Hello, my name is Rolfe Bergstrom. Thank you for downloading my first Wierd Worlds Mod. I started work on this in July 2007.

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This is version 1.1, which is buggy. I'm uploading it just so fingers can check it out and help me determine what causes the crashes I've been experiencing. 
New for this version:
+ Miscellaneous de-bugging.
+ Big sgqwonk picture at intro screen.
+ Urluquai fleets on the move.
+ The mantle's back, but fixed to not spoil the missions.
+ An annoying crash-causing bug in my code. Help!
+ New music by Ace_Garp, aka Rick of Semihere. (This was his first stab a sgqwonk theme, so it may not be the final version, but it's cool)
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The point of this little mod was to showcase and introduce a cool new ship that can sometimes be rescued and added to your fleet: the Sgqwonk Retreat Ship. I was dissapointed that all the front-facing firearcs made Wierd Worlds / SAIS combat a straight-forward slugfest in most situations. So this ship has very different firearcs.  It is a bit tricky to use in combat. However, it has enough unique flavor to make for a cute and occasionally powerful addition to the game. 

That simple little initial mod plan blossomed into something larger.  Every piece of equip on the vessel has been tweaked a little from standard specs.  And the initial quest that generated the ship begged a larger context. 

Since the new ship performed best when enemies snuck up behind in an ambush, that told me which fleet they were against. Now the fate of the remaining Sgqwonk is in your hands, as they are pursued by the brutal Urluquai. So there's actually a lot in this little mod, but it all has to do with the peace-loving Sgqwonk and their nemesis the predatorial Urluquai. Eventually, that resulted in me needing a more combat-capable Sgqwonk ship, which in turn flew in the face of my original unusual fire-arcs idea. 

So then I started working on new Urluquai ships, a task which was proving more time-consuming than I wanted. Getting frustrated that the game crashed everytime my cloaking Urluquai fighter spawned, I gave up. The next day a browse of the Shrapnel forums revealed someone had done my work for me, and a mod full of Urluquai ships existed for me to copy. 

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The Sgqwonk, their images, their text and their ship designs were created by Rolfe Bergstrom. Permission is hereby granted for the express purpose of making or promoting Weird Worlds, Strange Adventures In Infinite Space, mods for said games, or directly related spin-off programs and products. Just please make sure you give credit where it is appropriate. 

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Soapbox Alert: Having a readme file in your mod is a great idea. I wish the rest of the modders out there would do so consistently. It provides an opportunity to spell out clearly for other modders what's been added and removed. Those of you who have readme files, thank you, you made it easier for me to debug my fledgling efforts and reverse-engineer some of your cooler bits. 

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Here's a list of changes in this mod:
+ Added Sgqwonk race and ships, along with several small quests involving them, and a variety of modified equipment on the vessels.
+ Big picture of a Sgqwonk on the main intro screen.
+ Modified the Tan Ru to increase the importance of the Urluquai.
+ Urluquai invasion fleets.
+ Changed the items available at the Terran homeworld. They don't get used that often in my experience, anyway, and I thought a different set of early tactical decisions would be fun.
+ Changed the half-way and two-year messages, including an important package.
+ Added the Terran Assault Ship from the sample mod at the Modmaker's Guide. It replaces the science vessel, which just couldn't hold it's own against the Urluquai.
+ Added the Relief Supplies item, which is helpful for certain quests.
+ Deleted the Primordius and Kawangi mainquests. Came up with a new mainquest of my own. It's a little derivative, but supports the theme.
+ Modified the Mantle of Babulon, since an anti-Urluquai theme would be pointlessly silly if you could just throw on a cloak of charisma and make nice with them.

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Many thanks to Digital Eel, Shrapnel Games, the person known as Fingers, and the Modmaker's Guide to the Galaxy. If not for those folks, this mod obviously wouldn't exist.

Additional help was found by perusing the forums at Infinite Space Federation and Shrapnel games. 

The Terran Assualt Ship was lifted from the sample Mod at the Modmakers Guide to the Galaxy. Thanks!

A number of the Urluquai ships appearing in this Mod were duplicated from the Even Wierder Worlds 0.85 mod. I'd give credit here to the creator of said mod, but that person's name is not listed in the readme for that mod (they are known as Phlagm on the Shrapnel forums). Whoever you are, thank you! Your ships are great. 

However, he or she did have a thank you list for people who had helped them build or troubleshoot EWW 0.85. I don't know who among them had any influence on the extra Urluquai ships, so I'll thank them all. That list is:
Ernst Haeckel
Exaar
Forsaken: art and SFX
Alpha Centauri
Pax Imperia Eminent Domain
a1freesoundeffects.com
amazingsounds.iespana.es

Huge thank you to Rick of Semihere, who's currently created one piece of music for the mod already and is working on others.

Biggest thanks of them all to my wife, Sarah. Some guys are lucky enough to find a wife who tolerates their gaming. A few find a gal so cool she encourages gaming. Sarah actually partakes, and she helped with brainstorming, troubleshooting, and playtesting. And yes, I realize just how incredibly blessed I am.

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Known bugs:
+ Well, I'm hoping Fingers can figure out what's causing them, and then they'll be gone. Often crashes on universe generation.
