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COMPONENT DATA FILE
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For :
  The Skywalker Mod.
  Added extra levels to smaller weapons.
  Corrected roman numerial errors in engine listing.
  Corrected shields and regen shields. Seperated into 2 seperate families, so latest 
  in each shows as available.

	AI Tag 03 Shuttle Bridge

Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, WeapPlatform,
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat, Ship\Base\Sat\WeapPlat, 
    Ftr\Trp, Ship\Base, All

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is referenced by the Ship Sizes when they use the Abilities 'Do Not Allow
  Components of Custom Group' and 'Only Allow Components of Custom Group'.

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, 
  Ftr\Sat\Seekers\Drone

Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.
Sykwalker alterations:
  Phased shields and normal shields were mixed together, reverted to stock system, 
  whereby normal shields are researched first then phased.


=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Satellite Computer Core
Description           := The main computer core which controls a satellite.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a satellite computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Primitive Command Computer
Description           := Small processors designed to manage the basic systems on a satellite or weapon platform.  Possible to squeeze onto the largest ships, but very inefficient.
Pic Num               := 3
Tonnage Space Taken   := 100
Tonnage Structure     := 5
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 2000
Vehicle Type          := Base
Vechicle List Type Override := Ships
Vehicle List Type Description := Satellites (With Mount)
Supply Amount Used    := 0
Restrictions          := None
General Group         := Command Computer
Family                := 1510
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Base Construction
Tech Level Req 1      := 0
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Eliminates the need for crew.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Spirit Crew Quarters
Description           := Sanctuaries which amplify the temporal echoes of fallen heroes, channeling the heroes' souls to assist in combat.
Pic Num               := 51
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Station Engine I
Description           := Provides movement for a base during combat.
Pic Num               := 8
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 3009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 1
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Station Engine II
Description           := Provides movement for a base during combat.
Pic Num               := 8
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 3009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 movement point during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine I
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine II
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine III
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine I
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine II
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine III
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine I
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine II
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine III
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 6
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine I
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine II
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 6
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine III
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Solar Sail I
Description           := Uses solar winds to generate extra movement for a ship.
Pic Num               := 129
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 42
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Solar Sail II
Description           := Uses solar winds to generate extra movement for a ship.
Pic Num               := 129
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 42
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Solar Sail III
Description           := Uses solar winds to generate extra movement for a ship.
Pic Num               := 129
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 42
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Emergency Propulsion I
Description           := Pod which can be sacrificed to gain added movement points for the ship.  Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 1 emergency movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion II
Description           := Pod which can be sacrificed to gain added movement points for the ship.  Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 2 emergency movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion III
Description           := Pod which can be sacrificed to gain added movement points for the ship.  Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 3 emergency movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion IV
Description           := Pod which can be sacrificed to gain added movement points for the ship.  Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 4 emergency movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion V
Description           := Pod which can be sacrificed to gain added movement points for the ship.  Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 5 emergency movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Storage I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 500 units of supply.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Storage II
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 750 units of supply.
Ability 1 Val 1       := 750
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Storage III
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 1000 units of supply.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collector I
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 50 supplies for each star in a system per turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collector II
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collector III
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supplies for each star in a system per turn.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Resupply Pod I
Description           := Pod which will be sacrificed to gain extra supplies for the ship.  Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2000 supply when used.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Resupply Pod II
Description           := Pod which will be sacrificed to gain extra supplies for the ship.  Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 4000 supply when used.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Resupply Pod III
Description           := Pod which will be sacrificed to gain extra supplies for the ship.  Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 6000 supply when used.
Ability 1 Val 1       := 6000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Reactor
Description           := Self-perpetuating energy source. Ships with this reactor will not have to resupply.
Pic Num               := 37
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 25
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Quantum Reactor
Ability 1 Descr       := Generates limitless fuel.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Universal Colony
Description           := Materials needed to start a colony on any planet.
Pic Num               := 53
Tonnage Space Taken   := 180
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Colonizing
Family                := 5004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Gas Giant Colonization
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := 
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Colonize Planet - Gas
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       := 
Ability 3 Type        := Colonize Planet - Ice
Ability 3 Descr       := Can colonize a planet of any type.
Ability 3 Val 1       := 
Ability 3 Val 2       := 
Ability 4 Type        := Cargo Storage
Ability 4 Descr       := Provides 20kT worth of cargo space.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 180
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 180
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 180
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 150kT worth of cargo space.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 200kT worth of cargo space.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 250kT worth of cargo space.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay I
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn, and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay II
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn, and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn, and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 90kT of cargo space.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer I
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 1 per combat turn and 3 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 15kT of cargo space.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer II
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 1 per combat turn and 4 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer III
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 1 per combat turn and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 75kT of cargo space.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay I
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite may be launched per combat turn and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay II
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite may be launched per combat turn and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT worth of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay III
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite may be launched per combat turn and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 160kT worth of cargo space.
Ability 2 Val 1       := 160
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking II
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking III
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking IV
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking V
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 25% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 45% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 65% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Accelerated Psychic Sensors I
Description           := Sensors which increase the chance to hit an enemy ship by detecting its crew's future thoughts. 
Pic Num               := 223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives an additional 15% attack bonus in combat. Does stack with combat sensors (only 1 component per ship effective). 
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Drop Troops
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Accelerated Psychic Sensors II
Description           := Sensors which increase the chance to hit an enemy ship by detecting its crew's future thoughts. 
Pic Num               := 223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives an additional 25% attack bonus in combat. Does stack with combat sensors (only 1 component per ship effective). 
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Drop Troops
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Accelerated Psychic Sensors III
Description           := Sensors which increase the chance to hit an enemy ship by detecting its crew's future thoughts.
Pic Num               := 223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives an additional 40% attack bonus in combat. Does stack with combat sensors (only 1 component per ship effective). 
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Drop Troops
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Religious Talisman
Description           := Centers the spirituality of the vehicle and focuses it towards its goal.
Pic Num               := 166
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neural Combat Net
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 36
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 40% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 60% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyper-Reflex Device I
Description           := This device is organically grafted to the crew and slows the perception of time, allowing quicker reactions to events and better evasive maneuvers.
Pic Num               := 102
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 300
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives an additional 10% defense bonus in combat. Does stack with ECM (only 1 component per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Resource Generation - Minerals
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyper-Reflex Device II
Description           := This device is organically grafted to the crew and slows the perception of time, allowing quicker reactions to events and better evasive maneuvers.
Pic Num               := 102
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 300
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives an additional 15% defense bonus in combat. Does stack with ECM (only 1 component per ship effective). 
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Resource Generation - Minerals
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyper-Reflex Device III
Description           := This device is organically grafted to the crew and slows the perception of time, allowing quicker reactions to events and better evasive maneuvers.
Pic Num               := 102
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 300
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives an additional 20% defense bonus in combat. Does stack with ECM (only 1 component per ship effective). 
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Resource Generation - Minerals
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armor I
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 1625
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor II
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 1625
Tonnage Space Taken   := 10
Tonnage Structure     := 45
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor III
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 1625
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 60
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 70
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 30 or less.
Ability 2 Val 1       := 31
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 80
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 40 or less.
Ability 2 Val 1       := 41
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 90
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 50 or less.
Ability 2 Val 1       := 51
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 320
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 60 or less.
Ability 2 Val 1       := 61
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Armor I
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Armor II
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Armor III
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Scattering Armor I
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 44
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 44
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 44
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor I
Description           := Armor which absorbs large amounts of energy by vaporizing its surface layers
Pic Num               := 97
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor II
Description           := Armor which absorbs large amounts of energy by vaporizing its surface layers
Pic Num               := 97
Tonnage Space Taken   := 1
Tonnage Structure     := 9
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor III
Description           := Armor which absorbs large amounts of energy by vaporizing its surface layers
Pic Num               := 97
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tachyon Dampener I
Description           := Device used to absorb and dissipate tachyon pulses, protecting weapons from overload.
Pic Num               := 179
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Armor
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Seekers
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 99
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 46

Name                  := Reactive Armor I
Description           := Standard titanium armor imbued with intelligence and telekinetic powers.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 46
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Reactive Armor II
Description           := Standard titanium armor imbued with intelligence and telekinetic powers.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 46
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 175 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Reactive Armor III
Description           := Standard titanium armor imbued with intelligence and telekinetic powers.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 60
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 46
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Organic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 125
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 130
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 125
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Splinter Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 206
Tonnage Space Taken   := 1
Tonnage Structure     := 6
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 1 point of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Splinter Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 206
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 2 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Splinter Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 206
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 3 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 20 humanoids at once.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 125
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 40 humanoids at once.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 130
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 60 humanoids at once.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 195
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 60
Cost Organics         := 80
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 195
Tonnage Space Taken   := 40
Tonnage Structure     := 125
Cost Minerals         := 80
Cost Organics         := 120
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 195
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 100
Cost Organics         := 160
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 100 shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 1 shield point per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 150 shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 2 shield points per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 225 shield points.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 3 shield points per turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 300 shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 4 shield points per turn.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 400 shield points.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 5 shield points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 2353
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 380
Cost Organics         := 20
Cost Radioactives     := 160
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 500 shield points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 6 shield points per turn.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1611
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 100 phased shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 1 shield point per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1611
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 150 phased shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 2 shield points per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1611
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 200 phased shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 3 shield points per turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1611
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 275 phased shield points.
Ability 1 Val 1       := 275
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 4 shield points per turn.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1611
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 350 phased shield points.
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 5 shield points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator I
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 5 shield points per turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 5 additional shield points.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator II
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 220
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 10 shield points per turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 10 additional shield points.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator III
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 15 shield points per turn.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 15 additional shield points.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator IV
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 850
Cost Organics         := 0
Cost Radioactives     := 260
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 20 shield points per turn.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 20 additional shield points.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator V
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 25 shield points per turn.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 25 additional shield points.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hardened Mini-Shield Generator I
Description           := Miniaturized shield generator with built-in armor plating.
Pic Num               := 76
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 20 bonus shield points.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 2 shield point per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Is damaged before any other components on the vehicle.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hardened Mini-Shield Generator II
Description           := Miniaturized shield generator with built-in armor plating.
Pic Num               := 76
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Armor
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 45 bonus shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 4 shield point per turn.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Is damaged before any other components on the vehicle.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hardened Mini-Shield Generator III
Description           := Miniaturized shield generator with built-in armor plating.
Pic Num               := 76
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 3011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Armor
Tech Level Req 2      := 7
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 65 bonus shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 6 shield point per turn.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Is damaged before any other components on the vehicle.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Shield Regenerator I
Description           := Miniaturized device that regenerates shields each combat turn.
Pic Num               := 32
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 3012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 2 shield points per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 2 additional shield points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Shield Regenerator II
Description           := Miniaturized device that regenerates shields each combat turn.
Pic Num               := 32
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 3012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 3 shield points per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 3 additional shield points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Shield Regenerator III
Description           := Miniaturized device that regenerates shields each combat turn.
Pic Num               := 32
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 3012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 4 shield points per turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 4 additional shield points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Biokinetic Shield Disperser I
Description           := Psychically activated device emitting biokinetic waves that weaken all shields in the area.
Pic Num               := 138
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 3020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Sector - Shield Disruption
Ability 1 Descr       := Cancels 10 shield points for ALL ships in battle.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Biokinetic Shield Disperser II
Description           := Psychically activated device emitting biokinetic waves that weaken all shields in the area.
Pic Num               := 138
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 3020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Sector - Shield Disruption
Ability 1 Descr       := Cancels 30 shield points for ALL ships in battle.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Biokinetic Shield Disperser III
Description           := Psychically activated device emitting biokinetic waves that weaken all shields in the area.
Pic Num               := 138
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 3020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Sector - Shield Disruption
Ability 1 Descr       := Cancels 50 shield points for ALL ships in battle.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Harmonic Shielding I
Description           := Temporally accelerated shields which provide incredibly fast regeneration without causing burnout.
Pic Num               := 87
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 3013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 50 shield points per turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 50 bonus shield points.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Harmonic Shielding II
Description           := Temporally accelerated shields which provide incredibly fast regeneration without causing burnout.
Pic Num               := 87
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 3013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 100 shield points per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 100 bonus shield points.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Harmonic Shielding III
Description           := Temporally accelerated shields which provide incredibly fast regeneration without causing burnout.
Pic Num               := 87
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 3013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 125 shield points per turn.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 125 bonus shield points.
Ability 2 Val 1       := 125
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanners I
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 1 sector away.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanners II
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 3 sectors away.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanners III
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 5 sectors away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tachyon Sensors I
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Tachyon Sensors II
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Tachyon Sensors III
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Hyper Optics I
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 2.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Hyper Optics II
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 3.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Hyper Optics III
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 4.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Psychic Receptors I
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Psychic Receptors II
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 3.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Psychic Receptors III
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Temporal Sensors I
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 2.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Temporal Sensors II
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 3.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Temporal Sensors III
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 4.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Gravitic Sensors I
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 2.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Gravitic Sensors II
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 3.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Gravitic Sensors III
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 4.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Scanner Jammer
Description           := A broad-band long range scanner jamming device.
Pic Num               := 15
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 21
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Shields
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Shields
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Cloaking Device III
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Shields
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Self - Destruct Device
Description           := Computer controlled device which overloads a ship's engines and destroys the ship. This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.
Pic Num               := 84
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 28
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Self-Destruct
Ability 1 Descr       := Vehicle can self-destruct when needed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard - Ship I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard - Ship II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard - Ship III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard - Base I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 66
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 4 components per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard - Base II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 66
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 6 components per turn.
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard - Base III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 8000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 66
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 10 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay I
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay II
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 5 components per turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay III
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 8 components per turn.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Department
Description           := Component can do small repairs, increase movement, and act as an auxiliary control.
Pic Num               := 250
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 99
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 1 additional movement point during combat.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Contains an Auxiliary Control.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay I
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay II
Description           := Medical bay which can cure level 2 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay III
Description           := Medical bay which can cure level 3 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay IV
Description           := Medical bay which can cure level 4 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay V
Description           := Medical bay which can cure level 5 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mini Point - Defense Cannons I
Description           := Miniature short-range cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2062
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Mini Point - Defense Cannons II
Description           := Miniature short-range cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2062
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Mini Point - Defense Cannons III
Description           := Miniature short-range cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2062
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons I
Description           := Small mobile cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 1 mine per use
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons II
Description           := Small mobile cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 2 mines per use
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons III
Description           := Small mobile cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 3 mines per use
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons IV
Description           := Small mobile cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 4 mines per use
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons V
Description           := Small mobile cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 5 mines per use
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile I
Description           := Small missiles used to shoot down fighters and satellites.
Pic Num               := 99
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2055
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 60
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile II
Description           := Small missiles used to shoot down fighters and other small targets.
Pic Num               := 99
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2055
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 70
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile III
Description           := Small missiles used to shoot down fighters and other small targets.
Pic Num               := 99
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2055
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 80
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile IV
Description           := Small missiles used to shoot down fighters and other small targets.
Pic Num               := 99
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2055
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 90
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter V
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Disrupter I
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter II
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter III
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter IV
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter V
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Massive Shield Depleter
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Shield Accelerator I
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator II
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator III
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator IV
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator V
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 180 180 180 180 180 180 180 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Time Distortion Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst IV
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst V
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Temporal Shifter I
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Temporal Shifter II
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Temporal Shifter III
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Tachyon Cannon I
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 126
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Tachyon Cannon II
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 126
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Tachyon Cannon III
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 126
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Plasma Charge I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 25
Cost Organics         := 125
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 25
Cost Organics         := 150
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 25
Cost Organics         := 175
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 25
Cost Organics         := 200
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 25
Cost Organics         := 250
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 300
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 350
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 400
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 450
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 500
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 40 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Electric Discharge I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 10
Cost Organics         := 140
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Electric Discharge II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 15
Cost Organics         := 180
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Electric Discharge III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 220
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Lightning Ray I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 260
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Lightning Ray II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 300
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Lightning Ray III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 35
Cost Organics         := 340
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 230
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 260
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule IV
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 290
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule V
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 320
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule I
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 350
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule II
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 380
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule III
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 410
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule IV
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 440
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule V
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 470
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := External Mt Seeking Parasite I
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := External Mt Seeking Parasite II
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 125
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := External Mt Seeking Parasite III
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 150
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := External Mt Seeking Parasite IV
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 175
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 45

Name                  := External Mt Seeking Parasite V
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Seeking Parasite I
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 250
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Seeking Parasite II
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 325
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Seeking Parasite III
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 400
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Seeking Parasite IV
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 475
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 45

Name                  := Seeking Parasite V
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 550
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Fast Seeking Parasite I
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 250
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 48
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 40

Name                  := Fast Seeking Parasite II
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 325
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 48
Weapon Seeker Speed   := 11
Weapon Seeker Dmg Res := 50

Name                  := Fast Seeking Parasite III
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 400
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 48
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 60

Name                  := Fast Seeking Parasite IV
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 475
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 48
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 70

Name                  := Fast Seeking Parasite V
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 550
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 48
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 80

Name                  := Heavy Seeking Parasite I
Description           := Very large, slow, but hard-hitting seeking parasite.
Pic Num               := 259
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 750
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2060
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 49
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 100

Name                  := Heavy Seeking Parasite II
Description           := Very large, slow, but hard-hitting seeking parasite.
Pic Num               := 259
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 1000
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2060
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 49
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 125

Name                  := Heavy Seeking Parasite III
Description           := Very large, slow, but hard-hitting seeking parasite.
Pic Num               := 259
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 1250
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 2060
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 49
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 150

Name                  := Chant Crystal I
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Chant Crystal II
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 15 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Chant Crystal III
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 15 15 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Chant Crystal IV
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 20 15 15 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Chant Crystal V
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 25 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Chant Crystal VI
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 25 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Chant Crystal VII
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Chant Crystal VIII
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 45 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Chant Crystal IX
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 225
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 45 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Chant Crystal X
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 262
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 3021
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 60 55 50 45 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 301

Name                  := Shard Cannon I
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon II
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon III
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon IV
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon V
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 460
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon VI
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon VII
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 540
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon VIII
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 580
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon IX
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 620
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon X
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := High - Energy Magnifier I
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold. These beams blast through strongest armor with ease.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := highmag.wav
Weapon Family         := 31

Name                  := High - Energy Magnifier II
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold. These beams blast through strongest armor with ease.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := highmag.wav
Weapon Family         := 31

Name                  := High - Energy Magnifier III
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold. These beams blast through strongest armor with ease.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := highmag.wav
Weapon Family         := 31

Name                  := Energy Dampener I
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Dampener II
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Dampener III
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Crystalline Torpedo I
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 375
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := Crystalline Torpedo II
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 45

Name                  := Crystalline Torpedo III
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 625
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 55

Name                  := Crystalline Torpedo IV
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Crystalline Torpedo V
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Psychic Stun Crystal I
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 229
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 200

Name                  := Psychic Stun Crystal II
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 229
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 200

Name                  := Psychic Stun Crystal III
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 229
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 200

Name                  := Telekinetic Projector I
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 50
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 60
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 70
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector IV
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 225
Cost Organics         := 80
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector V
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 90
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Mental Flailer I
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 35

Name                  := Mental Flailer II
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 75
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 35

Name                  := Mental Flailer III
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 350
Cost Organics         := 100
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 35

Name                  := Computer Virus I
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Computer Virus II
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Computer Virus III
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Allegiance Subverter I
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 35

Name                  := Allegiance Subverter II
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 450
Cost Organics         := 75
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 35

Name                  := Allegiance Subverter III
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 35

Name                  := Mental Singularity Generator I
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 500
Cost Organics         := 200
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Mental Singularity Generator II
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 500
Cost Organics         := 200
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Mental Singularity Generator III
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 500
Cost Organics         := 200
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Maser Cannon I
Description           := Medium range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 227
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Maser Cannon II
Description           := Medium range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 28 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 228
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Maser Cannon III
Description           := Medium range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 34 30 26 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 229
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Wakka Cannon I
Description           := Medium range cannon which fires a super compressed mega energy beam.
Pic Num               := 1279
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 10
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 38 34 30 26 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 247
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Wakka Cannon II
Description           := Medium range cannon which fires a super compressed mega energy beam.
Pic Num               := 1279
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 110
Cost Organics         := 10
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 42 38 34 30 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 248
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Wakka Cannon III
Description           := Medium range cannon which fires a super compressed mega energy beam.
Pic Num               := 1279
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 15
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 42 38 34 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 249
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Anti - Proton Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam VI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam VII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam VIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam IX
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam X
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 50 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam XI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 55 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam XII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 60 55 55 50 50 45 40 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := External Mt Capital Missile I
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := External Mt Capital Missile II
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := External Mt Capital Missile III
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := External Mt Capital Missile IV
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 105 105 105 105 105 105 105 105 105 105 105 105 105 105 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 45

Name                  := External Mt Capital Missile V
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Capital Ship Missile I
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 25

Name                  := Capital Ship Missile II
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := Capital Ship Missile III
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Capital Ship Missile IV
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 105 105 105 105 105 105 105 105 105 105 105 105 105 105 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 45

Name                  := Capital Ship Missile V
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Sprint Ship Missile I
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 60

Name                  := Sprint Ship Missile II
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 70

Name                  := Sprint Ship Missile III
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 80

Name                  := Sprint Ship Missile IV
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 90

Name                  := Sprint Ship Missile V
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 100

Name                  := Heavy Bombardment Missile I
Description           := Very large missile, slow, but heavily packed with fusion explosives.
Pic Num               := 91
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2054
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 52
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 100

Name                  := Heavy Bombardment Missile II
Description           := Very large missile, slow, but heavily packed with fusion explosives.
Pic Num               := 91
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 2054
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 52
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 125

Name                  := Heavy Bombardment Missile III
Description           := Very large missile, slow, but heavily packed with fusion explosives.
Pic Num               := 91
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 75
Restrictions          := None
General Group         := Weapons
Family                := 2054
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 52
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 150

Name                  := Plasma Missile I
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 150
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 110 105 105 100 100 95 90 85 80 75 70 65 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Plasma Missile II
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 250
Cost Organics         := 150
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 130 125 125 120 120 115 110 105 100 95 90 85 80 75 70 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Plasma Missile III
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 400
Cost Organics         := 200
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 145 145 140 140 135 130 125 120 115 110 105 100 95 90 85 80 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Plasma Missile IV
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 170 170 165 165 160 160 155 150 145 140 135 130 125 120 115 110 105 100 95 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 50

Name                  := Plasma Missile V
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 600
Cost Organics         := 300
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 190 190 185 185 180 180 175 175 170 165 160 155 150 145 140 135 130 125 120 115
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 60

Name                  := Anti - Matter Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo IV
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo V
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo I
Description           := Highly charged quantum core projectile (+10% to hit).
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 10
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo II
Description           := Highly charged quantum core projectile (+10% to hit).
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 10
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo III
Description           := Highly charged quantum core projectile (+15% to hit).
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 15
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo IV
Description           := Highly charged quantum core projectile (+15% to hit).
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 15
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo V
Description           := Highly charged quantum core projectile (+20% to hit).
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 20
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Singularity Torpedo I
Description           := Highly charged mini-singularity core projectile (+20% to hit).
Pic Num               := 186
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2094
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 20
Weapon Sound          := closewp.wav
Weapon Family         := 94

Name                  := Singularity Torpedo II
Description           := Highly charged mini-singularity core projectile (+25% to hit).
Pic Num               := 186
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2094
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 25
Weapon Sound          := closewp.wav
Weapon Family         := 94

Name                  := Phased - Polaron Beam I
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam II
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 130
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam III
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 180
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam IV
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 230
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam V
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Null - Space Projector I
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Null - Space Projector II
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Null - Space Projector III
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Ripper Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2091
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 91

Name                  := Ripper Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2091
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 91

Name                  := Ripper Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2091
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 91

Name                  := Ripper Beam IV
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2091
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 91

Name                  := Incinerator Beam I
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2092
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 10
Weapon Sound          := incnbeam.wav
Weapon Family         := 92

Name                  := Incinerator Beam II
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2092
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 10
Weapon Sound          := incnbeam.wav
Weapon Family         := 92

Name                  := Incinerator Beam III
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2092
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 10
Weapon Sound          := incnbeam.wav
Weapon Family         := 92

Name                  := Wave - Motion Gun I
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 320
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Wave - Motion Gun II
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 360
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Wave - Motion Gun III
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name		      := Galvanic Cannon I
Description	      := Long range Cannon which fires a concentrated beam of ion particles.
Pic Num		      := 1286
Tonnage Space Taken   := 35
Tonnage Structure     := 25
Cost Minerals    	 := 190
Cost Organics	      := 20
Cost Radioactives	:= 110
Vehicle Type	    := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used      := 5
Restrictions	    	:= None
General Group	    	:= DF Weapons (Long)
Family 		    	:= 2030
Roman Numeral	    	:= 1
Custom Group	    	:= 0
Number of Tech Req   	:= 2
Tech Area Req 1       	:= Beam Weapons
Tech Level Req 1     	:= 1
Tech Area Req 2	    	:= Ship Construction
Tech Level Req 2		:= 3
Number of Abilities   	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 110 105 100 95 85 75 65 55 35 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name			      := Galvanic Cannon II
Description		      := Long range Cannon which fires a concentrated beam of ion particles.
Pic Num		      := 1286
Tonnage Space Taken     := 35
Tonnage Structure	      := 26
Cost Minerals	      := 200
Cost Organics	      := 20
Cost Radioactives		:= 120
Vehicle Type		:= Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used	:= 6
Restrictions		:= None
General Group		:= DF Weapons (Long)
Family 			:= 2030
Roman Numeral		:= 2
Custom Group		:= 0
Number of Tech Req	:= 2
Tech Area Req 1         := Beam Weapons
Tech Level Req 1        := 3
Tech Area Req 2		:= Ship Construction
Tech Level Req 2		:= 4
Number of Abilities	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 120 115 110 105 95 85 75 65 45 25 5 0 0 0 0 0 0 0 0 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name				:= Galvanic Cannon III
Description			:= Long range Cannon which fires a concentrated beam of ion particles.
Pic Num			:= 1286
Tonnage Space Taken	:= 35
Tonnage Structure		:= 27
Cost Minerals		:= 210
Cost Organics		:= 20
Cost Radioactives		:= 130
Vehicle Type		:= Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used	:= 7
Restrictions		:= None
General Group		:= DF Weapons (Long)
Family 			:= 2030
Roman Numeral		:= 3
Custom Group		:= 0
Number of Tech Req	:= 2
Tech Area Req 1         := Beam Weapons
Tech Level Req 1        := 4
Tech Area Req 2		:= Ship Construction
Tech Level Req 2		:= 5
Number of Abilities	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 130 125 120 115 105 95 85 75 55 35 15 5 0 0 0 0 0 0 0 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name				:= Galvanic Cannon IV
Description			:= Long range Cannon which fires a concentrated beam of ion particles.
Pic Num			:= 1286
Tonnage Space Taken	:= 35
Tonnage Structure		:= 28
Cost Minerals		:= 220
Cost Organics		:= 20
Cost Radioactives		:= 140
Vehicle Type		:= Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used	:= 8
Restrictions		:= None
General Group		:= DF Weapons (Long)
Family 			:= 2030
Roman Numeral		:= 4
Custom Group		:= 0
Number of Tech Req	:= 2
Tech Area Req 1         := Beam Weapons
Tech Level Req 1        := 5
Tech Area Req 2		:= Ship Construction
Tech Level Req 2		:= 6
Number of Abilities	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 140 135 130 125 115 105 95 85 65 45 25 15 5 0 0 0 0 0 0 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name				:= Galvanic Cannon V
Description			:= Long range Cannon which fires a concentrated beam of ion particles.
Pic Num			:= 1286
Tonnage Space Taken	:= 35
Tonnage Structure		:= 29
Cost Minerals		:= 230
Cost Organics		:= 20
Cost Radioactives	:= 150
Vehicle Type		:= Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used	:= 9
Restrictions		:= None
General Group		:= DF Weapons (Long)
Family 			:= 2030
Roman Numeral		:= 5
Custom Group		:= 0
Number of Tech Req	:= 2
Tech Area Req 1         := Beam Weapons
Tech Level Req 1        := 6
Tech Area Req 2		:= Ship Construction
Tech Level Req 2		:= 7
Number of Abilities	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 150 145 140 135 125 115 105 95 75 55 35 25 15 5 0 0 0 0 0 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name			:= Galvanic Cannon VI
Description		:= Long range Cannon which fires a concentrated beam of ion particles.
Pic Num			:= 1286
Tonnage Space Taken	:= 35
Tonnage Structure		:= 30
Cost Minerals		:= 240
Cost Organics		:= 20
Cost Radioactives		:= 160
Vehicle Type		:= Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used	:= 10
Restrictions		:= None
General Group		:= DF Weapons (Long)
Family 			:= 2030
Roman Numeral		:= 6
Custom Group		:= 0
Number of Tech Req	:= 2
Tech Area Req 1         := Beam Weapons
Tech Level Req 1        := 7
Tech Area Req 2		:= Ship Construction
Tech Level Req 2		:= 8
Number of Abilities	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 160 155 150 145 135 125 115 105 85 65 45 35 25 15 5 0 0 0 0 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name				:= Galvanic Cannon VII
Description			:= Long range Cannon which fires a concentrated beam of ion particles.
Pic Num			:= 1286
Tonnage Space Taken	:= 35
Tonnage Structure		:= 31
Cost Minerals		:= 250
Cost Organics		:= 20
Cost Radioactives		:= 170
Vehicle Type		:= Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used	:= 11
Restrictions		:= None
General Group		:= DF Weapons (Long)
Family 			:= 2030
Roman Numeral		:= 7
Custom Group		:= 0
Number of Tech Req	:= 2
Tech Area Req 1   	:= Beam Weapons
Tech Level Req 1      	:= 8
Tech Area Req 2		:= Ship Construction
Tech Level Req 2		:= 8
Number of Abilities	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 170 165 160 155 145 135 125 115 95 75 55 45 35 25 15 5 0 0 0 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name				:= Galvanic Cannon VIII
Description			:= Long range Cannon which fires a concentrated beam of ion particles.
Pic Num			:= 1286
Tonnage Space Taken	:= 35
Tonnage Structure		:= 32
Cost Minerals		:= 260
Cost Organics		:= 20
Cost Radioactives		:= 180
Vehicle Type		:= Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used	:= 12
Restrictions		:= None
General Group		:= DF Weapons (Long)
Family 			:= 2030
Roman Numeral		:= 8
Custom Group		:= 0
Number of Tech Req	:= 2
Tech Area Req 1         := Beam Weapons
Tech Level Req 1        := 9
Tech Area Req 2		:= Ship Construction
Tech Level Req 2		:= 9
Number of Abilities	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 180 175 170 165 155 145 135 125 105 85 65 55 45 35 25 15 5 0 0 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name				:= Galvanic Cannon IX
Description			:= Long range Cannon which fires a concentrated beam of ion particles.
Pic Num			:= 1286
Tonnage Space Taken	:= 35
Tonnage Structure		:= 33
Cost Minerals		:= 270
Cost Organics		:= 20
Cost Radioactives		:= 190
Vehicle Type		:= Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used	:= 13
Restrictions		:= None
General Group		:= DF Weapons (Long)
Family 			:= 2030
Roman Numeral		:= 9
Custom Group		:= 0
Number of Tech Req	:= 2
Tech Area Req 1         := Beam Weapons
Tech Level Req 1        := 10
Tech Area Req 2		:= Ship Construction
Tech Level Req 2		:= 10
Number of Abilities	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 190 185 180 175 165 155 145 135 115 95 75 65 55 45 35 25 15 5 0 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name				:= Galvanic Cannon X
Description			:= Long range Cannon which fires a concentrated beam of ion particles.
Pic Num			:= 1286
Tonnage Space Taken	:= 35
Tonnage Structure		:= 34
Cost Minerals		:= 280
Cost Organics		:= 20
Cost Radioactives		:= 200
Vehicle Type		:= Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override    :=  Ship, Base
Vehicle List Type Description  :=  Ship\Base
Supply Amount Used	:= 14
Restrictions		:= None
General Group		:= DF Weapons (Long)
Family 			:= 2030
Roman Numeral		:= 10
Custom Group		:= 0
Number of Tech Req	:= 2
Tech Area Req 1         := Beam Weapons
Tech Level Req 1        := 11
Tech Area Req 2		:= Ship Construction
Tech Level Req 2		:= 11
Number of Abilities	:= 0
Weapon Type			:= Direct Fire
Weapon Target		:= Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng	:= 200 195 190 185 175 165 155 145 125 105 85 75 65 55 45 35 25 15 5 0
Weapon Damage Type	:= Normal
Weapon Reload Rate	:= 2
Weapon Display Type	:= Beam
Weapon Display		:= 247
Weapon Modifier		:= 0
Weapon Sound		:= shldaccl.wav
Weapon Family		:= 3

Name                  := Graviton Hellbore I
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore II
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 55 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore III
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 95 80 65 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore IV
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 105 90 75 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore V
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 145 130 115 100 85 70 55 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Tachyon Projection Cannon I
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon II
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon III
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon IV
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon V
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Ionic Disperser I
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser II
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser III
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser IV
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser V
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Pulse Missile I
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 116
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 20

Name                  := Ionic Pulse Missile II
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 116
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 25

Name                  := Ionic Pulse Missile III
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 116
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Ionic Pulse Missile IV
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 116
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := Ionic Pulse Missile V
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 116
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Massive Ionic Disperser
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2044
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Planetary Napalm I
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm II
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm III
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 90
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm IV
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 125
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm V
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 125
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 600 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Neutron Bomb I
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb II
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb III
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb IV
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb V
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Radiation Bomb I
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb II
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb III
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb IV
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb V
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Smart Bomb (RD) I
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) II
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) III
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 150
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (SP) I
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) II
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) III
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 150
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Wormhole Beam I
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Wormhole Beam II
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Wormhole Beam III
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Boarding Parties I
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties II
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties III
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties IV
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 350
Cost Organics         := 350
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties V
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station I
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 60 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station II
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 100 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station III
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 140 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station IV
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 350
Cost Organics         := 350
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 180 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station V
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 220 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Cobalt Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Fighter Cockpit
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Life Support
Description           := Mechanical means to generate a livable atmosphere within a fighter.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 10
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a fighter.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Cockpit
Description           := The main control center of a mechanized troop.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bio-Engineered Fanatic I
Description           := An single elite commando with amazing healing powers and weapons imbedded into its body.  Prefers to use a drop pod to attack the enemy on foot, but can pilot full-size troops with a cybernetic interface.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2       := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := One elite commando with planetary landing equipment.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 101

Name                  := Bio-Engineered Fanatic II
Description           := An single elite commando with amazing healing powers and weapons imbedded into its body.  Prefers to use a drop pod to attack the enemy on foot, but can pilot full-size troops with a cybernetic interface.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 0
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := One elite commando with planetary landing equipment.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 101

Name                  := Bio-Engineered Fanatic III
Description           := An single elite commando with amazing healing powers and weapons imbedded into its body.  Prefers to use a drop pod to attack the enemy on foot, but can pilot full-size troops with a cybernetic interface.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := One elite commando with planetary landing equipment.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 101

Name                  := Small Ion Engine
Description           := Mini Ion Engine for sub-light inter-system travel.
Pic Num               := 132
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Contra - Terrene Engine
Description           := Mini anti-matter engine suitable for sub-light inter-system travel.
Pic Num               := 133
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 75 units of supply.
Ability 3 Val 1       := 75
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Jacketed - Photon Engine
Description           := Mini harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 134
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 100 units of supply.
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Quantum Engine
Description           := Mini quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 135
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Fighters
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 125 units of supply.
Ability 3 Val 1       := 125
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners I
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners II
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement points during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners III
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement during combat.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 30% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 30% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor I
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 1625
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor II
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 1625
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor III
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 1625
Tonnage Space Taken   := 1
Tonnage Structure     := 6
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Emissive Armor I
Description           := Mini armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 2
Tonnage Structure     := 8
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 5 or less.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Emissive Armor II
Description           := Mini armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Organic Armor I
Description           := Mini Organic mesh armor used to protect a fighter or troop from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 3
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 3 points of damage per combat turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Organic Armor II
Description           := Mini Organic mesh armor used to protect a fighter or troop from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 3
Tonnage Structure     := 18
Cost Minerals         := 0
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 4 points of damage per combat turn.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Organic Armor III
Description           := Mini Organic mesh armor used to protect a fighter or troop from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 3
Tonnage Structure     := 21
Cost Minerals         := 0
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Crystalline Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 514
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 1 point of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Crystalline Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 2
Tonnage Structure     := 12
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 514
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 3 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Crystalline Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 2
Tonnage Structure     := 15
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 514
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator I
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 10 shield points.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 1 shield points per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Phased Shield Generator I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons
Pic Num               := 33
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 15 phased shield points.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 1 shield points per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator II
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 20 shield points.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 2 shield points per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Phased Shield Generator II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons
Pic Num               := 33
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 25 phased shield points.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 2 shield points per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator III
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 30 shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 3 shield points per turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Phased Shield Generator III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons
Pic Num               := 33
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 35 phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 3 shield points per turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Anti - Proton Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Anti - Proton Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Anti - Proton Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Anti - Proton Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Depleted Uranium Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon IV
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Phased - Polaron Beam I
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam II
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam III
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam IV
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam V
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 65
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Incinerator Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam IV
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Maser Cannon I
Description           := Short range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Tech Area Req 2	      := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 227
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 117

Name                  := Small Maser Cannon II
Description           := Short range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Tech Area Req 2	      := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 227
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 117

Name                  := Small Maser Cannon III
Description           := Short range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Tech Area Req 2	      := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 227
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 117

Name                  := Small Maser Cannon IV
Description           := Short range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Tech Area Req 2	      := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 227
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 117

Name                  := Small Maser Cannon V
Description           := Short range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 45
Cost Organics         := 5
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Tech Area Req 2	      := Smaller Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 227
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 117

Name                  := Small Anti - Matter Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo IV
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo V
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 105
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Verdarda Pulse I
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 30
Cost Organics         := 10
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 118

Name                  := Verdarda Pulse II
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 35
Cost Organics         := 10
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 118

Name                  := Verdarda Pulse III
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 40
Cost Organics         := 10
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 118

Name                  := Verdarda Pulse IV
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 40
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 118

Name                  := Verdarda Pulse V
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 45
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 25 20 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 118

Name                  := Kamikaze Warhead I
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead II
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead III
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Small Cluster Bomb I
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb II
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb III
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Rocket Pods I
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods II
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods III
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Shard Cannon I
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon II
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon III
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon IV
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Electric Discharge I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Electric Discharge II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Electric Discharge III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Acid Globule IV
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 25
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Time Distortion Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Distortion Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Distortion Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Telekinetic Projector I
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Graviton Beam I
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Graviton Beam II
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Graviton Beam III
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Ground Cannon I
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon II
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon III
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Robo - Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 600 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 700 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 600 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 700 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 600 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 700 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Condenser
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 55000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator I
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator II
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 65000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 200 light years away.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator III
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator IV
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 75000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 400 light years away.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator V
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 500 light years away.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb I
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 40000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb II
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb III
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere I
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 30000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to moderate sized planet with a random atmosphere and type.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere II
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 25000
Cost Organics         := 30000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a large sized planet with a random atmosphere and type.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere III
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 30000
Cost Organics         := 30000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Nucleonic Torpedo
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 250
Tonnage Structure     := 250
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Beta Displacement Pulser
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ionic Concussion Blaster
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nebulae Graviton Emitter
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher Torpedo
Description           := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 70000
Cost Organics         := 20000
Cost Radioactives     := 70000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 80000
Cost Organics         := 10000
Cost Radioactives     := 80000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 100000
Cost Organics         := 20000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ring World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a ring world. 
Pic Num               := 169
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Monolithic Construction
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 10000kT of Gravity Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 10000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 10000kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 10000
Weapon Type           := None

Name                  := Sphere World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a sphere world. 
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 8
Tech Area Req 2       := Monolithic Construction
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 20000kT of Gravity Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 20000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 20000kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 20000
Weapon Type           := None

Name                  := Planetary Gravity Plating
Description           := Provides the ground material used in artificial planet construction. 
Pic Num               := 211
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 0
Custom Group          := 1
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Monolithic Construction
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables
Description           := Provides the infrastructure for holding ground material used in artificial planet construction. 
Pic Num               := 245
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 0
Custom Group          := 2
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Monolithic Construction
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Artificial Moon Placement Generator
Description           := Provides the gravitational matrix needed to assemble a stellar moon. 
Pic Num               := 178
Tonnage Space Taken   := 500
Tonnage Structure     := 500
Cost Minerals         := 25000
Cost Organics         := 25000
Cost Radioactives     := 25000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 3022
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Stellar Moon Construction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create an artificial moon around a star. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 5000kT of artificial moon components present at location. 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 5000
Weapon Type           := None

Name                  := Artificial Moon Component
Description           := Provides the ground material and infrastructure used in artificial moon construction. 
Pic Num               := 245
Tonnage Space Taken   := 500
Tonnage Structure     := 500
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 3023
Roman Numeral         := 0
Custom Group          := 3
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Stellar Moon Construction
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Monster Beam I
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Monster Beam II
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Monster Bite I
Description           := Yum, yum.
Pic Num               := 301
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins Unique
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 72

Name                  := Monster Cloak
Description           := Superior cloaking device that hides all objects in the same sector.
Pic Num               := 247
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 7002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sector - Sight Obscuration
Ability 1 Descr       := Prevents all level 4 scans.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tentacle
Description           := 
Pic Num               := 305
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 30
Weapon Sound          := tractor.wav
Weapon Family         := 73

Name                  := Spit-Out
Description           := 
Pic Num               := 300
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 74

Name                  := Monster WP Opener
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster WP Closer
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Spawn Launcher
Description           := Launches spawns into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 7008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 300kT worth of cargo space.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Ship Warhead (Monster)
Description           := 
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 75

Name                  := Planet Eater
Description           := Large enough to devour whole planets.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 7010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Breath I
Description           :=
Pic Num               := 303
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 20
Weapon Sound          := cluster.wav
Weapon Family         := 76

Name                  := Claw Attack I
Description           :=
Pic Num               := 302
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 7012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 77

Name                  := Monster Yard
Description           := Breeding Chamber for more monsters.
Pic Num               := 249
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 7013
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 20omponents per turn.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Monster PD I
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 2 mine per use
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD II
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 3 mine per use
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD III
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 4 mine per use
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD IV
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 5 mine per use
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Poison Spit
Description           := Poisonous fluid that will kill millions of people.
Pic Num               := 208
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7015
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 79

Name                  := Acid Spit
Description           := Extremely aggressive fluid that can turn whole continents into wasteland.
Pic Num               := 300
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7016
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 701

Name                  := Ice Breath I
Description           :=
Pic Num               := 304
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 36
Weapon Modifier       := 50
Weapon Sound          := hyp_plas.wav
Weapon Family         := 702

Name                  := Bioelectric Beam I
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam II
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam III
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam IV
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam V
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7018
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Monster Internals
Description           := Provides healing for monsters. 
Pic Num               := 218
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7024
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Heals one component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 1 points of damage per combat turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Palace
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin I
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 3 points of damage per combat turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin II
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin III
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 7 points of damage per combat turn.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Planet Warhead (Monster)
Description           := 
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Monster Berzerk I
Description           := Monster can attack multiple targets per turn.
Pic Num               := 165
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Berzerk II
Description           := Monster can attack multiple targets per turn.
Pic Num               := 165
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bio Electric Field I
Description           := Force field that shields monsters from damage.
Pic Num               := 217
Tonnage Space Taken   := 60
Tonnage Structure     := 100
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 7022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 300 phased shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Immune system.
Description           := Kills off germs like boarding parties.
Pic Num               := 207
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 7023
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides enough anti-bodies to kill 500 marines.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Adrenaline Burst I
Description           := Adrenaline makes monsters move faster in combat.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech 
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Adrenaline Burst II
Description           := Adrenaline makes monsters move faster in combat.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech 
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement point during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Armor
Description           := Scales, thick hide, whatever...
Pic Num               := 75
Tonnage Space Taken   := 30
Tonnage Structure     := 300
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7026
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Resource Generation - Radioactives
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Sensors
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 7027
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Huge Monster Beam I
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 7028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := monsterroar.wav
Weapon Family         := 705

Name                  := Hyper-Phased Energy Discharge I
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 55 50 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge II
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge III
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 7029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 85 80 75 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Multi-Phased Energy Barrier I
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier II
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Barrier III
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 7030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor I
Description           := Half size titanium armor used to protect a ship from physical damage.
Pic Num               := 1625
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor II
Description           := Half size titanium armor used to protect a ship from physical damage.
Pic Num               := 1625
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor III
Description           := Half size titanium armor used to protect a ship from physical damage.
Pic Num               := 1625
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Universal Launch Bay I
Description           := Area on a starship where fighters, satellites, and mines are stored for launch.
Pic Num               := 1674
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Fighters
Tech Level Req 1      := 4
Tech Area Req 2	      := Satellites
Tech Level Req 2      := 4
Tech Area Req 3	      := Mines
Tech Level Req 3      := 4
Number of Abilities   := 4
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn, and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Ability 3 Type	      := Launch/Recover Satellites
Ability 3 Descr	      := Can launch and recover satellites from space. 1 satellite may be launched per combat turn and 5 per game turn.
Ability 3 Val 1	      := 1
Ability 3 Val 2	      := 5
Ability 4 Type	      := Lay Mines
Ability 4 Descr	      := Can launch mines into space. 1 mine can be launched per combat turn and 5  per game turn.
Ability 4 Val 1	      := 1
Ability 4 Val 2	      := 5
Weapon Type           := None

Name                  := Universal Launch Bay II
Description           := Area on a starship where fighters, satellites, and mines are stored for launch.
Pic Num               := 1674
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 320
Cost Organics         := 100
Cost Radioactives     := 220
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Fighters
Tech Level Req 1      := 5
Tech Area Req 2	    := Satellites
Tech Level Req 2      := 5
Tech Area Req 3	    := Mines
Tech Level Req 3      := 5
Number of Abilities   := 4
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn, and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 140kT of cargo space.
Ability 2 Val 1       := 140
Ability 2 Val 2       := 0
Ability 3 Type	      := Launch/Recover Satellites
Ability 3 Descr	      := Can launch and recover satellites from space. 1 satellite may be launched per combat turn and 5 per game turn.
Ability 3 Val 1	      := 1
Ability 3 Val 2	      := 5
Ability 4 Type	      := Lay Mines
Ability 4 Descr	      := Can launch mines into space. 1 mine can be launched per combat turn and 5  per game turn.
Ability 4 Val 1	      := 1
Ability 4 Val 2	      := 5
Weapon Type           := None

Name                  := Universal Launch Bay III
Description           := Area on a starship where fighters, satellites, and mines are stored for launch.
Pic Num               := 1674
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 340
Cost Organics         := 100
Cost Radioactives     := 240
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Fighters
Tech Level Req 1      := 6
Tech Area Req 2	      := Satellites
Tech Level Req 2      := 6
Tech Area Req 3	      := Mines
Tech Level Req 3      := 6
Number of Abilities   := 4
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn, and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 160kT of cargo space.
Ability 2 Val 1       := 160
Ability 2 Val 2       := 0
Ability 3 Type	      := Launch/Recover Satellites
Ability 3 Descr	      := Can launch and recover satellites from space. 1 satellite may be launched per combat turn and 5 per game turn.
Ability 3 Val 1	      := 1
Ability 3 Val 2	      := 5
Ability 4 Type	      := Lay Mines
Ability 4 Descr	      := Can launch mines into space. 1 mine can be launched per combat turn and 5  per game turn.
Ability 4 Val 1	      := 1
Ability 4 Val 2	      := 5
Weapon Type           := None

Name		      := Entertainment Centre I
Description	      := Provides Entertainment on a Starliner, increasing happiness and reducing maintenance cost by 5%
Pic Num		      := 2605
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals	      := 140
Cost Organics	      := 60
Cost Radioactives     := 70
Vehicle Type	      := Ship\Base
Supply Amount Used    := 10
Restrictions	      := Four Per Vehicle
General Group	      := Recreation
Family		      := 1500
Roman Numeral	      := 1
Custom Group	      := 0
Number of Tech Req    := 1
Tech Area Req 1	      := Recreation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type	      := Planet - Change Population Happiness
Ability 1 Descr	      := Improves Happiness in this sector by 10% per year
Ability 1 Val 1	      := 10
Ability 1 Val 2	      := 0
Ability 2 Type	      := Modified Maintenance Cost
Ability 2 Descr	      := Maintenance cost reduced by 5%
Ability 2 Val 1	      := -5
Ability 2 Val 2	      := 0
Weapon Type	      := None

Name		      := Entertainment Centre II
Description	      := Provides Entertainment on a Starliner, increasing happiness and reducing maintenance cost by 8%
Pic Num		      := 2605
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals	      := 150
Cost Organics	      := 70
Cost Radioactives     := 80
Vehicle Type	      := Ship\Base
Supply Amount Used    := 15
Restrictions	      := Four Per Vehicle
General Group	      := Recreation
Family		      := 1500
Roman Numeral	      := 2
Custom Group	      := 0
Number of Tech Req    := 1
Tech Area Req 1	      := Recreation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type	      := Planet - Change Population Happiness
Ability 1 Descr	      := Improves Happiness in this sector by 15% per year
Ability 1 Val 1	      := 15
Ability 1 Val 2	      := 0
Ability 2 Type	      := Modified Maintenance Cost
Ability 2 Descr	      := Maintenance cost rduced by 8%
Ability 2 Val 1	      := -8
Ability 2 Val 2	      := 0
Weapon Type	      := None

Name		      := Entertainment Centre III
Description	      := Provides Entertainment on a Starliner, increasing happiness and reducing maintenance cost by 10%
Pic Num		      := 2605
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals	      := 170
Cost Organics	      := 80
Cost Radioactives     := 100
Vehicle Type	      := Ship\Base
Supply Amount Used    := 20
Restrictions	      := Four Per Vehicle
General Group	      := Recreation
Family		      := 1500
Roman Numeral	      := 3
Custom Group	      := 0
Number of Tech Req    := 1
Tech Area Req 1	      := Recreation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type	      := Planet - Change Population Happiness
Ability 1 Descr	      := Improves Happiness in this sector by 20% per year
Ability 1 Val 1	      := 20
Ability 1 Val 2	      := 0
Ability 2 Type	      := Modified Maintenance Cost
Ability 2 Descr	      := Maintenance cost reduced by 10%
Ability 2 Val 1	      := -10
Ability 2 Val 2	      := 0
Weapon Type	      := None

Name		      := Liguid Refreshment Centre I
Description	      := Provides alcohol on a Starliner, raising happiness and reducing maintenance costs
Pic Num		      := 2605
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals	      := 150
Cost Organics	      := 80
Cost Radioactives     := 70
Vehicle Type	      := Ship\Base
Supply Amount Used    := 20
Restrictions	      := One Per Vehicle
General Group	      := Recreation
Family		      := 1502
Roman Numeral	      := 1
Custom Group	      := 0
Number of Tech Req    := 1
Tech Area Req 1	      := Recreation
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type	      := Modified Maintenance Cost
Ability 1 Descr	      := Reduces maintenance costs due to happiness of Passengers and Crew
Ability 1 Val 1	      := -5
Ability 1 Val 2	      := 0
Weapon Type	      := None

Name		      := Liguid Refreshment Centre II
Description	      := Provides alcohol on a Starliner, raising happiness and reducing maintenance costs
Pic Num		      := 2605
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals	      := 150
Cost Organics	      := 80
Cost Radioactives     := 70
Vehicle Type	      := Ship\Base
Supply Amount Used    := 20
Restrictions	      := One Per Vehicle
General Group	      := Recreation
Family		      := 1502
Roman Numeral	      := 2
Custom Group	      := 0
Number of Tech Req    := 1
Tech Area Req 1	      := Recreation
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type	      := Modified Maintenance Cost
Ability 1 Descr	      := Reduces maintenance costs due to happiness of Passengers and Crew
Ability 1 Val 1	      := -10
Ability 1 Val 2	      := 0
Weapon Type	      := None

Name                  := Tachyon Warhead I
Description           := Large warhead which will destroy weapons in your ship if you hit this mine.
Pic Num               := 1330
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 100
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1520
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 4
Tech Area Req 2	    := Weapon Overloading Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Tachyon Warhead II
Description           := Large warhead which will destroy weapons in your ship if you hit this mine.
Pic Num               := 1330
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 20
Cost Radioactives     := 110
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1520
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2	    := Weapon Overloading Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Ionic Warhead I
Description           := Large warhead which will destroy engines in your ship if you hit this mine.
Pic Num               := 1330
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1521
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2	    := Engine Overloading Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Ionic Warhead II
Description           := Large warhead which will destroy engines in your ship if you hit this mine.
Pic Num               := 1330
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 20
Cost Radioactives     := 110
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1521
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 6
Tech Area Req 2	    := Engine Overloading Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Ancients Missile I
Description           := Extremely powerful missile of extreme range.
Pic Num               := 1102
Tonnage Space Taken   := 80
Tonnage Structure     := 90
Cost Minerals         := 665
Cost Organics         := 110
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 1530
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Sunscreen
Tech Level Req 1      := 2
Tech Area Req 2	      := Missile Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 250 50 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 200
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 80

Name                  := Ancients Missile II
Description           := Extremely powerful missile of extreme range. Model II skips shields.
Pic Num               := 1102
Tonnage Space Taken   := 80
Tonnage Structure     := 90
Cost Minerals         := 665
Cost Organics         := 110
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 1530
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Sunscreen
Tech Level Req 1      := 3
Tech Area Req 2	      := Missile Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 250 50 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 200
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 80

Name		      := Mess Hall
Description	      := Provides food on a starship, reducing maintenance costs by 5% with an efficent crew
Pic Num		      := 2601
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals	      := 50
Cost Organics	      := 10
Cost Radioactives     := 20
Vehicle Type	      := Ship\Base
Supply Amount Used    := 10
Restrictions	      := One Per Vehicle
General Group	      := Mess Hall
Family		      := 1503
Roman Numeral	      := 0
Custom Group	      := 0
Number of Tech Req    := 1
Tech Area Req 1	      := Recreation
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type	      := Modified Maintenance Cost
Ability 1 Descr	      := Reduces maintenance costs due to happiness of Crew
Ability 1 Val 1	      := -5%
Ability 1 Val 2	      := 0
Weapon Type	      := None

Name                  := Mini Cargo Bay I
Description           := Area on a shuttle where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 1557
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 75kT worth of cargo space.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1980
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Satellite
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 0 120 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Afterburners I
Description           := Provides movement for a satellite during combat.
Pic Num               := 102
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Satellite
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

=======================================================================================
*END*
=======================================================================================
