Version .02

-Added decoy for Game Master and Implementer so if players wish for them they will be very sorry 
they did.
-Maximized amount of gems through adding magic sites, should gain 198 of everything per turn.
-Created Recall Commander spell, so that commanders sent to provinces can be taken away. They 
arent really recalled, most of the time they will die. Also, implementers cannot be recalled. 
Although, you shouldnt send them out of their starting province.
-Created Summon Implementer spell, which allows you summon up to 20 commanders, or less depending 
on how many you want to put in your capital.
-Start with 10 Horrors and 10 Lesser Horrors in capital.
-Gave Game Master and Implementer maxed out research points (99).


Note: This modification uses all the latter available slots for armor, monsters, magic sites, 
and nations in an effort to not conflict with other modifications. It specifically uses:

Armor slot 398
Monster slots 2994-2999
Spell slots (unsure)
Magic site slots 995-998
Nation slots 92-94

Special thanks to the following for their help: Gandalf Parker and ryo_akashi for their mods, which
I have built off of. Ballbarian for hosting files for me and answering questions I've had. Gregstrom,
Ironhawk, and Sombre for modding advice.

To install: take gm.dm and gamemaster.tga and put them in your Dominions 3/mod folder. Then 
start up the game and go to preferences->mod preferences then click Game Master to enable this mod.

The Implementers (philosopher) are used for casting spells and for getting research 
up to the level needed for spells. They can cast the same spells as the Game Master 
and have maxed out research points (99).

To use this mod properly, a nation should be created specifically for the Game Master off of 
the map. An exaplanation of how to do this can be found in the dominions3/doc/mapedit section 6-1.

Some notes about the mod:
- The mod adds a new nation called another realm the name is chosen for roleplay purposes. 
Rather than players being informed you received a messenger from Game Master it will 
say you received a messenger from another realm.

-After sending a commander, if you want to weaken a province, then just cast Recall
Commander, it will usually get rid of the main commander and just troops will be left behind.
Be careful in selecting commanders to send to battle, make sure that they can lead the troops
you put under them.

- The unit specially made for this is a pretender known as the Game Master (bard). Note 
that whenever Game Master casts the spell Send Troops, it will only send the troops 
and not the Game Master. You shouldn't cast this spell with Implementers because they are too
powerful in battle and Recall Commander will not work on them. It is best to wish for a commander
(or other unit) and cast Gift of Reason. Then empower the commander with astral magic so that
they can cast send troops.

- DOn't forget about using the gate stone to send commanders, but remember that it is unqiue,
and you shouldn't deprive players of it just so you can use it. Empower works well and keeps
item slots open.

- The Eyes of Debug show the map, but unfortunately you wont be able to see the battles 
unless you can plan out the players moves and send scouts all over the map. I have heard 
that it is possible to read game logs in order to tell what is going on.

