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COMPONENT ENHANCEMENT DATA FILE- Modified version of Deathstalker's Mount Modd- Cry/Org Hell modd 2.1
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Changed Torpedo Launcher Overload Range to +0 to hit 4/12/08
Changed Long Range Torp Launcher to Proximity Torp Launcher  +5% To Hit, +2 Range, -10% dmg

KE MIRV Warhead Drone Mount 1/27/08
Miniaturized Weapon mount
Miniaturized Component mount
Only two Torpedo Launchers Overloaded and Long Range

KE MultiMod Change 12/17/2007
Limited Spinal Mount to 7031,2009,2020,7024,2030,2035
Gauss Cannon Mount D.U.C. Mount that greatly increases range +3 and accuracy +15% to hit.
Removed out Gatling Gun Mounts

KE MultiMod Change 11/11/2006
Large, Huge, and Massive mounts no longer work with Torpedoes.  

KE MultiMod Change 6/26/2006
Gauss Cannon Mount D.U.C. Mount that greatly increases range +3, accuracy +15% to hit, -20% Dmg.

KE Multimod Change 7/8/2006
	Removed Ship Armor Plating (Small Armor)

KE added 7/20/06 HyperDensity Armor, Miniture Robo Miners, MiniMissile Drone Mount 
	Pulsed Weapon Mount for Meson Blaster & Phased - Polaron Beam only

KE adjusted Extended Range Mount to no longer apply to Planetary Bombs

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Long Name                      
  Long descriptive name for this mount.

Short Name
  Short descriptive name for this mount.

Description
  General description for this mount.

Code
  Code letter displayed on a component to show the mount being used. 

Cost Percent
  Percentage modifier to the cost of the component (in all resource types).

Tonnage Percent
  Percentage modifier to the tonnage size of the component.

Tonnage Structure Percent      
  Percentage modifier to the tonnage structure of the component.

Damage Percent
  Percentage modifier to the damage that this weapon component does at all ranges.

Supply Percent
  Percentage modifier to the amount of supplies that this component uses.

Range Modifier
  + or - modifier to the range of this weapon. For example, if this is 4, then the
  damage the weapon does at range will be extended by 4. So at a range of 4,
  this weapon will do as much damage as the weapon normally does at range 0. 

Weapon To Hit Modifier
  + or - modifier to the to hit chance of this weapon. 

Vehicle Size Minimum
  The minimum tonnage size the vehicle must have to allow this mount. 

Weapon Type Requirement
  The component must be of this weapon type.
  None, Direct Fire, Seeking, Point-Defense, Warhead

Vehicle Type
  The mount can only be used on this vehicle type. 
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone



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*BEGIN*
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Long Name                      := Spinal Mounted Weapon
Short Name                     := Spinal Mount
Description                    := Ship built around a weapon,can be for any ship size. 10X cost/size etc of weapon, +1 range.
Code                           := Spinal
Cost Percent                   := 1000
Tonnage Percent                := 1000
Tonnage Structure Percent      := 1000
Damage Percent                 := 1000
Supply Percent                 := 1000
Range Modifier                 := 1
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 50
Comp Family Requirement        := 7031,2009,2020,7024,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req	       := 4
Tech Area Req 1	 	       := Ship Construction
Tech Level Req 1	       := 5
Tech Area Req 2	 	       := Construction
Tech Level Req 2	       := 1
Tech Area Req 3	 	       := Computers
Tech Level Req 3	       := 2
Tech Area Req 4	 	       := Sensors
Tech Level Req 4	       := 2

Long Name                      := Normal Mount
Short Name                     := Normal Mount
Description                    := Normal Mount, for AI use only.
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Miniaturized Robo Miners (Level 1)
Short Name                     := MiniMiner
Description                    := Smaller version of the Remote Miners, 80% size, 80% cost, 80% fuel use.
Code                           := mnr1
Cost Percent                   := 80
Tonnage Percent                := 80
Tonnage Structure Percent      := 80
Damage Percent                 := 80
Supply Percent                 := 80
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 30,31,32
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Minerals Extraction
Tech Level Req 1	       := 1
Tech Area Req 2	 	       := Physics  
Tech Level Req 2	       := 1

Long Name                      := Miniaturized Robo Miners (Level 2)
Short Name                     := MiniMiner
Description                    := Smaller version of the Remote Miners, 70% size, 70% cost, 70% fuel use.
Code                           := mnr2
Cost Percent                   := 70
Tonnage Percent                := 70
Tonnage Structure Percent      := 70
Damage Percent                 := 70
Supply Percent                 := 70
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 30,31,32
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Minerals Extraction
Tech Level Req 1	       := 2
Tech Area Req 2	 	       := Physics  
Tech Level Req 2	       := 2

Long Name                      := Miniaturized Robo Miners (Level 3)
Short Name                     := MiniMiner
Description                    := Smaller version of the Remote Miners, 60% size, 60% cost, 60% fuel use.
Code                           := mnr3
Cost Percent                   := 60
Tonnage Percent                := 60
Tonnage Structure Percent      := 60
Damage Percent                 := 60
Supply Percent                 := 60
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 30,31,32
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Minerals Extraction 
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Physics  
Tech Level Req 2	       := 3

Long Name                      := Miniaturized Component
Short Name                     := Min Comp
Description                    := Smaller version of normal component, 2/3 size and structure but x2 cost.
Code                           := minc
Cost Percent                   := 200
Tonnage Percent                := 66
Tonnage Structure Percent      := 66
Damage Percent                 := 66
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Any
Number of Tech Req             := 2
Tech Area Req 1		       := Construction 
Tech Level Req 1               := 1
Tech Area Req 2		       := Industry
Tech Level Req 2               := 1

Long Name                      := Miniaturized Weapon
Short Name                     := Min Weap
Description                    := Smaller version of normal weapon, 2/3 size, structure and damage but x2 cost.
Code                           := minw
Cost Percent                   := 200
Tonnage Percent                := 66
Tonnage Structure Percent      := 66
Damage Percent                 := 66
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Any
Number of Tech Req             := 3
Tech Area Req 1		       := Construction
Tech Level Req 1               := 1
Tech Area Req 2		       := Military Science
Tech Level Req 2               := 1
Tech Area Req 3	 	       := Smaller Weapons
Tech Level Req 3	       := 3

Long Name                      := MiniMissile Mount (Level 1)
Short Name                     := MiniMissile Mount
Description                    := 80% size Launcher. Full size Damage.
Code                           := Mini1
Cost Percent                   := 125
Tonnage Percent                := 80
Tonnage Structure Percent      := 80
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 2
Tech Area Req 2	 	       := Missile Weapons
Tech Level Req 2	       := 2

Long Name                      := MiniMissile Mount (Level 2)
Short Name                     := MiniMissile Mount
Description                    := 70% size Launcher. Full size Damage.
Code                           := Mini2
Cost Percent                   := 135
Tonnage Percent                := 70
Tonnage Structure Percent      := 70
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Missile Weapons
Tech Level Req 2	       := 3

Long Name                      := MiniMissile Mount (Level 3)
Short Name                     := MiniMissile Mount
Description                    := 60% size Launcher. Full size Damage.
Code                           := Mini3
Cost Percent                   := 145
Tonnage Percent                := 60
Tonnage Structure Percent      := 60
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Missile Weapons
Tech Level Req 2	       := 4

Long Name                      := MiniMissile Mount (Level 4)
Short Name                     := MiniMissile Mount
Description                    := 50% size Launcher. Full size Damage.
Code                           := Mini4
Cost Percent                   := 155
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 3
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Missile Weapons
Tech Level Req 2	       := 5
Tech Area Req 3	 	       := Physics
Tech Level Req 3	       := 3

Long Name                      := Mini Missile Drone Mount
Short Name                     := Mini Missile Mount
Description                    := 50% size Launcher, full size damage. +25% cost/supplies.  Makes AI missile races more dangerous.
Code                           := mmd
Cost Percent                   := 125
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := Seeking
Vehicle Type                   := Drone
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Drones
Tech Level Req 1	       := 2

Long Name                      := MIRV Warhead Drone Mount
Short Name                     := MIRV Warhead Mount
Description                    := 50% size Launcher, full size damage. +25% cost/supplies.  
Code                           := MRV
Cost Percent                   := 125
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := Warhead
Vehicle Type                   := Drone
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Drones
Tech Level Req 1	       := 2

Long Name                      := Hardened Component
Short Name                     := Hard Comp
Description                    := Heavily armored version of normal component.
Code                           := Hc
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Armor 
Tech Level Req 1	       := 3

Long Name                      := HyperDensity Armor
Short Name                     := HyDen Armor
Description                    := Incredibly dense form of armor, provides much more protection than normal armor. (+20%size, +50% armor)
Code                           := HydA
Cost Percent                   := 120
Tonnage Percent                := 120
Tonnage Structure Percent      := 150
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 10,45
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Armor 
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Physics 
Tech Level Req 2	       := 2

Long Name                      := HyperDensity Armor II
Short Name                     := HyDen Armor
Description                    := Incredibly dense form of armor, provides much more protection than normal armor. (+15%size, +75% armor)
Code                           := HydA
Cost Percent                   := 130
Tonnage Percent                := 115
Tonnage Structure Percent      := 175
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 10,45
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Armor 
Tech Level Req 1	       := 5
Tech Area Req 2	 	       := Physics 
Tech Level Req 2	       := 3

Long Name                      := HyperDensity Armor (Unit)
Short Name                     := HyDen Armor
Description                    := Incredibly dense form of armor, provides much more protection than normal armor. (+20%size, +50% armor)
Code                           := HydA
Cost Percent                   := 120
Tonnage Percent                := 120
Tonnage Structure Percent      := 150
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 5
Comp Family Requirement        := 506
Weapon Type Requirement        := None
Vehicle Type                   := Fighter/Troop
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Armor 
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Physics 
Tech Level Req 2	       := 2

Long Name                      := Normal Component
Short Name                     := Normal Component
Description                    := Normal component, for AI use only.
Code                           := Nc
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform

Long Name                      := Hard Shields
Short Name		       := Hard Shields
Description		       := Harmonic Mount that increases the strength of shields in smaller ships (+75%)
Code			       := HS
Cost Percent		       := 150
Tonnage Percent		       := 125
Tonnage Structure Percent      := 75
Damage Percent		       := 0
Shield Percent		       := 175
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 80
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Shields   
Tech Level Req 1	       := 3

Long Name                      := Multi-Phasic Shields
Short Name		       := Multi-Phasic Shields
Description		       := Capitol Ship strength shielding (500kt+) (x2 shields)
Code			       := MP
Cost Percent		       := 200
Tonnage Percent		       := 150
Tonnage Structure Percent      := 125
Damage Percent		       := 0
Shield Percent		       := 200
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 500
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Shields   
Tech Level Req 1	       := 5

Long Name                      := Barrier Shields
Short Name		       := Barrier Shields
Description		       := Heavy Capitol Ship strength shielding (1000kt+) (x2.5 shields)
Code			       := BS
Cost Percent		       := 250
Tonnage Percent		       := 175
Tonnage Structure Percent      := 150
Damage Percent		       := 0
Shield Percent		       := 250
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 1000
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Shields   
Tech Level Req 1	       := 10

Long Name                      := Gauss Cannon Mount
Short Name                     := Gauss Cannon
Description                    := D.U.C. Mount that greatly increases range +3 and accuracy +15% to hit.
Code                           := Gaus
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 3
Weapon To Hit Modifier         := 15
Vehicle Size Minimum           := 0
Comp Family Requirement        := 2027
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req	       := 3
Tech Area Req 1	 	       := Computers
Tech Level Req 1	       := 1
Tech Area Req 2	 	       := Advanced Military Science
Tech Level Req 2	       := 1
Tech Area Req 3	 	       := Projectile Weapons
Tech Level Req 3	       := 3

Long Name                      := Overload Torpedo Launcher
Short Name		       := Overload Launcher
Description		       := Unstable over charged torpedo, +25% Damage, -1 range.
Code			       := OVR
Cost Percent		       := 150
Tonnage Percent		       := 125
Tonnage Structure Percent      := 100
Damage Percent		       := 125
Supply Percent		       := 110
Range Modifier		       := -1
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 300
Comp Family Requirement        := 2003
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 3
Tech Area Req 1	 	       := Physics
Tech Level Req 1	       := 2
Tech Area Req 2		       := Ship Construction
Tech Level Req 2	       := 3
Tech Area Req 3		       := Torpedo Weapons
Tech Level Req 3	       := 4

Long Name                      := Proximity Torpedo Launcher
Short Name		       := PT Launcher
Description		       := Proximity torpedoes explode when they come in proximity to an enemy ship at long range, +5% To Hit, +2 Range, -10% dmg
Code			       := PTL
Cost Percent		       := 175
Tonnage Percent		       := 125
Tonnage Structure Percent      := 100
Damage Percent		       := 90
Supply Percent		       := 100
Range Modifier		       := 3
Weapon To Hit Modifier	       := 5
Vehicle Size Minimum	       := 300
Comp Family Requirement        := 2003
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 4
Tech Area Req 1	 	       := Physics
Tech Level Req 1	       := 2
Tech Area Req 2	 	       := Advanced Military Science
Tech Level Req 2	       := 2
Tech Area Req 3		       := Torpedo Weapons
Tech Level Req 3	       := 5
Tech Area Req 4		       := Ship Construction
Tech Level Req 4	       := 5

Long Name                      := Extended Range Point Defense Cannons Mount
Short Name                     := ERpdc Mount
Description                    := 75% damage, +2 range, +25% Cost.
Code                           := ER
Cost Percent                   := 125
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 75
Supply Percent                 := 100
Range Modifier                 := 2
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 50
Weapon Type Requirement        := Point-Defense
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Point-Defense Weapons
Tech Level Req 1	       := 3

Long Name                      := Normal Point Defense Mount
Short Name                     := Normal PDC Mount, for AI use.
Description                    := Normal
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Point-Defense
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform

Long Name                      := Light Mount
Short Name                     := Light Mount
Description                    := 1/2 size, 1/2 damage, -1rng. 1/2 cost. +10% to hit. 150kt min.
Code                           := Lt
Cost Percent                   := 50
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 50
Supply Percent                 := 50
Range Modifier                 := -1
Weapon To Hit Modifier         := 10
Vehicle Size Minimum           := 100
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Normal Mount
Short Name                     := Normal Mount
Description                    := Normal Mount, for AI use only.
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 200
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Extended Range Mount
Short Name                     := ER mount
Description                    := Extended Range Mount, 300kt min, AI will use for Destroyers. +2range, -10% damage, +15% To Hit, +25% cost/size/structure etc.
Code                           := ER
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 125
Damage Percent                 := 90
Supply Percent                 := 125
Range Modifier                 := 2
Weapon To Hit Modifier         := 15
Vehicle Size Minimum           := 300
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Large Ship Mount
Short Name                     := Large Mount
Description                    := Larger sized weapon mount which increases damage from the weapon by 2 times. Requires a vehicle size of at least 400kT. Can only be used on Direct Fire weapons. 
Code                           := L
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 400
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Pulsed Weapon Mount
Short Name                     := Pulse Mount
Description                    := Weapon fires several short intense bursts, +20% to hit, +15% damage, +40% cost,+15%size/structure etc. 500kt min, AI will use for Cruisers.
Code                           := Pulse
Cost Percent                   := 140
Tonnage Percent                := 115
Tonnage Structure Percent      := 115
Damage Percent                 := 115
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 20
Vehicle Size Minimum           := 500
Comp Family Requirement        := 2002,2007
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Heavy Ship Mount
Short Name                     := Heavy Mount
Description                    := Heavy sized weapon mount which increases damage from the weapon by 3 times. Requires a vehicle size of at least 800kT. Can only be used on Direct Fire weapons. 
Code                           := H
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 300
Damage Percent                 := 300
Supply Percent                 := 300
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 800
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Massive Ship Mount
Short Name                     := Massive Mount
Description                    := Massive sized weapon mount which increases damage from the weapon by 5 times. Requires a vehicle size of at least 1100kT. Can only be used on Direct Fire weapons. 
Code                           := M
Cost Percent                   := 300
Tonnage Percent                := 300
Tonnage Structure Percent      := 500
Damage Percent                 := 500
Supply Percent                 := 500
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1200
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Light Weapon Platform Mount
Short Name                     := Light Mount
Description                    := 1/2 damage, 50% cost, +5% to hit. 
Code                           := Lt
Cost Percent                   := 50
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 50
Supply Percent                 := 50
Range Modifier                 := 0
Weapon To Hit Modifier         := 5
Vehicle Size Minimum           := 100
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Weapon Platform

Long Name                      := Large Weapon Platform Mount
Short Name                     := Large Mount
Description                    := Larger sized weapon mount which increases damage from the weapon by 2 times. Increases the range of the weapon by 2. Requires a platform of at least 200kT. Can only be used on Direct Fire weapons. 
Code                           := L
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 2
Weapon To Hit Modifier         := 40
Vehicle Size Minimum           := 200
Weapon Type Requirement        := Direct Fire
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Vehicle Type                   := Weapon Platform

Long Name                      := Heavy Weapon Platform Mount
Short Name                     := Heavy Mount
Description                    := Heavy sized weapon mount which increases damage from the weapon by 3 times. Increases the range of the weapon by 4. Requires a platform of at least 400kT. Can only be used on Direct Fire weapons. 
Code                           := H
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 300
Damage Percent                 := 300
Supply Percent                 := 300
Range Modifier                 := 4
Weapon To Hit Modifier         := 60
Vehicle Size Minimum           := 400
Weapon Type Requirement        := Direct Fire
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Vehicle Type                   := Weapon Platform

Long Name                      := Massive Weapon Platform Mount
Short Name                     := Massive Mount
Description                    := Massive sized weapon mount which increases damage from the weapon by 5 times. Increases the range of the weapon by 6. Requires a platform of at least 600kT. Can only be used on Direct Fire weapons. 
Code                           := M
Cost Percent                   := 300
Tonnage Percent                := 300
Tonnage Structure Percent      := 500
Damage Percent                 := 500
Supply Percent                 := 500
Range Modifier                 := 6
Weapon To Hit Modifier         := 80
Vehicle Size Minimum           := 600
Weapon Type Requirement        := Direct Fire
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Vehicle Type                   := Weapon Platform

Long Name                      := Large Satellite Mount
Short Name                     := Large Mount
Description                    := Larger sized weapon mount which increases damage from the weapon by 2 times. Increases the range of the weapon by 4. Requires a satellite size of at least 100kT. Can only be used on Direct Fire weapons. 
Code                           := L
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 4
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 100
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Satellite

Long Name                      := Large Base Mount
Short Name                     := Large Mount
Description                    := Larger sized weapon mount which increases damage from the weapon by 3 times. Increases the range of the weapon by 2. Requires a base size of at least 500kT. Can only be used on Direct Fire weapons. 
Code                           := L
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 300
Damage Percent                 := 300
Supply Percent                 := 300
Range Modifier                 := 2
Weapon To Hit Modifier         := 40
Vehicle Size Minimum           := 500
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Base

Long Name                      := Heavy Base Mount
Short Name                     := Heavy Mount
Description                    := Heavy sized weapon mount which increases damage from the weapon by 5 times. Increases the range of the weapon by 4. Requires a base size of at least 1500kT. Can only be used on Direct Fire weapons. 
Code                           := H
Cost Percent                   := 300
Tonnage Percent                := 300
Tonnage Structure Percent      := 500
Damage Percent                 := 500
Supply Percent                 := 500
Range Modifier                 := 4
Weapon To Hit Modifier         := 60
Vehicle Size Minimum           := 1500
Weapon Type Requirement        := Direct Fire
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Base

Long Name                      := Massive Base Mount
Short Name                     := Massive Mount
Description                    := Massive sized weapon mount which increases damage from the weapon by 7 times. Increases the range of the weapon by 6. Requires a base size of at least 2500kT. Can only be used on Direct Fire weapons. 
Code                           := M
Cost Percent                   := 400
Tonnage Percent                := 400
Tonnage Structure Percent      := 700
Damage Percent                 := 700
Supply Percent                 := 700
Range Modifier                 := 6
Weapon To Hit Modifier         := 80
Vehicle Size Minimum           := 2500
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Base

Long Name                      := Organic Component (1) AI
Short Name                     := OrgComp(1) AI
Description                    := Organic version of basic component.
Code                           := ORG1
Cost Percent                   := 70
Tonnage Percent                := 70
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Organic Engineering 
Tech Level Req 1	       := 1

Long Name                      := Organic Component (2) AI
Short Name                     := OrgComp(2) AI
Description                    := Organic version of basic component.
Code                           := ORG2
Cost Percent                   := 50
Tonnage Percent                := 50
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Organic Technology 
Tech Level Req 1	       := 2

Long Name                      := Crystalline Component (1) AI
Short Name                     := CryComp(1) AI
Description                    := Crystalline version of basic component.
Code                           := CRY1
Cost Percent                   := 70
Tonnage Percent                := 70
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Crystallurgy
Tech Level Req 1	       := 1

Long Name                      := Crystalline Component (2) AI
Short Name                     := CryComp(2) AI
Description                    := Crystalline version of basic component.
Code                           := CRY2
Cost Percent                   := 50
Tonnage Percent                := 50
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Crystalline Technology
Tech Level Req 1	       := 2

Long Name                      := Large Crystalline Mount (AI)
Short Name		       := Large Crystalline Mount (AI)
Description		       := Large mounted version of normal weapons. x2 damage
Code			       := Lg
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 75
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 200
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Crystalline Weapons
Tech Level Req 1	       := 1

Long Name                      := Heavy Crystalline Mount (AI)
Short Name		       := Heavy Crystalline Mount (AI)
Description		       := Heavy mounted version of normal weapons. x3 damage
Code			       := Hvy
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 100
Damage Percent                 := 300
Supply Percent                 := 300
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 400
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Crystalline Weapons
Tech Level Req 1	       := 3

Long Name                      := Massive Crystalline Mount (AI)
Short Name		       := Massive Crystalline Mount (AI)
Description		       := Massive mounted version of normal weapons. x5 damage
Code			       := Msv
Cost Percent                   := 175
Tonnage Percent                := 200
Tonnage Structure Percent      := 125
Damage Percent                 := 500
Supply Percent                 := 500
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 800
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Crystalline Weapons
Tech Level Req 1	       := 5

Long Name                      := Large Organic Mount (AI)
Short Name		       := Large Organic Mount (AI)
Description		       := Large mounted version of normal weapons. x2 damage
Code			       := Lg
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 200
Supply Percent                 := 225
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 200
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Organic Weapons
Tech Level Req 1	       := 1

Long Name                      := Heavy Organic Mount (AI)
Short Name		       := Heavy Organic Mount (AI)
Description		       := Heavy mounted version of normal weapons. x3 damage
Code			       := Hvy
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 150
Damage Percent                 := 300
Supply Percent                 := 325
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 400
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Organic Weapons
Tech Level Req 1	       := 3

Long Name                      := Massive Organic Mount (AI)
Short Name		       := Massive Organic Mount (AI)
Description		       := Massive mounted version of normal weapons. x5 damage
Code			       := Msv
Cost Percent                   := 175
Tonnage Percent                := 200
Tonnage Structure Percent      := 175
Damage Percent                 := 500
Supply Percent                 := 525
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 800
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Organic Weapons
Tech Level Req 1	       := 5

Long Name                      := MiniMissile Mount (AI) (Level 1)
Short Name                     := MiniMissile Mount (AI)
Description                    := 80% size Launcher. Full size Damage.
Code                           := Mini1
Cost Percent                   := 125
Tonnage Percent                := 80
Tonnage Structure Percent      := 80
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Comp Family Requirement        := 2046,2032
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 2
Tech Area Req 2	 	       := Computers
Tech Level Req 2	       := 2

Long Name                      := MiniMissile Mount (AI) (Level 2)
Short Name                     := MiniMissile Mount (AI)
Description                    := 70% size Launcher. Full size Damage.
Code                           := Mini2
Cost Percent                   := 135
Tonnage Percent                := 70
Tonnage Structure Percent      := 70
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Comp Family Requirement        := 2046,2032
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Computers
Tech Level Req 2	       := 3

Long Name                      := MiniMissile Mount (AI) (Level 3)
Short Name                     := MiniMissile Mount (AI)
Description                    := 60% size Launcher. Full size Damage.
Code                           := Mini3
Cost Percent                   := 145
Tonnage Percent                := 60
Tonnage Structure Percent      := 60
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Comp Family Requirement        := 2046,2032
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Computers
Tech Level Req 2	       := 4

Long Name                      := MiniMissile Mount (AI) (Level 4)
Short Name                     := MiniMissile Mount (AI)
Description                    := 50% size Launcher. Full size Damage.
Code                           := Mini4
Cost Percent                   := 155
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Comp Family Requirement        := 2046,2032
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 3
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Computers
Tech Level Req 2	       := 4
Tech Area Req 3	 	       := Physics
Tech Level Req 3	       := 3

Long Name                      := Spinal Mounted Organic Weapon (AI)
Short Name                     := Spinal Mount (AI)
Description                    := Ship built around a weapon
Code                           := Spinal
Cost Percent                   := 700
Tonnage Percent                := 700
Tonnage Structure Percent      := 700
Damage Percent                 := 1000
Supply Percent                 := 1200
Range Modifier                 := 2
Weapon To Hit Modifier         := 30
Vehicle Size Minimum           := 500
Vehicle Size Maximum	       := 600
Comp Family Requirement        := 2033,2034
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Ship Construction
Tech Level Req 1	       := 6
Tech Area Req 2	 	       := Organic Weapons
Tech Level Req 2	       := 5

Long Name                      := Spinal Mounted Crystalline Weapon (AI)
Short Name                     := Spinal Mount (AI)
Description                    := Ship built around a weapon
Code                           := Spinal
Cost Percent                   := 700
Tonnage Percent                := 700
Tonnage Structure Percent      := 500
Damage Percent                 := 1000
Supply Percent                 := 1000
Range Modifier                 := 2
Weapon To Hit Modifier         := 30
Vehicle Size Minimum           := 500
Vehicle Size Maximum	       := 600
Comp Family Requirement        := 2036
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Ship Construction
Tech Level Req 1	       := 6
Tech Area Req 2	 	       := Crystalline Weapons
Tech Level Req 2	       := 5

Long Name                      := HyperDensity Armor (AI)
Short Name                     := HyDen Armor (AI)
Description                    := Incredibly dense form of armor, provides much more protection than normal armor. (+25%size, +100% armor)
Code                           := HydA
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 200
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 33,30,34
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Armor 
Tech Level Req 1	       := 1

Long Name                      := Hard Shields (AI)
Short Name		       := Hard Shields (AI)
Description		       := Harmonic Mount that increases the strength of shields in smaller ships (+75%) (up to 400kt)
Code			       := HS
Cost Percent		       := 125
Tonnage Percent		       := 125
Tonnage Structure Percent      := 75
Damage Percent		       := 0
Shield Percent		       := 175
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 80
Vehicle Size Maximum	       := 400
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Shields   
Tech Level Req 1	       := 3

Long Name                      := Multi-Phasic Shields (AI)
Short Name		       := Multi-Phasic Shields (AI)
Description		       := Capitol Ship strength shielding (500kt-800kt) (x2 shields)
Code			       := MP
Cost Percent		       := 150
Tonnage Percent		       := 150
Tonnage Structure Percent      := 125
Damage Percent		       := 0
Shield Percent		       := 200
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 500
Vehicle Size Maximum	       := 800
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Shields   
Tech Level Req 1	       := 5

Long Name                      := Barrier Shields (AI)
Short Name		       := Barrier Shields (AI)
Description		       := Heavy Capitol Ship strength shielding (1000kt+) (x2.5 shields)
Code			       := BS
Cost Percent		       := 175
Tonnage Percent		       := 175
Tonnage Structure Percent      := 150
Damage Percent		       := 0
Shield Percent		       := 250
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 1000
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Shields   
Tech Level Req 1	       := 10

Long Name                      := Crystalline Shields
Short Name		       := Crystalline Shields (AI)
Description		       := Energy shields spliced with Organic Crystalline components (x2 shields) (300kt max)
Code			       := CS
Cost Percent		       := 175
Tonnage Percent		       := 150
Tonnage Structure Percent      := 75
Damage Percent		       := 0
Shield Percent		       := 200
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 80
Vehicle Size Maximum	       := 300
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Crystallurgy 
Tech Level Req 1	       := 1
Tech Area Req 2	 	       := Shields   
Tech Level Req 2	       := 2

Long Name                      := Heavy Crystalline Shields
Short Name		       := Heavy Crystalline Shields (AI)
Description		       := Energy shields spliced with Organic Crystalline components (x2.75 shields)(500kt+)
Code			       := HCS
Cost Percent		       := 225
Tonnage Percent		       := 175
Tonnage Structure Percent      := 75
Damage Percent		       := 0
Shield Percent		       := 275
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 500
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Crystallurgy   
Tech Level Req 1	       := 2
Tech Area Req 2	 	       := Shields   
Tech Level Req 2	       := 4

Long Name                      := Large Weapon Platform Mount (AI)
Short Name                     := Large Mount (AI)
Description                    := Larger sized weapon mount which increases damage from the weapon by 2 times. Increases the range of the weapon by 2. Requires a platform of at least 200kT. Can only be used on Direct Fire weapons. 
Code                           := L
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 2
Weapon To Hit Modifier         := 40
Vehicle Size Minimum           := 200
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Weapon Platform

Long Name                      := Heavy Weapon Platform Mount (AI)
Short Name                     := Heavy Mount (AI)
Description                    := Heavy sized weapon mount which increases damage from the weapon by 3 times. Increases the range of the weapon by 4. Requires a platform of at least 400kT. Can only be used on Direct Fire weapons. 
Code                           := H
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 300
Damage Percent                 := 300
Supply Percent                 := 300
Range Modifier                 := 4
Weapon To Hit Modifier         := 60
Vehicle Size Minimum           := 400
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Weapon Platform

Long Name                      := Massive Weapon Platform Mount (AI)
Short Name                     := Massive Mount (AI)
Description                    := Massive sized weapon mount which increases damage from the weapon by 5 times. Increases the range of the weapon by 6. Requires a platform of at least 600kT. Can only be used on Direct Fire weapons. 
Code                           := M
Cost Percent                   := 300
Tonnage Percent                := 300
Tonnage Structure Percent      := 500
Damage Percent                 := 500
Supply Percent                 := 500
Range Modifier                 := 6
Weapon To Hit Modifier         := 80
Vehicle Size Minimum           := 600
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Weapon Platform

Long Name                      := Large Satellite Mount (AI)
Short Name                     := Large Mount (AI)
Description                    := Larger sized weapon mount which increases damage from the weapon by 2 times. Increases the range of the weapon by 4. Requires a satellite size of at least 100kT. Can only be used on Direct Fire weapons. 
Code                           := L
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 4
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 100
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Satellite

Long Name                      := Large Base Mount (AI)
Short Name                     := Large Mount (AI)
Description                    := Larger sized weapon mount which increases damage from the weapon by 3 times. Increases the range of the weapon by 2. Requires a base size of at least 500kT. Can only be used on Direct Fire weapons. 
Code                           := L
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 300
Damage Percent                 := 300
Supply Percent                 := 300
Range Modifier                 := 2
Weapon To Hit Modifier         := 40
Vehicle Size Minimum           := 500
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Base

Long Name                      := Heavy Base Mount (AI)
Short Name                     := Heavy Mount (AI)
Description                    := Heavy sized weapon mount which increases damage from the weapon by 5 times. Increases the range of the weapon by 4. Requires a base size of at least 1500kT. Can only be used on Direct Fire weapons. 
Code                           := H
Cost Percent                   := 300
Tonnage Percent                := 300
Tonnage Structure Percent      := 500
Damage Percent                 := 500
Supply Percent                 := 500
Range Modifier                 := 4
Weapon To Hit Modifier         := 60
Vehicle Size Minimum           := 1500
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Base

Long Name                      := Massive Base Mount (AI)
Short Name                     := Massive Mount (AI)
Description                    := Massive sized weapon mount which increases damage from the weapon by 7 times. Increases the range of the weapon by 6. Requires a base size of at least 2500kT. Can only be used on Direct Fire weapons. 
Code                           := M
Cost Percent                   := 400
Tonnage Percent                := 400
Tonnage Structure Percent      := 700
Damage Percent                 := 700
Supply Percent                 := 700
Range Modifier                 := 6
Weapon To Hit Modifier         := 80
Vehicle Size Minimum           := 2500
Comp Family Requirement        := 2000,2002,7031,2007,2009,2020,7024,2027,2030,2035
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Base

Long Name                      := AI ColonyShip Fix (AI)
Short Name                     := ColonyFix (AI)
Description                    := Fixes AI colonyship so there is only 1 unit per ship.
Code                           := COL
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 5001,5002,5003
Weapon Type Requirement        := None
Vehicle Type                   := Ship

Long Name                      := AI Cloak Fix (AI)
Short Name                     := CloakFix (AI)
Description                    := Makes Cloak device too big for ships (AI would fill ships with them, and cloaked colonizers can't colonize planets).
Code                           := CLK
Cost Percent                   := 100
Tonnage Percent                := 999999
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 26
Weapon Type Requirement        := None
Vehicle Type                   := Ship

=======================================================================================
*END*
=======================================================================================
