-- Wilderness tiles definitions features definitions
new_wilderness_terrain
{
	char = 'X'
	name = "The world's edge"
	long_name = "The world's edge"
	feat = FEAT_PERM_SOLID
	level = 98
	generator = {
		FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID,
		FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID,
		FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID,
		FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID,
	}
}
new_wilderness_terrain
{
	char = '1'
	name = "The Dungeon of Doom"
	long_name = "You will perish here"
	feat = FEAT_PERM_SOLID
	type = TERRAIN_TOWN
	level = 1
	entrance = 1
	generator = {
		FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID,
		FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID,
		FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID,
		FEAT_PERM_SOLID, FEAT_PERM_SOLID, FEAT_PERM_SOLID,
	}
}
