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AI CONSTRUCTION FACILITIES DATA FILE - Piundon for Skywalker Mod V 1.0
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Construction Queue Type:
  Homeworld, Mining Colony, Farming Colony, Refining Colony,
  Resupply Base, Research Compound, Intelligence Compound, Construction Yard,
  Military Installation

AI State:
  Exploration, Infrastructure, Prepare for Attack, Attack, 
  Secure Holdings After Attack, Incursion, Prepare for Defense, 
  Defend (Short Term), Defend (Long Term), Not Connected 


Rules:
  1. If there is no facility with the given ability type (have not achieved that
     technology), then facility is not built.
  2. Only queues that match the current AI State will be evaluated.
  3. When facility space on a planet runs out, no more facility entries will be
     evaluated (so put the facilities you must have on the planet first).
  4. If ability is used at a system level (Spaceport, Resupply Depot, etc), 
     then item will only be constructed if it doesn't already exist in the 
     system.
  
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*BEGIN*
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AI State                     := Exploration
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Spaceport
Facility 1 Amount            := 1
Facility 2 Ability           := Supply Generation
Facility 2 Amount            := 1
Facility 3 Ability           := Resource Generation - Minerals
Facility 3 Amount            := 4
Facility 4 Ability           := Resource Generation - Radioactives
Facility 4 Amount            := 2
Facility 5 Ability           := Resource Generation - Organics
Facility 5 Amount            := 1
Facility 6 Ability           := Point Generation - Research
Facility 6 Amount            := 2
Facility 7 Ability           := Point Generation - Intelligence
Facility 7 Amount            := 1
Facility 8 Ability           := Space Yard
Facility 8 Amount            := 1
Facility 9 Ability           := Long Range Scanner - System
Facility 9 Amount            := 1
Facility 9 Ability           := Resource Generation - Minerals
Facility 9 Amount            := 2
Facility 9 Ability           := Resource Generation - Minerals
Facility 9 Amount            := 100

AI State                     := Infrastructure, Not Connected
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Spaceport
Facility 1 Amount            := 1
Facility 2 Ability           := Supply Generation
Facility 2 Amount            := 1
Facility 3 Ability           := Resource Generation - Minerals
Facility 3 Amount            := 4
Facility 4 Ability           := Point Generation - Research
Facility 4 Amount            := 2
Facility 5 Ability           := Space Yard
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Generation - Radioactives
Facility 6 Amount            := 2
Facility 7 Ability           := Resource Generation - Organics
Facility 7 Amount            := 1
Facility 8 Ability           := Point Generation - Intelligence
Facility 8 Amount            := 1
Facility 9 Ability           := Resource Generation - Minerals
Facility 9 Amount            := 100

AI State                     := Prepare for Attack, Attack, Secure Holdings After Attack, Incursion
Construction Queue Type      := Homeworld
Num Queue Entries            := 8
Facility 1 Ability           := Spaceport
Facility 1 Amount            := 1
Facility 2 Ability           := Supply Generation
Facility 2 Amount            := 1
Facility 3 Ability           := Space Yard
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Generation - Minerals
Facility 4 Amount            := 4
Facility 5 Ability           := Point Generation - Research
Facility 5 Amount            := 2
Facility 6 Ability           := Point Generation - Intelligence
Facility 6 Amount            := 1
Facility 7 Ability           := Reduced Maintenance Cost - System
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Generation - Minerals
Facility 8 Amount            := 100

AI State                     := Prepare for Defense, Defend (Short Term), Defend (Long Term)
Construction Queue Type      := Homeworld
Num Queue Entries            := 8
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Space Yard
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Generation - Minerals
Facility 4 Amount            := 4
Facility 5 Ability           := Point Generation - Research
Facility 5 Amount            := 2
Facility 6 Ability           := Point Generation - Intelligence
Facility 6 Amount            := 1
Facility 7 Ability           := Long Range Scanner - System
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Generation - Minerals
Facility 8 Amount            := 100

AI State                     := Prepare for Defense, Defend (Short Term), Defend (Long Term)
Construction Queue Type      := Mining Colony
Num Queue Entries            := 9
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Space Yard
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Generation - Minerals
Facility 4 Amount            := 4
Facility 5 Ability           := Point Generation - Research
Facility 5 Amount            := 2
Facility 6 Ability           := Point Generation - Intelligence
Facility 6 Amount            := 1
Facility 7 Ability           := Solar Resource Generation - Minerals
Facility 7 Amount            := 2
Facility 8 Ability           := Shield Generation
Facility 8 Amount            := 1
Facility 9 Ability           := Resource Generation - Minerals
Facility 9 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Mining Colony
Num Queue Entries            := 9
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Generation - Minerals
Facility 4 Amount            := 4
Facility 5 Ability           := Planet Value Change - System
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Minerals
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Minerals
Facility 7 Amount            := 1
Facility 8 Ability           := Space Yard
Facility 8 Amount            := 1
Facility 9 Ability           := Resource Generation - Minerals
Facility 9 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Farming Colony
Num Queue Entries            := 12
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Generation - Organics
Facility 4 Amount            := 4
Facility 5 Ability           := Space Yard
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Storage - Organics
Facility 6 Amount            := 1
Facility 7 Ability           := Planet Value Change - System
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Gen Modifier System - Organics
Facility 8 Amount            := 1
Facility 9 Ability           := Resource Gen Modifier Planet - Organics
Facility 9 Amount            := 1
Facility 10 Ability          := Shield Generation
Facility 10 Amount           := 1
Facility 11 Ability          := Point Generation - Intelligence
Facility 11 Amount           := 3
Facility 12 Ability          := Resource Generation - Organics
Facility 12 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Refining Colony
Num Queue Entries            := 9
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Generation - Radioactives
Facility 4 Amount            := 4
Facility 5 Ability           := Planet Value Change - System
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Radioactives
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Radioactives
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Storage - Radioactives
Facility 8 Amount            := 1
Facility 9 Ability           := Resource Generation - Radioactives
Facility 9 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Research Compound
Num Queue Entries            := 12
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Point Generation - Research
Facility 4 Amount            := 4
Facility 5 Ability           := System Point Generation Modifier - Research
Facility 5 Amount            := 1
Facility 6 Ability           := Planet Point Generation Modifier - Research
Facility 6 Amount            := 1
Facility 7 Ability           := Space Yard
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Storage - Mineral
Facility 8 Amount            := 1
Facility 9 Ability           := Solar Resource Generation - Minerals
Facility 9 Amount            := 2
Facility 10 Ability          := Shield Generation
Facility 10 Amount           := 1
Facility 11 Ability          := Point Generation - Intelligence
Facility 11 Amount           := 2
Facility 12 Ability          := Point Generation - Research
Facility 12 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Intelligence Compound
Num Queue Entries            := 11
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Point Generation - Intelligence
Facility 4 Amount            := 4
Facility 5 Ability           := System Point Generation Modifier - Intelligence
Facility 5 Amount            := 1
Facility 6 Ability           := Planet Point Generation Modifier - Intelligence
Facility 6 Amount            := 1
Facility 7 Ability           := Space Yard
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Storage - Mineral
Facility 8 Amount            := 1
Facility 9 Ability           := Shield Generation
Facility 9 Amount            := 1
Facility 10 Ability          := Solar Resource Generation - Minerals
Facility 10 Amount           := 2
Facility 11 Ability          := Point Generation - Intelligence
Facility 11 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Resupply Base
Num Queue Entries            := 12
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Space Yard
Facility 4 Amount            := 1
Facility 5 Ability           := Resource Storage - Radioactives
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Storage - Organics
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Storage - Mineral
Facility 7 Amount            := 1
Facility 8 Ability           := Shield Generation
Facility 8 Amount            := 1
Facility 9 Ability           := Point Generation - Intelligence
Facility 9 Amount            := 3
Facility 10 Ability          := Solar Resource Generation - Minerals
Facility 10 Amount           := 2
Facility 11 Ability          := Combat Modifier - System
Facility 11 Amount           := 1
Facility 12 Ability          := Point Generation - Research
Facility 12 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Construction Yard
Num Queue Entries            := 13
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Space Yard
Facility 4 Amount            := 1
Facility 5 Ability           := Ship Training
Facility 5 Amount            := 1
Facility 6 Ability           := Fleet Training - System
Facility 6 Amount            := 1
Facility 7 Ability           := Shield Generation
Facility 7 Amount            := 1
Facility 8 Ability           := Long Range Scanner - System
Facility 8 Amount            := 1
Facility 9 Ability           := Resource Generation - Minerals
Facility 9 Amount            := 3
Facility 10 Ability          := Resource Storage - Mineral
Facility 10 Amount           := 1
Facility 11 Ability          := Resource Generation - Minerals
Facility 11 Amount           := 3
Facility 12 Ability          := Cloak Level
Facility 12 Amount           := 1
Facility 13 Ability          := Point Generation - Research
Facility 13 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Military Installation
Num Queue Entries            := 16
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Supply Generation
Facility 2 Amount            := 1
Facility 3 Ability           := Space Yard
Facility 3 Amount            := 1
Facility 4 Ability           := Reduced Maintenance Cost - System
Facility 4 Amount            := 1
Facility 5 Ability           := Shield Modifier - System
Facility 5 Amount            := 1
Facility 6 Ability           := Stop Planet Destroyer
Facility 6 Amount            := 1
Facility 7 Ability           := Stop Black Hole Creator
Facility 7 Amount            := 1
Facility 8 Ability           := Change Population Happiness - System
Facility 8 Amount            := 1
Facility 9 Ability           := Planet - Shield Generation
Facility 9 Amount            := 1
Facility 10 Ability          := Ship Training
Facility 10 Amount           := 1
Facility 11 Ability          := Fleet Training
Facility 11 Amount           := 1
Facility 12 Ability          := Shield Generation
Facility 12 Amount           := 1
Facility 13 Ability          := Combat Modifier - System
Facility 13 Amount           := 1
Facility 14 Ability          := Resource Storage - Mineral
Facility 14 Amount           := 1
Facility 15 Ability          := Solar Resource Generation - Minerals
Facility 15 Amount           := 3
Facility 16 Ability          := Point Generation - Intelligence
Facility 16 Amount           := 100

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