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COMPONENT DATA FILE Inter-Related Conversion 
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Weapon Display Type
  Warhead:
    None
  Direct Fire, Point Defense:
    Bolt 
    Beam 
  Seeking: 
    Torpedo
    Directed Torpedo 
  
Weapon Target Type List:
  Ship, Base, Planet, Seeker, Beam, Bolt, Building, 
  [VehicleUnitTypes.txt] - Satellite, Mine, Fighter, Troop, Weapon Platform

Weapon Explosion Effect Name:
  [Random Specific Type] <Specific Type> - A random effect which has the listed specific type.
  <Effect Name> - The effect with this effect name. 

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*BEGIN*
=======================================================================================

//-------------------------------------------------------------------------------------
// Ship/Base Components
//-------------------------------------------------------------------------------------
Name                                            := Master Computer
Description                                     := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Picture Number                                  := 10
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 4000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 1000 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Ship AI.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Ship AI") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Master Computer
Ability 1 Description                           := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Offense
Ability 2 Description                           := Gives a [%Amount1%]% attack bonus in combat.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 2)
Ability 2 Amount 2 Formula                      := 1
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 2)
Ability 3 Amount 2 Formula                      := 1
Weapon Type                                     := None

Name                                            := Bridge
Description                                     := The main control center of a starship.
Picture Number                                  := 4
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Light Hull Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a ship bridge.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Life Support
Description                                     := Mechanical means to generate a livable atmosphere on a starship.
Picture Number                                  := 5
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 0 in Medical Treatment.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medical Treatment") >= (0 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Life Support
Ability 1 Description                           := Generates enough life support for [%Amount1%] crew members.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Life Support
Description                                     := Mechanical means to generate a livable atmosphere on a starship.
Picture Number                                  := 5
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 15
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 1500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 1100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medical Treatment.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medical Treatment") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := Empire must have at least tech level 2 in Construction.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Construction") >= 2
Number Of Abilities                             := 1
Ability 1 Type                                  := Life Support
Ability 1 Description                           := Generates enough life support for [%Amount1%] crew members.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 200 + (([%Level%] - 1) * 40)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Crew Quarters
Description                                     := Area on a starship where the crew spends its off-hours.
Picture Number                                  := 6
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 25 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychology") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Crew Quarters
Ability 1 Description                           := Contains space for [%Amount1%] crew members.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Crew Quarters
Description                                     := Area on a starship where the crew spends its off-hours.
Picture Number                                  := 6
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 60 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 2000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Psychology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychology") >= (2 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := Empire must have at least tech level 2 in Construction.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Construction") >= 2
Number Of Abilities                             := 1
Ability 1 Type                                  := Crew Quarters
Ability 1 Description                           := Contains space for [%Amount1%] crew members.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 200 + (([%Level%] - 1) * 40)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Auxiliary Control
Description                                     := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Picture Number                                  := 7
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 2 in Construction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Construction") >= 2
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Control Center Backup
Ability 1 Description                           := Contains an Auxiliary Control.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Nuclear Engine
Description                                     := Standard nuclear engine for sub-light inter-system travel.
Picture Number                                  := 11
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] -1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 250 * (1 + (([%Level%] -1) * 0.05))
Supply Amount Used Formula                      := 4
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Nuclear Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Nuclear Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 4
Ability 1 Type                                  := Movement Bonus
Ability 1 Description                           := 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1.0 + ([%Level%] * 0.025)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Supply Storage
Ability 3 Description                           := Can store [%Amount1%] units of supply.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 500 + ([%Level%] * 15)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 2 * ((Get_Design_Ability_Component_Count("Movement Standard")) + 1) 
Ability 4 Amount 2 Formula                      := 6
Weapon Type                                     := None


Name                                            := Fusion Engine
Description                                     := Fusion engine suitable for sub-light inter-system travel.
Picture Number                                  := 12
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 400 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 4
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 0
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.1 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 500 + (([%Level%] - 1) * 15)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3 * ((Get_Design_Ability_Component_Count("Movement Standard")) + 1) 
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Plasma Engine
Description                                     := High energy plasma engine suitable for sub-light inter-system travel.
Picture Number                                  := 13
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 500 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 4
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 0
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.2 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 500 + (([%Level%] - 1) * 15)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 4 * ((Get_Design_Ability_Component_Count("Movement Standard")) + 1) 
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Anti-Matter Engine
Description                                     := Anti-Matter fuelled engine suitable for sub-light inter-system travel.
Picture Number                                  := 14
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 625 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 4
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Anti-Matter Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Anti-Matter Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.3 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 500 + (([%Level%] - 1) * 15)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5 * ((Get_Design_Ability_Component_Count("Movement Standard")) + 1) 
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Solar Sail
Description                                     := Uses solar winds to generate extra movement for a ship.
Picture Number                                  := 49
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Stellar Harnessing.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Harnessing") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Movement Extra Generation
Ability 1 Description                           := Generates [%Amount1%] bonus movement point (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 1
Weapon Type                                     := None

Name                                            := Supply Storage
Description                                     := Area on a starship to store supplies.
Picture Number                                  := 241
Maximum Level                                   := 25
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Storage.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Storage") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Supply Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 500 + (([%Level%] - 1) * 50)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Ordnance Storage
Description                                     := Area on a starship to store ordnance.
Picture Number                                  := 242
Maximum Level                                   := 25
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Storage.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Storage") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 250 + (([%Level%] - 1) * 25)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Supply Storage
Description                                     := Large compartment to store supplies.
Picture Number                                  := 21
Maximum Level                                   := 25
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Storage.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Storage") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := Empire must have at least tech level 1 in Base Construction.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Base Construction") >= 1
Number Of Abilities                             := 1
Ability 1 Type                                  := Supply Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5000 + (([%Level%] - 1) * 500)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Large Ordnance Storage
Description                                     := Large compartment to store ordnance.
Picture Number                                  := 180
Maximum Level                                   := 25
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Storage.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Storage") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := Empire must have at least tech level 1 in Base Construction.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Base Construction") >= 1
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2500 + (([%Level%] - 1) * 250)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Ordnance Vat
Description                                     := A gland on the starship which slowly creates ordnance for its weapons.
Picture Number                                  := 175
Maximum Level                                   := 25
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Technology") >= 1
Requirement 2 Description                       := Empire must have at least tech level 5 in Resupply.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Resupply") >= (5 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 200 + (([%Level%] - 1) * 20)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Generation
Ability 2 Description                           := Can generate [%Amount1%] ordnance each turn for ships.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 5)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Ordnance Factory
Description                                     := An onboard factory which manufacture ordnances.
Picture Number                                  := 199
Maximum Level                                   := 15
Tonnage Space Taken Formula                     := 150
Tonnage Structure Formula                       := 100 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 8 or more in Resupply.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Resupply") >= (8 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires at least level 3 in Industry.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Industry") >= 3
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2000 + (([%Level%] - 1) * 200)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ordnance Generation
Ability 2 Description                           := Can generate [%Amount1%] ordnance each turn for ships.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1500 + (([%Level%] - 1) * 150)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Remote Ordnance Distribution
Ability 3 Description                           := Distributes up to [%Amount1%] ordnance to vehicles in the same solar system at the end of each turn.
Ability 3 Scope                                 := System - This Player
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 200 + (([%Level%] - 1) * 20)
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Supply Factory
Description                                     := An onboard factory which manufacture supplies.
Picture Number                                  := 198
Maximum Level                                   := 15
Tonnage Space Taken Formula                     := 150
Tonnage Structure Formula                       := 100 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 700 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 8 or more in Resupply.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Resupply") >= (8 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires at least level 3 in Industry.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Industry") >= 3
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Supply Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 4000 + (([%Level%] - 1) * 400)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Generation
Ability 2 Description                           := Can generate [%Amount1%] supply each turn for ships.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3000 + (([%Level%] - 1) * 100)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Remote Supply Distribution
Ability 3 Description                           := Distributes up to [%Amount1%] supply to vehicles in the same solar system at the end of each turn.
Ability 3 Scope                                 := System - This Player
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 500 + (([%Level%] - 1) * 50)
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Emergency Propulsion
Description                                     := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle.
Picture Number                                  := 20
Maximum Level                                   := 7
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 250 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 3 in Nuclear Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Nuclear Engines") >= (3 + ([%Level%] - 1))
Requirement 2 Description                       := This vehicle can only have one emergency propulsion component on it.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Emergency Energy") = 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Emergency Energy
Ability 1 Description                           := Generates [%Amount1%] emergency movement point.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + ([%Level%] - 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Emergency Resupply Pod
Description                                     := Pod which can be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle.
Picture Number                                  := 33
Maximum Level                                   := 19
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05)) 
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Resupply.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Resupply") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This vehicle can only have one emergency resupply component on it.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Emergency Resupply") = 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Emergency Resupply
Ability 1 Description                           := Generates [%Amount1%] supply when used.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 500 + (([%Level%] - 1) * 500)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Emergency Reordnance Pod
Description                                     := Pod which can be sacrificed to gain extra ordnance for the ship. Only one component allowed per vehicle.
Picture Number                                  := 181
Maximum Level                                   := 19
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0 
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := 1
Requirements Evaluation Allows Placement        := 2
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Resupply.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Resupply") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This vehicle can only have one emergency reordnance component on it.
Requirement 2 Formula                           := Get_Design_Ability_Component_Count("Emergency Reordnance") = 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Emergency Reordnance
Ability 1 Description                           := Generates [%Amount1%] ordnance when used.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 250 + (([%Level%] - 1) * 250)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Solar Collector
Description                                     := Collects solar energy and converts it into supplies for a ship.
Picture Number                                  := 48
Maximum Level                                   := 30
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Stellar Harnessing.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Harnessing") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Solar Supply Generation
Ability 1 Description                           := Generates [%Amount1%] supplies for each star in a system per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Quantum Reactor
Description                                     := Self-perpetuating energy source. Ships with this reactor will generate their own supplies.
Picture Number                                  := 34
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1500 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Resupply.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Resupply") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Supply Generation
Ability 1 Description                           := Generates [%Amount1%] supplies per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 100 * (1 + (([%Level%] - 1) * 0.2))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Self - Destruct Device
Description                                     := Computer controlled device which overloads a ship's engines and destroys the ship. This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.
Picture Number                                  := 47
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 650
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Nuclear Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Nuclear Engines") >= 5
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Self-Destruct
Ability 1 Description                           := Vehicle can self-destruct when needed.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Cargo Bay
Description                                     := Area on a starship where cargo can be housed.
Picture Number                                  := 243
Maximum Level                                   := 11
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cargo.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cargo") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Storage Cargo Space Amount
Ability 1 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 2.5)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -5
Ability 2 Amount 2 Formula                      := 5
Weapon Type                                     := None

Name                                            := Cargo Bay
Description                                     := Area on a starship where cargo can be housed.
Picture Number                                  := 9
Maximum Level                                   := 11
Tonnage Space Taken Formula                     := 60
Tonnage Structure Formula                       := 60 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Cargo
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cargo.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cargo") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Storage Cargo Space Amount
Ability 1 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 200 + (([%Level%] - 1) * 10)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := -5
Ability 2 Amount 2 Formula                      := 5
Weapon Type                                     := None


Name                                            := Small Fighter Bay
Description                                     := Area on a starship where fighters are stored for launch.
Picture Number                                  := 22
Maximum Level                                   := 9
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 40 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Unit Launch
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Fighters.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 6
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch fighters into space. One fighter can be launched every [%Amount2%] milliseconds during combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Fighter"
Ability 1 Amount 2 Formula                      := 14000 - (([%Level%] - 1) * 200) 
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover fighters from space. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Storage Cargo Space Amount
Ability 3 Description                           := Provides [%Amount1%]kT of cargo space.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 40 + (([%Level%] - 1) * 2)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := 5
Ability 5 Type                                  := Supply Storage
Ability 5 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 800 + (([%Level%] - 1) * 40)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Ordnance Storage
Ability 6 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 800 + (([%Level%] - 1) * 40)
Ability 6 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Fighter Bay
Description                                     := Area on a starship where fighters are stored for launch.
Picture Number                                  := 22
Maximum Level                                   := 9
Tonnage Space Taken Formula                     := 80
Tonnage Structure Formula                       := 80 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Unit Launch
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Fighters.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 6
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch fighters into space. One fighter can be launched every [%Amount2%] milliseconds during combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Fighter"
Ability 1 Amount 2 Formula                      := 12000 - (([%Level%] - 1) * 200) 
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover fighters from space. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Fighter"
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Storage Cargo Space Amount
Ability 3 Description                           := Provides [%Amount1%]kT of cargo space.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 120 + (([%Level%] - 1) * 6)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := 5
Ability 5 Type                                  := Supply Storage
Ability 5 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 1200 + (([%Level%] - 1) * 60)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Ordnance Storage
Ability 6 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 1200 + (([%Level%] - 1) * 60)
Ability 6 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Satellite Bay
Description                                     := Lays and recovers satellites in space.
Picture Number                                  := 38
Maximum Level                                   := 9
Tonnage Space Taken Formula                     := 80
Tonnage Structure Formula                       := 80 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 40 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Unit Launch
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Satellites.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 6
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch satellites into space. One satellite can be launched every [%Amount2%] milliseconds during combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Satellite"
Ability 1 Amount 2 Formula                      := 12000 - (([%Level%] - 1) * 200) 
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover satellites from space.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Satellite"
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Storage Cargo Space Amount
Ability 3 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 120 + (([%Level%] - 1) * 6)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := 5
Ability 5 Type                                  := Supply Storage
Ability 5 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 1200 + (([%Level%] - 1) * 60)
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Ordnance Storage
Ability 6 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 1200 + (([%Level%] - 1) * 60)
Ability 6 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Mine Layer
Description                                     := Lays mines in space.
Picture Number                                  := 23
Maximum Level                                   := 9
Tonnage Space Taken Formula                     := 80
Tonnage Structure Formula                       := 80 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Unit Launch
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Mines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can lay mines in space. One mine can be launched every [%Amount2%] milliseconds during combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Mine"
Ability 1 Amount 2 Formula                      := 12000 - (([%Level%] - 1) * 200) 
Ability 2 Type                                  := Storage Cargo Space Amount
Ability 2 Description                           := Provides [%Amount1%]kT of cargo space.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 120 + (([%Level%] - 1) * 6)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := 5
Weapon Type                                     := None

Name                                            := Drone Launcher
Description                                     := Launches drones into space.
Picture Number                                  := 24
Maximum Level                                   := 9
Tonnage Space Taken Formula                     := 90
Tonnage Structure Formula                       := 90 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) * (1 + (([%Level%] -1) * 0.05))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 50
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Unit Launch
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Drones.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 5
Ability 1 Type                                  := Units - Launch
Ability 1 Description                           := Can launch drones into space. One drone can be launched every [%Amount2%] milliseconds during combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Drone"
Ability 1 Amount 2 Formula                      := 12000 - (([%Level%] - 1) * 200) 
Ability 2 Type                                  := Units - Recover
Ability 2 Description                           := Can recover drones from space.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Drone"
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Storage Cargo Space Amount
Ability 3 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 160 + (([%Level%] - 1) * 8)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := 5
Ability 5 Type                                  := Supply Storage
Ability 5 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 1000 + (([%Level%] - 1) * 50)
Ability 5 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Basic Sensors
Description                                     := Basic sensor package which allows detection of ships and space bodies at range.
Picture Number                                  := 28
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 1 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 5 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Sensors.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Sensors") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Allows scanning at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + ([%Level%] / 5)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Allows scanning out to a range of [%Amount1%] sectors.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2 + ([%Level%] - 1) 
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Combat Sensors
Description                                     := Sensors which increase the chance to hit an enemy ship.
Picture Number                                  := 26
Maximum Level                                   := 50
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Combat Sensors.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Combat Sensors") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Gives a [%Amount1%]% attack bonus in combat (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 + (([%Level%] - 1) * 2.5)
Ability 1 Amount 2 Formula                      := 2
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10 + ((Get_Design_Specific_Component_Count("Combat Sensors")) * 0.1)
Ability 2 Amount 2 Formula                      := 0 
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality to enemies in combat.
Ability 3 Scope                                 := Sector - All But This Player and Allies
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - (1 + (([%Level%] - 1) * 0.5))
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := ECM
Description                                     := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Picture Number                                  := 27
Maximum Level                                   := 50
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Counter Measures.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Counter Measures") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Sensors.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Sensors") >= (5 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Gives a [%Amount1%]% defense bonus in combat (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 4 + (([%Level%] - 1) * 2)
Ability 1 Amount 2 Formula                      := 2
Ability 2 Type                                  := Combat To Hit Offense
Ability 2 Description                           := Gives a [%Amount1%]% attack penality to enemies in combat.
Ability 2 Scope                                 := Sector - All But This Player and Allies
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := - (1 + (([%Level%] - 1) * 0.5))
Ability 2 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Cloaking Device
Description                                     := Field generated around a starship which passes all energy around the ship and has the effect of rendering it invisible.
Picture Number                                  := 35
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 900 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 100
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Cloaking.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Cloaking") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Cloak Level
Ability 1 Description                           := Prevents level [%Amount1%] scans.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Long Range Scanners
Description                                     := Sensors which can scan an enemy ship at many sectors distance.
Picture Number                                  := 29
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform 
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Scanners.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Scanners") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Long Range Scanner
Ability 1 Description                           := Allows scanning of targets [%Amount1%] sectors away.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Scanner Jammer
Description                                     := A broad-band long range scanner jamming device.
Picture Number                                  := 30
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Drone, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Scanners.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Scanners") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Counter Measures.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Counter Measures") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Scanning Prevention
Ability 1 Description                           := Decreases ability of Long Range scanners by [%Amount1%] sectors.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 2)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Long Range Scanner
Ability 2 Description                           := Decreases ability of enemy Long Range scanners by [%Amount1%] in this sector.
Ability 2 Scope                                 := Sector - All But This Player and Allies
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := - (1 + ([%Level%] - 1) * 0.5)
Ability 2 Amount 2 Formula                      := 1
Weapon Type                                     := None


Name                                            := Tachyon Sensors
Description                                     := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Picture Number                                  := 36
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 500 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Tachyon Sensors.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Tachyon Sensors") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Allows scanning at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Allows scanning out to a range of [%Amount1%] sectors.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2 + (([%Level%] - 1) / 3)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Psychic Receptors
Description                                     := Psychic sensors which can detect vessels hidden in a system.
Picture Number                                  := 45
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychic Sensors.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Sensors") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Allows scanning at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Allows scanning out to a range of [%Amount1%] sectors.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2 + (([%Level%] - 1) / 3)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Temporal Sensors
Description                                     := Temporal sensors which can detect vessels hidden in a system by looking for temporal distortions.
Picture Number                                  := 46
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 750 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Temporal Sensors.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Sensors") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Sight Level
Ability 1 Description                           := Allows scanning at level [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Sight Range
Ability 2 Description                           := Allows scanning out to a range of [%Amount1%] sectors.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2 + (([%Level%] - 1) / 3)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Religious Talisman
Description                                     := Centers the spirituality of the vehicle and focuses it towards its goal.
Picture Number                                  := 52
Maximum Level                                   := 21
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 80 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Religious
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Religious Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Religious Technology") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Gives a [%Amount1%]% attack bonus in combat (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 3
Weapon Type                                     := None

Name                                            := Holy War Totem
Description                                     := Emboldens a crew and improves their ability to fight.
Picture Number                                  := 172
Maximum Level                                   := 21
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 80 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Religious
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Religious Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Religious Technology") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Crew Experience Modifier Percent
Ability 1 Description                           := Improves the crews experience by +[%Amount1%]% during combat (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20 + (([%Level%] - 1) * 10)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Vengeance Totem
Description                                     := Focuses the vengeance of a crew to improve weapon damage.
Picture Number                                  := 173
Maximum Level                                   := 21
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 80 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Religious
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Religious Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Religious Technology") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Weapon Damage Modifier Percent
Ability 1 Description                           := Gives a +[%Amount1%]% damage bonus to all weapons on the ship (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 0.5)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Stealth Totem
Description                                     := Totem which improves a ship's ability to avoid detection.
Picture Number                                  := 174
Maximum Level                                   := 21
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 80 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Religious
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Religious Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Religious Technology") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := Empire must have at least tech level 15 in Sensors.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Sensors") >= (15 + ([%Level%] - 1))
Number Of Abilities                             := 2
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Gives a [%Amount1%]% defense bonus in combat (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 + ([%Level%] - 1)
Ability 1 Amount 2 Formula                      := 3
Ability 2 Type                                  := Cloak Level
Ability 2 Description                           := Prevents level [%Amount1%] scans.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2 + (([%Level%] - 1) * 0.2)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Neural Combat Net
Description                                     := Neural network that connects ships in combat allowing them to fight with a combined experience.
Picture Number                                  := 53
Maximum Level                                   := 20
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 800 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Neural Computer Interface.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Neural Computer Interface") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat Best Experience
Ability 1 Description                           := This ship gets an experience level up to [%Amount1%]% of the most experienced ship in combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Armor
Description                                     := Standard titanium alloy armor used to protect a ship from physical damage.
Picture Number                                  := 15
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 100 * (1 + (([%Level%] - 1) * 0.1))
Cost Minerals Formula                           := 75 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5 * ((1 + (( Get_Empire_Tech_Level("Armor") - 1) * 0.1 )) * (1 + ( Get_Design_Specific_Component_Count("Armor") * 0.25)))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Titanium plating gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -2
Ability 3 Amount 2 Formula                      := 11
Weapon Type                                     := None

Name                                            := Heavy Armor
Description                                     := Berilium alloy armor used to protect a ship from massive physical damage.
Picture Number                                  := 15
Maximum Level                                   := 90
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 300 * (1 + (([%Level%] + 9) * 0.1))
Cost Minerals Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 10 or more in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (10 + ([%Level%] - 1))
Number of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 15 * ((1 + (( Get_Empire_Tech_Level("Armor") - 1) * 0.1 )) * (1 + ( Get_Design_Specific_Component_Count("Heavy Armor") * 0.25)))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Berilium plating gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -6
Ability 3 Amount 2 Formula                      := 12
Weapon Type                                     := None

Name                                            := Emissive Armor
Description                                     := Armor which absorbs energy and radiates it back into space.
Picture Number                                  := 16
Maximum Level                                   := 85
Tonnage Space Taken Formula                     := 15
Tonnage Structure Formula                       := 100 * (1 + (([%Level%] + 14) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires at least level  15 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (15 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires at least level  15 in Shields.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Shields") >= (15 + ([%Level%] - 1))
Number of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides emissive armor protection (Plating takes 30% less damage than normal).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Emissive Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5 * ((1 + (([%Level%] + 14) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Emissive Armor") * 0.25)))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Emissive plating gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -3
Ability 3 Amount 2 Formula                      := 13
Weapon Type                                     := None

Name                                            := Stealth Armor
Description                                     := Advanced absorbing materials which render a ship nearly invisible.
Picture Number                                  := 50
Maximum Level                                   := 85
Tonnage Space Taken Formula                     := 15
Tonnage Structure Formula                       := 75 * (1 + (([%Level%] + 14) * 0.1))
Cost Minerals Formula                           := 700 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires at least level  15 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (15 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 20 in Sensors.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Sensors") >= 20 
Number of Abilities                             := 4
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense bonus in combat (only 1 component per ship effective).
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10 + (([%Level%] - 1) * 0.2)
Ability 2 Amount 2 Formula                      := 4
Ability 3 Type                                  := Cloak Level
Ability 3 Description                           := Prevents level [%Amount1%] scans.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2 * (1 + (([%Level%] - 1) * 0.04))
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5 * ((1 + (([%Level%] + 14) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Stealth Armor") * 0.25)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Scattering Armor
Description                                     := Armor composed of a highly reflective alloy which negates most scanners.
Picture Number                                  := 51
Maximum Level                                   := 90
Tonnage Space Taken Formula                     := 15
Tonnage Structure Formula                       := 90 * (1 + (([%Level%] + 9) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires at least level  10 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 10 in Scanners.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Scanners") >= 10 
Number of Abilities                             := 4
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides scattering armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Scattering Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Scanning Prevention
Ability 2 Description                           := Prevents use of Long Range scanners on this ship.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1000
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat (only 1 component per ship effective).
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 10 + (([%Level%] - 1) * 0.2)
Ability 3 Amount 2 Formula                      := 4
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5 * ((1 + (([%Level%] + 9) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Scattering Armor") * 0.25)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Organic Armor
Description                                     := Organic mesh armor used to protect a ship from physical damage.
Picture Number                                  := 42
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 240 * (1 + (([%Level%] - 1) * 0.1))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Organic
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Organic Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Armor") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Organic Technology. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Organic Technology") >= 1
Number of Abilities                             := 4
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides organic armor protection (Plating takes 20% more damage than standard).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Organic Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Regeneration
Ability 2 Description                           := Regenerates [%Amount1%]kT of damage per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0.4 * (1 + (([%Level%] - 1) * 0.1))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Damage Resistance
Ability 3 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 10 * ((1 + (([%Level%] - 1) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Organic Armor") * 0.25)))
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Armor plating gives a [%Amount1%]% defense Penality in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -4
Ability 4 Amount 2 Formula                      := 14
Weapon Type                                     := None

Name                                            := Crystalline Armor
Description                                     := Crystal lattice armor used to protect a ship from physical damage.
Picture Number                                  := 43
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 280 * (1 + (([%Level%] - 1) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Crystalline
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Crystalline Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Armor") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Crystalline Technology. 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Crystalline Technology") >= 1
Number of Abilities                             := 4
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides crystalline armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Crystalline Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Shield Generation From Damage
Ability 2 Description                           := [%Amount1%]kT of damage per hit will be channeled into the shields.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10 * (1 + (([%Level%] - 1) * 0.1))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Component - Damage Resistance
Ability 3 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 12 * ((1 + (([%Level%] - 1) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Crystalline Armor") * 0.25)))
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Armor plating gives a [%Amount1%]% defense Penality in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -4
Ability 4 Amount 2 Formula                      := 14
Weapon Type                                     := None

Name                                            := Shield Generator
Description                                     := Generator which creates an energy field around a starship preventing damage.
Picture Number                                  := 17
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 250 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] shield points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Shields"
Ability 1 Amount 2 Formula                      := 250 * (1 + (([%Level%] - 1) * 0.1))
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Regenerates [%Amount2%] normal shield points per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Normal Shields"
Ability 2 Amount 2 Formula                      := 0.5 * (1 + (([%Level%] - 1) * 0.1))
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Shields coverage gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := 15
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5 * ((1 + (([%Level%] - 1) * 0.1)) * (0.25 + ( Get_Design_Specific_Component_Count("Shield Generator") * 0.15)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Phased - Shield Generator
Description                                     := Generator which creates an energy field that cannot be penetrated by phased weapons.
Picture Number                                  := 18
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 500 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Phased - Energy Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Phased - Energy Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] phased shield points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Phased Shields"
Ability 1 Amount 2 Formula                      := 250 * (1 + (([%Level%] + 19) * 0.1))
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Regenerates [%Amount2%] phased shield points per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Phased Shields"
Ability 2 Amount 2 Formula                      := 0.5 * (1 + (([%Level%] + 19) * 0.1))
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Shields coverage gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := 15
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5 * ((1 + (([%Level%] + 19) * 0.1)) * (0.25 + ( Get_Design_Specific_Component_Count("Phased - Shield Generator") * 0.15)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Plasma Shield Generator
Description                                     := The next evolution of shield technology.
Picture Number                                  := 37
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 600 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 40 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= (40 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Plasma Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Plasma Weapons Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] shield points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Plasma Shields"
Ability 1 Amount 2 Formula                      := 250 * (1 + (([%Level%] + 39) * 0.1))
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Regenerates [%Amount2%] normal shield points per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Plasma Shields"
Ability 2 Amount 2 Formula                      := 0.5 * (1 + (([%Level%] + 39) * 0.1))
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Shields coverage gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := 15
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5 * ((1 + (([%Level%] + 39) * 0.1)) * (0.25 + ( Get_Design_Specific_Component_Count("Plasma Shield Generator") * 0.15)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Null-Space Shield Generator
Description                                     := The best shield protection.
Picture Number                                  := 19
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1500 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 60 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= (60 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Null - Space Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Null - Space Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] phased shield points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Null-Space Shields"
Ability 1 Amount 2 Formula                      := 250 * (1 + (([%Level%] + 59) * 0.1))
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Regenerates [%Amount2%] phased shield points per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Null-Space Shields"
Ability 2 Amount 2 Formula                      := 0.5 * (1 + (([%Level%] + 59) * 0.1))
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Shields coverage gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := 15
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%]kT or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5 * ((1 + (([%Level%] + 59) * 0.1)) * (0.25 + ( Get_Design_Specific_Component_Count("Null-Space Shield Generator") * 0.15)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Mine Sweeper
Description                                     := Wide arc beams for detecting and destroying mines in space.
Picture Number                                  := 31
Maximum Level                                   := 9
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 700 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Unit Launch
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Mines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Units - Sweeping
Ability 1 Description                           := Can sweep [%Amount2%] mines per use.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Mine"
Ability 1 Amount 2 Formula                      := 2 + (([%Level%] - 1) * 5)
Weapon Type                                     := None

Name                                            := Space Yard
Description                                     := Ship construction component which can work on one ship at a time.
Picture Number                                  := 8
Maximum Level                                   := 65
Tonnage Space Taken Formula                     := 600
Tonnage Structure Formula                       := 300 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 5000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 1250 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Construction
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Space Yards.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Space Yards") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 8
Ability 1 Type                                  := Space Yard
Ability 1 Description                           := Can construct with [%Amount2%] minerals per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 3000 * (1 + (([%Level%] - 1) * 0.1))
Ability 2 Type                                  := Space Yard
Ability 2 Description                           := Can construct with [%Amount2%] organics per turn.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 2
Ability 2 Amount 2 Formula                      := 3000 * (1 + (([%Level%] - 1) * 0.1))
Ability 3 Type                                  := Space Yard
Ability 3 Description                           := Can construct with [%Amount2%] radioactives per turn.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3
Ability 3 Amount 2 Formula                      := 3000 * (1 + (([%Level%] - 1) * 0.1))
Ability 4 Type                                  := Tonnage Repair Ship
Ability 4 Description                           := Can repair [%Amount1%]kT of ship tonnage per turn.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1500 * (1 + (([%Level%] - 1) * 0.1))
Ability 4 Amount 2 Formula                      := 0
Ability 5 Type                                  := Tonnage Repair Unit
Ability 5 Description                           := Can repair [%Amount1%]kT of unit tonnage per turn.
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := 1500 * (1 + (([%Level%] - 1) * 0.1))
Ability 5 Amount 2 Formula                      := 0
Ability 6 Type                                  := Tonnage Repair Facility
Ability 6 Description                           := Can repair [%Amount1%]kT of facility tonnage per turn.
Ability 6 Scope                                 := Space Object
Ability 6 Range Formula                         := 0
Ability 6 Amount 1 Formula                      := 1500 * (1 + (([%Level%] - 1) * 0.1))
Ability 6 Amount 2 Formula                      := 0
Ability 7 Type                                  := Storage Cargo Space Amount
Ability 7 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 7 Scope                                 := Space Object
Ability 7 Range Formula                         := 0
Ability 7 Amount 1 Formula                      := 600 * (1 + (([%Level%] - 1) * 0.1))
Ability 7 Amount 2 Formula                      := 0
Ability 8 Type                                  := Combat To Hit Defense
Ability 8 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 8 Scope                                 := Space Object
Ability 8 Range Formula                         := 0
Ability 8 Amount 1 Formula                      := - 10
Ability 8 Amount 2 Formula                      := 10
Weapon Type                                     := None

Name                                            := Repair Bay
Description                                     := Component which can repair other ships in space.
Picture Number                                  := 44
Maximum Level                                   := 75
Tonnage Space Taken Formula                     := 150
Tonnage Structure Formula                       := 150 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Construction
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Repair.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Repair") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Tonnage Repair Ship
Ability 1 Description                           := Can repair [%Amount1%]kT of ship tonnage per turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 160 * (1 + (([%Level%] - 1) * 0.1))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Tonnage Repair Unit
Ability 2 Description                           := Can repair [%Amount1%]kT of unit tonnage per turn.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 130 * (1 + (([%Level%] - 1) * 0.1))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Tonnage Repair Facility
Ability 3 Description                           := Can repair [%Amount1%]kT of facility tonnage per turn.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 150 * (1 + (([%Level%] - 1) * 0.1))
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := -5
Ability 4 Amount 2 Formula                      := 5
Weapon Type                                     := None

Name                                            := Medical Bay
Description                                     := Medical bay which can cure plagues on planets.
Picture Number                                  := 32
Maximum Level                                   := 10
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Miscellaneous
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medical Treatment.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medical Treatment") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Medical Bay
Ability 1 Description                           := Cures level [%Amount1%] plagues.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Robo - Miners
Description                                     := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Picture Number                                  := 39
Maximum Level                                   := 21
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 100
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Remote Mining
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Minerals Extraction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Minerals Extraction") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Remote Resource Generation - Minerals
Ability 1 Description                           := Automatically mines [%Amount1%] minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1000 + (([%Level%] - 1) * 200)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := - 10
Ability 2 Amount 2 Formula                      := 5
Weapon Type                                     := None

Name                                            := Robo - Farmers
Description                                     := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Picture Number                                  := 40
Maximum Level                                   := 21
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 100
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Remote Mining
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Organics Extraction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organics Extraction") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Remote Resource Generation - Organics
Ability 1 Description                           := Automatically farms [%Amount1%] organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1000 + (([%Level%] - 1) * 200)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := - 10
Ability 2 Amount 2 Formula                      := 5
Weapon Type                                     := None

Name                                            := Robo - Rad Extractors
Description                                     := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Picture Number                                  := 41
Maximum Level                                   := 21
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 250 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 100
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Remote Mining
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Radioactives Extraction.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Radioactives Extraction") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Remote Resource Generation - Radioactives
Ability 1 Description                           := Automatically extracts [%Amount1%] radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1000 + (([%Level%] - 1) * 200)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := - 10
Ability 2 Amount 2 Formula                      := 5
Weapon Type                                     := None

Name                                            := Energy Refractor
Description                                     := Crystalline dampening grid which decreases damage from beam weapons. 
Picture Number                                  := 176
Maximum Level                                   := 46
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 300 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Crystalline Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Technology") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Weapon Delivery Type Damage Received Modifier Percent
Ability 1 Description                           := Decreases damage from incoming beam weapons by [%Amount1%]%.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := - 1 - (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := "Energy Beam"
Weapon Type                                     := None

//-------------------------------------------------------------------------------------
// Colonizing Modules
//-------------------------------------------------------------------------------------
Name                                            := Rock Colony
Description                                     := Materials needed to start a colony on a rock planet.
Picture Number                                  := 1
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 200 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Rock Planet Colonization.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Rock Planet Colonization") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Planet Colonize Type 1
Ability 1 Description                           := Can colonize a rock based planet.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Storage Cargo Space Amount
Ability 2 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 100 * (1 + ((Get_Empire_Tech_Level("Cargo")) * 0.1))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Ice Colony
Description                                     := Materials needed to start a colony on an ice planet.
Picture Number                                  := 2
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 200 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Ice Planet Colonization.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Ice Planet Colonization") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Planet Colonize Type 2
Ability 1 Description                           := Can colonize an ice based planet.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Storage Cargo Space Amount
Ability 2 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 100 * (1 + ((Get_Empire_Tech_Level("Cargo")) * 0.1))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Gas Giant Colony
Description                                     := Materials needed to start a colony orbiting a gas giant.
Picture Number                                  := 3
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 200
Tonnage Structure Formula                       := 200 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200
Cost Organics Formula                           := 1000
Cost Radioactives Formula                       := 1000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Colonizing
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Gas Giant Colonization.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gas Giant Colonization") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Planet Colonize Type 3
Ability 1 Description                           := Can colonize a gas giant planet.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Storage Cargo Space Amount
Ability 2 Description                           := Provides [%Amount1%]kT worth of cargo space.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 100 * (1 + ((Get_Empire_Tech_Level("Cargo")) * 0.1))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

//-------------------------------------------------------------------------------------
// Unit Components
//-------------------------------------------------------------------------------------
Name                                            := Fighter Cockpit
Description                                     := The main control center of a fighter.
Picture Number                                  := 54
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 4 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Fighters.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a fighter cockpit.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Fighter Life Support
Description                                     := Mechanical means to generate a livable atmosphere within a fighter.
Picture Number                                  := 55
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 3 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10
Cost Organics Formula                           := 5
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Fighters.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Life Support
Ability 1 Description                           := Contains life support for a fighter.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Troop Cockpit
Description                                     := The main control center of a mechanized troop.
Picture Number                                  := 56
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 6 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Troops.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Troops") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a troop cockpit.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Satellite Computer Core
Description                                     := The main computer core which controls a satellite.
Picture Number                                  := 57
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Satellite
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Satellites.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Satellites") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a satellite computer core.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Weapons Platform Computer Core
Description                                     := The main computer core which controls a weapons platform.
Picture Number                                  := 58
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Weapon Platform
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Weapon Platforms.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Weapon Platforms") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a weapons platform computer core.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Drone Computer Core
Description                                     := The main computer core which controls a drone.
Picture Number                                  := 66
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 40 + (([%Level%] - 1) * 1)
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Inner Hull
Component Type List                             := Technological
General Group                                   := Vehicle Control
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Drones.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Control Center
Ability 1 Description                           := Contains a drone computer core.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Nuclear Engine
Description                                     := Mini Nuclear Engine for sub-light inter-system travel.
Picture Number                                  := 59
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 25 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Nuclear Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Nuclear Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Fighters.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 4
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard ground movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 0.025)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Supply Storage
Ability 3 Description                           := Can store [%Amount1%] units of supply.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense bonus in combat.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 2
Ability 4 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Small Fusion Engine
Description                                     := Mini fusion engine suitable for sub-light inter-system travel.
Picture Number                                  := 60
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 30 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Fighters.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 4
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.1 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard ground movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1.1 + (([%Level%] - 1) * 0.025)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Supply Storage
Ability 3 Description                           := Can store [%Amount1%] units of supply.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 3
Ability 4 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Small Plasma Engine
Description                                     := Mini harnessed light drive engine suitable for sub-light inter-system travel.
Picture Number                                  := 61
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 35 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Fighters.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 4
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.2 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard ground movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1.2 + (([%Level%] - 1) * 0.025)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Supply Storage
Ability 3 Description                           := Can store [%Amount1%] units of supply.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 4
Ability 4 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Small Anti-Matter Engine
Description                                     := Mini Anti-Matter fuelled engine suitable for sub-light inter-system travel.
Picture Number                                  := 62
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 40 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Anti-Matter Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Anti-Matter Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Fighters.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 4
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.3 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard ground movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1.3 + (([%Level%] - 1) * 0.025)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Supply Storage
Ability 3 Description                           := Can store [%Amount1%] units of supply.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 3 Amount 2 Formula                      := 0
Ability 4 Type                                  := Combat To Hit Defense
Ability 4 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 5
Ability 4 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Drone Nuclear Engine
Description                                     := Mini Nuclear Engine for sub-light inter-system travel.
Picture Number                                  := 59
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 25 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Nuclear Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Nuclear Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Drones.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Drones") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Drone Fusion Engine
Description                                     := Mini Fusion engine suitable for sub-light inter-system travel.
Picture Number                                  := 60
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 30 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Drones.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Drones") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.1 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Drone Plasma Engine
Description                                     := Mini Plasma engine suitable for sub-light inter-system travel.
Picture Number                                  := 61
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 35 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Drones.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Drones") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.2 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 4
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Drone Anti-Matter Engine
Description                                     := Mini Anti-Matter fuelled engine suitable for sub-light inter-system travel.
Picture Number                                  := 62
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 40 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Anti-Matter  Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Anti-Matter Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Drones.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Drones") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.3 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Afterburners
Description                                     := Provides additional movement for a fighter during combat.
Picture Number                                  := 67
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 4 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 + (([%Level%] - 1) * 1)
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 30 + (([%Level%] - 1) * 1)
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires at least level  5 in Fusion Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Engines") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Fighters.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighters") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 2
Ability 1 Type                                  := Combat Movement
Ability 1 Description                           := Generates +[%Amount1%] additional movement during combat (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 3 + (([%Level%] - 1) * 0.5)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 4 
Ability 2 Amount 2 Formula                      := 8
Weapon Type                                     := None

Name                                            := Nuclear Ground Thrusters
Description                                     := Basic engine used by troops for propulsion on planets.
Picture Number                                  := 158
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 10
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Nuclear Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Nuclear Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Troops.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troops") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Ground Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard ground movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2 * ((Get_Design_Ability_Component_Count("Ground Movement Standard")) + 1) 
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Fusion Ground Thrusters
Description                                     := Fusion engine used by troops for propulsion on planets.
Picture Number                                  := 159
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 15
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Troops.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troops") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Ground Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard ground movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.1 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 3 * ((Get_Design_Ability_Component_Count("Ground Movement Standard")) + 1) 
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Plasma Ground Thrusters
Description                                     := Plasma engine used by troops for propulsion on planets.
Picture Number                                  := 160
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 20
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Troops.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troops") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Ground Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard ground movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.2 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 4 * ((Get_Design_Ability_Component_Count("Ground Movement Standard")) + 1) 
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Anti-Grav Ground Thrusters
Description                                     := Anti-gravity engine used by troops for propulsion on planets.
Picture Number                                  := 161
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 2 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 25 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Anti-Matter Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Anti-Matter Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Troops.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troops") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number of Abilities                             := 3
Ability 1 Type                                  := Ground Movement Standard
Ability 1 Description                           := Generates [%Amount1%] standard ground movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1.3 + (([%Level%] - 1) * 0.025)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Supply Storage
Ability 2 Description                           := Can store [%Amount1%] units of supply.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense bonus in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 5 * ((Get_Design_Ability_Component_Count("Ground Movement Standard")) + 1) 
Ability 3 Amount 2 Formula                      := 6
Weapon Type                                     := None

Name                                            := Small Supply Storage
Description                                     := Area on a unit to store supplies.
Picture Number                                  := 21
Maximum Level                                   := 25
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 1 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Satellite, Fighter, Troop
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Storage.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Storage") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Supply Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of supply.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 100 + (([%Level%] - 1) * 10)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Ordnance Storage
Description                                     := Area on a unit to store ordnance.
Picture Number                                  := 180
Maximum Level                                   := 25
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 1 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Satellite, Fighter, Troop
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Supply & Ordnance
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Storage.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Storage") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Armor
Description                                     := Mini titanium armor used to protect a vehicle from physical damage.
Picture Number                                  := 63
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 30 * (1 + (([%Level%] - 1) * 0.1))
Cost Minerals Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Troop, satellite, Drone
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (1 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%] or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1 * ((1 + (([%Level%] - 1) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Small Armor") * 0.25)))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Titanium plating gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -2
Ability 3 Amount 2 Formula                      := 11
Weapon Type                                     := None

Name                                            := Small Heavy Armor
Description                                     := Mini Berilium armor used to protect a vehicle from physical damage.
Picture Number                                  := 63
Maximum Level                                   := 90
Tonnage Space Taken Formula                     := 4
Tonnage Structure Formula                       := 90 * (1 + (([%Level%] + 9) * 0.1))
Cost Minerals Formula                           := 150 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Troop, satellite, Drone
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (10 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides normal armor protection.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%] or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 3 * ((1 + (([%Level%] + 9) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Small Heavy Armor") * 0.25)))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Berilium plating gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -6
Ability 3 Amount 2 Formula                      := 11
Weapon Type                                     := None

Name                                            := Small Emissive Armor
Description                                     := Mini armor which absorbs energy and radiates it back into space.
Picture Number                                  := 64
Maximum Level                                   := 85
Tonnage Space Taken Formula                     := 3
Tonnage Structure Formula                       := 30 * (1 + (([%Level%] + 14) * 0.1))
Cost Minerals Formula                           := 120 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Troop, Satellite, Drone
Can Be Placed In Ship Sections                  := Armor
Component Type List                             := Technological
General Group                                   := Armor
Custom Group                                    := 0
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 15 in Armor.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Armor") >= (15 + ([%Level%] - 1))
Requirement 1 Description                       := This device requires at least level  15 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= (15 + ([%Level%] - 1))
Number Of Abilities                             := 3
Ability 1 Type                                  := Component - Is Armor Type
Ability 1 Description                           := Provides emissive armor protection (Plating takes 30% less damage than normal).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Emissive Armor"
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Damage Resistance
Ability 2 Description                           := Negates any damage of [%Amount1%] or less.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1 * ((1 + (([%Level%] + 14) * 0.1)) * (1 + ( Get_Design_Specific_Component_Count("Small Emissive Armor") * 0.25)))
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Emissive plating gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -3
Ability 3 Amount 2 Formula                      := 13
Weapon Type                                     := None

Name                                            := Small Shield Generator
Description                                     := Generator which creates an energy field preventing damage.
Picture Number                                  := 65
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 4
Tonnage Structure Formula                       := 4 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 75 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Troop, Satellite, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] shield points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Normal Shields"
Ability 1 Amount 2 Formula                      := 50 * (1 + (([%Level%] - 1) * 0.1))
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Regenerates [%Amount2%] normal shield points per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Normal Shields"
Ability 2 Amount 2 Formula                      := 0.01 * (1 + (([%Level%] - 1) * 0.1))
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Shields coverage gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := 15
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%] or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1 * ((1 + (([%Level%] - 1) * 0.1)) * (0.25 + ( Get_Design_Specific_Component_Count("Small Shield Generator") * 0.15)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Phased Shield Generator
Description                                     := Generator which creates an energy field preventing damage.
Picture Number                                  := 18
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 4
Tonnage Structure Formula                       := 4 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 125 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Troop, Satellite, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Phased - Energy Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Phased - Energy Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] shield points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Phased Shields"
Ability 1 Amount 2 Formula                      := 50 * (1 + (([%Level%] + 19) * 0.1))
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Regenerates [%Amount2%] normal shield points per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Phased Shields"
Ability 2 Amount 2 Formula                      := 0.01 * (1 + (([%Level%] + 19) * 0.1))
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Shields coverage gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := 15
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%] or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1 * ((1 + (([%Level%] + 19) * 0.1)) * (0.25 + ( Get_Design_Specific_Component_Count("Small Phased Shield Generator") * 0.15)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Plasma Shield Generator
Description                                     := The next evolution of shield technology.
Picture Number                                  := 37
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 4
Tonnage Structure Formula                       := 4 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 250 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Troop, Satellite, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 40 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= (40 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Plasma Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Plasma Weapons Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] shield points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Plasma Shields"
Ability 1 Amount 2 Formula                      := 50 * (1 + (([%Level%] + 39) * 0.1))
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Regenerates [%Amount2%] normal shield points per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Plasma Shields"
Ability 2 Amount 2 Formula                      := 0.01 * (1 + (([%Level%] + 39) * 0.1))
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Shields coverage gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := 15
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%] or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1 * ((1 + (([%Level%] + 39) * 0.1)) * (0.25 + ( Get_Design_Specific_Component_Count("Small Plasma Shield Generator") * 0.15)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Null-Space Shield Generator
Description                                     := The best shield protection.
Picture Number                                  := 19
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 4
Tonnage Structure Formula                       := 4 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 600 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Troop, Satellite, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Shields
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 60 in Shields.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shields") >= (60 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Null - Space Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Null - Space Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 4
Ability 1 Type                                  := Shield Generation
Ability 1 Description                           := Generates [%Amount2%] phased shield points.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := "Null-Space Shields"
Ability 1 Amount 2 Formula                      := 50 * (1 + (([%Level%] + 59) * 0.1))
Ability 2 Type                                  := Shield Regeneration
Ability 2 Description                           := Regenerates [%Amount2%] phased shield points per second.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := "Null-Space Shields"
Ability 2 Amount 2 Formula                      := 0.01 * (1 + (([%Level%] + 59) * 0.1))
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Shields coverage gives a [%Amount1%]% defense Penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := -5
Ability 3 Amount 2 Formula                      := 15
Ability 4 Type                                  := Component - Damage Resistance
Ability 4 Description                           := Negates any damage of [%Amount1%] or less.
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 1 * ((1 + (([%Level%] + 59) * 0.1)) * (0.25 + ( Get_Design_Specific_Component_Count("Small Null-Space Shield Generator") * 0.15)))
Ability 4 Amount 2 Formula                      := 0
Weapon Type                                     := None

Name                                            := Small Combat Sensors
Description                                     := Sensors which increase the chance to hit an enemy ship.
Picture Number                                  := 68
Maximum Level                                   := 50
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 1 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Troop, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Sensors.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Sensors") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat To Hit Offense
Ability 1 Description                           := Gives a [%Amount1%]% attack bonus in combat (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 + (([%Level%] - 1) * 2)
Ability 1 Amount 2 Formula                      := 2
Weapon Type                                     := None

Name                                            := Small ECM
Description                                     := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Picture Number                                  := 69
Maximum Level                                   := 50
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 1 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter, Troop, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Sensors
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Counter Measures.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Counter Measures") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Gives a [%Amount1%]% defense bonus in combat (only 1 component per ship effective).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 + (([%Level%] - 1) * 2)
Ability 1 Amount 2 Formula                      := 2
Weapon Type                                     := None

//-------------------------------------------------------------------------------------
// Ship\Base Weapons
//-------------------------------------------------------------------------------------

Name                                            := Depleted Uranium Cannon
Description                                     := Medium range cannon which fires large depleted uranium shells.
Picture Number                                  := 155
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Zero G Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Zero G Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 60 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (90 + (([%Level%] - 1) * 9) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (90 + (([%Level%] - 1) * 9) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.4)  
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.06

Name                                            := Depleted Uranium Auto-Cannon
Description                                     := Short range cannon which fires large depleted uranium shells.
Picture Number                                  := 179
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 25 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Zero G Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Zero G Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 60 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (45 + (([%Level%] - 1) * 4.5) * 0.2) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (45 + (([%Level%] - 1) * 4.5) * 0.2) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.55) 
Weapon Reload Rate MS Formula                   := 1.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.07

Name                                            := Mass Driver
Description                                     := A large coilgun that fire massive shells.
Picture Number                                  := 114
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 33
Tonnage Structure Formula                       := 33 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 260 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 6 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 6
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Gauss Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gauss Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 60 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (100 + (([%Level%] - 1) * 10) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (100 + (([%Level%] - 1) * 10) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.39) 
Weapon Reload Rate MS Formula                   := 3.1 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.075

Name                                            := Railgun
Description                                     := A large manietic rail weapon that fire small shells at high velocity.
Picture Number                                  := 140
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 22
Tonnage Structure Formula                       := 22 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 130 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 3 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 5 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 6
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Gauss Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gauss Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 60 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (50 + (([%Level%] - 1) * 5) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 55), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (50 + (([%Level%] - 1) * 5) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 55), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.095

Name                                            := Meson Cannon
Description                                     := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Picture Number                                  := 88
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 220 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 4 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 30 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 9
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Pulse Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Pulse Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (80 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(95, (([%Level%] - 1) * 5) + 75), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (80 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(95, (([%Level%] - 1) * 5) + 75), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.44)
Weapon Reload Rate MS Formula                   := 2.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.06

Name                                            := Meson Blaster
Description                                     := Short range meson cannon which fires tunneling mesons in short cohesive bursts.
Picture Number                                  := 141
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 15
Tonnage Structure Formula                       := 15 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 110 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 2 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 15 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Pulse Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Pulse Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (40 + (([%Level%] - 1) * 4) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(75, (([%Level%] - 1) * 5) + 55), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (40 + (([%Level%] - 1) * 4) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(75, (([%Level%] - 1) * 5) + 55), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.555)  
Weapon Reload Rate MS Formula                   := 1.9 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.06

Name                                            := Plasma shell Cannon
Description                                     := Cannon that fire high-energy plasma contained in an energy shell.
Picture Number                                  := 212
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Plasma Shell Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Shell Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (90 + (([%Level%] - 1) * 9) * 0.2) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(85, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (120 + (([%Level%] - 1) * 11) * 0.2) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(85, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space To Hit Modifier Formula            := -2 - ((([%Range%] - 40) ^ 2) ^ 0.44) 
Weapon Reload Rate MS Formula                   := 2.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Heavy Plasma Shell Cannon
Description                                     := A larger cannon that fire high-energy plasma contained in an energy shell.
Picture Number                                  := 214
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 40 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Plasma Shell Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Shell Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (120 + (([%Level%] - 1) * 12) * 0.2) - (([%Range%] / 10) * 3.33) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 90), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (146 + (([%Level%] - 1) * 15) * 0.2) - (([%Range%] / 10) * 3.33) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 90), 10000, 0)
Weapon Space To Hit Modifier Formula            := -24 - ((([%Range%] - 50) ^ 2) ^ 0.41) 
Weapon Reload Rate MS Formula                   := 3.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Big Bolt 9
Weapon Ground Display Effect Name               := Bolt 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Hyper - Plasma Bolt
Weapon Bolt Speed                               := 0.06

Name                                            := Plasma Bolter
Description                                     := A smaller, faster tracking cannon that fire high-energy plasma contained in an energy shell.
Picture Number                                  := 213
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 15
Tonnage Structure Formula                       := 15 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 125 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Plasma Shell Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Shell Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (45 + (([%Level%] - 1) * 4.5) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(65, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (60 + (([%Level%] - 1) * 6) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(65, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.555)  
Weapon Reload Rate MS Formula                   := 1.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Cyclotron
Description                                     := Focused energy beam used as a medium range weapon.
Picture Number                                  := 205
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 35
Tonnage Structure Formula                       := 35 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 14 * (1 + (([%Level%] - 1) * 0.05)) 
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (100 + (([%Level%] - 1) * 10) * 0.2) - (([%Range%] / 10) * 1.20) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (130 + (([%Level%] - 1) * 13) * 0.2) - (([%Range%] / 10) * 1.20) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 3.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 4
Weapon Ground Display Effect Name               := Beam 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Particles Accelerator
Description                                     := Focused energy beam used as a medium range weapon.
Picture Number                                  := 206
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 150 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 7 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 8
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (50 + (([%Level%] - 1) * 5) * 0.2) - (([%Range%] / 10) * 0.70) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (70 + (([%Level%] - 1) * 7) * 0.2) - (([%Range%] / 10) * 0.70) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.5 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 4
Weapon Ground Display Effect Name               := Beam 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Anti - Proton Beam
Description                                     := Focused Anti-matter beam used as a medium range weapon.
Picture Number                                  := 86
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 37
Tonnage Structure Formula                       := 37 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 120 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 25
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 5 or more in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Anti - Matter Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 0.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (120 + (([%Level%] - 1) * 12) * 0.2) - (([%Range%] / 10) * 1.3) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (160 + (([%Level%] - 1) * 16) * 0.2) - (([%Range%] / 10) * 1.3) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 3.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 15
Weapon Ground Display Effect Name               := Beam 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Light Anti - Proton Beam
Description                                     := Focused Anti-matter beam used as a medium range weapon.
Picture Number                                  := 139
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 28
Tonnage Structure Formula                       := 28 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 60 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 14
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 5 or more in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Anti - Matter Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 0.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (60 + (([%Level%] - 1) * 6) * 0.2) - (([%Range%] / 10) * 0.9) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (80 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 0.9) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.7 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 15
Weapon Ground Display Effect Name               := Beam 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Incinerator Beam
Description                                     := Medium range high intensity fusion beam.
Picture Number                                  := 95
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 35
Tonnage Structure Formula                       := 35 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 450 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (120 + (([%Level%] - 1) * 12) * 0.2) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (150 + (([%Level%] - 1) * 15) * 0.2) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 14
Weapon Ground Display Effect Name               := Beam 14
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Incinerator Beam
Weapon Beam Burn Color                          := 253, 190, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Wave - Motion Gun
Description                                     := Long range high intensity fusion beam.
Picture Number                                  := 96
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 900 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 300 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 30
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 5 or more in Fusion Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Beam Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (150 + (([%Level%] - 1) * 15) * 0.2) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(130, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(130, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := -25 - ((([%Range%] - 70) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 6.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Big Beam 14
Weapon Ground Display Effect Name               := Big Beam 14
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Wave - Motion Gun
Weapon Beam Burn Color                          := 253, 190, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Ripper Beam
Description                                     := Short range high intensity fusion beam.
Picture Number                                  := 94
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 25
Tonnage Structure Formula                       := 25 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 225 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 75 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 8
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (60 + (([%Level%] - 1) * 6) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(60, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (75 + (([%Level%] - 1) * 7.5) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(60, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.6 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 13
Weapon Ground Display Effect Name               := Beam 13
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Ripper Beam
Weapon Beam Burn Color                          := 232, 8, 8
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Mauler Beam
Description                                     := Medium range high intensity Plasma beam.
Picture Number                                  := 210
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 38
Tonnage Structure Formula                       := 38 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 18
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (220 + (([%Level%] - 1) * 22) * 0.2) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 75), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (250 + (([%Level%] - 1) * 25) * 0.2) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 75), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 22
Weapon Ground Display Effect Name               := Beam 22
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Incinerator Beam
Weapon Beam Burn Color                          := 253, 190, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Stellar Converter Cannon
Description                                     := Long range high intensity Plasma beam.
Picture Number                                  := 215
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 55
Tonnage Structure Formula                       := 55 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 400 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 36
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 5 or more in Plasma Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Beam Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (250 + (([%Level%] - 1) * 15) * 0.2) - (([%Range%] / 10) * 4.50) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 90), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (300 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 4.50) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 90), 10000, 0)
Weapon Space To Hit Modifier Formula            := -25 - ((([%Range%] - 70) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 7.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Big Beam 22
Weapon Ground Display Effect Name               := Big Beam 22
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Wave - Motion Gun
Weapon Beam Burn Color                          := 253, 190, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Slicer Beam
Description                                     := Short range high intensity Plasma beam.
Picture Number                                  := 211
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 28
Tonnage Structure Formula                       := 28 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 25 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 9
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (110 + (([%Level%] - 1) * 11) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 55), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (125 + (([%Level%] - 1) * 12.5) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 55), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 22
Weapon Ground Display Effect Name               := Beam 22
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Ripper Beam
Weapon Beam Burn Color                          := 232, 8, 8
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Graviton Cannon
Description                                     := Intense graviton beam fired at enemy ships causing them to implode.
Picture Number                                  := 107
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 60 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 30
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Gravitational Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gravitational Weapons") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (125 + (([%Level%] - 1) * 12.5) * 0.2) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (145 + (([%Level%] - 1) * 14.5) * 0.2) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.45)
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 17
Weapon Ground Display Effect Name               := Beam 17
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Graviton Beam
Weapon Beam Burn Color                          := 212, 201, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Graviton Blaster
Description                                     := Intense gravitational beam fired at enemy ships causing them to rip apart.
Picture Number                                  := 153
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 27
Tonnage Structure Formula                       := 27 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 75 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 12
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Gravitational Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gravitational Weapons") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 5 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (5 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (65 + (([%Level%] - 1) * 6.5) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (72 + (([%Level%] - 1) * 7.2) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 17
Weapon Ground Display Effect Name               := Beam 17
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Graviton Beam
Weapon Beam Burn Color                          := 212, 201, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Phased - Polaron Cannon
Description                                     := Multi-Phasic energy beam which can penetrate normal shields.
Picture Number                                  := 93
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 34
Tonnage Structure Formula                       := 34 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Phased - Energy Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Phased - Energy Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Skips Normal Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (60 + (([%Level%] - 1) * 6) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (74 + (([%Level%] - 1) * 7) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 2.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 6
Weapon Ground Display Effect Name               := Beam 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Phased - Polaron Beam
Weapon Beam Burn Color                          := 242, 221, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Phased - Polaron Blaster
Description                                     := Multi-Phasic energy beam which can penetrate normal shields.
Picture Number                                  := 142
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 22
Tonnage Structure Formula                       := 22 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 6
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Phased - Energy Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Phased - Energy Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Skips Normal Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (30 + (([%Level%] - 1) * 3) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (37 + (([%Level%] - 1) * 3.7) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 1.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 6
Weapon Ground Display Effect Name               := Beam 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Phased - Polaron Beam
Weapon Beam Burn Color                          := 242, 221, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Subspace Rupture Beam
Description                                     := Beam which causes space to rupture and explode outward.
Picture Number                                  := 162
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 45
Tonnage Structure Formula                       := 45 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 460 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 220 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 18
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Warp Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Warp Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (190 + (([%Level%] - 1) * 19) * 0.2) - (([%Range%] / 10) * 5.0) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (225 + (([%Level%] - 1) * 22.5) * 0.2) - (([%Range%] / 10) * 5.0) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space To Hit Modifier Formula            := -20 - ((([%Range%] - 40) ^ 2) ^ 0.41)
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 16
Weapon Ground Display Effect Name               := Beam 16
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Subspace Rupture Beam
Weapon Beam Burn Color                          := 22, 242, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Null - Space Cannon
Description                                     := Projector which launches a small cohesive ball of null-space at its target.
Picture Number                                  := 208
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 700 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 120 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 700 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 40
Ordnance Amount Used Formula                    := 8
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Null - Space Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Null - Space Weapons") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Ability 2 Type                                  := Ordnance Storage
Ability 2 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 2 Amount 2 Formula                      := 0
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Skips Shields And Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (60 + (([%Level%] - 1) * 6) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (70 + (([%Level%] - 1) * 7) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := -15 - ((([%Range%] - 30) ^ 2) ^ 0.45)
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 4
Weapon Ground Display Effect Name               := Bolt 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Null - Space Projector
Weapon Bolt Speed                               := 0.06

Name                                            := Null - Space Blaster
Description                                     := Projector which launches a small cohesive ball of null-space at its target.
Picture Number                                  := 209
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 350 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 60 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 350 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 4
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Null - Space Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Null - Space Weapons") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Skips Shields And Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (30 + (([%Level%] - 1) * 3) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (35 + (([%Level%] - 1) * 3.5) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 20) ^ 2) ^ 0.55)
Weapon Reload Rate MS Formula                   := 2.3 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 4
Weapon Ground Display Effect Name               := Bolt 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Null - Space Projector
Weapon Bolt Speed                               := 0.06


//-------------------------------------------------------------------------------------
// Organic Weapons
//-------------------------------------------------------------------------------------

Name                                            := Organic Plasma Charge Cannon
Description                                     := Ball of condensed high-energy plasma hurled into space.
Picture Number                                  := 225
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (90 + (([%Level%] - 1) * 9) * 0.2) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(85, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (110 + (([%Level%] - 1) * 11) * 0.2) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(85, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space To Hit Modifier Formula            := -2 - ((([%Range%] - 40) ^ 2) ^ 0.42) 
Weapon Reload Rate MS Formula                   := 2.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Organic Hyper - Plasma Bolt Cannon
Description                                     := Ball of condensed high-energy plasma hurled into space.
Picture Number                                  := 226
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (120 + (([%Level%] - 1) * 12) * 0.2) - (([%Range%] / 10) * 3.33) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (146 + (([%Level%] - 1) * 15) * 0.2) - (([%Range%] / 10) * 3.33) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := -24 - ((([%Range%] - 50) ^ 2) ^ 0.42) 
Weapon Reload Rate MS Formula                   := 3.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Big Bolt 9
Weapon Ground Display Effect Name               := Bolt 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Hyper - Plasma Bolt
Weapon Bolt Speed                               := 0.06

Name                                            := Organic Plasma Bolter
Description                                     := Ball of condensed high-energy plasma hurled into space.
Picture Number                                  := 228
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 125 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 5 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (45 + (([%Level%] - 1) * 4.5) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(65, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (55 + (([%Level%] - 1) * 5.5) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(65, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.556)  
Weapon Reload Rate MS Formula                   := 1.7 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Electric Discharge
Description                                     := Intense discharge of electricity focused at a target.
Picture Number                                  := 117
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (40 + (([%Level%] - 1) * 4) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(85, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (60 + (([%Level%] - 1) * 6) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(85, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.0 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 9
Weapon Ground Display Effect Name               := Beam 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Electric Discharge
Weapon Beam Burn Color                          := 202, 250, 176
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Lightning Ray
Description                                     := Intense discharge of electricity focused at a target.
Picture Number                                  := 118
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (80 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 4.29) - iif([%Range%] > Min(105, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (120 + (([%Level%] - 1) * 12) * 0.2) - (([%Range%] / 10) * 4.29) - iif([%Range%] > Min(105, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space To Hit Modifier Formula            := -10 - ((([%Range%] - 40) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Big Beam 9
Weapon Ground Display Effect Name               := Beam 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Lightning Ray
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Acid Globule
Description                                     := Cohesive ball of super corrosive acid.
Picture Number                                  := 120
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 40 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 1
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (80 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(65, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (95 + (([%Level%] - 1) * 9.5) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(65, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.556)  
Weapon Reload Rate MS Formula                   := 2.5 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 15
Weapon Ground Display Effect Name               := Bolt 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Acid Globule
Weapon Bolt Speed                               := 0.06

Name                                            := Enveloping Acid Globule
Description                                     := Cohesive ball of enveloping organic acid.
Picture Number                                  := 121
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 7
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform 
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 40 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Quarter Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (160 + (([%Level%] - 1) * 16) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (190 + (([%Level%] - 1) * 19) * 0.2) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.422) 
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 15
Weapon Ground Display Effect Name               := Bolt 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Enveloping Acid Globule
Weapon Bolt Speed                               := 0.06

//-------------------------------------------------------------------------------------
// Cristalline Weapons
//-------------------------------------------------------------------------------------

Name                                            := Shard Cannon
Description                                     := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Picture Number                                  := 122
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Skips Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (70 + (([%Level%] - 1) * 7) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (70 + (([%Level%] - 1) * 7) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 65), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.40)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 5
Weapon Ground Display Effect Name               := Bolt 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shard Cannon
Weapon Bolt Speed                               := 0.06

Name                                            := Shard Twin-Cannon
Description                                     := A smaller, twin barrel shard cannon 
Picture Number                                  := 148
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 3
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Skips Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (35 + (([%Level%] - 1) * 3.5) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(85, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (35 + (([%Level%] - 1) * 3.5) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(85, (([%Level%] - 1) * 5) + 45), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.55) 
Weapon Reload Rate MS Formula                   := 2.0 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 5
Weapon Ground Display Effect Name               := Bolt 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shard Cannon
Weapon Bolt Speed                               := 0.06

Name                                            := High - Energy Magnifier
Description                                     := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Picture Number                                  := 123
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 60
Tonnage Structure Formula                       := 60 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 280 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (170 + (([%Level%] - 1) * 17) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (170 + (([%Level%] - 1) * 17) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Big Beam 5
Weapon Ground Display Effect Name               := Big Beam 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := High - Energy Magnifier
Weapon Beam Burn Color                          := 252, 10, 249
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

//-------------------------------------------------------------------------------------
// Temporal Weapons
//-------------------------------------------------------------------------------------

Name                                            := Time Distortion Burst
Description                                     := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Picture Number                                  := 124
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 70 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 12
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Quad Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (75 + (([%Level%] - 1) * 7.5) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (75 + (([%Level%] - 1) * 7.5) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 24
Weapon Ground Display Effect Name               := Bolt 24
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Time Distortion Burst
Weapon Bolt Speed                               := 0.06

Name                                            := Light Time Distortion Burst
Description                                     := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Picture Number                                  := 151
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 150 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 35 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 12
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Quad Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (35 + (([%Level%] - 1) * 3.5) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (35 + (([%Level%] - 1) * 3.5) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 24
Weapon Ground Display Effect Name               := Bolt 24
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Time Distortion Burst
Weapon Bolt Speed                               := 0.06

Name                                            := Temporal Shifter
Description                                     := Attempts to shift a target to the beginning of time.
Picture Number                                  := 125
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 140 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 400 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 50
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Skips Shields And Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (150 + (([%Level%] - 1) * 15) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (150 + (([%Level%] - 1) * 15) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 20) ^ 2) ^ 0.5)
Weapon Reload Rate MS Formula                   := 6.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 20
Weapon Ground Display Effect Name               := Bolt 20
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Temporal Shifter
Weapon Bolt Speed                               := 0.06

Name                                            := Temporal Tachyon Cannon
Description                                     := Polarized tachyon particles fired towards a target by a temporal cannon.
Picture Number                                  := 135
Maximum Level                                   := 75
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 800 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 600 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 35
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 25 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (25 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (300 + (([%Level%] - 1) * 30) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 11
Weapon Ground Display Effect Name               := Beam 11
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Tachyon Cannon
Weapon Beam Burn Color                          := 239, 125, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

//-------------------------------------------------------------------------------------
// Psychic Weapons
//-------------------------------------------------------------------------------------

Name                                            := Telekinetic Projector
Description                                     := Projects a battering ram of telekinetic force against its target.
Picture Number                                  := 126
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 60 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 7
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (90 + (([%Level%] - 1) * 9) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (140 + (([%Level%] - 1) * 14) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 3.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 6
Weapon Ground Display Effect Name               := Bolt 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Telekinetic Projector
Weapon Bolt Speed                               := 0.06

Name                                            := Light Telekinetic Projector
Description                                     := Projects a battering ram of telekinetic force against its target.
Picture Number                                  := 152
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 28
Tonnage Structure Formula                       := 28 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (35 + (([%Level%] - 1) * 3.5) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 35), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (70 + (([%Level%] - 1) * 7) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 35), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 2.5 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 6
Weapon Ground Display Effect Name               := Bolt 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Telekinetic Projector
Weapon Bolt Speed                               := 0.06

Name                                            := Mental Singularity Generator
Description                                     := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Picture Number                                  := 136
Maximum Level                                   := 70
Tonnage Space Taken Formula                     := 70
Tonnage Structure Formula                       := 70 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 700 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 30 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (30 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (130 + (([%Level%] - 1) * 13) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 5) + 90), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (130 + (([%Level%] - 1) * 13) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 5) + 90), 10000, 0)
Weapon Space To Hit Modifier Formula            := -15 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 22
Weapon Ground Display Effect Name               := Bolt 22
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Mental Singularity Generator
Weapon Bolt Speed                               := 0.06

//-------------------------------------------------------------------------------------
// Point - Defense weapons
//-------------------------------------------------------------------------------------

Name                                            := Point - Defense Cannons
Description                                     := Small mobile cannons used to target and destroy incoming fighters and seekers at close range.
Picture Number                                  := 91
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 15
Tonnage Structure Formula                       := 25 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Point - Defense Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Point - Defense Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Requires either Gauss Weapons or Zero G Weapons Technology.
Requirement 2 Formula                           := (Get_Empire_Tech_Level("Gauss Weapons") >= 1) or (Get_Empire_Tech_Level("Zero G Weapons") >= 1)
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := 
Ability 1 Description                           :=
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (5 + (Get_Design_Ability_Component_Count("Point-Defense")))
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Seeker, Drone, Fighter, Troop
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := iif([%Range%] <= 50, (15 + (([%Level%] - 1) * 1.5) * 0.3), 0)
Weapon Space Max Damage Modifier Formula        := iif([%Range%] <= 50, (15 + (([%Level%] - 1) * 1.5) * 0.3), 0)
Weapon Space To Hit Modifier Formula            := 55 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif([%Range%] <= 70, ((15 + (([%Level%] - 1) * 1.5) * 1) * 0.3), 0)
Weapon Ground Max Damage Modifier Formula       := iif([%Range%] <= 70, ((15 + (([%Level%] - 1) * 1.5) * 1) * 0.3), 0)
Weapon Ground To Hit Modifier Formula           := 55 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Reload Rate MS Formula                   := 1.0 * (1000 - ((([%Level%] - 1) * 10) * 0.5))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := Small [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Point - Defense Cannons
Weapon Bolt Speed                               := 0.08

Name                                            := Point - Defense Blaster
Description                                     := Turreted Meson Blasters used to target and destroy incoming fighters and seekers at close range.
Picture Number                                  := 91
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 13
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 120 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 3 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 5 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Point - Defense Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Point - Defense Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Requires Pulse Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Pulse Weapons") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := 
Ability 1 Description                           :=
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (5 + (Get_Design_Ability_Component_Count("Point-Defense")))
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Seeker, Drone, Fighter, Troop
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := iif([%Range%] <= 50, (12 + (([%Level%] - 1) * 1.2) * 0.3), 0)
Weapon Space Max Damage Modifier Formula        := iif([%Range%] <= 50, (12 + (([%Level%] - 1) * 1.2) * 0.3), 0)
Weapon Space To Hit Modifier Formula            := 50 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif([%Range%] <= 70, ((12 + (([%Level%] - 1) * 1.2) * 1)  * 0.3), 0)
Weapon Ground Max Damage Modifier Formula       := iif([%Range%] <= 70, ((12 + (([%Level%] - 1) * 1.2) * 1) * 0.3), 0)
Weapon Ground To Hit Modifier Formula           := 50 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Reload Rate MS Formula                   := 0.9 * (1000 - ((([%Level%] - 1) * 10) * 0.5))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.08

Name                                            := Point - Defense Bolter
Description                                     := Turreted Plasma Bolters used to target and destroy incoming fighters and seekers at close range.
Picture Number                                  := 91
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 13
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 140 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 12 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Point - Defense Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Point - Defense Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Requires Plasma Shell Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Plasma Shell Weapons") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := 
Ability 1 Description                           :=
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (5 + (Get_Design_Ability_Component_Count("Point-Defense")))
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Seeker, Drone, Fighter, Troop
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := iif([%Range%] <= 50, (9 + (([%Level%] - 1) * 0.9) * 0.3), 0)
Weapon Space Max Damage Modifier Formula        := iif([%Range%] <= 50, (17 + (([%Level%] - 1) * 1.7) * 0.3), 0)
Weapon Space To Hit Modifier Formula            := 50 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif([%Range%] <= 70, ((9 + (([%Level%] - 1) * 0.9) * 1) * 0.3), 0)
Weapon Ground Max Damage Modifier Formula       := iif([%Range%] <= 70, ((17 + (([%Level%] - 1) * 1.7) * 1) * 0.3), 0)
Weapon Ground To Hit Modifier Formula           := 50 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Reload Rate MS Formula                   := 0.85 * (1000 - ((([%Level%] - 1) * 10) * 0.5))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 2
Weapon Ground Display Effect Name               := Bolt 2
Weapon Explosion Effect Name                    := Small [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.08

Name                                            := Point - Defense Beam
Description                                     := Turreted Particle Beams used to target and destroy incoming fighters and seekers at medium range.
Picture Number                                  := 91
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 17
Tonnage Structure Formula                       := 15 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 150 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 30 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Point - Defense Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Point - Defense Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Requires Particles Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := 
Ability 1 Description                           :=
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (5 + (Get_Design_Ability_Component_Count("Point-Defense")))
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Seeker, Drone, Fighter, Troop
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := iif([%Range%] <= 60, (15 + (([%Level%] - 1) * 1.5) * 0.2)  - ([%Range%] * 0.4), 0)
Weapon Space Max Damage Modifier Formula        := iif([%Range%] <= 60, (25 + (([%Level%] - 1) * 2.5) * 0.2)  - ([%Range%] * 0.4), 0)
Weapon Space To Hit Modifier Formula            := 60 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif([%Range%] <= 80, ((15 + (([%Level%] - 1) * 1.5) * 1) * 0.2)  - ([%Range%] * 0.4), 0)
Weapon Ground Max Damage Modifier Formula       := iif([%Range%] <= 80, ((25 + (([%Level%] - 1) * 2.5) * 1) * 0.2)  - ([%Range%] * 0.4), 0)
Weapon Ground To Hit Modifier Formula           := 60 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Reload Rate MS Formula                   := 1.2 * (1000 - ((([%Level%] - 1) * 10) * 0.5))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 9
Weapon Ground Display Effect Name               := Beam 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Flak Cannon
Description                                     := Cannon turrets which fire a cloud of metallic debris to mangle fighters and seekers at medium range.
Picture Number                                  := 166
Maximum Level                                   := 95
Tonnage Space Taken Formula                     := 17
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 150 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 6 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Point - Defense Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Point - Defense Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := Requires either Gauss Weapons or Zero G Weapons Technology.
Requirement 2 Formula                           := (Get_Empire_Tech_Level("Gauss Weapons") >= 1) or (Get_Empire_Tech_Level("Zero G Weapons") >= 1)
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Point-Defense
Ability 1 Description                           :=
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := (5 + (Get_Design_Ability_Component_Count("Point-Defense")))
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Fighter, Drone, Seeker, Troop
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := iif([%Range%] <= 70, (45 + (([%Level%] - 1) * 4.5) * 0.2) - ([%Range%] * 0.8), 0)
Weapon Space Max Damage Modifier Formula        := iif([%Range%] <= 70, (55 + (([%Level%] - 1) * 5.5) * 0.2) - ([%Range%] * 0.8), 0)
Weapon Space To Hit Modifier Formula            := 70 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif([%Range%] <= 90, ((45 + (([%Level%] - 1) * 4.5) * 1) * 0.2) - ([%Range%] * 0.8), 0)
Weapon Ground Max Damage Modifier Formula       := iif([%Range%] <= 90, ((55 + (([%Level%] - 1) * 5.5) * 1) * 0.2) - ([%Range%] * 0.8), 0)
Weapon Ground To Hit Modifier Formula           := 70 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Reload Rate MS Formula                   := 1.4 * (1000 - ((([%Level%] - 1) * 10) * 0.5))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 25
Weapon Ground Display Effect Name               := Bolt 25
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Point - Defense Cannons
Weapon Bolt Speed                               := 0.08

Name                                            := Bomblet Missile
Description                                     := Tiny missiles which saturate an area to destroy fighters and seekers at long range.
Picture Number                                  := 167
Maximum Level                                   := 95
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 15 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 60 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 40 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Point - Defense Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Point - Defense Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := Requires Missile Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Point-Defense
Ability 2 Description                           :=
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Multiplex Tracking                               
Ability 3 Description                           := Can track [%Amount1%] targets at once.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := (5 + (Get_Design_Ability_Component_Count("Point-Defense")))
Ability 3 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Seeker, Drone, Fighter, Troop
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := iif([%Range%] <= 100, (50 + (([%Level%] - 1) * 5) * 0.3), 0)
Weapon Space Max Damage Modifier Formula        := iif([%Range%] <= 100, (60 + (([%Level%] - 1) * 6) * 0.3), 0)
Weapon Space To Hit Modifier Formula            := 50 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               := 0.0
Weapon Ground Max Damage At Range               := 0.0
Weapon Ground To Hit Modifier At Range          := 0.0
Weapon Ground Min Damage Modifier Formula       := iif([%Range%] <= 120, ((50 + (([%Level%] - 1) * 5) * 1) * 0.3), 0)
Weapon Ground Max Damage Modifier Formula       := iif([%Range%] <= 120, ((60 + (([%Level%] - 1) * 6) * 1) * 0.3), 0)
Weapon Ground To Hit Modifier Formula           := 50 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Reload Rate MS Formula                   := 1.6 * (1000 - ((([%Level%] - 1) * 10) * 0.5))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 7
Weapon Ground Display Effect Name               := Missile 7
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.05
Weapon Seeker Turn Rate                         := 0.01
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 140 + (([%Level%] - 1) * 0.5) 


//-------------------------------------------------------------------------------------
// Marines
//-------------------------------------------------------------------------------------

Name                                            := Boarding Parties
Description                                     := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Picture Number                                  := 111
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 7 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Boarding Shuttles.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Boarding Shuttles") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Boarding Attack
Ability 1 Description                           := Provides combat strength [%Amount1%] space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := None

Name                                            := Security Station
Description                                     := Defensive installations designed to prevent ship capture by boarding parties.
Picture Number                                  := 112
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 15
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 4 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Boarding Defenses.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Boarding Defenses") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Boarding Defense
Ability 1 Description                           := Provides combat strength [%Amount1%] anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := None

//-------------------------------------------------------------------------------------
// Missiles and Torpedoes
//-------------------------------------------------------------------------------------

Name                                            := Nuclear Missile
Description                                     := Heavy duty missile with nuclear warhead.
Picture Number                                  := 219
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 800 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 320 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Nuclear Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Nuclear Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Radiation/Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (140 + (([%Level%] - 1) * 14) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 100), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (160 + (([%Level%] - 1) * 16) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 100), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 9.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 14
Weapon Ground Display Effect Name               := Missile 14
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.02
Weapon Seeker Tonnage Structure Formula         := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.25))
Weapon Seeker Defense Modifier Formula          := 80 + (([%Level%] - 1) * 0.5) 

Name                                            := Fusion Missile
Description                                     := Heavy duty missile with Fusion warhead.
Picture Number                                  := 217
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 280 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Fusion Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fusion Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (160 + (([%Level%] - 1) * 16) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 100), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (180 + (([%Level%] - 1) * 18) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 100), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 9.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 13
Weapon Ground Display Effect Name               := Missile 13
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.02
Weapon Seeker Tonnage Structure Formula         := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.25)) 
Weapon Seeker Defense Modifier Formula          := 80 + (([%Level%] - 1) * 0.5) 

Name                                            := Plasma Missile
Description                                     := Heavy duty missile with Plasma warhead.
Picture Number                                  := 218
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 240 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 15
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Plasma Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 60 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (180 + (([%Level%] - 1) * 18) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 100), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 100), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 9.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 16
Weapon Ground Display Effect Name               := Missile 16
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Capital Ship Missile
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.02
Weapon Seeker Tonnage Structure Formula         := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.25))
Weapon Seeker Defense Modifier Formula          := 80 + (([%Level%] - 1)  *  0.5) 

Name                                            := Anti - Matter Torpedo
Description                                     := Seeking Torpedo with an Anti - Matter warhead.
Picture Number                                  := 87
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 55
Tonnage Structure Formula                       := 55 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 900 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 800 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 15
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Torpedo Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Torpedo Technology") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Anti - Matter Weapons .
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 60 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Radiation/Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (170 + (([%Level%] - 1) * 17) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(130, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (230 + (([%Level%] - 1) * 23) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(130, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 10.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 9
Weapon Ground Display Effect Name               := Missile 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Missile
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.01
Weapon Seeker Tonnage Structure Formula         := 15 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.25)) 
Weapon Seeker Defense Modifier Formula          := 70 + (([%Level%] - 1)  *  0.5) 

Name                                            := Omega Torpedo
Description                                     := Seeking Torpedo with an Anti - Matter fusion warhead.
Picture Number                                  := 196
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 55
Tonnage Structure Formula                       := 55 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 60 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 640 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 25
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Torpedo Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Torpedo Technology") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Anti - Matter Weapons .
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Fusion Weapons .
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fusion Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Radiation/Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (220 + (([%Level%] - 1) * 22) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(130, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (250 + (([%Level%] - 1) * 25) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(130, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 10.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 10
Weapon Ground Display Effect Name               := Missile 10
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Missile
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.01
Weapon Seeker Tonnage Structure Formula         := 15 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.25)) 
Weapon Seeker Defense Modifier Formula          := 70 + (([%Level%] - 1)  *  0.5) 

Name                                            := Anti - Matter Caseless Torpedo
Description                                     := An advanced weapon that fire force field encased Anti - Matter balls. 
Picture Number                                  := 89
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 45
Tonnage Structure Formula                       := 45 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 440 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 500 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 30
Ordnance Amount Used Formula                    := 4
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Anti - Matter Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Caseless Torpedo weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Caseless Torpedo weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Energy Torpedo
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (140 + (([%Level%] - 1) * 14) * 0.3) - (([%Range%] / 10) * 4.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 10) + 60), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (190 + (([%Level%] - 1) * 19) * 0.3) - (([%Range%] / 10) * 4.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 10) + 60), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Torpedo
Weapon Space Display Effect Name                := Torp 4
Weapon Ground Display Effect Name               := Torp 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Matter Torpedo
Weapon Seeker Speed Formula                     := 0.06
Weapon Seeker Turn Rate                         := 0.002
Weapon Seeker Tonnage Structure Formula         := 20 * (1 + ((Get_Empire_Tech_Level("Shields")) * 0.25))
Weapon Seeker Defense Modifier Formula          := 140 + (([%Level%] - 1) * 0.5) 

Name                                            := Quantum Caseless Torpedo
Description                                     := An advanced weapon that fire force field encased Anti - Matter balls. 
Picture Number                                  := 165
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 45
Tonnage Structure Formula                       := 45 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 480 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 70 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 800 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 40
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Quantum Singularity Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Quantum Singularity Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Caseless Torpedo weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Caseless Torpedo weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Energy Torpedo
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (170 + (([%Level%] - 1) * 17) * 0.3) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 10) + 60), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (230 + (([%Level%] - 1) * 23) * 0.3) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 10) + 60), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Torpedo
Weapon Space Display Effect Name                := Torp 9
Weapon Ground Display Effect Name               := Torp 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Quantum Torpedo
Weapon Seeker Speed Formula                     := 0.06
Weapon Seeker Turn Rate                         := 0.002
Weapon Seeker Tonnage Structure Formula         := 20 * (1 + ((Get_Empire_Tech_Level("Shields")) * 0.25)) 
Weapon Seeker Defense Modifier Formula          := 140 + (([%Level%] - 1) * 0.5) 

Name                                            := Seeking Parasite
Description                                     := Vicious space-born parasite which will seek and explode against an enemy target.
Picture Number                                  := 119
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (90 + (([%Level%] - 1) * 5) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (120 + (([%Level%] - 1) * 8) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 8.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 6
Weapon Ground Display Effect Name               := Missile 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Seeking Parasite
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.01
Weapon Seeker Tonnage Structure Formula         := 10 * (1 + ((Get_Empire_Tech_Level("Organic Armor")) * 0.25)) 
Weapon Seeker Defense Modifier Formula          := 70 + (([%Level%] - 1) * 0.5) 

Name                                            := Power Lamprey
Description                                     := A space-born parasite which will deplete power in the target ship.
Picture Number                                  := 169
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Deplete Supplies"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (200 + (([%Level%] - 1) * 40) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 10) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 40) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 10) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 10.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 5
Weapon Ground Display Effect Name               := Missile 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Power Lamprey
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.01
Weapon Seeker Tonnage Structure Formula         := 10 * (1 + ((Get_Empire_Tech_Level("Organic Armor")) * 0.25)) 
Weapon Seeker Defense Modifier Formula          := 80 + (([%Level%] - 1) * 0.5) 

Name                                            := Crystalline Torpedo
Description                                     := Hardened crystal projectile which will seek and explode against an enemy target.
Picture Number                                  := 132
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 600 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 25
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Skips Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (125 + (([%Level%] - 1) * 12.5) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (125 + (([%Level%] - 1) * 12.5) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(150, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 9.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Torpedo
Weapon Space Display Effect Name                := Torpedo 11
Weapon Ground Display Effect Name               := Torpedo 11
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Crystalline Torpedo
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.01
Weapon Seeker Tonnage Structure Formula         := 15 * (1 + ((Get_Empire_Tech_Level("Crystalline Armor")) * 0.25))
Weapon Seeker Defense Modifier Formula          := 80 + (([%Level%] - 1) * 0.5)

Name                                            := Alloy Burner Missile
Description                                     := Missile which ages armor on the target ship.
Picture Number                                  := 187
Maximum Level                                   := 90
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 300 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Burn Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (50 + (([%Level%] - 1) * 5) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 9.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 4
Weapon Ground Display Effect Name               := Missile 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Alloy Burner Missile
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.01
Weapon Seeker Tonnage Structure Formula         := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.25)) 
Weapon Seeker Defense Modifier Formula          := 80 + (([%Level%] - 1) * 0.5) 

Name                                            := Graviton Hellbore
Description                                     := Intense gravitational sphere fired at enemy ships causing them to implode.
Picture Number                                  := 207
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 60
Tonnage Structure Formula                       := 60 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 850 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 20
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Gravitational Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gravitational Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Torpedo Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Torpedo Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 100 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Energy Torpedo
Weapon Target Type List                         := Ship, Base, Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (145 + (([%Level%] - 1) * 15) * 0.3) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (175 + (([%Level%] - 1) * 17) * 0.3) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(110, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 6.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Torpedo
Weapon Space Display Effect Name                := Torp 7
Weapon Ground Display Effect Name               := Torp 7
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Graviton Hellbore
Weapon Seeker Speed Formula                     := 0.05
Weapon Seeker Turn Rate                         := 0.002
Weapon Seeker Tonnage Structure Formula         := 40 * (1 + ((Get_Empire_Tech_Level("Shields")) * 0.25)) 
Weapon Seeker Defense Modifier Formula          := 70 + (([%Level%] - 1) * 0.5) 

Name                                            := Null - Space Projector
Description                                     := Projector which launches a cohesive ball of null-space at its target.
Picture Number                                  := 177
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 900 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 90 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 900 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 30
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Ship, Base, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Null - Space Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Null - Space Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Torpedo Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Torpedo Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 100 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Energy Torpedo
Weapon Target Type List                         := Ship, Base, Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Skips Shields And Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (70 + (([%Level%] - 1) * 7) * 0.3) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(120, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (80 + (([%Level%] - 1) * 8) * 0.3) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(120, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 6.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Torpedo
Weapon Space Display Effect Name                := Torp 2
Weapon Ground Display Effect Name               := Torp 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Null - Space Projector
Weapon Seeker Speed Formula                     := 0.07
Weapon Seeker Turn Rate                         := 0.002
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Shields")) * 0.25))
Weapon Seeker Defense Modifier Formula          := 70 + (([%Level%] - 1) * 0.5) 

Name                                            := Toxic Injector Torpedo
Description                                     := Seeking torpedo which delivers a biological weapon into a starship and kills its crew. 
Picture Number                                  := 163
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 440 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Biological Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Biological Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Torpedo Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Torpedo Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Kills Crew"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (20 + (([%Level%] - 1) * 2) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (40 + (([%Level%] - 1) * 4) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2) 
Weapon Reload Rate MS Formula                   := 12.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Torpedo
Weapon Space Display Effect Name                := Torp 4
Weapon Ground Display Effect Name               := Torp 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Toxic Injector
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.01
Weapon Seeker Tonnage Structure Formula         := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.25))
Weapon Seeker Defense Modifier Formula          := 80 + (([%Level%] - 1) * 0.5) 

Name                                            := Ionic Pulse Missile
Description                                     := Seeking missile which tracks enemy ship's engines and disables them.
Picture Number                                  := 99
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 + (([%Level%] - 1) * 20)
Cost Organics Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 + (([%Level%] - 1) * 10)
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 8
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Engine Overloading Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Engine Overloading Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship
Weapon Damage Type Formula                      := "Only Engines"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (35 + (([%Level%] - 1) * 5) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (35 + (([%Level%] - 1) * 5) * 0.3) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 5) + 80), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 100) ^ 2) ^ 0.2)
Weapon Reload Rate MS Formula                   := 12.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 3
Weapon Ground Display Effect Name               := Missile 3
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Ionic Pulse Missile
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Turn Rate                         := 0.01
Weapon Seeker Tonnage Structure Formula         := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.25))
Weapon Seeker Defense Modifier Formula          := 80 + (([%Level%] - 1) * 0.5) 

//-------------------------------------------------------------------------------------
// Bombardment weapons
//-------------------------------------------------------------------------------------

Name                                            := Plague Bomb
Description                                     := Bomb used to infect planets with a deadly plague.
Picture Number                                  := 92
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Biological Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Biological Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Bombardment Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Bombardment Technology") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := iif([%Level%] > 40, "Plague Level 5", iif([%Level%] > 30, "Plague Level 4", iif([%Level%] > 20, "Plague Level 3", iif([%Level%] > 10, "Plague Level 2", "Plague Level 1"))))
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (100 + (([%Level%] - 1) * 0) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (150 + (([%Level%] - 1) * 0) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plague Bomb
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 50

Name                                            := Nuclear Bomb
Description                                     := Dirty Bomb which releases high intensity radiation deteriorating a planet's conditions as well as killing population.
Picture Number                                  := 100
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 240 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Nuclear Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Nuclear Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Radiation/Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (1500 + (([%Level%] - 1) * 15) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (2000 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Radiation Bomb
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 50 + (([%Level%] - 1) * 0.5) 

Name                                            := Neutron Bomb
Description                                     := Bomb which releases high intensity neutron radiation killing a planet's population.
Picture Number                                  := 102
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 300 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 2 in Military Science.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Military Science") >= 2
Requirement 3 Description                       := Empire must have at least tech level 3 in Nuclear Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Nuclear Weapons") >= 3
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Only Planet Population"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (1400 + (([%Level%] - 1) * 14) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (1800 + (([%Level%] - 1) * 18) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Neutron Bomb
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 50 + (([%Level%] - 1) * 0.5) 

Name                                            := Fusion Bomb
Description                                     := Burning Fusion bomb which is dropped from orbit against planets.
Picture Number                                  := 101
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 700 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 4
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fusion Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fusion Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 20 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (2250 + (([%Level%] - 1) * 23) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (3000 + (([%Level%] - 1) * 30) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Weapon Seeker Defense Modifier Formula          := 50 + (([%Level%] - 1) * 0.5) 

Name                                            := Plasma Bomb
Description                                     := Burning Plasma bomb which is dropped from orbit against planets.
Picture Number                                  := 104
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 800 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 25 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 180 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Plasma Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (2800 + (([%Level%] - 1) * 28) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (4000 + (([%Level%] - 1) * 40) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Weapon Seeker Defense Modifier Formula          := 50 + (([%Level%] - 1) * 0.5) 

Name                                            := Anti - Matter Bomb
Description                                     := Powerful Anti - Matter bomb which is dropped from orbit against planets.
Picture Number                                  := 103
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 900 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 400 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 30
Ordnance Amount Used Formula                    := 6
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Anti - Matter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 30 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Radiation/Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (3200 + (([%Level%] - 1) * 32) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (5000 + (([%Level%] - 1) * 50) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 50 + (([%Level%] - 1) * 0.5) 

Name                                            := Smart Bomb (RD)
Description                                     := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Picture Number                                  := 90
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Guidance Systems.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Guidance Systems") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Only Resupply Depots"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (2000 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (2000 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 2
Weapon Ground Display Effect Name               := Missile 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Smart Bomb (RD)
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 50 + (([%Level%] - 1) * 0.5) 

Name                                            := Smart Bomb (SP)
Description                                     := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Picture Number                                  := 197
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Guidance Systems.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Guidance Systems") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Only Spaceports"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (2000 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (2000 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 2
Weapon Ground Display Effect Name               := Missile 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Smart Bomb (SP)
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Weapon Seeker Defense Modifier Formula          := 50 + (([%Level%] - 1) * 0.5) 

Name                                            := Smart Bomb (WP)
Description                                     := AI controlled cruise missile which seeks and destroys Weapon Platform on a planet.
Picture Number                                  := 197
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 5
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Guidance Systems.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Guidance Systems") >= 1
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 25 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Only Weapon Platform"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (2000 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (2000 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 2
Weapon Ground Display Effect Name               := Missile 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Smart Bomb (SP)
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Weapon Seeker Defense Modifier Formula          := 50 + (([%Level%] - 1) * 0.5) 


//-------------------------------------------------------------------------------------
// Special Weapons
//-------------------------------------------------------------------------------------

Name                                            := Hyperdense Globule
Description                                     := Super dense ball of organic matter which burdens enemy ships.
Picture Number                                  := 185
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 450 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 40 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship
Weapon Damage Type Formula                      := "Slow Down"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (5 + (([%Level%] - 1) * 0.5) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (20 + (([%Level%] - 1) * 2) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(100, (([%Level%] - 1) * 5) + 60), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 27
Weapon Ground Display Effect Name               := Bolt 27
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Hyperdense Globule
Weapon Bolt Speed                               := 0.06

Name                                            := Energy Dampener
Description                                     := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Picture Number                                  := 133
Maximum Level                                   := 75
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 25 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (25 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Disrupt Weapon Reload Time"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (2 + (([%Level%] - 1) * 0.2) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (5 + (([%Level%] - 1) * 0.5) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 20.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 15
Weapon Ground Display Effect Name               := Beam 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Energy Dampener
Weapon Beam Burn Color                          := 208, 66, 216
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Crystalline Siphon
Description                                     := Harmonic energy crystals which deplete enemy shields and transfer the power to the firing ship.
Picture Number                                  := 184
Maximum Level                                   := 85
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 300 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 15 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (15 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Energy Transfer"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (5 + (([%Level%] - 1) * 2) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (20 + (([%Level%] - 1) * 2) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 20.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 25
Weapon Ground Display Effect Name               := Beam 25
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Crystalline Siphon
Weapon Beam Burn Color                          := 0, 0, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Mental Flailer
Description                                     := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Picture Number                                  := 127
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 110 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 8
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Increase Weapon Reload Time"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (2 + (([%Level%] - 1) * 2) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (3 + (([%Level%] - 1) * 3) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 10.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 7
Weapon Ground Display Effect Name               := Beam 7
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Mental Flailer
Weapon Beam Burn Color                          := 253, 75, 162
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Allegiance Subverter
Description                                     := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Picture Number                                  := 128
Maximum Level                                   := 75
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 450 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 210 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 25
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 25 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (25 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Crew Conversion"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (1 + (([%Level%] - 1) * 0.1) * 0.2) - (([%Range%] / 10) * 1) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (5 + (([%Level%] - 1) * 0.5) * 0.2) - (([%Range%] / 10) * 1) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 20) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 15.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 1
Weapon Ground Display Effect Name               := Beam 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Allegiance Subverter
Weapon Beam Burn Color                          := 0, 142, 107
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Psychic Whiplash
Description                                     := Psychic attack which disrupts control of the target starship.
Picture Number                                  := 186
Maximum Level                                   := 90
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 120 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship
Weapon Damage Type Formula                      := "Timed Control Loss"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (2 + (([%Level%] - 1) * 0.2) * 0.2) - (([%Range%] / 10) * 0.5) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (5 + (([%Level%] - 1) * 0.5) * 0.2) - (([%Range%] / 10) * 0.5) - iif([%Range%] > Min(90, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 10.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 26
Weapon Ground Display Effect Name               := Beam 26
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Psychic Whiplash
Weapon Beam Burn Color                          := 0, 0, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Stupifier
Description                                     := Psychic attack which temporarily decreases the intelligence of the target crew.
Picture Number                                  := 170
Maximum Level                                   := 95
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 350 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Timed Remove Experience"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (0 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (5 + (([%Level%] - 1) * 5) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 22
Weapon Ground Display Effect Name               := Beam 22
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Stupifier
Weapon Beam Burn Color                          := 228, 255, 1
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Shield Accelerator
Description                                     := Temporal accelerator which causes a target's shields to burn out.
Picture Number                                  := 134
Maximum Level                                   := 75
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 25 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (25 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Shields Only"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (300 + (([%Level%] - 1) * 30) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (300 + (([%Level%] - 1) * 30) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 2.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 19
Weapon Ground Display Effect Name               := Beam 19
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shield Accelerator
Weapon Beam Burn Color                          := 244, 124, 58
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Weapon Phase Accelerator
Description                                     := Time distortion beam which increases the reload time for weapons on the target ship.
Picture Number                                  := 171
Maximum Level                                   := 95
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 300 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 5 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Increase Weapon Reload Time"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (5 + (([%Level%] - 1) * 0.5) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (10 + (([%Level%] - 1) * 1.0) * 0.2) - (([%Range%] / 10) * 0.50) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 40) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 23
Weapon Ground Display Effect Name               := Beam 23
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Weapon Phase Accelerator
Weapon Beam Burn Color                          := 0, 0, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Shield Depleter
Description                                     := Gamma radiation beam which saps shields but does no other damage.
Picture Number                                  := 109
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 175 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Shield Overloading Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shield Overloading Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Shields Only"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (130 + (([%Level%] - 1) * 13) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (130 + (([%Level%] - 1) * 13) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 40) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 2.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 2
Weapon Ground Display Effect Name               := Beam 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shield Depleter
Weapon Beam Burn Color                          := 237, 241, 180
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Shield Disrupter
Description                                     := Tunneling neutrino beam which burns out shield generators.
Picture Number                                  := 110
Maximum Level                                   := 70
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 700 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Shield Overloading Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shield Overloading Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Only Shield Generators"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (20 + (([%Level%] - 1) * 2) * 0.2) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (50 + (([%Level%] - 1) * 5) * 0.2) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 6.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 24
Weapon Ground Display Effect Name               := Beam 24
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shield Disrupter
Weapon Beam Burn Color                          := 185, 230, 255
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Tachyon Projection Cannon
Description                                     := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Picture Number                                  := 97
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Capacitor Overloading Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Capacitor Overloading Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Only Weapons"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (20 + (([%Level%] - 1) * 2) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (40 + (([%Level%] - 1) * 4) * 0.2) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 8.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 4
Weapon Ground Display Effect Name               := Bolt 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Tachyon Projection Cannon
Weapon Bolt Speed                               := 0.07

Name                                            := Weapon Disrupter
Description                                     := Overloading energy discharge which causes a target's weapons to fail temporarily.
Picture Number                                  := 183
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 40
Tonnage Structure Formula                       := 40 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Capacitor Overloading Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Capacitor Overloading Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Disrupt Weapon Reload Time"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (5 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (20 + (([%Level%] - 1) * 5) * 0.2) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 8
Weapon Ground Display Effect Name               := Beam 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Weapon Disrupter
Weapon Beam Burn Color                          := 0, 0, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Ionic Disperser
Description                                     := Anti-ionic beam which disrupts engine operation.
Picture Number                                  := 98
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Engine Overloading Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Engine Overloading Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship
Weapon Damage Type Formula                      := "Only Engines"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (15 + (([%Level%] - 1) * 2) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (15 + (([%Level%] - 1) * 2) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 6.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 3
Weapon Ground Display Effect Name               := Beam 3
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Ionic Disperser
Weapon Beam Burn Color                          := 97, 243, 59
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Repulser Beam
Description                                     := Gravitational beam which pushes enemy ships away from your ship.
Picture Number                                  := 105
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 120 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Tractor \ Repulser Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Tractor \ Repulser Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Fighter, Satellite, Drone
Weapon Damage Type Formula                      := "Pushes Target"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (10 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (10 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 12
Weapon Ground Display Effect Name               := Beam 12
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Repulser Beam
Weapon Beam Burn Color                          := 0, 0, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Tractor Beam
Description                                     := Gravitational beam which pulls enemy ships towards your ship.
Picture Number                                  := 106
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 120 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Tractor \ Repulser Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Tractor \ Repulser Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Fighter, Satellite, Drone
Weapon Damage Type Formula                      := "Pulls Target"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (10 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 10) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (10 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 10) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 12
Weapon Ground Display Effect Name               := Beam 12
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Tractor Beam
Weapon Beam Burn Color                          := 0, 0, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Wormhole Beam
Description                                     := Beam which creates a temporary wormhole at the location of the enemy ship.
Picture Number                                  := 108
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 300 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Warp Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Warp Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship
Weapon Damage Type Formula                      := "Random Target Movement"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (10 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (10 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 5) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 18
Weapon Ground Display Effect Name               := Beam 18
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Wormhole Beam
Weapon Beam Burn Color                          := 0, 0, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Computer Virus
Description                                     := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Picture Number                                  := 130
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Computer Combat.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Computer Combat") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Only Master Computers"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (20 + (([%Level%] - 1) * 5) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 10) + 60), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (40 + (([%Level%] - 1) * 10) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(120, (([%Level%] - 1) * 10) + 60), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 30) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 6.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 20
Weapon Ground Display Effect Name               := Beam 20
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Computer Virus
Weapon Beam Burn Color                          := 192, 255, 189
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.09

Name                                            := Massive Shield Depleter
Description                                     := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Picture Number                                  := 137
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 700 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 500 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 100
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Massive Shield Depleting Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Massive Shield Depleting Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Planet
Weapon Damage Type Formula                      := "Shields Only"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (700 + (([%Level%] - 1) * 70) * 0.2) - (([%Range%] / 10) * 50.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 10) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (1000 + (([%Level%] - 1) * 100) * 0.2) - (([%Range%] / 10) * 50.00) - iif([%Range%] > Min(140, (([%Level%] - 1) * 10) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 20.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Big Beam 2
Weapon Ground Display Effect Name               := Big Beam 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Massic Shield Depleter
Weapon Beam Burn Color                          := 237, 241, 180
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Massive Ionic Disperser
Description                                     := Anti-ionic beam which disrupts all engine operation and burns them out.
Picture Number                                  := 138
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 100
Tonnage Structure Formula                       := 100 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 700 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 40
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform, Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Massive Engine Destroying Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Massive Engine Destroying Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship
Weapon Damage Type Formula                      := "Only Engines"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (400 + (([%Level%] - 1) * 40) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 10) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (600 + (([%Level%] - 1) * 60) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(80, (([%Level%] - 1) * 10) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.5)
Weapon Reload Rate MS Formula                   := 20.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Big Beam 3
Weapon Ground Display Effect Name               := Big Beam 3
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Massic Ionic Disperser
Weapon Beam Burn Color                          := 97, 243, 59
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Power Leech Beam
Description                                     := Energy beam which depletes a target's energy stores.
Picture Number                                  := 168
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 30
Tonnage Structure Formula                       := 30 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 310 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 25
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Power Leech.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Power Leech") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Deplete Supplies"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (400 + (([%Level%] - 1) * 10) * 0.2) - (([%Range%] / 10) * 1.67) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (600 + (([%Level%] - 1) * 10) * 0.2) - (([%Range%] / 10) * 1.67) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 10.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 21
Weapon Ground Display Effect Name               := Beam 21
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Power Leech Beam
Weapon Beam Burn Color                          := 239, 93, 227
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Shield Imploder
Description                                     := Cohesive energy ball which reverses the target's shields.
Picture Number                                  := 182
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 35
Tonnage Structure Formula                       := 35 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 650 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 610 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 25
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base, Satellite, Weapon Platform
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Shield Implosion.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Shield Implosion") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Shield Implosion"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (10 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 5) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (40 + (([%Level%] - 1) * 1) * 0.2) - (([%Range%] / 10) * 5) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.45)
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 26
Weapon Ground Display Effect Name               := Bolt 26
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shield Imploder
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04


//-------------------------------------------------------------------------------------
// Fighter Weapons
//-------------------------------------------------------------------------------------

Name                                            := Modular Depleted Uranium Cannon
Description                                     := Medium range cannon which fires large depleted uranium shells.
Picture Number                                  := 155
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Zero G Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Zero G Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.4) 
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.4)  
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Depleted Uranium Auto-Cannon
Description                                     := Short range cannon which fires large depleted uranium shells.
Picture Number                                  := 179
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 25 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Zero G Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Zero G Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.75) - iif([%Range%] > Min(35, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.75) - iif([%Range%] > Min(35, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.55) 
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.75) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.75) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.55) 
Weapon Reload Rate MS Formula                   := 1.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.07

Name                                            := Modular Mass Driver
Description                                     := A large coilgun that fire massive shells.
Picture Number                                  := 114
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 9 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 260 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 6 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 6
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Gauss Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gauss Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((100 + (([%Level%] - 1) * 10) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((100 + (([%Level%] - 1) * 10) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.39) 
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((100 + (([%Level%] - 1) * 10) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 50), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((100 + (([%Level%] - 1) * 10) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 50), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.39) 
Weapon Reload Rate MS Formula                   := 3.1 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.075

Name                                            := Modular Railgun
Description                                     := A large manietic rail weapon that fire small shells at high velocity.
Picture Number                                  := 140
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 130 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 3 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 5 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 6
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Gauss Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gauss Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((50 + (([%Level%] - 1) * 5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((50 + (([%Level%] - 1) * 5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((50 + (([%Level%] - 1) * 5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((50 + (([%Level%] - 1) * 5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.095

Name                                            := Modular Meson Cannon
Description                                     := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Picture Number                                  := 88
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 7 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 220 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 4 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 30 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 9
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Pulse Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Pulse Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(48, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(48, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.44)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(58, (([%Level%] - 1) * 1) + 48), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(58, (([%Level%] - 1) * 1) + 48), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.44)
Weapon Reload Rate MS Formula                   := 2.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Meson Blaster
Description                                     := Short range meson cannon which fires tunneling mesons in short cohesive bursts.
Picture Number                                  := 141
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 4
Tonnage Structure Formula                       := 4 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 110 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 2 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 15 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Pulse Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Pulse Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((40 + (([%Level%] - 1) * 4) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(38, (([%Level%] - 1) * 1) + 28), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((40 + (([%Level%] - 1) * 4) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(38, (([%Level%] - 1) * 1) + 28), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.555)
 Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((40 + (([%Level%] - 1) * 4) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(48, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((40 + (([%Level%] - 1) * 4) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(48, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.555)  
Weapon Reload Rate MS Formula                   := 1.9 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Plasma shell Cannon
Description                                     := Cannon that fire high-energy plasma contained in an energy shell.
Picture Number                                  := 212
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 7 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Plasma Shell Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Shell Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((120 + (([%Level%] - 1) * 11) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Space To Hit Modifier Formula            := -2 - ((([%Range%] - 40) ^ 2) ^ 0.44)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 43), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((120 + (([%Level%] - 1) * 11) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 43), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -22 - ((([%Range%] - 40) ^ 2) ^ 0.44) 
Weapon Reload Rate MS Formula                   := 2.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Plasma Bolter
Description                                     := A smaller, faster tracking cannon that fire high-energy plasma contained in an energy shell.
Picture Number                                  := 213
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 4
Tonnage Structure Formula                       := 4 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 125 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Plasma Shell Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Shell Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(33, (([%Level%] - 1) * 1) + 23), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(33, (([%Level%] - 1) * 1) + 23), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.555) 
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.555)  
Weapon Reload Rate MS Formula                   := 1.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Cyclotron
Description                                     := Focused energy beam used as a medium range weapon.
Picture Number                                  := 205
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 14 * (1 + (([%Level%] - 1) * 0.05)) 
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15 
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((100 + (([%Level%] - 1) * 10) * 0.2) * 0.75) - (([%Range%] / 10) * 1.20) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((130 + (([%Level%] - 1) * 13) * 0.2) * 0.75) - (([%Range%] / 10) * 1.20) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((100 + (([%Level%] - 1) * 10) * 0.2) * 0.75) - (([%Range%] / 10) * 1.20) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 50), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((130 + (([%Level%] - 1) * 13) * 0.2) * 0.75) - (([%Range%] / 10) * 1.20) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 50), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 3.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 4
Weapon Ground Display Effect Name               := Beam 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Particles Accelerator
Description                                     := Focused energy beam used as a medium range weapon.
Picture Number                                  := 206
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 7 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 150 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 7 * (1 + (([%Level%] - 1) * 0.05)) 
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 8 
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((50 + (([%Level%] - 1) * 5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.70) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 0.70) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((50 + (([%Level%] - 1) * 5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.70) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 0.70) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.5 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 4
Weapon Ground Display Effect Name               := Beam 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Anti - Proton Beam
Description                                     := Focused Anti-matter beam used as a medium range weapon.
Picture Number                                  := 86
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 120 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 25
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 5 or more in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Anti - Matter Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons Technology") >= 1
Requirement 3 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 0.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := ((120 + (([%Level%] - 1) * 12) * 0.2) * 0.75) - (([%Range%] / 10) * 1.3) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((160 + (([%Level%] - 1) * 16) * 0.2) * 0.75) - (([%Range%] / 10) * 1.3) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((120 + (([%Level%] - 1) * 12) * 0.2) * 0.75) - (([%Range%] / 10) * 1.3) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((160 + (([%Level%] - 1) * 16) * 0.2) * 0.75) - (([%Range%] / 10) * 1.3) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 3.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 15
Weapon Ground Display Effect Name               := Beam 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Light Anti - Proton Beam
Description                                     := Focused Anti-matter beam used as a medium range weapon.
Picture Number                                  := 139
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 7 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 60 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 14
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 5 or more in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Anti - Matter Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons Technology") >= 1
Requirement 3 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 0.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 0.9) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 0.9) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 0.9) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 0.9) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.7 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 15
Weapon Ground Display Effect Name               := Beam 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Incinerator Beam
Description                                     := Medium range high intensity fusion beam.
Picture Number                                  := 95
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 450 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15 
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := ((120 + (([%Level%] - 1) * 12) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((150 + (([%Level%] - 1) * 15) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((120 + (([%Level%] - 1) * 12) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 43), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((150 + (([%Level%] - 1) * 15) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 43), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 14
Weapon Ground Display Effect Name               := Beam 14
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Incinerator Beam
Weapon Beam Burn Color                          := 253, 190, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Ripper Beam
Description                                     := Short range high intensity fusion beam.
Picture Number                                  := 94
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 6
Tonnage Structure Formula                       := 6 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 225 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 15 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 8
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(30, (([%Level%] - 1) * 1) + 23), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((75 + (([%Level%] - 1) * 7.5) * 0.2) * 0.75)- (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(30, (([%Level%] - 1) * 1) + 23), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((75 + (([%Level%] - 1) * 7.5) * 0.2) * 0.75)- (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.6 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 13
Weapon Ground Display Effect Name               := Beam 13
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Ripper Beam
Weapon Beam Burn Color                          := 232, 8, 8
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Mauler Beam
Description                                     := Medium range high intensity Plasma beam.
Picture Number                                  := 210
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 11
Tonnage Structure Formula                       := 11 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 18
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := ((220 + (([%Level%] - 1) * 22) * 0.2) * 0.75) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.75) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((220 + (([%Level%] - 1) * 22) * 0.2) * 0.75) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 48), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.75) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 48), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 22
Weapon Ground Display Effect Name               := Beam 22
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Incinerator Beam
Weapon Beam Burn Color                          := 253, 190, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Slicer Beam
Description                                     := Short range high intensity Plasma beam.
Picture Number                                  := 211
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 7 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 25 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 9
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := ((110 + (([%Level%] - 1) * 11) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(35, (([%Level%] - 1) * 1) + 28), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((125 + (([%Level%] - 1) * 12.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(35, (([%Level%] - 1) * 1) + 28), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((110 + (([%Level%] - 1) * 11) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((125 + (([%Level%] - 1) * 12.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 22
Weapon Ground Display Effect Name               := Beam 22
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Ripper Beam
Weapon Beam Burn Color                          := 232, 8, 8
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Graviton Cannon
Description                                     := Intense graviton beam fired at enemy ships causing them to implode.
Picture Number                                  := 107
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 11
Tonnage Structure Formula                       := 11 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 60 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 30
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Gravitational Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gravitational Weapons") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((125 + (([%Level%] - 1) * 12.5) * 0.2) * 0.75) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((145 + (([%Level%] - 1) * 14.5) * 0.2) * 0.75) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.45)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((125 + (([%Level%] - 1) * 12.5) * 0.2) * 0.75) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((145 + (([%Level%] - 1) * 14.5) * 0.2) * 0.75) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 30) ^ 2) ^ 0.45)
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 17
Weapon Ground Display Effect Name               := Beam 17
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Graviton Beam
Weapon Beam Burn Color                          := 212, 201, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Graviton Blaster
Description                                     := Intense gravitational beam fired at enemy ships causing them to rip apart.
Picture Number                                  := 153
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 7 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 75 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 12
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Gravitational Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gravitational Weapons") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 5 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (5 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((65 + (([%Level%] - 1) * 6.5) * 0.2) * 0.75) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((72 + (([%Level%] - 1) * 7.2) * 0.2) * 0.75) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((65 + (([%Level%] - 1) * 6.5) * 0.2) * 0.75) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((72 + (([%Level%] - 1) * 7.2) * 0.2) * 0.75) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 17
Weapon Ground Display Effect Name               := Beam 17
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Graviton Beam
Weapon Beam Burn Color                          := 212, 201, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Phased - Polaron Cannon
Description                                     := Multi-Phasic energy beam which can penetrate normal shields.
Picture Number                                  := 93
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 9 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Phased - Energy Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Phased - Energy Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Skips Normal Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((74 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((74 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 2.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 6
Weapon Ground Display Effect Name               := Beam 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Phased - Polaron Beam
Weapon Beam Burn Color                          := 242, 221, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Phased - Polaron Blaster
Description                                     := Multi-Phasic energy beam which can penetrate normal shields.
Picture Number                                  := 142
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 6
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Phased - Energy Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Phased - Energy Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Skips Normal Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((30 + (([%Level%] - 1) * 3) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((37 + (([%Level%] - 1) * 3.7) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((30 + (([%Level%] - 1) * 3) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((37 + (([%Level%] - 1) * 3.7) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 1.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 6
Weapon Ground Display Effect Name               := Beam 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Phased - Polaron Beam
Weapon Beam Burn Color                          := 242, 221, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Organic Plasma Charge Cannon
Description                                     := Ball of condensed high-energy plasma hurled into space.
Picture Number                                  := 225
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 7 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(44, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((110 + (([%Level%] - 1) * 11) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(44, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Space To Hit Modifier Formula            := -2 - ((([%Range%] - 40) ^ 2) ^ 0.42)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(54, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((110 + (([%Level%] - 1) * 11) * 0.2) * 0.75) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(54, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -22 - ((([%Range%] - 40) ^ 2) ^ 0.42) 
Weapon Reload Rate MS Formula                   := 2.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Organic Plasma Bolter
Description                                     := Ball of condensed high-energy plasma hurled into space.
Picture Number                                  := 228
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 4
Tonnage Structure Formula                       := 4 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 125 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 5 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(33, (([%Level%] - 1) * 1) + 22), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((55 + (([%Level%] - 1) * 5.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(33, (([%Level%] - 1) * 1) + 22), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.556)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((55 + (([%Level%] - 1) * 5.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.556)  
Weapon Reload Rate MS Formula                   := 1.7 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Electric Discharge
Description                                     := Intense discharge of electricity focused at a target.
Picture Number                                  := 117
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((40 + (([%Level%] - 1) * 4) * 0.2) * 0.75) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 22), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 22), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Weapon Min Damage Modifier Formula       := ((40 + (([%Level%] - 1) * 4) * 0.2) * 0.75) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Weapon Max Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.75) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Weapon To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.0 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 9
Weapon Ground Display Effect Name               := Beam 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Electric Discharge
Weapon Beam Burn Color                          := 202, 250, 176
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Lightning Ray
Description                                     := Intense discharge of electricity focused at a target.
Picture Number                                  := 118
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 9 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 4.29) - iif([%Range%] > Min(52, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((120 + (([%Level%] - 1) * 12) * 0.2) * 0.75) - (([%Range%] / 10) * 4.29) - iif([%Range%] > Min(52, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Space To Hit Modifier Formula            := -10 - ((([%Range%] - 40) ^ 2) ^ 0.39)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 4.29) - iif([%Range%] > Min(62, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((120 + (([%Level%] - 1) * 12) * 0.2) * 0.75) - (([%Range%] / 10) * 4.29) - iif([%Range%] > Min(62, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -30 - ((([%Range%] - 40) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Big Beam 9
Weapon Ground Display Effect Name               := Beam 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Lightning Ray
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Modular Acid Globule
Description                                     := Cohesive ball of super corrosive acid.
Picture Number                                  := 120
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 1
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(33, (([%Level%] - 1) * 1) + 22), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((95 + (([%Level%] - 1) * 9.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(33, (([%Level%] - 1) * 1) + 22), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.556) 
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((95 + (([%Level%] - 1) * 9.5) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.556)   
Weapon Reload Rate MS Formula                   := 2.5 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 15
Weapon Ground Display Effect Name               := Bolt 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Acid Globule
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Enveloping Acid Globule
Description                                     := Cohesive ball of enveloping organic acid.
Picture Number                                  := 121
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 9 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 7
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Quarter Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((160 + (([%Level%] - 1) * 16) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((190 + (([%Level%] - 1) * 19) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.422) 
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((160 + (([%Level%] - 1) * 16) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((190 + (([%Level%] - 1) * 19) * 0.2) * 0.75) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.422) 
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 15
Weapon Ground Display Effect Name               := Bolt 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Enveloping Acid Globule
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Shard Cannon
Description                                     := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Picture Number                                  := 122
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Skips Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.40)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 0 - ((([%Range%] - 40) ^ 2) ^ 0.40)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 5
Weapon Ground Display Effect Name               := Bolt 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shard Cannon
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Shard Multi-Cannon
Description                                     := A smaller, twin barrel shard cannon 
Picture Number                                  := 148
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 3
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Skips Armor"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 22), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 22), 10000, 0)
Weapon Space To Hit Modifier Formula            := 30 - ((([%Range%] - 25) ^ 2) ^ 0.55) 
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.55) 
Weapon Reload Rate MS Formula                   := 2.0 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 5
Weapon Ground Display Effect Name               := Bolt 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shard Cannon
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Telekinetic Projector
Description                                     := Projects a battering ram of telekinetic force against its target.
Picture Number                                  := 126
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 60 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 7
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((140 + (([%Level%] - 1) * 14) * 0.2) * 0.75) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.75) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Ground Max Damage Modifier Formula        := ((140 + (([%Level%] - 1) * 14) * 0.2) * 0.75) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Ground To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 3.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 6
Weapon Ground Display Effect Name               := Bolt 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Telekinetic Projector
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Light Telekinetic Projector
Description                                     := Projects a battering ram of telekinetic force against its target.
Picture Number                                  := 152
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 7 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 17), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 17), 10000, 0)
Weapon Space To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 27), 10000, 0)
Weapon Ground Max Damage Modifier Formula        := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.75) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 27), 10000, 0)
Weapon Ground To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 2.5 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 6
Weapon Ground Display Effect Name               := Bolt 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Telekinetic Projector
Weapon Bolt Speed                               := 0.06

Name                                            := Moduar Time Distortion Burst
Description                                     := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Picture Number                                  := 124
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 70 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 12
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Quad Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((75 + (([%Level%] - 1) * 7.5) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((75 + (([%Level%] - 1) * 7.5) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.4)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((75 + (([%Level%] - 1) * 7.5) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((75 + (([%Level%] - 1) * 7.5) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 24
Weapon Ground Display Effect Name               := Bolt 24
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Time Distortion Burst
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Light Time Distortion Burst
Description                                     := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Picture Number                                  := 151
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 5
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 150 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 35 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 12
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Drone, Seeker, Fighter, Satellite, Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Quad Damage To Shields"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - ((([%Range%] - 40) ^ 2) ^ 0.4)
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 24
Weapon Ground Display Effect Name               := Bolt 24
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Time Distortion Burst
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Rocket Pods
Description                                     := Small conventionnal rockets used against ships and bases, as well as ground targets during ground combat.
Picture Number                                  := 147
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400  * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 160 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 4
Ordnance Amount Used Formula                    := 12
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((180 + (([%Level%] - 1) * 18) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((180 + (([%Level%] - 1) * 18) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Space To Hit Modifier Formula            := 10 - ((([%Range%] - 35) ^ 2) ^ 0.54) 
Weapon Space At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((180 + (([%Level%] - 1) * 18) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 1) + 55), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((180 + (([%Level%] - 1) * 18) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 1) + 55), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 10 - ((([%Range%] - 35) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Missile 2
Weapon Ground Display Effect Name               := Small Missile 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Rocket Pods
Weapon Bolt Speed                               := 0.06

Name                                            := Modular Anti - Matter Torpedo
Description                                     := Highly charged Anti - Matter projectile (May change).
Picture Number                                  := 144
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 400 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 18
Ordnance Amount Used Formula                    := 6
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Caseless Torpedo weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Caseless Torpedo weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Anti - Matter Weapons .
Requirement 3 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Energy Torpedo
Weapon Target Type List                         := Ship, Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground Max Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Torpedo
Weapon Space Display Effect Name                := Small Torp 1
Weapon Ground Display Effect Name               := Torp 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Anti - Matter Torpedo
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 + (([%Level%] - 1) * 2) 
Weapon Seeker Defense Modifier Formula          := 80

Name                                            := Modular Cluster Bomb
Description                                     := Conventionnal bombs to drop on starbase and ground targets during ground combat.
Picture Number                                  := 146
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 6
Tonnage Structure Formula                       := 6 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 80 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 8
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in fighter weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Base, Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space Max Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Space To Hit Modifier Formula            := 10 - ((([%Range%] - 35) ^ 2) ^ 0.54)
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 3) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(35, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Ground Max Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 3) * 0.2) * 0.75) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(35, (([%Level%] - 1) * 1) + 25), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 10 - ((([%Range%] - 35) ^ 2) ^ 0.54)
Weapon Reload Rate MS Formula                   := 6.0* (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 12
Weapon Ground Display Effect Name               := Bolt 12
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Cluster Bomb
Weapon Bolt Speed                               := 0.03

//----------------------------------
//Fighters bombardment weapons
//----------------------------------

Name                                            := Modular Nuclear Bomb
Description                                     := Dirty Bomb which releases high intensity radiation deteriorating a planet's conditions as well as killing population.
Picture Number                                  := 100
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 240 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Nuclear Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Nuclear Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Radiation/Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (150 + (([%Level%] - 1) * 15) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Radiation Bomb
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 3 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 50

Name                                            := Modular Neutron Bomb
Description                                     := Bomb which releases high intensity neutron radiation killing a planet's population.
Picture Number                                  := 102
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 300 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 6
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 2 in Military Science.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Military Science") >= 2
Requirement 3 Description                       := Empire must have at least tech level 3 in Nuclear Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Nuclear Weapons") >= 3
Requirement 4 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 4 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 6 Description                       := 
Requirement 6 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Only Planet Population"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (140 + (([%Level%] - 1) * 14) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (180 + (([%Level%] - 1) * 18) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Neutron Bomb
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 3 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 50

Name                                            := Modular Fusion Bomb
Description                                     := Burning Fusion bomb which is dropped from orbit against planets.
Picture Number                                  := 101
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 700 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 30
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Fusion Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Fusion Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 4 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (225 + (([%Level%] - 1) * 23) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (300 + (([%Level%] - 1) * 30) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 3 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Weapon Seeker Defense Modifier Formula          := 50

Name                                            := Modular Plasma Bomb
Description                                     := Burning Plasma bomb which is dropped from orbit against planets.
Picture Number                                  := 104
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 800 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 25 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 180 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 40
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Plasma Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Plasma Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 3 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (280 + (([%Level%] - 1) * 28) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (400 + (([%Level%] - 1) * 40) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 3 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Weapon Seeker Defense Modifier Formula          := 50

Name                                            := Modular Anti - Matter Bomb
Description                                     := Powerful Anti - Matter bomb which is dropped from orbit against planets.
Picture Number                                  := 103
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 900 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 400 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 60
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Anti - Matter Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 6 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet, Weapon Platform, Building
Weapon Damage Type Formula                      := "Radiation/Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (320 + (([%Level%] - 1) * 32) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (500 + (([%Level%] - 1) * 50) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 0) + 50), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 1
Weapon Ground Display Effect Name               := Missile 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Planetary Napalm
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 3 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 50

Name                                            := Modular Smart Bomb (RD)
Description                                     := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Picture Number                                  := 90
Maximum Level                                   := 60
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Guidance Systems.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Guidance Systems") >= 1
Requirement 3 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Only Resupply Depots"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 2
Weapon Ground Display Effect Name               := Missile 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Smart Bomb (RD)
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 3 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1)) 
Weapon Seeker Defense Modifier Formula          := 50

Name                                            := Modular Smart Bomb (SP)
Description                                     := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Picture Number                                  := 197
Maximum Level                                   := 60
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Guidance Systems.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Guidance Systems") >= 1
Requirement 3 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Only Spaceports"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 2
Weapon Ground Display Effect Name               := Missile 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Smart Bomb (SP)
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 3 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Weapon Seeker Defense Modifier Formula          := 50

Name                                            := Modular Smart Bomb (WP)
Description                                     := AI controlled cruise missile which seeks and destroys Weapon Platform on a planet.
Picture Number                                  := 197
Maximum Level                                   := 60
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 10
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Bombardment Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Bombardment Weapons") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Guidance Systems.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Guidance Systems") >= 1
Requirement 3 Description                       := Empire must have at least tech level 1 in Fighter Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Fighter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Bomb
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Only Weapon Platform"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 20) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 0) + 70), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Directed Torpedo
Weapon Space Display Effect Name                := Missile 2
Weapon Ground Display Effect Name               := Missile 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Smart Bomb (SP)
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 3 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Weapon Seeker Defense Modifier Formula          := 50

//------------------------------------------
// Troop Weapons
//------------------------------------------

Name                                            := Armor Depleted Uranium Cannon
Description                                     := Medium range cannon which fires large depleted uranium shells.
Picture Number                                  := 155
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Zero G Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Zero G Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.4)  
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Depleted Uranium Auto-Cannon
Description                                     := Short range cannon which fires large depleted uranium shells.
Picture Number                                  := 179
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 14 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 25 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Zero G Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Zero G Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.8) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.8) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.55) 
Weapon Reload Rate MS Formula                   := 1.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.07

Name                                            := Armor Mass Driver
Description                                     := A large coilgun that fire massive shells.
Picture Number                                  := 114
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 11
Tonnage Structure Formula                       := 22 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 260 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 6 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 6
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Gauss Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gauss Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((100 + (([%Level%] - 1) * 10) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 50), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((100 + (([%Level%] - 1) * 10) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 50), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.39) 
Weapon Reload Rate MS Formula                   := 3.1 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.075

Name                                            := Armor Railgun
Description                                     := A large manietic rail weapon that fire small shells at high velocity.
Picture Number                                  := 140
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 14 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 130 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 3 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 5 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 6
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Gauss Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gauss Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((50 + (([%Level%] - 1) * 5) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((50 + (([%Level%] - 1) * 5) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 1
Weapon Ground Display Effect Name               := Bolt 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Depleted Uranium Cannon
Weapon Bolt Speed                               := 0.095

Name                                            := Armor Meson Cannon
Description                                     := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Picture Number                                  := 88
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 18 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 220 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 4 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 30 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 9
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Pulse Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Pulse Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(58, (([%Level%] - 1) * 1) + 48), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(58, (([%Level%] - 1) * 1) + 48), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.44)
Weapon Reload Rate MS Formula                   := 2.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Meson Blaster
Description                                     := Short range meson cannon which fires tunneling mesons in short cohesive bursts.
Picture Number                                  := 141
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 6
Tonnage Structure Formula                       := 12 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 110 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 2 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 15 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Pulse Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Pulse Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Fighter, Seeker, Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((40 + (([%Level%] - 1) * 4) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(48, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((40 + (([%Level%] - 1) * 4) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(48, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.555)  
Weapon Reload Rate MS Formula                   := 1.9 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Meson Blaster
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Plasma shell Cannon
Description                                     := Cannon that fire high-energy plasma contained in an energy shell.
Picture Number                                  := 212
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 18 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Plasma Shell Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Shell Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.8) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 43), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((120 + (([%Level%] - 1) * 11) * 0.2) * 0.8) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 43), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -22 - ((([%Range%] - 40) ^ 2) ^ 0.44) 
Weapon Reload Rate MS Formula                   := 2.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Plasma Bolter
Description                                     := A smaller, faster tracking cannon that fire high-energy plasma contained in an energy shell.
Picture Number                                  := 213
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 6
Tonnage Structure Formula                       := 12 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 125 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 5 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Plasma Shell Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Shell Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Fighter, Seeker, Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.555)  
Weapon Reload Rate MS Formula                   := 1.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Cyclotron
Description                                     := Focused energy beam used as a medium range weapon.
Picture Number                                  := 205
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 12
Tonnage Structure Formula                       := 12 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 14 * (1 + (([%Level%] - 1) * 0.05)) 
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((100 + (([%Level%] - 1) * 10) * 0.2) * 0.8) - (([%Range%] / 10) * 1.20) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 50), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((130 + (([%Level%] - 1) * 13) * 0.2) * 0.8) - (([%Range%] / 10) * 1.20) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 50), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 3.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 4
Weapon Ground Display Effect Name               := Beam 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Particles Accelerator
Description                                     := Focused energy beam used as a medium range weapon.
Picture Number                                  := 206
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 9 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 150 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 7 * (1 + (([%Level%] - 1) * 0.05)) 
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 8
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((50 + (([%Level%] - 1) * 5) * 0.2) * 0.8) - (([%Range%] / 10) * 0.70) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.8) - (([%Range%] / 10) * 0.70) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.5 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 4
Weapon Ground Display Effect Name               := Beam 4
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Anti - Proton Beam
Description                                     := Focused Anti-matter beam used as a medium range weapon.
Picture Number                                  := 86
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 12
Tonnage Structure Formula                       := 12 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 120 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 25
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 5 or more in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Anti - Matter Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons Technology") >= 1
Requirement 3 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((120 + (([%Level%] - 1) * 12) * 0.2) * 0.8) - (([%Range%] / 10) * 1.3) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((160 + (([%Level%] - 1) * 16) * 0.2) * 0.8) - (([%Range%] / 10) * 1.3) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 3.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 15
Weapon Ground Display Effect Name               := Beam 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Light Anti - Proton Beam
Description                                     := Focused Anti-matter beam used as a medium range weapon.
Picture Number                                  := 139
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 9 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 60 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 14
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 5 or more in Particles Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Particles Weapons") >= (5 + ([%Level%] - 1))
Requirement 2 Description                       := This device requires level 1 or more in Anti - Matter Weapons Technology.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons Technology") >= 1
Requirement 3 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.8) - (([%Range%] / 10) * 0.9) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.8) - (([%Range%] / 10) * 0.9) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.7 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 15
Weapon Ground Display Effect Name               := Beam 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Anti - Proton Beam
Weapon Beam Burn Color                          := 72, 235, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Incinerator Beam
Description                                     := Medium range high intensity fusion beam.
Picture Number                                  := 95
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 12
Tonnage Structure Formula                       := 12 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 450 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((120 + (([%Level%] - 1) * 12) * 0.2) * 0.8) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 43), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((150 + (([%Level%] - 1) * 15) * 0.2) * 0.8) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 43), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 14
Weapon Ground Display Effect Name               := Beam 14
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Incinerator Beam
Weapon Beam Burn Color                          := 253, 190, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Ripper Beam
Description                                     := Short range high intensity fusion beam.
Picture Number                                  := 94
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 8 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 225 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 40 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 15 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 8
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Fusion Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fusion Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((75 + (([%Level%] - 1) * 7.5) * 0.2) * 0.8)- (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(40, (([%Level%] - 1) * 1) + 33), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.6 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 13
Weapon Ground Display Effect Name               := Beam 13
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Ripper Beam
Weapon Beam Burn Color                          := 232, 8, 8
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Mauler Beam
Description                                     := Medium range high intensity Plasma beam.
Picture Number                                  := 210
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 13
Tonnage Structure Formula                       := 13 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 18
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((220 + (([%Level%] - 1) * 22) * 0.2) * 0.8) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 48), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.8) - (([%Range%] / 10) * 3.50) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 48), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 22
Weapon Ground Display Effect Name               := Beam 22
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Incinerator Beam
Weapon Beam Burn Color                          := 253, 190, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Slicer Beam
Description                                     := Short range high intensity Plasma beam.
Picture Number                                  := 211
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 9 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 25 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 9
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := This device requires level 1 or more in Plasma Beam Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Plasma Beam Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((110 + (([%Level%] - 1) * 11) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((125 + (([%Level%] - 1) * 12.5) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(45, (([%Level%] - 1) * 1) + 38), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 22
Weapon Ground Display Effect Name               := Beam 22
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Ripper Beam
Weapon Beam Burn Color                          := 232, 8, 8
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Graviton Cannon
Description                                     := Intense graviton beam fired at enemy ships causing them to implode.
Picture Number                                  := 107
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 13
Tonnage Structure Formula                       := 13 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 60 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 150 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 30
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Gravitational Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gravitational Weapons") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((125 + (([%Level%] - 1) * 12.5) * 0.2) * 0.8) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((145 + (([%Level%] - 1) * 14.5) * 0.2) * 0.8) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 30) ^ 2) ^ 0.45)
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 17
Weapon Ground Display Effect Name               := Beam 17
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Graviton Beam
Weapon Beam Burn Color                          := 212, 201, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Graviton Blaster
Description                                     := Intense gravitational beam fired at enemy ships causing them to rip apart.
Picture Number                                  := 153
Maximum Level                                   := 75
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 16 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 75 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 12
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Gravitational Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Gravitational Weapons") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 5 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (5 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Beam
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((65 + (([%Level%] - 1) * 6.5) * 0.2) * 0.8) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((72 + (([%Level%] - 1) * 7.2) * 0.2) * 0.8) - (([%Range%] / 10) * 15.00) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 17
Weapon Ground Display Effect Name               := Beam 17
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Graviton Beam
Weapon Beam Burn Color                          := 212, 201, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Phased - Polaron Cannon
Description                                     := Multi-Phasic energy beam which can penetrate normal shields.
Picture Number                                  := 93
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 11
Tonnage Structure Formula                       := 11 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 15
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Phased - Energy Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Phased - Energy Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Skips Normal Shields"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((74 + (([%Level%] - 1) * 7) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -25 - ((([%Range%] - 50) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 2.8 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 6
Weapon Ground Display Effect Name               := Beam 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Phased - Polaron Beam
Weapon Beam Burn Color                          := 242, 221, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Phased - Polaron Blaster
Description                                     := Multi-Phasic energy beam which can penetrate normal shields.
Picture Number                                  := 142
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 7 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 6
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Phased - Energy Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Phased - Energy Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Skips Normal Shields"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((30 + (([%Level%] - 1) * 3) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((37 + (([%Level%] - 1) * 3.7) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 35), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 1.8 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Small Beam 6
Weapon Ground Display Effect Name               := Beam 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Phased - Polaron Beam
Weapon Beam Burn Color                          := 242, 221, 0
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Organic Plasma Charge Cannon
Description                                     := Ball of condensed high-energy plasma hurled into space.
Picture Number                                  := 225
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 250 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.8) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(54, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((110 + (([%Level%] - 1) * 11) * 0.2) * 0.8) - (([%Range%] / 10) * 2.50) - iif([%Range%] > Min(54, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -22 - ((([%Range%] - 40) ^ 2) ^ 0.42) 
Weapon Reload Rate MS Formula                   := 2.7 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Organic Plasma Bolter
Description                                     := Ball of condensed high-energy plasma hurled into space.
Picture Number                                  := 228
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 14 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 125 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 5 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Plasma Bolt
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((45 + (([%Level%] - 1) * 4.5) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((55 + (([%Level%] - 1) * 5.5) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.556)  
Weapon Reload Rate MS Formula                   := 1.7 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 8
Weapon Ground Display Effect Name               := Bolt 8
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Plasma Charge
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Electric Discharge
Description                                     := Intense discharge of electricity focused at a target.
Picture Number                                  := 117
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 14 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 50 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 10
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Weapon Min Damage Modifier Formula       := ((40 + (([%Level%] - 1) * 4) * 0.2) * 0.8) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Weapon Max Damage Modifier Formula       := ((60 + (([%Level%] - 1) * 6) * 0.2) * 0.8) - (([%Range%] / 10) * 5.00) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Weapon To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 2.0 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Beam 9
Weapon Ground Display Effect Name               := Beam 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Electric Discharge
Weapon Beam Burn Color                          := 202, 250, 176
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Lightning Ray
Description                                     := Intense discharge of electricity focused at a target.
Picture Number                                  := 118
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 12
Tonnage Structure Formula                       := 22 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 20 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 20
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Beam
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.8) - (([%Range%] / 10) * 4.29) - iif([%Range%] > Min(62, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((120 + (([%Level%] - 1) * 12) * 0.2) * 0.8) - (([%Range%] / 10) * 4.29) - iif([%Range%] > Min(62, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -30 - ((([%Range%] - 40) ^ 2) ^ 0.39)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Beam
Weapon Space Display Effect Name                := Big Beam 9
Weapon Ground Display Effect Name               := Beam 9
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Lightning Ray
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000
Weapon Beam Speed                               := 0.04

Name                                            := Armor Acid Globule
Description                                     := Cohesive ball of super corrosive acid.
Picture Number                                  := 120
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 14 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 100 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 1
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Half Damage To Shields"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((80 + (([%Level%] - 1) * 8) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((95 + (([%Level%] - 1) * 9.5) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(43, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.556)   
Weapon Reload Rate MS Formula                   := 2.5 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 15
Weapon Ground Display Effect Name               := Bolt 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Acid Globule
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Enveloping Acid Globule
Description                                     := Cohesive ball of enveloping organic acid.
Picture Number                                  := 121
Maximum Level                                   := 80
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 7
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Organic
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Organic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Organic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 8 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Quarter Damage To Shields"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((160 + (([%Level%] - 1) * 16) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((190 + (([%Level%] - 1) * 19) * 0.2) * 0.8) - (([%Range%] / 10) * 1.50) - iif([%Range%] > Min(55, (([%Level%] - 1) * 1) + 40), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.422) 
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 15
Weapon Ground Display Effect Name               := Bolt 15
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Enveloping Acid Globule
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Shard Cannon
Description                                     := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Picture Number                                  := 122
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 600 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Skips Armor"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 42), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.40)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 5
Weapon Ground Display Effect Name               := Bolt 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shard Cannon
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Shard Multi-Cannon
Description                                     := A smaller, twin barrel shard cannon 
Picture Number                                  := 148
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 8
Tonnage Structure Formula                       := 16 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 3
Ordnance Amount Used Formula                    := 2
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Crystalline
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Crystalline Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Crystalline Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Projectile
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Skips Armor"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.8) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(53, (([%Level%] - 1) * 1) + 32), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 30 - ((([%Range%] - 25) ^ 2) ^ 0.55) 
Weapon Reload Rate MS Formula                   := 2.0 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 5
Weapon Ground Display Effect Name               := Bolt 5
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Shard Cannon
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Telekinetic Projector
Description                                     := Projects a battering ram of telekinetic force against its target.
Picture Number                                  := 126
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 12
Tonnage Structure Formula                       := 24 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 60 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 7
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := ((90 + (([%Level%] - 1) * 9) * 0.2) * 0.8) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Ground Max Damage Modifier Formula        := ((140 + (([%Level%] - 1) * 14) * 0.2) * 0.8) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Ground To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 3.5 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 6
Weapon Ground Display Effect Name               := Bolt 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Telekinetic Projector
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Light Telekinetic Projector
Description                                     := Projects a battering ram of telekinetic force against its target.
Picture Number                                  := 152
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 9
Tonnage Structure Formula                       := 18 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 30 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Psychic Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Psychic Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Point-Defense
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Normal"
Weapon Ground At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range                :=    0.0
Weapon Ground Max Damage At Range                :=    0.0
Weapon Ground To Hit Modifier At Range           :=    0.0
Weapon Ground Min Damage Modifier Formula        := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.8) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 27), 10000, 0)
Weapon Ground Max Damage Modifier Formula        := ((70 + (([%Level%] - 1) * 7) * 0.2) * 0.8) - (([%Range%] / 10) * 10.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 27), 10000, 0)
Weapon Ground To Hit Modifier Formula            := -5 - ((([%Range%] - 30) ^ 2) ^ 0.42)
Weapon Reload Rate MS Formula                   := 2.5 * (1000 - ((([%Level%] - 1) * 10) * 0.25))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 6
Weapon Ground Display Effect Name               := Bolt 6
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Telekinetic Projector
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Time Distortion Burst
Description                                     := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Picture Number                                  := 124
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 300 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 70 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 12
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Quad Damage To Shields"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((75 + (([%Level%] - 1) * 7.5) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((75 + (([%Level%] - 1) * 7.5) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(60, (([%Level%] - 1) * 1) + 30), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Bolt 24
Weapon Ground Display Effect Name               := Bolt 24
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Time Distortion Burst
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Light Time Distortion Burst
Description                                     := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Picture Number                                  := 151
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 7
Tonnage Structure Formula                       := 14 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 150 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 35 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 12
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Temporal Weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Temporal Weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop Weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Multiplex Tracking                               
Ability 1 Description                           := Can track [%Amount1%] targets at once.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5
Ability 1 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Energy Bolt
Weapon Target Type List                         := Fighter, Seeker,  Troop, Weapon Platform, Buildinging
Weapon Damage Type Formula                      := "Quad Damage To Shields"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((35 + (([%Level%] - 1) * 3.5) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(50, (([%Level%] - 1) * 1) + 20), 10000, 0)
Weapon Ground To Hit Modifier Formula           := -20 - ((([%Range%] - 40) ^ 2) ^ 0.4)
Weapon Reload Rate MS Formula                   := 3.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Bolt 24
Weapon Ground Display Effect Name               := Bolt 24
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Time Distortion Burst
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Rocket Pods
Description                                     := Small conventionnal rockets used against ships and bases, as well as ground targets during ground combat.
Picture Number                                  := 147
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 400  * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 160 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 2
Ordnance Amount Used Formula                    := 3
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Missile Technology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Missile Technology") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 15 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Direct Fire
Weapon Delivery Type                            := Bolt
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Explosive"
Weapon Space At Range Distance Increment        := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula       := ((180 + (([%Level%] - 1) * 18) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 1) + 55), 10000, 0)
Weapon Ground Max Damage Modifier Formula       := ((180 + (([%Level%] - 1) * 18) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(70, (([%Level%] - 1) * 1) + 55), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 10 - ((([%Range%] - 35) ^ 2) ^ 0.54) 
Weapon Reload Rate MS Formula                   := 5.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Bolt
Weapon Space Display Effect Name                := Small Missile 2
Weapon Ground Display Effect Name               := Small Missile 2
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Rocket Pods
Weapon Bolt Speed                               := 0.06

Name                                            := Armor Anti - Matter Torpedo
Description                                     := Highly charged Anti - Matter projectile (May change).
Picture Number                                  := 144
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 20 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 15 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 400 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 9
Ordnance Amount Used Formula                    := 1
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Caseless Torpedo weapons.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Caseless Torpedo weapons") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troop weapons.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troop Weapons") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := Empire must have at least tech level 1 in Anti - Matter Weapons .
Requirement 3 Formula                           := Get_Empire_Tech_Level("Anti - Matter Weapons") >= (1 + ([%Level%] - 1))
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Ordnance Storage
Ability 1 Description                           := Provides storage for [%Amount1%] units of ordnance.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 5 * (1 + ((Get_Empire_Tech_Level("Storage")) * 0.06))
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Multiplex Tracking                               
Ability 2 Description                           := Can track [%Amount1%] targets at once.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 5
Ability 2 Amount 2 Formula                      := 0 
Weapon Type                                     := Seeking
Weapon Delivery Type                            := Missile
Weapon Target Type List                         := Troop, Weapon Platform, Building
Weapon Damage Type Formula                      := "Explosive"
Weapon Ground At Range Distance Increment       := 10.0
Weapon Ground Min Damage At Range               :=    0.0
Weapon Ground Max Damage At Range               :=    0.0
Weapon Ground To Hit Modifier At Range          :=    0.0
Weapon Ground Min Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground Max Damage Modifier Formula        := ((250 + (([%Level%] - 1) * 25) * 0.2) * 0.8) - (([%Range%] / 10) * 2.00) - iif([%Range%] > Min(65, (([%Level%] - 1) * 1) + 45), 10000, 0)
Weapon Ground To Hit Modifier Formula           := 0
Weapon Reload Rate MS Formula                   := 4.0 * (1000 - ((([%Level%] - 1) * 10) * 0.2))
Weapon Display Type                             := Torpedo
Weapon Space Display Effect Name                := Small Torp 1
Weapon Ground Display Effect Name               := Torp 1
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := Small Anti - Matter Torpedo
Weapon Seeker Speed Formula                     := 0.04
Weapon Seeker Tonnage Structure Formula         := 30 + (([%Level%] - 1) * 2) 
Weapon Seeker Defense Modifier Formula          := 80

//-------------------------------------------------------------------------------------
// Warheads
//-------------------------------------------------------------------------------------
Name                                            := Cobalt Warhead
Description                                     := Large warhead which will explode if your ship rams another ship.
Picture Number                                  := 129
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 50
Tonnage Structure Formula                       := 10 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (1000 + (([%Level%] - 1) * 200) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (1000 + (([%Level%] - 1) * 200) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Kamikaze Warhead
Description                                     := Large warhead which will explode if your fighter rams another ship.
Picture Number                                  := 145
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 10
Tonnage Structure Formula                       := 1 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 80 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 10 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Fighter
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Fighters.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Fighters") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Fighter, Drone
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (150 + (([%Level%] - 1) * 30) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (150 + (([%Level%] - 1) * 30) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Mine Warhead Standard
Description                                     := Large warhead which will explode on contact with a ship.
Picture Number                                  := 113
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 1 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Mine
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Mines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Mines") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Fighter, Satellite, Drone
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (80 + (([%Level%] - 1) * 16) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (80 + (([%Level%] - 1) * 16) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Mine Warhead Neutrino
Description                                     := Tunneling neutrino warhead which will explode on contact with a ship destroying its shields.
Picture Number                                  := 113
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 1 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Mine
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Mines.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Mines") >= 1
Requirement 3 Description                       := Empire must have at least tech level 30 in Shield Damaging Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Shield Damaging Weapons") >= 30
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Fighter, Satellite, Drone
Weapon Damage Type Formula                      := "Only Shield Generators"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (40 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (40 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Mine Warhead Ionic 
Description                                     := Anti-ionic warhead which will explode on contact with a ship destroying only its engines.
Picture Number                                  := 113
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 1 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Mine
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Mines.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Mines") >= 1 
Requirement 3 Description                       := Empire must have at least tech level 1 in Engine Overloading Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Engine Overloading Weapons") >= 1
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Fighter, Satellite, Drone
Weapon Damage Type Formula                      := "Only Engines"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (40 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (40 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Mine Warhead Tachyon
Description                                     := Tachyon warhead which will explode on contact with a ship destroying only its weapons.
Picture Number                                  := 113
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 2
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 50 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 20 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Mine
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Mines.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Mines") >= 1 
Requirement 3 Description                       := Empire must have at least tech level 1 in Weapon Overloading Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Weapon Overloading Weapons") >= 1
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Fighter, Satellite, Drone
Weapon Damage Type Formula                      := "Only Weapons"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (40 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (40 + (([%Level%] - 1) * 8) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Anti - Ship Warhead Standard
Description                                     := Large warhead which will explode when a drone hits an enemy ship.
Picture Number                                  := 156
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Drones.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (400 + (([%Level%] - 1) * 80) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (400 + (([%Level%] - 1) * 80) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Anti - Ship Warhead Neutrino
Description                                     := Tunneling neutrino warhead which will destroy a target ship's shields.
Picture Number                                  := 156
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Drones.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Drones") >= 1 
Requirement 3 Description                       := Empire must have at least tech level 30 in Shield Damaging Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Shield Damaging Weapons") >= 30
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type Formula                      := "Only Shield Generators"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (200 + (([%Level%] - 1) * 40) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 40) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Anti - Ship Warhead Ionic
Description                                     := Anti-ionic warhead which will damage a target ship's engines.
Picture Number                                  := 156
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 5 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Drones.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Drones") >= 1 
Requirement 3 Description                       := Empire must have at least tech level 1 in Engine Overloading Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Engine Overloading Weapons") >= 1
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type Formula                      := "Only Engines"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (200 + (([%Level%] - 1) * 40) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 40) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Anti - Ship Warhead Tachyon
Description                                     := Tachyon warhead which will damage a target ship's weapons.
Picture Number                                  := 156
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 5
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Drones.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Drones") >= 1
Requirement 3 Description                       := Empire must have at least tech level 1 in Weapon Overloading Weapons.
Requirement 3 Formula                           := Get_Empire_Tech_Level("Weapon Overloading Weapons") >= 1
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 5 Description                       := 
Requirement 5 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Ship, Base, Satellite
Weapon Damage Type Formula                      := "Only Weapons"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                := 0.0
Weapon Space Max Damage At Range                := 0.0
Weapon Space To Hit Modifier At Range           := 0.0
Weapon Space Min Damage Modifier Formula        := (200 + (([%Level%] - 1) * 40) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (200 + (([%Level%] - 1) * 40) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

Name                                            := Anti - Planet Warhead Standard
Description                                     := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Picture Number                                  := 157
Maximum Level                                   := 100
Tonnage Space Taken Formula                     := 20
Tonnage Structure Formula                       := 50 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 200 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 5
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Drone
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Weapons
Custom Group                                    := 0
Number Of Requirements                          := 4
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Drones.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Drones") >= 1
Requirement 2 Description                       := Empire must have at least tech level 1 in Warheads.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Warheads") >= (1 + ([%Level%] - 1))
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 4 Description                       := 
Requirement 4 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 0
Weapon Type                                     := Warhead
Weapon Delivery Type                            := Warhead
Weapon Target Type List                         := Planet
Weapon Damage Type Formula                      := "Normal"
Weapon Space At Range Distance Increment        := 10.0
Weapon Space Min Damage At Range                :=    0.0
Weapon Space Max Damage At Range                :=    0.0
Weapon Space To Hit Modifier At Range           :=    0.0
Weapon Space Min Damage Modifier Formula        := (1000 + (([%Level%] - 1) * 200) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space Max Damage Modifier Formula        := (1000 + (([%Level%] - 1) * 200) * 0.2) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(30, (([%Level%] - 1) * 0) + 10), 10000, 0)
Weapon Space To Hit Modifier Formula            := 0 - [%Range%]
Weapon Reload Rate MS Formula                   := 0
Weapon Display Type                             := None
Weapon Space Display Effect Name                := None
Weapon Ground Display Effect Name               := None
Weapon Explosion Effect Name                    := [Random Specific Type] Weapon Explosion
Weapon Sound Effect Name                        := None
Weapon Beam Burn Color                          := 110, 177, 240
Weapon Beam Duration                            := 1000

//-------------------------------------------------------------------------------------
// Stellar Manipulation Components
//-------------------------------------------------------------------------------------
Name                                            := Gravitational Condenser
Description                                     := Gravitational beam which closes an active warp point.
Picture Number                                  := 70
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 250
Tonnage Structure Formula                       := 250 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 55000
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 20000
Supply Amount Used Formula                      := 500
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 30 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (30 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Warp Point - Close
Ability 1 Description                           := Can close any size warp point.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Gravitational Quantum Resonator
Description                                     := Gravitational beam which opens a new warp point to a nearby system.
Picture Number                                  := 71
Maximum Level                                   := 30
Tonnage Space Taken Formula                     := 250
Tonnage Structure Formula                       := 250 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 60000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 30000 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 500
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 35 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (35 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Warp Point - Open Distance
Ability 1 Description                           := Can open a warp point out to a system [%Amount1%] light years away.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Tectonic Bomb
Description                                     := Tectonic bomb which disrupts core activity in a planet, destroying it.
Picture Number                                  := 72
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 500
Tonnage Structure Formula                       := 500 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 60000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 40000 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 500
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (20 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Planet Destroy Size
Ability 1 Description                           := Can destroy a [%Amount1%] sized planet.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Matter Gravity Sphere
Description                                     := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Picture Number                                  := 73
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 1000
Tonnage Structure Formula                       := 1000 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 40000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 10000 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 20000 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 500
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 25 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (25 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Planet Create Size
Ability 1 Description                           := Can create a planet of size [%Amount1%] of a random atmosphere and type.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Stellar Nucleonic Torpedo
Description                                     := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Picture Number                                  := 74
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1500
Tonnage Structure Formula                       := 1500 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 50000 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100000 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 500
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 45 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (45 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Star - Destroy
Ability 1 Description                           := Can destroy a star of size [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 2
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := - 15
Ability 2 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Stellar Plasma Sphere
Description                                     := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Picture Number                                  := 75
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 2000 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 50000 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 100000 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 500
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 40 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (40 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Star - Create
Ability 1 Description                           := Will create a star of [%Amount1%] size and random type.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Beta Displacement Pulser
Description                                     := Displacement beta pulses which dissipate storm activity in a given sector.
Picture Number                                  := 76
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 250
Tonnage Structure Formula                       := 250 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 2000 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 5000 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 200
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 10 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (10 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Storm - Destroy
Ability 1 Description                           := Will destroy a storm of size [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Ionic Concussion Blaster
Description                                     := Ionic concussion blasts which stir up storm activity in a given sector.
Picture Number                                  := 77
Maximum Level                                   := 5
Tonnage Space Taken Formula                     := 250
Tonnage Structure Formula                       := 250 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 200 * (1 + (([%Level%] - 1) * 0.05))
Cost Organics Formula                           := 2000 * (1 + (([%Level%] - 1) * 0.05))
Cost Radioactives Formula                       := 10000 * (1 + (([%Level%] - 1) * 0.05))
Supply Amount Used Formula                      := 200
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 15 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (15 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Storm - Create
Ability 1 Description                           := Will create a random storm of size [%Amount1%].
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1 + (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Nebulae Graviton Emitter
Description                                     := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Picture Number                                  := 78
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1000
Tonnage Structure Formula                       := 1000 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 60000
Cost Organics Formula                           := 10000
Cost Radioactives Formula                       := 60000
Supply Amount Used Formula                      := 800
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 50 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (50 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Nebulae - Destroy
Ability 1 Description                           := Can destroy a system sized nebulae.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Nucleonic Thresher Torpedo
Description                                     := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Picture Number                                  := 79
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1500
Tonnage Structure Formula                       := 1500 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 70000
Cost Organics Formula                           := 20000
Cost Radioactives Formula                       := 70000
Supply Amount Used Formula                      := 800
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 55 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (55 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 2
Ability 1 Type                                  := Nebulae - Create
Ability 1 Description                           := Will create a nebulae by exploding a star.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 2
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := - 15
Ability 2 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Quantum Graviton Beam
Description                                     := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Picture Number                                  := 80
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1500
Tonnage Structure Formula                       := 1500 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 80000
Cost Organics Formula                           := 10000
Cost Radioactives Formula                       := 80000
Supply Amount Used Formula                      := 800
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 60 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (60 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 3
Ability 1 Type                                  := Black Hole - Destroy
Ability 1 Description                           := Can collapse a black hole.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Component - Destroyed On Use
Ability 2 Description                           := Component is destroyed after use.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Combat To Hit Defense
Ability 3 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := - 15
Ability 3 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Inverted Quantum Beam
Description                                     := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Picture Number                                  := 81
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 1500
Tonnage Structure Formula                       := 1500 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 20000
Cost Radioactives Formula                       := 100000
Supply Amount Used Formula                      := 800
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 65 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (65 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Black Hole - Create
Ability 1 Description                           := Will create a black hole by collapsing a star.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 0
Ability 1 Amount 2 Formula                      := 2
Ability 2 Type                                  := Combat To Hit Defense
Ability 2 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := - 15
Ability 2 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Ring World Placement Generator
Description                                     := Provides the gravitational matrix needed to assemble a ring world.
Picture Number                                  := 82
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 2000 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 50000
Cost Radioactives Formula                       := 50000
Supply Amount Used Formula                      := 800
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 10
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 70 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (70 + ([%Level%] - 1))
Requirement 2 Description                       := Ring World can only be built if there is a single star in the solar system. 
Requirement 2 Formula                           := TRUE
Requirement 3 Description                       := No other stellar constructions can be present in the solar system. 
Requirement 3 Formula                           := TRUE
Requirement 4 Description                       := No colonies can be present within 6 sectors of the star. 
Requirement 4 Formula                           := TRUE
Requirement 5 Description                       := No vehicles other than those carrying required components can be present within 6 sectors of the star.
Requirement 5 Formula                           := TRUE
Requirement 6 Description                       := All planets, asteroids, and storms within 6 sectors of the star will be destroyed. 
Requirement 6 Formula                           := TRUE
Requirement 7 Description                       := Any warp points within 6 sectors of the star will be moved. 
Requirement 7 Formula                           := TRUE
Requirement 8 Description                       := All vehicles containing Placement Generator, Gravity Plating, and Hyper-Dense Cables will be used to build the Ring World. 
Requirement 8 Formula                           := TRUE
Requirement 9 Description                       := 
Requirement 9 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 10 Description                      := 
Requirement 10 Formula                          := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 5
Ability 1 Type                                  := Constructed Planet - Create
Ability 1 Description                           := Will create a Ring World around a star.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 2
Ability 2 Type                                  := Constructed Planet - Requirements
Ability 2 Description                           := Must have [%Amount2%]kT of Gravity Plating present at location.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 15000 
Ability 3 Type                                  := Constructed Planet - Requirements
Ability 3 Description                           := Must have [%Amount2%]kT of Hyper-Dense Cables present at location.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2
Ability 3 Amount 2 Formula                      := 15000 
Ability 4 Type                                  := Constructed Planet - Clear Radius
Ability 4 Description                           := 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 6
Ability 4 Amount 2 Formula                      := 20000 
Ability 5 Type                                  := Combat To Hit Defense
Ability 5 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := - 15
Ability 5 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Sphere World Placement Generator
Description                                     := Provides the gravitational matrix needed to assemble a sphere world.
Picture Number                                  := 83
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 2000 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 500
Cost Organics Formula                           := 50000
Cost Radioactives Formula                       := 50000
Supply Amount Used Formula                      := 800
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 0
Number Of Requirements                          := 10
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 80 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (80 + ([%Level%] - 1))
Requirement 2 Description                       := Sphere World can only be built if there is a single star in the solar system. 
Requirement 2 Formula                           := TRUE
Requirement 3 Description                       := No other stellar constructions can be present in the solar system. 
Requirement 3 Formula                           := TRUE
Requirement 4 Description                       := No colonies or can be present within 6 sectors of the star. 
Requirement 4 Formula                           := TRUE
Requirement 5 Description                       := No vehicles other than those carrying required components can be present within 6 sectors of the star.
Requirement 5 Formula                           := TRUE
Requirement 6 Description                       := All planets, asteroids, and storms within 6 sectors of the star will be destroyed. 
Requirement 6 Formula                           := TRUE
Requirement 7 Description                       := Any warp points within 6 sectors of the star will be moved. 
Requirement 7 Formula                           := TRUE
Requirement 8 Description                       := All vehicles containing Placement Generator, Gravity Plating, and Hyper-Dense Cables will be used to build the Sphere World. 
Requirement 8 Formula                           := TRUE
Requirement 9 Description                       := 
Requirement 9 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 10 Description                      := 
Requirement 10 Formula                          := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 5
Ability 1 Type                                  := Constructed Planet - Create
Ability 1 Description                           := Will create a Sphere World around a star.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 2
Ability 1 Amount 2 Formula                      := 2
Ability 2 Type                                  := Constructed Planet - Requirements
Ability 2 Description                           := Must have [%Amount2%]kT of Gravity Plating present at location.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 80000 
Ability 3 Type                                  := Constructed Planet - Requirements
Ability 3 Description                           := Must have [%Amount2%]kT of Hyper-Dense Cables present at location.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 2
Ability 3 Amount 2 Formula                      := 80000 
Ability 4 Type                                  := Constructed Planet - Clear Radius
Ability 4 Description                           := 
Ability 4 Scope                                 := Space Object
Ability 4 Range Formula                         := 0
Ability 4 Amount 1 Formula                      := 6
Ability 4 Amount 2 Formula                      := 20000
Ability 5 Type                                  := Combat To Hit Defense
Ability 5 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 5 Scope                                 := Space Object
Ability 5 Range Formula                         := 0
Ability 5 Amount 1 Formula                      := - 15
Ability 5 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Planetary Gravity Plating
Description                                     := Provides the ground material used in artificial planet construction.
Picture Number                                  := 84
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 2000 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 10000
Cost Radioactives Formula                       := 10000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 1
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 70 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (70 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := - 15
Ability 1 Amount 2 Formula                      := 9
Weapon Type                                     := None

Name                                            := Hyper - Density Cables
Description                                     := Provides the infrastructure for holding ground material used in artificial planet construction.
Picture Number                                  := 85
Maximum Level                                   := 1
Tonnage Space Taken Formula                     := 2000
Tonnage Structure Formula                       := 2000 * (1 + ((Get_Empire_Tech_Level("Armor")) * 0.1))
Cost Minerals Formula                           := 1000
Cost Organics Formula                           := 10000
Cost Radioactives Formula                       := 10000
Supply Amount Used Formula                      := 0
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Ship, Base
Can Be Placed In Ship Sections                  := Outer Hull
Component Type List                             := Technological
General Group                                   := Stellar Manipulation
Custom Group                                    := 2
Number Of Requirements                          := 3
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 70 in Stellar Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Manipulation") >= (70 + ([%Level%] - 1))
Requirement 2 Description                       := 
Requirement 2 Formula                           := Get_Empire_Tech_Level("Armor") >= 0
Requirement 3 Description                       := 
Requirement 3 Formula                           := Get_Empire_Tech_Level("Storage") >= 0
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Gives a [%Amount1%]% defense penality in combat. 
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := - 15
Ability 1 Amount 2 Formula                      := 9
Weapon Type                                     := None

=======================================================================================
*END*
=======================================================================================




