Notes:

*A fear value of -5 is used to show a creature no fear aura, 0 is reserved for those with basic fear.

*An awe value of 1 shows up as awe +0 in game, so a value of 0 equates with a lack of awe.

*Douse bonus is a bonus to blood hunting.

-Cyclops-
New magic paths cost - 80 (50)

-Mother of Rivers-
Produces water gems - 4 (2)
Point cost - 100 (75)

-Father of Winters
Air magic - 1 (0)
Point cost - 125 (75)

-Lady of Springs-
Water magic - 1 (2)
Point cost - 75 (125)

-Gorgon-
Point cost - 100 (50)

-Dagon-
Water magic - 1 (2)

-Solar Disc-
Fire magic - 4 (3)

-Sphinx-
Earth magic - 1 (0)
Point cost - 0 (25)

-Collosal Head-
Blood magic - 2 (1)
Nature magic - 2 (1)

-Oracle-
Produces astral gems - 2 (0)

-Fountain of blood-
Douse bonus - 8 (5)
Produces blood slaves - 3 (0)

-Great White Bull-
Encumberance - 2 (3)
Point cost - 50 (75)

-Great Black Bull-
Encumberance - 2 (3)
Point cost - 50 (75)

-Shedu-
Encumberance - 2 (3)

-Green Dragon-
Bile area of effect - 5 (3)

-Dracolich-
Defense - 11 (10)

-Manticore-
Fear - 5 (0)
New magic path cost - 40 (50)
Protection - 7 (6)
Attack - 14 (12)
Defense - 14 (12)
Added bite weapon

-Great Sage-
Researchbonus - 15 (10)
Point cost - 0 (35)
Fire Magic - 1 (0)

-Arch Mage-
Researchbonus - 5 (0)
Point cost - 0 (30)
Air Magic - 1 (0)

-Arch Mage (underwater)-
Researchbonus - 5 (0)
Nature Magic - 1 (0)

-Freak Lord-
Point cost - 0 (40)
Nature Magic - 1 (0)

-Crone-
Nature magic - 1 (0)
Astral magic - 1 (0)
Leadership - 10 (80)

-Frost Father-
Researchbonus - 5 (0)
Point cost - 10 (55)
Death Magic - 1 (0)

-Enchantress-
Researchbonus - 5 (0)
Point cost - 20 (55)
Air Magic - 1 (0)
Added ethereal

-Divine Emperor-
Researchbonus - 5 (0)
Point cost - 10 (35)
Astral Magic - 2 (1)

-Master Druid-
Researchbonus - 5 (0)
Point cost - 10 (55)
Earth Magic - 1 (0)
Added entangle when struck

-Serpent King-
Point cost - 15 (55)
Death Magic - 1 (0)

-Master Alchemist-
Researchbonus - 5 (0)
Point cost - 10 (50)
Fire Magic - 1 (0)

-Great Warlock-
Point cost - 10 (30)
Blood Magic - 2 (1)
Douse bonus - 5 (0)

-Arch Druid-
Point cost - 15 (35)
Air Magic - 1 (0)

-Bitch Queen-
Point cost - 45 (60)

-Father of Serpents-
Point cost - 100 (125)
Death magic - 2 (1)
Attack - 16 (15)
Defense - 15 (12)

-Lord of the Summer Plague-
Nature magic - 1 (0)
Attack - 15 (14)
Defense - 14 (13)
Fear - 0 (-5)
Added heat aura
Added two fever curse ranged attacks

-Nataraja-
Point cost - 25 (0)
Astral magic - 2 (0)

-Lord of Fertility-
Point cost - 25 (75)

-Lord of Rebirth-
Point cost - 100 (125)

-Forge Lord-
Point cost - 75 (100)

-Asynja-
Point cost - 50 (75)

-Keeper of the Bridge-
Castle defense - 150 (0)

-Jade Emperor-
Point cost - 75 (100)

-Lord of the Gates-
Point cost - 25 (50)
Produces death gems - 2 (0)
Dominion - 4 (3)
New magic path cost - 40 (50)
Changed flail for divine flail, with small area fear and magic weapon

-Lord of War-
Point cost - 0 (50)

-Deva-
Skull necklace protection - 8 (10)

-Son of the Sun-
Point cost - 25 (50)
Produces fire gems - 2 (0)
Dominion - 4 (3)
New magic path cost - 40 (50)
Changed flail for divine flail, with small area fire and magic weapon

-Lord of the Wild-
Nature magic - 3 (2)
Hit points - 95 (90)
Attack - 13 (12)
Added antlers attack

-Lord of Plenty-
Point cost - 50 (75)

-Lord of the Sky-
Air magic - 4 (3)
Awe - 1 (0)
New path cost - 40 (50)
Changed lightning for divine lightning, with three attacks per turn, and more range and ammunition

-Son of Heavens-
Fire magic - 2 (1)
Awe - 1 (0)
New path cost - 40 (50)

-Son of Heavens-
Fire magic - 2 (1)
Awe - 1 (0)
New path cost - 40 (50)

-Daughter of the Dawn-
Air magic - 2 (1)
Awe - 1 (0)
New path cost - 40 (50)

-Destroyer of Worlds-
Death magic - 2 (1)
Attack - 14 (11)
Defense - 15 (13
Changed lightning for divine lightning, with three attacks per turn, and more range and ammunition

-Mother of Serpents-
Point cost - 100 (125)
Death magic - 2 (1)
Attack - 15 (14)
Defense - 13 (12)

-Mother of Lions-
Point cost - 25 (50)
Produces nature gems - 2 (0)
Dominion - 4 (3)
New magic path cost - 40 (50)
Changed flail for divine flail, with entangle and magic weapon

-Son of the Sun (astral)-
Point cost - 25 (50)
Dominion - 4 (3)
Awe - 1 (0)
New magic path cost - 40 (50)
Changed flail for divine flail, with small area fire and magic weapon

-Titan (female)-
Point cost - 75 (100)
Research bonus - 25 (0)

-Celestial General-
Point cost - 75 (100)

-Vampire Queen-
Point cost - 125 (175)

-Master Lich- 
Point cost - 60 (100)

-Lord of the Desert Sun
Nature magic - 2 (1)
Attack - 15 (14)
Defense - 14 (13)
Added heat aura

-Risen Orcale- 
Point cost - 150 (100)

-Old Man of the Sea- 
Point cost - 75 (100)

-Lord of the Waves- 
Point cost - 50 (75)

-Drakaina- 
Point cost - 50 (75)
Dominion - 2 (1)

-Ageless Olm- 
New magic path cost - 40 (50)

-Ghost King-
Point cost - 140 (120)

-Prince of Death-
Point cost - 125 (100)

-Divine Serpent-
Nature magic - 4 (3)

-Phoenix-
Awe - 1 (0)
Point cost - 25 (50)