-Using this document-



Coceptual Balance makes a lot of changes, and that can be rather overwhelming if one wants to track every one of them. Fortunately, that should not be neccessary to make use of the mod. By far the majority of changes are to prices rather than statistics or other strategy changing opions. The following readme is divided into two parts, an at a glance change log and a detailed one. The at a glance guide covers across the board changes, and important or non-intuitive ones. The detailed guide covers all changes, minor or otherwise, for reference.




--At a glance change log--

*Growth/death and productivity/sloth have slightly higher impact on direct gold income.

*Slight increase in luck/misfortune's effect on number of events and event quality.

*Many weapons moved from construction 4 and 6 to 2 and 0.

*Magic bow ammunition doubled, and other improvements to them.

*Sandals of the crane and bell of cleansing no longer artifacts, hammer of the mountains made an artifact (with greatly increased damage).

*Gloves of the gladiator, wave breaker and serpent kryss have more attacks.

*Star of thralldom and star of heroes much improved area of effect.

*Majority of troop summons, especially low level ones, cheaper.

*Domes much easier to cast.

*Many globals easier to cast/cheaper (applies to almost all globals, except those that generate gems and a few others like forge of the ancients and gift of health).

*Direct damage blood battlefield magic improved (hellfire, blood burst, harm, etc).

*A few troop summons made commanders (great eagle, kappa, amphiptere, kithaironic lion, demon jester).

*Improved accuracy for frost, arcane, fire and shadow bolts.

*'Hold' spells such as false fetters and bolts of fire improved.

*Low level troop protection wards no longer cost a gem.

*Touch of madness and rage now cost a gem, to limit unintended AI casting.

*Exactly two general spells are harder to cast: Forge of the ancients and flaming arrows.

*Many cloud spells have greater area of effect.

*Titan pretenders (those size 6, and completely human in form) 25-50 points cheaper, some with added paths, gem generation, or free troop summoning.

*Rainbows (those with pathcost 10) have added paths, research bonuses, and most 20-30 points cheaper.

*Moloch, Prince of Death, Gorgon (as very-easy-expansion chassis) cost more.

*Cylops (both a very-easy-to-expand-with and an easy-bless chassis) higher new path cost.

*Phoenix is reborn in battle with phoenix pyre.

*Troops wielding a single one handed weapon and no shield made 1 gold cheaper.

*Troops wielding a spear made 1 gold cheaper.

*Melee troops with very light armor made 1 gold cheaper.

*National military commanders cheaper/improved, basic independant commanders slightly more expensive.

*Assassins made cheaper, seduction more likely.

*Many heroes improved (contains Worthy Heroes).

*Sacred glamour cavalry more expensive.

*Some archers with normal or above average melee statistic tweaked downward.

*Elephants and mammoths somewhat more expensive and tire more easily.





-Detailed change log-

Format:


Change: CB setting (default setting)



--Scales--

Change - CB setting (defualt setting) 

Events from luck/mistfortune - 7% (5%)
Luck/misfortune event is good - 15% (13%)
Gold Effect of growth/death - 3% (2%)
Gold effect of productivity/sloth - 3% (2%)

--Items--

-Star of Heroes-
Construction level: 0 (2)
Area of effect: 10 (1)

-Bane Blade-
Construction level: 0 (2)

-Fire Bola-
Construction level: 0 (4)
Number of attacks: 2 (1)
Precision: 3 (2)

-Rat Tail-
Gem cost - 5 (10)
Nature magic needed: 1 (2)
Construction level: 2 (4)

-Whip of Command-
Construction level: 0 (4)

-Vine Whip-
Construction level: 0 (4)
Gem cost: 5 (10)
Nature magic needed: 1 (2)

-Evening Star-
Construction level: 2 (6)

-Demon Whip-
Construction level: 4 (6)
Blood magic needed: 0 (1)
Gem cost: 5 (10)

-Ice Pebble Staff-
Gem cost: 10 (15)
Water magic needed: 2 (3)

-Hammer of the Mountains-
Construction level: 8 (2)
Gem cost: 10 (5)
Earth magic needed: 2 (1)
Damage: 100 (25)

-Gloves of the Gladiator-
Number of attacks: 6 (4)
Attack: 3 (1)
Defense: 3 (1)

-Serpent Kryss-
Construction level: 6 (2)
Gem cost: 10 (5)
Nature magic needed: 2 (1)
Number of attacks: 2 (1)
Attack: 3 (2)

-Heart Finder Sword-
Attack: 2 (0)
Defense: 3 (1)

-Thunder Bow-
Gem cost: 5 (10)
Air magic needed: 1 (2)
Ammunition: 24 (12)

-Snake Bladder Stick-
Construction level: 2 (4)

-Axe of Hate-
Construction level: 2 (6)
Defense: 14 (12)
Attack: 4 (2)

-Vine Bow-
Construction level: 0 (4)
Damage: 9 (8)
Ammunition: 24 (12)

-Star of Thraldom-
Construction level: 2 (6)
Area of effect: 5 (1)

-Wave Breaker-
Attack: 4 (3)
Defense: 4 (3)
Number of attacks: 4 (3)

-Staff of Corrosion-
Construction level: 2 (4)

-Implementor Axe-
Construction level: 2 (4)
Earth magic needed: 0 (1)
Gem cost: 5 (10)

-Skull Standard-
Construction level: 2 (4)

-Banefire Crossbow-
Construction level: 4 (6)
Damage: 16 (13)
Range: 50 (35)
Precision: 15 (2)
Ammunition: 24 (12)

-Ethereal Crossbow-
Construction level: 4 (6)
Range: 50 (35)
Precision: 15 (2)
Ammunition: 24 (12)

-Crystal Shield-
Gem cost: 20 (25)
Astral magic needed: 2 (3)

-Shield of Gleaming Gold-
Construction level: 4 (6)

-Silver Hauberk-
Construction level: 2 (4)

-Crown of Command-
Construction level: 2 (4)
Gem cost: 5 (10)
Astral magic needed: 1 (2)

-Crown of Overmight-
Gem cost: 20 (55)
Fire magic needed: 3 (5)
Earth magic needed: 1 (3)

-Chi Shoes-
Defense: 4 (0)

-Boots of the Behemoth-
Construction level: 0 (2)

-Owl Quill-
Construction level: 0 (2)

-Cat Charm-
Construction level: 4 (2)
Gem cost: 5 (10)
Nature magic needed: 1 (2)

-Champion's Skull-
Construction level: 0 (6)
Gem cost: 5 (10)
Death magic needed: 1 (2)

-Enormous Cauldron of Broth-
Gem cost: 10 (15)
Nature magic needed: 2 (3)

-Summer Sword-
Construction level: 0 (4)

-Medallion of Vengeance-
Construction level: 0 (4)

-Stone Sphere-
Construction level: 2 (4)
Gem cost: 5 (10)
Astral magic needed: 1 (2)

-Horn of Valour-
Construction level: 0 (4)

-Lychantropos' Amulet-
Gem cost: 5 (10)
Nature magic needed: 1 (2)

-The Heart of Life-
Construction level: 2 (4)
Gem cost: 10 (15)
Blood magic needed: 2 (3)

-Pocket Ship-
Gem cost: 15 (25)
Nature magic needed: 2 (3)
Air magic needed: 1 (2)

-Crystal Heart-
Gem cost: 10 (20)
Earth magic needed: 1 (2)
Astral magic needed: 1 (2)
Construction level: 2 (6)

-Elixir of Life-
Gem cost: 10 (20)
Nature magic needed: 1 (2)
Fire magic needed: 1 (2)

-Bell of Cleansing-
Construction level: 4 (8)
Gem cost: 5 (10)
Water magic needed: 1 (2)

-Longbow of Accuracy-
Construction level: 0 (6)
Damage: 16 (14)
Range: 65 (35)
Ammunition: 24 (12)

-Vision's Foe-
Death magic needed: 0 (5)
Gem cost: 5 (10)
Damage: 18 (17)
Range: 50 (35)
Ammunition: 24 (12)

-Bow of War-
Range: 40 (35)
Ammunition: 24 (12)
Number of attacks: 17 (13)

-Just Man's Cross-
Range: 50 (35)
Ammunition: 24 (12)
Damage: 12 (10)
Precision: 6 (5)

-Doom Glaive-
Death magic needed: 0 (1)
Gem cost: 5 (10)

-Bear claw Talisman-
Earth magic needed: 0 (1)
Gem cost: 5 (10)

-Knife of the Damned-
Nature magic needed: 0 (1)
Gem cost: 5 (10)

--Spells--

Early summons

-Summon Sea Dogs-
Number of effects: 5 (2)

-Summon Shades-
Gem cost: 1 (5)

-Awaken Vine Men-
Number of effects: 3 (2)

-Summon Fire Drake-
Gem cost: 5 (8)

-Summon Wyvern-
Gem cost: 3 (6)

-Summon Ice Drake-
Gem cost: 5 (8)

-Summon Cave Drake-
Gem cost: 5 (8)

-Bind Scorpion Beast-
Gem cost: 2 (4)

-Summon Winter Wolves-
Gem cost: 15 (10)
Number of effects: 10 (5)

-Summon Fall Bears-
Gem cost: 30 (20)
Number of effects: 10 (5)

-Summon Summer Lions-
Gem cost: 40 (30)
Number of effects: 10 (5)

-Summon Spring Hawks-
Gem cost: 30 (20)
Number of effects: 10 (5)

-Summon Horned Serpents-
Gem cost: 5 (11)
Number of effects: 5 (4)

-Summon Animals-
Gem cost: 15 (20)
Number of effects: 25 (20)
Extra effects for more powerful casters

-Animal Horde-
Gem cost: 20 (30)
Extra effects for more powerful casters

-Summon Sea Lions-
Gem cost: 15 (25)

-Summon Amphiptere-
Gem cost: 4 (5)
Summon is a commander

-Revive Wight-
Gem cost: 2 (5)

-Revive Bane-
Gem cost: 4 (8)

-Call Kraken-
Gem cost: 2 (3)
-Kraken-
Attack - 11 (10)
Added recuperation

-Contact Sea Troll-
Research level: 3 (6)

-Contact Troll-
Research level: 3 (6)

-Sea Serpent-
Gem cost: 6 (8)

-Contact Lamia Queen-
Gem cost: 15 (25)

-Summon Fire Snakes-
Number of effects: 9 (4)

-Pride of Lions-
Gem cost: 10 (25)
Research level: 5 (3)

-Summon Shade Beasts-
Gem cost: 10 (20)

-Spirits of the Wood-
Gem cost: 5 (8)
Number of effects: 10 (5)

-Summon Kithaironic Lion-
Gem cost: 4 (6)
Summon is a commander

-Summon Bog Beast-
Gem cost: 3 (5)

-Awaken Sleeper-
Nature magic needed: 3 (4)
Research level: 3 (5)

-Winged Monkeys-
Gem cost: 5 (10)

-Spirit Mastery-
Gem cost: 3 (4)

-Summon Ghosts-
Gem cost: 8 (9)

-Reanimation-
Gem cost: 2 (5)

-Telestic Animation-
Research level: 2 (5)

-Iron Pigs-
Number of effects: 14 (7)
Gem cost: 4 (10)

-Cross Breeding-
Gem cost: 12 (15)

-Curse of Blood-
Gem cost: 44 (77)

-Blood Rite-
Gem cost: 22 (33)
Research level: 5 (7)

-Arouse Hunger-
Gem cost: 2 (5)
-Ghoul-
Magic resistance - 10 (8)
Strength: 11 (10)
Hit points: 12 (11)

-Summon Demonlord-
-Goat Sun-
Added three hoof attacks

-Corpse Man-
Magic resistance: 14 (4)
Strength: 16 (15)
Hit points: 24 (20)
Attack: 9 (8)
Defense: 7 (6)

-Imprint Souls-
Gem cost: 15 (25)

-Watcher-
Gem cost: 4 (5)
Research level: 3 (5)

-Carrion Reanimation-
Gem cost: 5 (10)
-Souless-
Magic resistance - 7 (5)
Strength - 13 (12)
Hit points - 16 (15)

-Pale Riders-
Research level: 4 (5)

-Bind Bone Fiends-
Number of effects: 13 (3)

-Bind Devil-
Gem cost: 4 (7)

-Bind Frost Fiend-
Gem cost: 3 (6)

-Bind Serpent Fiend-
Number of effects: 2 (1)

-Juggernaught Construction-
Gem cost: 15 (25)

-Crusher Construction-
Gem cost: 8 (15)

-Siege Golem-
Research level: 7 (9)
Gem cost: 15 (20)

-Tarrasque-
Precision: 12 (10)
Map movement: 2 (1)

-Summon Treelord-
-Ageless Treelord-
Nature magic: 4 (3)
Earth magic: 2 (1)
-Vengeful Treelord-
Nature magic: 4 (3)
Blood magic: 2 (1)
-Dying Treelord-
Nature magic: 5 (4)

-Ziz-
Gem cost: 2 (10)

-Wooden Construction-
Research level - 3 (5)

-Clockwork Horrors-
Research level - 3 (5)

-Army of the Dead-
Death magic needed - 4 (5)

-Succubus-
More likely to seduce

Indirect attack spells

-Decay-
Precision: 5 (3)
Range: 25 (20)

-Plague-
Research level: 4 (7)
Range: 25 (20)
Precision: 5 (0)

-Slime-
Number of effects: 4 (1)

-Tangle Vines-
Range: 20 (15)
Precision: 4 (2)

-Wild Growth-
Range: 25 (15)
Precision: 2 (0)
Nature magic needed: 3 (4)

-Spirit Curse-
Research level: 0 (1)

-Sleep Cloud-
Area of effect: 4 (3)

-Frighten-
Research level: 0 (1)

-Terror-
Death magic needed: 2 (3)

-Wailing Winds-
Research level: 4 (6)
Death magic needed: 3 (4)

-Wind of Death-
Research level: 6 (7)
Death magic needed: 3 (4)

-Desiccation-
Water magic needed: 1 (2)

-Curse of the Desert-
Water magic needed: 2 (3)
Research level: 5 (4)

-Seven Year Fever-
Area of effect: 4 (1)
Fatigue: 10 (30)

-Bonds of Fire-
Number of effects: 4 (1)
Precision: 100 (3)
Range: 20 (15)

-Prison of Fire-
Number of effects: 3 (1)
Precision: 100 (3)
Range: 30 (25)

-Confusion-
Number of effects: 5 (1)
Air magic needed: 1 (3)

-Hydophobia-
Fire magic needed: 1 (2)
Research level: 6 (8)

-False Fetters-
Area of effect: 4 (2)
Precision: 100 (0)
Range: 15 (10)

-Earth Meld-
Fatigue: 40 (80)
Range: 25 (25)

-Earth Grip-
Range: 20 (15)
Research level: 0 (1)

-Doom-
Research level: 5 (7)

-Maggots- 
Range: 25 (20)

-Curse of the Stones-
Research level: 3 (4)
Magic resistance negates, rather than magic resistance negates easily

-Armor of Achilles-
Range: 20 (15)
Fatigue: 20 (40)

-Numbness-
Research level: 2 (3)
Range: 30 (20)

-Polymorph-
Gem cost: 1 (2)
Fatigue: 100 (200)
Range: 25 (20)

-Blood Rain-
Research level: 4 (7)

-Solar Brilliance-
Gem cost: 2 (5)
Fatigue: 200 (500)

-Blindness-
Research level: 2 (6)

-Heat from Hell-
Gem cost: 1 (2)
Fatigue: 100 (200)

-Grip of Winter-
Gem cost: 1 (2)
Fatigue: 100 (200)

Direct damage spells

-Lightning Bolt-
Damage: 10 (14)
Precision: 10

-Arcane Bolt-
Damage: 22 (10)
Precision: 10 (3)

-Cold Bolt-
Damage: 21 (19)
Precision: 8 (3)

-Shadow Bolt-
Researchl level: 1 (3)
Precision: 8 (3)

-Star Fires-
Number of effects: 3 (2)

-Flare-
Fatigue: 40 (50)
Precision: 2 (1)

-Fire Cloud-
Area of effect: 4 (3)

-Poison Cloud-
Area of effect: 6 (4)

-Freezing Mist-
Water magic needed: 2 (3)

-Stream of life-
Precision: 100 (2)

-Astral Tempest-
Astral magic needed: 4 (5)

-Neifel Flames-
Fatigue: 100 (200)
Gem cost: 1 (2)

-Cleansing Water-
Research level: 4 (6)

-HellFire-
Number of effects: 4 (2)

-Agony-
Area of effect: 10 (4)

-Harm-
Area of effect: 10 (4)

-Farstrike-
Earth magic needed: 1 (2)
Precision: 100 (5)

-Smite Demon-
Damage: 19 (10)

-Cloud of Death-
Death magic needed: 3 (4)

-Sailors' Death-
Research level: 2 (3)
Range: 30 (25)

-Storm of Thorns-
Number of effects: 12 (7)

-Soul Drain-
Death magic needed: 3 (5)
Astral magic needed: 3 (5)

-Boil-
Fire magic needed: 2 (3)
Research level: 2 (6)

-Infernal Prison-
Gem cost: 1 (2)
Fatigue: 100 (200)

-Claws of Cocytus-
Gem cost: 1 (2)
Fatigue: 100 (200)

-Leeching Darkness-
Research level: 3 (5)

-Bone Melter-
Range: 25 (20)
Precision: 5 (3)

-Bone Grinding-
Gem cost: 0 (1)
Fatigue: 99 (100)

-Banish Demon-
Range: 50 (25)

-Blood Burst-
Area of effect increases with power of caster

-Bleed-
Precision: 5 (0)

-Blood Boil-
Fatigue: 30 (50)
Precision: 100 (3)
Range: 30 (20)

Short ranged spells

-Cold Blast-
Damage: 26 (19)
Research level: 1 (2)
Fatigue: 10 (20)
Precision: 5 (0)

-Fire Blast-
Damage: 26 (19)
Fatigue: 10 (20)
Precision: 5 (0)

-Flame Eruption-
Damage: 26 (19)
Research level: 5 (6)
Precision: 5 (0)

-Burning Hands-
Damage: 22 (13)

-Acid Spray-
Damage: 18 (10)
Precision: 5 (0)


Globals

-Ghost Ship Armada-
Gem cost - 30 (60)
Research level - 5 (7)

-Wrath of the Sea-
Gem cost - 30 (70)
Research level - 5 (8)

-The Eyes of God-
Gem cost - 30 (50)

-Wild Hunt-
Research level: 5 (9)
Gem cost - 40 (50)
Nature magic needed: 5 (6)

-Enchanted Forest-
Gem cost: 40 (90)

-The Kindly Ones-
Research level: 6 (9)
Gem cost: 30 (50)
Fire magic needed: 4 (6)
Nature magic needed: 3 (4)

-Second Sun-
Gem cost: 35 (80)
Fire magic needed: 7 (8)

-Perpetual Storm-
Gem cost: 40 (70)

-Mechanical Militia-
Research level: 7 (9)

-Purgatory-
Fire magic needed: 5 (6)
Gem cost: 40 (60)

-Strands of Arcane Power-
Gem cost: 40 (70)

-Foul Air-
Gem cost: 40 (75)
Research level: 5 (6)

-Lure of the Deep-
Gem cost: 50 (70)

-Dark Skies-
Gem cost: 30 (50)
Research level: 5 (7)

-Riches from Beneath-
Gem cost: 30 (70)
Research level: 5 (6)

-Forge of the Ancients-
Research level: 9 (7)

-The Looming Hell-
Gem cost: 60 (150)
Blood magic needed: 6 (7)
Research level: 5 (8)

-Sea of Ice-
Research level: 5 (7)
Gem cost: 35 (80)


Other rituals

-Locust Swarms-
Gem cost: 4 (8)

-Volcanic Eruption-
Research level: 8 (9)
Gem cost: 5 (15)

-Tidal Wave-
Gem cost: 5 (15)

-Melancholia-
Gem cost: 10 (20)

-Black Death-
Research level: 7 (8)
Gem cost: 6 (15)

-Blight-
Gem cost: 4 (5)

-Baleful Star-
Research level: 4 (5)
Gem cost: 6 (7)

-Leprosy-
Gem cost: 5 (10)

-Astral Window-
Gem cost: 1 (3)

-Send Horror-
Blood magic needed: 2 (3)
Astral magic needed: 3 (4)

-Send Lesser Horror-
Gem cost: 7 (9)

-Iron Walls-
Research level: 3 (7)
Gem cost: 5 (10)
Earth magic needed: 3 (5)

-Transformation-
Gem cost: 3 (8)

-Dragon Master-
Gem cost: 5 (30)
Research level: 3 (8)

-Crumble-
Gem cost: 15 (20)

-Inner Sun-
Research level: 1 (3)

-Rejuvenate-
Blood magic needed - 2 (4)
Research level 3 (6)

-Arcane Projection-
Gem cost: 1 (2)

-Raven Feast-
Gem cost: 1 (4)
Research level: 4 (5)

-Forest Dome-
Gem cost: 5 (10)
Research level: 4 (7)
Nature magic needed: 4 (5)

-Dome of Solid Air-
Gem cost: 5 (20)
Research level: 5 (6)
Air magic needed: 4 (5)

-Frost Dome-
Gem cost: 5 (15)
Research level: 4 (6)
Water magic needed: 4 (5)

-Dome of Arcane Warding-
Gem cost: 5 (10)
Research level: 4 (6)

-Dome of Corruption-
Gem cost: 5 (20)
Research level: 6 (7)
Blood magic needed: 3 (4)
Astral magic needed: 3 (4)

Buffs

-Healing Mists-
Nature magic needed: 2 (3)

-Berserkers-
Research level: 1 (2)
Fatigue: 80 (20)
Nature magic needed: 1 (2)

-Earth Might-
Area of effect: 5 (1)
Fatigue: 40 (20)

-Aim-
Precision: 100 (5)

-Flight-
Precision: 100 (0)

-Fire Fend-
Gem cost: 0 (1)
Fatigue: 80 (100)

-Fire Ward-
Gem cost: 0 (1)
Fatigue: 80 (100)

-Thunder Ward-
Gem cost: 0 (1)
Fatigue: 80 (100)

-Winter Ward-
Gem cost: 0 (1)
Fatigue: 80 (100)

-Poison Ward-
Gem cost: 0 (1)
Fatigue: 80 (100)

-Serpents' Blessing-
Nature magic needed: 3 (4)

-Life After Death-
Gem cost: 2 (4)
Fatigue: 200 (400)

-Hell Power-
Blood magic needed: 1 (3)

-Haste- 
Research level: 2 (4)
Gem cost: 0 (1)
Fatigue:: 80 (100)

-Quickness-
Research level: 3 (4)

-Quickening-
Water magic needed: 3 (2)
Gem cost: 0 (1)
Fatigue: 20 (100)

-Flaming Arrows-
Gem cost: 2 (1)
Fatigue: 200 (100)
Research level: 5 (4)

-Legion of Steel-
Research level: 1 (3)

-Weapons of Sharpness-
Earth magic needed: 4 (5)

-Rush of Strength-
Research level: 7 (8)

ARG, stop casting that

-Rage-
No longer makes mr check
Fire magic needed: 1 (2)
Fatigue: 100 (20)
Gem cost: 1

-Touch of Madness-
Research level - 2 (4)
Fatigue - 100 (30)
Nature magic needed - 2 (4)
Gem cost - 1 (0)
Number of effects - 5 (1)

Battle summon, enslavement and misc

-Undead Mastery-
Gem cost: 3 (7)
Fatigue: 300 (800)
Death magic needed: 6 (7)

-Sabbath Master-
Gem cost: 0 (1)
Fatigue: 99 (100)

-Sabbath Slave-
Gem cost: 0 (1)
Fatigue: 99 (100)

-Horror Seed-
Blood magic needed: 3 (4)
Astral magic needed: 4 (5)

-Call Lesser Horror-
Fatigue: 100 (200)
Gem cost: 1 (2)
Blood magic needed: 1 (2)
Astral magic needed: 1 (2)
Research level: 1 (4)

-Call Horror-
Fatigue: 200 (300)
Gem cost: 2 (3)
Blood magic needed: 2 (3)
Astral magic needed: 2 (3)
Research level: 5 (6)

-Control-
Gem cost: 0 (1)
Fatigue: 100 (20)
Astral magic needed: 1 (3)

-Raise Skeletons-
-Longdead-
Hit points: 4 (5)
Attack: 10 (11)

-Quagmire-
Water magic needed: 3 (4)
Research level: 4 (5)

-Arcane Domination-
Gem cost: 2 (7)
Fatigue: 200 (700)
Astral magic needed: 5 (7)

-Unraveling-
Gem cost: 1 (6)
Fatigue: 100 (600)

----National

-Ulm-

-Sloth of Bears-
Gem cost: 10 (15)

-Tempering the Will-
Astral magic needed: 2 (3)
Research level: 4 (5)

-Sanguine Heritage-
Gem cost: 33 (44)

-Jotunhiem-

-Pack of Wolves-
Gem cost: 18 (25)

-Illwinter-
Gem cost: 80 (120)
Research level: 5 (6)

-T'ien Ch'i-

-Ambush of Tigers-
Gem cost: 7 (10)

-Celestial Servant-
Gem cost: 1 (3)

-Heavenly Fires-
Gem cost: 8 (10)

-Call Celestial Soldiers-
Gem cost: 8 (15)

-Celestial Chastisement-
Astral magic needed: 2 (3)
Research level: 1 (5)

-Thousand Year Ginseng-
Research level: 3 (5)
Gem cost: 1 (8)

-Internal Alchemy-
Gem cost: 2 (10)

-Bandar log-

-Summon Nagas-
Gem cost: 10 (20)

-Contact Nagaraja-
Gem cost: 20 (30)
Research level: 4 (5)

-Contact Nagini-
Research level: 5 (6)

-Host of Ganas-
Gem cost: 6 (12)

-Summon Devata-
Gem cost: 40 (45)

-Summon Devala-
Gem cost: 45 (55)

-Agartha-

-Awaken Cavern Wight-
Gem cost: 1 (3)

-Awaken Sepulchral-
Gem cost: 3 (4)

-Hall of the Dead-
Gem cost: 20 (30)

-Summon Umbral-
Research level: 7 (5)

-Barathrus Pact-
Gem cost: 1 (2)

-Iron Corpse Reanimation-
Gem cost: 1 (4)
Researchlevel: 1 (3)

-Flame Corpse Construction-
Researchlevel: 2 (5)

-Reanimate Ancestor-
Researchlevel: 1 (3)

-Ktonian Legion-
Gem cost: 4 (20)

-Attentive Statues-
Gem cost: 5 (8)

-Enliven Granite Guard-
Gem cost: 8 (12)

-Iron Marionettes-
Gem cost: 0 (1)
Fatigue: 80 (100)
Researchlevel: 4 (5)

-C'tis-

-Revive Grave Consort-
Gem cost: 5 (10)

-Revive Tomb King-
Gem cost: 20 (23)

-Devourer of Souls-
Gem cost: 20 (30)

-Summon Monster Toads-
Gem cost: 6 (8)

-Summon Scorpion Man-
Gem cost: 15 (25)
Summon is a commander

-Gath-

-Summon Shedim-
Gem cost: 25 (32)

-Summon Lilot-
Gem cost: 20 925)

-Bogarus-

-Summon Firebird-
Gem cost: 1 (2)

-Summon Rusalka-
Gem cost: 6 (16)

-Summon Likho-
Gem cost: 2 (10)

-Summon Zmey-  
Gem cost: 4 (8)

-Cotanct Sirin-  
Gem cost: 6 (8)

-Cotanct Alkonost-  
Gem cost: 8 (15)

-Cotanct Gamayun-  
Gem cost: 20 (25)

-Cotanct Beregina-  
Gem cost: 25 (35)

-Cotanct Leshiy-  
Gem cost: 45 (60)

-Abysia-

-Summon Spectral Infantry-
Gem cost: 1 (5)

-Man-

-Summon Cu Sidhe-
Gem cost: 9 (10)

-Summon Barghests-
Gem cost: 11 (13)

-Summon Bean Sidhe-
Gem cost: 15 (25)

-Song of Bravery-
Area of effect: 20 (10)

-Fomoria-

-Summon Morrigan-
Gem cost: 2 (4)

-Lanka-

-Summon Rakshasa-
Gem cost: 9 (10)

-Feast of Flesh-
Gem cost: 45 (50)

-Summon Rakshasa Warriors-
Gem cost: 20 (25)

-Summon Sandhyabalas-
Gem cost: 20 (30)

-Summon Samanishada-
Gem cost: 20 (35)

-Summon Davanas-
Gem cost: 65 (75)
Number of effects: 4 (3)

Mictlan

-Bind Tzitzimitl-
Gem cost: 5 (10)

-Bind Jaguar Fiends-
Gem cost: 18 (13)

-Jade Serpent-
Gem cost: 4 (5)

Marignon

-Bind Harlequin-
Gem cost 2 (1)
Summon is a commander

Shinuyuma

-Summon Ko-oni-
Gem cost 3 (10)

-Summon Ao-oni-
Gem cost 4 (10)

-Summon Aka-oni-
Gem cost 3 (10)

-Summon Oni-
Gem cost 3 (10)

-Summon Kuro-Oni-
Gem cost 4 (10)

-Summon Oni General-
Gem cost 6 (20)

-Contact Nushi-
Gem cost: 15 (25)

-Summon Karasu Tengu-
Gem cost: 3 (1)
Summon is a commander

-Summon Kappa-
Gem cost: 2 (1)
Summon is a commander

Marverni

-Sounder of Boars-
Number of effects: 25 (20)

Pangaea

-Tune of Fear-
Area of Effect 25 (15)

-Tune of Growth-
Area of Effect 25 (15)

-Tune of Dancing Death-
Area of Effect 25 (15)

-Carrion woods-
Research level: 0 (8)
Nature magic needed: 5 (6)
Death magic needed: 4 (5)
Gem cost: 50 (90)

-Caelum-

-Summon Yazatas-
Research level: 1 (5)
Gem cost: 12 (18)



--Pretenders--

Expanders - Chassis that are extremely well suited to expanding, scaled back to allow other pretenders a chance at the niche.

-Cyclops-
New magic paths cost: 80 (50)

-Gorgon-
Point cost: 100 (50)

-Moloch-
Point cost: 125 (100)

-Prince of Death-
Point cost: 125 (75)

-Agathan oracle-
Point cost: 150 (100)

Imprisoned - Chassis normally taken imprisoned, often with a bless, given incentives to choose awake or sleeping status instead.

-Oracle-
Produces astral gems - 2 (0)

-Fountain of blood-
Douse bonus - 8 (5)
Produces blood slaves - 3 (0)

-Mother of Rivers-
Produces water gems: 6 (2) 
Autocasts rain in battle 

-Father of Winters-
Air magic: 1 (0) 
Point cost: 100 (75)

-Lady of Springs-
Water magic: 1 (2)
Point cost: 0 (125)
New magic paths cost: 80 (50)
Added forest survival


Rainbows - Fragile and usually expensive, rainbows are made a cheaper option.

-Great Sage-
Researchbonus: 15 (10)
Point cost: 10 (35)
Fire Magic: 1 (0)

-Arch Mage-
Researchbonus: 5 (0)
Point cost: 0 (30)
Air Magic: 1 (0)

-Arch Mage (underwater)-
Researchbonus: 5 (0)
Nature Magic: 1 (0)

-Freak Lord-
Point cost: 0 (40)
Nature Magic: 1 (0)

-Crone-
Nature magic: 1 (0)
Astral magic: 1 (0)
Leadership: 10 (80)

-Frost Father-
Researchbonus: 5 (0)
Point cost: 10 (55)
Death Magic: 1 (0)

-Enchantress-
Researchbonus: 5 (0)
Point cost: 20 (55)
Air Magic: 1 (0)
Added ethereal

-Divine Emperor-
Researchbonus: 5 (0)
Point cost: 10 (35)
Astral Magic: 2 (1)

-Master Druid-
Researchbonus: 5 (0)
Point cost: 10 (55)
Earth Magic: 1 (0)
Added entangle when struck

-Serpent King-
Point cost: 15 (55)
Death Magic: 1 (0)

-Master Alchemist-
Researchbonus: 5 (0)
Point cost: 10 (50)
Fire Magic: 1 (0)

-Great Warlock-
Point cost: 10 (30)
Blood Magic: 2 (1)
Douse bonus: 5 (0)

-Arch Druid-
Point cost: 15 (35)
Air Magic: 1 (0)

-Bitch Queen-
Point cost: 20 (60)

Monsters - Most monsters tend to be overshadowed by the Wyrm, with its regeneration, fear and good starting protection. Trampling monsters also have severe issues with quick fatigue gain, so their encumbrance and point cost have been reduced.

-Great White Bull-
Encumberance: 2 (3)
Point cost: 25 (75)
Reinvigeration: 2 (0)

-Great Black Bull-
Encumberance: 2 (3)
Point cost: 25 (75)
Reinvigeration: 2 (0)

-Shedu-
Encumberance: 2 (3)
Point cost: 75 (100)

-Son of Fenrer-
Point cost: 50 (100)

-Green Dragon-
Bile area of effect: 10 (3)

-Red Dragon-
Fire Breath area of effect: 3 (1)

-Blue Dragon-
Fire Breath area of effect: 6 (3)

-Dracolich-
Defense: 11 (10)
Bile area of effect - 15 (10)

-Manticore-
Fear - 5 (0)
New magic path cost: 40 (50)
Protection - 7 (6)
Attack - 14 (12)
Defense - 14 (12)
Added bite weapon

Titans - Most titans can't pull off an effective expansion role due to lack of protection and fear, and many don't even have the paths for a good bless. Most are given lower cost or other indirect advantages.


-Titan (male)- 
Point cost: 75 (125)

-Titan (female)-
Point cost: 75 (100)
Research bonus: 25 (0)

-Father of Serpents-
Point cost: 100 (125)
Death magic: 2 (1)
Attack: 16 (15)
Defense: 15 (12)
Generates horned serpents

-Lord of the Summer Plague-
Nature magic: 1 (0)
Attack: 15 (14)
Defense: 14 (13)
Fear: 0 (none)
Point cost: 100 (125)
Added heat aura
Improved ranged attacks

-Nataraja-
Point cost: 25 (0)
Astral magic: 2 (0)

-Lady of Fortune-
Point cost: 50 (100)

-Lord of Plenty-
Point cost: 50 (75)
Astral gems 2 (0)
Earth gems: 2 (0)

-Lady of Love-
Point cost: 50 (125)

-Lord of Fertility-
Point cost: 50 (75)
Nature magic: 3 (2)
Awe: 1 (0)

-Lord of the Forest-
Point cost: 50 (75)
Generates animals

-Lord of Rebirth-
Point cost: 100 (125)
Nature gems: 2 (0)
Death gems: 2 (0)

-Forge Lord-
Point cost: 50 (100)
Forge bonus: 50 (25)
Added apron armor

-Lord of the Gates-
Point cost: 0 (50)
Dominion: 4 (3)
Changed flail for divine flail, with small area fear and magic weapon
Generates many shades

-Lord of War-
Point cost - 0 (50)
Generates troops

-Son of the Sun-
Point cost: 0 (50)
Produces fire gems: 2 (0)
Dominion: 4 (3)
Changed flail for divine flail, with small area fire and magic weapon

-Lord of the Wild-
Nature magic: 3 (2)
Hit points: 95 (90)
Attack: 13 (12)
Point cost: 50 (125)
Added antlers attack

-Lord of the Sky-
Air magic: 4 (3)
Awe: 1 (0)
New path cost: 40 (50)
Point cost: 125 (150)
Changed lightning for divine lightning, with three attacks per turn, and more range and ammunition
Generates hawks

-Son of Heavens-
Fire magic: 2 (1)
Awe: 1 (0)
Point cost: 125 (150)

-Mother of Tuatha-
Point cost: 50 (125)

-Fomorian God King-
Point cost: 75 (125)

-Daughter of the Dawn-
Air magic: 2 (1)
Awe: 1 (0)
Point cost: 125 (150)

-Destroyer of Worlds-
Death magic - 2 (1)
Attack - 14 (11)
Defense - 15 (13
Changed lightning for divine lightning, with three attacks per turn, and more range and ammunition

-Mother of Serpents-
Point cost: 100 (125)
Death magic: 2 (1)
Attack: 15 (14)
Defense: 13 (12)
Generates horned serpents

-Mother of Lions-
Point cost: 0 (50)
Produces nature gems: 2 (0)
Dominion: 4 (3)
Changed flail for divine flail, with entangle and magic weapon

-Son of the Sun (astral)-
Point cost: 0 (50)
Dominion: 4 (3)
Awe: 1 (0)
Changed flail for divine flail, with small area fire and magic weapon

-Celestial General-
Point cost: 50 (100)
Generates troops

-Lord of the Desert Sun
Nature magic: 2 (1)
Attack: 15 (14)
Defense: 14 (13)
Point cost: 100 (125)
Added heat aura

-Asynja-
Point cost: 25 (75)
Gained chainmail of displacement

-Keeper of the Bridge-
Castle defense - 150 (0)
Patrol bonus - 100 (50)
Point cost: 50 (75)

-Lord of the Night-
Death magic: 2 (1)
Attack : 13 (12)
Defense: 13 (12)
Point cost: 100 (125)

-Jade Emperor-
Point cost: 50 (100)
Reduce bad events: 66% (33%)
Auto lower unrest: 10 (0)


Misc


-Old Man of the Sea- 
Point cost: 50 (100)

-Vampire Queen-
Point cost: 100 (175)

-Master Lich- 
Point cost: 75 (100)

-Lord of the Waves- 
Point cost: 50 (75)

-Drakaina- 
Point cost: 25 (75)
Dominion: 2 (1)
Fear: 0 (none)

-Ageless Olm- 
New magic path cost: 30 (50)
Point cost: 25 (75)

-Divine Serpent-
Nature magic: 4 (3)
Dominion: 4 (3)
Point cost: 25 (50)

-Phoenix-
Awe - 1 (0)
Added auto phionix pyre

-Solar Disc-
Point cost: 25 (75)
Added fire shield

-Sphinx-
Earth magic: 1 (0)
Point cost: 0 (25)

-Mother of Monsters-
Point cost: 75 (100)
Generates crossbreeds

-Virtue-
Astral magic: 1 (0)
Air magic: 1 (2)

-Monolith-
Nature gems: 2 (0)

-Nerid-
Point cost: 25 (50)

-Bakemono Kunshu-
Point cost: 50 (100)

-Colossal Head-
Blood magic: 2 (1)
Nature magic: 2 (1)
Point cost: 0 (40)

--Nations--

--Indepentants--

-Commander-
Gold cost: 40 (30)

-Assassin-
Gold cost: 40 (60)

-Militia-
Gold cost: 5 (7)

-Militia (shield)-
Gold cost: 6 (7)

-Light Infantry-
Gold cost: 8 (10)

-Light Infantry (javelin)-
Gold cost: 8 (10)

-Heavy Infantry (spear)
Gold cost: 9 (10)

-Heavy Cavalry-
Gold cost: 25 (40)
Base resource cost: 2 (8)
Changed hoof to warhorse hoof 

-Heavy Cavalry (full scale mail)-
Gold cost: 30 (40)
Base resource cost: 5 (20)
Changed hoof to warhorse hoof 

-Cataphract-
Gold cost: 30 (40)
Morale: 11 (10)
Base resource cost: 5 (20)
Changed hoof to warhorse hoof

-Light Cavalry (javelin)-
Gold cost: 17 (25)
Added hoof attack

-Knight-
Gold cost: 40 (50)
Base resource cost: 5 (15)
Changed hoof to warhorse hoof 

-Knight Commander-
Base resource cost - 5 (15)
Changed hoof to warhorse hoof 

-Light Cavalry (bow)-
Gold cost: 17 (20)
Added hoof attack

-Barbarian (greatsword)
Gold cost: 11 (13)

-Barbarian (maul)-
Gold cost: 11 (13)

-Triton (knife)-
Gold cost: 8 (10)

-Triton (spear)-
Gold cost: 8 (10)

-Amber Clan Triton-
Gold cost: 11 (12)
Magic resistance: 14 (12)

-Amber Clan Guard-
Magic resistance: 14 (12)

-Shark Knight-
Gold cost: 60 (70)

-Triton Knight-
Gold cost: 45 (60)

-Lizard Warrior-
Gold cost: 12 (13)

-Horse Brother-
Defense: 12 (11)
Precision: 11 (10)
Gold cost: 20 (25)
Map movement: 4 (3)
Added hoof attack
Added waste survival

-Horse Brother (commander)-
Defense: 12 (11)
Precision: 11 (10)
Map movement: 4 (3)
Added hoof attack
Added waste survival

-Horse Tribe Cavalry-
Precision: 10 (8)
Gold cost: 20 (25)
Added hoof attack
Added waste survival

-Horse Tribe Chief-
Precision: 10 (8)
Added hoof attack
Added waste survival

-Militia-
Gold cost: 5 (6)

-Raptor-
Gold cost: 8 (10)

-Woodsman Blowpipe-
Gold cost: 8 (10)

-Druid-
Added 10% chance of additional point of nature

-Onyx Amazon-
Gold cost: 11 (12)

-Jade Amazon-
Gold cost: 11 (12)

-Garnet Amazons-
Gold cost: 13 (15)

-Jaguar Tribe Slinger-
Gold cost: 7 (10)

-Jaguar Tribe Warrior-
Gold cost: 7 (10)

-Lion Tribe Warrior-
Gold cost: 7 (10)

-Deer Tribe Warrior-
Gold cost: 7 (10)

-Bear Tribe Warrior (spear)-
Gold cost: 7 (10)

-Bear Tribe Warrior (axe)-
Gold cost: 7 (10)

-Wolf Tribe Warrior-
Gold cost: 7 (10)
Morale: 11 (10)

-Merman-
Gold cost: 8 (10)

-Grey Knight-
Gold cost: 60 (150)
Base resource cost: 5 (25)

-Grey Lord-
Gold cost: 100 (230)
Base resource cost: 5 (25)

-Hoburg Crossbow-
Gold cost: 8 (7)
Morale: 7 (8)

---National---


--Arcoscephale EA--


-Pelast-
Gold cost: 8 (10)

-Cardaces-
Gold cost: 8 (10)

-Icarid-
Gold cost: 13 (18)

-Icarid Champion-
Gold cost: 35 (50)

-Chariot Archer-
Gold cost: 45 (55)

-Chariot-
Gold cost: 40 (45)

-Chariot Commander-
Gold cost: 45 (70)
Leadership: 80 (40)

-Wind Rider-
Gold cost: 100 (125)
Changed hoof for warhorse hoof

-Wind Lord-
Holy magic: 1 (0)
Changed hoof for warhorse hoof

-Skeptic-
Gold cost: 25 (50)

-Engineer-
Gold cost: 25 (60)

-Myrmidon Champion-
Gold cost: 30 (35)

-Myrmidon-
Morale: 14 (13)

-Oreiad-
Higher chance to seduce


--Ermor EA--


-Leve-
Gold cost: 8 (10)

-Centurion-
Gold cost: 25 (30)

-Legatus Legionis-
Gold cost: 60 (70)

-Accensus-
Gold cost: 7 (8)

-Rorarus-
Gold cost: 9 (10)

-Hastatus-
Gold cost: 10 (12)

-Lizard Auxiliare-
Gold cost: 12 (10)

-Equite-
Gold cost: 25 (40)
Morale: 12 (11)
Base resource cost: 2 (5)
Changed hoof for warhorse hoof

-Equite of the Sacred Shroud-
Gold cost: 50 (65)
Base resource cost: 2 (5)
Changed hoof for warhorse hoof


-Ulm EA-


-Archer-
Hit points: 11 (12)
Strength: 10 (11)
Morale: 10 (11)
Map movement: 1 (2)
Changed short sword for dagger
Removed stealth

-Warrior Maiden-
Gold cost: 14 (12)
Precision: 11 (12)
Morale: 11 (12)

-Warrior Chief-
Gold cost: 30 (40)

-Axe Warrior-
Attack: 11 (10)

-Warrior-
Attack: 11 (10)

-Forest Warrior-
Attack: 11 (10)
Gold cost: 11 (12)

-Mountain Warrior-
Attack: 11 (10)
Gold cost: 11 (12)


-Marverni-


-Horn Blower-
Gold cost: 15 (25)

-Marverni Chieftain-
Gold cost: 25 (40)

-Ambibate Chieftain-
Gold cost: 30 (50)
Added standard 10

-Carnute Chieftain-
Gold cost: 30 (60)
Berserk: 3 (2)

-Javelineer-
Gold cost: 8 (10)

-Marverni Bare Chested Warrior-
Gold cost: 8 (10)

-Ambibate Bare Chested Warrior-
Gold cost: 10 (12)
Standard: 10 (5)

-Carnute Bare Chested Warriors-
Gold cost: 10 (13)
Attack: 11 (10)
Morale: 12 (11)

-Carnute Noble Warrior-
Gold cost: 13 (17)
Morale: 13 (12)

-Boar Warrior-
Morale: 14 (13)

-Eponi Knight-
Gold cost: 22 (30)
Added hoof attack

-Eponi Chieftain-
Gold cost: 40 (60)
Added hoof attack

-Vergobret-
Gold cost: 40 (50)

-Boar Lord-
Gold cost: 55 (100)
Attack: 14 (13)
Stregth: 14 (13)
Defense: 13 (11)
Hit points: 16 (15)
Morale: 15 (14)
Changed axe for druid blessed axe, with armor piercing, entangle, and magic weapon


--Tir na Og--

-Fir Bolg militia-
Gold cost: 9 (10)

-Fir Bolg Warrior (spear)-
Gold cost: 11 (13)

-Fir Bolg Warrior (axe)-
Gold cost: 11 (13)

-Fir Bolg Scout-
Gold cost: 20 (25)

-Fir Bolg Champion-
Gold cost: 25 (45)

--Fomoria--

-Fir Bolg Warrior (spear)-
Gold cost: 11 (13)

-Fir Bolg Warrior (axe)-
Gold cost: 11 (13)

-Fir Bolg Scout-
Gold cost: 20 (25)

-Fir Bolg Champion-
Gold cost: 25 (45)

-Fomorian Scout-
Gold cost: 35 (50)

-Fomorian Champion-
Gold cost: 40 (60)
Leadership: 80 (40)

-Unmarked Champion-
Gold cost: 70 (120)



--Sauromatia--


-Archer-
Gold cost: 11 (10)

-Androphag Archer-
Gold cost: 14 (12)

-Chieftain-
Gold cost: 30 (60)

-Sauromatian Manflayer-
Gold cost: 50 (80)

-Warrior Priestess-
Gold cost: 60 (110)

-Warrior Queen-
Gold cost: 65 (90)

-Warrior Sorceressr-
Gold cost: 140 (160)

-Amazon-
Gold cost: 11 (13)

-Raider-
Gold cost: 17 (20)
Precision: 10 (8)
Added hoof attack

-Lancer-
Added hoof attack

-Hydra Hatchling-
Gold cost: 20 (35)

-Hydra-
Gold cost: 200 (250)

-Sauromatian Raider-
Gold cost: 19 (25)
Precision: 10 (8)
Added hoof attack

-Sauromatian Lancer-
Gold cost: 24 (25)
Precision: 10 (8)
Added hoof attack

-Sauromatian Cataphract-
Gold cost: 30 (40)
Base Resource cost: 5 (15)
Changed hoof to warhorse hoof

-Androphag Archer-
Gold cost: 14 (12)

-Hydra Hatchling-
Gold cost: 20 (35)
Morale: 13 (11)

-Hydra-
Gold cost: 200 (250)

-Hydra Tamer-
Gold cost: 20 (55)

-Manflayer-
Gold cost: 55 (100)


--T'ien Ch'i EA--


-Footman (pike)-
Gold cost: 8 (10)

-Footman (glaive)-
Gold cost: 9 (10)

-Footman (spear and shield)-
Gold cost: 9 (10)

-Noble Commander-
Gold cost: 40 (80)

-Archer-
Morale: 9 (10)

-Horseman--
Added hoof attack



--Mictlan EA--


-Warrior-
Gold cost: 7 (9)

-Warrior (mictlan armour)-
Gold cost: 7 (9)

-Warrior (mictlan armour and javelin)-
Gold cost: 7 (9)
Morale: 11 (10)

-Warrior (mictlan armour, javelin, mace)-
Gold cost: 8 (9)
Morale: 11 (10)

-Feathered Warrior-
Gold cost: 15 (18)

-Moon Warrior-
Weapon made magic

-Sun Warrior-
Gold cost: 15 (17)
Precision: 12 (10)
Attack: 13 (11)
Defense: 12 (11)
Morale: 13 (12)


--Abysia EA--


-Salamander-
Gold cost: 45 (60)

-Beast Trainer-
Gold cost: 25 (75)

-Warlord-
Gold cost: 30 (60)

-Slayer-
Gold cost: 50 (80)


--Caelum EA--


-Spire Horn Warrior-
Gold cost: 7 (10)

-Mammoth-
Gold cost: 140 (120)
Encumberance: 4 (3)
Protection: 12 (13)

-Spire Horn Warrior (shield)-
Gold cost: 8 (10)

-Tempest Warrior-
Gold cost: 12 (15)

-Tempest Lord-
Leadership: 80 (40)

-Caelian Light Infantry-
Gold cost: 9 (10)

-Raptor-
Gold cost: 7 (10)



--C'tis EA--


-Militia-
Gold cost: 5 (7)

-Commander of C'tis-
Gold cost: 25 (40)

-Lizard Lord-
Gold cost: 40 (60)

-Taskmaster-
Gold cost: 20 (30)

-Light Infantry-
Gold cost: 8 (10)

-Lizard Heir-
Gold cost: 60 (120)

-Lizard King-
Gold cost: 260 (280)

-Hierodule-
Gold cost: 35 (40)

-Falchioneer-
Gold cost: 12 (13)
Attack: 12 (10)
Ambidextrous: 3 (2)

-Runner-
Gold cost: 11 (12)
Action points: 22 (16)


--Pangaea EA--


-Satyr Sneak-
Gold cost: 8 (10)

-Minotaur Lord-
Gold cost: 65 (40)

-Satyr (javelin)-
Gold cost: 8 (10)

-Satyr (buckler)-
Gold cost: 8 (10)

-Satyr Warrior-
Gold cost: 11 (13)

-Minotuar-
Gold cost: 30 (40)

-Minotuar Warrior-
Gold cost: 35 (50)

-Centuar-
Gold cost: 25 (30)




--Agartha EA--


-Pale One Commander-
Leadership: 80 (40)

-Troglodyte Lord-
Gold cost: 50 (90)

-Ancient Lord-
Gold cost: 60 (90)
Leadership: 120 (80)

-Wet One-
Gold cost: 9 (10)

-Pale One-
Gold cost: 9 (10)

-Ancient Stone Hurler-
Gold cost: 35 (45)

-Ancient Stone Hurler (armor)-
Gold cost: 35 (45)


--Vanhiem EA--


-Serf Warrior-
Gold cost: 7 (8)

-Scout-
Gold cost: 30 (40)

-Fay Boar-
Gold cost: 75 (100)


--Helhiem--


-Helhirdling-
Gold cost: 90 (75)


--Niefelhiem--


-Hurlers-
Defense: 9 (7)

-Jotun Javelinist-
Morale: 13 (12)

-Niefel Giant-
Cold Aura reduced

-Jotun Herse-
Gold cost: 50 (60)


--Kailasa--

-Avati Archer-
Defense: 8 (10)
Attack: 8 (10)

-Avati Infantry-
Gold cost: 8 (9)

-Avati Chieftain-
Gold cost: 30 (40)

-Bandar Light Archer-
Hit points: 17 (18)
Attack: 10 (11)
Defense: 8 (9)
Morale: 10 (12)

-Bandar Warrior-
Gold cost: 18 (20)

-Bandar Swordsman-
Hit points: 19 (18)
Attack: 12 (11)
Defense: 10 (9)

-Bandar Commander-
Gold cost: 40 (50)
Attack: 13 (12)
Defense: 11 (10)


--Lanka--


-Panankasha-
Gold cost: 55 (45)

-Bandar Commander-
Gold cost: 40 (50)

-Bandaraja-
Gold cost: 50 (75)
Added standard 10


--Yomi--


-Bakemono Archer-
Attack: 8 (10)
Defense: 8 (10)
Morale: 7 (8)

-Bakemeno-Sho (club)-
Gold cost: 7 (8)
Morale: 9 (8)

-Bakemeno-Sho (yari)-
Gold cost: 7 (8)

-Bandit (shortbow)-
Morale: 9 (10)

-Bandit (yari)-
Changed ashigaru armor to heavy ashigaru armor, with +3 protection, +2 resource cost, and -1 defense

-Ao-Oni-
Gold cost: 15 (20)

-Ko-oni
Gold cost: 10 (12)

-Aka-Oni-
Gold cost: 20 (25)

-Oni-
Gold cost: 35 (40)

-Kuro-Oni-
Gold cost: 45 (50)

-Bandit Leader-
Gold cost: 30 (35)

-Oni General-
Gold cost: 130 (150)

-Demon General-
Gold cost: 80 (100)


--Atlantis EA--


-Reef Dweller-
Gold cost: 8 (10)

-Shambler Chief-
Gold cost: 30 (50)

-Coral Commander-
Gold cost: 50 (75)

-Atlantian Spearmen-
Gold cost: 7 (10)

-Shambler-
Gold cost: 20 (30)

-War Shamber-
Gold cost: 25 (35)

-Shambler of the Deep-
Gold cost: 25 (35)

-Warrior of the Deep-
Gold cost: 30 (50)

-Basalt Queen-
Gold cost: 300 (350)


--R'lyeh EA--


-Shambler Thrall-
Gold cost: 25 (35)

-Slave Prince-
Gold cost: 50 (60)

-Slave Priest-
Gold cost: 50 (65)

-Polypal Mother-
Gold cost: 50 (100)
Added summon gibodai command

-Gibodai-
Gold cost: 50 (60)

-Slave Troll-
Added to recruitment

--Oceania EA--


-Amber Clan Guard-
Magic resistance: 14 (12)

-Oceanian Captain-
Gold cost: 25 (30)

-Turtle Chief-
Gold cost: 30 (40)

-Triton Prince-
Gold cost: 90 (125)
Leadership: 120 (80)

-Merman Priest-
Gold cost: 50 (65)

-Merman Scout-
Gold cost: 20 (25)


--Arcoscephale MA--


-Mounted Commander-
Gold cost: 30 (60)

-Chariot-
Gold cost: 40 (45)

-Elephant-
Gold cost: 120 (100)
Encumbrance: 4 (3)
Protection: 10 (11)

-Hoplite Commander-
Gold cost: 25 (40)
Map movement: 1 (2)

-Hypaspist Commander-
Gold cost: 30 (45)

-Strategos-
Gold cost: 50 (65)


--Ermor MA--


-Velite-
Gold cost: 9 (10)

-Hastatus-
Gold cost: 11 (12)

-Praetorian Guard-
Gold cost: 15 (18)

-Censor-
Gold cost - 30 (80)


--Pythium--


-Velite-
Gold cost: 9 (10)

-Hastatus-
Gold cost: 11 (12)

-Centurion-
Gold cost: 25 (30)

-Legatus Legionis-
Gold cost: 50 (70)

-Emerald Lord-
Gold cost: 35 (80)

-Emerald Guard-
Gold cost: 23 (25)

-Serpent Cataphract-
Gold cost: 45 (60)
Base resource cost: 3 (15)

-Serpent Lord-
Gold cost: 50 (90)
Base resource cost: 3 (15)

-Battle Deacon-
Gold cost: 40 (90)


--Man MA--


-Spearman (short spear)-
Gold cost: 9 (10)

-Axeman (low armor)-
Map movement: 2 (1)

-Tower Guard-
Gold cost: 12 (13)
Morale: 12 (11)

-Knight-
Gold cost: 45 (50)
Base resource cost: 5 (20)
Changed hoof to warhorse hoof

-Knight of Avalon-
Base resource cost: 6 (22)

-Lord Warden-
Gold cost: 50 (100)

-Forester-
Gold cost: 20 (25)


--Eriu--

-Milesian Spearman (short spear)-
Gold cost: 9 (10)

-Fir Bolg Warrior (spear)-
Gold cost: 11 (13)

-Fir Bolg Warrior (axe)-
Gold cost: 11 (13)

-Fir Bolg Slinger-
Gold cost: 10 (11)

-Fir Bolg Scout-
Gold cost: 20 (25)

-Fir Bolg Champion-
Gold cost: 25 (45)

-Milesian Champion-
Gold cost: 25 (30)

--Ulm MA--


-Black Knight-
Base resource cost: 7 (25)
Changed hoof to warhorse hoof

-Black Lord-
Gold cost: 80 (110)
Base resource cost: 7 (25)
Changed hoof to warhorse hoof

-Siege Engineer-
Gold cost: 30 (50)
Base resource cost: 1 (50)

-Lord Guardian-
Gold cost: 50 (80)
Standard: 10 (0)
Defense: 12 (11)

-Guardian-
Defense: 11 (10)

-Sappers-
Gold cost: 15 (20)

-Master Smith-
Added 10% of additional earth pick


--Marignon MA--


-Crossbowman-
Morale: 10 (11)
Attack: 8 (10)
Defense: 8 (10)

-Man at Arms-
Gold cost: 12 (14)

-Royal Guard-
Gold cost: 28 (50)
Base resource cost: 6 (22)
Changed hoof to warhorse hoof

-Knight of the Chalice-
Base resource cost: 6 (22)
Changed hoof to warhorse hoof

-Paladin-
Gold cost: 100 (130)
Base resource cost: 6 (22)
Changed hoof to warhorse hoof


--Mictlan MA--


-Warrior (spear and scale mail)-
Gold cost: 8 (9)

-Feathered Warrior-
Gold cost: 14 (18)


--T'ien Ch'i ME--


-Imperial Footmen (glaive)-
Gold cost: 11 (13)
Attack: 11 (10)

-Imperial Footmen (spear and shield)-
Gold cost: 11 (13)
Attack: 11 (10)

-Imperial Guard-
Gold cost: 14 (15)
Attack: 12 (11)
Defense: 12 (11)
Hit points: 11 (10)
Morale: 14 (13)

-Heavy Horseman-
Gold cost: 28 (35)
Changed hoof to warhorse hoof

-Imperial Horseman-
Gold cost: 32 (40)
Base resource cost: 1 (6)
Changed hoof to warhorse hoof

-Red Guard-
Gold cost: 55 (65)
Base resource cost: 3 (15)
Changed hoof to warhorse hoof

-Prince General-
Gold cost: 60 (150)
Base resource cost: 3 (15)
Changed hoof to warhorse hoof

-Ceremonial Master-
Gold cost: 40 (50)

-Minister of Rituals-
Gold cost: 80 (90)

-Eunuch-
Gold cost: 20 (25)


--Mackaka--


-Militia-
Gold cost: 5 (7)

-Mackaka Chief-
Gold cost: 25 (30)

-Mackaka Commander-
Gold cost: 40 (45)

-Mackaka Warrior-
Gold cost: 7 (10)

-Mackaka Warrior (no javelin)
Gold cost: 7 (10)

-Spider Rider-
Gold cost: 30 (50)

-Hunter Spider-
Magic resistance: 10 (5)

-Spider Knight-
Gold cost: 50 (55)
Changed spear to light lance

-Spider Warrior-
Gold cost: 15 (30)

-Voice of the Lord-
Gold cost: 80 (90)

-Hunter Lord-
Gold cost: 130 (170)

-Spider Lord-
Gold cost: 50 (100)
Changed spear to light lance

-Bane Spider-
Gold cost: 50 (100)


--Agartha MA--


-Attendant of the Oracles-
Gold cost: 40 (50)

-Cave Captain-
Gold cost: 25 (30)

-Pale One Captain-
Leadership: 80 (40)

-Earth Reader-
Map move: 2 (1)
Added 10% chance of additional earth/water/fire pick


--Abysia MA--


-Humanbred (spear)-
Gold cost: 12 (15)

-Humanbred (axe)
Gold cost: 13 (15)
Morale:: 11 (10)


--Caelum MA--


-Storm General-
Leadership: 80 (40)


--C'tis MA--


-Poison Slinger-
Gold cost: 15 (25)
Morale: 10 (8)
Precision: 11 (10)


--Pangaea MA--


-Minotuar Warrior-
Gold cost: 40 (50)

-Centaur Commander-
Gold cost: 45 (60)

-Minotuar Lord-
Gold cost: 45 (65)


--Vanhiem MA--


-Huskarl (axe)-
Morale: 11 (10)

-Huskarl (spear)-
Gold cost: 9 (10)

-Herse-
Gold cost: 25 (30)

-Van-
Gold cost: 90 (75)



--Jotunhiem--


-Chief-
Gold cost: 25 (50)

-Wolf Rider-
Gold cost: 16 (20)

-Jotun Huskarl-
Gold cost: 32 (35)

-Jotun Huskarl (spear)-
Gold cost: 32 (35)

-Hurler-
Defense: 9 (7)

-Skratti (shapeshift forms)-
Leadership: 10 (40)


--Bandar Log--

-Elephant-
Gold cost: 120 (100)
Encumbrance: 4 (3)
Protection: 10 (11)

-Vanara Archer-
Defense: 9 (10)
Attack: 9 (10)

-Vanara Captain-
Gold cost: 25 (45)

-Bandar Commander-
Gold cost: 40 (50)

-Bandar Noble-
Gold cost: 60 (75)

-Vanara Chakram Thrower-
Morale: 10 (9)

-Vanara Infantry-
Morale: 10 (9)

-Vanara Swordsman-
Morale: 11 (10)
Gold cost: 12 (13)

-Bandar Archer-
Morale: 10 (12)
Attack: 10 (11)
Defense: 8 (9)
Hit points: 17 (18)

-Royal Swordsman-
Gold cost: 26 (28)


--Shinuyama--

-Bakemono Archer (armored)-
Attack: 8 (10)
Defense: 8 (10)

-Bakemono Warrior-
Morale: 10 (9)

-Bakemono General-
Gold cost: 55 (100)

-Kappa Chief-
Gold cost: 50 (70)

-Bakemono-Sho (yari and armor)-
Morale: 9 (8)

-O-Bakemono-
Gold cost: 35 (40)

-Mujina-
Gold cost: 50 (100)

-Shuten-doji-
Gold cost: 35 (100)
Morale: 14 (13)
Attack: 13 (12)
Defense: 13 (12)
Hit points: 19 (18)
Magic resistance:  16 (15)


--Atlantis MA--


-Shambler Chief-
Gold cost: 30 (50)

-Militia-
Gold cost: 6 (8)

-Shield Wielder-
Gold cost: 8 (10)

-Light Infantry-
Gold cost: 8 (10)

-Infantry-
Gold cost: 9 (10)

-Reef Warriors-
Gold cost: 11 (12)

-Coral Guard-
Gold cost: 14 (15)

-Coral Guard (glaive)-
Gold cost: 14 (15)

-Shambler-
Gold cost: 20 (30)

-War Shambler-
Gold cost: 25 (35)

-Consort-
Gold cost: 60 (80)


--Oceania MA--


-Turtle Warrior-
Gold cost: 10 (11)

-Wave Warrior-
Gold cost: 12 (13)

-Wave Warrior-
Gold cost: 12 (13)

-Ichtysatyr-
Gold cost: 8 (10)

-Trident Lord-
Leadership: 120 (80)


--R'lyeh MA--


-Hybrid (tentacle)[freespawn]-
Gold cost: 5 (9)

-Hybrid (2 x tentacle)[freespawn]-
Gold cost: 6 (11)

-Hybrid (club & tentacle) [freespawn]-
Gold cost: 6 (11)

-Slave Trooper-
Gold cost: 8 (14)

-Illithid Lord-
Gold cost: 60 (80)

-Traitor Prince-
Gold cost: 40 (60)


--Arcoscephale LA--

-Elephant-
Gold cost: 120 (100)
Encumbrance: 4 (3)
Protection: 10 (11)

-Hypastpist-
Gold cost: 13 (15)

-Agema Companion-
Gold cost: 30 (40)
Base resource cost: 1 (8)
Changed hoof to warhorse hoof

-Cerulean Warrior-
Morale - 14 (13)

-Phalangite Commander-
Gold cost: 35 (40)
Standard: 5 (0)

-Agema Commander-
Gold cost: 45 (90)
Base resource cost: 1 (8)
Changed hoof to warhorse hoof


--Man LA--


-Tower Guard-
Gold cost: 14 (13)

-Defender-
Gold cost: 16 (15)

-Lord Warden-
Gold cost: 50 (90)

-Tower Knight-
Base resource cost: 5 (20)
Changed hoof to warhorse hoof


--Ulm LA--


-Pikeneer-
Morale: 11 (10)

-Ranger-
Gold cost: 13 (12)

-Ghoul Guardian -
Magic resistance: 14 (12)

-Black Templar-
Base resource cost: 7 (25)
Changed hoof to warhorse hoof

-Hochmeister-
Gold cost: 100 (130)
Base resource cost: 7 (25)
Changed hoof to warhorse hoof

-Commander of Ulm-
Gold cost: 35 (40)

-Ranger Captain-
Gold cost: 20 (45)

-Illuminated One-
Gold cost: 70 (80)

-Black Priest-
Gold cost: 110 (140)


--Marignon MA--


-Missionary-
Gold cost: 40 (60)

-Captain-
Gold cost: 35 (75)

-Admiral-
Gold cost: 50 (100)


--Jomon--


-Samurai Archer-
Gold cost: 12 (11)
Morale: 10 (11)
Precision: 10 (11)

-Go-Hatamoto-
Gold cost: 13 (14)

-Aka-Oni Samurai
Gold cost: 14 (15)

-Samurai Cavalry-
Gold cost: 30 (40)
Added hoof attack

-Gokenin-
Gold cost: 30 (35)

-Mounted Gokenin-
Gold cost: 35 (40)
Added hoof weapon

-Hatamoto-
Gold cost: 40 (80)
Added hoof weapon

-Daimyo-
Gold cost: 50 (100)
Added hoof weapon


--T'ien Ch'i LA--


-Barbarian Horseman-
Precision: 10 (8)
Added hoof weapon

-Barbarian Heavy Horseman-
Precision: 10 (8)
Added hoof weapon

-Ancestor Vessel-
Changed hoof to warhorse hoof

-General-
Gold cost: 40 (80)
Changed hoof to warhorse hoof

-Khan-
Gold cost: 70 (100)
Precision: 11 (8)
Attack: 14 (13)
Defense: 14 (13)
Morale: 16 (13)
Hit points: 16 (14)
Fear: 0 (none)
Changed hoof to warhorse hoof


--Agatha LA--


-Entrance Guard-
Gold cost: 12 (18)

-Agarthan Sappers-
Gold cost: 11 (20)

-Blindlord-
Gold cost: 50 (120)
Defense: 12 (11)

-Blindfighters-
Gold cost: 20 (30)


--Abysia LA--


-Light Infantry (spear)-
Gold cost: 11 (13)

-Light Infantry (axe)-
Gold cost: 12 (13)
Morale: 11 (10)

-Guardian of the Pyre-
Gold cost: 40 (55)

-Abysian Commander-
Gold cost: 30 (35)

-Slayer newt-
Gold cost: 40 (60)

-Slayer Worm-
Gold cost: 60 (100)

-Slayer Anathemant-
Gold cost: 150 (180)

-Slayer Saguine-
Gold cost: 150 (200)


--Caelum LA--


-Raven Guard Captain-
Created unit
Copied statistics from Raven Guard
Gold cost: 35
Leadership: 40

-Raven Guard-
Gold cost: 16 (17)


--C'tis LA--


-Desert Rangers-
Gold cost: 14 (15)

-Tomb Guard -
Gold cost: 19 (20)


--Pangaea LA--


-Minotaur Soldier-
Gold cost: 30 (35)

-Cataphract Commander-
Gold cost: 45 (60)

-Minotaur Commander-
Gold cost: 45 (60)

-Keeper of Traditions-
Gold cost: 60 (90)

-Grove Guard -
Gold cost: 45 (50)



--Utgard--


-Huskarl (axe)-
Morale: 11 (10)

-Huskarl (spear)-
Gold cost: 9 (10)

-Herse-
Gold cost: 25 (30)


--Patala--


-Nagaraja-
Gold cost: 250 (300)

-Nagini-
Improved chance at seduction


--Atlantis LA--


-Mournful-
Gold cost: 25 (35)

-Snow Captain-
Gold cost: 30 (40)

-Ice Captain-
Gold cost: 50 (60)

--Pythium LA--

-Serpent Assassin-
Gold cost: 45 (70)

-Centurian-
Gold cost: 25 (30)

-Magister Militum-
Gold cost: 40 (75)

-Tribuni-
Gold cost: 30 (60)

-Palatine-
Gold cost: 20 (22)

-Primani Solaris-
Gold cost: 18 (20)

-Hydra Hatchling-
Gold cost: 25 (35)

--Hinnom--

-Avvite Scout-
Gold cost: 30 (45)

-Avvite Commander-
Gold cost: 40 (60)

--Ashdod--

-Human Slave-
Gold cost: 5 (7)

-Rephite commander-
Gold cost: 60 (75)

--Gath--

-Hornblower-
Gold cost: 15 (20)

-Zebulunite Soldier-
Gold cost: 10 (13)

-Asherite Soldier-
Gold cost: 12 (15)

-Scout-
Gold cost: 20 (25)

-Naphtali Soldier-
Gold cost: 8 (10)

-Seren-
Gold cost: 100 (200)

-Gittite commander-
Gold cost: 40 (60)

--Bogarus--

-Voi Spearmen-
Gold cost: 7 (8)

-Voi Axemen-
Gold cost: 7 (8)

-Petashi Axemen-
Morale: 11 (10)

-Petashi Spearmen-
Gold cost: 9 (10)

-Black Hood-
Added hoof

-Styag-
Gold cost: 35 (50)

-Malaia Druzhina-
Resouce cost: 2 (15)
Added warhorse hoof

-Grid Druzhina-
Resouce cost: 2 (10)
Added warhorse hoof

-Knyaz-
Gold cost: 40 (60)
Added warhorse hoof

-Veliki Knyaz-
Gold cost: 60 (130)
Added warhorse hoof

--Weapons and Armor--

-Crossbow-
Resource cost: 6 (4)

-Agarthan Steel Crossbow-
Resource cost: 10 (6)

-Pike-
Damage: 6 (5)
Attack: 2 (1)

-Composite Bow-
Resource cost: 5 (4)

-Long Bow-
Resource cost: 5 (4)

-Yari-
Resource cost: 2 (1)

-Mace-
Damage: 5 (4)

-Chakram-
Damage: 5 (4)

-Blow Pipe-
Precision: 2 (0)

-Spider Armor-
Resource cost - 18 (20)
Defense - 4 (5)
Encumbrance - 4 (5)

-Ashigaru Armor-
Resouce cost: 5 (8)

-Jingasa-
Resouce cost: 1 (2)

-Samurai Armor-
Resouce cost: 11 (13)

-Heavy Samurai Armor-
Resouce cost: 16 (20)

-Kabuto-
Resouce cost: 2 (3)

-Icarian Wings-
Resouce cost: 8 (10)

-Light Weight Scale Mail-
Resouce cost: 10 (6)

--Heroes--
See worthy heroes unit view

--Magic Sites--

-Farm of plenty-
Nature magic required to find - 0 (1)