Peleliu #1*
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Date: September 15, 1944*
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Battle Location: Peleliu Island, Palau*
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Battle Type: US Marines Assault vs Japanese Defend*
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Turns: 20*
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Description: This scenario represents the landing of the 1st Marine Division on Peleliu (part of the operation "Stalemate 2") on November September 15, 1944, 09:30 - 16:30 o'clock and should be played only from the US Marines side (Japanese side is not tested).*
*You are in command of two regimental combat teams and assigned troops. The beaches at Orange 1 - 3 have been cleared. Now we are going to move futher inland. Combat team 2 (5st Marines Regiment) has landed with two battalions. The third battalion is underway to reinforce. Combat team 3 (7st Marines Regiment) has landed with one battalion. The second battalion is underway to reinforce. We are sorry, but we haven't enough LVT to land the third battalion today. Parts of the 11st Marines regiment (artillery) will try to land soon after.Your battallion goals are marked with victory hexes and the battalion mark (approx. middle of defence line). Take and hold them. Good luck!*
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Historical note: There was little progress at White 1 and White 2, because of unexpected heavy restistence at "The Point". So the 5th regiment must stretch its frontline to reach all the defined targets and hold conection with the 1st regiment at its left flank. Beware of counter attacks.*
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Gameplay Notes/Tips: Move your troops only to the victory hexes, move NOT futher, because the next scenario will start on this points. Find and fight down the japanese artillery. They can painful slow down your progress inland.*
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Designer Notes: The troops strength (Marines and Japanese) is reduced to 33%. Some LVT 4 have cargo capacility chanced to transport Jeeps and 37mm AT guns.  Japanese light tanks can transport 4 men (frontline chances). The Japanese side have also reinforcements to simulate sheltered troops and the relocation of troops in the battle, this means you are not able to destroy all the enemy with your bombardment. Changed a lot of the original units to design armour, speed, ammo etc.*
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Version: Scenario Version 0.5, WinSPWW2 Version 3.5, Scenario No 396! If you have any good ideas/found errors to make the scenario better, please place and discuss it in the forum or send an email.*
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Sources:
Moran J. & Rottman, G. L., Peleliu 1944, Osprey*
Rottman, Gordon L., Japanese Pacific Island Defence 1941-45, Osprey*
Zaloga, Steven, Amtracs: US Amphibious assault vehicles, Osprey*
http://www.ibiblio.org/hyperwar/USMC/USMC-M-Peleliu/index.html#index*
http://home.sprynet.com/~kier/peleliu.htm#Overview*
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Design by: Christian Basener, Germany*
Email: christian.basener@gmx.de*
Thanks to playtesters: none*

AATB = Armored Amphibian Tractor Battalion*
ATB = Amphibian Tractor Battalion*
TCAT = Transportation Corps Amphibious Truck*
CU = Constrution Unit*
AB = West Carolines Air Force Base Units*