#modname "WarhammerSix"
#description "This mod is an automagic combination mod, incorporating the following original mods:



CBcomplete_1.6.dm v1.6

TombKings.dm v1.03

Warhammer Bretonnia.dm v0.82

Warhammer Lizardmen.dm v0.5

Warhammer Ogre Kingdoms.dm v0.8

Warhammer Skaven.dm v1.00

chaos.dm v0.55



All mod nations have been placed in the middle era."

#version 1.00
#icon "WarhammerSix.tga" 

This combined mod makes use of the following ID numbers:

Armor: 309-349
Weapons: 870-999
Monsters: 2665-2999
Sites: 934-949
Nations: 88-93
Nametypes: 127, 128, 150, 149, 148, 147, 146, 143

--- END OF COMBINED MOD HEADERS - ANY FOLLOWING COMMENTS ARE FROM SOURCE MODS AND MAY BE INCORRECT ---







-- CREDITS

-- Convoluted history of the mods, rough timeline:

-- Zen releases and polishes conceptual pretenders, spells, scales

-- Edi edits and produces readmes for the mods

-- Zen releases an early version of conceptual items, and a teaser of conceptual nations

-- Turin creates his worth hero mod

-- Boron starts troop balance mod

-- quantum_mechani joins troop balance project, eventually taking it over and creating the moderation mod

-- quantum_mechani joins CB project and polishes pretenders, spells, scales, and items mods.

-- quantum_mechani merges Turin's heroes, moderation, and Zen's nation mod teaser into a single conceptual nation mod

-- All 5 mods further polished from input from dominions players on the #dominions IRC channel (In particular from Turin, Boron, Archeo, Arralen, Truper, and Cainehill)

-- Edi produces new, updated readme files for the CB Pretender, Spell and Scale mods, makes error and syntax corrections for all of the CB mods, and recompiles the CB Complete mod from the corrected components mods

------- Dominions 3 Released

-- quantum_mechani releases beta version of CB complete for Dom 3, incorporating ideas and input from Zen and others.

-- quantum_mechani releases version 1.00 of the CB mod for Dom 3, after more input and testing from many people (and in particular from Jurri, Turin and Boron).

-- Morkilus creates CB summary file, to better explian the mod's goals

-- Sombre provide more input testing, and modding workaround for unparryable boulders

-- Darloth helps with typo hunting

-- Burnsaber creates underwater mod, parts of which are incorperated into CB.

------------------------------------------------------------------------------------------

----------
Scales
----------

#luckevents 7
#misfortune 15
#deathincome 3
#slothincome 3
#end

----------
Gods
----------


--Units summoned by pretenders

#newmonster 2999
#copystats 39
#copysprite 39
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#gcost 5
#mor 12
#end

#newmonster 2998
#copystats 19
#copysprite 19
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 13
#gcost 10
#end


#newmonster 2997
#copystats 929
#copysprite 929
#name "Soldier of the East"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Celestial General. Some are remnants of the old army of the east under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 12
#gcost 5
#end

#newmonster 2996
#copystats 788
#copysprite 788
#name "Soldier of the East"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Celestial General. Some are remnants of the old army of the east under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 13
#gcost 10
#end

-Cyclops
#selectmonster 156
#gcost 125
#pathcost 80
#size 6
#descr "The Cyclops is a one eyed giant sprung from the root of a great mountain. The body of Cyclops is huge and hard as the rock from which it was born. The Cyclops is a master of Earth magic, and rarely dabbles in other paths."
#end

-Mother of Rivers
#selectmonster 1342
#gemprod 2 6
#onebattlespell "Rain"
#descr "The Mother of Rivers is a giant of divine heritage. She claims dominion over the great rivers of the world, and her power over water brings rain wherever she goes. Her will and her great pitcher bring life to the land. She can draw from the magic of great rivers and receives a flood of magic water gems each month."
#end

-Father of Winters
#selectmonster 1561
#gcost 100
#magicskill 1 1
#descr "The Father of Winter likes it cold and his physical power increases in cold provinces. He is constantly surrounded by a large whirlwind of snow that will freeze anyone nearby. He is a master of the magics of Winter, and the freezing wind of the north."
#end

-Lady of Springs
#selectmonster 1370
#gcost 0
#magicskill 2 1
#pathcost 80
#forestsurvival
#descr "The Lady of Springs is a divine being sprung from the spring of a mighty river. She claims dominion over the forest springs and everything living in them. While powerful in the paths of Water and Nature, her reclusive nature has limited her skills in other forms of magic. She can draw from the magic of all springs and gets two gems of Water magic each month."
#end

-Gorgon
#selectmonster 138
#gcost 150
#end

-Lady of Fortune
#selectmonster 1344
#gcost 50
#end

-Dagon
#selectmonster 109
#end

-Solar Disc
#selectmonster 1384
#fireshield 15
#speciallook 1
#gcost 25
#end

-Moloch
#selectmonster 120
#gcost 125
#end

-Red Dragon
#selectmonster 216
#prot 20
#end

#selectmonster 226
#end

-Blue Dragon
#selectmonster 265
#prot 20
#end

#selectmonster 267
#mountainsurvival
#end

-Green Dragon
#selectmonster 266
#prot 20
#end

#selectmonster 268
#stealthy 20
#end

--Immobiles

-Sphinx
#selectmonster 159
#magicskill 3 1
#gcost 0
#end

-Monolith
#selectmonster 657
#gemprod 6 2
#descr "The Monolith is a powerful spirit inhabiting a huge standing stone. The spirit cannot leave the Monolith, but it can possess willing targets in order to make its will heard and to perform tasks such as forging items for enchantment. The spirit is tremendously strong in its dominion and it is also magically powerful. In physical battle, the stone would be difficult to destroy, even though it cannot strike back. Each month, priests of the Spirit gather for ceremonies of the seasons, generating nature gems."
#end

-Colossal Head
#selectmonster 958
#gcost 0
#magicskill 7 2
#magicskill 6 2
#end

-Oracle
#selectmonster 158
#nobadevents 50
#descr "The Oracle is a powerful spirit inhabiting a sacred spring.  The spirit possesses a girl to serve as the instrument of its will.  The chosen one is blinded and rendered unable to do anything but speak the will of the Oracle.  At the age of thirteen, she is sacrificed and replaced with a new girl, born the day the previous girl was made the voice of the spirit.  The Oracle is immobile and cannot leave the spring it inhabits.  It can possess willing targets to perform tasks such as forging items for enchantment.  The Oracle is tremendously strong in its Dominion and magically powerful. The spring can be destroyed, but not easily."
#end

-Fountain of Blood
#selectmonster 656
#douse 8
#gemprod 7 3
#end

--Monsters

-Great White Bull
#selectmonster 979
#enc 2
#gcost 25
#reinvigoration 2
#descr "The Great White Bull is a divine bull that has wandered the world since time immemorial. The bull has long been worshipped as a manifestation of the wildness and fertility of Nature and his fury and potency are unrivalled. Now that the Great One has fallen, the bulls ferocity drives him to lead his people and trample the thrones of the world beneath his cloven hooves. The potent fertility of the White Bull generates extra supplies. The stamina of the Great Bull is unmatched, and he does not tire easily."
#end

-Great Black Bull
#selectmonster 978
#enc 2
#gcost 25
#reinvigoration 2
#descr "The Great Black Bull is a divine bull that has ravaged the world since time immemorial. The Black Bull is a creature of unbridled fury and a manifestation of the bland rage of nature, the inhuman wildness, the glory of the slayer and the slain. Unlike his brother, the Great White Bull, with whom he has fought for dominance on several legendary occasions, the fertility aspect of the Black Bull is secondary to that of his maddened rage. Now that the Ascension draws close, he leads his people to once again wildly embrace the mindless abandon and bloodlust of Nature aroused. The Great Black Bull posses legendary stamina, and does not tire easily."
#end

-Son of Fenrer
#selectmonster 1229
#gcost 25
#name "Son of Fenrir"
#stealth 10
#domsummon2 1224
#descr "The son of Fenrir is the offspring of one of the great Adversaries. He is a huge and very powerful wolf. He is also most cunning and skilled in the paths of water and nature. He has inherited the foul temper of his father and is prone to go berserk if anyone opposes him. The Son of Fenrir is terrifying and most mortals will run in fear when they see him. Lesser wolves are drawn his side within his own dominion, and whenever he enters battle."
#onebattlespell "Howl"
#end

-Shedu
#selectmonster 661
#enc 2
#gcost 75
#end

-Carrion Dragon
#selectmonster 1026
#end

#selectmonster 1027
#end

-Green Dragon
#selectmonster 266
#end




#selectmonster 268
#end

-Dracolich
#selectmonster 644
#def 11
#end


#selectmonster 645
#end

-Manticore
#selectmonster 462
#def 14
#att 14
#prot 7
#fear 5
#pathcost 40
#weapon 20
#weapon 29
#weapon 144
#end

-Wyrm
#selectmonster 269
#end

--Rainbows

-Great Sage
#selectmonster 251
#researchbonus 15
#gcost 10
#magicskill 0 1
#end

-Arch Mage
#selectmonster 244
#researchbonus 5
#gcost 0
#magicskill 1 1
#end

-Arch Mage (underwater)
#selectmonster 248
#researchbonus 5
#magicskill 6 1
#end

-Freak Lord
#selectmonster 246
#magicskill 6 1
#gcost 0
#end

-Crone
#selectmonster 249
#magicskill 6 1
#magicskill 4 1
#poorleader
#end

-Lawgiver
#selectmonster 1896
#gcost 0
#startdom 3
#magicskill 4 2
#pathcost 40
#end

#selectmonster 1897
#gcost 0
#def 12
#end

-Frost Father
#selectmonster 250
#researchbonus 5
#gcost 10
#magicskill 5 1
#mountainsurvival
#end

-Great Enchantress
#selectmonster 485
#researchbonus 5
#ethereal
#gcost 30
#magicskill 1 1
#end

-Divine Emperor
#selectmonster 874
#gcost 0
#magicskill 0 1
#magicskill 4 2
#onebattlespell "Fanaticism"
#descr "The Divine Emperor is the ruler of the Empire. He is the son of the previous Emperor, who was the deified upon death. As the Son of God, he has great power. With power comes arrogance and now the Son of God claims godhood himself. The Divine Emperor is not a warrior and travels only by palanquin. In battle, the Emperor's presence inspires fananticism and bravery."
#end

-Master Druid 
#selectmonster 270
#gcost 10
#magicskill 3 1
#researchbonus 5
#entangle
#stealth 20
#end

-Serpent King
#selectmonster 653
#gcost 0
#magicskill 5 1
#startdom 2
#hp 15
#att 13
#def 13
#end

#selectmonster 654
#gcost 0
#magicskill 5 1
#startdom 2
#hp 32
#att 16
#def 9
#end


-Great Seer of the Deeps
#selectmonster 873
#magicskill 2 1
#researchbonus 5
#gcost 15
#end

-Arch Seraph
#selectmonster 509
#gcost 20
#researchbonus 5
#end

-Partholonian Sorceress
#selectmonster 1905
#gcost 10
#magicskill 6 1
#researchbonus 5
#end

-Master Alchemist
#selectmonster 550
#gcost 0
#researchbonus 5
#magicskill 0 1
#end

-Great Warlock
#selectmonster 486
#gcost 10
#magicskill 7 2
#magicskill 4 1
#douse 5
#descr "The Great Warlock is a mage of such great power that he has mastered his own mortality.  Donning a godly mantle, he has taken the role of a Pretender God.  The Great Warlock is a master of magic and can be adept in several of the Magic Paths. The Great Warlock is a master at finding blood slaves for his rituals."
#end

-Arch Druid
#selectmonster 245
#gcost 15
#magicskill 1 1
#magicskill 3 1
#stealth 20
#end

-Bitch Queen
#selectmonster 401
#gcost 0
#end

#selectmonster 402
#gcost 0
#end

--Titans

-Father of Serpents
#selectmonster 603
#gcost 100
#magicskill 5 2
#att 16
#def 15
#summon5 403
#descr "The Father of Serpents is huge, serpent-headed being born deep in a forlorn jungle. Serpents will come to his aid and he is skilled in Nature and Death magic. The Father of Serpents is a might warrior armed with an enchanted snake staff."
#end

-Fomorian God King
#selectmonster 1899
#gcost 75
#end

-Fomorian Sorceror
#selectmonster 1898
#gcost 25
#end

-Lord of the Night
#selectmonster 604
#magicskill 5 2
#gcost 100
#att 13
#def 13
#end

-Lord of the Summer Plague
#selectmonster 1097
#gcost 100
#magicskill 6 1
#att 15
#def 14
#weapon 20
#weapon 92
#weapon 995
#weapon 996
#heat
#fear 0
#gcost 100
#descr "The Lord of the Summer Plague is a titan claiming dominion over the summer heat. With the heat comes drought  and famine, plague and pestilence. The lion-headed Lord is a god of death, while his bow strikes men with sure and deadly illness."
#end

-Nataraja
#selectmonster 499
#magicskill 4 2
#gcost 25
#end

-Lady of Love
#selectmonster 1343
#gcost 50
#incunrest -25
#end

-Lord of Fertility
#selectmonster 964
#gcost 50
#magicskill 6 3
#awe 1
#end

-Lord of Rebirth
#selectmonster 1371
#gemprod 6 2
#gemprod 5 2
#gcost 100
#descr "The Lord of Rebirth is a giant of Divine heritage. He claims dominion over cycles of growth, death, and rebirth. On his head he wears a calathos from which olive leaves sprout along with gems of nature and death."
#end

-Forge Lord
#selectmonster 1230
#gcost 75
#forgebonus 50
#armor "Apron"
#end

-Son of the Sea
#selectmonster 961
#gcost 75
#end

-Nerid
#selectmonster 294
#gcost 25
#end

-Bakemono Kunshu
#selectmonster 1428
#gcost 25
#end

-Asynja
#selectmonster 1098
#gcost 25
#armor "Chain Mail of Displacement"
#armor "Iron Cap"
#armor "Shield"
#end

-Mother of Tuathas
#selectmonster 956
#gcost 50
#end

-Keeper of the Bridge
#selectmonster 1379
#castledef 150
#patrolbonus 100
#gcost 50
#end

-Jade Emperor
#selectmonster 905
#gcost 50
#nobadevents 66
#incunrest -10
#descr "The Jade Emperor is an ancient Celestial being who has descended from the Celestial Spheres to claim this world as his Empire. He appears as an old, bearded man of huge proportions, dressed in the robes of a bureaucrat. He has great powers of Water, Air and Astral magic and is able to change fate itself. The Jade Emperor will reduce unrest and prevent two thirds of bad events in the land where he dwells."
#end

-Lord of the Gates
#selectmonster 388
#gcost 0
#startdom 4
#castledef 150
#weapon 993
#domsummon 676
#domsummon2 676
#domsummon20 442
#summon1 442
#descr "The Lord of the Gates is a demigod of immense size. He was given the task of guarding the Gates of Death in ancient times. He possesses considerable magical and physical might, and his eternal task of guarding the Gates has given him knowledge of Death and the Afterworld. As a guardian of the Gates, he is accompanied by Shades from beyond wherever he goes. The Lord of the Gates exerts great power over shades, and they pour forth from the underworld wherever he resides. This effect is especially powerful where the Lord of the Gate's dominion is strongest."
#end

-Lord of War
#selectmonster 1340
#summon5 2999
#summon1 2998
#gcost 0
-armor "Black Steel Full Plate"
#descr "This cunning man was once the General of the West in the old Pantokrator's armies. Needless to say he was a brilliant leader. In one of his many victories he was grievously wounded, but his master was so pleased with his performance that he saved him and ensured that this would not happen again. The general was given a divine body so that he should never fall in battle again. Now that the Pantokrator has fallen, the general calls himself Lord of War and is out to become the new God. Soldiers flock to his cause in whatever province he resides."
#end

-Deva
#selectmonster 1341
#end

-Son of the Sun
#selectmonster 386
#gcost 0
#startdom 4
#gemprod 0 2
#weapon 992
#descr "The Son of the Sun is a demigod of immense size claiming the divine heritage of the sun, possessing considerable magical and physical might. He can draw from the power of the sun and creates two gems of Fire magic each month." 
#end

-Lord of the Wild
#selectmonster 812
#hp 95
#att 13
#gcost 50
#magicskill 6 3
#weapon 92
#weapon 55
#weapon 354
#stealthy 10
#end

-Lord of the Forest
#selectmonster 1378
#gcost 75
#domsummon 1084
#domsummon2 549
#domsummon20 694
#summon1 284
#descr "Usually the Lord of the Forest would be satisfied with the yearly sacrifice of moose, and in return, he would keep the forest safe for hunters, but with the disappearance of the Pantokrator, the Lord of the Forest has returned to claim godhood. The lord of the forest has the power to rally the beasts of the wood against his enemies, and they are drawn to his armies."
#end

-Titan
#selectmonster 602
#gcost 75
#end

-Lord of Plenty
#selectmonster 1339
#gcost 50
#gemprod 4 2
#gemprod 3 2
#descr "The Lord of Plenty has the special power of bringing good fortune to those who surround him. Because of his fortune bringing and other magical powers, he has always been worshipped by the lesser people and now he is out to become the True God. As lord of plenty, he brings a constant stream of riches in the form of magic gems." 
#end

-Lord of the Sky
#selectmonster 1372
#gcost 100
#magicskill 1 4
#awe 1
#weapon 231
#weapon 994
#pathcost 40
#domsummon 517
#mapmove 4
#end

-Son of the Heavens
#selectmonster 1373
#gcost 100
#magicskill 0 2
#awe 1
#pathcost 40
#mapmove 4
#end

-Daughter of the Dawn
#selectmonster 1374
#gcost 100
#magicskill 1 2
#awe 1
#pathcost 40
#mapmove 4
#end

-Destroyer of Worlds
#selectmonster 1096
#att 14
#def 15
#gcost 125
#magicskill 5 2
#weapon 1
#weapon 8
#weapon 438
#weapon 994
#gcost 100
#end

-Mother of Serpents
#selectmonster 1348
#gcost 100
#summon5 403
#descr "The Mother of Serpents is a being with impressive healing powers. She can heal battle afflictions from all troops in a province. In combat she is always accompanied by handful of snakes, two of which she holds in her hands to attack enemies. Horned serpents are drawn to the province in which she dwells."
#magicskill 5 2
#att 15
#def 13
#end

-Mother of Lions
#selectmonster 387
#gcost 0
#startdom 4
#gemprod 6 2
#weapon 991
#descr "The Mother of Lions is a massive demigod from the wild woods. Her strong attunement to the wild provides her with two nature gems each month. Great Lions will come to her aid whenever she goes into battle."
#end

-Son of the Sun (astral)
#selectmonster 384
#gcost 0
#startdom 4
#awe 2
#weapon 992
#end

-Female Titan
#selectmonster 600
#researchbonus 25
#gcost 75
#descr "The Titaness is a giant who claims divine heritage. She is a wise and excellent warrior, and is followed at all times by her owl companion. Her great intellect also makes her an adept researcher."
#end

-Celestial General
#selectmonster 1345
#gcost 50
#summon1 2996
#summon5 2997
#descr "This wise man was once General of the East in the old Pantokrator's armies. After the General of the West had almost been slain, the Pantokrator got worried. As a precaution he granted his general a divine body so he would not easily be slain. Now that the Pantokrator has fallen, the general who calls himself the Celestial General is out to become the new God. Soldiers flock to his cause in whatever province he resides." 
#end

-Vampire Queen
#selectmonster 862
#gcost 110
#stealthy 20
#pathcost 30
#end

-Mother of Monsters
#selectmonster 157
#gcost 75
#domsummon2 466
#end

-Master Lich
#selectmonster 180
#gcost 75
#end

-Lord of the Desert Sun
#selectmonster 957
#magicskill 6 2
#att 15
#def 14
#heat
#gcost 100
#end

-Risen Oracle
#selectmonster 1581
#gcost 150
#end

-Old Man of the Sea
#selectmonster 1232
#gcost 50
#end

-Lord of the Waves
#selectmonster 1233
#gcost 50
#end

-Drakaina
#selectmonster 1231
#gcost 25
#startdom 2
#fear 0
#end

-Ageless Olm
#selectmonster 1590
#gcost 25
#pathcost 30
#domsummon2 1772
#end

-Ghost King
#selectmonster 872
#stealthy 20
#end

-Prince of Death
#selectmonster 383
#gcost 125
#end

-Divine Serpent
#selectmonster 779
#magicskill 6 4
#gcost 25
#startdom 4
#end

-Virtue
#selectmonster 215
#magicskill 4 1
#magicskill 1 1
#end

-Phoenix
#selectmonster 608
#awe 1
#onebattlespell "Phoenix Pyre"
#descr "The Phoenix is an immortal heron sprung from the rays of the sun at the first dawn. It is skilled in Air and Fire magic but lacks the physical strength of most pretenders. In battle the Phoenix is difficult to kill and will immolate enemies in the area each time it dies and is reborn."
#end



------------
Recruitables
------------

#selectweapon "Short Bow"
#range 25
#end

#selectweapon "Pike"
#att 1
#dmg 6
#end

-Red Dragon breath
#selectweapon 61
#aoe 3
#end

-Death bless
#selectweapon 448
#dmg 3
#end

-Blue Dragon breath
#selectweapon 93
#aoe 5
#end

#selectweapon "Bile"
#aoe 10
#end


-Firebird aoe 1
#selectweapon 198
#aoe 1
#dmg 15
#end


#selectweapon "Plague Breath"
#aoe 15
#end

#selectweapon "Plague Bow"
#bonus
#end

#selectweapon "Crossbow"
#range 30
#rcost 6
#end

#selectweapon "Agarthan Steel Crossbow"
#range 30
#rcost 10
#end

#selectweapon "Pike"
#dmg 6
#end

#selectweapon "Naginata"
#att 0
#end

#newweapon 999
#name "Crude Shortbow"
#dmg 9
#rcost 2
#att -1
#range 25
#nostr
#ammo 12
#flyspr 109 1
#sound 14
#end

#newweapon 998
#name "Skills of the Gladiator"
#att 0
#bonus
#def 0
#dmg 1
#len 0
#armornegating
#nostr
#nratt 1
#secondaryeffect 333
#end

#newweapon 997
#name "Skills of the Gladiator"
#att 0
#bonus
#def 0
#dmg 1
#len 0
#nostr
#nratt 1
#armornegating
#secondaryeffect 112
#end

#newweapon 996
#name "Bow of Agonizing Death"
#dmg 25
#rcost 2
#att 10
#range 40
#bonus
#dt_paralyze
#secondaryeffect 52
#nostr
#ammo 12
#flyspr 109 1
#sound 14
#magic
#end

#newweapon 995
#name "Fever Curse"
#ammo 20
#att 5
#dmg 7
#bonus
#dt_stun
#explspr 10043
#magic
#range 40
#nostr
#nratt 6
#secondaryeffect 143
#end

#newweapon 994
#name "Divine Lightning"
#dmg 0
#nratt 3
#prec 0
#range 50
#ammo 20
#sound 24
#explspr 10219
#flyspr 210 0
#armornegating
#bonus
#shock
#end

#newweapon 993
#name "Divine Flail"
#dmg 3
#rcost 2
#att 2
#nratt 2
#def -2
#flail
#len 3
#magic
#sound 11
#secondaryeffect 64
#secondaryeffect 255
#end

#newweapon 992
#name "Divine Flail"
#dmg 3
#rcost 2
#att 2
#nratt 2
#def -2
#flail
#len 3
#magic
#sound 11
#secondaryeffect 171
#end

#newweapon 991
#name "Divine Flail"
#dmg 3
#rcost 2
#att 2
#nratt 2
#def -2
#flail
#len 3
#magic
#sound 11
#secondaryeffect 137
#end

#newweapon 990
#name "Warhorse Hoof"
#dmg 12
#att 2
#def 0
#len 0
#bonus
#nostr
#end

#newweapon 989
#name "Hell Hooves"
#dmg 10
#att 4
#def 0
#len 0
#nratt 5
#end


#newweapon 988
#name "Boulder"
#dmg 1
#range -3
#dt_cap
#ammo 5
#flyspr 100 1
#secondaryeffectalways 27
#end

#newweapon 987
#name "Rusted Broad Sword"
#dmg 5
#att -1
#def 1
#len 2
#end

#newweapon 986
#name "Rusted Short Sword"
#dmg 4
#att -1
#def 1
#len 2
#end

#newweapon 985
#name "Obsidian Dream Sword"
#dmg 7
#att 0
#def 1
#len 3
#rcost 2
#magic
#end

#newweapon 984
#name "Hero's Light Lance"
#dmg 3
#att 0
#def 0
#len 4
#magic
#charge
#dt_magic
#secondaryeffect 972
#end

#newweapon 983
#name "Hero's Morningstar"
#dmg 8
#att 3
#def -2
#len 2
#magic
#dt_large
#end

#newweapon 982
#name "Hero's Long Spear"
#dmg 3
#att 0
#def -1
#len 5
#magic
#dt_large
#end

#newweapon 981
#name "Hero's Spear"
#dmg 3
#att 0
#def 0
#len 4
#magic
#dt_large
#end

#newweapon 980
#name "Nikatu's Sword of Swiftness"
#dmg 6
#att 1
#def 4
#len 2
#magic
#nratt 2
#dt_large
#end

#newweapon 979
#name "Hero's Blade"
#dmg 9
#att 2
#def 3
#len 3
#magic
#dt_large
#end

#newweapon 978
#name "Hero's Great Club"
#dmg 7
#att 0
#def 1
#len 3
#magic
#dt_large
#end

#newweapon 977
#name "Angelique's Light Lance"
#dmg 3
#att 0
#def 0
#len 4
#magic
#charge
#dt_holy
#secondaryeffect 972
#end

#newweapon 976
#name "Tomaso's Sword"
#dmg 7
#att 2
#def 3
#len 3
#magic
#dt_holy
#secondaryeffect 440
#end

#newweapon 975
#name "Warenheris' Sword of Sharpness"
#dmg 12
#att 2
#def 3
#armorpiercing
#len 3
#magic
#dt_large
#end


#newweapon 974
#name "Kenji's Blade"
#dmg 8
#att 3
#def 2
#len 2
#magic
#dt_large
#secondaryeffect 232
#end

#newweapon 973
#name "Hierogallus' Light Lance"
#dmg 4
#att 2
#def 0
#len 4
#magic
#charge
#armorpiercing
#secondaryeffect 972
#end


#newweapon 972
#name "Heroic Damage"
#dmg 15
#armorpiercing
#nostr
#magic
#dt_large
#end

-Spear of the Dragon King
#selectweapon 445
#dt_large
#end

#selectweapon "Composite Bow"
#range 30
#rcost 5
#end

#selectweapon "Long Bow"
#range 35
#rcost 5
#end

#selectweapon "Yari"
#rcost 2
#end

#selectweapon "Mace"
#dmg 5
#end

#selectarmor "Spider Armor"
#rcost 18
#def -4
#enc 4
#end

#selectarmor "Ashigaru Armor"
#rcost 5
#end

#selectarmor "Skull Necklace"
#prot 8
#end

#newarmor 349
#name "Rotted Shield"
#rcost 2
#type 4
#enc 1
#prot 10
#def 3
#end

#newarmor 348
#name "Rotted Buckler"
#rcost 1
#type 4
#enc 0
#prot 8
#def 2
#end

#newarmor 347
#name "Rotted Tower Shield"
#rcost 4
#type 4
#enc 2
#prot 10
#def 5
#end

#newarmor 346
#name "Rusted Kite Shield"
#rcost 4
#type 4
#enc 2
#prot 12
#def 4
#end

#newarmor 345
#name "Rusted Iron Cap"
#rcost 2
#type 6
#enc 0
#prot 10
#def 0
#end

#newarmor 344
#name "Rusted Legionary Helmet"
#rcost 3
#type 6
#enc 0
#prot 15
#def 0
#end

#newarmor 343
#name "Rusted Full Helmet"
#rcost 3
#type 6
#enc 0
#prot 16
#def -1
#end

#newarmor 342
#name "Heavy Ashigaru Armor"
#rcost 7
#type 5
#enc 2
#prot 14
#def -2
#end

#selectarmor "Samurai Armor"
#rcost 8
#end

#selectarmor "Heavy Samurai Armor"
#rcost 12
#end

#selectarmor "Kabuto"
#rcost 2
#end

#selectarmor "Jingasa"
#rcost 1
#end

#newarmor 341
#name "Rusted Scale Mail Hauberk"
#type 5
#prot 9
#enc 2
#def -1
#rcost 5
#end

#newarmor 340
#name "Rusted Plate Hauberk"
#type 5
#prot 14
#def -3
#enc 4
#rcost 10
#end

#newarmor 339
#name "Rusted Chain Mail Hauberk"
#type 5
#prot 11
#def -2
#enc 2
#rcost 7
#end

#newarmor 338
#name "Rusted Ring Mail Hauberk"
#type 5
#prot 8
#def -1
#enc 1
#rcost 4
#end

#newarmor 337
#name "Rusted Scale Cuirass"
#type 5
#prot 7
#def -1
#enc 1
#rcost 4
#end

#newarmor 336
#name "Gold Plate"
#type 5
#prot 19
#def -2
#enc 4
#rcost 20
#end

#newarmor 335
#name "Golden Scale Mail"
#type 5
#prot 14
#enc 2
#def 0
#end 

#newarmor 334
#name "Golden Helmet"
#type 6
#prot 18
#def 0
#enc 0
#end


#newarmor 333
#name "Apron"
#type 5
#prot 5
#enc 0
#def 0
#end 


-Arco

#selectsite 74
#homecom 1606
#gems 3 2
#end

#selectnation 0
#addreccom 1072
#end

-Mage Engibeer
#selectmonster 1606
#siegebonus 50
#end

-Peltasts
#selectmonster 201
#gcost 8
#end

-Scout
#selectmonster 431
#mor 11
#stealthy 10
#end

-Skeptic
#selectmonster 1071
#gcost 25
#stealthy 10
#end

-Engineer
#selectmonster 1072
#gcost 40
#castledef 10
#end

-Myrmidon Champion
#selectmonster 1076
#gcost 30
#end

-Chariot Commander
#selectmonster 1081
#gcost 40
#goodleader
#end

-Myrmidon
#selectmonster 1077
#mor 14
#end

-Cardaces
#selectmonster 199
#gcost 8
#end

-Icarid
#selectmonster 1082
#gcost 13
#end

-Icarid Champion
#selectmonster 1083
#gcost 35
#end

#selectarmor "Icarian Wings"
#rcost 8
#end

-Chariot Archer
#selectmonster 1079
#gcost 35
#end

-Chariot
#selectmonster 1078
#gcost 30
#end

-Oreiad
#selectmonster 1650
#seduce 12
#end

-Wind Rider
#selectmonster 1074
#gcost 80
#rcost 1
#weapon 1
#weapon 4
#weapon 990
#end

-Wind Lord
#selectmonster 1075
#magicskill 8 1
#gcost 100
#rcost 1
#weapon 1
#weapon 4
#weapon 990
#end

--Ermor EA

#selectnation 1
#clearrec
#addrecunit 50
#addrecunit 1100
#addrecunit 1101
#addrecunit 1102
#addrecunit 1103
#addrecunit 1104
#addrecunit 1105
#addrecunit 1106
#addrecunit 1107
#addrecunit 11
#addrecunit 12
#addreccom 426
#addreccom 428
#addreccom 671
#addreccom 1386
#addreccom 1113
#addreccom 1109
#addreccom 1110
#addreccom 1114
#addreccom 1115
#end

-Leve
#selectmonster 1100
#gcost 8
#end

-Centurion
#selectmonster 671
#gcost 25
#end

-Legatus Legionis
#selectmonster 1386
#gcost 60
#end

-Accensus
#selectmonster 1101
#gcost 7
#end

-Rorarus
#selectmonster 1102
#gcost 9
#end

-Hastatus
#selectmonster 1103
#gcost 10
#end

-Lizard Auxiliare
#selectmonster 1106
#gcost 11
#end

-Equite
#selectmonster 1107
#gcost 25
#mor 12
#rcost 2
#weapon 357
#weapon 990
#end

-Equite of the Sacred Shroud
#selectmonster 1108
#gcost 50
#rcost 2
#weapon 357
#weapon 990
#end


--Ulm EA

#selectnation 2
#clearrec
#addrecunit 1162
#addrecunit 1163
#addrecunit 1152
#addrecunit 1153
#addrecunit 1154
#addrecunit 1155
#addrecunit 1165
#addrecunit 1164
#addrecunit 1156
#addreccom 426
#addreccom 1158
#addreccom 1159
#addreccom 1160
#end

-Archer
#selectmonster 1162
#str 10
#hp 11
#mor 10
#weapon "Dagger"
#weapon "Shortbow"
#mapmove 1
#end

-Warrior Maiden
#selectmonster 1163
#gcost 14
#prec 11
#mor 11
#end

-Warrior Chief
#selectmonster 1158
#gcost 30
#end

-Axe Warrior
#selectmonster 1152
#att 11
#ambidextrous 2
#end

-Forest Warrior
#selectmonster 1154
#att 12
#gcost 11
#ambidextrous 3
#end

-Mountain Warrior
#selectmonster 1155
#att 12
#gcost 11
#ambidextrous 3
#end

-Warrior
#selectmonster 1153
#att 11
#ambidextrous 2
#end


-Steel Warrior
#selectmonster 1157
#gcost 20
#end


--Marverni EA

#selectnation 3
#startcom 1215
#startunittype1 1213
#startunittype2 1212
#startunitnbrs1 15
#startunitnbrs2 15
#end

-Horn Blower
#selectmonster 1210
#gcost 15
#end

-Druid
#selectmonster 1204
#gcost 340
#end

-Scout
#selectmonster 1209
#stealthy 20
#end

-Vergobret
#selectmonster 1206
#gcost 40
#end

-Marverni Chieftain
#selectmonster 1215
#gcost 25
#end

-Ambibate Chieftain
#selectmonster 1218
#gcost 30
#standard 10
#descr "The Warriors of the Ambibates tribe are well known for their martial skills. The nobles of the Ambibates use chain mail armors of Marverni design. It is a disgrace to a Chieftain not to surpass his tribesmen in valor, and for a tribesman to leave a battle when the Chieftain has died means everlasting shame. Thus the mere presence of a Chieftain inspires his fellow tribesmen to great deed, and the skill of Ambibate Chieftains commands even greater respect."
#end

-Carnute Chieftain
#selectmonster 1221
#gcost 30
#end

-Javelineer
#selectmonster 1212
#gcost 8
#end

-Marverni Bare Chested Warrior
#selectmonster 1213
#gcost 9
#end

-Ambibate Bare Chested Warrior
#selectmonster 1216
#gcost 10
#end

-Ambibate Noble Warrior
#selectmonster 1217
#gcost 13
#end

-Carnute Bare Chested Warriors
#selectmonster 1219
#gcost 10
#mor 12
#att 11
#end

-Carnute Noble Warrior
#selectmonster 1220
#gcost 13
#mor 13
#end

-Boar Warrior
#selectmonster 1222
#mor 14
#gcost 20
#end

-Eponi Knight
#selectmonster 1208
#gcost 22
#rcost 1
#weapon 8
#weapon 21
#weapon 56
#end

-Eponi Chieftain
#selectmonster 1207
#weapon 8
#weapon 21
#weapon 56
#gcost 40
#end

-Boar Lord
#newweapon 971
#name "Druid Blessed Axe"
#armorpiercing
#magic
#att -1
#def -1
#len 1
#rcost 5
#dmg 7
#secondaryeffect 137
#end

#selectmonster 1223
#reinvigoration 4
#gcost 50
#goodleader
#magicskill 8 1
#hp 16
#def 14
#att 15
#str 14
#mor 15
#weapon 971
#descr "In the center of the sacred forest of Carnutes, the druids gather annually. The bravest and wildest of the Carnute Warriors protect the druids and the gathering. The Boar Warriors are sacred and able to go berserk when wounded. Boar Lords do not tire easily, and their axes are blessed by the druids."
#end

--Tir na n'Og EA
#selectnation 13
#startcom 1750
#startunittype1 1757
#startunittype2 1758
#startunitnbrs1 15
#startunitnbrs2 15
#end

-Fir Bolg Militia
#selectmonster 1749
#gcost 9
#end

-Fir Bolg Slinger
#selectmonster 1758
#end

-Fir Bolg Warrior
#selectmonster 1757
#gcost 11
#end

-Fir Bolg Warrior (axe)
#selectmonster 1756
#gcost 11
#end

-Fir Bolg Scout
#selectmonster 1755
#gcost 20
#stealthy 20
#end

-Fir Bolg Champion
#selectmonster 1750
#gcost 25
#end

--Fomoria EA

#selectnation 14
#startcom 1815
#startunittype1 1813
#startunittype2 1814
#startunitnbrs1 15
#startunitnbrs2 15
#end


-Fir Bolg Slinger
#selectmonster 1758
#end

-Fir Bolg Warrior
#selectmonster 1812
#gcost 11
#end

-Fir Bolg Warrior (axe)
#selectmonster 1813
#gcost 11
#end

-Fomorian Scout
#selectmonster 1816
#gcost 35
#end

-Fomorian Champion
#selectmonster 1800
#gcost 40
#goodleader
#end

-Unmarked Champion
#selectmonster 1818
#gcost 70
#end

-Fir Bolg Scout
#selectmonster 1811
#gcost 20
#stealthy 20
#end

-Fir Bolg Champion
#selectmonster 1815
#gcost 25
#end


--Sauromatia EA

#selectnation 4
#clearrec
#startcom 1169
#startunittype1 1168
#startunittype2 1167
#startunitnbrs1 10
#startunitnbrs2 10
#addrecunit 1184
#addrecunit 1669
#addrecunit 1168
#addrecunit 1167
#addrecunit 1171
#addrecunit 1170
#addrecunit 1172
#addreccom 426
#addreccom 1169
#addreccom 1173
#addreccom 1174
#addreccom 1175
#addreccom 1188
#addreccom 1180
#addreccom 1181
#addreccom 1186
#end

-Archer
#selectmonster 1184
#gcost 11
#end

-Chieftain
#selectmonster 1169
#gcost 30
#end

-Sauromatian Manflayer
#selectmonster 1173
#gcost 50
#end

-Warrior Priestess
#selectmonster 1174
#gcost 60
#end

-Warrior Queen
#selectmonster 1175
#gcost 65
#end

-Warrior Sorceress
#selectmonster 1186
#gcost 140
#end

-Amazon
#selectmonster 1669
#gcost 11
#end

-Raider 
#selectmonster 1168
#gcost 17
#rcost 1
#weapon 1
#weapon 264
#weapon 56
#prec 10
#end

-Lancer
#selectmonster 1167
#rcost 2
#weapon 357
#weapon 56
#end

-Sauromatian Raider
#selectmonster 1171
#gcost 19
#rcost 1
#weapon 1
#weapon 264
#weapon 56
#prec 10
#end

-Sauromatian Lancer
#selectmonster 1170
#gcost 24
#weapon 357
#weapon 264
#weapon 56
#prec 10
#end

-Sauromatian Cataphract
#selectmonster 1172
#gcost 30
#rcost 5
#weapon 8
#weapon 4
#weapon 990
#end

-Adrophag
#selectmonster 1176
#rcost 1
#end

-Oiorpata
#selectmonster 1185
#rcost 1
#end

-Androphag Archer
#selectweapon "Poison Bow"
#end

#selectmonster 1183
#gcost 20
#end

-Hydra Hatchling
#selectmonster 719
#gcost 20
#end

-Hydra
#selectmonster 91
#gcost 200
#end

-Hydra Tamer
#selectmonster 296
#gcost 20
#end

-Manflayer
#selectmonster 1177
#gcost 55
#end

-Witch King
#selectmonster 1178
#end

--T'ien Ch'i EA

#selectnation 5
#startcom 1665
#startunittype1 794
#startunittype2 797
#startunitnbrs1 15
#startunitnbrs2 15
#end

-Footman
#selectmonster 794
#gcost 8
#end

-Noble
#selectmonster 927
#gcost 40
#end

-Noble Commander
#selectmonster 1665
#gcost 45
#end

-Footman (glaive)
#selectmonster 795
#gcost 9
#end

-Footman (spear and shield)
#selectmonster 796
#gcost 9
#end

-Archer
#selectmonster 797
#mor 9
#end

-Warrior of the Five Elements
#selectmonster 1544
#end

-Celestial Master
#selectmonster 941
#end

-Horseman
#selectmonster 788
#rcost 1
#weapon 357
#weapon 264
#weapon 56
#end

--Mictlan EA

-Warrior
#selectmonster 721
#gcost 7
#end

-Scout
#selectmonster 729
#stealthy 20
#end

-Warrior (mictlan armour)
#selectmonster 722
#gcost 7
#end

-Warrior (mictlan armour and javelin)
#selectmonster 723
#gcost 7
#mor 11
#end

-Warrior (mictlan armour, javelin, mace)
#selectmonster 724
#gcost 8
#mor 11
#end

-Feathered Warrior
#selectmonster 860
#gcost 14
#mor 12
#end


-Moon Warrior
#selectmonster 1882
#weapon 985
#descr "There are two faces of God in the Mictlan worship; the Dream Face of the Moon and the Watchful and Angry Face of the Sun. There are two orders of elite warriors corresponding to the two Faces. Moon warriors are the elite warriors who fight in the manner of the Moon, armed with special blades of obsidian, a material of the night that can harm even ethereal creatures. They are blessed by the Moon and are almost considered sacred. Their blessed status granted them night vision and increased resistance to magic."
#end

-Sun Warrior
#selectmonster 725
#gcost 15
#prec 12
#att 13
#def 12
#mor 13
#end

--Abysia EA

-Salamander
#selectmonster 213
#gcost 45
#end

-Beast Trainer
#selectmonster 214
#gcost 25
#end

-Warlord
#selectmonster 119
#def 11
#att 14
#mor 14
#gcost 30
#end

#selectmonster 118
#def 12
#att 15
#end

-Slayer
#selectmonster 429
#gcost 50
#end

-Demonbred assassin
#selectmonster 1537
#gcost 60
#end

-Burning One
#selectmonster 1543
#end

--Caelum EA

-Spire Horn Warrior
#selectmonster 129
#gcost 7
#end

-Mammoth
#selectmonster 419
#prot 12
#enc 4
#gcost 140
#end

-Eagle King
#selectmonster 1286
#armor "Gold Plate"
#armor "Crown"
#end

-Unwinged (hero) 
#selectmonster 1674
#armor "Gold Plate"
#armor "Crown"
#armor "Buckler"
#end

-Spire Horn Warrior (shield)
#selectmonster 131
#gcost 8
#end

-Tempest Warrior
#selectmonster 1287
#gcost 12
#end

-Tempest Lord
#selectmonster 1288
#gcost 35
#goodleader
#end

-Caelian Light Infantry
#selectmonster 130
#gcost 9
#end

-Caelian Infantry
#selectmonster 420
#end

-Raptor
#selectmonster 1707
#gcost 7
#end

-Raptorian Warrior
#selectmonster 1278
#end

-Eagle Kings
#selectmonster 1286
#end



--C'tis EA

#selectnation 10
#startcom 162
#startunittype1 167
#startunittype2 166
#startunitnbrs1 15
#startunitnbrs2 10
#startscout 160
#end

-Militia
#selectmonster 168
#gcost 5
#end

-Commander of C'tis
#selectmonster 163
#gcost 25
#end

-Lizard Lord
#selectmonster 162
#gcost 40
#end

-Taskmaster
#selectmonster 169
#gcost 20
#end

-Light Infantry
#selectmonster 167
#gcost 8
#end

-Heavy Infantry
#selectmonster 166
#end

-Lizard Chariot
#selectmonster 1365
#end

-Lizard Heir
#selectmonster 1366
#gcost 60
#hp 16
#end

-Lizard King
#selectmonster 177
#gcost 240
#end

-Falchioneer
#selectmonster 504
#att 12
#ambidextrous 3
#gcost 12
#end

-Runner
#selectmonster 173
#gcost 11
#ap 22
#end

-Hierodule
#selectmonster 510
#gcost 35
#end

-Sacred Serpent
#selectmonster 295
#gcost 19
#end

--Pangaea EA

-Satyr Sneak
#selectmonster 227
#gcost 8
#end

-Panii
#selectmonster 1535
#gcost 320
#end

-Minotaur Lord
#selectmonster 1534
#gcost 40
#end

-Centuar Hierophant
#selectmonster 231
#gcost 80
#end

-Satyr (javelin)
#selectmonster 228
#gcost 8
#end

-Satyr (buckler)
#selectmonster 229
#gcost 8
#end

-Satyr Warrior
#selectmonster 1532
#gcost 11
#end

-Minotuar
#selectmonster 234
#gcost 30
#end

-Minotuar Warrior
#selectmonster 1533
#gcost 35
#end

-Centuar
#selectmonster 27
#gcost 22
#end

-White Centuar
#selectmonster 769
#end

--Agartha EA

-Pale One Militia
#selectmonster 1452
#end

-Oracle of the Dead
#selectmonster 1468
#gcost 350
#end

-Oracle of Subterranean Fires
#selectmonster 1467
#gcost 350
#end

-Oracle of Subterranean Waters
#selectmonster 1457
#gcost 350
#end


-Pale One Scout
#selectmonster 1466
#stealthy 20
#end

-Pale One Commander
#selectmonster 1463
#goodleader
#end

-Troglodyte Lord
#selectmonster 1461
#gcost 50
#end

-Ancient Lord
#selectmonster 1470
#gcost 60
#expertleader
#end

-Wet One
#selectmonster 1489
#gcost 9
#end

-Pale One
#selectmonster 1465
#gcost 9
#end

-Ancient Stone Hurler
#selectmonster 1488
#gcost 35
#weapon 988
#end

-Ancient Stone Hurler
#selectmonster 1495
#gcost 35
#weapon 988
#end

--Vanhiem EA

#selectnation 15
#clearrec
#addrecunit 1679
#addrecunit 1508
#addrecunit 1509
#addrecunit 1510
#addrecunit 1504
#addreccom 1512
#addreccom 263
#addreccom 264
#end

-Serf Warrior
#selectmonster 1679
#gcost 7
#end

-Scout
#selectmonster 1512
#gcost 30
#end

-Huskarl
#selectmonster 1508
#end

-Huskarl
#selectmonster 1509
#end

-Hirdman
#selectmonster 1510
#end

-Vanheres
#selectmonster 1513
#end

-Fay Boars
#selectmonster 463
#gcost 75
#end

--Helhiem EA


#selectnation 16
#clearrec
#addrecunit 1679
#addrecunit 1508
#addrecunit 1509
#addrecunit 1510
#addrecunit 1504
#addreccom 1512
#addreccom 1505
#addreccom 1506
#addreccom 1502
#end

-Helhirdling
#selectmonster 1503
#gcost 90
#end

-Valkrie
#selectmonster 855
#end

#selectarmor "Lightweight Scale Mail"
#rcost 10
#end

--Niefelhiem EA

-Hurlers
#selectmonster 1305
#def 9
#end

-Niefel Giant
#selectmonster 845
#cold 8
#end

-Niefel Giant
#selectmonster 844
#cold 8
#end

-Niefel Giant
#selectmonster 844
#cold 10
#gcost 600
#end

-Jotun Spearmen
#selectmonster 1303
#end

-Jotun Javelinist
#selectmonster 1304
#mor 13
#end

-Jotun Skin Shifters 
#selectmonster 1310
#end

-Jotun Herse
#selectmonster 1301
#gcost 50
#end

--Kailasa EA

#newmonster 2995
#copyspr 1127
#copystats 1127
#gcost 25
#descr "The Vanara are the most common of the four castes of bandar log. They are about as big as humans. Many Vanara live in tribal societies in the dense forests of the realm. The warriors of the forest tribes are called Atavi. They use bows and axes, but do not wear armor. All Atavi are stealthy."
#end

#selectnation 18
#clearrec
#startcom 1334
#startunittype1 1122
#startunittype2 1120
#startunitnbrs1 15
#startunitnbrs2 20
#addrecunit 1118
#addrecunit 1120
#addrecunit 1121
#addrecunit 1122
#addrecunit 1130
#addrecunit 1333
#addrecunit 1350
#addrecunit 1326
#addreccom 1119
#addreccom 2995
#addreccom 1334
#addreccom 1145
#addreccom 1143
#end

-Avati Archer
#selectmonster 1121
#def 8
#att 8
#end

-Avati Infantry
#selectmonster 1122
#gcost 8
#end

-Bandar Light Archer
#selectmonster 1130
#hp 17
#att 10
#def 8
#mor 10
#end

-Bandar Warrior
#selectmonster 1333
#gcost 18
#end

-Bandar Swordsman
#selectmonster 1350
#hp 19
#att 12
#def 10
#end

-Bandar Commander
#selectmonster 1334
#gcost 40
#end

-Markata Scout
#selectmonster 1119
#stealthy 20
#end

-Clam boosts

-Yakshini
#selectmonster 1330
#awe 3
#gcost 320
#end

-Yaksha
#selectmonster 1329
#gcost 320
#end

-Guhyaka
#selectmonster 1323
#gcost 30
#end

-Yavana
#selectmonster 1327
#gcost 35
#end

-Yavana Archer
#selectmonster 1328
#gcost 30
#end


--Lanka EE

#selectnation 68
#clearrec
#startcom 1761
#startunittype1 1122
#startunittype2 1120
#startunitnbrs1 15
#startunitnbrs2 20
#addrecunit 1118
#addrecunit 1120
#addrecunit 1121
#addrecunit 1122
#addrecunit 1130
#addrecunit 1762
#addrecunit 1763
#addreccom 1119
#addreccom 2995
#addreccom 1761
#addreccom 1760
#addreccom 1733
#addreccom 1734
#addreccom 1735
#end

-Kala-Mukha
#selectmonster 1735
#end

-Raksharaja
#selectmonster 1738
#end

-Asara
#selectmonster 1745
#gcost 25
#end

-Anusara
#selectmonster 1746
#gcost 25
#enc 2
#end

-Kala-Mukha Warrior
#selectmonster 1763
#end

-Yogini
#selectmonster 1734
#end

-Bandar Commander
#selectmonster 1761
#gcost 40
#end

-Manushya Rakshasi
#selectmonster 1740
#seduce 12
#end

-Bandaraja
#selectmonster 1760
#gcost 50
#standard 10
#descr "The Bandar are large, black apes who tower over their fellow apes and monkeys. The colour of their caste is red, the colour of blood and war. The Bandar are the warrior caste and although few in number command great influence. The Rakshasas allow lesser Bandar kings to rule the monkey people. The axe is a weapon used only by the Rajas. Unlike the sword it is not a noble weapon in and of itself, but it comes with the power to execute, a power of the king. Fear of retribution inspires brave deeds from the Raja's troops in battle."
#end

--Yomi EA

-Bakemono Archer
#selectmonster 1395
#size 1
#mor 7
#att 8
#def 8
#gcost 9
#end

-Bakemeno-Sho (club)
#selectmonster 1393
#size 1
#gcost 7
#end

-Bakemeno-Sho (yari)
#selectmonster 1394
#size 1
#gcost 7
#end

-Bandit (shortbow)
#selectmonster 1312
#mor 9
#end

-Bandit (yari)
#selectmonster 1311
#armor "Heavy Ashigaru Armor"
#armor "Jingasa
#end

-Ao-Oni
#selectmonster 1264
#gcost 15
#end

-Ko-oni
#selectmonster 1260
#gcost 10
#end

-Aka-Oni
#selectmonster 1266
#gcost 20
#end

-Oni
#selectmonster 1272
#gcost 35
#end

-Kuro-Oni
#selectmonster 1274
#gcost 45
#end

-Bandit Leader
#selectmonster 1313
#gcost 25
#descr "Bandits and other unscrupulous individuals sometimes side with the Oni or Bakemono Kings out of greed or fear. They use armor taken from their victims, as their masters rarely have the patience to craft good armor for them."
#end

-Oni General
#selectmonster 1276
#gcost 130
#end

-Demon General
#selectmonster 1314
#gcost 80
#end

--Atlantis EA

-Reef Dweller
#selectmonster 1682
#gcost 8
#end

-Scout
#selectmonster 1680
#stealthy 20
#end

-Mother of the Deep
#selectmonster 1693
#gcost 90
#end

-Basalt Queen
#selectmonster 1695
#gcost 250
#end

-Shambler Chief
#selectmonster 1700
#gcost 40
#end

-Coral Commander
#selectmonster 1701
#gcost 50
#end

-Atlantian Spearmen
#selectmonster 1681
#gcost 7
#end

-Shambler
#selectmonster 1683
#gcost 20
#end

-War Shamber
#selectmonster 1684
#gcost 25
#end

-Coral Guard
#selectmonster 1685
#end

-Shambler of the Deep
#selectmonster 1688
#gcost 25
#end

-Mage of the Deep
#selectmonster 1692
#gcost 200
#end

-Warrior of the Deep
#selectmonster 1689
#gcost 30
#end

-Living Pillar
#selectmonster 1690
#gcost 45
#mr 12
#att 12
#castledef 5
#end

#selectarmor "Basalt Armor"
#rcost 23
#prot 19
#end

-Coral Priest
#selectmonster 1694
#gcost 45
#custommagic 512 50
#descr "The Coral Priest is a priest of the reef dwellers. As the reef dwellers are regarded with some suspicion, they are not allowed any greater religious authority. Some Coral Priests have minor skills in water magic. They have the soft, pale skin of the reef dwellers. Coral Priests can be recruited in costal castles."
#end

#selectnation 21
#startfort 13
#end


--Ry'leh EA

-Slave troll
#selectnation 22
#addrecunit 1529
#end

-Slave Guardian (armoured merman)
#selectmonster 1534
#end

-Shambler Thrall
#selectmonster 425
#gcost 25
#end

-Slave Prince
#selectmonster 1523
#gcost 50
#end

-Slave Priest
#selectmonster 1527
#gcost 50
#end

-Polypal Mother
#selectmonster 1401
#gcost 50
#domsummon20 1522
#descr "The Polypal Mothers are the mothers of the whole race of Aboleths. From their branches grow young Polypal Spawns that will grow into Aboleths, over the centuries. The Mothers are immobile and do not communicate in any way. A constant mental wail surrounds them that seems to have some effects on their spawn, but even the oldest Aboleth Mind Lords do not fully comprehend the will of the Mothers. The Polypal Mother spawns a handful of Polypal Spawns each month. With the growing power of the reawakened god, the numbers of monthly spawns is increasing. If a Polypal Mother is slain she will let out a death wail that stuns everyone nearby. Gibodai are sometimes drawn to the Polypal Mothers where dominion is strong."
#end

-Gibodai
#selectmonster 1522
#gcost 45
#mor 14
#end

--Oceania EA

-Amber Clan Guard
#selectmonster 1419
#mr 14
#end

-Turtle warriors
#selectmonster 1292
#gcost 10
#end

-Amber Clan Priest
#selectmonster 1418
#gcost 40
#end

-Oceanian Captain
#selectmonster 1069
#gcost 25
#end

-Turtle chief copy

#newmonster 2994
#copyspr 1293
#copystats 1293
#watershape 2994
#landshape 2993
#gcost 30
#end

#newmonster 2993
#copystats 1294
#copyspr 1294
#watershape 2994
#landshape 2993
#gcost 30
#end

-Turtle Chief -> Mermage
-Sea
#selectmonster 1293
#copystats 1415
#copyspr 1415
#magicskill 2 2
#magicskill 6 1
#end
-Land
#selectmonster 1294
#copystats 1416
#copyspr 1416
#magicskill 2 2
#magicskill 6 1
#custommagic 9984 100
#end


-Triton Prince
#selectmonster 1061
#gcost 90
#expertleader
#rcost 1
#end

-Wave Lord
#selectmonster 1052
#end

-Knight of the Deeps
#selectmonster 1059
#rcost 1
#end

-Merman Priest
#selectmonster 1696
#gcost 50
#end

-Merman Scout
#selectmonster 1050
#gcost 20
#stealthy 20
#end

#selectnation 26 
#clearrec
#addrecunit 1056
#addrecunit 1057
#addrecunit 1419
#addrecunit 1046
#addrecunit 1291
#addrecunit 1048
#addrecunit 1059
#addreccom 1050
#addreccom 1069
#addreccom 1052
#addreccom 2994
#addreccom 1061
#addreccom 1418
#addreccom 1417
#addreccom 1293
#addreccom 1696
#addreccom 1040
#end


--Arco ME


#newmonster 2992
#copyspr 46
#copystats 46
#gcost 30
#descr "Ordinary Commanders on horseback wear some armor for protection. Riding a horse gives the commander increased flexibility, which is useful when giving orders."
#end

#selectnation 27
#clearrec
#startcom 2992
#startunittype1 201
#startunittype2 199
#startunitnbrs1 15
#startunitnbrs2 15
#addrecunit 50
#addrecunit 201
#addrecunit 199
#addrecunit 14
#addrecunit 16
#addrecunit 200
#addrecunit 150
#addreccom 431
#addreccom 2992
#addreccom 13
#addreccom 15
#addreccom 746
#addreccom 242
#addreccom 311
#end

-Chariot
#selectmonster 200
#gcost 30
#end

-Elephant
#selectmonster 150
#prot 10
#enc 4
#gcost 120
#end

-Hoplite Commander
#selectmonster 13
#gcost 25
#mapmove 1
#end

-Hypaspist Commander
#selectmonster 15
#gcost 30
#end

-Strategos
#selectmonster 746
#gcost 50
#end

--Ermor ME


--Centurion
#newmonster 2991
#copystats 671
#copysprite 671
#end

--Legatus
#newmonster 2990
#copystats 1386
#copysprite 1386
#end

#selectnation 28
#clearrec
#startcom 2991
#startunittype1 662
#startunittype2 663
#startunitnbrs1 15
#startunitnbrs2 15
#addrecunit 50
#addrecunit 662
#addrecunit 663
#addrecunit 664
#addrecunit 665
#addrecunit 666
#addrecunit 667
#addrecunit 668
#addrecunit 11
#addrecunit 12
#addreccom 426
#addreccom 428
#addreccom 2991
#addreccom 2990
#addreccom 554
#addreccom 669
#end

-Velite
#selectmonster 662
#gcost 9
#end

-Alae Legionnaire
#selectmonster 663
#end

-Hastatus
#selectmonster 664
#gcost 11
#end

-Praetorian Guard
#selectmonster 667
#gcost 15
#end

-Shadow Vestal
#selectmonster 809
#end

-Thoumaturg
#selectmonster 669
#end

-Grand Thoumaturg
#selectmonster 670
#end

-Censor
#selectmonster 1655
#gcost 30
#descr "The Censors were the judges in the old Empire. With the emergence of the Death Cult, their responsibilities increased and they have been entrusted with the command of the dead and the Lictorian legions. With the silent legions under their command, they are feared by both internal and external enemies of the state."
#end

--Pythium ME

#selectnation 29
#clearrec
#addrecunit 50
#addrecunit 684
#addrecunit 685
#addrecunit 686
#addrecunit 687
#addrecunit 688
#addrecunit 7
#addrecunit 689
#addrecunit 3
#addrecunit 11
#addrecunit 12
#addreccom 426
#addreccom 428
#addreccom 683
#addreccom 1385
#addreccom 6
#addreccom 5
#addreccom 538
#addreccom 52
#addreccom 43
#addreccom 42
#end

-Velite
#selectmonster 684
#gcost 9
#end

-Vestal
#selectmonster 51
#mor 13
#gcost 13
#mr 14
#end

-Centurion
#selectmonster 683
#end

-Legatus Legionis
#selectmonster 1385
#gcost 50
#end

-Emerald Lord
#selectmonster 6
#gcost 35
#end

-Alae Legionnaire
#selectmonster 685
#end

-Hastatus
#selectmonster 686
#gcost 11
#end

-Emerald Guard
#selectmonster 7
#gcost 23
#end

-Serpent Cataphract
#selectmonster 3
#gcost 45
#rcost 3
#end

-Serpent Lord
#selectmonster 5
#gcost 50
#rcost 3
#end

-Battle Deacon
#selectmonster 52
#gcost 40
#end

--Man ME

#newsite 949
#name "Forest of Avalon "
#homemon 64
#gems 6 3
#path 6
#end

#selectnation 30
#addreccom 212
#addrecunit 65
#clearsites
#startsite "Forest of Avalon "
#startsite "Tower of Avalon"
#end

-Spearman (short spear)
#selectmonster 61
#gcost 9
#end

-Axeman (low armor)
#selectmonster 1578
#mapmove 2
#end

-Longspear
#selectmonster 62
#mapmove 2
#end

-Monk
#selectmonster 60
#gcost 25
#stealthy 15
#end

-Longbowman
#selectmonster 59
#end

-Tower Guard
#selectmonster 63
#gcost 12
#mor 12
#end

-Knight
#selectmonster 57
#rcost 5
#gcost 45
#weapon 8
#weapon 4
#weapon 990
#end

-Knight of Avalon
#selectmonster 64
#rcost 6
#gcost 65
#end

-Warden
#selectmonster 65
#mapmove 2
#gcost 35
#mr 14
#end

-Forester
#selectmonster 56
#gcost 20
#stealthy 20
#patrolbonus 10
#descr "Foresters are trained in hunting and stealth and can serve as scouts. They hunt down robbers and scouts as well as they hunt game and are used to patrol unruly border provinces."
#end

-Castellan
#selectmonster 54
#end

-Crone
#selectmonster 153
#clearmagic
#magicskill 1 2
#magicskill 6 3
#custommagic 9984 100
#custommagic 9984 25
#end

-Bard
#selectmonster 658
#stealthy 35
#end

-Lord Warden
#selectmonster 212
#mapmove 2
#gcost 50
#magicskill 8 1
#hp 23
#att 14
#def 14
#mr 16
#end



--Eriu ME

-Milesian Spearman
#selectmonster 1780
#gcost 9
#end

-Fir Bolg Slinger
#selectmonster 1785
#gcost 10
#end

-Fir Bolg
#selectmonster 1787
#gcost 11
#end

-Fir Bolg (axe)
#selectmonster 1786
#gcost 11
#end

-Fir Bolg Champion
#selectmonster 1788
#gcost 25
#end

-Milesian Champion
#selectmonster 1783
#gcost 25
#end

--Ulm ME

-Black Knight
#selectmonster 69
#rcost 7
#weapon 15
#weapon 4
#weapon 990
#end

-Black Lord
#selectmonster 70
#rcost 7
#weapon 15
#weapon 4
#weapon 990
#gcost 70
#end

-Siege Engineer
#selectmonster 748
#rcost 1
#gcost 30
#end

-Commander of Ulm (hammer, normal armor)
#selectmonster 114
#end

-Commander of Ulm (hammer, ulm armor)
#selectmonster 115
#end

-Commander of Ulm (flail, normal armor)
#selectmonster 116
#end

-Commander of Ulm (flail, ulm armor)
#selectmonster 117
#end

-Lord Guardian
#selectmonster 113
#standard 10
#def 12
#gcost 50
#descr "The Guardians are entrusted with the security of the mighty Keep of Ulm. They are armed with halberds and are awesome fighters who will almost never rout. They are trained only in the Keep of Ulm and count as three normal soldiers when defending fortresses."
#end

-Guardian
#selectmonster 66
#def 11
#end

-Sappers
#selectmonster 749
#gcost 15
#end

-Master Smith
#selectmonster 325
#clearmagic
#magicskill 0 1
#magicskill 3 2
#custommagic 1024 10
#custommagic 2432 10
#end

--Marignon ME

#selectnation 32
#clearrec
#addrecunit 218
#addrecunit 219
#addrecunit 220
#addrecunit 221
#addrecunit 133
#addrecunit 217
#addrecunit 134
#addreccom 426
#addreccom 427
#addreccom 428
#addreccom 440
#addreccom 148
#addreccom 149
#addreccom 222
#addreccom 225
#addreccom 224
#end

-Crossbowman
#selectmonster 218
#mor 10
#att 8
#def 8
#end

-Man at Arms
#selectmonster 133
#gcost 12
#end

-Royal Guard
#selectmonster 134
#rcost 6
#gcost 30
#weapon 8
#weapon 990
#end

-Knight of the Chalice
#selectmonster 135
#rcost 6
#weapon 8
#weapon 4
#weapon 990
#end

-Paladin
#selectmonster 440
#rcost 6
#gcost 90
#weapon 8
#weapon 4
#weapon 990
#end

-Initiate
#selectmonster 225
#gcost 55
#end

--Mictlan MA

-Warrior (spear and scale mail)
#selectmonster 1545
#gcost 8
#end

-Moon Warrior
#selectmonster 1883
#weapon 985
#descr "There are two faces of God in the Mictlan worship; the Dream Face of the Moon and the Watchful and Angry Face of the Sun. There are two orders of elite warriors corresponding to the two Faces. Moon warriors are the elite warriors who fight in the manner of the Moon, armed with special blades of obsidian, a material of the night that can harm even ethereal creatures. They are blessed by the Moon and are almost considered sacred. Their blessed status granted them night vision and increased resistance to magic."
#end

-Warrior (mace, scale mail, javelin)
#selectmonster 1546
#end

-Feathered Warrior
#selectmonster 1548
#gcost 14
#end

-Couatl
#selectmonster 1194
#end

--T'ien Ch'i ME

#selectnation 34
#end

-Ministry Guardsmen
#selectmonster 1903
#gcost 10
#end

-Ministry Guardsmen
#selectmonster 1902
#gcost 10
#end

-Imperial Footmen (glaive)
#selectmonster 799
#gcost 11
#att 11
#end

-Imperial Footmen (spear and shield)
#selectmonster 800
#gcost 11
#att 11
#end

-Imperial City Guard
#selectmonster 800
#gcost 12
#att 12
#end


-Imperial Guard
#selectmonster 798
#gcost 14
#att 12
#def 12
#hp 12
#mor 15
#str 11
#end

-Heavy Horseman
#selectmonster 789
#gcost 28
#rcost 1
#weapon 357
#weapon 264
#weapon 990
#end

-Imperial Horseman
#selectmonster 790
#gcost 32
#rcost 1
#weapon 10
#weapon 4
#weapon 990
#end

-Red Guard
#selectmonster 791
#rcost 3
#gcost 50
#rcost 1
#weapon 10
#weapon 4
#weapon 990
#end

-Prince General
#selectmonster 793
#rcost 3
#gcost 55
#weapon 10
#weapon 4
#weapon 990
#descr "Some of the Emperor's more able sons are given armies to lead. These Prince Generals are trained for their task from birth and are extremely skilled and able commanders. Their connection to the Celestial Throne gives them special authority and they reputedly have divine powers."
#end

-Ceremonial Master
#selectmonster 807
#gcost 40
#nobadevents 5
#end

-Minister of Rituals
#selectmonster 804
#gcost 75
#nobadevents 10
#end

-Eunuch
#selectmonster 805
#gcost 20
#end

-Consort
#selectmonster 813
#gcost 35
#stealthy 35
#end

-Celestial Master
#selectmonster 803
#end

--Mackaka ME

-Militia
#selectmonster 878
#gcost 5
#end

-Mackaka Chief
#selectmonster 881
#gcost 25
#end

-Mackaka Commander
#selectmonster 883
#end

-Mackaka Warrior
#selectmonster 880
#gcost 7
#end

-Mackaka Warrior (no javelin)
#selectmonster 1599
#gcost 7
#end

-Spider Rider
#selectmonster 885
#gcost 30
#end

-Hunter Spider
#selectmonster 888
#mr 10
#end

#selectmonster 889
#gcost 80
#end

-Spider Knight
#selectmonster 886
#gcost 50
#rcost 1
#weapon 313
#weapon 357
#weapon 262
#end

-Spider Warrior
#selectmonster 876
#gcost 15
#end

-Voice of the Lord
#selectmonster 897
#gcost 80
#end

-Hunter Lord
#selectmonster 890
#gcost 100
#end

-Spider Lord
#selectmonster 887
#gcost 50
#rcost 1
#weapon 313
#weapon 357
#weapon 262
#end

-Bane Spider
#selectmonster 877
#gcost 50
#end


--Agartha ME

#selectnation 36
#clearrec
#addrecunit 1447
#addrecunit 1355
#addrecunit 1354
#addrecunit 1676
#addrecunit 1472
#addreccom 1448
#addreccom 1445
#addreccom 1471
#addreccom 1475
#addreccom 1473
#addreccom 1474
#end

#selectsite 111
#homemon 1495
#homemon 1469
#homecom 1470
#homecom 1459
#gems 3 5
#end

-Attendant of the Oracles
#selectmonster 1475
#gcost 40
#end

-Cave Captain
#selectmonster 1445
#end

-Light infantry
#selectmonster 1447
#gcost 9
#end

-Medium infantry
#selectmonster 1447
#mapmove 2
#end

-Pale One Captain
#selectmonster 1471
#goodleader
#end

-Earth Reader
#selectmonster 1473
#mapmove 2
#end

-Golem Crafter
#selectmonster 1474
#custommagic 3712 10
#end

-Oracle of the Ancients
#selectmonster 1459
#gcost 350
#end


--Abysia ME


-Humanbred (spear)
#selectmonster 372
#gcost 12
#end

-Humanbred (axe)
#selectmonster 983
#gcost 13
#mor 11
#end

-Dragon
#selectmonster 86
#end

-Demonbreed
#selectmonster 87
#descr "Deep in the Smouldercone, the Warlocks of Abysia experiment with their brethren to create genetically superior beings. The Demonbreeds are the most successful of these creatures. Part demon, part Abysian, they share the strengths and weaknesses of both. The Demonbreeds are bound by their nature to serve their masters as slaves. Trained as Anathemants and mages, they can achieve great status and influence. They are fanatically loyal to their masters and are the most trusted and able of the Abysian mages. Demonbreeds radiate the hellish heat characteristic of Abysians. With perfection of their techniques, the Warlocks have eliminated some of the demonic vulnerabilities of the Demonbreeds."
#end

-Lava Warrior
#selectmonster 90
#end

--Caelum ME

-Storm General
#selectmonster 418
#gcost 35
#goodleader
#end

--C'tis ME

#selectnation 39
#startcom 162
#startunittype1 167
#startunittype2 166
#startunitnbrs1 15
#startunitnbrs2 10

-Poison Slinger
#selectmonster 503
#gcost 15
#mor 10
#prec 11
#end

#selectweapon "Poison Sling"
#end

-Taskmaster
#selectmonster 169
#end

--Pangaea ME

-Satyr Hoplite
#selectmonster 230
#end

-Panii
#selectmonster 238
#gcost 320
#clearmagic
#magicskill 3 2
#magicskill 6 3
#custommagic 29696 100
#custommagic 29696 10
#end

-Pandemoniac
#selectmonster 516
#gcost 300
#end

-Minotuar Warrior
#selectmonster 235
#gcost 40
#end

-Centaur Commander
#selectmonster 232
#gcost 45
#end

-Minotaur Lord
#selectmonster 236
#gcost 45
#end

--Vanhiem ME

#selectnation 41
#clearrec
#addrecunit 142
#addrecunit 143
#addrecunit 144
#addrecunit 145
#addrecunit 400
#addrecunit 146
#addreccom 426
#addreccom 422
#addreccom 263
#addreccom 264
#end

-Huskarl (axe)
#selectmonster 142
#mor 11
#end

-Huskarl (spear)
#selectmonster 143
#gcost 9
#end

-Herse
#selectmonster 422
#end

-Van
#selectmonster 262
#gcost 90
#end

-Valkrie
#selectmonster 261
#end

--Jotunhiem ME

#newmonster 2989
#copyspr 283
#copystats 283
#gcost 25
#name "Chief"
#descr "The Wolf Kin of Jotun, or Vaettir, as they call themselves, are a tribal people of goblins living in the deep forests of Jotunhiem. They try to avoid contact with the giants, but serve the Gygjas without question. The Hags are sacred to the Wolf Kin, and a Vaetti would gladly die to protect a Gygja in danger. The Wolf Kin wear heavy furs, and some ride into battle on their wolven friends. Vaettir are small and stealthy and can hide in enemy territories."
#end

#selectmonster 283
#gcost 75
#end

#selectnation 42
#clearrec
#addrecunit 541
#addrecunit 282
#addrecunit 1085
#addrecunit 277
#addrecunit 276
#addrecunit 300
#addrecunit 278
#addrecunit 279
#addrecunit 840
#addrecunit 841
#addrecunit 842
#addreccom 2989
#addreccom 786
#addreccom 437
#addreccom 274
#addreccom 275
#addreccom 913
#addreccom 553
#end

-Wolf Rider
#selectmonster 282
#gcost 16
#end

-Moose Riders
#selectmonster 1035
#end

-Jotun Huskarl
#selectmonster 840
#gcost 32
#end

-Jotun Huskarl (spear)
#selectmonster 841
#gcost 32
#end

-Hurler
#selectmonster 300
#weapon "none"
#weapon 17
#weapon 988
#end

-Woodsmen
#selectmonster 784
#end

-Jotun Scout
#selectmonster 786
#end

-Skratti Werewolf
#selectmonster 1652
#poorleader
#end

-Skratti Wolf
#selectmonster 1653
#poorleader
#end

--Bandar Log ME

#selectnation 43
#clearrec
#addrecunit 1118
#addrecunit 1120
#addrecunit 1121
#addrecunit 1122
#addrecunit 1123
#addrecunit 1124
#addrecunit 1125
#addrecunit 1126
#addrecunit 1130
#addrecunit 1131
#addrecunit 1351
#addrecunit 1132
#addrecunit 1133
#addrecunit 1134
#addrecunit 1142
#addrecunit 1147
#addreccom 1119
#addreccom 2995
#addreccom 1128
#addreccom 1135
#addreccom 1136
#addreccom 1146
#addreccom 1145
#addreccom 1143
#end

-Vanara Archer
#selectmonster 1123
#def 9
#att 9
#end

-Elephant
#selectmonster 1147
#gcost 120
#prot 10
#enc 4
#end

-Vanara Captain
#selectmonster 1128
#gcost 25
#end

-Bandar Commander
#selectmonster 1135
#gcost 40
#end

-Bandar Noble
#selectmonster 1136
#gcost 50
#standard 10
#descr "The Bandar are large, black apes who tower over their fellow apes and monkeys. The colour of their caste is red, the colour of blood and war. The Bandar are the warrior caste and although few in number command great influence. The king and nobility are always bandar. The axe is a weapon used only by the nobility. Unlike the sword it is not a noble weapon in and of itself, but it comes with the power to execute, a power of the king. Fear of retribution inspires brave deeds from the Noble's troops in battle."
#end

-Vanara Chakram Thrower 
#selectmonster 1124
#mor 10
#end

#selectweapon "Chakram"
#dmg 5
#end

-Vanara Infantry
#selectmonster 1125
#mor 10
#end

-Vanara Swordsman
#selectmonster 1126
#mor 11
#gcost 12
#end

-Bandar Archer
#selectmonster 1131
#mor 10
#hp 17
#att 10
#def 8
#end

-Royal Swordsman
#selectmonster 1134
#gcost 26
#end

-Tiger Rider
#selectmonster 1141
#gcost 70
#end

--Shinuyama

-Bakemono Archer (armored)
#selectmonster 1391
#att 8
#def 8
#size 1
#gcost 9
#end

-Bakemono Warrior
#selectmonster 1392
#size 1
#gcost 9
#end

-Bakemono General
#selectmonster 1398
#gcost 40
#end

-Kappa Chief
#selectmonster 1531
#gcost 30
#end

-Bakemono-Sho
#selectmonster 1390
#size 1
#gcost 7
#end

-O-Bakemono
#selectmonster 1399
#gcost 35
#end

-Mujina
#selectmonster 1436
#gcost 50
#end

-Shuten-doji
#selectmonster 1549
#mor 14
#hp 19
#mr 16
#att 13
#def 13
#gcost 35
#end

--Atlantis ME

#newmonster 2988
#copyspr 207
#copystats 207
#gcost 30
#descr "Shamblers are Atlantians grown to huge proportions. They use claws or clubs made from Atlantian corals in combat and do not normally don armor since it tends to be cumbersome. The Shamblers have lived long enough to grow accustomed to the comforts of life and do not join armies unless heavily paid. Shamblers are very strong and do not fear shorter beings."
#end

#selectnation 46
#clearrec
#addrecunit 110
#addrecunit 111
#addrecunit 107
#addrecunit 1621
#addrecunit 1620
#addrecunit 108
#addrecunit 1622
#addrecunit 206
#addrecunit 208
#addrecunit 211
#addreccom 432
#addreccom 2988
#addreccom 441
#addreccom 112
#addreccom 322
#end

-Militia
#selectmonster 110
#gcost 7
#end

-Scout
#selectmonster 432
#stealthy 10
#end

-Shield Wielder
#selectmonster 111
#gcost 9
#end

-Light Infantry
#selectmonster 107
#gcost 9
#end

-Infantry
#selectmonster 1621
#end

-Initiate of the Deep
#selectmonster 102
#gcost 50
#okleader
#end

-Reef Warriors
#selectmonster 1620
#gcost 11
#end

-Coral Guard
#selectmonster 108
#gcost 14
#end

-Coral Guard (glaive)
#selectmonster 1622
#gcost 14
#end

-Shambler
#selectmonster 206
#gcost 20
#end

-War Shambler
#selectmonster 208
#gcost 25
#end

-Consort
#selectmonster 441
#gcost 60
#end

--Oceania ME

-Turtle Warrior
#selectmonster 1291
#gcost 10
#end

-Wave Warrior
#selectmonster 1048
#gcost 12
#end

-Ichtysatyr
#selectmonster 1041
#gcost 8
#end

-Capricorn
#selectmonster 1038
#gcost 300
#landshape 2987
#stealthy 10
#end

#newmonster 2987
#pooramphibian
#animalawe 2
#copyspr 1039
#hp 27
#weapon 3
#watershape 1038
#prot 4
#mor 16
#enc 3
#ap 15
#prec 9
#def 9
#att 9
#str 16
#mr 17
#goodleader
#maxage 150
#heal
#stealthy 10
#gcost 300
#name "Capricorn"
#size 3
#magicboost 2 -1
#end

-Trident Lord
#selectmonster 1413
#expertleader
#end

#selectnation 48
#clearrec
#addrecunit 1056
#addrecunit 1046
#addrecunit 1291
#addrecunit 1048
#addrecunit 1041
#addrecunit 1043
#addrecunit 1045
#addrecunit 1408
#addreccom 1050
#addreccom 2994
#addreccom 1052
#addreccom 1054
#addreccom 1696
#addreccom 1293
#addreccom 1040
#addreccom 1038
#end

--Ry'leh ME

-Traitor Prince
#selectmonster 444
#gcost 40
#end

-Illithid Lord
#selectmonster 445
#gcost 60
#end

-Slave Trooper
#selectmonster 335
#gcost 8
#end

-Hybrid Trooper
#selectmonster 970
#ambidextrous 3
#gcost 11
#end

-Hybrid Trooper
#selectmonster 971
#gcost 11
#end

-Hybrid - tentacle (freespawn)
#selectmonster 967
#gcost 3
#end

-Hybrid - 2 x tentacle (freespawn)
#selectmonster 968
#gcost 5
#end

-Hybrid - club & tentacle (freespawn)
#selectmonster 969
#gcost 6
#end

-- Thing that Should not Be
#selectmonster 751
#name "Thing That Should Not Be"
#weapon 29
#weapon 271
#weapon 271
#itemslots 15366
#end

-- Thing of many Eyes
#selectmonster 758
#name "Thing of Many Eyes"
#end

--Arco LE

-Hypastpist
#selectmonster 16
#gcost 13
#end

-Elephant
#selectmonster 1555
#enc 4
#prot 10
#gcost 120
#end

-Agema Companion
#selectmonster 1553
#gcost 35
#rcost 1
#weapon 8
#weapon 4
#weapon 990
#end

-Cerulean Warrior
#selectmonster 1556
#mor 14
#gcost 20
#end

-Phalangite Commander
#selectmonster 1552
#gcost 35
#end

-Agema Commander
#selectmonster 1554
#gcost 45
#rcost 1
#weapon 8
#weapon 4
#weapon 990
#end

-Heart Companion
#selectmonster 747
#gcost 20
#att 13
#def 12
#end

--Man LE

-Tower Guard
#selectmonster 1642
#gcost 14
#end

-Defender
#selectmonster 1400
#gcost 16
#end

-Warden
#selectmonster 1648
#gcost 35
#mapmove 2
#mr 12
#end

-Lord Warden
#selectmonster 1666
#gcost 50
#mapmove 2
#mr 14
#hp 15
#att 13
#def 13
#end

-Magister of Theology
#selectmonster 1643
#gcost 35
#end

-Tower Knight
#selectmonster 1641
#rcost 5
#weapon 8
#weapon 4
#weapon 990
#end

--Ulm LE

-Pikeneer
#selectmonster 1013
#mor 11
#end

-Ranger
#selectmonster 1017
#gcost 13
#end

-Ghoul Guardian 
#selectmonster 1020
#mr 14
#end

-Black Templar
#selectmonster 738
#rcost 7
#weapon 15
#weapon 4
#weapon 990
#end

-Hochmeister
#selectmonster 1237
#rcost 7
#gcost 90
#weapon 15
#weapon 4
#weapon 990
#end

-Commander of Ulm
#selectmonster 1016
#gcost 35
#end

-Ranger Captain
#selectmonster 1018
#gcost 20
#stealthy 20
#end

-Wolfherd
#selectmonster 1028
#gcost 40
#end

--Illuminated One
#selectmonster 1023
#gcost 70
#end

-Black Priest
#selectmonster 740
#end

--Marignon LE

#selectnation 53
#clearrec
#addrecunit 218
#addrecunit 219
#addrecunit 220
#addrecunit 221
#addrecunit 133
#addrecunit 217
#addrecunit 134
#addreccom 426
#addreccom 427
#addreccom 428
#addreccom 1033
#addreccom 149
#addreccom 222
#addreccom 744
#addreccom 745
#addreccom 1029
#addreccom 1031
#addreccom 1032
#end

-Missionary
#selectmonster 1033
#gcost 40
#end

-Captain
#selectmonster 1029
#gcost 25
#end

-Admiral
#selectmonster 1030
#gcost 40
#end


--Jomon LE

-Samurai Archer
#selectmonster 1239
#gcost 12
#mor 10
#prec 10
#end

-Samurai (naginata)
#selectmonster 1240
#end

-Samurai (katana)
#selectmonster 1241
#end

-O-ban
#selectmonster 1243
#end

-Crab General
#selectmonster 2102
#gcost 30
#end

-Go-Hatamoto
#selectmonster 1244
#gcost 13
#end

-Aka-Oni Samurai
#selectmonster 1245
#gcost 14
#end

-Samurai Cavalry
#selectmonster 1246
#gcost 35
#weapon 4
#weapon 378
#weapon 56
#end

-Gokenin
#selectmonster 1249
#gcost 25 
#end

-Ninja
#selectmonster 1256
#gcost 40 
#end

-Kannushi
#selectmonster 1256
#gcost 60 
#end

-Mounted Gokenin
#selectmonster 1250
#weapon 4
#weapon 378
#weapon 56
#gcost 30 
#end

-Hatamoto
#selectmonster 1251
#weapon 4
#weapon 378
#weapon 56
#gcost 40 
#end

-Daimyo
#selectmonster 1253
#weapon 378
#weapon 56
#gcost 45
#standard 15
#end


--T'ien Ch'i LE

#selectnation 55
#clearrec
#addrecunit 794
#addrecunit 795
#addrecunit 796
#addrecunit 797
#addrecunit 928
#addrecunit 929
#addrecunit 938
#addrecunit 939
#addreccom 426
#addreccom 792
#addreccom 930
#addreccom 807
#addreccom 808
#addreccom 1709
#addreccom 1710
#addreccom 1711
#end

-Barbarian Horseman
#selectmonster 938
#rcost 1
#weapon 357
#weapon 264
#weapon 56
#prec 10
#end

-Barbarian Heavy Horseman
#selectmonster 939
#rcost 1
#weapon 10
#weapon 4
#weapon 264
#weapon 990
#prec 10
#end

-Ancestor Vessel
#selectmonster 1577
#rcost 1
#weapon 10
#weapon 4
#weapon 439
#weapon 990
#end

-General
#selectmonster 792
#gcost 40
#rcost 1
#weapon 10
#weapon 4
#weapon 264
#weapon 990
#end

-Khan
#selectmonster 930
#gcost 70
#rcost 1
#weapon 10
#weapon 4
#weapon 264
#weapon 990
#prec 11
#att 14
#def 14
#fear 0
#hp 16
#mor 16
#descr "With the barbarian invasion came new leadership and the Imperial Family was replaced by Barbarian Kings. The Khans come from the steppes and are skilled horsemen and warriors. They often fight side by side with their soldiers and their bravery and skill inspires even the most cowardly barbarian into deeds of heroic bravery, rather than face the wrath of a khan."
#end

--Agatha LE


#selectnation 57
#clearrec
#addrecunit 1675
#addrecunit 1676
#addrecunit 1677
#addrecunit 1447
#addrecunit 1355
#addrecunit 1354
#addrecunit 1352
#addrecunit 1437
#addrecunit 1449
#addrecunit 1450
#addreccom 1448
#addreccom 1445
#addreccom 1446
#addreccom 1444
#addreccom 1442
#addreccom 1443
#addreccom 1451
#addreccom 1438
#end

-Entrance Guard
#selectmonster 1352
#gcost 12
#castledef 4
#end

-Blindfighter-
#selectmonster 1437
#gcost 18
#att 15
#def 13
#end

-Agarthan Sappers
#selectmonster 1449
#gcost 11
#end

-Cave Knight
#selectmonster 1450
#end

-Drake Lord
#selectmonster 1451
#gcost 110
#end

-Gate Lord
#selectmonster 1446
#castledef 4
#end

-Blindlord
#selectmonster 1444
#gcost 60
#magicskill 8 1
#def 12
#end

-Ktonian Necromancer
#selectmonster 1438
#end

--Abysia LE

-Light Infantry (spear)
#selectmonster 984
#gcost 11
#end

-Light Infantry (axe)
#selectmonster 985
#mor 11
#gcost 12
#end

-Guardian of the Pyre
#selectmonster 990
#gcost 40
#end

-Sanguine Anathemant 
#selectmonster 1092
#gcost 170
#end

-Slayer Newt 
#selectmonster 1964
#gcost 40
#end

-Slayer Worm 
#selectmonster 1965
#gcost 60
#end

-Slayer Anathement
#selectmonster 1966
#gcost 150
#end

-Slayer Sanguine
#selectmonster 1967
#gcost 150
#end

-Abysian Commander
#selectmonster 992
#gcost 30
#end

--Caelum LE

#newmonster 2986
#copystats 949
#copyspr 949
#gcost 30
#name "Raven Guard Captain"
#descr "Sometimes a Raptor is born with black wings. This is a sure sign of greatness and the youngster is trained either as a Harab Seraph, or as a Raven Guard, the Raptor clan elites. The Raptor clan Caelians aren't cold resistant, so the Raven Guards don plate cuirasses in battle. They fight with dagger and sword, a deadly combination."
#end


#selectnation 59
#clearrec
#startcom 418
#startunittype1 1707
#startunittype2 128
#startunitnbrs1 15
#startunitnbrs2 15
#addrecunit 129
#addrecunit 131
#addrecunit 128
#addrecunit 421
#addrecunit 127
#addrecunit 130
#addrecunit 132
#addrecunit 1707
#addrecunit 1278
#addrecunit 1279
#addrecunit 949
#addrecunit 419
#addreccom 484
#addreccom 418
#addreccom 2986
#addreccom 951
#addreccom 1281
#addreccom 1282
#end

-Raven Guard
#selectmonster 949
#gcost 16
#end

-Earthbound
#selectmonster 1280
#gcost 20
#reinvigoration 4
#end

--C'tis LE

#selectnation 60
#startcom 162
#startunittype1 167
#startunittype2 166
#startunitnbrs1 15
#startunitnbrs2 10
#end

-Desert Rangers 
#selectmonster 1094
#gcost 14
#end

-Tomb Guard 
#selectmonster 1166
#gcost 19
#end

--Pangaea LE

-Minotaur Soldier 
#selectmonster 700
#gcost 30
#end

-Cataphract Commander
#selectmonster 699
#gcost 45
#end

-Minotaur Commander
#selectmonster 701
#gcost 45
#end

-Keeper of Traditions
#selectmonster 703
#gcost 60
#end

-Grove Guard 
#selectmonster 702
#gcost 45
#end

-Black Centuar
#selectmonster 78
#end

-Panii
#selectmonster 706
%gcost 300
#end

-Panic Apostle
#selectmonster 709
#gcost 300
#end

--Midgard LE

#selectnation 62
#clearrec
#startcom 422
#startunittype1 142
#startunittype2 143
#startunitnbrs1 12
#startunitnbrs2 10
#addrecunit 142
#addrecunit 143
#addrecunit 144
#addrecunit 145
#addrecunit 400
#addrecunit 146
#addreccom 426
#addreccom 422
#addreccom 846
#addreccom 950
#end

--Utgard LE

#selectnation 63
#clearrec
#addrecunit 837
#addrecunit 838
#addrecunit 277
#addrecunit 276
#addrecunit 300
#addrecunit 278
#addrecunit 279
#addrecunit 840
#addrecunit 841
#addrecunit 842
#addreccom 426
#addreccom 839
#addreccom 280
#addreccom 786
#addreccom 437
#addreccom 274
#addreccom 275
#addreccom 553
#end

-Huskarl (axe)
#selectmonster 837
#mor 11
#end

-Huskarl (spear)
#selectmonster 838
#gcost 9
#end

-Herse
#selectmonster 839
#gcost 25
#end

--Patala LE

#selectnation 64
#clearrec
#startcom 1135
#startunittype1 1122
#startunittype2 1120
#startunitnbrs1 15
#startunitnbrs2 20
#addrecunit 1118
#addrecunit 1120
#addrecunit 1121
#addrecunit 1122
#addrecunit 1123
#addrecunit 1124
#addrecunit 1125
#addrecunit 1126
#addrecunit 1130
#addrecunit 1131
#addrecunit 1351
#addrecunit 1132
#addrecunit 1133
#addrecunit 1134
#addrecunit 1147
#addreccom 1119
#addreccom 2995
#addreccom 1128
#addreccom 1761
#addreccom 1146
#addreccom 1145
#addreccom 1143
#end

-Nagaraja
#selectmonster 1320
#gcost 250
#end

-Naga
#selectmonster 1318
#gcost 25
#end

-Naga Warrior
#selectmonster 1319
#gcost 35
#end

-Nagini
#selectmonster 1325
#seduce 12
#stealthy 20
#end

--Atlantis LE

-Mournful
#selectmonster 1703
#gcost 25
#end

-Snow Captain
#selectmonster 1632
#gcost 30
#end

-Ice Captain
#selectmonster 1633
#gcost 50
#end

-Tent Owner
#selectmonster 1631
#gcost 20
#stealthy 20
#end

--Pythium LE

#selectnation 70
#startcom 1870
#startunittype1 1867
#startunitnbrs1 15
#end

-Centurion
#selectmonster 1869
#gcost 25
#end

-Magister Militum
#selectmonster 1871
#gcost 40
#end

-Serpent Assassin
#selectmonster 1879
#gcost 45
#end

-Tribuni
#selectmonster 1870
#gcost 30
#end

-Serpent Lord
#selectmonster 765
#gcost 70
#end

-Palatine
#selectmonster 1868
#gcost 19
#end

-Primani Solaris
#selectmonster 1866
#gcost 15
#end

-Limitane  Primani
#selectmonster 1864
#gcost 11
#att 11
#hp 11
#end

-Limitane  Solaris
#selectmonster 1865
#gcost 12
#end

-Hydra Hatchling
#selectmonster 1859
#gcost 25
#end

-Renata
#selectmonster 1877
#gcost 80
#end

--Hinnom

-Avvite Commander
#selectmonster 2023
#gcost 40
#end

-Avvite Scout
#selectmonster 2024
#gcost 30
#end

-Melquart
#selectmonster 2031
#gcost 500
#end

-Baal
#selectmonster 2032
#gcost 600
#end

--Ashdod

-Human Slave
#selectmonster 2004
#gcost 5
#end

-Talmai Elder
#selectmonster 2028
#gcost 600
#end

-Adon
#selectmonster 2027
#gcost 500
#end

-Zamzummite
#selectmonster 2011
#clearmagic
#magicskill 3 1
#magicskill 5 2
#magicskill 8 1
#custommagic 7296 100
#end

-Sage
#selectmonster 2060
#gcost 200
#end

-Kohen
#selectmonster 2029
#gcost 60
#end

-Rephite Commander
#selectmonster 2009
#gcost 60
#end

--Gath

-Horn Blower
#selectmonster 2050
#gcost 15
#end


-Benjaminite
#selectmonster 1996
#end

-Zeb Soldier
#selectmonster 1992
#gcost 9
#end

-Asherite Soldier
#selectmonster 1990
#gcost 11
#end

-Gadite Swordsman
#selectmonster 1991
#gcost 11
#end

-Scout
#selectmonster 1995
#gcost 20
#stealthy 20
#end

-Naphtali Soldier
#selectmonster 1993
#gcost 8
#end

-Seren
#selectmonster 2001
#gcost 100
#end

-Gittite Commander
#selectmonster 2002
#gcost 40
#end

--Bogarus

--voi spearmen
#selectmonster 1929
#gcost 6
#end

--voi axemen
#selectmonster 1930
#gcost 6
#end

--petashi spearmen
#selectmonster 1928
#gcost 9
#end

--city guard
#selectmonster 1926
#mor 11
#end

--blackhood
#selectmonster 1925
#weapon 9
#weapon 264
#weapon 56
#gcost 17
#mor 11
#prec 11
#end

--styag
#selectmonster 1924
#rcost 2
#weapon 357
#weapon 264
#weapon 56
#gcost 30
#prec 12
#end

--malaia druzhina
#selectmonster 1923
#rcost 3
#gcost 45
#weapon 8
#weapon 4
#weapon 990
#end

--grid druzhina
#selectmonster 1922
#rcost 2
#prec 10
#gcost 25
#weapon 8
#weapon 990
#weapon 264
#end

--knyaz
#selectmonster 1917
#weapon 8
#weapon 990
#gcost 35
#end

--voivode
#selectmonster 1918
#gcost 25
#end

--veliki knyaz
#selectmonster 1916
#gcost 50
#weapon 8
#weapon 990
#gcost 50
#end

--kalendologist
#selectmonster 1933
#gcost 90
#nobadevents 8
#end

--khlyst
#selectmonster 1921
#gcost 7
#stealthy 15
#end


--fivefold angel
#selectmonster 1919
#stealthy 20
#end

--skopet
#selectmonster 1920
#stealthy 15
#gcost 50
#end

----Indies


---EA

-Commander
#selectmonster 35
#gcost 40
#end

-Commander
#selectmonster 35
#gcost 40
#end

-Assassin
#selectmonster 428
#gcost 40
#end

-Commander
#selectmonster 34
#gcost 40
#end

-Commander
#selectmonster 36
#gcost 40
#end

-Mounted Commander
#selectmonster 46
#end

-Mounted Commander
#selectmonster 44
#end

-Triton Lord
#selectmonster 406
#end

-Shambler Chief
#selectmonster 207
#end

-Militia
#selectmonster 30
#gcost 5
#end

-Militia (shield)
#selectmonster 18
#gcost 6
#end

-Light Infantry 
#selectmonster 28
#gcost 8
#end

-Light Infantry (javelin)
#selectmonster 29
#gcost 8
#end

-Heavy Infantry (spear)
#selectmonster 38
#gcost 9
#end

-Heavy Cavalry
#selectmonster 20
#gcost 25
#weapon 357
#weapon 990
#rcost 2
#end

-Heavy Cavalry (full scale mail)
#selectmonster 19
#gcost 30
#rcost 5
#weapon 8
#weapon 4
#weapon 990
#mor 11
#end

-Cataphract
#selectmonster 1187
#rcost 5
#gcost 30
#mor 11
#weapon 8
#weapon 4
#weapon 990
#end

-Light Cavalry (javelin)
#selectmonster 24
#gcost 15
#weapon 1
#weapon 21
#weapon 56
#prec 10
#end

-Light Cavalry (bow)
#selectmonster 26
#gcost 17
#weapon 1
#weapon 23
#weapon 56
#prec 10
#end

-Barbarian (greatsword)
#selectmonster 139
#gcost 11
#end

-Barbarian (maul)
#selectmonster 140
#gcost 11
#end

-Triton (knife)
#selectmonster 176
#gcost 8
#end

-Triton (spear)
#selectmonster 174
#gcost 8
#end

-Triton Guard
#selectmonster 175
#end

-Amber Clan Triton
#selectmonster 574
#mr 14
#gcost 11
#end

-Amber Clan Guard
#selectmonster 573
#mr 14
#end

-Shark Knight
#selectmonster 545
#rcost 1
#gcost 60
#end

-Triton Knight
#selectmonster 1060
#gcost 45
#rcost 1
#end

-Lizard Warrior
#selectmonster 423
#gcost 12
#end

-Horse Brother
#selectmonster 450
#def 12
#mapmove 4
#prec 12
#gcost 18
#weapon 1
#weapon 23
#weapon 56
#wastesurvival
#end

-Horse Brother (commander)
#selectmonster 451
#def 12
#mapmove 4
#prec 12
#gcost 35
#weapon 1
#weapon 23
#weapon 56
#wastesurvival
#end

-- Grey Knight
#selectmonster 390
#gcost 60
#rcost 5
#end

-- Grey Lord
#selectmonster 391
#gcost 100
#rcost 5
#end

--Mermen

-Merman
#selectmonster 1065
#gcost 8
#end

-Merman
#selectmonster 1067
#end

#selectmonster 1068
#end

--Wolf Tribe

-Archer
#selectmonster 123
#end

-Warrior
#selectmonster 124
#mor 11
#gcost 7
#end

--Bear Tribe

-Warrior (spear)
#selectmonster 1592
#gcost 7
#end

-Warrior (axe)
#selectmonster 1593
#gcost 7
#end

--Deer Tribe

-Archer
#selectmonster 1595
#end

-Warrior
#selectmonster 1594
#gcost 7
#end

--Lion Tribe

-Archer
#selectmonster 1601
#end

-Warrior
#selectmonster 1600
#gcost 7
#end

--Jaguar Tribe

-Slinger
#selectmonster 1610
#gcost 7
#end

-Warrior
#selectmonster 1611
#gcost 8
#end

--Garnet Amazons

-Amazon
#selectmonster 351
#gcost 13
#end

--Avati

-Avati Chieftan
#selectmonster 1127
#end

--Crystal Amazons

-Archer
#selectmonster 348
#gcost 13
#end


--Jade Amazons

-Amazon
#selectmonster 354
#gcost 11
#end


--Onyx Amazons

-Amazon
#selectmonster 357
#gcost 11
#end

--Woodsmen

-Blowpipe
#selectmonster 125
#gcost 7
#end

#selectweapon "Blow Pipe"
#att 2
#end

-Archer
#selectmonster 126
#att 9
#def 9
#end

-Druid
#selectmonster 105
#custommagic 8192 10
#end

--Horse Tribe

-Cavalry
#selectmonster 137
#gcost 18
#prec 11
#weapon 1
#weapon 23
#weapon 56
#wastesurvival
#end

-Chief
#selectmonster 136
#prec 11
#weapon 1
#weapon 23
#weapon 56
#wastesurvival
#end

--Hoburgs

-Militia
#selectmonster 483
#gcost5
#end

-Hoburg Champion
#selectmonster 272
#gcost 60
#end

--Ichtyids

-Ichtyid Lord
#selectmonster 976
#end

---ME

-Mounted Commander
#selectmonster 45
#end

-Knight Commander
#selectmonster 23
#gcost 50
#rcost 5
#end

-Militia
#selectmonster 31
#gcost 6
#end

-Heavy Cavalry (full chain mail)
#selectmonster 21
#rcost 5
#gcost 30
#weapon 15
#weapon 4
#weapon 990
#end

-Knight-
#selectmonster 22
#rcost 5
#gcost 40
#weapon 8
#weapon 4
#weapon 990
#end

-Longbowman
#selectmonster 55
#end

--Raptors

-Raptor
#selectmonster 205
#gcost 8
#end

--Hoburgs

--------Note: Buggy
-Hog Knight
#selectmonster 1196
#rcost 2
#poorleader
#end

-Hoburg crossbow
#selectmonster 273
#gcost 8
#mor 7
#end

-Centaur chariot
#selectmonster 365
#gcost 30
#end

--Sites

#selectsite "Farm of Plenty"
#level 0
#rarity 5
#end


#selectsite "Whispering Woods"
#level 2
#end

-- Name: Slayer - Chuzrael
-- Weapon(s): Poison Dagger
-- Armor: Chain Mail Cuirass

#selectmonster 867
#gcost 1
#rcost 1
#size 3
#hp 27
#prot 6
#mor 15
#mr 16
#str 15
#att 15
#def 13
#prec 9
#mapmove 3
#ap 16
#itemslots 31878
#end

-- Name: Rage Lord - Rago
-- Weapon(s): Morningstar, Morningstar
-- Armor: Plate Hauberk, Helmet

#selectmonster 539
#gcost 1
#rcost 1
#size 3
#hp 28
#prot 0
#mor 15
#mr 13
#str 18
#att 14
#def 12
#prec 7
#mapmove 2
#ap 14
#weapon 304
#weapon 304
#itemslots 31878
#enc 2
#onebattlespell "Personal Luck"
#end

-- Name: Anathemant Warlock - Ba'al Chozron
-- Weapon(s): Dagger
-- Armor: None

#selectmonster 581
#gcost 1
#rcost 1
#size 2
#hp 17
#mor 30
#mr 18
#str 10
#att 10
#def 9
#prec 13
#mapmove 2
#ap 9
#magicskill 4 3
#enc 4
#maxage 150
#startage 120
#itemslots 31878
#end

----------------------------------------------Atlantis--------------------------------------

-- Name: Seer King - Chuddar Kadul
-- Weapon(s): Quarterstaff
-- Armor: None

#selectmonster 558
#gcost 1
#rcost 1
#size 4
#hp 32
#prot 10
#mor 13
#mr 17
#str 16
#att 12
#def 8
#prec 12
#mapmove 2
#ap 12
#itemslots 31878
#magicskill 2 5
#researchbonus 5
#enc 2
#end

-- Name: Coral Prince - Shudul Cthuda
-- Weapon(s): Coral Glaive
-- Armor: Coral Hauberk, Coral Cap, Turtle Shell Shield

#selectmonster 373
#gcost 1
#rcost 1
#size 3
#hp 40
#prot 11
#mor 16
#mr 15
#str 18
#att 14
#def 13
#prec 8
#mapmove 2
#ap 14
#magicskill 2 2
#itemslots 31878
#standard 5
#enc 2
#older 100
#makemonster1 209
#end

--enable for middle atlantis
#selectnation 46
#hero1 558
#hero2 373
#end




-----------------------------------------------pythium--------------------------------------

-- Name: Hero - Marius Lorca
-- Weapon(s): Broad Sword
-- Armor: Plate Hauberk, Helmet, Tower Shield

#selectmonster 505
#gcost 1
#rcost 1
#size 2
#hp 22
#prot 0
#mor 18
#mr 15
#str 15
#att 17
#def 16
#prec 10
#mapmove 2
#ap 16
#enc 1
#onebattlespell "Personal Luck"
#standard 20
#superiorleader
#weapon 979
#itemslots 31878
#maxage 75
#end

-- Name: Master of the Games
-- Weapon(s): Broad Sword, Short Sword
-- Armor: Scale Mail Cuirass, Helmet

#selectmonster 37
#name "Master of the Games"
#gcost 1
#rcost 1
#weapon 6
#weapon 979
#weapon 998
#weapon 997
#armor "helmet"
#armor "scale mail cuirass"
#size 2
#hp 18
#prot 0
#mor 15
#mr 13
#str 14
#att 15
#def 15
#prec 10
#mapmove 2
#ap 13
#enc 1
#itemslots 31878
#poorleader
#ambidextrous 4
#older 20
#maxage 60
#onebattlespell "Personal Luck"
#descr "The Master of the Games is an old Gladiator, who has remained with the legion after he was granted freedom. He is incredibly skilled in combat and will kill or maim most enemies with ease, but is a rather poor leader. "
#end

-- Name: Patriarch - Bartholomeus
-- Weapon(s): Mace
-- Armor: None

#selectmonster 584
#gcost 1
#rcost 1
#size 2
#hp 10
#mor 14
#mr 17
#str 11
#att 12
#def 14
#prec 11
#mapmove 2
#ap 10
#goodleader
#enc 6
#itemslots 31878
#maxage 75
#startage 68
#descr "The Patriarch is the highest ranking priest of the Empire. Bartholomeus was trained as a Theurg in the Cathedral of the Spheres, and after years of manipulating and assassinating his chief rivals, has he been elected by the Emerald Council to take the Holy Seat. Now he commands the vast powers of the Theurg communion."
#end

-- Name: Hero - Hierogallus
-- Weapon(s): Light Lance, Bite
-- Armor: Plate Hauberk, Helmet, Round Shield

#selectmonster 506
#gcost 1
#rcost 1
#size 3
#hp 23
#prot 0
#mor 17
#mr 13
#str 16
#att 16
#def 16
#prec 8
#mapmove 2
#ap 16
#poisonres 100
#enc 2
#itemslots 29830
#expertleader
#onebattlespell "Personal Luck"
#weapon 973
#weapon 19
#maxage 75
#armor "helmet"
#armor "full plate mail"
#armor "round shield"
#end

-- Name: Hero - Hierogallus
-- Weapon(s): Light Lance, Bite
-- Armor: Plate Hauberk, Helmet, Round Shield

#selectmonster 866
#gcost 1
#rcost 1
#size 3
#hp 22
#prot 0
#mor 17
#mr 13
#str 16
#att 16
#def 16
#prec 8
#mapmove 2
#ap 16
#poisonres 100
#onebattlespell "Personal Luck"
#weapon 973
#weapon 19
#enc 2
#itemslots 29830
#expertleader
#armor "helmet"
#armor "full plate mail"
#armor "round shield"
#end

-- Name: Pontifex Serpentus - Gallus
-- Weapon(s): Quarterstaff
-- Armor: Helmet

#selectmonster 865
#gcost 1
#rcost 1
#size 2
#hp 14
#prot 0
#mor 12
#mr 16
#str 10
#att 8
#def 8
#prec 12
#mapmove 2
#ap 9
#magicskill 6 4
#awe 1
#itemslots 31878
#end

----------------------------------------------Man-------------------------------------------
-- Name: Knight of the Stone
-- Weapon(s): Broad Sword, Lance, Hoof
-- Armor: Full Plate Mail, Full Helmet, Kite Shield

#selectmonster 58
#gcost 1
#rcost 1
#size 3
#hp 23
#prot 0
#mor 16
#mr 14
#str 14
#att 17
#def 14
#prec 10
#mapmove 2
#ap 20
#mounted
#onebattlespell "Personal Luck"
#weapon 979
#weapon 4
#weapon 56
#itemslots 29830
#end

-- Name: Blind One - Brangwen
-- Weapon(s): Dagger
-- Armor: None

#selectmonster 582
#gcost 1
#rcost 1
#size 2
#hp 8
#prot 0
#mor 12
#mr 17
#str 9
#att 5
#def 5
#prec 9
#magicskill 4 3
#mapmove 1
#ap 7
#researchbonus 5
#nobadevents 25
#itemslots 31878
#maxage 75
#startage 150
#end

-- Name: Green Knight - Bernlad
-- Weapon(s): Broad Sword, Alicorn, Lance
-- Armor: Full Chain Mail, Full Helmet, Kite Shield

#selectmonster 376
#gcost 1
#rcost 1
#size 3
#hp 21
#prot 0
#mor 16
#mr 14
#str 13
#att 15
#def 15
#prec 10
#weapon 979
#onebattlespell "Personal Luck"
#mapmove 3
#ap 30
#mounted
#itemslots 29830
#regeneration 30
#end

-- Name: Heroine - Rhianne
-- Weapon(s): Light Lance, Alicorn
-- Armor: Leather Cuirass, Round Shield

#selectmonster 381
#gcost 1
#rcost 1
#size 3
#hp 16
#prot 0
#mor 13
#mr 13
#str 12
#att 15
#def 15
#prec 12
#mapmove 3
#ap 36
#holy
#mounted
#weapon 979
#weapon 330
#onebattlespell "Personal Luck"
#itemslots 29830
#incunrest -10
#descr "Rhianne was just a girl when she fell in love with a young knight. The young lord was obsessed with the ideals of the Knights of the Stone and ignored Rhianne's wooing. After he was mutilated by brigands, she decided to take revenge. She declared war on the robbers and slew them one by one with the unexpected aid of a unicorn. Astride her companion, she has become the bane of brigands and is a welcome sight in the villages of the kingdom. Rhianne receives a bonus when patrolling provinces and her presence in a province will reduce unrest."
#end

------------------------------------------------------------Ulm-----------------------------
-- Name: Member of the Third Tier - Hanif
-- Weapon(s): Fist
-- Armor: None

#selectmonster 1024
#gcost 1
#rcost 1
#size 2
#hp 13
#prot 0
#mor 13
#mr 16
#str 9
#att 8
#def 7
#prec 12
#mapmove 2
#ap 10
#magicskill 4 3
#magicskill 7 3
#assassin
#weapon 126
#itemslots 31878
#maxage 75
#startage 55
#descr "The members of the Third Tier are few and powerful. Kings are but mere puppets in their hands. By poisonous words and domination of the mind, they can send a kingdom into turmoil. This one was accepted in the Third Tier after successfully infiltrating the Grand Masters of Marignon. He has since improved his skills in fire magic and the art of assassination and is expected to mastermind the fall of Marignon."
#end

-- Name: Ghoul Baron
-- Weapon(s): Flail
-- Armor: Full Plate of Ulm, Helmet

#selectmonster 1021
#gcost 1
#rcost 1
#size 2
#hp 30
#prot 0
#mor 18
#mr 14
#str 15
#att 14
#def 13
#prec 10
#mapmove 1
#ap 12
#berserk 3
#armor "black steel helmet"
#armor "black steel full plate"
#itemslots 31878
#superiorundeadleader
#makemonster2 1020
#end

-- Name: Blood Marshal - Burkhard Nachtzehrer
-- Weapon(s): Great Sword
-- Armor: Full Plate Mail

#selectmonster 1035
#gcost 1
#rcost 1
#size 2
#hp 33
#prot 0
#mor 30
#mr 15
#str 17
#att 14
#def 13
#prec 12
#mapmove 3
#ap 17
#magicskill 7 3
#pillagebonus 10
#fear 4
#weapon 11
#weapon 63
#incunrest 15
#descr "Burkhard Nachtzehrer was known as a brute and a butcher. During the civil war, barons and counts were able to make their own petty kingdoms where they alone made and enforced the law. By fear and force Burkhard made himself more powerful. By draping his army camp with the entrails of captured soldiers, he convinced his enemies to flee before battle. His subjects fared no better. Blood sports and grisly executions were held in his castle for amusement. The very soil became dark and malicious. When the Malediction struck, Burkhard gave in to the Hunger and drank the blood of his remaining serfs in a feast that forever changed him into a beast of the night. Now Burkhard has reemerged from his castle to butcher the enemies of the dark God. His mere presence greatly increases the unrest in a province."
#end

-- Name: Hero - Raterik
-- Weapon(s): Morningstar, Alicorn
-- Armor: Full Plate of Ulm, Full Helmet, Kite Shield

#selectmonster 378
#gcost 1
#rcost 1
#size 3
#hp 23
#prot 0
#mor 16
#mr 14
#str 16
#att 15
#def 16
#prec 10
#enc 4
#mapmove 3
#ap 30
#itemslots 29830
#onebattlespell "Personal Luck"
#weapon 983
#weapon 4
#weapon 330
#armor "black steel helmet"
#armor "black steel full plate"
#armor "black steel kite shield"
#end

-- Name: Heroine - Hildegard
-- Weapon(s): Spear, Alicorn
-- Armor: Leather Cuirass, Round Shield

#selectmonster 507
#gcost 1
#rcost 1
#size 3
#hp 17
#prot 0
#mor 14
#mr 16
#str 12
#att 15
#def 15
#prec 12
#magicskill 1 1
#magicskill 6 1
#mapmove 3
#ap 36
#itemslots 29830
#enc 3
#weapon 981
#weapon 330
#onebattlespell "Personal Luck"
#armor "black steel helmet"
#armor "full leather armor"
#armor "enchanted shield"
#descr "Hildegard was the only child of the late Hochmeister of the Black order. Her father taught her how to fight and wanted her to join the Order, but she was a strong-willed young woman who didn´t like the strict hierarchical organization of the Order. She decided to become a freelance warrior, and as such she has become known and respected. During her more adventurous years, she accidentally entered a fairy realm. The resident fairy queen was impressed by the courageous woman and taught her fay magic. Eventually Hildegard grew bored of the protected fairy realm and managed to leave with the help of her black unicorn."
#end

-- Name: Hero - Barthulf
-- Weapon(s): Morningstar, Hoof
-- Armor: Full Plate of Ulm, Full Helmet, Kite Shield

#selectmonster 377
#gcost 1
#rcost 1
#size 3
#hp 23
#prot 0
#mor 17
#mr 12
#str 15
#att 15
#def 14
#prec 10
#mapmove 2
#onebattlespell "Personal Luck"
#ap 18
#itemslots 29830
#standard 10
#weapon 983
#weapon 4
#weapon 56
#armor "black steel helmet"
#armor "black steel full plate"
#armor "black steel kite shield"
#enc 3
#summon1 69
#descr "Barthulf was dubbed a Black knight at the age of thirteen. He appeared as a mystery knight at the Great Tournament of Black Keep and emerged victorious. Soon after this deed, he became known throughout the realm, and men from near and far came to challenge him. Barthulf has never lost a challenge and is the pride of the Black Keep. His fame is such that those of the black order jump at the chance to join him in any quest he undertakes."
#end

--The Locksmith
#newmonster 2985
#copystats 325
#name "The Locksmith"
#spr1 "./Worthy_Heroes/Keymaker.tga"
#spr2 "./Worthy_Heroes/Keymaker2.tga"
#descr "Most master smiths specialize almost exclusively in the weapons and armor that are the strength of Ulm, but a few have an affinity for other endeavours. Most notable of these is the reclusive Locksmith. So old that no living smith remembers his apprenticeship, few dare to trouble the Locksmith from his own inscrutable labours. Many strange rumours have accumulated about his powers over the years, and some say that the strange keys he forges bend not only the laws restricting magic, but reality itself."
#magicskill 3 2
#magicskill 0 1
#magicskill 4 3
#mr 16
#weapon "Hammer"
#researchbonus 6
#itemslots 31878
#end

#selectnation31
#hero5 2985
#end

------------------------------------------------------------C´tis---------------------------
-- Name: First King - Ekishnugal
-- Weapon(s): Snake Staff
-- Armor: Jade Mask

#selectmonster 864
#gcost 1
#rcost 1
#size 2
#hp 60
#prot 13
#mor 30
#mr 18
#str 18
#att 14
#def 10
#prec 8
#mapmove 3
#ap 7
#itemslots 31878
#maxage 1000
#older -50
#magicskill 8 4
#end



-- Name: Lizard Hero - Niklatu
-- Weapon(s): Falchion
-- Armor: Rainbow Armor, Round Shield

#selectmonster 379
#gcost 1
#rcost 1
#size 2
#hp 18
#mor 15
#mr 15
#str 13
#att 13
#def 15
#prec 12
#weapon 980
#mapmove 2
#ap 9
#itemslots 31878
#enc 2
#expertleader
#ap 12
#onebattlespell "Personal Luck"
#descr "Niklatu is the most famous Lizard Lord in C'tis. His rainbow armor and comely appearance is enough to make female lizards lay eggs on the spot. Niklatu has performed a number of heroic deeds, including saving the Arch Hierodule from a corrupt and evil Sauromancer who wanted to mate with the sacred one. The Arch Hierodule granted Niklatu his rainbow armor and the command of the Swamp guard. To serve under Niklatu is a great honor, and soldiers fighting by his side are inspired to great deeds."
#end

-- Name: Lizard Hero - Urugallu
-- Weapon(s): Morningstar
-- Armor: Scale Mail Hauberk, Helmet, Round Shield

#selectmonster 380
#gcost 1
#rcost 1
#size 2
#hp 21
#prot 11
#mor 14
#mr 14
#str 16
#att 15
#def 13
#prec 10
#mapmove 2
#ap 8
#enc 3
#onebattlespell "Personal Luck"
#weapon 983
#weapon 20
#itemslots 31878
#descr "Uru'gallu is a lizard of few friends. He has served as a mercenary in several kingdoms and never cared abut the politics of the lizard kings. Recently, Uru'gallu became aware of the rise of Pretenders and decided that if he was to live under the yoke of godhood itwould not be the yoke of a pink human god with xenophobic priests. Uru'gallu is tremenndously strong and his scales are thicker than any known in C'tis. It is said that his mother mated with an alligator, but few actually believe it. He fights with his jaws and morningstar oof black iron, and always wears black scale mail."
#end

-- Name: Ancient Shaman - Kabti'ili
-- Weapon(s): Mace, Bite
-- Armor: None

#selectmonster 635
#gcost 1
#rcost 1
#size 2
#hp 16
#prot 5
#mor 13
#mr 14
#str 11
#att 11
#def 12
#prec 10
#mapmove 2
#ap 10
#itemslots 31878
#magicskill 4 3
#magicskill 8 3
#poisonres 100
#end

-- Name: Guild Master - Murmur
-- Weapon(s): Claw
-- Armor: None

#selectmonster 585
#gcost 1
#rcost 1
#size 2
#hp 14
#prot 5
#mor 13
#mr 18
#str 10
#att 12
#def 14
#prec 12
#mapmove 2
#ap 9
#itemslots 31878
#weapon 126
#weapon 167
#stealthy 25
#end

----------------------------------------------------arcoscephale----------------------------
-- Name: Maker of the Maze - Daidalos
-- Weapon(s): Dagger
-- Armor: None

#selectmonster 1073
#gcost 1
#rcost 1
#size 2
#hp 7
#prot 0
#mor 8
#mr 12
#str 7
#att 7
#def 7
#prec 11
#mapmove 1
#ap 10
#itemslots 31878
#forgebonus 20
#maxage 75
#summon1 982
#domsummon20 532
#descr "Daidalos is a genius who crafts automatons and strange devices. His engineering skills earned him his place as head of Lykeion. He perfected the winged harness, which he named after his unfortunate son, that the soldiers use in battle. He built the great maze that protected Asterios during his early years. Daidalos is very good at crafting Mechanical Men and Clockwork Horrors, which he builds in his spare time." 
#end

-- Name: Monster in the Maze - Asterios
-- Weapon(s): Fist, Gore
-- Armor: None

#selectmonster 1089
#gcost 1
#rcost 1
#size 4
#hp 45
#prot 20
#mor 13
#mr 12
#str 23
#att 10
#def 8
#prec 8
#mapmove 2
#ap 17
#heal
#itemslots 31878
#end



-- Name: Hero - Anthromachus
-- Weapon(s): Long Spear
-- Armor: Plate Hauberk, Full Helmet, Round Shield

#selectmonster 371
#gcost 1
#rcost 1
#size 2
#hp 19
#prot 0
#mor 15
#mr 10
#str 12
#att 14
#def 14
#prec 10
#mapmove 2
#ap 14
#enc 2
#weapon 982
#onebattlespell "Personal Luck"
#standard 25
#itemslots 31878
#end

-- Name: Hierophant - Orokestes
-- Weapon(s): Dagger
-- Armor: None

#selectmonster 587
#gcost 1
#rcost 1
#size 2
#hp 12
#mor 12
#mr 15
#str 10
#att 8
#def 8
#prec 12
#mapmove 2
#ap 10
#itemslots 31878
#end

-- Name: Son of Titans - Pathos
-- Weapon(s): Short Sword
-- Armor: Plate Hauberk, Full Helmet

#selectmonster 954
#gcost 1
#rcost 1
#size 2
#hp 23
#prot 20
#mor 18
#mr 15
#str 16
#att 15
#def 11
#prec 10
#mapmove 2
#ap 14
#itemslots 31878
#weapon 979
#awe 5
#enc 2
#onebattlespell "Personal Luck"
#end




----------------------------------------------------caelum----------------------------------
-- Name: Sacred One - Caelos
-- Weapon(s): Ice Blade
-- Armor: Ice Hauberk, Ice Helmet, Ice Aegis

#selectmonster 556
#gcost 1
#rcost 1
#size 2
#hp 15
#prot 0
#mor 16
#mr 15
#str 12
#att 13
#def 13
#prec 11
#onebattlespell "Personal Luck"
#mapmove 2
#weapon 979
#ap 14
#itemslots 31878
#magicskill 8 3
#standard 5
#enc 2
#makemonster2 358
#end

-- Name: Harab Seraphine - Zaelinys
-- Weapon(s): Ice Rod
-- Armor: None

#selectmonster 557
#gcost 1
#rcost 1
#size 3
#hp 12
#prot 0
#mor 13
#mr 16
#str 8
#att 9
#def 7
#prec 11
#mapmove 3
#ap 12
#magicskill 5 3
#itemslots 31878
#stealthy 5
#older -5
#end


--Iszvat, Unwinged
#selectmonster 1674
#itemslots 31878
#weapon 981
#onebattlespell "Personal Luck"
#enc 2
#end
----------------------------------------------------ermor-----------------------------------
--Cornelius Pontifex Maximus
#selectmonster 1586
#maxage 80
#mapmove 1
#itemslots 31878
#descr "Cornelius is the current Pontifex Maximus and the highest ranking priest of the old faith. He was the one who performed the high sacrifices in the capital. But it was also him who let decadence and corruption thrive in the priestly order. he has been blamed by many for the fall of the old cult and its traditions. The Arch Bishops of the new faith lets him remain as a figure head, but everyone knows that his influence is limited. Cornelius still commands great religious authority and is a potent mage. Cornelius is old, frail and rather fat. He rarely ventures far from his chambers."
#end




-- Name: Grand Thaumaturg - Zirru
-- Weapon(s): Quarterstaff
-- Armor: None

#selectmonster 977
#gcost 1
#rcost 1
#size 2
#hp 8
#prot 5
#mor 14
#mr 18
#str 7
#att 7
#def 7
#prec 10
#mapmove 2
#ap 9
#magicskill 5 4
#magicskill 6 2
#itemslots 31878
#end

-- Name: Scythe Wielder - Mortius
-- Weapon(s): Scythe of Slaying
-- Armor: None

#selectmonster 868
#gcost 1
#rcost 1
#size 2
#hp 13
#prot 0
#mor 14
#mr 17
#str 11
#att 14
#def 12
#prec 12
#mapmove 2
#ap 12
#gemprod 5 1
#magicskill 4 3
#magicskill 9 4
#maxage 75
#startage 60
#descr "The Scythe Wielder is a prominent Thaumaturg in charge of official executions. The ceremonial scythe was given to Mortius several years ago, and he has reputedly executed more than one thousand criminals and dissidents. Occasionally he can harvest a death gem from their dead bodies."
#itemslots 31878
#end


-- Name: Wraith Lord - Etimmu
-- Weapon(s): Bane Blade, Hoof
-- Armor: Plate Hauberk, Full Helmet

#selectmonster 183
#gcost 1
#rcost 1
#size 3
#hp 33
#prot 8
#mor 30
#mr 17
#str 15
#att 16
#def 16
#prec 10
#mapmove 3
#ap 30
#end

-- Name: Arch Censor - Caractor
-- Weapon(s): Battleaxe
-- Armor: Rusty Plate Hauberk

#selectmonster 555
#gcost 1
#rcost 1
#size 2
#hp 40
#prot 12
#mor 18
#mr 17
#str 22
#att 15
#def 15
#prec 10
#mapmove 3
#ap 14
#weapon 181
#pillagebonus 25
#itemslots 31878
#superiorundeadleader
#makemonster2 259
#end

-- Name: Shade King - Tenebrus
-- Weapon(s): Bane Blade
-- Armor: None

#selectmonster 945
#gcost 1
#rcost 1
#size 2
#hp 25
#prot 0
#mor 15
#mr 14
#str 12
#att 12
#def 12
#prec 10
#mapmove 3
#ap 12
#stealthy 25
#immortal
#expertundeadleader
#end

-- Name: Forgotten King - Alcastos
-- Weapon(s): Falchion
-- Armor: Scale Mail Hauberk, Helmet

#selectmonster 537
#gcost 1
#rcost 1
#size 2
#hp 27
#prot 0
#mor 30
#mr 17
#str 12
#att 13
#def 11
#prec 10
#mapmove 3
#ap 7
#magicskill 8 4
#itemslots 31878
#goodundeadleader
#end

----------------------------------------------------marignon--------------------------------
-- Name: Heroine - Angelique d'Armand
-- Weapon(s): Light Lance, Hoof
-- Armor: Plate Cuirass, Gold Shield

#selectmonster 588
#gcost 1
#rcost 1
#size 3
#hp 18
#prot 0
#mor 13
#mr 13
#str 13
#att 15
#def 16
#prec 12
#mapmove 3
#ap 20
#weapon 977
#onebattlespell "Personal Luck"
#itemslots 29830
#holy
#armor "plate cuirass"
#armor "helmet"
#armor "gold shield"
#end

-- Name: Witch Hunter General - Tomaso del Monferrada
-- Weapon(s): Broad Sword
-- Armor: None

#selectmonster 589
#gcost 1
#rcost 1
#size 3
#hp 15
#prot 0
#mor 16
#mr 17
#str 8
#att 14
#def 14
#prec 12
#magicskill 0 4
#mapmove 3
#ap 24
#itemslots 29830
#enc 4
#onebattlespell "Personal Luck"
#weapon 976
#weapon 56
#maxage 55
#end

-- Name: Cardinal - Carmont
-- Weapon(s): Dagger
-- Armor: None

#selectmonster 583
#gcost 0
#mor 16
#mr 16
#prec 11
#magicskill 0 2
#magicskill 4 2
#itemslots 31878
#spreaddom 2
#end

----------------------------------------------------pangaea---------------------------------
-- Name: Ettin Mandragora - Ambicephalos
-- Weapon(s): Sleep Vines, Fist
-- Armor: None

#selectmonster 861
#gcost 1
#rcost 1
#size 6
#hp 118
#prot 6
#mor 18
#mr 17
#str 27
#att 13
#def 7
#prec 7
#mapmove 3
#ap 16
#itemslots 7566
#end

-- Name: White Minotaur - Menopathos
-- Weapon(s): Battleaxe
-- Armor: Bronze Cuirass, Helmet

#selectmonster 540
#gcost 1
#rcost 1
#size 3
#hp 37
#prot 5
#mor 15
#mr 14
#str 18
#att 12
#def 10
#prec 9
#mapmove 2
#ap 13
#enc 2
#berserk 6
#itemslots 31878
#onebattlespell "Personal Luck"
#end

-- Name: Harpy Queen - Arcopytera
-- Weapon(s): Claw
-- Armor: None

#selectmonster 614
#gcost 1
#rcost 1
#size 3
#hp 22
#prot 4
#mor 12
#mr 16
#str 10
#att 10
#def 12
#prec 13
#mapmove 3
#ap 15
#magicskill 1 3
#stealthy 15
#researchbonus 5
#itemslots 28800
#end

-- Name: White Satyr - Ramshead
-- Weapon(s): Spear, Hoof
-- Armor: Bronze Cuirass, Helmet, Round Shield

#selectmonster 770
#gcost 1
#rcost 1
#size 2
#hp 22
#prot 3
#mor 14
#mr 14
#str 13
#att 13
#def 15
#prec 12
#mapmove 2
#ap 12
#berserk 4
#weapon 981
#weapon 55
#itemslots 31878
#stealthy 5
#onebattlespell "Personal Luck"
#end

-- Name: Black Bull - Taurotyrannos
-- Weapon(s): Quarterstaff
-- Armor: None

#selectmonster 611
#gcost 1
#rcost 1
#size 3
#hp 35
#prot 6
#mor 16
#mr 17
#str 17
#att 12
#def 9
#prec 12
#mapmove 2
#ap 15
#magicskill 7 4 
#itemslots 31878
#stealthy 5
#end

-- Name: Apostatic Warrior - Panicratos
-- Weapon(s): Spear, Club
-- Armor: None

#selectmonster 863
#gcost 1
#rcost 1
#size 3
#hp 33
#prot 6
#mor 17
#mr 16
#str 17
#att 11
#def 11
#prec 11
#mapmove 2
#ap 15
#magicskill 5 2
#magicskill 8 2
#stealthy 5
#weapon 120
#enc 2
#itemslots 31878
#end

----------------------------------------------------vanheim---------------------------------
-- Name: Einhere - Farbaute
-- Weapon(s): Axe, Broad Sword
-- Armor: Chain Mail Cuirass, Helmet

#selectmonster 544
#gcost 1
#rcost 1
#size 2
#hp 22
#prot 9
#mor 14
#mr 13
#str 13
#att 14
#def 12
#prec 10
#mapmove 2
#ap 15
#enc 2
#onebattlespell "Personal Luck"
#itemslots 31878
#weapon 979
#weapon 245
#end

-- Name vanlade
-- weapon(s): broad sword, hoof ,javelin
#selectmonster 590
#hp 21
#mor 15
#mr 18
#str 13
#att 14
#def 19
#prec 14
#mapmove 3
#ap 26
#enc 3
#magicskill 5 3
#itemslots 29830
#startage 700
#end

---Sölvis vanadis
#selectmonster 1511
#magicskill 0 2
#itemslots 29830
#end

----------------------------------------------------jotunheim-------------------------------
-- Name: Wolf Lord - Sporsnjall
-- Weapon(s): Short Sword, Bite
-- Armor: Full Leather Armor, Helmet, Round Shield

#selectmonster 508
#gcost 1
#rcost 1
#size 2
#hp 16
#prot 3
#mor 15
#mr 13
#enc 2
#heal
#spy
#stealthy 25
#str 11
#att 14
#def 16
#prec 10
#mapmove 3
#ap 26
#onebattlespell "Personal Luck"
#stealth 25
#weapon 981
#weapon 20
#itemslots 29830
#end

-- Name: Great Hag - Angerboda
-- Weapon(s): Stick
-- Armor: Furs

#selectmonster 586
#gcost 1
#rcost 1
#size 4
#hp 44
#prot 6
#mor 15
#mr 18
#str 22
#att 8
#def 7
#prec 12
#mapmove 2
#ap 11
#magicskill 6 3
#cold
#end

--Tjatse, Abductor
#selectmonster 1382
#older -50
#end

----------------------------------------------------R´lyeh----------------------------------
-- Name: Aboleth - Auluudh
-- Weapon(s): Soul Leech, Enslave Mind
-- Armor: None

#selectmonster 660
#gcost 1
#rcost 1
#size 6
#hp 110
#prot 5
#mor 15
#mr 20
#str 15
#att 11
#def 11
#prec 12
#mapmove 2
#ap 6
#enc 3
#fear 4
#horrormark
#itemslots 28672
#end

----early aboleth
#selectmonster 1691
#gcost 1
#rcost 1
#size 6
#hp 110
#prot 5
#mor 15
#mr 20
#str 15
#att 11
#def 11
#prec 12
#mapmove 2
#ap 6
#enc 3
#fear 4
#horrormark
#itemslots 28672
#end

-- Name: Stargazer - Cthugul
-- Weapon(s): Life Drain, Mind Blast
-- Armor: None

#selectmonster 560
#gcost 1
#rcost 1
#size 4
#hp 33
#prot 5
#mor 13
#mr 20
#str 15
#att 9
#def 5
#prec 14
#mapmove 2
#ap 8
#magicskill 4 5
#itemslots 29830
#researchbonus 4
#okleader
#holy
#unique
#end

-- Name: Traitor King - Shadul Ummush
-- Weapon(s): Quarterstaff
-- Armor: None

#selectmonster 622
#gcost 1
#rcost 1
#size 4
#hp 27
#prot 10
#mor 13
#mr 16
#str 16
#att 12
#def 8
#prec 11
#mapmove 2
#ap 12
#itemslots 31878
#enc 2
#researchbonus 4
#end

----------------------------------------------------mictlan---------------------------------
-- Name: Eagle Priest - Tepeyocatl
-- Weapon(s): Spear, Dagger
-- Armor: Furs

#selectmonster 936
#gcost 1
#rcost 1
#size 2
#hp 18
#prot 0
#mor 15
#mr 14
#str 13
#att 14
#def 14
#prec 12
#mapmove 3
#ap 15
#magicskill 1 3
#itemslots 31878
#enc 1
#startage 25
#end

-- Name: Feathered Serpent - Quetzalcoatl
-- Weapon(s): Venomous Fangs
-- Armor: None

#selectmonster 934
#gcost 1
#rcost 1
#size 4
#hp 27
#prot 8
#mor 14
#mr 18
#str 11
#att 14
#def 13
#prec 12
#mapmove 3
#ap 16
#itemslots 28800
#expertleader
#maxage 100
#end

-- Name: Priest King - Quetzalcoatl
-- Weapon(s): Mictlan Obsidian Sword
-- Armor: Helmet

#selectmonster 935
#gcost 1
#rcost 1
#size 2
#hp 18
#prot 0
#mor 14
#mr 18
#str 11
#att 12
#def 12
#prec 12
#mapmove 2
#ap 12
#itemslots 31878
#expertleader
#maxage 100
#end

-- Name: King of Legends - Mistlipotli
-- Weapon(s): Dagger
-- Armor: None

#selectmonster 933
#gcost 1
#rcost 1
#size 2
#hp 40
#prot 8
#mor 30
#mr 17
#str 16
#att 12
#def 8
#prec 10
#mapmove 3
#magicskill 9 4
#ap 8
#itemslots 31878
#end


----Topiltzin
#selectmonster 1884
#itemslots 31878
#end

----Mixcoatl
#selectmonster 1886
#itemslots 31878
#end

----------------------------------------------------tien`chi--------------------------------
-- Name: Immortal - Lu Tung-Pin
-- Weapon(s): Demon Slayer, Fly Whisk
-- Armor: None

#selectmonster 943
#gcost 1
#rcost 1
#size 2
#hp 15
#prot 0
#mor 13
#mr 18
#str 11
#att 14
#def 12
#prec 13
#mapmove 3
#ap 14
#enc 2
#magicskill 0 2
#magicskill 1 2
#itemslots 31878
#startage 400
#end

-- Name: Master with the Iron Crutch - Li T'ieh-Kuai
-- Weapon(s): Iron Crutch
-- Armor: None

#selectmonster 944
#gcost 1
#rcost 1
#size 2
#hp 11
#prot 2
#mor 15
#mr 17
#str 9
#att 8
#def 9
#prec 10
#mapmove 1
#ap 8
#magicskill 6 2
#itemslots 31878
#startage 1000
#end

-- Name: Immortal - Ho Hsien Ku
-- Weapon(s): Fist
-- Armor: None

#selectmonster 942
#gcost 1
#rcost 1
#size 2
#hp 12
#prot 0
#mor 10
#mr 17
#str 9
#att 7
#def 7
#prec 13
#mapmove 3
#ap 10
#magicskill 1 2
#magicskill 6 3
#gemprod 6 1
#itemslots 31878
#end

----------------------------------------------------machaka---------------------------------
-- Name: Lady of Spiders - Ainra
-- Weapon(s): Quarterstaff
-- Armor: None

#selectmonster 946
#gcost 1
#rcost 1
#size 2
#hp 13
#prot 0
#mor 12
#mr 17
#str 9
#att 10
#def 12
#prec 13
#mapmove 2
#ap 12
#magicskill 0 3
#itemslots 31878
#end

-- Name: Great Spider - Ainra
-- Weapon(s): Venomous Fangs, Web, Web Spit
-- Armor: None

#selectmonster 947
#gcost 1
#rcost 1
#size 5
#hp 35
#prot 18
#mor 14
#mr 17
#str 13
#att 13
#def 14
#prec 12
#mapmove 2
#ap 14
#itemslots 28672
#end

-- Name: Hero - Abasi
-- Weapon(s): Great Club
-- Armor: Plate Hauberk, Helmet, Great Hide Shield

#selectmonster 952
#gcost 1
#rcost 1
#size 2
#hp 21
#prot 0
#mor 16
#mr 13
#str 18
#att 13
#def 13
#prec 10
#mapmove 2
#ap 14
#weapon 978
#berserk 3
#stealthy 5
#assassin
#onebattlespell "Personal Luck"
#itemslots 31878
#descr "Abasi is a strong man. At the age of ten, he strangled a lion. At the age of twelve, he strangled his father, which was harder by far. At the age of fifteen, he was discovered by the eyes of the lord and given an army to lead. He immediately attacked a small kingdom and was almost killed. His army was dispersed and Abasi himself had to flee. When he crossed a river, he was attacked by a crocodile. The beast was difficult to strangle, so he grabbed a log and bashed in his skull. He quickly flayed the animal and used the skin to swim unseen past his enemies. When he had passed the guards, he found himself in the camp of the enemy king. He took his log and thrashed the camp before the enemies could react. Now Abasi has returned with his log to assassinate and bash the enemies of the Lord."
#end

-- Name: King Triumphant - Yasini
-- Weapon(s): Falchion
-- Armor: Plate Hauberk, Helmet

#selectmonster 953
#gcost 1
#rcost 1
#size 2
#hp 16
#prot 0
#mor 15
#mr 13
#str 12
#att 13
#def 13
#prec 10
#mapmove 2
#ap 14
#holy
#superiorleader
#awe 4
#weapon 979
#onebattlespell "Personal Luck"
#itemslots 31878
#startage 40
#nobadevents 50
#descr "The sacred kings of Machaka have ruled the kingdom for ages. The prosperity of the land is closely connected with the king, and in times of hardship, the king is sacrificed to reverse the misfortunes of the land. Yasini is the current king of Machaka and his mere presence reduces the chance that bad events occur. He was fortunate enough to be born at a time when the Lord incarnated and this has granted him a rather long life as king. Yasini is charismatic and possesses a Divine Aura as a sign of his high standing in the eyes of the Lord." 
#end

--Mchumba, Ape oracle
#selectmonster 1706
#magicskill 4 2
#itemslots 31878
#end

--mwaka, crowned ape

#selectmonster 1426
#older -10
#att 13
#def 13
#enc 2
#itemslots 31878
#summon1 1705
#onebattlespell "Personal Luck"
#end
--------------------------------------------------------------------Yomi------------------------------------------
----Tsunekagge
#selectmonster 1673
#regeneration 30
#onebattlespell "Personal Luck"
#att 14
#def 14
#enc 2
#prot 3
#prec 12
#weapon 979
#itemslots 31878
#ap 14
#older -450
#end

---Masatora
#selectmonster 1671
#magicskill 5 3
#immortal
#itemslots 31878
#end

--Kurofomi
#selectmonster 1672
#itemslots 31878
#str 14
#end

--------------------------------------------------------------------Agartha---------------------------------------
-- Name: Ogon, earth blooded
-- Weapon(s): Quarterstaff

#selectmonster 1458
#maxage 2000
#itemslots 31878
#end

#selectmonster 1678
#stealthy 25
#end

--enable deepthought and generic great olm
#selectnation 12
#hero2 1678
#multihero1 2965
#end


-------------------------------------------------------------------Jomon-----------------------------------------
-Hashi Saburo, Red devil

#selectmonster 1579
#fear 5
#hp 15
#prot 0
#mor 16
#mr 12
#str 13
#att 14
#def 14
#prec 12
#enc 2
#stealthy 0
#weapon 979
#onebattlespell "Personal Luck"
#itemslots 31878
#descr "Hashi Saburo is the legendary leader of the Aka-Oni Samurai company. Saburo and his companions painted their armors red and tricked their enemies to believe that they were Red Devils of the night. His bravery and cunning is widely known and his company is almost fanatically loyal. Hashi Saburo wears a red demon mask that has been enchanted by a powerful Shugenja to induce fear in enemy troops. He is usually accompanied by an elite bodyguard of Samurai and can help recruit them."
#end

--Ryutara, son of the dragon king

#selectmonster 1580
#hp 25
#str 15
#magicskill 2 3
#onebattlespell "Personal Luck"
#itemslots 31878
#older -30
#end

--------------------------------------------------------------early Ulm------------------------------------------
-ebuart, guardian of the tree
#selectmonster 1582
#magicskill 6 4
#castledef 30
#itemslots 31878
#end

-athalwolf, maker of heroes
#selectmonster 1583
#magicskill 6 2
#mr 17
#makemonster3 1157
#itemslots 31878
#descr"Athalwolf is an ancient shaman that has trained more Steel Warriors than any other shaman. After his favourite disciple, Hrodric, died protecting Athalwolf's granddaughter from an Ermorian senator he sequestered himself in a damp cave for over a dozen years with ghosts as his only company. Only when he was approached by Warengeris, the son of his granddaughter and Hrodric, did he leave his sequestration. Athalwolf summoned seven ancestors including Hrodric to give his great grandson unparalleled battle training. Now the two of them have parted but Athalwolf is once again training Steel Warriors with the aid of the ancestors."
#end

-warenheris, son of steel
#selectmonster 1584
#hp 20
#mapmove 2
#mor 17
#def 15
#str 15
#onebattlespell "Personal Luck"
#itemslots 31878
#goodleader
#enc 2
#weapon 975
#stealthy 25
#coldres 75
#MR 10
#standard 15
#end

#newmonster 2984
#copyspr 1035
#copystats 1158
#name "Hero"
#descr "Very rarely an Ulmish youth shows great aptitude in the three important aspects of Ulmish culture. These youth are simultaneously trained by a Shaman, Smith and a Warrior Chief. Due to their training they later become the supreme rulers of their tribes and rule in all important matters. They command great religious authority and warriors led by them will rarely rout in battle."
#magicskill 3 1
#magicskill 8 2
#custommagic 13440 100
#custommagic 13440 50
#custommagic 1920 100
#custommagic 1920 50
#mr 17
#holy
#forgebonus 15
#stealthy 5
#standard 10
#expertleader
#startage 0
#older -15
#itemslots 31878
#end

#selectnation 2
#multihero1 2984
#end

--------------------------------------------------------------maverni---------------------------------------------
-The one in the woods, the wanderer
#selectmonster 1588
#magicskill 8 3
#mr 18
#itemslots 31878
#domsummon20 1807
#end

--Champion of the Horn
#newmonster 2983
#copystats 387
#copyspr 1210
#name "Champion of the Horn"
#weapon 773
#clearmagic
#gcost 0
#hp 13
#att 12
#def 12
#prot 0
#maxage 50
#standard 25
#startage 20
#mor 15
#awe 1
#str 11
#enc 3
#prec 10
#mapmove 2
#ap 12
#goodleader
#restrictedgod 
#itemslots 31878
#descr "To the Marverni, horns are a much a part of battle as swords and axes, and the legends featuring them are many. One of the most famous of the ancient horns is the Golden Tusk, said to be made from the tooth of enormous golden lion. The Marverni hero said to have slain the golden lion is supposed to have bound the lion's essence as well as that of it's pride in the horn. When a young Marverni warrior claimed to have recovered the Golden Tusk, few believed him, but after several spectacular demonstrations of the horn in battle his fame has spread though every tribe."
#end


-------------------------------------------------------------Fomoria---------------------------------------------
--Nemedian queen
#selectmonster 1793
#mr 18
#itemslots 31878
#end

--High King
#selectmonster 1804
#itemslots 31878
#end

--Uncursed
#selectmonster 1803
#itemslots 31878
#end

--trainer of heroes
#selectmonster 1844
#itemslots 31878
#flying
#magicskill 1 2
#magicskill 2 1
#magicskill 5 3
#hp 15
#end

---------------------------------------------------------------new heroes-----------------------------------------

-Antlered one
#selectmonster 1843
#itemslots 31878
#descr "A mysterious man with the head of a stag, he fights with a fury that has earned him fame and great respect."
#onebattlespell "Personal Luck"
#weapon 979
#end

---------------------------------------Jomon----------------------------------------------------------------------
--new multihero , ninja mage slayer
--xxx, the member of the shadow league
#newmonster 2982
#copystats 1257
#copyspr 1257
#name "Member of the Shadow League"
#nametype 133
#gcost 1
#hp 14
#att 15
#def 15
#prec 15
#mr 15
#enc 2
#ap 15
#str 12
#poisonres 75
#coldres 75
#fireres 75
#shockres 75
#mountainsurvival
#stealthy 40
#spy
#itemslots 31878
#descr "The members of the Shadow League are few and powerful. They are a mystical order consisting of the most skilled ninjas in Jomon. Few have ever seen one and even fewer have lived to tell the tale. They live in a hidden monastery near the Mountain of the Mystics. There they train their resistance against the elements, their martial skills and their willpower to bring swift death to the enemies of Jomon."
#end

#selectnation 56
#multihero1 2982
#end




---------------------------------------------------------late ulm-----------------------------------------------


---------------------------------------------------------middle caelum-------------------------------------------

-new multihero: eagle king
#newmonster 2981
#copystats 1286
#copyspr 1286
#magicskill 1 5
#end

---enable eagle king and high seraphine
#selectnation 38
#multihero1 2981
#multihero2 2953
#end

-------------------------------------------------------late caelum----------------------------------------------
---enable high seraphine mummy
#selectnation 59
#multihero1 2951
#end

--------------------------------------------------------middle arco----------------------------------------------
-new multihero: oreiad
#newmonster 2980
#copystats 1650
#copyspr 1650
#itemslots 31878
#end

#selectnation 27
#hero1 1073
#hero2 1089
#hero3 371
#hero4 587
#hero5 954
#multihero1 2980
#end

------------------------------------------------late arco----------------
#selectnation 49
#hero1 1073
#hero2 1089
#hero3 371
#hero4 587
#hero5 954
#end

-------------------------------------------------------bandar log------------------------------------------------
-new multiheroes yakshini & yaksha
#newmonster 2979
#copystats 1329
#copyspr 1329
#end

#newmonster 2978
#copystats 1330
#copyspr 1330
#end

#selectnation 43
#multihero1 2979
#multihero2 2978
#end


-----------------------------------------------------early atlantis-------------------------------------------

#newmonster 2977
#copystats 322
#copyspr 322
#name "Coral King"
#descr "The Coral King is the oldest living reef dweller, rivalling the age of many of the Basalt Kings. His magical skill and respect among the reef dwellers are sources of great suspicion for the Basalt Kings, but he has proved too useful to be done away with. Coral crafting is his invention, and he has gained great skill in it over the years."
#forgebonus 25
#clearmagic
#magicskill 2 3
#magicskill 6 2
#gcost 0
#itemslots 31878
#makemonster5 1682
#end



#selectnation 21
#hero1 2977
#end

-----------------------------------------------------------early r´lyeh-----------------------------------------
-new multihero: elder polypal mother
#newmonster 2976
#copystats 1401
#copyspr 1402
#name "Elder Polypal Mother"
#size 5
#hp 120
#str 16
#gcost 0
#magicskill 8 4
#spreaddom 1
#weapon 63
#weapon 86
#weapon 86
#weapon 86
#descr "Some Polypal Mothers have lived long enough to grow into a massive size. While none of them have outgrown the Queen, they still are impressive to look at. Over the centuries their priestly powers have increased and they spread dominion at an incredible rate. Like all Polypal Mothers they spawn Polypal Spawns each month."
#end

#selectnation 22
#multihero1 2976
#end

-------------------------------------------------------kailasa----------------------------------------------------
---new multihero: rishi
#newmonster 2975
#copystats 1144
#copyspr 1144
#itemslots 31878
#gcost 0
#end

#selectnation 18
#multihero1 2975
#end

----------------------------------------------------middle r`lyeh------------------------------------------------
----new hero: visitor
#newmonster 2974
#copystats 1406
#copyspr 1406
#end

#selectnation 47
#hero1 622
#hero2 560
#hero3 660
#hero5 2974
#end

--------------------------------------------------late rlyeh--------------------------------------------------
#selectnation 67
#hero1 622
#hero2 560
#hero3 660
#hero5 2974
#end
--------------------------------------------------sauromatia--------------------------------------------------

---kirke
#selectmonster 1228
#stealthy 0
#itemslots 31878
#end

--Partholonian sorceresss
#selectmonster 1795
#itemslots 31878
#end

--last Partholonian
#selectmonster 1794
#itemslots 31878
#end

#selectnation 4
#end


-----------------------------------------------middle pythium----------------------------------------------------

#selectnation 29
#multihero2 37
#end

----------------------------------------------Patala-------------------------------------------------------------
---newmonster golden naga

#newmonster 2973
#copystats 334
#copyspr 334
#gcost 0
#descr "Rumour has it that in the deepest swamps of Patala huge golden Nagas live. Now one of those beings has come to help its Naga siblings. They are of an older race of Nagas and unable to change shape. Nevertheless they are sacred in Patala and can be blessed. The Golden Naga is a skilled fire magic user."
#holy
#magicskill 0 1
#custommagic 128 50
#custommagic 128 50
#custommagic 128 50
#custommagic 128 50
#startage 2500
#maxage 3000
#end

#selectnation 64
#multihero1 2973
#end

--------------------------------------------------earlyermor-----------------------------------------------------
---newmultihero c´tis ambassador mage
#newmonster 2972
#copystats 161
#copyspr 977
#descr " When the Augur Elders returned from their expeditions to the ancient kingdom of C'tis, a few of the most skilled Sauromancers from C'tis returned with them to teach them the most arcane secrets of necromancy. Their skill in death magic is unsurpassed."
#magicskill 5 4
#magicskill 6 1
#startage 75
#gcost 0
#itemslots 31878
#end

---Innocentius primate
#selectmonster 1587
#descr" Innocentius is the primate of the faith and the successor of the Prophet Shrouded in White. He is the voice of the awakening god and the most influential person in the empire. Equites of the Sacred Shroud will constantly flock to his cause to receive their blessings. He wears a blessed replica of the holy shroud that gives him unsurpassed healing abilities and with his mere presence he increases the dominion of the awakening god."
#domsummon20 1108
#spreaddom 1
#older -25
#itemslots 31878
#end


---enable gladiator and new multihero
#selectnation 1
#multihero1 2972
#multihero2 37
#end

-------------------------------------------------middle ermor----------------------------------------------------
---enable gladiator
#selectnation 28
#multihero1 37
#end
-------------------------------------------------late atlantis----------------------------------------------------
---escaped slave prince
#newmonster 2971
#copystats 444
#copyspr 444
#name "Escaped Slave Prince"
#descr "R'lyeh's powers of mind control are formidable and they can enslave weaker beings with ease. But some Atlantian Princes manage to keep some of their mind intact during the enslavement and can regain a will of their own.
Once they break free they have to slay their masters and escape from the Sunken City. Only the strongest and most cunning Princes survive to fully regain their freedom.
This one has survived and now wants to serve the newly risen god of Atlantis to get revenge against R'lyeh. Due to the partial lobotomization of his mind he is not able to lead troops anymore, but is very difficult to affect with magic. Once wounded in battle he will enter a mindless berserking rage and fight to his death."
#hp 40
#str 18
#att 14
#def 13
#ap 15
#mr 18
#noleader
#berserk 4
#itemslots 31878
#end

-kivigtot
#selectmonster 1634
#mapmove 4
#itemslots 29830
#magicskill 2 2
#magicskill 8 2
#enc 2
#mr 16
#descr "A Kivigtot is someone who has fled civilization for a solitary life in the wild and acquired supernatural powers. This one was once a famous Arssartut. In a military campaign against a raiding army of Caelian Iceclads, his whole company was surprised and slaughtered. He awoke beneath the corpses of his fellow Arssartut and returned in shame. An ancient Angakok called him a coward and traitor so he fled into the wilderness. He was occasionally seen by seal hunter, but had avoided contact until now. One day the Angakok who scorned him died mysteriously and soon thereafter he returned astride a Tupilak monstrosity. He now commands the Arssartut." 
#end
#onebattlespell "Personal Luck"
#selectnation 66
#multihero1 2971
#end

--------------------------------------------middle atlantis------------------------------------------------------
#selectnation 46
#multihero1 2971
#end
---------------------------------------------middle mictlan-------------------------------------------------------
-fixed blood magic for eagle warrior(name doesn´t work and doesn´t replace the old one)
#newmonster 2970
#copystats 936
#copyspr 936
#magicskill 1 3
#magicskill 8 1
#end

#selectnation 33
#end 

------------------------------------------late mictlan------------------------------------------------------------
#selectnation 54
#hero1 936
#hero2 934
#hero3 933
#end

------------------------------------------middle oceania--------------------------------------------------------
--new hero triton king survivor

#newmonster 2969
#copystats 1088
#copyspr 1088
#magicboost 2 1
#end

#selectnation 48
#multihero1 2969
#end

---------------------------------------------------middle man--------------------------------------------------
-houndkeeper
#newmonster 2968
#copystats 60
#name "The Houndkeeper"
#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga"
#hp 13
#str 12
#att 12
#def 13
#prec 12
#mor 12
#mr 14
#maxage 200
#forestsurvival
#summon1 1770
#descr "Though the Sidhe have left the lands of Man, once in a very long while a human is born with almost full blooded sidhe heritage. The signs are often subtle and most never guess the source of their grace and fortitude. Most who find themselves blessed with such are drawn to the glory of becoming knights or wardens, but the one with the greatest sidhe legacy in generations choose more scholarly pursuits. He has led an unremarkable life of contemplation in a monastery, but his uncanny knack with the great green Cu Sidhe has brought him unwanted fame, and wardens and witches are known to search him out when they have need of the huge hounds."
#end

#selectnation 30
#hero4 2968
#multihero1 58
#end

------------------------------------------------late man-------------------------------------------------
---the cursed monk 
#newmonster 2967
#copystats 60
#name "The Cursed Monk"
#spr1 "./Worthy_Heroes/CursedMonk.tga"
#spr2 "./Worthy_Heroes/CursedMonk2.tga"
#hp 13
#str 12
#att 12
#def 13
#prec 12
#mor 12
#mr 14
#forestsurvival
#older 300
#maxage 200
#magicskill 6 2
#magicskill 1 1
#summon1 1770
#makemonster2 1770
#descr "Though the monasteries of Man have all but disappeared, the legend of The Cursed Monk remains in villages near the Forest of Avalon. He is often seen from a distance in the ancient robes of a monk, wondering the cursed areas where even wardens avoid. Once he was an ordinary monk unaware of the Sidhe blood in his veins, but as all his brothers in the monastery slowly grew old and died, he eventually guessed the cause of his longevity. With the coming of the Curse, he became obsessed with curing it, and began trying to unlock his sidhe powers to find a way to reverse it. Now even he has grown old, but he still works tirelessly toward his goal. He has always had an affinity for the Cu Sidhe, and now the remaining great hounds rally to him in great numbers."
#end

-------adding rhianne
#selectnation 51
#hero1 381
#hero2 376
#hero3 2967
#end

-----------------------------------------------------middle marignon--------------------------------------------
--Friar
#newmonster 2966
#copystats 148
#name "Blessed Friar"
#spr1 "./Worthy_Heroes/ShroudMonk.tga"
#spr2 "./Worthy_Heroes/ShroudMonk2.tga"
#spreaddom 1
#healer 20
#heal
#incunrest -10
#itemslots 31878
#descr "Friars are travelling monks who preach against the false faiths of the world. This friar has come into possession of an ancient holy shroud that allows him to perform healing miracles. His healing of the common folk helps him to spread dominion at a tremendous rate, and reduce unrest."
#end

#selectnation 32
#hero1 2966
#hero2 583
#hero3 589
#hero4 588
#end

------------------------------------------middle agartha-------------------------------------------------------
---new multihero : great olm
#newmonster 2965
#copystats 1678
#copyspr 1678
#magicskill 2 1
#magicskill 3 1
#custommagic 512 50
#custommagic 512 50
#custommagic 512 50
#custommagic 512 25
#custommagic 1024 50
#custommagic 1024 50
#custommagic 1024 50
#custommagic 1024 25
#descr "Deep in the water filled caverns of Agartha live many Olms. Olms can get very old and they never stop growing. Sometimes it happens that an Olm survives for hundreds of years and grows both huge and intelligent. They sometimes aid the people of Agartha. All Olms have skills in water and earth magic of varying power. They are sacred to the people of Agartha."
#end

#selectnation 36
#multihero1 2965
#end

---------------------------------------middle vanheim-------------------------------------------------------------
--enable sölvis and dwarfelder
#selectnation 41
#hero1 544
#hero2 590
#hero3 1511
#multihero1 2963
#end


--------------------------------------early abysia---------------------------------------------------------------
--new multihero first abysian modelled on magma child
#newmonster 2964
#copystats 640
#copyspr 640
#name "First Abysian"
#descr "The first Abysians sprung from the fires of Rhuax were large magmatic beings, barely resembling humans at all. In later generations they developed into humanoids, but some of the first Abysians are still alive. They are sacred to the Abysians and are undisputed masters of fire magic. They are able to distill their radiating heat into one fire gem each month. "
#hp 26
#prot 10
#str 15
#att 11
#def 11
#mr 15
#mor 22
#magicbeing
#maxage 500
#custommagic 128 50
#magicskill 0 4
#magicskill 3 1
#holy
#gemprod 0 1
#heat 11
#end


-malphas, demon form heat fix
#selectmonster 1668
#heat 6
#end


--enable first abysian and child of anthrax
#selectnation 8
#multihero1 2964
#multihero2 2952
#end

----------------------------------------------------middle Abysia-------------------------------------------------
---enable child of anthrax
#selectnation 37
#multihero1 2952
#end

----------------------------------------------------late abysia--------------------------------------------------
#selectnation 58
#multihero1 2952
#end

-----------------------------------------------------Helheim------------------------------------------------------

#selectnation 16

#end
---------------------------------------------------early Vanheim-------------------------------------------------
--new multihero: dwarf elder
#newmonster 2963
#copystats 324
#copyspr 324
#descr "In the deep reaches of Vanheim, the entrance to the Halls of Andvare can be found. Here, the dwarven smiths of great renown practice their crafts. Dwarf Elders are ancient dwarves of enormous power in earth magic and knowledge of spell lore. It is said that the Elder Dwarves of Vanheim have forged many of the most famous artifacts."
#magicskill 3 4
#itemslots 31878
#researchbonus 7
#older -50
#end

#selectnation 15
#multihero1 2963
#end

---------------------------------------------------maverni--------------------------------------------------------
---new multihero bloodhenge druid
#newmonster 2962
#copystats 1204
#copyspr 1438
#name "Bloodhenge Druid"
#descr " The Bloodhenge Druids are a small and secretive sect in the Marverni Circle of Druids. It is their task to find suitable virgins for the blood sacrifices, a task at which they excel. They have some skills in blood magic in addition to the usual druidic skills."
#douse 8
#magicskill 7 2
#magicskill 3 2
#magicskill 4 1
#magicskill 6 2
#itemslots 31878
#end

-blinded one
#selectmonster 1849
#itemslots 31878
#nobadevents 25
#end

#selectnation 3
#multihero1 2962
#end

-----------------------------------------------early oceania---------------------------
---new multihero : early capricorn
#newmonster 2961
#copystats 1038
#copyspr 1038
#descr "Halfmen, like humans, have underwater counterparts. Capricorns have the upper part of a pan and the lower part of a fish. Capricorns can transform and leave the sea by removing their fishtails. They are mages of water and nature, but lose some of their powers when leaving the sea. They live in shallower waters and do not have much contact with the people of Oceania. With the arrival of the new god some of them have decided to travel to the Palace of Pearls and offer their service."
#end

#newmonster 2960
#copystats 1039
#copyspr 1039
#descr "Halfmen, like humans, have underwater counterparts. Capricorns have the upper part of a pan and the lower part of a fish. Capricorns can transform and leave the sea by removing their fishtails. They are mages of water and nature, but lose some of their powers when leaving the sea. They live in shallower waters and do not have much contact with the people of Oceania. With the arrival of the new god some of them have decided to travel to the Palace of Pearls and offer their service."
#stealthy 0
#end

#selectnation 26
#multihero1 2961
#end


----------------------------------------------Shinuyama--------------------------------------------------------
---new multihero: kitsune

--yukinaga Heart hider
#selectmonster 1670
#itemslots 31878
#fear 0
#end

#newmonster 2959
#copystats 1433
#copyspr 1433
#shapechange 2958
#end

#newmonster 2958
#copystats 1434
#copyspr 1434
#shapechange 2959
#end

#selectnation 44
#multihero1 2959
#end

--------------------------------------late vanheim-------------------------------------------------
----new multihero: vanadrott
#newmonster 2957
#copystats 948
#copyspr 948
#end


--enable vanadrott
#selectnation 62
#hero1 544
#hero2 590
#multihero1 2957
#end

-------------------------------------early caelum--------------------------------------------------------------
---new multihero high seraphine
#selectnation 9
#multihero1 2953
#end

-------------------------------------early Mictlan------------------------------------------------------------
--new multihero: couatl
#newmonster 2956
#copystats 1194
#copyspr 1194
#descr "The Couatl is a mythical serpent with feathery wings. Usually they avoid contact with civilized man and are rarely sighted. Sometimes they come to the aid of the people of Mictlan. They are sacred in Mictlan and can bless troops, although they condemn the Mictlan practice of blood sacrifice."
#custommagic 10240 50
#end


-----multiheroes couatl , onaqui
#selectnation 7
#multihero1 2956
#multihero2 1360
#end

----------------------------------late age pan------------------------------------------
-enable panicratos and ettin
#newmonster 2955
#name "Ettin Mandragora"
#copyspr 861
#nametype 109
#hp 118
#size 6
#prot 6
#mor 18
#mr 17
#enc 0
#str 27
#att 13
#def 6
#prec 7
#mapmove 3
#ap 16
#poorleader
#poorundeadleader
#magicskill 8 1
#holy
#fear 0
#poisonres 100
#undead
#inanimate
#neednoteat
#forestsurvival
#heal
#eyes 4
#weapon 71
#weapon 71
#weapon 71
#weapon 92
#descr "An Ettin skeleton is reanimated by living vines and roots. Its vines strike like whips and their touch can make men fall asleep."
#itemslots 7566
#end

#selectnation 61
#hero1 540
#hero2 614
#hero3 770
#hero4 611
#hero5 863
#multihero1 2955
#end

--------------------------------------middle c´tis----------------------------------------------
#selectnation 39
#end

-----------------------------------------late agartha-----------------------------------------------------------
--------exploding corpse
#newmonster 2954
#copystats 1441
#copyspr 1441
#name "Possessed Flame Corpse"
#descr "Sometimes an Agarthan Flame Corpse attracts a mischievous flame spirit. These spirits find great delight in blowing up the corpses in the ranks of the enemies. They will instantly possess another corpse after their previous corpse has lost it's usefulness. The spirit has some skills in fire magic."
#immortal
#mr 15
#fireres 50
#noleader
#noundeadleader
#ap 8
#itemslots 31878
#magicskill 0 1
#custommagic 128 75
#custommagic 128 30
#custommagic 128 20
#magicbeing
#end

--enable great olm

#selectnation 57
#multihero1 2965
#multihero2 2954
#end

--Onyx oracle
#selectmonster 1846
#itemslots 31878
#end

-decrepit
#selectmonster 1847
#itemslots 31878
#end

-mason of the underworld
#selectmonster 1848
#itemslots 31878
#end


---chosen of the spentas (caelum early and mid)
#newmonster 2953
#copystats 204
#copyspr 204
#name "High Seraphine"
#descr "The most devout Seraphines leave the ice temples to travel to isolated mountaintops. There they live in isolation and spend their time trying to contact the Amesha Spentas of the Stellar Sphere to gain guidance and enlightenment. Very few get their prayers answered, but if it happens the Seraphine gets a deep understanding of the stellar spheres. Some choose to study the stellar spheres forever, but most return to the people of Caelum to serve as High Seraphines."
#magicskill 8 3
#magicskill 4 2
#mr 18
#startage 0
#maxage 75
#older -25
#itemslots 31878
#end

#newmonster 2952
#copystats 1656
#copyspr 1656
#name "Child of Anthrax"
#descr "The Child of Anthrax is a Smoulderghost that was touched by Anthrax, the King of Banefires. The King granted the ghost a will of its own and some skill in death and fire magic. The Children of Anthrax seem to serve the Abysian people loyally, but the Anathemants question Anthrax's true motives. The Children are sacred to the Abysians."
#magicskill 5 1
#magicskill 0 1
#custommagic 128 50
#custommagic 128 50
#custommagic 4096 50
#custommagic 4096 50
#mr 17
#hp 20
#att 11
#def 12
#holy
#itemslots 31878
#end

#newmonster 2951
#copystats 743
#copyspr 743
#name "Eagle King Mummy"
#descr "One of the ancient kings of caelum has been revived to do the bidding of the Harab Seraphs. The Eagle King's legendary status still grants him some priestly power."
#magicskill 1 4
#magicskill 2 1
#magicskill 3 1
#magicskill 8 2
#mr 17
#holy
#itemslots 31878
#older -300
#end


---------------------------------------------------------Yomi-----------------------------------------------


---consort assassin needs finishing
#newmonster 2950
#copystats 813
#copyspr 813
#name "Consort Assassin"
#assassin
#end

--------------------------------------------------------Lanka-------------------------------------------------
-davana
#newmonster 2949
#copystats 1767
#copyspr 1767
#end

---damanishina
#newmonster 2948
#copystats 1744
#copyspr 1744
#end

--Apostate raja
#selectmonster 1914
#itemslots 31878
#hp 25
#def 13
#mr 17
#fear 10
#end


---enable davana and damanishina
#selectnation 68
#multihero1 2949
#multihero2 2948
#end

-- EA Jarl
#newmonster 2947
#copystats 436
#copyspr 436
#name "Jotun Hero"
#descr " Some Jotun Jarls rise above their fellow Jarls and unite several Clans under their rule. They command great religious and worldly authority and their fighting skills are unmatched in Jotun society. As a symbol of their influence they clad themselves in golden armor and fight with enchanted Ice Swords.They are usually guarded by several hirdmen."
#magicskill 8 3
#hp 50
#att 14
#def 14
#mr 16
#str 25
#mor 17
#prec 12
#armor "Golden Helmet"
#armor "Golden Scale Mail"
#armor "Shield"
#weapon 77
#older -30
#standard 10
#itemslots 31878
#makemonster2 1308
#end


#newmonster 2946
#copystats 436
#copyspr 436
#name "Jotun Hero"
#descr " Some Jotun Jarls rise above their fellow Jarls and unite several Clans under their rule. They command great religious and worldly authority and their fighting skills are unmatched in Jotun society. As a symbol of their influence they clad themselves in golden armor and fight with enchanted Ice Swords.They are usually guarded by several hirdmen."
#magicskill 8 3
#hp 50
#att 14
#def 14
#mr 16
#str 25
#mor 17
#prec 12
#armor "Golden Helmet"
#armor "Golden Scale Mail"
#armor "Shield"
#weapon 77
#older -30
#standard 10
#itemslots 31878
#makemonster1 842
#end
------------------------------------------------------Niefelheim------------------------------
-enable Jotun hero
#selectnation 17
#multihero1 2947
#end
------------------------------------------------------middle Jotun--------------------------------
-enable Jotun hero
#selectnation 42
#multihero1 2946
#end
-------------------------------------------------------utgard-----------------------------------------
-enable Jotun hero
#selectnation 63
#multihero1 2946
#end

--TirNanog

---Lug, Long handed
#selectmonster 1805
#stealthy 0
#itemslots 31878
#end

---Eriu
---
#selectmonster 1778 -cu chulainn, hero
#itemslots 29830
#hp 18
#weapon 979
#weapon 483
#onebattlespell "Personal Luck"
#end

#selectmonster 1806 -Fianna
#hp 28
#enc 2
#ap 14
#mor 14
#onebattlespell "Personal Luck"
#weapon 979
#weapon 21
#itemslots 31878
#end

#selectmonster 1777 -ferndiad, hero
#itemslots 31878
#hp 19
#str 14
#mor 15
#mr 17
#berserk 7
#weapon 979
#enc 2
#prec 14
#weapon 21
#onebattlespell "Personal Luck"
#end


---red tengu
#selectmonster 1915
#hp 19
#att 17
#def 17
#mr 16
#str 13
#enc 1
#mor 16
#standard 5
#onebattlespell "Personal Luck"
#magicskill 1 1
#itemslots 31878
#end

----------------------------------------------le C'tis-----------------------------
#newmonster 2945
#copystats 1166
#copyspr 1166
#name "Tomb Lord"
#descr "The Tomb Lord is a commander of the tomb guard, and the is trained as both a tomb guard and a keeper of the tombs. Few tomb lords survive the post for long, for any failure of the guard is attributed to them personally, but this one has held the position for as long as most can remember."
#magicskill 5 1
#magicskill 0 1
#magicskill 8 1
#hp 21
#att 15
#def 15
#mor 18
#mapmove 2
#str 13
#itemslots 31878
#makemonster1 1166
#mr 16
#holy
#goodleader
#older 15
#end

#selectnation 60
#multihero1 2945
#end

----------------------------gath---------------------------------------------------------------
-Sibyl
#selectmonster 2070
#itemslots 31878
#nobadevents 25
#end

-Nabi
#selectmonster 1985
#itemslots 31878
#spreaddom 1
#summon1 1989
#descr "The tribe of Levi are known for their fanaticism and religious fervor. It is the only tribe allowed to train priests. Sometimes a particularly pious Levite emerges to claim prophethood and lead other Levites. These Nabi'im are not trained in the temple and are regarded with some suspicion by the Gittites. To secure faith and loyalty, they are given the outfit of a Kohen Gadol. The Nabi'im's fervor is such they spread dominion wherever they tread, and bands of Levite zealots follow them would follow them to the ends of the earth."
#end

---------------------Bogarus--------------

-Bogatyr
#selectmonster 1957
#itemslots 29830
#hp 22
#def 14
#mr 16
#enc 4
#weapon 979
#weapon 4
#weapon 990
#magicskill 8 2
#onebattlespell "Personal Luck"
#end

-Hag
#selectmonster 1958
#itemslots 31878
#end

-Deathless
#selectmonster 1959
#itemslots 31878
#end

-Patriarch
#selectmonster 1962
#itemslots 31878
#end



-Conj
#selectspell "Phoenix Power"
#end

#selectspell "Acashic Record"
#fatiguecost 2000
#end

#selectspell "Tangle Vines"
#precision 5
#range 20
#end

#selectspell "Wild Growth"
#precision 2
#range 25
#pathlevel 0 3
#end

#selectspell "Wild Hunt"
#researchlevel 5
#fatiguecost 4000
#pathlevel 0 5
#end

#selectspell "Contact Naiad"
#fatiguecost 3000
#end

#selectspell "Summon Catoblepas"
#fatiguecost 1200
#end

#selectspell "Summon Asp Turtle"
#fatiguecost 1200
#end

#selectspell "Leviathan"
#fatiguecost 1200
#end

#selectspell "Naiad Warriors"
#fatiguecost 1000
#end

#selectspell "Streams from Hades"
#fatiguecost 3000
#end

#selectspell "Summon Sprites"
#nreff 12
#descr "The caster summons a dozen sprites to aid him. Sprites are small faeries with insect wings. They can fire elf shots, which make will make their targets fall asleep. Sprites are magical beings."
#end


#selectspell "Enchanted Forest"
#fatiguecost 3500
#researchlevel 6
#pathlevel 0 6
#end

#selectspell "The Kindly Ones"
#fatiguecost 3000
#researchlevel 6
#pathlevel 0 4
#pathlevel 1 3
#end

#selectspell "Spirit Curse"
#researchlevel 0
#end

#selectspell "Summon Earthpower"
#end

#selectspell "Dark Knowledge"
#end

#selectspell "Summon Sea Dogs"
#nreff 6
#end

#selectspell "Voice of Apsu"
#end

#selectspell "Voice of Tiamat"
#end

#selectspell "Summon Shades"
#fatiguecost 100
#nreff 3
#end

#selectspell "Awaken Vine Men"
#nreff 5
#end

#selectspell "Awaken Ivy King"
#fatiguecost 2500
#end

#selectspell "Summon Fire Drake"
#fatiguecost 400
#end

#selectspell "Summon Wyvern"
#fatiguecost 300
#end

#selectspell "Summon Ice Drake"
#fatiguecost 400
#end

#selectspell "Summon Cave Drake"
#fatiguecost 400
#end

#selectspell "Summon Winter Wolves"
#descr "The caster summons and binds ten Winter Wolves. The Winter Wolf is one of the four seasonal spirits. It is a large ethereal wolf surrounded by an icy wind. It is a magical, mindless being that must be commanded by a mage."
#nreff 10
#fatiguecost 1500
#end

#selectspell "Summon Fall Bears"
#descr "The caster summons and binds ten Fall Bears. The Fall Bear is one of the four seasonal spirits. It is a large ethereal bear. It is a magical, mindless being that must be commanded by a mage."
#nreff 10
#fatiguecost 2500
#end

#selectspell "Summon Summer Lions"
#descr "The caster summons and binds ten Summer Lions. The Summer Lion is one of the four seasonal spirits. It is a large ethereal lion, radiating heat like the summer sun. It is a magical, mindless being that must be commanded by a mage."
#nreff 10
#fatiguecost 3500
#end

#selectspell "Summon Spring Hawks"
#descr "The caster summons and binds ten Spring Hawks. The Spring Hawk is one of the four seasonal spirits. It is a large ethereal hawk able to discharge lightning bolts. It is a magical, mindless being that must be commanded by a mage."
#nreff 10
#fatiguecost 2500
#end

#selectspell "Summon Animals"
#fatiguecost 1500
#nreff 3019
#end

#selectspell "Animal Horde"
#nreff 6076
#fatiguecost 2000
#end

#selectspell "Summon Sea Lions"
#fatiguecost 1500
#end

#selectspell "Revive Wight"
#fatiguecost 200
#end

#selectspell "Contact Lamias"
#fatiguecost 300
#end

#selectspell "Revive Bane"
#fatiguecost 400
#end

#selectspell "Call Kraken"
#fatiguecost 200
#end

#selectspell "Contact Sea Troll"
#researchlevel 3
#end

#selectspell "Contact Troll"
#researchlevel 3
#end

#selectspell "Maggots"
#range 25
#end

#selectspell "Summon Sea Serpent"
#fatiguecost 500
#end

#selectspell "Raven Feast"
#fatiguecost 100
#researchlevel 4
#end

#selectspell "Will o' the Wisp"
#end

#selectspell "Corpse Candle"
#end

#selectspell "Summon Fire Snakes"
#nreff 9
#end

#selectspell "Contact Lamia Queen"
#fatiguecost 1500
#end

#selectspell "Pride of Lions"
#fatiguecost 1000
#researchlevel 5
#end

#selectspell "Awaken Sleeper"
#pathlevel 0 3
#researchlevel 3
#fatiguecost 800
#end

#selectspell "Awaken Vine Ogre"
#end

#selectspell "Summon Shade Beasts"
#fatiguecost 700
#end

#selectspell "Tartarian Gate"
#fatiguecost 1200
#end

#selectspell "Awaken Tarrasque"
#fatiguecost 1500
#end

#selectspell "Gift of Reason"
#fatiguecost 1500
#end

#selectspell "Locust Swarms"
#fatiguecost 400
#end

#selectspell "Spirit Mastery"
#fatiguecost 300
#end

#selectspell "Summon Ghosts"
#fatiguecost 800
#end

#selectspell "Spirits of the Wood"
#nreff 10
#fatiguecost 500
#end

#selectspell "Summon Kithaironic Lion"
#fatiguecost 400
#effect 10021
#end

#selectspell "Summon Bog Beast"
#fatiguecost 300
#end

#selectspell "Summon Great Eagle"
#fatiguecost 400
#researchlevel 7
#effect 10021
#end

#selectspell "Summon Amphiptere"
#fatiguecost 400
#effect 10021
#end

#selectspell "Contact Draconians"
#fatiguecost 3500
#end

#selectspell "Ether Gate"
#fatiguecost 7000
#end

#selectspell "Call the Eater of the Dead"
#fatiguecost 2000
#researchlevel 6
#pathlevel 0 3
#pathlevel 1 3
#end

#selectspell "Summon Horned Serpents"
#fatiguecost 500
#nreff 5
#end

#selectspell "Bind Scorpion Beast"
#fatiguecost 100
#end

--National

#selectspell "Contact Iron Angel"
#end

#selectspell "Revive Lictor"
#fatiguecost 200
#end

#selectspell "Revive Wailing Lady"
#fatiguecost 500
#end

#selectspell "Lamentation"
#fatiguecost 2500
#end

#selectspell "Great Lamentation"
#fatiguecost 4400
#end

#selectspell "Lictorian Legion"
#fatiguecost 2500
#end

#selectspell "Summon Abysian Ancestors"
#fatiguecost 100
#end

#selectspell "Summon Shedim"
#fatiguecost 2500
#end

#selectspell "Summon Lilot"
#fatiguecost 2000
#end

#selectspell "Summon Firebird"
#fatiguecost 100
#end

#selectspell "Summon Simargl"
#descr "The caster summons several Simargl. The Simargl is a strange winged dog from the lands of Rus. It is sometimes summoned by mages to aid in hunts and patrols."
#nreff 5
#fatiguecost 200
#end

#selectspell "Summon Rusalka"
#fatiguecost 600
#end

#selectspell "Summon Likho"
#fatiguecost 400
#researchlevel 0
#end

#selectspell "Summon Zmey"
#fatiguecost 300
#end

#selectspell "Contact Cloud Vila"
#fatiguecost 3000
#end

#selectspell "Contact Mountain Vila"
#fatiguecost 3000
#end

#selectspell "Contact Sirin"
#fatiguecost 600
#end

#selectspell "Contact Alkonost"
#fatiguecost 800
#end

#selectspell "Contact Gamayun"
#fatiguecost 1200
#end

#selectspell "Contact Beregina"
#fatiguecost 2500
#end

#selectspell "Contact Leshiy"
#fatiguecost 4000
#end

#selectspell "Memories of Stone"
#end

#selectspell "Summon Simargl"
#end

#selectspell "Summon Lady Midday"
#end

#selectspell "Send Vodyanoy"
#fatiguecost 1400
#end

#selectspell "Send Bukavac"
#fatiguecost 400
#pathlevel 0 3
#end

#selectspell "Summon Spectral Infantry"
#fatiguecost 100
#end

#selectspell "Summon Barghests"
#fatiguecost 900
#end

#selectspell "Summon Black Dogs"
#researchlevel 0
#fatiguecost 800
#end

#selectspell "Summon Morrigan"
#fatiguecost 200
#end

#selectspell "Summon Cu Sidhe"
#fatiguecost 700
#end

#selectspell "Contact Cu Sidhe"
#fatiguecost 700
#end

#selectspell "Host of Ganas"
#fatiguecost 600
#end

#selectspell "Summon Rakshasas"
#fatiguecost 900
#end

#selectspell "Feast of Flesh"
#fatiguecost 4500
#end

#selectspell "Summon Rakshasa Warriors"
#fatiguecost 2000
#end

#selectspell "Summon Sandhyabalas"
#fatiguecost 2000
#end

#selectspell "Summon Samanishada"
#fatiguecost 2000
#end

#selectspell "Summon Davanas"
#nreff 4
#fatiguecost 6500
#end

#selectspell "Summon Bean Sidhe"
#fatiguecost 1500
#end

#selectspell "Summon Monster Toads"
#fatiguecost 600
#end

#selectspell "Summon Sirrush"
#fatiguecost 700
#end

#selectspell "Contact Sirrush"
#fatiguecost 700
#end

#selectspell "Summon Karasu Tengu"
#fatiguecost 400
#effect 10021
#descr "The Karasu Tengu is a sacred being of the wild and the winds. It has the appearance of a man with the head, wings and feet of a crow. It is a mischievous and often harasses humans who dare pass beneath it's nest. Tengu are masters of swordsmanship and legends tell of heroes who have been trained by Tengu swords masters. All Tengu have power over the winds and weather and can fly during storms and unleash lighting  upon their enemies. Some also have skills in wind and nature magic, though they have little interest in research."
#end

#selectspell "Summon Konoha Tengus"
#fatiguecost 200
#end

#selectspell "Contact Dai Tengu"
#fatiguecost 3500
#end

#selectspell "Ghost General"
#fatiguecost 600
#pathlevel 0 2
#end

#selectspell "Summon Scorpion Man"
#fatiguecost 1500
#effect 10021
#end

#selectspell "Summon Kappa"
#fatiguecost 200
#effect 10021
#damage 1550
#end

#selectspell "Devourer of Souls"
#fatiguecost 1500
#pathcost 0 5
#end

#selectspell "Summon Devata"
#fatiguecost 4000
#end

#selectspell "Summon Devala"
#fatiguecost 4500
#end

#selectspell "Summon Rudra"
#end


#selectspell "Sloth of Bears"
#fatiguecost 1000
#researchlevel 0
#end

#selectspell "Pack of Wolves"
#fatiguecost 1200
#researchlevel 0
#end

#selectspell "Sounder of Boars"
#nreff 25
#researchlevel 0
#end

#selectspell "Contact Boar of Carnutes"
#researchlevel 4
#end

#selectspell "Summon Jaguars"
#fatiguecost 2000
#end

#selectspell "Ambush of Tigers"
#fatiguecost 500
#researchlevel 0
#end

#selectspell "Summon Jade Serpent"
#fatiguecost 400
#end

#selectspell "Summon Nagas"
#fatiguecost 1000
#end

#selectspell "Celestial Servant"
#fatiguecost 100
#end

#selectspell "Celestial Hounds"
#fatiguecost 300
#end

#selectspell "Heavenly Fires"
#fatiguecost 800
#end

#selectspell "Call Celestial Soldiers"
#fatiguecost 800
#end

#selectspell "Awaken Cavern Wight"
#fatiguecost 100
#researchlevel 1
#end

#selectspell "Awaken Sepulchral"
#fatiguecost 300
#researchlevel 3
#end

#selectspell "Hall of the Dead"
#fatiguecost 1000
#end

#selectspell "Summon Umbral"
#fatiguecost 300
#end

#selectspell "Barathrus Pact"
#fatiguecost 100
#end

#selectspell "Contact Nagaraja"
#fatiguecost 2000
#researchlevel 4
#pathlevel 1 1
#end

#selectspell "Contact Nagini"
#researchlevel 5
#pathlevel 1 2
#end

#selectspell "Contact Nagarishi"
#fatiguecost 3000
#end

#selectspell "Contact Onaqui"
#end

#selectspell "Bind Tzitzimitl"
#fatiguecost 500
#end

#selectspell "Summon Yazatas"
#researchlevel 1
#fatiguecost 600
#end

#selectspell "Call Amesha Spenta"
#fatiguecost 5000
#end

#selectspell "Iron Corpse Reanimation"
#fatiguecost 100
#nreff 5
#researchlevel 1
#end

#selectspell "Flame Corpse Construction"
#researchlevel 2
#end

#selectspell "Reanimate Ancestor"
#researchlevel 1
#end

#selectspell "Ktonian Legion"
#fatiguecost 300
#end

#selectspell "Tune of Fear"
#aoe 25
#end

#selectspell "Tune of Growth"
#aoe 25
#end

#selectspell "Tune of Dancing Death"
#aoe 25
#end

#selectspell "Song of Bravery"
#aoe 1020
#end

#selectspell "Attentive Statues"
#fatiguecost 400
#researchlevel 0
#end


#selectspell "Enliven Marble Oracle"
#fatiguecost 2000
#researchlevel 5
#end

#selectspell "Enliven Granite Guard"
#fatiguecost 700
#researchlevel 4
#end

#selectspell "Enliven Sentinel"
#researchlevel 2
#end

#selectspell "Revive Grave Consort"
#fatiguecost 800

#end

#selectspell "Revive Tomb King"
#fatiguecost 2000
#end

#selectspell "Carrion Woods"
#researchlevel 0
#end


#selectspell "Contact Nushi"
#fatiguecost 1200
#end


#selectspell "Summon Ujigami"
#researchlevel 2
#fatiguecost 600
#end


#selectspell "Contact Yama-no-kami"
#researchlevel 6
#fatiguecost 2200
#end


#selectspell "Contact Jigami"
#researchlevel 0
#fatiguecost 800
#end

#selectspell "Contact Kitsune"
#fatiguecost 2000
#end

#selectspell "Contact Mori-no-kami"
#researchlevel 4
#fatiguecost 1200
#end

#selectspell "Contact Kaijin"
#fatiguecost 1800
#end


#selectspell "Contact Tatsu"
#fatiguecost 1500
#end



#selectspell "Summon Kenzoku"
#researchlevel 4
#fatiguecost 800
#end


#selectspell "Summon Gozu Mezu"
#fatiguecost 400
#end

#selectspell "Daughter of Typhon"
#fatiguecost 2000
#pathlevel 0 4
#pathlevel 1 1
#researchlevel 5
#end

#selectspell "Wind Ride"
#fatiguecost 500
#end

#selectspell "Winged Monkeys"
#fatiguecost 400
#end

#selectspell "Legion of Wights"
#fatiguecost 2500
#end


-Evoc

--Bolts

#selectspell "Lightning Bolt"
#damage 1008
#precision 10
#end

#selectspell "Arcane Bolt"
#precision 10
#damage 1020
#end

#selectspell "Flame Bolt"
#precision 7
#damage 1023
#end

#selectspell "Cold Bolt"
#precision 8
#damage 1020
#end

#selectspell "Nether Bolt"
#range 5035
#prec 3
#end

#selectspell "Shadow Bolt"
#researchlevel 1
#prec 7
#end

--Other

#selectspell "Cold Blast"
#damage 1024
#researchlevel 1
#fatiguecost 15
#precision 5
#end

#selectspell "Fire Blast"
#damage 1024
#fatiguecost 15
#precision 5
#end

#selectspell "Flame Eruption"
#damage 1024
#researchlevel 5
#precision 5
#end

#selectspell "Astral Fires"
#pathlevel 0 2
#end

#selectspell "Vine Arrow"
#fatiguecost 10
#precision 1
#end

#selectspell "Burning Hands"
#damage 1020
#end

#selectspell "Acid Spray"
#damage 1016
#precision 5
#end

#selectspell "Star Fires"
#nreff 3
#end

#selectspell "Arcane Probing"
#end

#selectspell "Astral Projection"
#fatiguecost 100
#end

#selectspell "Slime"
#nreff 4
#descr "The caster hurls several balls of sticky goo at his enemies. Enemies stuck in the slime will move more slowly and have trouble defending themselves."
#end

#selectspell "Flare"
#fatiguecost 40
#precision 2
#end

#selectspell "Fireball"
#damage 1012
#end

#selectspell "Fire Cloud"
#aoe 1002
#end

#selectspell "Sleep Cloud"
#aoe 1002
#end

#selectspell "Poison Cloud"
#aoe 1004
#end

#selectspell "Blade Wind"
#end

#selectspell "Freezing Mist"
#pathlevel 0 2
#end

#selectspell "Stream of Life"
#precision 100
#end

#selectspell "Thunder Strike"
#precision 0
#end

#selectspell "Falling Fires"
#end

#selectspell "Falling Frost"
#end

#selectspell "Magma Eruption"
#end

#selectspell "Acid Rain"
#end

#selectspell "Celestial Chastisement"
#pathlevel 0 2
#researchlevel 1
#end

#selectspell "Astral Tempest"
#pathlevel 0 4
#fatiguecost 100
#end

#selectspell "Second Sun"
#fatiguecost 3500
#pathlevel 0 7
#end

#selectspell "Perpetual Storm"
#fatiguecost 4000
#end

#selectspell "Wailing Winds"
#researchlevel 4
#pathlevel 0 3
#end

#selectspell "Wind of Death"
#researchlevel 6
#pathlevel 0 3
#end

#selectspell "Cloud of Death"
#pathlevel 0 3
#end

#selectspell "Healing Mists"
#pathlevel 0 2
#end

#selectspell "Niefel Flames"
#fatiguecost 100
#end

#selectspell "Cleansing Water"
#researchlevel 4
#end

#selectspell "Volcanic Eruption"
#fatiguecost 500
#researchlevel 8
#end

#selectspell "Tidal Wave"
#fatiguecost 500
#end

#selectspell "Storm of Thorns"
#nreff 1010
#end

#selectspell "Strands of Arcane Power"
#fatiguecost 4000
#researchlevel 6
#end

-Thoum

#selectspell "Augury"
#end

#selectspell "Foul Air"
#researchlevel 5
#fatiguecost 4000
#end

#selectspell "Auspex"
#end

#selectspell "Haruspex"
#end

#selectspell "Gnome Lore"
#end

#selectspell "Plague"
#researchlevel 4
#range 25
#precision 5
#end

#selectspell "Telestic Animation"
#researchlevel 2
#end

#selectspell "Imprint Souls"
#fatiguecost 1500
#end

#selectspell "Blink"
#end

#selectspell "Farstrike"
#pathlevel 0 1
#precision 10
#end

#selectspell "Decay"
#precision 5
#range 25
#end

#selectspell "Desiccation"
#pathlevel 0 1
#end

#selectspell "Sailors' Death"
#researchlevel 2
#range 30
#end

#selectspell "Curse of the Desert"
#pathlevel 0 2
#researchlevel 5
#end

#selectspell "Seven Year Fever"
#aoe 1002
#fatiguecost 10
#end

#selectspell "Soul Drain"
#fatiguecost 100
#end

#selectspell "Bonds of Fire"
#nreff 1002
#range 20
#end

#selectspell "Prison of Fire"
#aoe 1004
#range 30
#end

#selectspell "Astral Window"
#fatiguecost 100
#end

#selectspell "Soul Slay"
#end

#selectspell "Paralyze"
#end

#selectspell "Frighten"
#researchlevel 0
#end

#selectspell "Terror"
#pathlevel 0 2
#end

#selectspell "Confusion"
#nreff 1001
#pathlevel 0 2
#end

#selectspell "Berserkers"
#researchlevel 1
#pathlevel 0 1
#fatiguecost 100
#end

#selectspell "Rage"
#spec 0
#researchlevel 1
#pathlevel 0 1
#fatiguecost 100
#end

#selectspell "Tempering the Will"
#researchlevel 4
#pathlevel 0 2
#end

#selectspell "Touch of Madness"
#researchlevel 2
#pathlevel 0 2
#fatiguecost 100
#nreff 5
#end

#selectspell "Leeching Darkness"
#researchlevel 3
#end

#selectspell "Hydrophobia"
#pathlevel 0 1
#researchlevel 6
#end

#selectspell "Lure of the Deep"
#fatiguecost 5000
#end

#selectspell "Melancholia"
#fatiguecost 600
#end

#selectspell "Black Death"
#fatiguecost 800
#end

#selectspell "Dark Skies"
#fatiguecost 3000
#researchlevel 5
#end

#selectspell "Raging Hearts"
#end

#selectspell "Master Enslave"
#end

#selectspell "Undead Mastery"
#fatiguecost 300
#pathlevel 0 6
#end

#selectspell "Soul Drain"
#pathlevel 0 3
#pathlevel 1 3
#end

#selectspell "Purgatory"
#pathlevel 0 5
#fatiguecost 4000
#end

#selectspell "Leprosy"
#fatiguecost 800
#end


-Alt

#selectspell "Boil"
#pathlevel 0 2
#researchlevel 2
#end

#selectspell "Fata Morgana"
#fatiguecost 4000
#researchlevel 6
#pathlevel 0 6
#end

#selectspell "False Fetters"
#aoe 1002
#range 15
#end

#selectspell "Inner Sun"
#researchlevel 1
#path 0 0
#path 1 -1
#end

#selectspell "Aim"
#precision 100
#end

#selectspell "Internal Alchemy"
#fatiguecost 200
#researchlevel 3
#damage 15
#end

#selectspell "Thousand Year Ginseng"
#fatiguecost 100
#end

#selectspell "Body Ethereal"
#end

#selectspell "Mother Oak"
#end

#selectspell "Phantasmal Warrior"
#end

#selectspell "Earth Meld"
#fatiguecost 40
#range 25
#end

#selectspell "Earth Might"
#fatiguecost 40
#aoe 5
#end

#selectspell "Earth Grip"
#researchlevel 0
#range 20
#end

#selectspell "Bone Melter"
#range 25
#precision 5
#end

#selectspell "Ghost Wolves"
#end

#selectspell "Blight"
#fatiguecost 400
#end

#selectspell "Curse of Stones"
#researchlevel 3
#end

#selectspell "Arouse Hunger"
#nreff 1013
#descr"The necromancer curses a number of beings in a far away province with undeath. The victims become ghouls which serve the necromancer."
#fatiguecost 400
#end

#selectspell "Astral Geyser"
#end

#selectspell "Control"
#fatiguecost 40
#pathlevel 2 1
#end

#selectspell "Iron Pigs"
#fatiguecost 400
#nreff 10
#end

#selectspell "Encase in Ice"
#end

#selectspell "Iron Walls"
#researchlevel 3
#fatiguecost 500
#pathlevel 0 3
#end

#selectspell "Prison of Sedna"
#end

#selectspell "Baleful Star"
#researchlevel 4
#fatiguecost 600
#end

#selectspell "Doom"
#researchlevel 5
#end

#selectspell "Transformation"
#fatiguecost 300
#end

#selectspell "Sea of Ice"
#fatiguecost 3500
#researchlevel 5
#end

#selectspell "Bone Grinding"
#end

#selectspell "Polymorph"
#fatiguecost 100
#range 25
#end

#selectspell "Crumble"
#fatiguecost 1500
#end

#selectspell "Quickness"
#researchlevel 3
#end

#selectspell "Quickening"
#fatiguecost 40
#pathlevel 0 3
#end

#selectspell "Numbness"
#researchlevel 2
#range 30
#end

#selectspell "Blindness"
#researchlevel 2
#end

#selectspell "Armor of Achilles"
#range 20
#fatiguecost 20
#end

#selectspell "Destruction"
#end

#selectspell "Arcane Domination"
#fatiguecost 200
#pathlevel 0 5
#end

#selectspell "Iron Marionettes"
#fatiguecost 80
#researchlevel 4
#end


-Enchant

#selectspell "Haste"
#researchlevel 2
#fatiguecost 80
#end


#selectspell "Mists of Deception"
#fatiguecost 100
#researchlevel 6
#pathlevel 0 5
#end

#selectspell "Astral Healing"
#end

#selectspell "Forest Dome"
#researchlevel 4
#pathlevel 0 4
#fatiguecost 800
#end

#selectspell "Claymen"
#fatiguecost 300
#end

#selectspell "Hidden in Snow"
#fatiguecost 4000
#end

#selectspell "Hidden in Sand"
#fatiguecost 3500
#end

#selectspell "Frost Dome"
#researchlevel 4
#pathlevel 0 4
#fatiguecost 800
#end

#selectspell "Dome of Arcane Warding"
#researchlevel 4
#fatiguecost 500
#end

#selectspell "Dome of Solid Air"
#researchlevel 5
#pathlevel 0 4
#fatiguecost 1000
#end

#selectspell "Dome of Flaming Death"
#researchlevel 4
#fatiguecost 500
#end

#selectspell "Reanimation"
#fatiguecost 200
#end

#selectspell "Enliven Statues"
#fatiguecost 1500
#end

#selectspell "Raise Skeletons"
#descr "The necromancer enchants the bones of several warriors, giving them false life. Skeletons will fall apart if left on the battlefield without undead leadership."
#end

#selectspell "Raise Dead"
#end

#selectspell "Flaming Arrows"
#fatiguecost 200
#researchlevel 5
#end

#selectspell "Riches from Beneath"
#researchlevel 5
#fatiguecost 3000
#end

#selectspell "Gift of Health"
#end

#selectspell "Quagmire"
#researchlevel 4
#pathlevel 0 3
#end

#selectspell "Wrath of the Sea"
#researchlevel 5
#fatiguecost 3000
#end

#selectspell "Dragon Master"
#fatiguecost 500
#researchlevel 3
#end

#selectspell "Watcher"
#fatiguecost 400
#researchlevel 3
#end

#selectspell "Inner Furnace"
#spec 4194304
#end

#selectspell "Ghost Ship Armada"
#fatiguecost 3000
#researchlevel 5
#end

#selectspell "Carrion Reanimation"
#fatiguecost 500
#end

#selectspell "Faery Trod"
#fatiguecost 800
#pathlevel 0 4
#end

#selectspell "Undead Horde"
#pathlevel 0 3
#nreff 1020
#end

#selectspell "Flight"
#precision 100
#end

#selectspell "Fire Ward"
#fatiguecost 80
#aoe 25
#end

#selectspell "Fire Fend"
#fatiguecost 80
#aoe 25
#end

#selectspell "Thunder Ward"
#fatiguecost 80
#aoe 25
#end

#selectspell "Winter Ward"
#fatiguecost 80
#aoe 25
#end

#selectspell "Poison Ward"
#fatiguecost 80
#aoe 25
#end

#selectspell "Opposition"
#pathlevel 2 1
#researchlevel 4
#end

#selectspell "Ziz"
#fatiguecost 200
#end

#selectspell "Behemoth"
#fatiguecost 600
#end

#selectspell "Pale Riders"
#researchlevel 4
#end

#selectspell "Serpent's Blessing"
#pathlevel 0 3
#end

#selectspell "Gaia's Blessing"
#pathlevel 0 4
#end

#selectspell "Life after Death"
#fatiguecost 200
#end

#selectspell "Gift of Nature's Bounty"
#fatiguecost 5000
#researchlevel 8
#end

#selectspell "Haunted Forest"
#researchlevel 9
#end

#selectspell "Unraveling"
#fatiguecost 100
#end

#selectspell "Solar Brilliance"
#fatiguecost 200
#end

#selectspell "Army of the Dead"
#pathlevel 0 4
#end

#selectspell "Heat from Hell"
#fatiguecost 100
#end

#selectspell "Grip of Winter"
#fatiguecost 100
#end




--National


-Const

#selectspell "Forge of the Ancients"
#researchlevel 9
#end

#selectspell "Wooden Construction"
#researchlevel 3
#end

#selectspell "Clockwork Horrors"
#researchlevel 3
#fatiguecost 800
#end

#selectspell "Legions of Steel"
#researchlevel 1
#end

#selectspell "Weapons of Sharpness"
#pathlevel 0 4
#end

#selectspell "Juggernaut Construction"
#fatiguecost 1500
#end

#selectspell "Golem Construction"
#end

#selectspell "Poison Golem"
#fatiguecost 2500
#end

#selectspell "Crusher Construction"
#fatiguecost 800
#end

#selectspell "Siege Golem"
#researchlevel 7
#fatiguecost 1500
#end

#selectspell "Mechanical Militia"
#researchlevel 7
#end

-Blood

#selectspell "Sabbath Master"
#fatiguecost 99
#end

#selectspell "Bleed"
#precision 5
#end

#selectspell "Rain of Toads"
#end

#selectspell "Bind Bone Fiends"
#nreff 9
#descr "The caster sacrifices several blood slaves to summon and bind nine Bone Fiends from the realms of the dead. Bone Fiends are strange skeletal demons believed to be the remains of dead Devils."
#end

#selectspell "Bind Devil"
#fatiguecost 300
#pathlevel 1 1
#end

#selectspell "Bind Frost Fiend"
#fatiguecost 300
#pathlevel 1 1
#descr "The caster sacrifices a few blood slaves to contact and bind a Frost Fiend. Frost Fiends are devils from kokytos, the icy realms of the Inferno. In the constant wars of their native plane, the Frost Fiends are feared by all fiery devils. Frost Fiends wear robes of woven ice and are constantly surrounded by an icy wind. They wield ice rods can unleash blasts of infernal cold upon their enemies."
#end

#newspell
#copyspell "Bind Spine Devil"
#name "Bind Spine Devils"
#fatiguecost 700
#nreff 3
#descr "The caster sacrifices several blood slaves to contact and bind three Spine Devils. Spine Devils are spine covered, wingless demons that fight with t\
wo venomous claws. The spines covering their bodies are poisonous and anyone attacking them with short weapons may get poisoned."
#end

#selectspell "Bind Spine Devil"
#school -1
#end

#newspell
#copyspell "Bind Serpent Fiend"
#name "Bind Serpent Fiends"
#nreff 2
#descr "The caster sacrifices several blood slaves to contact and bind two Serpent Fiends. Serpent Fiends are bat-winged, serpent-like demons summoned from \
the Abyss. Their bite is highly venomous."
#end

#selectspell "Bind Serpent Fiend"
#school -1
#end

#selectspell "Bind Demon Knight"
#pathlevel 1 1
#end

#selectspell "Bind Storm Demon"
#fatiguecost 400
#pathlevel 1 1
#end

#selectspell "Bind Fiend"
#fatiguecost 200
#descr "The caster sacrifices a few blood slaves to contact and bind a Fiend of Darkness. Fiends of Darkness are coal black demons summoned from the Abyss. They fight with venomous claws and have bat-like wings. Fiends of Darkness are able to hide in the night and are stealthy."
#end

#selectspell "Sanguine Heritage"
#descr "During the Malediction, evil was let loose on the kingdom. The hunger that was aroused resulted in cannibalism and practices even worse. Some of the warring nobles succumbed and became Vampires thirsting for human blood. Most of them have disappeared or fallen into perpetual sleep since then, but if enough blood is sacrificed they might well waken and serve the dark god of Ulm. This ritual uses 44 blood slaves to waken one of the sleeping nobles."
#end

#selectspell "Banish Demon"
#range 50
#end

#selectspell "Infernal Prison"
#fatiguecost 100
#end

#selectspell "Claws of Kokytos"
#fatiguecost 100
#end

#selectspell "Blood Burst"
#aoe 1000
#end

#selectspell "Blood Boil"
#fatiguecost 30
#precision 100
#range 30
#end

#selectspell "Hell Power"
#pathlevel 0 1
#end

#selectspell "Hellfire"
#nreff 4
#end

#selectspell "Agony"
#aoe 1008
#precision 3
#end

#selectspell "Harm"
#aoe 1008
#end

#selectspell "The Looming Hell"
#fatiguecost 6000
#researchlevel 5
#pathlevel 0 6
#end

#selectspell "Improved Cross Breeding"
#fatiguecost 1200
#end


#selectspell "Forces of Darkness"
#nreff 1011
#end

#selectspell "Infernal Forces"
#nreff 1008
#end

#selectspell "Infernal Tempest"
#nreff 1005
#end

#selectspell "Infernal Crusade"
#end

#selectspell "Forces of Ice"
#nreff 1008
#end

#selectspell "Awaken Dark Vines"
#fatiguecost 600
#end


#selectspell "Ritual of Five Gates"
#fatiguecost 2400
#end

#selectspell "Sabbath Slave"
#fatiguecost 99
#end

#selectspell "Rejuvenate"
#pathlevel 0 2
#researchlevel 3
#end

#selectspell "Call Lesser Horror"
#fatiguecost 100
#pathlevel 0 1
#pathlevel 1 1
#researchlevel 2
#end

#selectspell "Send Lesser Horror"
#end

#selectspell "Send Horror"
#end

#selectspell "Dome of Corruption"
#researchlevel 6
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 500
#end

#selectspell "Send Dream Horror"
#end

#selectspell "Call Horror"
#fatiguecost 200
#pathlevel 0 2
#pathlevel 1 2
#researchlevel 4
#end

#selectspell "Cross Breeding"
#fatiguecost 1000
#end

#selectspell "Curse of Blood"
#fatiguecost 6600
#end

#selectspell "Blood Rite"
#fatiguecost 1800
#researchlevel 5
#end

#selectspell "Blood Rain"
#researchlevel 4
#end

#selectspell "Rush of Strength"
#researchlevel 7
#end

#selectspell "Horror Seed"
#fatiguecost 500
#end

#selectspell "Bind Beast Bats"
#fatiguecost 1000
#end

#selectspell "Bind Jaguar Fiends"
#fatiguecost 1800
#end

#selectspell "Summon Ko-Oni"
#fatiguecost 300
#end

#selectspell "Contact Nushi"
#fatiguecost 1500
#end

#selectspell "Summon Ao-Oni"
#fatiguecost 400
#end

#selectspell "Summon Aka-Oni"
#fatiguecost 300
#end

#selectspell "Summon Oni"
#fatiguecost 300
#end

#selectspell "Summon Kuro-Oni"
#fatiguecost 300
#end

#selectspell "Summon Oni General"
#fatiguecost 600
#end

#selectspell "Bind Harlequin"
#effect 10021
#damage 1000
#fatiguecost 200
#end

#selectspell "Illwinter"
#fatiguecost 8000
#researchlevel 5
#end






----Summons

--Black Servant
#selectmonster 434
#end

--Karasu Tengu
#selectmonster 1478
#custommagic 8192 25
#custommagic 256 50
#researchbonus -5
#descr "The Karasu Tengu is a sacred being of the wild and the winds. It has the appearance of a man with the head, wings and feet of a crow. It is mischievous and often harasses humans who dare pass beneath it's nest. Tengu are masters of swordsmanship and legends tell of heroes who have been trained by Tengu swords masters. All Tengu have power over the winds and weather and can fly during storms and unleash lighting  upon their enemies. Some also have skills in wind and nature magic, though they have little interest in research."
#end

--Jaguar Toad
#selectmonster 1359
#att 8
#def 7
#ap 8
#prec 9
#end

--Scorpion Beast
#selectmonster 524
#prot 18
#mapmove 2
#weapon 273
#weapon 423
#end

--Amphiptere
#selectmonster 1412
#def 12
#hp 48
#mr 16
#enc 3
#noleader
#end

--Kithaironic Lion
#selectmonster 514
#nomagicleader
#noleader
#end


--Sea Troll
#selectmonster 564
#weapon 29
#end


--Sea Serpent
#selectmonster 565
#prot 11
#mr 9
#enc 3
#end

--Bog Beast
#selectmonster 578
#weapon 239
#weapon 324
#end

--Monster Toad
#selectmonster 1358
#att 8
#def 7
#ap 10
#end

--Devala
#selectmonster 1713
#magicskill 4 4
#end

--Ruda
#selectmonster 1906
#older -300
#end

--Lady Midday
#selectmonster 1956
#att 20
#def 12
#enc 1
#end

--Yazatas
#selectmonster 1607
#armor "Gold Plate"
#armor "Crown"
#armor "Buckler"
#end

#selectmonster "Iron Corpse"
#mr 7
#hp 16
#str 13
#end

#selectmonster "Flame Corpse"
#mr 7
#hp 13
#str 15
#end

-- Kraken
#selectmonster 438
#att 11
#heal
#end

-- Firbolg
#selectmonster 559
#end

-- Great Bear
#selectmonster 694
#weapon 20
#weapon 29
#end

-- Fire Drake
#selectmonster 523
#att 13
#prec 10
#end

-- Sea Dog
#selectmonster 1064
#mapmove 2
#mr 8
#end

-- Tarrasque
#selectmonster 925
#mapmove 2
#prec 12
#end

-- Ice Drake
#selectmonster 579
#att 13
#prec 10
#mountainsurvival
#end

-- Cave Drake
#selectmonster 522
#att 12
#end

-- Succubus
#selectmonster 811
#succubus 16
#end

-- Fiend of Darkness
#selectmonster 88
#end

-- Devil
#selectmonster 304
#att 16
#def 13
#end

-- Frost Fiend
#selectmonster 449
#att 13
#def 15
#end

--Storm Demon
#selectmonster 632
#att 12
#def 15
#end

--Firebird
#selectmonster 1946
#def 15
#awe 1
#fireshield 5
#end

--Ujigamai
#selectmonster 2095
#enc 1
#end

--Kenzoku
#selectmonster 2096
#enc 1
#end

--Likho
#selectmonster 1952
#stealthy 20
#end

--Sirin
#selectmonster 1945
#seduce 12
#stealthy 10
#end

--Gamayun
#selectmonster 1944
#nobadevents 20
#end

--Rusalka
#selectmonster 1954
#stealthy 10
#seduce 12
#end

--Satyr
#selectmonster 1881
#stealthy 10
#seduce 15
#end

--Ether Warriors
#selectmonster 736
#mapmove 2
#end

--Ghost
#selectmonster 566
#stealthy 20
#end

--Spectre
#selectmonster 329
#stealthy 20
#end

--Lammashta
#selectmonster 393
#hp 20
#end

--Ivy King
#selectmonster 931
#mr 17
#end

--Abomination
#selectmonster 521
#mor 30
#end

--Lord of Corruption
#selectmonster 900
#stealthy 20
#end

--Ziz
#selectmonster 1388
#fear 5
#mr 14
#end

--Tomb Wyrm
#selectmonster 693
#fear 0
#end

--Jugger
#selectmonster 781
#awe 0
#end

--Tartarians

-Lightning Cyclops
#selectmonster 771
#hp 136
#size 6
#end

-Cyclops
#selectmonster 772
#hp 136
#size 6
#end

-Female Titan
#selectmonster 774
#hp 128
#end

-Titan
#selectmonster 775
#hp 135
#end

-Monstra
#selectmonster 777
#hp 165
#end

-Monstrum
#selectmonster 776
#hp 232
#end

-Spirit
#selectmonster 773
#hp 125
#end


--Treelords


#selectmonster 621
#name "Ageless Treelord"
#descr "The Treelords are ancient sentient trees that were once vibrant and powerful. Now they are dormant, getting slower of mind and body with each passing year. These decaying Treelords can be reawakened by the use of nature magic, though all but a handful have passed this point. The Ageless Treelord has avoided the fate of many of his kin by his close ties to the ageless earth. Treelords are sacred to vine men, and as a result, they can awaken vine men in greater numbers than can other mages. There are only three Treelords remaining to be awakened." 
#magicskill 6 4
#magicskill 3 2
#hp 300
#reinvigoration 2
#summon5 361
#entangle
#end

#selectmonster 980
#name "Vengeful Treelord"
#descr "The Treelords are ancient sentient trees that were once vibrant and powerful. Now they are dormant, getting slower of mind and body with each passing year. These decaying Treelords can be reawakened by the use of nature magic, though all but a handful have passed this point. The Vengeful Treelord's great anger at those who have disturbed the ancient forests has slowed his passage toward the long decay of his kin. Treelords are sacred to vine men, and as a result, they can awaken vine men in greater numbers than can other mages. There are only three Treelords remaining to be awakened."
#magicskill 6 4
#magicskill 7 2
#hp 300
#reinvigoration 2
#summon5 361
#entangle
#end

-- Dying Treelord
#selectmonster 981
#descr "The Treelords are ancient sentient trees that were once vibrant and powerful. Now they are dormant, getting slower of mind and body with each passing year. These decaying Treelords can be reawakened by the use of nature magic, though all but a handful have passed this point. The Dying Treelord is the oldest, purest Treelord, now finally reaching the end of his lifespan. Treelords are sacred to vine men, and as a result, they can awaken vine men in greater numbers than can other mages. There are only three Treelords remaining to be awakened."
#magicskill 6 6
#hp 276
#reinvigoration 1
#summon5 361
#older 1000
#entangle
#end

--Souless

-Human
#selectmonster 197
#mr 7
#str 13
#hp 16
#end

-Atlantian
#selectmonster 318
#mr 7
#str 14
#hp 18
#end

-Lizard
#selectmonster 319
#mr 7
#str 13
#hp 17
#end

-Caelumite
#selectmonster 317
#mr 8
#str 12
#hp 14
#end

-Human Warrior (spear)
#selectmonster 914
#mr 7
#str 13
#hp 16
#end

-Human Warrior (sword)
#selectmonster 915
#mr 7
#str 13
#hp 16
#end

-Atlantian Warrior
#selectmonster 919
#mr 7
#str 14
#hp 18
#end

-Atlantian Warrior (armor)
#selectmonster 920
#mr 7
#str 14
#hp 18
#end

-Lizard Warrior
#selectmonster 921
#mr 7
#str 13
#hp 17
#end

-Lizard Warrior (armor)
#selectmonster 922
#mr 7
#str 13
#hp 17
#end

-Caelumite Warrior
#selectmonster 918
#mr 8
#str 12
#hp 14
#end

-Jotun Warrior
#selectmonster 916
#mr 8
#hp 48
#end

-Jotun Warrior (armor)
#selectmonster 917
#mr 8
#hp 48
#end

-Markata
#selectmonster 1731
#mr 7
#hp 8
#str 8
#end

-Bandar
#selectmonster 1716
#mr 7
#hp 29
#str 18
#end

-Vanara
#selectmonster 1724
#mr 7
#hp 16
#str 13
#end

-Vanara Warrior
#selectmonster 1725
#mr 7
#hp 16
#str 13
#end

-Vanara Warrior (armor)
#selectmonster 1726
#mr 7
#hp 16
#str 13
#end

-Bandar Warrior
#selectmonster 1717
#mr 7
#hp 29
#str 18
#end

-Bandar Warrior (armor)
#selectmonster 1717
#mr 7
#hp 29
#str 18
#end

-Corpse Man
#selectmonster 534
#mr 14
#str 16
#hp 24
#att 9
#def 7
#end

-Longdead

-Human (sword, armor, shield and iron cap)
#selectmonster 191
#hp 4
#att 10
#weapon "Rusted Broad Sword"
#armor "Rusted Scale Mail Hauberk"
#armor "Rusted Iron Cap"
#armor "Rotted Shield"
#end

-Human (sword, armor and shield)
#selectmonster 192
#hp 4
#att 10
#weapon "Rusted Broad Sword"
#armor "Rusted Scale Mail Hauberk"
#armor "Rotted Shield"
#end

-Human (sword and armor)
#selectmonster 193
#hp 4
#att 10
#weapon "Rusted Broad Sword"
#armor "Rusted Scale Mail Hauberk"
#end

-Human (broadsword)
#selectmonster 194
#hp 4
#att 10
#weapon "Rusted Broad Sword"
#end

-Human (spear, armor, shield, iron cap)
#selectmonster 195
#hp 4
#att 10
#armor "Rusted Scale Mail Hauberk"
#armor "Rusted Iron Cap"
#armor "Rotted Shield"
#end

-Human (spear)
#selectmonster 196
#hp 4
#att 10
#end

-Giant (long spear, armor, shield, iron cap)
#selectmonster 316
#hp 13
#att 10
#armor "Rusted Chain Mail Hauberk"
#armor "Rusted Iron Cap"
#armor "Rotted Shield"
#end

-Human Horseman (light lance, armor, shield, iron cap)
#selectmonster 189
#hp 4
#att 10
#armor "Rusted Ring Mail Hauberk"
#armor "Rusted Iron Cap"
#armor "Rotted Shield"
#end

-C'tisian (spear)
#selectmonster 615
#hp 5
#att 10
#end

-C'tisian (spear, armor, shield)
#selectmonster 616
#hp 5
#att 10
#armor "Rusted Scale Cuirass"
#armor "Rotted Shield"
#end

-C'tisian (spear, armor, shield, iron cap)
#selectmonster 617
#hp 5
#att 10
#armor "Rusted Scale Cuirass"
#armor "Rusted Iron Cap"
#armor "Rotted Shield"
#end

-Slave Lizard (trident)
#selectmonster 618
#hp 6
#att 11
#end

-Slave Lizard (trident, armor)
#selectmonster 619
#hp 6
#att 11
#armor "Rusted Scale Cuirass"
#end

-Mounted Mound King (light lance, shield, bronze armour, bronze cap)
#selectmonster 188
#hp 6
#att 11
#armor "Bronze Scale Hauberk"
#armor "Bronze Cap"
#armor "Rotted Shield"
#poorleader
#end

-Mound King (broadsword, shield, bronze armour, bronze cap)
#selectmonster 190
#hp 6
#att 11
#weapon "Rusted Broad Sword"
#armor "Bronze Scale Hauberk"
#armor "Bronze Cap"
#armor "Rotted Shield"
#poorleader
#end

-Legionanaire (shortsword, javelin, armor, legionary helmet, tower shield)
#selectmonster 187
#hp 4
#att 10
#str 10
#weapon "Rusted Short Sword"
#weapon "Javelin"
#armor "Rusted Ring Mail Hauberk"
#armor "Rusted Legionary Helmet"
#armor "Rotted Tower Shield"
#end

-Principe (shortsword, javelin, armor, legionary helmet, tower shield)
#selectmonster 1658
#hp 5
#att 11
#str 10
#weapon "Rusted Short Sword"
#weapon "Javelin"
#armor "Rusted Scale Mail Hauberk"
#armor "Rusted Legionary Helmet"
#armor "Rotted Tower Shield"
#end

-Velite (spear, javelin, legionary helmet, tower shield)
#selectmonster 186
#hp 4
#att 10
#str 10
#armor "Rusted Legionary Helmet"
#armor "Rotted Tower Shield"
#end

-Triarius (long spear, armor, legionary helmet, tower shield)
#selectmonster 1657
#hp 5
#att 11
#str 10
#armor "Rusted Plate Hauberk"
#armor "Rusted Legionary Helmet"
#armor "Rotted Tower Shield"
#end

-Knight of the Unholy Sepulchre (broadsword, lance, armor, full helmet, kite shield)
#selectmonster 184
#hp 5
#att 12
#weapon "Rusted Broad Sword"
#weapon "Lance"
#weapon "Warhorse Hoof"
#armor "Rusted Plate Hauberk"
#armor "Rusted Full Helmet"
#armor "Rusted Kite Shield"
#end

-Bandar (mace)
#selectmonster 1720
#hp 9
#att 11
#end

-Bandar (iron cudgel, armor)
#selectmonster 1722
#hp 9
#att 11
#armor "Rusted Scale Mail Hauberk"
#end

-Bandar (mace, armor, buckler)
#selectmonster 1721
#hp 9
#att 11
#armor "Rusted Scale Cuirass"
#armor "Rotted Buckler"
#end

-Markata (fist)
#selectmonster 1732
#hp 2
#att 10
#end

-Vanara (fist)
#selectmonster 1727
#hp 4
#att 10
#end

-Vanara (mace, armor, buckler)
#selectmonster 1729
#hp 4
#att 10
#armor "Rusted Scale Mail Hauberk"
#armor "Rotted Buckler"
#end

-Vanara (mace)
#selectmonster 1728
#hp 4
#att 10
#end

-Ghoul
#selectmonster 198
#hp 11
#str 12
#mr 10
#end

-Pisacha 
#selectmonster 1715
#mr 10
#end

-- Eater of the Dead
#selectmonster 994
#regen 60
#mr 20
#end

#selectmonster 995
#mr 22
#regen 70
#end

#selectmonster 996
#regen 80
#mr 24
#end

#selectmonster 997
#regen 90
#mr 26
#end

-Goat Sun
#selectmonster 1405
#weapon "Hell Hooves"
#fireshield 20
#end

-Lord of the Hunt
#selectmonster 780
#weapon 120
#weapon 55
#weapon 354
#att 13
#end

-Angel of Wrath
#selectmonster 1369
#magicbeing
#nomagicleader
#end

-Demon Jester
#selectmonster 1000
#noleader
#noundeadleader
#end

-Divine

#selectspell "Smite Demon"
#damage 1017
#end


--------
Items
--------
#selectitem "Star of Heroes"
#constlevel 0
#end

#selectitem "The Oath Rod of Kurgi"
#mainlevel 1
#secondarylevel 1
#end

#selectitem "Percival the Pocket Knight"
#mainlevel 1
#end

#selectweapon 173
#dmg 15
#att 6
#end 

#selectitem "Dwarven Hammer"
#end

#selectitem "Sandals of the Crane"
#constlevel 6
#end

#selectitem "Bane Blade"
#constlevel 0
#end

#selectitem "Knife of the Damned"
#constlevel 0
#secondarypath -1
#end

#selectitem "Fire Bola"
#constlevel 0
#end

#selectitem "Thistle Mace"
#end

#selectitem "Rat Tail"
#mainlevel 1
#constlevel 2
#end

#selectitem "Whip of Command"
#constlevel 0
#end

#selectitem "Vine Whip"
#mainlevel 1
#constlevel 0
#end

#selectitem "Longbow of Accuracy"
#constlevel 0
#end

#selectweapon 152
#range 65
#ammo 24
#dmg 16
#magic
#end

#selectitem "Ethereal Crossbow"
#constlevel 0
#end

#selectweapon 180
#range 50
#ammo 24
#magic
#att 15
#end

#selectitem "Banefire Crossbow"
#end

#selectweapon 434
#range 50
#ammo 24
#magic
#att 15
#dmg 16
#end


#selectitem "Evening Star"
#constlevel 0
#end

#selectweapon 304
#secondaryeffect 0
#end

#selectweapon 304
#secondaryeffectalways 305
#end

#selectitem 30
#constlevel 0
#end

#selectweapon 305
#end 

#selectitem "Demon Whip"
#constlevel 2
#end

#selectitem "Ice Pebble Staff"
#mainlevel 2
#end

#selectitem "Hammer of the Mountains"
#constlevel 8
#mainlevel 2
#end

#selectweapon "Hammer of the Mountains"
#dmg 100
#end

#selectweapon "Gloves of the Gladiator"
#att 3
#def 3
#nratt 6
#end

#selectitem "Serpent Kryss"
#mainlevel 2
#constlevel 6
#end

#selectweapon "Serpent Kryss"
#att 3
#nratt 2
#end

#selectweapon "Fire Bola"
#att 3
#nratt 2
#end

#selectweapon "Heart Finder Sword"
#att 2
#def 3
#end

#selectitem "Thunder Bow"
#mainlevel 1
#end

#selectweapon 725
#name "Hero's Blade"
#att 3
#dmg 12
#armorpiercing
#def 5
#len 3
#twohanded
#secondaryeffect 972
#end 

#newitem
#name "Hero's Blade"
#descr "The Hero's Blade is a magical sword empowered with the spirit of heroism, and of the meek vanquishing the mighty. The blade deals additional damage to creatures larger than the bearer."
#mainlevel 2
#constlevel 2
#type 2
#copyspr 298
#mainpath 3
#weapon 725
#end

#selectitem "Midget Masher"
#constlevel 0
#descr "This huge weapon can deal severe damage to several smaller opponents at once, but it takes enourmous stregth in order to make use of it."
#end

#selectweapon 133
#aoe 1
#dmg -15
#end 

#selectweapon 273
#ammo 24
#end


#selectitem "Snake Bladder Stick"
#constlevel 2
#end

#selectitem "Axe of Hate"
#constlevel 2
#end

#selectweapon "Axe of Hate"
#att 4
#dmg 14
#end

#selectitem "Vision's Foe"
#secondarypath -1
#end

#selectweapon 332
#dmg 18
#ammo 24
#range 50
#magic
#end

#selectitem "Vine Bow"
#constlevel 0
#end

#selectweapon 303
#dmg 9
#ammo 24
#magic
#end

#selectitem "Bow of War"
#descr "Arrows fired from this bow will split into seventeen lethal arrows."
#end

#selectweapon 154
#range 40
#ammo 24
#nratt 17
#end

#selectitem "Just Man's Cross"
#constlevel 0
#end

#selectweapon 161
#range 50
#ammo 24
#dmg 15
#att 15
#end

#selectitem "Piercer"
#secondarypath -1
#end

#selectweapon 168
#range 50
#ammo 24
#dmg 14
#end

#selectitem "Star of Thraldom"
#constlevel 2
#end

#selectweapon 218
#secondaryeffectalways 219
#end

#selectweapon 219
#aoe 5
#end 

--Black Bow
#selectweapon 155
#ammo 24
#end

#selectweapon "Wave Breaker"
#att 4
#def 4
#nratt 4
#end

#selectitem "Staff of Corrosion"
#constlevel 2
#end

#selectitem "Implementor Axe"
#constlevel 2
#end

#selectitem "Skull Standard"
#constlevel 2
#pathlevel 0 1
#end

#selectitem "Ethereal Crossbow"
#constlevel 4
#end

#selectitem "Banefire Crossbow"
#constlevel 4
#end

#selectitem "Crystal Shield"
#mainlevel 2
#end

#selectitem "Charcoal Shield"
#end

#selectitem "Shield of Gleaming Gold"
#constlevel 4
#end

#selectitem "Silver Hauberk"
#constlevel 2
#mainlevel 1
#end

#selectarmor "Hydra Skin Armor"
#prot 8
#end

#selectitem "Crown of Command"
#constlevel 2
#mainlevel 1
#end

#selectitem "Crown of Overmight"
#mainlevel 3
#secondarylevel 1
#end

#selectitem "Amulet of the Fish"
#secondarypath -1
#secondarylevel 0
#constlevel 4
#end

#selectitem "Manual of Water Breathing"
#mainpath 6
#mainlevel 1
#secondarypath -1
#secondarylevel 0
#constlevel 2
#end

#selectitem "Amulet of Breathing"
#mainpath 1
#mainlevel 1
#constlevel 0
#end

#selectitem "Pills of Water Breathing"
#mainpath 1
#mainlevel 1
#constlevel 2
#end

#selectitem "Ring of Water Breathing"
#mainpath 2
#mainlevel 1
#constlevel 0
#end

#selectitem "Sea King's Goblet"
#mainpath 2
#mainlevel 2
#constlevel 6
#end

#selectitem "Barrel of Air"
#mainpath 1
#mainlevel 2
#constlevel 4
#end


#selectitem "Boots of the Behemoth"
#constlevel 0
#end

#selectweapon "Chi Kick"
#def 4
#bonus
#end

#selectitem "Owl Quill"
#constlevel 0
#end

#selectitem "Herald Lance"
#mainlevel 1
#end

#selectitem "Cat Charm"
#constlevel 4
#mainlevel 1
#end

#selectitem "Enormous Cauldron of Broth"
#mainlevel 2
#end

#selectitem "Summer Sword"
#constlevel 0
#end

#selectitem "Medallion of Vengeance"
#constlevel 0
#end

#selectitem "Champion's Skull"
#constlevel 0
#mainlevel 1
#end

#selectitem "Stone Sphere"
#constlevel 2
#mainlevel 1
#end

#selectitem "Horn of Valor"
#constlevel 0
#end

#selectitem "Lychantropos' Amulet"
#mainlevel 1
#end

#selectitem "The Heart of Life"
#mainlevel 2
#constlevel 2
#end

#selectitem "Pocket Ship"
#mainlevel 2
#secondarylevel 1
#end

#selectitem "Lightless Lantern"
#end

#selectitem "Skull Mentor"
#end

#selectitem "Crystal Heart"
#constlevel 2
#mainlevel 1
#secondarylevel 1
#end

#selectitem "Elixir of Life"
#mainlevel 1
#secondarylevel 1
#end

#selectitem "Bell of Cleansing"
#mainlevel 2
#constlevel 6
#end

#selectitem "Doom Glaive"
#secondarypath -1
#mainpath 4
#end

#selectitem "Tartarian Chains"
#secondarylevel 1
#end

#selectitem "The Sharpest Tooth"
#secondarypath -1
#mainlevel 1
#end

#selectitem "Trident from Beyond"
#secondarylevel 1
#end

#selectitem "Clam of Pearls"
#constlevel 8
#end

#selectitem "Fever Fetish"
#constlevel 8
#end

#selectitem "Blood Stone"
#constlevel 8
#end

#selectitem "Carcator the Pocket Lich"
#mainlevel 3
#end

#selectitem "Percival the Pocket Knight"
#secondarypath -1
#end

#selectitem "Fenris' Pelt"
#secondarypath -1
#end

#selectarmor "Fenris' Pelt"
#prot 17
#end

#selectitem "Holger the Head"
#secondarypath -1
#end

#selectitem "The Jade Mask"
#mainlevel 5
#end

#selectitem "Bear Claw Talisman"
#secondarypath -1
#mainpath 6
#end

#selectitem "Demon Whip"
#secondarypath -1
#constlevel 2
#end

#selectitem "Thunder Whip"
#constlevel 0
#end

#selectitem "Dancing Trident"
#mainlevel 1
#end

#selectweapon 208
#dmg 16
#end

-Dragon Armor
#selectarmor "Dragon Scale Mail"
#prot 17
#end








#newweapon 970
#name "Cobra Staff"
#dmg 4
#att 1
#def 3
#len 4
#rcost 1
#secondaryeffectalways 221
-explspr 10113 -- Small area fire sprite
#twohanded
#end

#newweapon 969
#name "Ritual Blade"
#dmg 12
#att 2
#def 2
#len 4
#rcost 10
#twohanded
#end

#newweapon 968
#name "Strong Paralyzing Poison"
#dt_stun
#poison
#dmg 75
#mr
#end

#newweapon 967
#name "Dart Crossbow"
#range 10
#nostr
#dmg 1
#dt_cap
#armornegating
#att 0
#ammo 2
#secondaryeffect 968
-secondaryeffect 54
#rcost 1
#flyspr 109 1
#end

#newweapon 966
#name "Spear of Horus"
#dmg 3
#dt_holy
#att 3
#def 0
#len 5
#secondaryeffect 221
#end

#newweapon 965
#name "Mental Attack"
#dmg 8
#dt_paralyze
#range 100
#att 50
#ammo 1
#secondaryeffect 293
#explspr 10206
#end

#newweapon 964
#name "Blade of Horus"
#nratt 2
#dmg 12
#att 3
#def 2
#len 4
#rcost 10
#dt_holy
#secondaryeffect 221
#twohanded
#end

#newweapon 963
#name "Phantasmal Asp"
#dmg 5
#dt_poison
#mrnegates
#end

#newweapon 962
#name "Asp Bow"
#range 35
#nostr
#dmg 12
#ammo 12
#rcost 1
#att 1
#flyspr 109 1
#secondaryeffect 963
#sound 14
#rcost 3
#end

#newarmor 332
#name "Shoulder Guard"
#type 5
#prot 4
#enc 0
#def 0
#rcost 2
#end

#newarmor 331
#name "Nehekharan Shield"
#type 4
#prot 12
#def 4
#enc 2
#rcost 3
#end

#newarmor 330
#name "Bronze Armor"
#type 5
#prot 10
#def -1
#enc 2
#rcost 4
#end

#newarmor 329
#name "Circlet"
#type 6
#prot 4
#def 0
#enc 0
#rcost 0
#end

#newarmor 328
#name "Gilded Armor"
#type 5
#prot 14
#def -3
#enc 2
#rcost 12
#end

#newarmor 327
#name "Royal Headdress"
#type 6
#prot 8
#def -1
#enc 0
#rcost 1
#end

#newarmor 326
#name "Headdress"
#type 6
#prot 6
#def 0
#enc 0
#rcost 1
#end

#newarmor 325
#name "Thousands of Bodies"
#type 4
#prot 30
#def 8
#end 0
#rcost 0
#end

#newarmor 324
#name "Bone Greaves"
#type 5
#prot 4
#def 0
#enc 0
#end

#newarmor 323
#name "Rags"
#type 5
#prot 2
#def 0
#enc 0
#end

#newarmor 322
#name "Ushabti Avatar Armor"
#type 5
#prot 8
#def 0
#enc 0
#end

#newmonster 2944
#name "Tomb skeleton"
#mor 30
#mr 15
#hp 8
#att 11
#def 10
#enc 0
#ap 12
#mapmove 3
#neednoteat
#coldres 100
#poisonres 100
#inanimate
#undead
#nametype 127
#rcost 3
#gcost 10
#startage 2705#maxage 5000
#poorundeadleader
#end

#newmonster 2943
#name "Tomb mummy"
#mor 30
#mr 16
#hp 10
#att 10
#def 9
#enc 0
#ap 12
#mapmove 3
#neednoteat
#coldres 50
#poisonres 100
#fireres -25
#inanimate
#nametype 127
#rcost 3
#prot 6
#startage 2705
#maxage 5000
#poorundeadleader
#darkvision 100
#end

#newmonster 2942
#copystats 2944
#name "Spearman"
#descr "The undead spearmen of Nehekhara were once loyal and disciplined soldiers of the Tomb Kings, buried in desert tombs and now awakened by the Tomb Priests to rebuild their ancient empire. The Nehekharans wear little or no armor and take cover behind large shields, as bows were the dominant weapon of war in old Nehekhara. Although vast legions of soldiers lie waiting in countless tombs, the rituals of reawakening are time consuming and require expensive incenses and balms. The enchantments animating the spearmen are extremely powerful however, having originally been set in place by months-long incantations by the the Tomb Priests and their acolytes. As such the undead soldiers can be banished by enemy priests only with great difficulty."
#spr1 "./TombKings/Infantry.tga"
#spr2 "./TombKings/InfAttack.tga"
#pooramphibian
#weapon "Spear"
#armor "Nehekharan Shield"
#end

#newmonster 2941
#copystats 2944
#name "Spearman"
#descr "The undead spearmen of Nehekhara were once loyal and disciplined soldiers of the Tomb Kings, buried in desert tombs and now awakened by the Tomb Priests to rebuild their ancient empire. The Nehekharans wear little or no armor and take cover behind large shields, as bows were the dominant weapon of war in old Nehekhara. Although vast legions of soldiers lie waiting in countless tombs, the rituals of reawakening are time consuming and require expensive incenses and balms. The enchantments animating the spearmen are extremely powerful however, having originally been set in place by months-long incantations by the Tomb Priests and their acolytes. As such the undead soldiers can be banished by enemy priests only with great difficulty."
#spr1 "./TombKings/HInfantry.tga"
#spr2 "./TombKings/HInfAttack.tga"
#pooramphibian
#weapon "Spear"
#armor "Shoulder Guard"
#armor "Nehekharan Shield"
#end

#newmonster 2940
#copystats 2944
#name "Archer"
#descr "The undead archers of Nehekhara were once loyal and disciplined soldiers of the Tomb Kings, buried in desert tombs and now awakened by the Tomb Priests to rebuild their ancient empire. Archers played a crucial role in the armies of Nehekhara, and their bows are unusually sophisticated and powerful given that they were developed thousands of years ago. Although vast legions of soldiers lie waiting in countless tombs, the rituals of reawakening are time consuming and require expensive incenses and balms. The enchantments animating the archers are extremely powerful however, having originally been set in place by months-long incantations by the Tomb Priests and their acolytes. As such the undead soldiers can be banished by enemy priests only with great difficulty."
#spr1 "./TombKings/Archer.tga"
#spr2 "./TombKings/ArcherAttack.tga"
#pooramphibian
#weapon "Dagger"
#weapon "Composite Bow"
#armor "Shoulder Guard"
#armor "Circlet"
#end

#newmonster 2939
#copystats 2944
#name "Asp Archer"
#gcost 18
#descr "The ancient Nehekharans worshipped a pantheon of uneasily coexisting Gods. One of these was known as the Asp Goddess. She was a Goddess of war, and
gave her blessing particularly to those using the bow and arrow. The bravest and most skilled archers in the Kingdoms would be summoned to the Temple of
the Goddess, and there they would be trained in the skills of archery and granted a sacred bow, enchanted by the Goddess herself. After impact, each arrow
from such a bow would transform into a phantasmal asp and bite its victim with a deadly poison, though those with strong minds might see through the
illusion and suffer no harm. The so-called Asp Archers would normally remain as guardians of the temple, but in times of war they would march to assist a
Tomb King the Goddess found worthy, where their great skills would often turn the tide of a war."
#spr1 "./TombKings/AspArcher.tga"
#spr2 "./TombKings/AspAttack.tga"
#prec 11
#mor 30
#pooramphibian
#weapon "Dagger"
#weapon "Asp Bow"
#armor "Bronze Armor"
#armor "Circlet"
#holy
#end

#newmonster 2938
#copystats 2944
#name "Nehekharan Cavalry"
#gcost 18
#descr "The light cavalry of Nehekhara carry bows and spears, raining arrows down on their enemies before flanking them on their swift skeletal steeds. The Nehekharans placed great value on horses, and the highly trained animals were buried with almost as much ceremony as their masters. Like all the troops of Nehekhara the cavalry are highly resistant to enemy magic because of the powerful and ancient enchantments animating them."
#spr1 "./TombKings/Cavalry.tga"
#spr2 "./TombKings/CavAttack.tga"
#size 3
#att 12
#def 10
#prec 8
#mounted
#ap 24
#mapmove 4
#pooramphibian
#weapon "Spear"
#weapon "Hoof"
#weapon "Composite Bow"
#armor "Shoulder Guard"
#armor "Circlet"
#armor "Buckler"
#end

#newmonster 2937
#copystats 2944
#name "Chariot"
#gcost 45
#descr "Chariots were a highly valued weapon in ancient Nehekhara. They were expensive and hard to construct, and so were carefully maintained and damaged chariots were recovered and repaired after battle. It was a great show of wealth and status for a Tomb King to be buried along with a cohort of chariots. In battle these war machines often hold while the crew fire arrows at the enemy, before charging into combat. The chariots are heavy and have scythed wheels, and can cause horrendous casualties."
#spr1 "./TombKings/Chariot.tga"
#spr2 "./TombKings/ChariotAttack.tga"
#size 4
#trample
#mounted
#ap 22
#mapmove 4
#prec 9
#def 11
#prot 5
#weapon "Spear"
#weapon "Composite Bow"
#weapon "Composite Bow"
#armor "Shoulder Guard"
#armor "Circlet"
#armor "Buckler"
#end

#newmonster 2936
#copystats 2943
#name "Watcher"
#descr "In the dying days of old Nehekhara, the Tomb Priests saw they alone
would not be able to protect the vast tombs once the last vestiges of their
civilization had fallen. And so to the peasants and criminals, the priests
offered a terrible choice: watch over the tombs for the millennia to come, and
in return live to see the coming of paradise. Some came forward, and the
priests chose the strongest to serve as Watchers. Through powerful rituals
they were gifted with the same immortality as the priests themselves - while
their bodies withered and dried to husks they would never die of natural
causes. The watchers stood guard over the tombs, spotting any treasure hunters
far off, moving stealthily through the necropoli, and killing without warning.
They wear no armor but wield halberds salvaged from treasure hunters, and
miniature crossbows firing darts which paralyze their opponents. Their bodies
are no longer as strong as they once were, but they remain strong and deadly
opponents."
#spr1 "./TombKings/Watcher.tga"
#spr2 "./TombKings/WatcherAttack.tga"
#gcost 16
#hp 14
#prot 8
#att 12
#def 12
#str 13
#mr 15
#maxage 2500
#weapon "Halberd"
#weapon "Dart Crossbow"
#end

#newmonster 2935
#copystats 2944
#name "Tomb Guard"
#gcost 14
#descr "The Tomb Guard were originally an elite corps of troops assigned to protecting a necropolis containing the tombs of past kings. Over time the order grew and began to act as a part of the main army, and was imitated in the other kingdoms of Nehekhara. They were found to be very effective in war due to their superior equipment and training. The Tomb Guard are much more heavily armored than most Nehekharan soldiers, and wield deadly falchions."
#spr1 "./TombKings/TombGuard.tga"
#spr2 "./TombKings/TombGuardAttack.tga"
#att 12
#def 12
#str 11
#mr 16
#mor 30
#pooramphibian
#weapon "Falchion"
#armor "Bronze Armor"
#armor "Circlet"
#armor "Nehekharan Shield"
#end

#newmonster 2934
#copystats 2944
#name "Buried"
#gcost 22
#descr "Most of the legions of soldiers filling the necropoli of Nehekhara are those slain in battle, or old veterans buried on their eventual deaths, or those soldiers unlucky enough to be most highly valued by their king, and hence buried with him by force. But on the entombment of a Tomb King, a call would go out - those bravest of soldiers willing to sacrifice their lives to stay with their king could, by choice, be buried alive when the tomb was closed. These troops would line up in ranks in full disciplined order, and then stand unflinching as the chamber was filled with sand. As a result of their incredible self sacrifice these reawakened soldiers are sacred to the Nehekharans."
#spr1 "./TombKings/Buried.tga"
#spr2 "./TombKings/BuriedAttack.tga"
#att 12
#def 10
#str 11
#mr 15
#mor 30
#holy
#pooramphibian
#weapon "Spear"
#armor "Shoulder Guard"
#armor "Circlet"
#armor "Nehekharan Shield"
#end

#newmonster 2933
#copystats 2943
#name "Immortal"
#gcost 40
#descr "Many of the Tomb Kings were filled with paranoia on their burial - who knew what lay ahead? Most of all they feared being left stranded and alone, their guardian troops lost to them. The kings themselves were protected by awesome enchantments, almost impossible to permanently destroy, but they knew that their guards were far more vulnerable. And so the most powerful of the Tomb Kings set about, with the aid of their priests, to create a personal bodyguard of their most trusted troops that could themselves never be destroyed. No matter what befell them, their bodies would always reform in their tombs. These bodyguards, known as Immortals, are highly disciplined and effective troops, and as the closest guardians of the sacred Tomb Kings, they are sacred to the Nehekharans. However, powerful magic is needed to revive the Immortals, and their enchantment requires frequent renewal with costly incenses and balms."
#spr1 "./TombKings/Immortal.tga"
#spr2 "./TombKings/ImmortalAttack.tga"
#hp 10
#att 13
#def 11
#str 11
#prot 2
#mr 14
#mor 30
#holy
#immortal
#undead
#fireres -50
#weapon "Falchion"
#armor "Bronze Armor"
#armor "Circlet"
#armor "Nehekharan Shield"
#end

#newmonster 2932
#copystats 2944
#name "Scout"
#descr "The scouts of Nehekhara are awakened soldiers clad in black cloth and trained to move in shadow and pass unseen through enemy territory."
#spr1 "./TombKings/Agent.tga"
#spr2 "./TombKings/AgentAttack.tga"
#stealthy 0
#mor 30
#gcost 20
#noleader
#end

#newmonster 2931
#copystats 2944
#name "Ancient Champion"
#spr1 "./TombKings/AncientChampion.tga"
#spr2 "./TombKings/AncientChampionAttack.tga"
#descr "The ancient Nehekharans placed great value on martial skills, and the finest of their warriors were
highly respected. When they died these warriors would be buried with great ceremony, and their bodies would be
protected by especially powerful enchantments. The undead kingdoms of Nehekhara can now draw from the finest
warriors from millennia of the old kingdoms. They are fighters of exceptional skill, their physical abilities
enchanced further by the powerful magic animating them. They are also competent leaders."
#gcost 40
#mor 30
#pooramphibian
#att 15
#def 14
#str 14
#hp 16
#mr 16
#ambidextrous 2
#okleader
#okundeadleader
#weapon "Falchion"
#weapon "Short Sword"
#armor "Bronze Armor"
#armor "Circlet"
#end

#newmonster 2930
#copystats 2943
#name "Tomb Prince"
#gcost 140
#descr "The Tomb Kings of Nehekhara frequently took many concubines, and so a single king might produce tens of sons. These sons were treated as high nobility, but would be expected by their fathers to live up to their position. It was traditional for the princes to enter the priesthood, but they would also train in military affairs and many became generals. The more gifted would study the mysterious arts of magic - if they were to have any hope of following in their father's footsteps they would have to reach the highest levels of achievement in sword, sorcery and the priesthood. The princes enter battle on ornate, jewel-studded chariots and wearing the finest of armors."
#spr1 "./TombKings/TombPrince.tga"
#spr2 "./TombKings/TombPrinceAttack.tga"
#hp 18
#str 12
#att 14
#def 13
#mr 16
#size 4
#trample
#mounted
#ap 22
#mapmove 4
#prot 10
#magicskill 8 1
#custommagic 4224 50
#custommagic 4224 50
#custommagic 7552 10
#weapon "Spear"
#armor "Gilded Armor"
#armor "Circlet"
#armor "Buckler"
#goodleader
#goodundeadleader
#nomagicleader
#holy
#end

#newmonster 2929
#copystats 2944
#name "Buried Sorceror"
#gcost 200
#descr "In ancient Nehekhara there existed mysterious men of great power, magicians and sorcerors with miraculous powers. These men wielded power over the scorching winds and heat of the desert, and dabbled too in darker arts. Often they were trusted advisors and confidants of the Tomb Kings, since they were learned, and among the very few who shared the kings' knowledge of magic. Unfortunately for those closest to the kings, their lavish lifestyles in the palaces would come to a dire end with the passing of the king - for what king would want to pass into the afterlife without his advisors? Willingly or not, they were buried alive in the royal tombs. Now they are reawakened to wield their powerful magics once more in the service of their masters."
#spr1 "./TombKings/Sorceror.tga"
#spr2 "./TombKings/SorcerorAttack.tga"
#clearmagic
#magicskill 0 2
#magicskill 1 1
#magicskill 5 1
#mor 30
#pooramphibian
#mr 16
#noleader
#poorleader
#noundeadleader
#nomagicleader
#end

#newmonster 2928
#copystats 2943
#descr "The acolytes are low ranking Tomb Priests, lacking the power of their seniors, but still possessing sufficient knowledge of the order's wisdom that they have succeeded in preserving themselves since the fall of Nehekhara. In battle, the acolytes specialise in casting incantations to mend and repair the bodies of Nehekhara's undead legions. Many an army will be accompanied by a large number of acolytes, so that their enemies will find the effects of their blows undone before their very eyes."
#spr1 "./TombKings/Acolyte.tga"
#spr2 "./TombKings/AcolyteAttack.tga"
#name "Acolyte"
#gcost 35
#mor 30
#poorleader
#poorundeadleader
#magicskill 8 1
#holy
#end

#newmonster 2927
#copystats 2943
#name "Tomb Priest"
#gcost 120
#descr "In the society of Nehekhara the priesthood were the ruling class. The traditions of the priesthood stretched back for millennia even before the fall of the nation, and was an order of great learning. They foresaw the fall, and, thousands of years in advance, set about preparing for it. They developed powerful magics of self preservation, so that even as their bodies withered they would never die - a miserable but effective form of immortality. They coordinated the burial of the Tomb Kings and their legions, the nobility and their women, and performed powerful incantations to preserve them and prepare them for reawakening in paradise. And during the long darkness since the fall they have kept watch and protected the tombs. Now all their plans have come to naught, and instead they fight with the undead legions of awakened Nehekhara. The priests have considerable power over the dead, and can cast potent enchantments to protect and fortify them in battle."
#spr1 "./TombKings/Priest.tga"
#spr2 "./TombKings/PriestAttack.tga"
#mor 30
#poorleader
#poorundeadleader
#magicskill 5 1
#magicskill 8 2
#researchbonus 1
#holy
#makemonster1 2942
#end

#newmonster 2926
#copystats 2943
#name "High Priest"
#gcost 240
#descr "The High Priests are the highest ranking of the Tomb Priests, and wield considerable divine and magical power over the dead. They have access to a powerful array of enchantments to assist the soldiers of Nehekhara in battle, and also often act as generals for the Nehekharan legions. The High Priests are unimaginably ancient and learned, and excel at magical research. They also have the power to awaken the sleeping Nehekharan legions without the use of the expensive materials normally required, although the process is extremely slow. Nehekharan armies are often accompanied by caravans containing sarcophagi of unawakened troops, so that the High Priests can awaken them given the opportunity. Tomb Priests of lesser rank can also awaken troops in the same way, but far more slowly."
#spr1 "./TombKings/HighPriest.tga"
#spr2 "./TombKings/HighPriestAttack.tga"
#mor 30
#okleader
#okundeadleader
#poormagicleader
#magicskill 5 2
#magicskill 8 3
#researchbonus 3
#holy
#makemonster2 2942
#end

#newmonster 2925
#copystats 2943
#name "Tomb King"
#gcost 500
#descr "The Tomb Kings of Nehehkhara were individuals of extraordinary power. With the passing of the previous king, the new ruler would be chosen on the basis of his wisdom and strength, and the contenders were always exceptional. Invariably drawn from the senior ranks of the priesthood these individuals had been able to extend their lives indefinitely, and they did not fail to make use of their time, learning mysterious magic and travelling foreign lands. Once chosen, his acolytes would endlessly perform incantations to further strengthen the physical and magical powers of their near-divine ruler. A Tomb Kings would often rule for several centuries, before deciding that his time in this life had come to an end, and would retreat to his tomb to await paradise. Such are the strength of the enchantments on the reawakened king that he is almost impossible to destroy, although if he is very badly injured the release of magical energies needed to keep him alive will leave him severely weakened."
#spr1 "./TombKings/TombKing.tga"
#spr2 "./TombKings/TombKingAttack.tga"
#goodleader
#goodundeadleader
#poormagicleader
#clearmagic
#magicskill 0 2
#magicskill 3 1
#magicskill 5 3
#magicskill 8 3
#custommagic 6144 100
#custommagic 1408 100
#custommagic 7552 50
#custommagic 7552 10
#mor 30
#hp 25
#str 14
#att 14
#def 14
#mr 18
#holy
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#researchbonus 1
#secondshape 2924
#makemonster2 2942
#end

-- Second form
#newmonster 2924
#copystats 2943
#name "Tomb King"
#descr "The Tomb Kings of Nehehkhara were individuals of extraordinary power. With the passing of the previous king, the new ruler would be chosen on the basis of his wisdom and strength, and the contendors were always exceptional. Invariably drawn from the senior ranks of the priesthood these individuals had been able to extend their lives indefinitely, and they did not fail to make use of their time, learning mysterious magic and travelling foreign lands. Once chosen, his acolytes would endlessly perform incantations to further strengthen the physical and magical powers of their near-divine ruler. A Tomb King would often ruled for several centuries, before deciding that his time in this life had come to an end, and would retreat to his tomb to await paradise. This Tomb King has been physically destroyed in battle, and his body has been reformed by the powerful enchantments animating him. Although physically and magically weakened his now skeletal form remains almost impossible to destroy."
#gcost 420
#spr1 "./TombKings/TombKingSkel.tga"
#spr2 "./TombKings/TombKingSkelAttack.tga"
#mor 30
#hp 20
#str 14
#att 14
#def 14
#mr 17
#fireres 0
#coldres 100
#holy
#goodleader
#goodundeadleader
#poormagicleader
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#researchbonus 1
#immortal
#maxage 2000
#magicboost 57 -1
#makemonster1 2942
#end

#newmonster 2923
#name "Tomb Swarm"
#descr "Tomb Swarms consist of thousands upon thousands of long-dead insects, spiders and scorpions. Over the millenia these creatures have died in and around the Nehekharan Tombs, before being awakened by the same release of twisted necromantic magic that awoke the Nehekharans themselves. Some powerful Nehekharan mages are able to summon these swarms to the battlefield where they overwhelm enemy troops, consuming their flesh and reducing them to skeletons in seconds. Since they consist of huge numbers of tiny creatures Tomb Swarms are almost immune to arrows and are difficult to destroy with normal weapons. However, they are extremely vulnerable to fire and banishment."
#spr1 "./TombKings/TombSwarm.tga"
#spr2 "./TombKings/TombSwarmAttack.tga"
#nametype 127
#mapmove 2
#ap 6
#neednoteat
#poisonres 100
#coldres 50
#inanimate
#undead
#size 1
#gcost 0
#rcost 1
#att 18
#def 6
#str 1
#mr 12
#mor 50
#enc 0
#weapon "Tiny Bite"
#weapon "Tiny Bite"
#armor "Thousands of Bodies"
#fireres -100
#hp 1
#end

#newmonster 2922
#name "Anubite"
#spr1 "./TombKings/Anubite.tga"
#spr2 "./TombKings/AnubiteAttack.tga"
#descr "Anubis was a jackal-headed gods of the ancient Nehekharan pantheon. The Anubites were his servants, jackal-men made of black granite. When Anubis was vanquished the Anubites fell silent, appearing to be no more than statues. Now they are awakened to serve the new god. The Anubites run and jump very quickly on animal-like legs, and are very skilled fighters."
#nametype 127
#mapmove 3
#ap 20
#neednoteat
#poisonres 100
#inanimate
#noheal
#size 2
#gcost 0
#rcost 1
#att 12
#def 11
#str 11
#mr 12
#hp 12
#mor 30
#prot 16
#enc 0
#ambidextrous 3
#magicbeing
#darkvision 100
#weapon "Falchion"
#weapon "Falchion"
#armor "Shoulder Guard"
#stonebeing
#end

#newmonster 2921
#name "Servant of Horus"
#spr1 "./TombKings/HorusServant.tga"
#spr2 "./TombKings/HorusServantAttack.tga"
#descr "Horus was an eagle-headed god of the ancient Nehekharan pantheon. He was the god of the sun and moon, and fought endlessly against the evil god Set and his undead and demonic minions. His servants are magical beings made in his image, and they wield powerful magical spears which burn with a holy fire. When Horus disappeared from the world, his servants vanished too, banished to an unknown plane. Now they are summoned back to serve the new god of Nehekhara. They still bear the blessing of Horus, which grants them endless stamina in their fight against evil."
#nametype 127
#mapmove 2
#ap 12
#size 2
#gcost 0
#rcost 1
#att 12
#def 13
#str 10
#mr 15
#hp 16
#mor 30
#prot 4
#enc 1
#magicbeing
#neednoteat
#fireres 50
#reinvigoration 5
#weapon "Spear of Horus"
#armor "Bronze Hauberk"
#armor "Shield"
#armor "Headdress"
#end

#newmonster 2920
#name "Servant of Set"
#spr1 "./TombKings/SetServant.tga"
#spr2 "./TombKings/SetServantAttack.tga"
#descr "Set was a dark and mysterious animal-headed god of the ancient Nehekharan pantheon, a god of chaos and destruction. His armies of demons and undead battled endlessly against the legions of Horus. The Servants of Set are sinister creatures created in his image. Clad in rags, they move unseen through enemy territory. They are assassins and spies, and can use their potent mental powers to sow the seeds of unrest in the lands they move through and to erase the memories of any who see them. When Set was destroyed his servants were banished, but now they are called back to serve the new god of Nehekhara."
#nametype 127
#mapmove 2
#ap 8
#size 2
#gcost 0
#rcost 1
#att 12
#def 12
#str 8
#mr 14
#hp 8
#mor 30
#prot 4
#enc 0
#fear 0
#undead
#neednoteat
#poisonres 100
#inanimate
#stealthy 25
#assassin
#spy
#weapon 63
#weapon 965
#custommagic 20480 10 -- 10% death/blood
#armor "Rags"
#end

#newmonster 2919
#name "Bone Scorpion"
#spr1 "./TombKings/BoneScorpion.tga"
#spr2 "./TombKings/BoneScorpionAttack.tga"
#descr "Although the Tomb Priests of Nehekhara are almost immortal and never die of natural causes, the oldest among them seem gradually to lose awareness of the world around them, and pass into torpor. The Bone Scorpion is a huge, macabre construction built around a sarcophagus containing such an ancient priest. Although the priest is unconscious his magic permeates the scorpion, giving it false life and a degree of awareness of its own. The vast Bone Scorpions are immensely fearsome opponents on the battlefield, trampling and crushing their opponents without ever tiring."
#nametype 127
#mapmove 3
#neednoteat
#coldres 100
#poisonres 100
#inanimate
#undead
#pooramphibian
#ap 12
#size 6
#gcost 0
#rcost 1
#att 12
#def 8
#str 18
#mr 16
#hp 90
#mor 30
#prot 18
#enc 0
#trample
#fear 0
#itemslots 12288
#weapon "Pincer"
#weapon "Pincer"
#weapon 144
-- Give it the properties of a high priest in case it's GoRed.
#okleader
#okundeadleader
#poormagicleader
#magicskill 5 2
#magicskill 8 3
#researchbonus 1
#holy
#end

#newmonster 2918
#copyspr 491
#name "Ushabti"
#spr1 "./TombKings/Ushabti.tga"
#spr2 "./TombKings/UshabtiAttack.tga"
#descr "The Ushabti are statues built in the image of the ancient gods of Nehekhara, and animated by powerful magics. They were created to stand guard over the temples of the Tomb Priests. In times of war they would march alongside the Nehekharan armies, inspiring them to great feats of battle. The Ushabti are carved from black granite and bone, and are extremely hard to destroy."
#nametype 127
#mapmove 3
#ap 12
#size 6
#gcost 0
#rcost 1
#att 12
#def 10
#str 20
#mr 16
#hp 80
#mor 50
#prot 20
#enc 0
#magicbeing
#neednoteat
#poisonres 100
#inanimate
#noheal
#darkvision 100
#holy
#weapon "Ritual Blade"
#armor "Bone Greaves"
#stonebeing
#pooramphibian
#end

#newmonster 2917
#name "Ushabti Avatar"
#spr1 "./TombKings/UshabtiAvatar.tga"
#spr2 "./TombKings/UshabtiAvatarAttack.tga"
#descr "The greatest and most perfectly carved of the Ushabti would sometimes be chosen by a Nehekharan god to be an avatar. The god would give it the spark of consciousness and access to powerful magic, and would see the world through its eyes. Although the gods themselves are long since destroyed or banished, the avatars may still be awoken, and still bear the spark of power they were granted millennia ago. The old gods possessed all manner of powers, and the awakened avatars may have knowledge of magics since lost to the Nehekharans."
#nametype 127
#mapmove 3
#ap 12
#size 6
#gcost 0
#rcost 1
#att 14
#def 12
#str 22
#mr 18
#hp 120
#prot 20
#enc 0
#mor 30
#magicbeing
#neednoteat
#poisonres 100
#inanimate
#noheal
#darkvision 100
#holy
#goodleader
#goodundeadleader
#poormagicleader
-custommagic 7552 100 - Fire, Air, Earth, Astral, Death -- Decided against these
-custommagic 7552 100
-custommagic 7552 100
-custommagic 7552 50
-custommagic 7552 50
-custommagic 7552 50
-custommagic 7552 50
#custommagic 1408 100 - Fire, Air, Earth
#custommagic 1408 50
#custommagic 1408 50
#custommagic 1920 50 - Fire, Air, Earth, Water
#custommagic 1920 50
#custommagic 30720 80 - Sorcery
#magicboost 4 2 - Sorcery (so they'll always have level 3 in one sorcery)
#magicboost 5 2
#magicboost 6 2
#magicboost 7 2
#magicskill 8 1 -- Holy 1
#weapon "Ritual Blade"
#armor "Ushabti Avatar Armor"
#stonebeing
#pooramphibian
#end

-- Heroes

#newmonster 2916
#copystats 2922
#name "Anubite Captain"
#spr1 "./TombKings/AnubiteCaptain.tga"
#spr2 "./TombKings/AnubiteCaptainAttack.tga"
#descr "The Anubite Captains are the leaders of the Anubites, once servants of the banished god Anubis.
Like the lesser anubites they are jackal-men of black granite, and run swiftly on animal-like legs.
They are exceptionally skilled fighters and leaders."
#att 15
#def 14
#str 14
#mr 14
#hp 18
#prot 18
#goodleader
#okundeadleader
#goodmagicleader
#stonebeing
#end

#newmonster 2915
#copystats 2919
#name "Awakened Scorpion"
#spr1 "./TombKings/ScorpionHero.tga"
#spr2 "./TombKings/ScorpionHeroAttack.tga"
#descr "The Awakened Scorpion is a legendary being - for it contains the body of the only High Priest ever to awaken
from the torpor known as the Death Sleep. After the priest fell into torpor and was encased in the Scorpion, it fought
as expected for many years, showing only the animal intelligence granted it by the enchantments animating it. But then,
gradually, signs of intelligence began to appear. Finally it became apparent that the High Priest inside had awoken.
However, having grown used to the powerful body of the Scorpion, he chose to remain inside it. He has regained his
magical powers and is now one of the mightiest generals of Nehekhara. In recognition of his astonishing feat, his
Tomb King had the stinger and pincers of his Scorpion gilded."
#att 14
#def 10
#str 20
#mr 17
#prot 20
#magicskill 5 3
#expertleader
#superiorundeadleader
#goodmagicleader
#end

#newmonster 2914
#copystats 2943
#name "Warrior King"
#gcost 420
#descr "The Warrior King is a Tomb King who focussed his life on the study of martial prowess. In battle a Warrior King
would ride with his warriors in a mighty chariot, striking down enemies in their dozens. While magically less skilled
than other Tomb Kings, a Warrior King is unparallelled in battle. Such are the strength of the enchantments on the king
that he is almost impossible to destroy, although if he is very badly injured the release of magical energies needed to
keep him alive will leave him severely weakened."
#spr1 "./TombKings/WarriorKing.tga"
#spr2 "./TombKings/WarriorKingAttack.tga"
#goodleader
#goodundeadleader
#poormagicleader
#clearmagic
#magicskill 0 1
#magicskill 5 2
#magicskill 8 3
#custommagic 6144 100
#custommagic 1408 100
#custommagic 7552 50
#custommagic 7552 10
#mor 30
#hp 28
#str 15
#att 16
#def 15
#mr 18
#holy
#size 4
#trample
#mounted
#ap 22
#mapmove 4
#prot 10
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#researchbonus 1
#secondshape 2913
#makemonster2 2942
#end

#newmonster 2913
#copystats 2943
#name "Warrior King"
#descr "The Warrior King is a Tomb King who focussed his life on the study of martial prowess. In battle a Warrior King
would ride with his warriors in a mighty chariot, striking down enemies in their dozens. While magically less skilled
than other Tomb Kings, a Warrior King is unparallelled in battle. This Warrior King has been physically destroyed,
and his body has been reformed by the powerful enchantments animating him. Although physically and magically weakened his
now skeletal form remains almost impossible to destroy."
#gcost 420
#spr1 "./TombKings/WarriorKingSkel.tga"
#spr2 "./TombKings/WarriorKingSkelAttack.tga"
#mor 30
#hp 22
#str 15
#att 16
#def 15
#mr 17
#fireres 0
#coldres 100
#holy
#size 4
#trample
#mounted
#ap 22
#mapmove 4
#prot 10
#goodleader
#goodundeadleader
#poormagicleader
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#researchbonus 1
#immortal
#maxage 2000
#magicboost 57 -1
#makemonster1 2942
#end

#newmonster 2912
#name "Avatar of Horus"
#spr1 "./TombKings/HorusAvatar.tga"
#spr2 "./TombKings/HorusAvatarAttack.tga"
#descr "The Avatar of Horus is a mighty living statue that was granted the spark of intelligence by Horus, a god of the ancient
Nehekharans. Horus was the god of the sun and the moon, and a protector of Nehekhara. Although Horus himself was vanquished,
his Avatar retains some measure of the power granted it. It can wield the magics of the sun and moon, and is also a potent
warrior. It bears a flaming blade given it by Horus, which is deadly to undead and demons. Unfortunately the catastrophe in
which Horus was banished greatly weakened the Avatar, and it is left relatively vulnerable to enemy magics."
#nametype 127
#mapmove 3
#ap 12
#size 6
#gcost 0
#rcost 1
#att 14
#def 12
#str 22
#mr 14
#hp 120
#prot 20
#enc 0
#mor 30
#magicbeing
#neednoteat
#poisonres 100
#inanimate
#noheal
#darkvision 100
#holy
#goodleader
#goodundeadleader
#poormagicleader
#magicskill 0 3
#magicskill 4 3
#weapon "Blade of Horus"
#armor "Ushabti Avatar Armor"
#stonebeing
#end

-- Anticipate new heroes with numbers 2630--2634

-- Add some gods. These are standard ones, but we have to copy them.
-- Unfortunately we also have to include the CBM changes, because we can't rely on CBM loading first.

-- Baphomet
#newmonster 2911
#copystats 607
#copyspr 607
#restrictedgod 88
#end

-- Son of the sun (astral version)
#newmonster 2910
#copystats 384
#copyspr 384
#restrictedgod 88
#gcost 0
#startdom 4
#awe 2
#weapon 752
#descr "The Son of the Sun is a demigod of immense size who claims the divine heritage of the Sun and possesses considerable magical and physical might."
#end

-- Son of the sun (fire version)
#newmonster 2909
#copystats 386
#copyspr 386
#restrictedgod 88
#gcost 0
#startdom 4
#gemprod 0 2
#weapon 752
#descr "The Son of the Sun is a demigod of immense size claiming the divine heritage of the sun, possessing considerable magical and
physical might. He can draw from the power of the sun and creates two gems of Fire magic each month."
#end

-- Lord of the Gates
#newmonster 2908
#copystats 388
#copyspr 388
#restrictedgod 88
#gcost 0
#startdom 4
#castledef 150
#weapon 751
#domsummon 676
#domsummon2 676
#domsummon20 442
#summon1 442
#summon5 676
#descr "The Lord of the Gates is a demigod of immense size. He was given the task of guarding the Gates of Death in ancient times. He possesses
considerable magical and physical might, and his eternal task of guarding the Gates has given him knowledge of Death and the Afterworld. As a guardian
of the Gates, he is accompanied by Shades from beyond wherever he goes. The Lord of the Gates exerts great power over shades, and they pour forth from
the underworld wherever he resides. This effect is especially powerful where the Lord of the Gate's dominion is strongest."
#end

-- Shedu
#newmonster 2907
#copystats 661
#copyspr 661
#restrictedgod 88
#enc 2
#gcost 75
#end

-- Lord of the Summer Plague
#newmonster 2906
#copystats 1097
#copyspr 1097
#restrictedgod 88
#gcost 100
#magicskill 6 1
#att 15
#def 14
#weapon 20
#weapon 92
#weapon 659
#weapon 755
#heat
#fear 0
#gcost 100
#descr "The Lord of the Summer Plague is a titan claiming dominion over the summer heat. With the heat comes drought  and famine, plague and pestilence. The
lion-headed Lord is a god of death, while his bow strikes men with sure and deadly illness."
#end

-- Lord of the Desert Sun
#newmonster 2905
#copystats 957
#copyspr 957
#restrictedgod 88
#magicskill 6 2
#att 15
#def 14
#heat
#gcost 100
#end

-- Lich Queen
#newmonster 2904
#copystats 395
#copyspr 395
#restrictedgod 88
#end

-- Moloch
#newmonster 2903
#copystats 120
#copyspr 120
#restrictedgod 88
#gcost 125
#end

-- Solar Disc
#newmonster 2902
#copystats 1384
#copyspr 1384
#restrictedgod 88
#fireshield 15
#speciallook 1
#gcost 25
#end

-- Scorpion King
#newmonster 2901
#copystats 655
#copyspr 655
#restrictedgod 88
#end

-- And add a couple of new pretenders.

#newmonster 2900
#name "Gilded Scorpion"
#gcost 150
#spr1 "./TombKings/GildedScorpion.tga"
#spr2 "./TombKings/GildedScorpionAttack.tga"
#descr "The Gilded Scorpion was once a mad Grand High Priest of Nehekhara. Seeing the power of the Bone Scorpions
constructed by the priesthood he ordered the construction of one for himself,
then had himself closed alive in a coffin inside it. Although mad he was also magically powerful, and as his mortal
body died his spirit was able to possess the scorpion body, whereupon he proceeded to eviscerate the previous
Tomb King with
his new body and declare himself king. He had his new form gilded as a sign of his power. Eventually he grew tired
of ruling and entered torpor to await paradise. Now he has awoken to rule his kingdom once more."
#nametype 127
#mapmove 3
#neednoteat
#coldres 100
#poisonres 100
#inanimate
#undead
#pooramphibian
#ap 12
#size 6
#att 14
#def 10
#str 20
#mr 18
#hp 90
#mor 30
#prot 18
#enc 0
#trample
#fear 0
#itemslots 12288
#weapon "Pincer"
#weapon "Pincer"
#weapon 144
#goodleader
#superiorundeadleader
#magicskill 3 1
#magicskill 5 2
#restrictedgod 88
#pathcost 40
#startdom 2
#end

#newmonster 2899
#copystats 2943
#name "First King"
#gcost 100
#spr1 "./TombKings/FirstKing.tga"
#spr2 "./TombKings/FirstKingAttack.tga"
#descr "The First King was the founder of the earliest of the great kingdoms of Nehekhara. He is a powerful mage,
and used his magics to empower his body and lengthen his life, eventually attaining immortality itself. After ruling
over his kingdom for hundreds of years, the First King finally entered torpor. Now he has reawakened to rule
his tragic kingdom once more."
#nametype 127
#mor 30
#hp 25
#str 15
#att 15
#def 15
#mr 18
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#goodleader
#superiorundeadleader
#poormagicleader
#magicskill 0 1
#magicskill 5 2
#researchbonus 1
#immortal
#restrictedgod 88
#pathcost 20
#startdom 3
#end

-- Start sites
#newsite 948
#name "Tombs of Nehekhara"
#path 5
#level 0
#rarity 5
#gems 5 3
-homemon 2610 -- Burieds are now available everywhere.
#homecom 2925
#end

#newsite 947
#name "Nehekharan Deserts"
#path 0
#level 0
#rarity 5
#gems 0 2
#gems 3 2
#end

-- Now for the nation itself! --

#selectnation 88
#clearnation
#clearsites
#name "Nehekhara"
#epithet "Tomb Kings"
#startsite "Tombs of Nehekhara"
#startsite "Nehekharan Deserts"
#color .71 .60 .05

--Gives them pyramid temple graphics.
#templepic 0
#era 2
#flag "TombKings/TombKingsFlag.tga"
#descr "The lands of Nehekhara were once vast and fertile, and its many kingdoms
were powerful for thousands of years. However, long ago a dire prophecy was
made - slowly the rivers would dry up and the land would die, and its people
with it. It was foreseen that this great drought would finally be ended by the
rising of a new god, when a great wave of
benevolent magic would sweep the land; Nehekhara would become a paradise, and
the dead, if properly preserved, would arise to live anew. So the
priests of Nehekhara set about preparing. Nobles and soldiers,
kings and wizards were buried
carefully with powerful magics, so they might reawaken in the distant future.
Gradually the great drought overtook Nehekhara, until eventually nothing
moved in the vast desert. Then, catastrophe struck - the fall of Ermor released
dark energies
that flowed around the world; in Nehekhara the great enchantments of the priests
were perverted, and its people doomed to awaken not to a new life, but
to undeath."
#summary "Race: Undead humans, prefers Heat scale +2

Military: Light infantry, cavalry and chariots, powerful summons

Magic: Death and Fire, with weak Air, Astral and Earth

Priests: Strong"

#brief "The Nehekharans are the undead soldiers of a doomed desert civilization,
emerging from their tombs to rebuild their lost kingdoms."

--Set what forts they will use.
#startfort 4
#defaultfort 4
#farmfort 3
#mountainfort 36
#swampfort 11
#forestfort 33

--Cause them to prefer heat 2.
#idealcold -2

--Give them their heroes.
#hero1 2915
#hero2 2912
#multihero1 2916
#multihero2 2914

--Set all the recruitable units.
#addrecunit 2942
#addrecunit 2941
#addrecunit 2940
#addrecunit 2939
#addrecunit 2938
#addrecunit 2937
#addrecunit 2936
#addrecunit 2935
#addrecunit 2934
-addrecunit 2621 -- Anubite
-addrecunit 2622 -- Servant of Horus
-addrecunit 2624 -- Bone scorpion
-addrecunit 2625 -- Ushabti

--Set all the recruitable commanders.

#addreccom 2932
#addreccom 2931
#addreccom 2930
#addreccom 2929
#addreccom 2928
#addreccom 2927
#addreccom 2926
-addreccom 2623 -- Servant of Set
-addreccom 2626 -- Ushabti Avatar
-addreccom 2628 -- Anubite Captain
-addreccom 2629 -- Awakened Scorpion
-addreccom 2630 -- Warrior King
-addreccom 2632 -- Avatar of Horus

--Set the units to be used in province defense.
#defcom1 2928
#defcom2 2927
#defunit1 2942
#defunit1b 2940
#defunit2 2938
#defunit2b 2935

--Set how many of the units to appear per point.
#defmult1 15
#defmult1b 10
#defmult2 10
#defmult2b 10

--Set starting troops, commander, and bonus commander.
#startcom 2927
#startunitnbrs1 15
#startunitnbrs2 15
#startunittype1 2942
#startunittype2 2940
#startscout 2932
#end

--New spells

#newspell
#copyspell "Frighten"  -- To get sound
#name "Heal the Dead"
#descr "With this spell the priests of Nehekhara are able to repair the bodies of
undead soldiers on the battlefield, broken bones knitting back together before the
very eyes of their opponents."
#restricted 88
#path 0 8
#researchlevel 0
#school 7
#pathlevel 0 1
#researchlevel 0
#aoe 2004
#effect 13
#damage 3
#fatiguecost 0
#nreff 1
#range 50
#precision 100
#explspr 10054
#spec 75513984
#end

#newspell
#copyspell "Frighten"
#name "Resilience3"
#descr "Dummy spell, to make resilience more effective."
#restricted 88
#path 0 8
#researchlevel 0
#school -1
#pathlevel 0 2
#aoe 2000
#effect 10
#damage 1040
#fatiguecost 0
#nreff 1
#range 30
#precision 100
#explspr 10053
#spec 75518080
#end

#newspell
#copyspell "Resilience3"
#name "Resilience2"
#nextspell "Resilience3"
#end

#newspell
#copyspell "Frighten"
#name "Resilience"
#descr "This spell allows a priest of Nehekhara to briefly reinforce the enchantments
holding undead soldiers together and gift them with the strength of the desert. They
become much harder to destroy in combat and also gain a degree of fire resistance."
#restricted 88
#path 0 8
#researchlevel 0
#school 7
#pathlevel 0 2
#aoe 2000
#effect 10
#damage 1040
#fatiguecost 0
#nreff 1
#range 30
#precision 100
#explspr 10053
#spec 75518080
#nextspell "Resilience2"
#end

#newspell
#copyspell "Frighten"
#name "The Undying"
#descr "This mighty enchantment confers regenerative abilities onto undead soldiers,
so that the skeletal bodies of the dead may repair themselves in seconds."
#restricted 88
#path 0 8
#researchlevel 0
#school 7
#pathlevel 0 3
#aoe 3000
#effect 23
#damage 536870912
#fatiguecost 0
#nreff 1
#range 30
#precision 5
#explspr 10047
-spec 75518080
#spec 75513984
#end

#newspell
#copyspell "Frighten"
#name "Strength of the Tomb3"
#descr "Dummy spell to make Strength of the Tomb more effective"
#restricted 88
#path 0 8
#researchlevel 0
#school -1
#pathlevel 0 2
#aoe 2000
#effect 10
#damage 128
#fatiguecost 0
#nreff 1
#range 30
#precision 100
#explspr 10057
#spec 75518080
#end

#newspell
#copyspell "Strength of the Tomb3"
#name "Strength of the Tomb2"
#nextspell "Strength of the Tomb3"
#end

#newspell
#copyspell "Frighten"
#name "Strength of the Tomb"
#descr "With this spell a Nehekharan priest is able to grant enormous strength to
undead soldiers on the battlefield, giving them the ability to rip through the armour
of enemy soldiers with ease."
#restricted 88
#path 0 8
#researchlevel 0
#school 7
#pathlevel 0 2
#aoe 2000
#effect 10
#damage 128
#fatiguecost 0
#nreff 1
#range 30
#precision 100
#explspr 10057
#spec 75518080
#nextspell "Strength of the Tomb2"
#end

#newspell
#copyspell "Raise Dead"  -- To get sound
#name "Summon Tomb Swarms"
#descr "This spell summons a huge swarm of undead insects, scorpions and spiders from the depths of the Nehekharan tombs. The mindless swarm will crawl under armor and reduce enemy soldiers to skeletons within seconds."
#school 0
#restricted 88
#researchlevel 4
#range 25
#path 0 5
#fatiguecost 100
#pathlevel 0 4
#effect 1
#flightspr -1
#damage 2923
#spec 5060
#explspr 10057
#precision 0
#nreff 8000
#end

#newspell
#name "Awaken Immortal"
#descr "This spell awakens one of the elite members of a Tomb King's bodyguard. Such
is the strength of the enchantments on these soldiers that they are almost impossible
to permanently destroy."
#school 4
#restricted 88
#researchlevel 0
#path 0 5
#path 1 0
#pathlevel 0 3
#pathlevel 1 2
#fatiguecost 300
#effect 10001
#damage 2933
#nreff 1
#end

#newspell
#name "Awaken Anubites"
#descr "The Anubites are the sleeping granite servants of the ancient Nehekharan
god Anubis. They are powerful fighters and can run and jump rapidly across the 
battlefield."
#school 4
#restricted 88
#researchlevel 3
#path 0 3
#path 1 5
#pathlevel 0 2
#pathlevel 1 2
#fatiguecost 800
#effect 10001
#damage 2922
#nreff 5
#end

#newspell
#name "Summon Servants of Horus"
#descr "The Servants of Horus were mighty defenders of the light, wielding their holy flaming spears to fight off hordes of demons and undead. They were banished when Horus was vanquished, but may now be summoned back to fight for Nehekhara. The Servants of Horus are disciplined and well equipped and are very good at holding a defensive line."
#school 0
#restricted 88
#researchlevel 4
#path 0 0
#path 1 4
#pathlevel 0 2
#pathlevel 1 1
#fatiguecost 3000
#effect 10001
#damage 2921
#nreff 20
#end

#newspell
#name "Summon Servant of Set"
#descr "This spell summons one of the malign servants of the vanquished god Set. The creature is a potent spy and assassin."
#school 0
#restricted 88
#researchlevel 4
#path 0 5
#pathlevel 0 3
#fatiguecost 800
#effect 10021
#damage 2920
#nreff 1
#end

#newspell
#name "Construct Bone Scorpion"
#descr "This huge scorpion is built from bone and used to carry the casket of a
ancient and dormant Tomb Priest. The priest cannot cast any spells, but his latent
magic powers the huge construct. A bone scorpion is a fearsome opponent in battle,
capable of trampling large numbers of enemy troops."
#school 3
#restricted 88
#researchlevel 5
#path 0 5
#pathlevel 0 5
#fatiguecost 1800
#effect 10001
#damage 2919
#nreff 1
#end

#newspell
#name "Awaken Ushabti"
#descr "The Ushabtis are huge statues of granite and bone that stand guard over the temples of Nehekhara. This spell awakens one of the Ushabti, enabling it to march to war. In battle the Ushabti are powerful and very hard to destroy."
#school 4
#restricted 88
#researchlevel 4
#path 0 3
#path 1 5
#pathlevel 0 2
#pathlevel 1 2
#fatiguecost 1200
#effect 10001
#damage 2918
#nreff 1
#end

#newspell
#name "Awaken Ushabti Avatar"
#descr "The ancient gods of Nehekhara granted intelligence and magical power to a small number of Ushabti to act as their avatars. While the Gods have gone, the Ushabti remain. They are somewhat more powerful then lesser Ushabti, and possess magical powers."
#school 4
#restricted 88
#researchlevel 8
#path 0 3
#path 1 5
#pathlevel 0 4
#pathlevel 1 4
#fatiguecost 3500
#effect 10021
#damage 2917
#nreff 1
#end

 -- Arabic/Egyptian names
#selectnametype 127
#clear
#addname "Adjo"
#addname "Akhom"
#addname "Ako"
#addname "Akori"
#addname "Alu"
#addname "AmahtÃ©"
#addname "AmenemhÃªt"
#addname "Amenhotep"
#addname "Anemro"
#addname "Anhuri"
#addname "Anok Fero"
#addname "Anok SabÃ©"
#addname "Ashai"
#addname "Awan"
#addname "Awi"
#addname "Baba"
#addname "Bai"
#addname "Baki"
#addname "Baraka"
#addname "Bari"
#addname "BenipÃ©"
#addname "Biti"
#addname "Bubu"
#addname "Buikhu"
#addname "Djadao"
#addname "FantÃ©"
#addname "HÃªtshepsu"
#addname "Iabi"
#addname "Ialu"
#addname "IbenrÃ©"
#addname "ItafÃ©"
#addname "Itennu"
#addname "Djal"
#addname "Kahotep"
#addname "Kamenwati"
#addname "Kemnebi"
#addname "Kemosiri"
#addname "Kemsa"
#addname "Khai"
#addname "Khenti"
#addname "Kufu"
#addname "Manu"
#addname "Mdjai"
#addname "MenetnashtÃ©"
#addname "Meti"
#addname "Mhotep"
#addname "Mkhai"
#addname "Mkalbuti"
#addname "Mshai"
#addname "Mtidja"
#addname "MumÃ©"
#addname "Muntuhotep"
#addname "Nebi"
#addname "Nebibi"
#addname "Nebtawi"
#addname "NifÃ©-en-Ankh"
#addname "Nomti"
#addname "Nsu"
#addname "Nubi"
#addname "Oba"
#addname "Odji"
#addname "Panahasi"
#addname "Rami"
#addname "Rasui"
#addname "Remmao"
#addname "Sadji"
#addname "Saini"
#addname "Sebi"
#addname "Seini"
#addname "Semni"
#addname "Shai"
#addname "Shalam"
#addname "Shenti"
#addname "Shushu"
#addname "SinuhÃ©"
#addname "Sokkwi"
#addname "Suten Anu"
#addname "Suten Hamu"
#addname "Top BetukÃ©"
#addname "Udjai"
#addname "Uro"
#addname "UrshÃ©"
#addname "Wakhakwi"
#addname "Wakhashem"
#addname "Wati"
#end





--nationslot 78
--weaponslots 715-721
--armourslots 322 - 323
--unitslots 2750 - 2786 (will probably go up to 2795)
--siteslots 788 - 789
--10 spell-slots (will eventually take 12)



NOTES:

-Spellslot 820 now available


-------- Honor Guard Spells --------


-- 3 halberds

#selectspell 814
#school -1
#researchlevel 0
#damage 2896
#nreff 3
#range 1
#effect 1
#end

-- 1 mounted KoTR

#selectspell 815
#school -1
#researchlevel 0
#damage 2890
#nreff 1
#range 1
#effect 1
#end

-- 2 Mounted KotR

#selectspell 816
#school -1
#researchlevel 0
#damage 2890
#nreff 2
#range 1
#effect 1
#end

-- 1 footed KotR

#selectspell 817
#school -1
#researchlevel 0
#damage 2889
#nreff 1
#range 1
#effect 1
#end

-- 5 Pilgrims

#selectspell 821
#school -1
#researchlevel 0
#damage 2885
#nreff 5
#range 1
#effect 1
#end

-- 3 Battle Pilgrims

#selectspell 818
#school -1
#researchlevel 0
#damage 2874
#nreff 3
#range 1
#effect 1
#nextspell 821
#end

-- 3 Pegasus Knights

#selectspell 819
#school -1
#researchlevel 0
#damage 2888
#nreff 3
#range 1
#effect 1
#end

--------------- Summons


#selectspell 823
#school -1
#researchlevel 0
#damage 2756
#nreff 5
#range 1
#effect 10037
#end

#selectspell 822
#school -1
#researchlevel 0
#damage 2772
#nreff 3
#range 1
#effect 10037
#nextspell 823
#end

#selectspell 824
#name "Errantry War"
#descr "With this spell, the Damsel will send a magical vision for those who want to prove themselves to the Awakening God by achieving glory in the field of battle. Knight Errants with devout minds will receive the vision and travel god speed to the province in question and attack whatever enemies they find, lead on by some Questing Knights. The stronger the Damsel is in astral magic, the more knights will receive the vision."
#school 5
#path 0 4
#path 1 8
#pathlevel 0 2
#pathlevel 1 3
#fatiguecost 1500
#damage 2757
#nreff 1009
#range 1
#effect 10037
#flightspr -1
#explspr 10168
#spec 16384
#researchlevel 4
#nextspell 822
#restricted 89
#end

#newspell
#copyspell "Teleport"
#name "Virtue of the Quest"
#descr "This spell is much like the one used to call an Errantry War, but with this spell the Damsel will accompany the brave Knights to the location."
#school 5
#path 0 4
#path 1 8
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 1500
#researchlevel 6
#nextspell 822
#restricted 89
#nextspell 824
#end

---- Summon for Questing Knight

#selectspell 825
#clear
#descr "2 Questing Knights as troops"
#restricted 89
#researchlevel 0
#path 0 4
#path 1 8  
#pathlevel 0 1
#pathlevel 1 2
#school -1
#effect 10001
#fatiguecost 1200
#damage 2875
#nreff 2
#end

#selectspell 826
#clear
#name "Call of the Quest"
#descr "The greatest honour that a man can receive in Bretonnia is to drink from the Grail and receive the blessing of the awakening god. But the Grail isn't something you just request, it has to be earned. When a knight decides to go to a quest for the grail, he leaves his lands to the crown, along with his lance, as the symbol of the feudal tie. They travel through Breton, searching for danger and adventure to prove themselves worthy of the Grail. They often protect bands of Pilgrims from the dangers of the road. Sometimes their courage inspires some Pilgrims to accompany the Knight into battlefield as 'Battle Pilgrims'.  With this spell, the Damsel will send a vision to a band of heroic Questing Knights to travel to her and help the Ascension of the Awakening God."
#restricted 89
#researchlevel 0
#path 0 4
#path 1 8  
#pathlevel 0 1
#pathlevel 1 2
#school 5
#effect 10021
#fatiguecost 400
#damage 2875
#nreff 1
#nextspell 825
#end

---- Summon for Grail Knights

#selectspell 827
#clear
#name "Call of the Lake"
#descr "This complex spell allows the Damsel to become one with the water of the sacred lake and flow with power of the awakening god through the veins of Bretonnia. In this state of hightened awareness, he will appear in the dreams of three Grail Knight and summon them to her location."
#restricted 89
#researchlevel 5
#path 0 2
#path 1 8  
#pathlevel 0 3
#pathlevel 1 3
#school 0
#effect 10001
#fatiguecost 1200
#damage 2887
#nreff 3
#end

---- Summon for Pegasus Knights

#selectspell 828
#clear
#name "Ride the Winds"
#descr "With this spell, the Damsel will summon a massive buffet of wind, which will scream out for the Pegasus Knights to join up and prove their dedication to the awakening god. Some Pegasus Knights will ride into the strong gale and ride it for a day and night before landing straight on top of suprised enemies of the awakening god. The stronger the Damsel is in air magic, the more Knights will anwser to the challenge in the winds."
#school 1
#path 0 1
#path 1 8
#pathlevel 0 2
#pathlevel 1 3
#fatiguecost 1500
#damage 2760
#nreff 1002
#range 1
#effect 10037
#flightspr -1
#explspr 10168
#spec 16384
#researchlevel 4
#restricted 89
#end


----- Grail Virtues

#newspell
#name "Doodledum"
#descr "Companion to the Virtue of Purity, gives magic resistance + poison resistance"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#effect 10
#damage 83886080
#range 1
#fatiguecost 0
#spec 12615696
#nreff 1
#flightspr -1
#explspr -1
#end

#newspell
#copyspell "Sermon of Courage"
#name "Ritual of Corge"
#descr "Companion to the Virtue of Purity, gives sermon of courage effect"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#range 0
#fatiguecost 0 
#nreff 1
#spec 12615696
#flightspr -1
#explspr 10165
#nextspell "Doodledum"
#end

#newspell
#name "Virtue of Purity"
#descr "Gilles of Bastonge was the first and most virtuous champion of the awakening god. He stood firm in the face of fear and steeled those around him with his bravery. His mind couldn't be desecrated by any wicked enchantment and his body was pure. This spell will empower all those who have drunk from the Grail with the aspect of Gilles the Pure and bless them. Those under this spell will be protected from fear, magic and poison. Grail Knights can only benefit from one aspect at a time and they need to be close to the Damsel when she casts the spell."
#school 4
#researchlevel 3
#path 0 2
#path 1 8
#pathlevel 0 3
#pathlevel 1 3
#effect 10
#damage 1
#range 1
#aoe 50
#nreff 1
#restricted 89
#spec 12615696
#flightspr -1
#explspr -1
#nextspell "Ritual of Corge"
#end

#newspell
#copyspell "Sermon of Courage"
#name "Ritual of George"
#descr "Companion to the Virtue of Nobility, gives str boost + legions of steel + air shield"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#range 0
#fatiguecost 0 
#nreff 1
#effect 10
#damage 200
#spec 12615696
#flightspr -1
#explspr 10165
#end

#newspell
#name "Virtue of Nobility"
#descr "Gilles of Bastonge was the first and most virtuous champion of the awakening god. He always fought nobly, relying not on cowardly missile weapons and sneak attacks to the rear. He only needed his strong swordarm and his noble armour to defeat the enemies of Bretonnia. This spell will empower all those who have drunk from the Grail with the aspect of Gilles the Noble Swordsman and bless them. Those under this spell will be protected from missiles and have their armour tempered in divine might. The affected Knights will also benefit from increased strenght. Grail Knights can only benefit from one aspect at a time and they need to be close to the Damsel when she casts the spell."
#school 4
#researchlevel 5
#path 0 1
#path 1 8
#pathlevel 0 3
#pathlevel 1 3
#effect 10
#damage 1
#range 1
#aoe 50
#nreff 1
#restricted 89
#spec 12615696
#flightspr -1
#explspr -1
#nextspell "Ritual of George"
#end

#newspell
#copyspell "Sermon of Courage"
#name "Ritual of Georg"
#descr "Companion to the Virtue of Heroism, gives haste + unholy power"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#range 0
#fatiguecost 0 
#nreff 1
#effect 23
#damage 33554436
#spec 12615696
#flightspr -1
#explspr 10165
#end

#newspell
#name "Virtue of Heroism"
#descr "Gilles of Bastonge was the first and most virtuous champion of the awakening god. He was a true hero, always riding in front of his armies to be the first to face the foe. But he was no fool to do, for he was both strong and skilled in swordplay and never met his match in the battlefield.  This spell will empower all those who have drunk from the Grail with the aspect of Gilles the Hero and bless them. Those under this spell will ride supernaturally fast into battle and strike with swift and precise. Grail Knights can only benefit from one aspect at a time and they need to be close to the Damsel when she casts the spell."
#school 4
#researchlevel 7
#path 0 6
#path 1 8
#pathlevel 0 3
#pathlevel 1 3
#effect 10
#damage 1
#range 1
#aoe 50
#nreff 1
#restricted 89
#spec 12615696
#flightspr -1
#explspr -1
#nextspell "Ritual of Georg"
#end


---- Summon for Green Knight

 
#newspell
#name "Manifestation the Green Knight"
#descr "...."
#school -1
#path 0 6
#path 1 4
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 0
#researchlevel 0
#effect 43
#damage 2786
#range 1
#nreff 1
#explspr 10042
#restricted 89
#end

#newspell
#copyspell "Mist"
#name "Calling of the Knight in Green"
#descr "By casting this abjuration, the caster creates a thick fog over the battlefield. Then the magnificent sound of heavy hoofs will start to echo throughout the field, heralding the coming of the legendary Green Knight. The Green Knight was first seen at the Battle of Bastonge during the dawn of Breton, fighting side to side with Gilles the Unifier. Ever since this fateful battle he has remained as an mysterious figure in bretonnian folklore. He is rarely seen, and never heard of, as there are no known records of him ever talking. The Green Knight is also known to watch over questing knights and he will appear to the best of them to test their martial prowess before they are allowed to sip from the Grail. The Knight in Green is nearly unbeatable, protected by numerous enchantments, but was once beheaded by Sir Baldwin of Anquin. However, like the ideas of chivalry, the Green Knight is immortal and should he fall in battle, he can be summoned to fight in another combat."
#school 0
#path 0 8
#pathlevel 0 4
#fatiguecost 0
#researchlevel 5
#restricted 89
#nreff 1
#nextspell "Manifestation the Green Knight"
#end

-------- WEAPONS (space from 715 to 729) --------


#newweapon 961
#name "Destrier Hoof"
#rcost 1
#bonus
#att 2
#len 0
#dmg 14
#nostr
#end

#newweapon 960
#name "Breton Heavy Lance"
#rcost 3
#bonus
#charge
#ammo 1
#att 1
#len 4
#dmg 8
#end

#newweapon 959
#name "Heroic Lance"
#rcost 3
#bonus
#charge
#ammo 1
#att 2
#len 4
#dmg 8
#dt_large
#magic
#end

#newweapon 958
#name "Heroic Blade"
#rcost 0
#att 2
#def 2
#len 2
#dmg 9
#dt_large
#charge
#magic
#end

#newweapon 957
#name "Beak"
#rcost 0
#att 1
#def 0
#len 0
#dmg 20
#nostr
#end

#newweapon 956
#name "Sword from the Lake"
#rcost 0
#att 3
#def 3
#len 2
#dmg 13
#dt_holy
#armorpiercing
#magic
#secondaryeffectalways 649
#end

#newweapon 955
#name "Sword of an Tyrant"
#rcost 0
#att 4
#def 1
#len 2
#dmg 12
#dt_small
#magic
#secondaryeffectalways 269
#end

-------- ARMOUR ---------


#newarmor 321
#name "Feudal Shield"
#type 4
#prot 15
#enc 2
#def 4
#rcost 2
#end


#newarmor 320
#name "Leather Barding"
#type 5
#prot 7
#enc 0
#def -1
#rcost 0
#end


-------- UNITS ----------

#newmonster 2898
#spr1 "./Warhammer Bretonnia/Man_at_Arms_Shield_1.tga"
#spr2 "./Warhammer Bretonnia/Man_at_Arms_Shield_2.tga"
#name "Man-at-Arms"
#descr "Peasant life in Bretonnia is rough. Taxes are high and most nobles lack any kind of empathy towards their subjects. Although the Feudal system assumes that the nobles should protect the peasants, the nobles still draft their peasant subjects to fight in their petty squabbles over their fiefdoms. They've usually given no training and equipment expect for the shields supplied by their lord. Most Men-at-Arms wear thick leather clothes for additional protection. Men-at-Arms lack the motivation and training to continue fighting for long and are likely to flee when casualties start coming. They'll likely keep on fighting for longer if they see their feudal lords fighting alongside them."
#str 10
#prot 0
#weapon 1
#armor "Feudal Shield"
#armor "Leather Cap"
#armor "Leather Cuirass"
#hp 10
#mor 7
#mr 10
#att 8
#def 8
#ap 12
#prec 8
#enc 3
#gcost 6
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 100
#startage 25
#maxage 50
#end

#newmonster 2897
#spr1 "./Warhammer Bretonnia/Man_at_Arms_Shield_3.tga"
#spr2 "./Warhammer Bretonnia/Man_at_Arms_Shield_4.tga"
#name "Man-at-Arms"
#descr "Peasant life in Bretonnia is rough. Taxes are high and most nobles lack any kind of empathy towards their subjects. Although the Feudal system assumes that the nobles should protect the peasants, the nobles still draft their peasant subjects to fight in their petty squabbles over their fiefdoms. This peasant was lucky enough to have a lord wealthy or considerate enough to supply his men-at-arms with basic chain armours and iron caps in addition to the feudal shield. Men-at-arms with chain mail gear are slightly braver than the ones with leather armour, since the better equipment gives them confidence. They still lack training and should not be counted on to hold the line long without support from their lords."
#str 10
#prot 0
#weapon 1
#armor "Feudal Shield"
#armor "Iron Cap"
#armor "Ring Mail Cuirass"
#hp 10
#mor 8
#mr 10
#att 8
#def 8
#ap 12
#prec 8
#enc 3
#gcost 7
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 100
#startage 25
#maxage 50
#end

#newmonster 2896
#spr1 "./Warhammer Bretonnia/Man_at_Arms_Halberd_1.tga"
#spr2 "./Warhammer Bretonnia/Man_at_Arms_Halberd_2.tga"
#name "Man-at-Arms Halberdier"
#descr "Peasant life in Bretonnia is rough. Taxes are high and most nobles lack any kind of empathy towards their subjects. Although the Feudal system assumes that the nobles should protect the peasants, the nobles still draft their peasant subjects to fight in their petty squabbles over their fiefdoms. Bretonnia is a land of castles and halberds are ideal weapons for holding the walls. Thus most lords train some peasants in the use of the weapon. They're also supplied with slightly better armour so that they can withstand some arrow fire. They are slightly more skilled than their shielded brothers, due to the training they receive. Still, a lord would be a fool to trust the line for them. Nobles who lack access to anything better sometimes use them as bodyguards."
#str 10
#prot 0
#weapon 5
#armor "Iron Cap"
#armor "Chain Mail Cuirass"
#castledef 1
#ressize 1
#hp 10
#mor 9
#mr 10
#att 9
#def 9
#ap 12
#prec 8
#enc 3
#gcost 8
#rcost 3
#poorleader
#mapmove 2
#size 2
#nametype 100
#startage 25
#maxage 50
#end

#newmonster 2895
#spr1 "./Warhammer Bretonnia/Peasant_Bowman_1.tga"
#spr2 "./Warhammer Bretonnia/Peasant_Bowman_2.tga"
#name "Peasant Bowman"
#descr "Peasant life in Bretonnia is rough. Taxes are high and most nobles lack any kind of empathy towards their subjects. Although the Feudal system assumes that the nobles should protect the peasants, the nobles still draft their peasant subjects to fight in their petty squabbles over their fiefdoms. Lords can't often supply all of their mustered levies with armour, leaving the rest armed only with their hunting bows and self-made leather armour. Although most of them are somewhat skilled hunters, their lack of training makes them unable to act as an coherent battlefield archery unit. They also suffer from poor morale, due to the lack of substantial support from their Lords."
#str 10
#prot 0
#weapon 9
#weapon 23
#armor "Leather Cap"
#armor "Leather Cuirass"
#hp 10
#mor 7
#mr 10
#att 8
#def 8
#ap 12
#prec 8
#enc 3
#gcost 8
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 100
#startage 25
#maxage 50
#end

#newmonster 2894
#spr1 "./Warhammer Bretonnia/Yeoman_Footed_1.tga"
#spr2 "./Warhammer Bretonnia/Yeoman_Footed_2.tga"
#name "Yeoman"
#descr "Sometimes some peasants show promise by actually surviving few combats. Although the word 'Elite Peasant' has the same meaning to Bretonnian Lord as the word 'Large Rat', they usually see them worthy of slightly better equipment and usually serve as a more permanent, standing force. They're considerably more skilled than a regular men-at-arms, but of course cannot match the skill, strength or courage of true knights. They can hold a line for a while, but are still likely to flee without noble support. Some of them still carry permanent wounds from their first battle."
#str 10
#prot 0
#startaff 5
#weapon 17
#armor "Feudal Shield"
#armor "Iron Cap"
#armor "Chain Mail Cuirass"
#hp 10
#mor 10
#mr 10
#att 10
#def 10
#ap 12
#prec 10
#enc 3
#gcost 10
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 100
#startage 30
#maxage 50
#end

#newmonster 2893
#spr1 "./Warhammer Bretonnia/Yeoman_Mounted_1.tga"
#spr2 "./Warhammer Bretonnia/Yeoman_Mounted_2.tga"
#name "Mounted Yeoman"
#descr "There are many things that are forbidden from nobles as dishonourable. They cannot meddle in such low-born activities as trading or manual labour. Scouting and flanking are also actions that are considered below noble stature. But, like most successful warlords know, ignoring these manoeuvres means certain death on the battlefield. Many nobles have trained  a task force of mounted yeomen to these crucial tasks for them. They're allowed to ride fast light warhorses and equipped with light armour and skirmishing equipment. Although the peasants cannot match the riding skills of true nobles, they're more than a match for most opposing light cavalry."
#str 10
#prot 0
#weapon 1
#weapon 21
#weapon 56
#armor "Shield"
#armor "Iron Cap"
#armor "Leather Cuirass"
#itemslots 13446
#mounted
#hp 10
#mor 10
#mr 10
#att 10
#def 10
#ap 26
#prec 10
#enc 5
#gcost 25
#rcost 1
#poorleader
#mapmove 3
#size 3
#nametype 100
#startage 30
#maxage 50
#end

#newmonster 2892
#spr1 "./Warhammer Bretonnia/Knight_Errant_Mounted_1.tga"
#spr2 "./Warhammer Bretonnia/Knight_Errant_Mounted_2.tga"
#name "Knight Errant"
#descr "It's customary in Bretonnia for the nobles to leave their all of their lands to their eldest son,  thus leaving the younger sons with no fiefs. With trading and manual labour considered below those of noble stature there really isn't many options for these nobles but to start a career in chivalry. Knight Errants are young knights, full of youthful vigour and colourful tales of dragon-slaying. The are out to make a name for themselves, hoping to be granted a fief for their bravery. They lack the combat experience of the Knights of the Realm, but what they lack in skill, they make up for in foolish bravery. They know well that should they ever been seen fleeing, they are never going to get their own fief. This Knight Errant might be a bit green, but he is trained in the use of Bretonnic Heavy Lance and is riding a true bred Bretonnian destrier, making him a force to be reckoned with. Their courage and enthusiasm will encourage any weak-willed peasants in battle."
#str 10
#prot 0
#weapon 8
#weapon 961
#weapon 960
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Plate Hauberk"
#mounted
#standard 1
#itemslots 13446
#hp 10
#mor 14
#mr 11
#att 11
#def 10
#ap 22
#prec 8
#enc 5
#gcost 33
#rcost 1
#poorleader
#mapmove 2
#size 3
#ressize 2
#nametype 128
#startage 20
#maxage 50
#end

#newmonster 2891
#spr1 "./Warhammer Bretonnia/Knight_Errant_Footed_1.tga"
#spr2 "./Warhammer Bretonnia/Knight_Errant_Footed_2.tga"
#name "Knight Errant"
#descr "It's customary in Bretonnia for the nobles to leave their all of their lands to their eldest son and leaving the younger sons with no fiefs. With trading and manual labour considered below those of noble stature there really isn't many options for these nobles but to start a career in chivalry or join the Honour Guard of a higher born noble. Knight Errants are young knights, full of youthful vigour and colourful tales of dragon-slaying. The are out to make a name for themselves, hoping to be granted  a fief for their bravery. The lack the combat experience of Knights of the Realm, but what they lack in skill, they make up for in foolish bravery. They know well that should they ever been seen fleeing, they are never going to get their own fief. This Knight is a son of a lesser noble and cannot afford a true bred Bretonnian destrier, the only mount worthy of being ridden by a knight of his stature. Their courage and enthusiasm will encourage any weak-willed peasants in battle."
#str 11
#prot 0
#weapon 8
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Plate Hauberk"
#standard 1
#hp 10
#mor 14
#mr 11
#att 11
#def 10
#ap 13
#prec 8
#enc 2
#gcost 15
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 128
#startage 20
#maxage 50
#end

#newmonster 2890
#spr1 "./Warhammer Bretonnia/Knight_of_the_Realm_Mounted_1.tga"
#spr2 "./Warhammer Bretonnia/Knight_of_the_Realm_Mounted_2.tga"
#name "Knight of the Realm"
#descr "Knights of the Realm are Bretonnian nobles who are in control of a small fief. They are in charge of the peasants in their fief and collect taxes from them. In exchange, they offer the peasants protection from the numerous outlaws and monsters in Bretonnia. They're skilled administrators and warriors, as many have lived through battles in their Errantry. Their administrational skills allow a province with a force of Knights of the Realm to benefit from an decreased unrest, allowing for higher taxation. Those foolish enough to stand against Knights of the Realm would be wise to fear them. Skilled in the use of Bretonnic Heavy Lance and riding a true bred destrier, they will decimate all resistance. Their presence in the battlefield will remind any weak-willed peasants of the power of the Feudal pact and raise their pathetic peasant morale."
#str 11
#prot 0
#weapon 8
#weapon 961
#weapon 960
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#standard 2
#patrolbonus 1
#incunrest -1
#itemslots 13446
#hp 12
#mor 12
#mr 12
#att 12
#def 12
#ap 20
#prec 8
#enc 5
#gcost 47
#rcost 1
#okleader
#mapmove 2
#size 3
#ressize 2
#nametype 128
#startage 30
#maxage 50
#end

#newmonster 2889
#spr1 "./Warhammer Bretonnia/Knight_of_the_Realm_Footed_1.tga"
#spr2 "./Warhammer Bretonnia/Knight_of_the_Realm_Footed_2.tga"
#name "Knight of the Realm"
#descr "Knights of the Realm are Bretonnian nobles who are in control of a small fief. They are in charge of the peasants in their fief and collect taxes from them. In exchange, they offer the peasants protection from the numerous outlaws and monsters in Bretonnia. They're skilled administrators and warriors, as many have lived through battles in their Errantry. Their administrational skills allow a province with a force of Knights of the Realm to benefit from an decreased unrest, allowing for higher taxation. However, some of the fief granted to Knights of the Realm are quite small and do not grant a good income. Thus some Knights of the Realm cannot afford a true bred Bretonnian destrier, the only mount worthy of being ridden by a Knight of their stature. Their presence in the battlefield will remind any weak-willed peasants of the power of the Feudal pact and raise their pathetic morale."
#str 12
#prot 0
#weapon 8
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Plate Hauberk"
#standard 2
#incunrest -1
#castledef 1
#patrolbonus 1
#hp 12
#mor 12
#mr 12
#att 12
#def 12
#ap 12
#prec 8
#enc 2
#gcost 23
#rcost 1
#okleader
#mapmove 2
#size 2
#nametype 128
#startage 30
#maxage 50
#end

#newmonster 2888
#spr1 "./Warhammer Bretonnia/Pegasus_Knight_1.tga"
#spr2 "./Warhammer Bretonnia/Pegasus_Knight_2.tga"
#name "Pegasus Knight"
#descr "Originating from the distant Arcosephale, the Pegasus is a majestic beast and nests in the cliffs of Parravon near the sacred Lake. It took a long time for the Bretons to truly domesticate them, and ever longer to breed them strong enough to be ridden by a fully armoured knight, but the result proved to be absolutely fearsome. However, the Pegasii are few in number and only the bravest Knights of the Realm can hope to ride one into battle. Aerial combat requires a lot of additional training, and Pegasus knights lack the time to effectively administer their fiefs. Pegasus Knights are an absolutely majestic sight in the battlefield and can be seen far, boosting the morale of the army."
#str 11
#prot 0
#weapon 8
#weapon 961
#weapon 960
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#itemslots 13446
#mounted
#standard 5
#flying
#secondtmpshape 2886
#hp 12
#mor 13
#mr 13
#att 12
#def 12
#ap 20
#prec 8
#enc 5
#gcost 60
#rcost 15
#goodleader
#mapmove 3
#size 4
#ressize 2
#nametype 128
#startage 30
#maxage 50
#end

#newmonster 2887
#spr1 "./Warhammer Bretonnia/Grail_Knight_1.tga"
#spr2 "./Warhammer Bretonnia/Grail_Knight_2.tga"
#name "Grail Knight"
#descr "The greatest honour that a man can receive in Bretonnia is to drink from the Grail and receive the blessing of the awakening god. When a man drinks from the grail, he becomes something more than man, almost celestial beings. They are men of ultimate virtue, avatars of nobility, the will of the awakening god in flesh. Lesser foes will not dare to hit them, knowing the futility of their efforts by just gazing upon them. They command large estates and are great administrators, allowing for a province with a force Grail Knights benefit from a higher taxation. These great men hold important titles and should they need to ride into battle, replacing them takes some hassle and resources."
#str 13
#prot 0
#weapon 8
#weapon 961
#weapon 960
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#itemslots 13446
#holy
#magicbeing
#awe 1
#standard 6
#incunrest -2
#hp 14
#mor 30
#mr 14
#att 14
#def 14
#ap 20
#prec 8
#enc 5
#gcost 120
#rcost 7
#goodleader
#mapmove 2
#size 3
#nametype 128
#startage 40
#maxage 70
#end

#newmonster 2886
#spr1 "./Warhammer Bretonnia/Pegasus_Heraldry_1.tga"
#spr2 "./Warhammer Bretonnia/Pegasus_Heraldry_2.tga"
#name "Bretonnian Pegasus"
#descr "Bretonnian Pegasii are known for their loyalty to their masters and will fight on to avenge them."
#str 14
#prot 4
#weapon 20
#weapon 55
#armor "Leather Barding"
#animal
#standard 2
#flying
#hp 25
#mor 12
#mr 13
#att 11
#def 11
#ap 20
#prec 8
#enc 3
#gcost 0
#rcost 1
#noleader
#mapmove 3
#size 4
#nametype 100
#startage 30
#maxage 60
#end

#newmonster 2885
#spr1 "./Warhammer Bretonnia/Bretonnian_Pilgrim_1.tga"
#spr2 "./Warhammer Bretonnia/Bretonnian_Pilgrim_2.tga"
#name "Pilgrim"
#descr "Peasant life in Bretonnia is rough and peasants are also subject to numerous ridiculous laws enforced by their Lords. They're not allowed to own any brightly coloured clothes and cannot live in stone houses, because these luxuries are only allowed to those of Noble blood. Peasants aren't even allowed to travel. The only exception to this rule is going on a Pilgrimage. Many peasants who wish to see the world outside their home sometimes go into a pilgrimage, hoping for adventure. Some wish to be miraculously cured of some horrible affliction. Some are on the run after displeasing their Lord in some way. But Pilgrimages are dangerous, the routes full of starvation, bandits and sore feet. Sometimes desperate Lords recruit pilgrims to fight for the cause of the Grail. They're poorly equipped for the task, fighting in mobs armed with just walking sticks and stones. However, their religious cause gives them better motivation to fight than most draftees."
#str 10
#prot 1
#startaff 20
#weapon 7
#weapon 360
#armor "Robes"
#hp 10
#mor 10
#mr 11
#att 8
#def 8
#ap 12
#prec 9
#enc 3
#gcost 7
#rcost 1
#noleader
#mapmove 2
#size 2
#nametype 100
#startage 30
#maxage 50
#end

------- COMMANDERS

#newmonster 2884
#spr1 "./Warhammer Bretonnia/Yeoman_Outrider_1.tga"
#spr2 "./Warhammer Bretonnia/Yeoman_Outrider_2.tga"
#name "Yeoman Outrider"
#descr "There are many things that are forbidden from Nobles as dishonourable. They cannot meddle in such low-born activities as trading or manual labour. Scouting and flanking are also actions that are considered below noble stature. But, like most successful warlords know, ignoring these manoeuvres means certain death on the battlefield. Many nobles have trained a task force of mounted Yeomen to these crucial tasks for them. Outriders are skilled riders, advancing in front of Bretonnian armies and reporting their findings to the nobles. They are well known for their ability to ride fast even in hard terrain."
#str 11
#prot 0
#weapon 1
#weapon 23
#weapon 56
#armor "Iron Cap"
#armor "Chain Mail Cuirass"
#itemslots 13446
#stealthy 10
#forestsurvival
#swampsurvival
#mountainsurvival
#mounted
#hp 11
#mor 11
#mr 11
#att 11
#def 11
#ap 28
#prec 10
#enc 5
#gcost 20
#rcost 1
#noleader
#mapmove 3
#size 3
#ressize 2
#nametype 102
#startage 30
#maxage 50
#end


#newmonster 2883
#spr1 "./Warhammer Bretonnia/Courtier_1.tga"
#spr2 "./Warhammer Bretonnia/Courtier_2.tga"
#name "Courtier"
#descr "It's customary in Bretonnia for the nobles to leave their all of their lands to their eldest son and leaving the younger sons with no fiefs. With trading and manual labour considered below those of noble stature there really isn't many options for these nobles but to start a career in chivalry or join the Honour Guard of a higher born noble. But not all nobles are cut out to fight. Those nobles who are too weak, cowardly or smart to start a career as a knight often join courts of higher ranked nobles. The life of a courtier is full of politics, small-talk and treachery. Although most knights see them as no better than leeches, some Dukes have taken the habit of sending the most cunning of them to espionage missions. They are always accompanied by a small squad of peasant bodyguards in case their cover gets blown. For these suave individuals, getting away from the cut-throat Breton courts is practically a holiday."
#str 10
#prot 0
#weapon 126
#onebattlespell 814 -- 3 halberdiers
#stealthy 20
#spy
#hp 10
#mor 10
#mr 10
#att 10
#def 10
#ap 12
#prec 10
#enc 3
#gcost 35
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 105
#startage 30
#maxage 50
#end


#newmonster 2882
#spr1 "./Warhammer Bretonnia/Bretonnian_Lord_1.tga"
#spr2 "./Warhammer Bretonnia/Bretonnian_Lord_2.tga"
#name "Bretonnian Lord"
#descr "Lords are nobles of higher rank. Only the Dukes and the King himself rank higher in the Feudal System. They supervise the Knights of the Realm who have fiefs on his land. The Lords have risen to their position by showing their might on the battlefield and the jousting arena and are just skilled as warriors as they are in the management of their estates. They can easily muster some Men-at-Arms each month and sometimes get anough men to wield the remaining as bowmen. They are ride into battle along with their most trusted vassal."
#str 11
#prot 0
#weapon 8
#weapon 961
#weapon 960
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#domsummon20 2895
#makemonster5 2898
#onebattlespell 815 -- 1 mounted KoTR
#standard 5
#incunrest -2
#itemslots 13446
#hp 13
#mor 13
#mr 13
#att 12
#def 12
#ap 20
#prec 8
#enc 5
#gcost 80
#rcost 5
#goodleader
#mapmove 2
#size 3
#ressize 2
#nametype 128
#startage 30
#maxage 50
#end

#newmonster 2881
#spr1 "./Warhammer Bretonnia/Marquis_1.tga"
#spr2 "./Warhammer Bretonnia/Marquis_2.tga"
#name "Marquis"
#descr "'Marquis' is a honorary title given to the Bretonnian Lords who are in charge of dangerous border provinces. The nation of Bretonnia doesn't have many friends as neighbours and the border provinces are under constant military threat. The Marquis are veterans of many battles and have fought against lots of different foes. Their combat skills and military knowledge is widely respected and the presence of a Marquis will ease the minds of soldiers in the battlefield. They often have a standing force peasants and equip them with chain mail gear. Knight Errants often flock to Marquis in provinces of high faith, hoping to accompany him into battle and serve the awakening god."
#str 12
#prot 0
#weapon 8
#weapon 961
#weapon 960
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#domsummon20 2891
#makemonster5 2897
#standard 10
#incunrest -3
#itemslots 13446
#onebattlespell 815 -- 1 mounted KotR
#hp 14
#mor 14
#mr 13
#att 13
#def 13
#ap 20
#prec 8
#enc 5
#gcost 125
#rcost 1
#goodleader
#mapmove 2
#size 3
#nametype 128
#startage 30
#maxage 50
#end

#newmonster 2880
#spr1 "./Warhammer Bretonnia/Bretonnian_Duke_1.tga"
#spr2 "./Warhammer Bretonnia/Bretonnian_Duke_2.tga"
#name "Duke"
#descr "Dukes are in charge of the management of provinces. They answer only to the King himself and are mightiest men of Breton, in and out of the battlefield. All of them are Grail Knights, drawing power and wisdom from the awakening god to rule their lands according to the divine mandates. Armed with armaments enchanted by the sacred Damsels and the blessings of the Grail, a Duke can turn the tide of battle by himself. They can easily muster noble knights from their lands to fight on their side and use their most trusted vassal as an Honour Guard. If a Duke is called to the battlefield, he is forced to choose a steward to take care of his province while he is gone. This usually results in a bloody hassle as the Courtiers will pester the Duke, hoping to finally gain a position of true power. Finding a trustworthy steward from the flock of Courtiers is like trying to find a needle from a haystack and takes valuable time and resources."
#str 14
#prot 0
#weapon 75
#weapon 961
#weapon 960
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#itemslots 13446
#domsummon20 2889
#makemonster2 2891
#onebattlespell 815 -- 1 mounted KotR
#custommagic 2014 0
#holy
#magicbeing
#awe 1
#standard 15
#incunrest -4
#hp 15
#mor 30
#mr 15
#att 15
#def 15
#ap 20
#prec 8
#enc 5
#gcost 250
#rcost 1
#expertleader
#okmagicleader
#mapmove 2
#size 3
#ressize 5
#nametype 128
#startage 45
#maxage 70
#end

#newmonster 2879
#spr1 "./Warhammer Bretonnia/Bretonnian_Hero_1.tga"
#spr2 "./Warhammer Bretonnia/Bretonnian_Hero_2.tga"
#name "Grail Hero"
#descr "Most Grail Knights prefer to continue their life as Knights of the Realm after drinking from the Grail, but some see their quest as never-ending. They feel like that they can't rest until all monsters have been purged from Bretonnia and all wrongs made right. These 'Grail Heroes' often leave their estates to their stewards and spend their time in combat practice and patrolling the countryside on their Pegasii. Armed with enchanted equipment and the powers of the Grail, they are a terrifying foe in the battlefield. However, they lack the administrating skills of other nobles and cannot muster troops."
#str 15
#prot 0
#weapon 958
#weapon 961
#weapon 959
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#itemslots 13446
#secondtmpshape 2878
#patrolbonus 10
#custommagic 2014 0
#holy
#magicbeing
#flying
#awe 2
#standard 20
#incunrest -4
#hp 20
#mor 30
#mr 15
#att 15
#def 15
#ap 20
#prec 8
#enc 5
#gcost 225
#rcost 1
#goodleader
#okmagicleader
#mapmove 3
#size 4
#nametype 128
#startage 35
#maxage 70
#end

#newmonster 2878
#spr1 "./Warhammer Bretonnia/Royal_Pegasus_1.tga"
#spr2 "./Warhammer Bretonnia/Royal_Pegasus_2.tga"
#name "Bretonnian Noble Pegasus"
#descr "Bretonnian Pegasii are known for their loyalty to their masters and will fight on to avenge them. The ones ridden by Grail Heroes are the biggest and the meanest of the bunch."
#str 15
#prot 5
#weapon 20
#weapon 55
#armor "Leather Barding"
#animal
#standard 3
#flying
#hp 30
#mor 13
#mr 14
#att 12
#def 12
#ap 20
#prec 8
#enc 3
#gcost 0
#rcost 1
#noleader
#mapmove 3
#size 4
#nametype 100
#startage 30
#maxage 60
#end

#newmonster 2877
#spr1 "./Warhammer Bretonnia/Grail_Maiden_1.tga"
#spr2 "./Warhammer Bretonnia/Grail_Maiden_2.tga"
#name "Grail Maiden"
#descr "Maidens are the servants of the Damsels and commit their will in all corners of Bretonnia, since the Damsels seem to be reluctant to leave the vicinity of the Lake. Maidens are hand-picked by the Damsels, usually from a group of peasants on a Pilgrimage. They form the priesthood of Breton and maintain the Grail Chapels spread across the land. They sometimes lead pilgrimages and heal the sick in the name of the awakening god. Maidens are skilled in the magics of air, water and nature and can channel the powers of the awakening god to cast mighty divine spells."
#str 9
#prot 0
#weapon 92
#hp 10
#mor 12
#mr 14
#holy
#healer 20
#att 9
#def 9
#magicskill 1 1
#magicskill 2 1
#magicskill 6 1
#custommagic 12032 100
#custommagic 12032 10
#magicskill 8 2
#female
#ap 12
#prec 10
#enc 3
#gcost 220
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 103
#startage 20
#maxage 50
#end

#newmonster 2876
#spr1 "./Warhammer Bretonnia/Grail_Damsel_1.tga"
#spr2 "./Warhammer Bretonnia/Grail_Damsel_2.tga"
#name "Grail Damsel"
#descr "Damsels have been there since Gilles the first king was granted a sip from the grail by the Fay Enchantress. Their origins are unknown and it is rumoured if they are human at all. They are mysterious and aloof, guiding the Dukes and the King from the sidelines. Without their prophesies and advice, Bretonnia would have never become the nation it is now. Damsels are strongly connected to the awakening god and are always surrounded by an aura of divine splendour. Their magic conjures power from the soil, air, water and nature of Bretonnia itself. They guard the Grail and decide who is worthy of its blessings. They are always accompanied into battle by a noble bodyguard."
#str 9
#prot 0
#weapon 75
#hp 10
#mor 12
#mr 18
#holy
#magicbeing
#awe 4
#nobadevents 5
#healer 30
#att 10
#def 10
#magicskill 1 2
#magicskill 2 2
#magicskill 6 2
#custommagic 12032 100
#custommagic 12032 100
#magicskill 8 3
#onebattlespell 817 -- 1 footed KotR 
#female
#ap 12
#prec 10
#enc 3
#gcost 440
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 103
#startage 60
#maxage 100
#end

---- Summons & Special


#newmonster 2875
#spr1 "./Warhammer Bretonnia/Questing_Knight_1.tga"
#spr2 "./Warhammer Bretonnia/Questing_Knight_2.tga"
#name "Questing Knight"
#descr "The greatest honour that a man can receive in Bretonnia is to drink from the Grail and receive the blessing of the awakening god. But the blessing of the Grail isn't something you just request, it has to be earned. When a knight decides to go to a quest for the grail, he leaves his lands and lance to his feudal lord. They travel through Breton, searching for danger and adventure to prove themselves worthy of the Grail. The Quest for the Grail is long and dangerous, often consisting of at least 4 years of combat and travelling. Some Questers never find the grail, still longing for it on their deathbed. They often protect bands of Pilgrims from the dangers of the road. Sometimes their courage inspires some Pilgrims to accompany the Knight into battlefield, serving their hero as a religious exercise. Questing Knights are well known for their thirst for glory and often seek to fell the largest beasts in the battlefield."
#str 12
#prot 0
#weapon 958
#weapon 961
#armor "Full Helmet"
#armor "Full Plate Mail"
#onebattlespell 818 -- 3 B.pilgrims + 5 regular pilgrims 
#mounted
#holy
#makemonster2 2874
#domsummon2 2885
#standard 10
#incunrest -2
#itemslots 13446
#hp 13
#mor 13
#mr 13
#att 13
#def 13
#ap 20
#prec 8
#enc 5
#gcost 0
#rcost 1
#noleader
#mapmove 2
#size 3
#nametype 128
#startage 30
#maxage 50
#end

#newmonster 2874
#spr1 "./Warhammer Bretonnia/Bretonnian_Battle_Pilgrim_1.tga"
#spr2 "./Warhammer Bretonnia/Bretonnian_Battle_Pilgrim_2.tga"
#name "Battle Pilgrim"
#descr "Battle Pilgrims are devout peasants and strictly follow the scriptures of the awakening god. This peasant has seen a Questing Knight fight to save his worthless peasant hide and has decided to follow his hero to battle. Battle Pilgrim considers his Questing Knight as a paragon of courage, virtue and courtesy, and thinks that the best way they can serve the awakening god is to serve a Questing Knight. If the Knight needs anything, they get it for him. If the Knight is in danger, they try to fight for him. Most Battle Pilgrims don't have long lives. But those who survive few battles are tough sons of bitches, fighting with equipment looted from the battlefield. Although they're not of noble birth, their fanatical devotion for the cause of the awakening god allows them to benefit from the divine might."
#str 11
#prot 1
#startaff 20
#weapon 8
#armor "Shield"
#armor "Iron Cap"
#armor "Rusty Ring Mail Hauberk"
#hp 11
#mor 13
#mr 11
#att 11
#def 11
#ap 12
#prec 9
#enc 3
#gcost 6
#rcost 1
#holy
#noleader
#mapmove 2
#size 2
#nametype 100
#startage 30
#maxage 50
#end

#newmonster 2873
#spr1 "./Warhammer Bretonnia/Lady_of_the_Lake_1.tga"
#spr2 "./Warhammer Bretonnia/Lady_of_the_Lake_2.tga"
#name "The Lady of the Lake"
#descr "Lady of the Lake is a mysterious being, birthed from the sacred lake at the dawn of Breton. She has been waiting, gathering followers and channelling their faith for miracles. Now the Ascension Wars have begun and she has risen from the sacred lake to take the Throne of Thrones. She is an avatar of Bretonnia, its majestic mountains, calm and soothing lakes and beautiful green fields. Only a wicked and twisted being could even fathom striking her. She holds dominance over all fresh water and naiads of Bretonnia bow to her as their Queen and she is constantly followed by Kydnid followers. The Lady of the Lake holds the Grail, the purifier, and can use its might to miraculously heal wounds. She is also a powerful user of magic, but is reluctant to travel away from the Lake."
#str 10
#prot 0
#weapon 238
#summon1 1227
#domsummon20 1227
#female
#healer 100
#hp 15
#mor 30
#mr 18
#att 10
#def 10
#ap 14
#prec 13
#enc 3
#gcost 50
#rcost 1
#magicbeing
#amphibian
#startdom 3
#pathcost 20
#awe 6
#expertmagicleader
#expertleader
#mapmove 1
#size 2
#magicskill 2 1
#magicskill 4 1
#startage 400
#maxage 2000
#restrictedgod 89
#end

#newmonster 2872
#spr1 "./Warhammer Bretonnia/Green_Knight_1.tga"
#spr2 "./Warhammer Bretonnia/Green_Knight_2.tga"
#name "The Green Knight"
#descr "The mysterious Green Knight was first seen at the Battle of Bastonge during the dawn of Breton, fighting side to side with Gilles the Unifier. Ever since this fateful battle he has remained as an mysterious figure in bretonnian folklore. He is rarely seen, and never heard of, as there are no known records of him ever talking. The Green Knight is also known to watch over questing knights and appearing before the best of them to test their martial prowess before they are allowed to sip from the Grail. The Knight in Green is nearly unbeatable, protected by numerous enchantments and the skill of a true knight. Only the most terrible of monsters or most the most courageous knight can hope to even scratch him, but The Green Knight was indeed once beheaded in a duel by the late Sir Baldwin of Anquin. However, like the ideas of chivalry, the Green Knight is immortal and he just picked up his head and gave Sir Baldwin the slightest of approving nods before vanishing into mist."
#str 15
#prot 0
#weapon 75
#weapon 959
#weapon 961
#armor "Shield of Valor"
#armor "Full Helmet"
#armor "Full Plate Mail"
#unique
#magicbeing
#heal
#noitems
#regeneration 10
#standard 25
#ethereal
#poisonres 100
#neednoteat
#mounted
#awe 3
#holy
#hp 25
#mor 30
#mr 18
#att 15
#def 15
#ap 28
#prec 8
#enc 2
#gcost 0
#rcost 1
#noleader
#mapmove 10
#size 3
#nametype 128
#startage 500
#maxage 2000
#end


---- HEROES

#newmonster 2871
#spr1 "./Warhammer Bretonnia/Fay_Enchantress_1.tga"
#spr2 "./Warhammer Bretonnia/Fay_Enchantress_2.tga"
#name "The Fay Enchantress"
#descr "The Fay Enchantress is the assumed leader of the Grail Damsels, for she is the most beautiful and powerful of them. She was the one to grant the sip from the Grail to the first King, Gilles of Bastogne. The Fay Enchantress is even more mysterious than other Damsels and is rarely seen far from the sacred lake, expect when granting the blessing of the Grail for an especially courageous Questing Knight. For long she has waited for the ascension wars and has watched your actions. Now she is certain of your divinity and has come to serve. She rides into battle on top of an unicorn, which is able to cure wounds and negate poison by the touch of its horn."
#str 9
#prot 0
#weapon 75
#weapon 330
#weapon 56
#hp 12
#mor 13
#mr 18
#holy
#magicbeing
#awe 5
#nobadevents 10
#healer 50
#att 10
#def 10
#magicskill 1 2
#magicskill 2 2
#magicskill 6 2
#magicskill 4 3
#magicskill 8 4
#onebattlespell 816 -- 2 mounted KotR 
#female
#mounted
#heal
#forestsurvival
#ap 26
#prec 10
#enc 5
#gcost 0
#rcost 1
#poorleader
#mapmove 3
#size 2
#nametype 103
#startage 400
#maxage 1000
#end

#newmonster 2870
#spr1 "./Warhammer Bretonnia/The_Last_Druid_1.tga"
#spr2 "./Warhammer Bretonnia/The_Last_Druid_2.tga"
#name "The Last Druid"
#descr "Like the Fay Enchantress, the Druid has been around since the dawn of Bretonnia, seemingly unaffected by the ravages of time. He guided Gilles of Bastogne to the sacred lake, which allowed him to fend of the Ermorian invaders and build the Kingdom of Bretonnia. He is quite secluded, preferring to observe stars from his tower rather than deal with the politics of the royal court. But when a new prince is born, the druid is there to mentor and train him. This is his way to make sure that Bretonnia stays as the paragon of honour, nobility and virtue it needs to be in order to win the Ascension Wars. The Druid is a powerful user of earth and astral magic and is able to read the future from the stars."
#str 9
#prot 0
#weapon 238
#researchbonus 5
#nobadevents 25
#forestsurvival
#hp 9
#mor 14
#mr 18
#att 9
#def 9
#ap 14
#prec 11
#enc 3
#gcost 0
#rcost 1
#noleader
#mapmove 1
#size 2
#magicskill 3 3
#magicskill 4 3
#magicskill 6 3
#startage 600
#maxage 800
#end

#newmonster 2869
#spr1 "./Warhammer Bretonnia/Bretonnian_King_1.tga"
#spr2 "./Warhammer Bretonnia/Bretonnian_King_2.tga"
#name "The King"
#descr "The King is the head of the feudal state and above all other men in the kingdom. The Kings of Bretonnia share the blood of the legendary Gilles le Breton and have always been true paragons of knighthood, showing unsurpassed wisdom, virtue and strength. The most recent king has not only lived up to the expectations, but exceeded them. He constantly takes the field with his troops and is known not to allow the letter of the law to abuse its spirit. Whenever the King gets involved, justice is done. Now, against the advice of his courtiers, he has decided to take the field in this war of wars. Now the Royal Griffon is harnessed and the legendary 'Sword from the Lake' has been unsheathed. The King is always accompanied by an Honour Guard of Pegasus Knights and can call forth respected knights to join in arms against the heretical foe."
#str 15
#prot 0
#weapon 956
#weapon 957
#weapon 959
#weapon 236
#armor "Shield of Valor"
#armor "Crown"
#armor "Black Steel Full Plate"
#mounted
#itemslots 13446
#domsummon20 2887
#makemonster2 2890
#onebattlespell 819 -- 5 Pegasus Knights
#custommagic 2014 0
#holy
#magicbeing
#awe 3
#standard 25
#incunrest -10
#secondtmpshape 2868
#hp 22
#mor 30
#mr 17
#att 16
#def 16
#ap 15
#prec 8
#enc 5
#gcost 0
#rcost 1
#flying
#superiorleader
#expertmagicleader
#mapmove 3
#size 5
#nametype 128
#startage 45
#maxage 75
#end

#newmonster 2868
#spr1 "./Warhammer Bretonnia/Royal_Griffon_1.tga"
#spr2 "./Warhammer Bretonnia/Royal_Griffon_2.tga"
#name "Bretonnian Royal Griffon"
#descr "Bretonnian Griffons are known for their loyalty to their masters and will fight on to avenge them. The one ridden by the King is the biggest and the meanest of the bunch and since we are talking about Griffons, that means a lot."
#str 20
#prot 8
#weapon 20
#weapon 55
#armor "Leather Barding"
#animal
#fear 0
#berserk 2
#flying
#hp 50
#mor 17
#mr 14
#att 14
#def 9
#ap 15
#prec 11
#enc 4
#gcost 0
#rcost 1
#noleader
#mapmove 3
#size 5
#nametype 144
#startage 30
#maxage 70
#end

#newmonster 2867
#spr1 "./Warhammer Bretonnia/Black_Knight_1.tga"
#spr2 "./Warhammer Bretonnia/Black_Knight_2.tga"
#name "The Black Knight"
#descr "Mousillon is a cursed province within Bretonnia, for a long time ago the Duke in charge of the province assassinated the King of Bretonnia, staining the land with his wicked deed. It seemed like all glory was lost from Mousillon, but then a immensely tall, strong and virtuous knight emerged from the tainted land and started his Quest for the Grail. He quested hard for 33 years, until was finally granted a sip from a grail by an mysterious pale lady cloaked in mist and moonlight. He is the most feared man in Breton, ruling Mousillon with an iron fist, executing peasants for the slightest offence. His methods of maintaining order are seen as quite cruel, but they are not against the letter of the noble law. The Black Knight has reached an respectable age, but still carries his heavy armour with ease and is known to never appear in public without it, raising doubts about what he has to hide. Now he has come to fight for the awakening god, perhaps to absolve Mousillon or.. himself?"
#str 17
#prot 0
#weapon 955
#armor "Black Steel Kite Shield"
#armor "Black Steel Helmet"
#armor "Black Steel Full Plate"
#undead
#immortal
#poisonres 100
#coldres 100
#neednoteat
#incunrest 7
#fear 3
#magicskill 5 1
#magicskill 7 1
#hp 25
#mor 16
#mr 17
#att 14
#def 14
#ap 14
#prec 8
#enc 0
#gcost 0
#rcost 1
#noleader
#mapmove 2
#size 3
#nametype 128
#startage 66
#maxage 500
#end


----------- PRETENDER COPIES

#newmonster 2866
#copystats 39
#copysprite 39
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#gcost 5
#mor 12
#end

#newmonster 2865
#copystats 19
#copysprite 19
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 13
#gcost 10
#end

-- Virtue
#newmonster 2864
#copystats 215
#copysprite 215
#magicskill 4 1
#magicskill 1 1
#restrictedgod 89
#end

-- Titan
#newmonster 2863
#copystats 600
#copysprite 600
#researchbonus 25
#gcost 75
#descr "The Titaness is a giant who claims divine heritage. She is a wise and excellent warrior, and is followed at all times by her owl companion. Her great intellect also makes her an adept researcher."
#restrictedgod 89
#end

-- Mother of Rivers
#newmonster 2862
#copystats 1342
#copysprite 1342
#gemprod 2 6
#onebattlespell "Rain"
#descr "The Mother of Rivers is a giant of divine heritage. She claims dominion over the great rivers of the world, and her power over water brings rain wherever she goes. Her will and her great pitcher bring life to the land. She can draw from the magic of great rivers and receives a flood of magic water gems each month."
#restrictedgod 89
#end

-- Lord of War
#newmonster 2861
#copystats 1340
#copysprite 1340
#summon5 2866
#summon1 2865
#gcost 0
#descr "This cunning man was once the General of the West in the old Pantokrator's armies. Needless to say he was a brilliant leader. In one of his many victories he was grievously wounded, but his master was so pleased with his performance that he saved him and ensured that this would not happen again. The general was given a divine body so that he should never fall in battle again. Now that the Pantokrator has fallen, the general calls himself Lord of War and is out to become the new God. Soldiers flock to his cause in whatever province he resides."
#restrictedgod 89
#end

-- Lady of Springs
#newmonster 2860
#copystats 1370
#copysprite 1370
#gcost 0
#magicskill 2 1
#pathcost 80
#forestsurvival
#descr "The Lady of Springs is a divine being sprung from the spring of a mighty river. She claims dominion over the forest springs and everything living in them. While powerful in the paths of Water and Nature, her reclusive nature has limited her skills in other forms of magic. She can draw from the magic of all springs and gets two gems of Water magic each month."
#restrictedgod 89
#end


--------------------------------------



-------- SITES -----------


#newsite 946
#name "The Sacred Lake"


#path 2
#level 0


#rarity 5
#gems 2 1
#gems 1 1
#gems 6 1
#homecom 2876
#end



#newsite 945
#name "The Cathedral of the Grail"


#path 8
#level 0


#rarity 5
#gems 4 1
#gems 3 1
#homemon 2887
#end




-------- NAMEPOOLS -------

#selectnametype 128
#clear
#addname "Sir Tauberk"
#addname "Sir Derrevin D'algen"
#addname "Sir Artois"
#addname "Sir Larret"
#addname "Sir Darrepin the Brave"
#addname "Sir Chilfroy"
#addname "Sir Bastonne"
#addname "Sir Alberic the Strong"
#addname "Sir Thopas"
#addname "Sir Savaric"
#addname "Sir Thiemar"
#addname "Sir Huebald the Pure"
#addname "Sir Ronsald"
#addname "Sir Hagen of Gisorin"
#addname "Sir Gisoreu"
#addname "Sir Leobas III"
#addname "Sir Gaston"
#addname "Sir Folcard the Fast"
#addname "Sir Folcan"
#addname "Sir Thrallavil"
#addname "Sir Emmerin"
#addname "Sir Cassyon of D'anquin"
#addname "Sir Este"
#addname "Sir Tancred II"
#addname "Sir Renart"
#addname "Sir Notker"
#addname "Sir Cuile II"
#addname "Sir Aiden"
#addname "Sir Aigulf"
#addname "Sir Bertelis of Anquilles"
#addname "Sir Carloman"
#addname "Sir Chrode"
#addname "Sir Chromus the Spoiled"
#addname "Sir Ferragus of Montfort"
#addname "Sir Hrodbert"
#addname "Sir Jacen III"
#addname "Sir Louis IV"
#addname "Sir Merovech"
#addname "Sir Meron"
#addname "Sir Odon the Swift"
#addname "Sir Orderic"
#addname "Sir Panteleon"
#addname "Sir Piers the Furious"
#addname "Sir Redemund"
#addname "Sir Roland"
#addname "Sir Suidbert"
#addname "Sir Theudis II"
#addname "Sir Waldon"
#addname "Sir Chamignon of Brien"
#addname "Sir Bastond"
#addname "Sir Farabus"
#addname "Sir Balduin the Enduring"
#addname "Sir Landuin"
#addname "Sir Thierulf"
#addname "Sir Marcus the Clean"
#addname "Sir Lambard"
#addname "Sir Agilgar"
#addname "Sir Martrud the Sixth"
#addname "Sir Beren"
#addname "Sir Corduin"
#addname "Sir Florin the Courteous"
#addname "Sir Virun the Eager"
#addname "Sir Baren the Long"
#addname "Sir Thaven"
#addname "Sir Melien the Courageous"
#addname "Sir Belir"
#addname "Sir Lynar the Short"
#addname "Sir Arthar"
#addname "Sir Medriq"
#addname "Sir Adalman the Softsword"
#addname "Sir Bertman"
#addname "Sir Baldger the Foolish"
#addname "Sir Amalmund"
#addname "Sir Theudmund the Emphatic"
#addname "Sir Sigiger the Lancer"
#addname "Sir Baldmund"
#addname "Sir Faustman the Double-Minded"
#addname "Sir Amger"
#addname "Sir Chlodmund III"
#addname "Sir Amric of D'anquille"
#addname "Sir Ageric"
#addname "Sir Arnold the Raging"
#addname "Sir Baudry"
#addname "Sir Beroic"
#addname "Sir Childeric"
#addname "Sir Durand the Wise"
#addname "Sir Egide"
#addname "Sir Euric"--90
#addname "Sir Griffon the Wild"
#addname "Sir Otto"
#addname "Sir Reginar"
#addname "Sir Tassilo"
#addname "Sir Lambert"
#addname "Sir Hartmut"
#addname "Sir Sichar"
#addname "Sir Sigefroy"
#addname "Sir Waleran"
#addname "Sir Wulfhard" --100 names
#addname "Sir Bresom the Great"
#addname "Sir Trum of A'nator"
#addname "Sir Stavis"
#addname "Sir Rond of R'donj"
#addname "Sir Ardio the Star"
#addname "Sir Calchet the Artistic"
#addname "Sir Lamal the Beast"
#addname "Sir Leonz the Helpful"




-------- NATIONS ---------

#selectnation 89
#name "Bretonnia"
#epithet "Knights of the Grail"
#era 2
#idealcold 0
#brief "Bretonnia is a feudal kingdom ruled by powerful noble knights and mysterious Grail Damsels with strong magic."
#descr "The glorious nation of Bretonnia rose like an Phoenix from the ruins of Maverni. The first King, Gilles of Bastogne, and a few of his closest knights almost singlehandedly drove out the Ermorian legionnaires with a strength and courage that had never been witnessed on the face of the earth. Since that day, Bretonnia has been constantly expanding. Their well-organized feudal system keeps unrest to a minimum and their brave knights are well known for their skill and courage. The mysterious Grail, an artefact of unknown origin, allows the bravest of them to tap directly into the power of the awakening god. Recently, the waters of the sacred lake have been stirring. Monsters are on the move, harassing peasants. Sacred visions from the mysterious Damsels call for the mustering of all brave knights of Bretonnia. The petty squabbles of the nobles over their fiefs have now ended, and the whole nation is now united and determined to fight for the cause of the awakening god."
#summary "
Race: Superstitious Humans, laboratories are expensive, build cheap Grail Chapels as temples

Military: cheap levee troops, fearsome cavalry and flying pegasus knights

Magic: Nature, Water & Air combined with minor Astral and Earth

Priests: Powerful"
#flag "./Warhammer Bretonnia/Bretonnia_icon.tga"
#templepic 6
#labcost 800
#templecost 300
#color 0.1 0.7 0.1


---- RECRUITS


#addrecunit 2898
#addrecunit 2897
#addrecunit 2896
#addrecunit 2895
#addrecunit 2885
#addrecunit 2894
#addrecunit 2893
#addrecunit 2891
#addrecunit 2889
#addrecunit 2892
#addrecunit 2890
#addrecunit 2888



---- LEADERS

#addreccom 2884
#addreccom 2883
#addreccom 2882
#addreccom 2881
#addreccom 2880
#addreccom 2879
#addreccom 2877


-addreccom 2778 -- The King
-addreccom 2780 -- The Black Knight
-addreccom 2772 -- Questing Knight
-addreccom 2776 -- Fay Enchantress
-addreccom 2777 -- The Last Druid

----- HEROES


#hero1 2871
#hero2 2870
#hero3 2869
#hero4 2867



----- STARTSITES

#startsite "The Sacred Lake"
#startsite "The Cathedral of the Grail"



----- FORTS

#startfort 3
#swampfort 32
#farmfort 41
#forestfort 32
#mountainfort 32
#defaultfort 41


------- PROVINCE DEFENCE

--Sets the units to be used in province defense.

#defcom1 2882

#defcom2 2881

#defunit1 2898

#defunit1b 2895
#defunit2 2889
#defunit2b 2890


--Sets how many of the units to appear per 10 points.

#defmult1 30
#defmult1b 21
#defmult2 15
#defmult2b 15


------- STARTING UNITS

#startcom 2882
#startscout 2884
#startunittype1 2898
#startunitnbrs1 25
#startunittype2 2895
#startunitnbrs2 15
#end






-- version 0.6

-- FIX - Skink Warchief given swamp survival

-- FIX - 3rd gen Slann shapechange fixed

-- FIX - One who fathomed the depths now amphibious as intended

-- FIX - Tail Spines now ranged attack

-- Version 0.5

-- CONTENT - Nakai the Wanderer national hero added

-- TWEAK - Temples now cost 600

-- TWEAK - Sweeping morale changes to reflect effectiveness of 'cold blooded' in the warhammer tabletop - effectively it's +2 ldr - so skinks have same ldr as humans

-- TWEAK - Repriced commanders according to new scheme

-- TWEAK - Spawning of Huanchi moved to conjuration, descriptions tweaked

-- TWEAK - Blowpipes no longer ignore shields, do more damage, skink hunters better prec

-- TWEAK - Skink costs reduced significantly

-- TWEAK - Slann can no longer ever be empowered in blood

-- TWEAK - 4th gen Slann slightly more likely to get nature, another 10% on elements

-- CONTENT - Terradon summon added

-- CONTENT - Stegadon recruitable added with placeholder graphic, no attack sprite

-- CONTENT - Added flood of serpents, rain of snakes and serpents of sotek spells

-- CONTENT - Added Third Generation Slann

-- CONTENT - Added Second Generation Slann of the Seas

-- CONTENT - Added watershape to Tzunki spawning

-- CONTENT - Added Nightscale of Huanchi, Bloodscale of Sotek, Deepscale of Tzunki, Sunscale of Chotec

-- Version 0.4

-- TWEAK - Tepok spawnings now teleport (fly)

-- TWEAK - Temple Guard gold and resource cost raised

-- TWEAK - Terradon mount attacks att improved

-- TWEAK - All summoned sacred spawnings now upkeep free

-- FIX - Resolved weapon ID conflicts with CBM and my other MA mods + Tomb Kings


-- version 0.3

-- Changed salamander breath to avoid conflict with cbm

-- Added Skink Shamans

-- Reduced cost of skink cav and terradons, made terradons size 3

-- blowpipes more accurate, less damaging



-- version 0.2

-- Added Terradon Riders

-- Slann graphics improved

-- Various bugfixes

-- Some salamander nerfing


----Uses ID numbers

--weapons  810-830

--armour 370+

--monsters 2290-2343

--sites 996, 997

--nation 74



-------- New Weapons


#newweapon 954
#name "Obsinite Sword"
#dmg 7
#magic
#att 0
#def 0
#len 3
#rcost 4
#sound 8
#end

#newweapon 953
#name "Obsinite Halberd"
#dmg 9
#att -1
#def 0
#len 4
#magic
#rcost 6
#sound 10
#end

#newweapon 952
#name "Obsinite Spear"
#dmg 4
#att 0
#def 0
#len 4
#magic
#rcost 2
#sound 12
#end

#newweapon 951
#name "Skink Blowpipe"
#dmg 6
#nostr
#att 3
#def 0
#ammo 20
#range 10
#flyspr 403 1
#sound 46
#rcost 1
#end

#newweapon 950
#name "Horned One Bite"
#nostr
#dmg 13
#att 0
#def 0
#len 3
#bonus
#rcost 1
#sound 50
#end

#newweapon 949
#name "Obsinite Axe"
#dmg 8
#magic
#att 1
#def 0
#len 3
#rcost 5
#sound 10
#end

#newweapon 948
#name "Cold One Bite"
#nostr
#dmg 16
#att 0
#def 0
#len 4
#bonus
#rcost 1
#sound 50
#end

#newweapon 947
#name "Cold One Claw"
#nostr
#dmg 15
#att 0
#def 0
#len 4
#bonus
#rcost 1
#sound 38
#end

#newweapon 946
#name "Obsinite Lance"
#dmg 4
#att 0
#def 0
#len 4
#charge
#sound 12
#magic
#rcost 5
#end

#newweapon 945
#name "Chameleon Blowpipe"
#dmg 3
#nostr
#att 2
#def 0
#ammo 10
#range 10
#flyspr 403 1
#sound 46
#rcost 1
#secondaryeffect 50
#end

#newweapon 944
#name "Kroxigor Club"
#dmg 9
#att 0
#def -1
#twohanded
#sound 10
#len 4
#magic
#rcost 3
#end

#newweapon 943
#name "Salamander Bite"
#dmg 2
#att 0
#def -1
#bonus
#rcost 0
#secondaryeffect 216
#end


#newweapon 942
#name "Terradon Bite"
#nostr
#dmg 12
#att 1
#def 0
#len 3
#bonus
#rcost 0
#sound 50
#end


#newweapon 941
#name "Terradon Talon"
#nostr
#dmg 11
#att 2
#def 0
#len 3
#bonus
#rcost 0
#end

#newweapon 940
#name "Skink Javelin"
#dmg 5
#ammo 3
#len 6
#rcost 1
#sound 19
#end

#newweapon 939
#name "Riptide Trident"
#dmg 9
#magic
#att 1
#len 4
#rcost 1
#end

#newweapon 938
#name "Howdah Bows" --- (longrange)
#dmg 8
#nostr
#att 2
#def 0
#range 25
#ammo 1
#nratt 6
#flyspr 109 1
#sound 14
#end

#newweapon 937
#name "Howdah Bows" --- (midrange)
#dmg 8
#nostr
#att 2
#def 0
#range 18
#ammo 1
#nratt 6
#flyspr 109 1
#sound 14
#end

#newweapon 936
#name "Howdah Javelins" --- (shortrange)
#dmg 16
#nostr
#att 2
#def 0
#range 10
#ammo 1
#nratt 6
#flyspr 110 1
#sound 19
#end

#newweapon 935
#name "Scouring Gaze"
#dmg 6
#dt_holy
#armorpiercing
#bonus
#ammo 3
#range 10
#nostr
#aoe 1
#mrnegates
#explspr 10117
#end

#newweapon 934
#name "Ancient Halberd"
#dmg 10
#att 0
#def 0
#len 4
#magic
#dt_demon
#rcost 1
#sound 10
#end

#newweapon 933
#name "Spiked Tail"
#dmg 4
#att 0
#def -1
#len 4
#bonus
#rcost 0
#end

#newweapon 932
#name "Tail Spines"
#dmg 0
#armorpiercing
#bonus
#att 2
#range -1
#nratt 6
#ammo 3
#flyspr 441 1 -- iron darts
#end

#newweapon 931
#name "End of Daemons"
#dmg 15
#att 2
#def 1
#twohanded
#sound 10
#len 4
#magic
#dt_demon
#rcost 3
#end

-------- New Armour


#newarmor 319
#name "Bone Helmet"
#type 6
#prot 8
#def 0
#enc 0
#rcost 2
#end

#newarmor 318
#name "Ceremonial Plates"
#type 5
#prot 6
#def 0
#enc 0
#rcost 3
#end

#newarmor 317
#name "Crest Plate"
#type 6
#prot 6
#def 0
#enc 0
#rcost 3
#end

#newarmor 316
#name "Magic Barrier"
#type 4
#prot 10
#enc 0
#def 8
#rcost 1
#end


----------------- MONSTERS


-------- Recruits


---- Saurus Warrior (Sword)

#newmonster 2859
#spr1 "./Warhammer Lizardmen/Saurus Warrior.tga"
#spr2 "./Warhammer Lizardmen/Saurus Warrior2.tga"
#name "Saurus Warrior"
#descr "Saurus are ferocious warriors bred by the Old Ones specifically for war, with powerful jaws, slashing claws and spurs, tough scales and bony crests. Performing only the simplest tasks outside of warfare, Saurus may seem slow witted, but in battle the Skinks defer to their honed instincts and innate understanding of tactics. The obsinite weapons they wield may seem crude, but the material possesses surprising qualities. Saurus get tougher and more ferocious as they age, eventually gaining the status of Scar Veteran or Oldblood. No Saurus has ever died from old age. Cold blooded, near emotionless and spawned purely for war, the Saurus are unlikely to break."
#hp 15
#size 2
#prot 10
#mor 14
#mr 11
#enc 3
#str 12
#att 10
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 13
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Obsinite Sword"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 35
#nametype 123
#end


---- Saurus Warrior (Spear)

#newmonster 2858
#spr1 "./Warhammer Lizardmen/Saurus Spear.tga"
#spr2 "./Warhammer Lizardmen/Saurus Spear2.tga"
#name "Saurus Warrior"
#descr "Saurus are ferocious warriors bred by the Old Ones specifically for war, with powerful jaws, slashing claws and spurs, tough scales and bony crests. Performing only the simplest tasks outside of warfare, Saurus may seem slow witted, but in battle the Skinks defer to their honed instincts and innate understanding of tactics. The obsinite weapons they wield may seem crude, but the material possesses surprising qualities. Saurus get tougher and more ferocious as they age, eventually gaining the status of Scar-Veteran or Oldblood. No Saurus has ever died from old age. Cold blooded, near emotionless and spawned purely for war, the Saurus are unlikely to break."
#hp 15
#size 2
#prot 10
#mor 14
#mr 11
#enc 3
#str 12
#att 10
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 13
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Obsinite Spear"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 35
#nametype 123
#end


---- Skink Hunter (Blowpipe)

#newmonster 2857
#spr1 "./Warhammer Lizardmen/Skink Blowpipe.tga"
#spr2 "./Warhammer Lizardmen/Skink Blowpipe2.tga"
#name "Skink Hunter"
#descr "Where the Saurus were bred for war, the smaller and more dextrous Skinks were created by the Old Ones to see to the day to day running of the temple-cities. Highly organised and social, Skinks work instinctively well in large groups and through their complex language of vocal calls and crest patterns, can accomplish tasks with quick efficiency. In times of war Skinks move alongside the Saurus, yet they are not born warriors and their skittish nature will often see them retreat. Despite this they are swift and stealthy hunters and very skilled with their blowpipes. While these weapons do little damage, they are remarkably accurate. Skinks are well suited to swamps and have built partial resistance to poison."
#hp 7
#size 1
#prot 2
#mor 10
#mr 11
#enc 3
#str 8
#att 8
#def 9
#prec 11
#mapmove 2
#ap 16
#gcost 5
#rcost 1
#weapon "Bite"
#weapon "Skink Blowpipe"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#stealthy 0
#nametype 123
#end



---- Skink (Javelin)

#newmonster 2856
#spr1 "./Warhammer Lizardmen/Skink Skirmisher.tga"
#spr2 "./Warhammer Lizardmen/Skink Skirmisher2.tga"
#name "Skink Skirmisher"
#descr "Where the Saurus were bred for war, the smaller and more dextrous Skinks were created by the Old Ones to see to the day to day running of the temple-cities. Highly organised and social, Skinks work instinctively well in large groups and through their complex language of vocal calls and crest patterns, can accomplish tasks with quick efficiency. In times of war Skinks move alongside the Saurus, yet they are not born warriors and their skittish nature will often see them retreat. Skink skirmishers use poisoned javelins in conjunction with shields and are less vulnerable to missile fire than their fellows armed with the more traditional blowpipe. All Skinks are well suited to swamps and have built partial resistance to poison."
#hp 7
#size 1
#prot 2
#mor 10
#mr 11
#enc 3
#str 8
#att 8
#def 9
#prec 10
#mapmove 2
#ap 16
#gcost 6
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Javelin"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#stealthy 0
#nametype 123
#end


---- Skink Archer

#newmonster 2855
#spr1 "./Warhammer Lizardmen/Skink Bow.tga"
#spr2 "./Warhammer Lizardmen/Skink Bow2.tga"
#name "Skink Archer"
#descr "Where the Saurus were bred for war, the smaller and more dextrous Skinks were created by the Old Ones to see to the day to day running of the temple-cities. Highly organised and social, Skinks work instinctively well in large groups and through their complex language of vocal calls and crest patterns, can accomplish tasks with quick efficiency. In times of war Skinks move alongside the Saurus, yet they are not born warriors and their skittish nature will often see them retreat. Though crude by the standards of other races the bows and poisoned arrows used by Skinks of the Southlands have greater range than the traditional blowpipes or javelins."
#hp 7
#size 1
#prot 2
#mor 10
#mr 11
#enc 3
#str 8
#att 8
#def 9
#prec 10
#mapmove 2
#ap 16
#gcost 6
#rcost 1
#weapon "Bite"
#weapon "Small Bow"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#stealthy 0
#nametype 123
#end


---- Red Crested Skink

#newmonster 2854
#spr1 "./Warhammer Lizardmen/Skink Redcrest.tga"
#spr2 "./Warhammer Lizardmen/Skink Redcrest2.tga"
#name "Red Crested Skink"
#descr "When the city of Chaqua fell to the Skaven Clan Pestilens, the only survivors of the virulent and terrible plagues released by the ratmen were a single spawning of Red Crested Skink. The leader of these Skinks was Tehenhauin, prophet of Sotek and a skink of extraordinary size. Tehenhauin and his followers went on to spread the Cult of Sotek across Lustria, exterminating countless Skaven. Entirely immune to all manner of poisons and considerably more aggressive than their fellows, the Red Crested Skinks won countless battles against the ratmen and spawned in unprecedented numbers. With the growing power of the Cult of Sotek, seething hosts of Red Crested Skinks are an increasingly important part of the Lizardman war effort."
#hp 8
#size 1
#prot 3
#mor 11
#mr 11
#enc 3
#str 9
#att 10
#def 11
#prec 10
#mapmove 2
#ap 16
#gcost 8
#rcost 1
#armor "Shield"
#weapon "Short Sword"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 100
#berserk 0
#stealthy 0
#nametype 123
#end


---- Kroxigor

#newmonster 2853
#spr1 "./Warhammer Lizardmen/Kroxigor.tga"
#spr2 "./Warhammer Lizardmen/Kroxigor2.tga"
#name "Kroxigor"
#descr "The Kroxigor are giant cousins of the Saurus, bred for their brute strength and power. This raw power has come at the cost of the intellect of their smaller fellows, however. Kroxigor are given heavy weapons with which they smash their foes in battle, dealing collossal damage. As with the Saurus they are also more than capable of killing with their razor sharp teeth. The scaly skin of the Kroxigor is capable of deflecting even axe and sword blows and they are notoriously hard to kill. They are best employed against large foes or heavily armoured enemy elites and will not fare so well against a throng of lesser foes."
#hp 30
#size 3
#prot 15
#mor 12
#mr 11
#enc 3
#str 18
#att 10
#def 9
#prec 5
#mapmove 2
#ap 17
#gcost 45
#rcost 1
#weapon "Kroxigor Club"
#weapon "Bite"
#poisonres 40
#maxage 2000
#swampsurvival
#forestsurvival
#nametype 123
#end



---- Salamander

#newmonster 2852
#spr1 "./Warhammer Lizardmen/Salamander.tga"
#spr2 "./Warhammer Lizardmen/Salamander2.tga"
#name "Salamander"
#descr "Salamanders are giant predatory amphibians that inhabit the swamplands and estuaries of the jungles. They are swift-moving creatures on both land and water, and are voracious hunters. On land they are capable of launching deadly accurate burst of flaming liquid from their gullet before charging forward to devour their prey with their powerful jaws. Underwater they are strong and agile swimmers, though they are unable to effectively use fire attacks against their foes. Properly trained by skilled Skink handlers, Salamanders may be turned loose in battle to wreak havoc amongst intruders to Lizardman territory."
#hp 27
#size 3
#prot 11
#mor 11
#mr 11
#enc 3
#str 16
#att 11
#def 11
#prec 12
#mapmove 2
#ap 18
#gcost 85
#rcost 1
#weapon "Salamander Bite"
#weapon 225
#poisonres 40
#maxage 2000
#swampsurvival
#forestsurvival
#amphibian
#watershape 2851
#nametype 123
#end



---- Salamander

#newmonster 2851
#spr1 "./Warhammer Lizardmen/Salamander Waterform.tga"
#spr2 "./Warhammer Lizardmen/Salamander Waterform2.tga"
#name "Salamander"
#descr "Salamanders are giant predatory amphibians that inhabit the swamplands and estuaries of the jungles. They are swift-moving creatures on both land and water, and are voracious hunters. On land they are capable of launching deadly accurate burst of flaming liquid from their gullet before charging forward to devour their prey with their powerful jaws. Underwater they are strong and agile swimmers, though they are unable to effectively use fire attacks against their foes. Properly trained by skilled Skink handlers, Salamanders may be turned loose in battle to wreak havoc amongst intruders to Lizardman territory."
#hp 27
#size 3
#prot 11
#mor 11
#mr 11
#enc 3
#str 16
#att 12
#def 12
#prec 10
#mapmove 1
#ap 24
#gcost 85
#rcost 1
#weapon "Salamander Bite"
#poisonres 40
#maxage 2000
#swampsurvival
#forestsurvival
#amphibian
#landshape 2852
#nametype 123
#end



---- Temple Guard

#newmonster 2850
#spr1 "./Warhammer Lizardmen/Temple Guard.tga"
#spr2 "./Warhammer Lizardmen/Temple Guard2.tga"
#name "Temple Guard"
#descr "Saurus are ferocious warriors bred by the Old Ones specifically for war, with powerful jaws, slashing claws and spurs, tough scales and bony crests. The Temple Guard are a variant spawning of Saurus created to protect the Slann at all costs. They have more heavily armoured scales than other Saurus and instinctually possess an unshakeable resolve to guard their masters. Temple Guard are rarely spawned in these troubled times and most of their number are the veterans of countless battles, grown stronger and more savage with age. It would take an incredible feat to cause the Temple Guard to break from battle."
#hp 16
#size 2
#prot 10
#mor 18
#mr 11
#enc 3
#str 13
#att 11
#def 10
#prec 9
#mapmove 1
#ap 10
#gcost 30
#rcost 1
#armor "Shield"
#armor "Bone Helmet"
#armor "Ceremonial Plates"
#weapon "Bite"
#weapon "Obsinite Halberd"
#castledef 1
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 35
#holy
#nametype 123
#end



---- Skink Cavalry

#newmonster 2849
#spr1 "./Warhammer Lizardmen/Skink Cavalry.tga"
#spr2 "./Warhammer Lizardmen/Skink Cavalry2.tga"
#name "Skink Cavalry"
#descr "The Lizardmen forces of the Southlands make far greater use of Skink fighters, as Saurus are infrequently spawned and the last of the feared Oldblood generals died off long ago. Furthermore, the native creatures of the Southlands differ greatly from those of Lustria. The larger and stronger Cold Ones are replaced by quicker, smaller Horned Ones. Unable to bear the weight of a Saurus warrior, Horned Ones nontheless make excellent mounts for the more warlike Skinks of the Southlands and are often used in stealthy raids. Packs of these lightning fast cavalry flank enemy infantry and can take out unprotected missile troops with relative ease. Should the Skink rider be slain, the Horned One's natural aggression might keep it in battle temporarily, but it will escape to the wild soon after."
#hp 8
#size 3
#prot 7
#mor 10
#mr 11
#enc 5
#str 9
#att 9
#def 9
#prec 10
#mapmove 3
#ap 26
#gcost 25
#rcost 1
#weapon "Horned One Bite"
#weapon "Light Lance"
#armor "Shield"
#maxage 500
#startage 100
#forestsurvival
#coldblooded
#poisonres 70
#mounted
#secondtmpshape 2848
#nametype 123
#stealthy 0
#end


---- Horned One

#newmonster 2848
#spr1 "./Warhammer Lizardmen/Horned One.tga"
#spr2 "./Warhammer Lizardmen/Horned One2.tga"
#name "Horned One"
#descr "With its rider slain, the Horned One may continue to fight, driven by powerful hunting instincts. However once the battle is over, it will quickly escape to the wild."
#hp 15
#size 3
#prot 11
#mor 8
#mr 6
#enc 3
#str 14
#att 10
#def 10
#prec 10
#mapmove 2
#ap 26
#gcost 1
#rcost 1
#weapon "Bite"
#maxage 500
#startage 100
#forestsurvival
#coldblooded
#animal
#poisonres 70
#animal
#nametype 123
#end


---- Chameleon Skink

#newmonster 2847
#spr1 "./Warhammer Lizardmen/Skink Chameleon.tga"
#spr2 "./Warhammer Lizardmen/Skink Chameleon2.tga"
#name "Chameleon Skink"
#descr "Chameleon Skinks are a subspecies of Skink that are distinguished from their fellows by their aggression, predatory instincts and sheer stealth. Due to their chameleonic skin which shifts to match their surroundings, they are capable of stalking their prey through any terrain, their protruding eyes scanning independently for threats while they stay absolutely motionless. Chameleon Skinks are known to have remained in place for hours on end awaiting the perfect ambush and even in open ground they are virtually impossible to see clearly. It had been so long since the last spawning of these Skinks that they were thought to be lost forever, but in these recent years of war, they have begun to spontaneously spawn across Lizardman territory, a sign from the Old Ones that the Slann have yet to decipher. They are armed with powerful poisoned blowpipes."
#hp 7
#size 1
#prot 2
#mor 11
#mr 11
#enc 3
#str 8
#att 8
#def 9
#prec 12
#mapmove 2
#ap 16
#gcost 9
#rcost 1
#weapon "Bite"
#weapon "Chameleon Blowpipe"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#stealthy 40
#nametype 123
#illusion
#end


---- Chameleon Skinks (2)

#newmonster 2846
#spr1 "./Warhammer Lizardmen/Skink ChameleonA.tga"
#spr2 "./Warhammer Lizardmen/Skink ChameleonA2.tga"
#name "Chameleon Skinks"
#descr "Chameleon Skinks are a subspecies of Skink that are distinguished from their fellows by their aggression, predatory instincts and sheer stealth. Due to their chameleonic skin which shifts to match their surroundings, they are capable of stalking their prey through any terrain, their protruding eyes scanning independently for threats while they stay absolutely motionless. Chameleon Skinks are known to have remained in place for hours on end awaiting the perfect ambush and even in open ground they are virtually impossible to see clearly. It had been so long since the last spawning of these Skinks that they were thought to be lost forever, but in these recent years of war, they have begun to spontaneously spawn across Lizardman territory, a sign from the Old Ones that the Slann have yet to decipher. They are armed with powerful poisoned blowpipes."
#hp 7
#size 2
#prot 2
#mor 11
#mr 11
#enc 3
#str 8
#att 8
#def 9
#prec 12
#mapmove 2
#ap 16
#gcost 18
#rcost 1
#weapon "Bite"
#weapon "Bite"
#weapon "Chameleon Blowpipe"
#weapon "Chameleon Blowpipe"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#stealthy 40
#secondshape 2847
#nametype 123
#ambidextrous 5
#illusion
#end



---- Skink Hunters (Blowpipe) (2)

#newmonster 2845
#spr1 "./Warhammer Lizardmen/Skink BlowpipeA.tga"
#spr2 "./Warhammer Lizardmen/Skink BlowpipeA2.tga"
#name "Skink Hunters"
#descr "Where the Saurus were bred for war, the smaller and more dextrous Skinks were created by the Old Ones to see to the day to day running of the temple-cities. Highly organised and social, Skinks work instinctively well in large groups and through their complex language of vocal calls and crest patterns, can accomplish tasks with quick efficiency. In times of war Skinks move alongside the Saurus, yet they are not born warriors and their skittish nature will often see them retreat. Despite this they are swift and stealthy hunters and very skilled with their blowpipes, so much so that they can easily place their darts past upheld shields. Skinks are well suited to swamps and have built partial resistance to poison."
#hp 7
#size 2
#prot 2
#mor 10
#mr 11
#enc 3
#str 8
#att 8
#def 9
#prec 11
#mapmove 2
#ap 16
#gcost 10
#rcost 0
#weapon "Bite"
#weapon "Bite"
#weapon "Skink Blowpipe"
#weapon "Skink Blowpipe"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#stealthy 0
#secondshape 2857
#nametype 123
#ambidextrous 5
#end



---- Skinks (Javelin) (2)

#newmonster 2844
#spr1 "./Warhammer Lizardmen/Skink SkirmisherA.tga"
#spr2 "./Warhammer Lizardmen/Skink SkirmisherA2.tga"
#name "Skink Skirmishers"
#descr "Where the Saurus were bred for war, the smaller and more dextrous Skinks were created by the Old Ones to see to the day to day running of the temple-cities. Highly organised and social, Skinks work instinctively well in large groups and through their complex language of vocal calls and crest patterns, can accomplish tasks with quick efficiency. In times of war Skinks move alongside the Saurus, yet they are not born warriors and their skittish nature will often see them retreat. Skink skirmishers use poisoned javelins in conjunction with shields and are less vulnerable to missile fire than their fellows armed with the more traditional blowpipe. All Skinks are well suited to swamps and have built partial resistance to poison."
#hp 7
#size 2
#prot 2
#mor 10
#mr 11
#enc 3
#str 8
#att 8
#def 9
#prec 10
#mapmove 2
#ap 16
#gcost 11
#rcost 0
#armor "Shield"
#weapon "Bite"
#weapon "Bite"
#weapon "Javelin"
#weapon "Javelin"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#stealthy 0
#secondshape 2856
#nametype 123
#ambidextrous 5
#end


---- Skink Archers (2)

#newmonster 2843
#spr1 "./Warhammer Lizardmen/Skink BowA.tga"
#spr2 "./Warhammer Lizardmen/Skink BowA2.tga"
#name "Skink Archers"
#descr "Where the Saurus were bred for war, the smaller and more dextrous Skinks were created by the Old Ones to see to the day to day running of the temple-cities. Highly organised and social, Skinks work instinctively well in large groups and through their complex language of vocal calls and crest patterns, can accomplish tasks with quick efficiency. In times of war Skinks move alongside the Saurus, yet they are not born warriors and their skittish nature will often see them retreat. Though crude by the standards of other races the bows and poisoned arrows used by Skinks of the Southlands have greater range than the traditional blowpipes or javelins."
#hp 7
#size 2
#prot 2
#mor 10
#mr 11
#enc 3
#str 8
#att 8
#def 9
#prec 10
#mapmove 2
#ap 16
#gcost 11
#rcost 1
#weapon "Bite"
#weapon "Bite"
#weapon "Small Bow"
#weapon "Small Bow"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#stealthy 0
#secondshape 2855
#nametype 123
#ambidextrous 5
#end


---- Red Crested Skinks (2)

#newmonster 2842
#spr1 "./Warhammer Lizardmen/Skink RedcrestA.tga"
#spr2 "./Warhammer Lizardmen/Skink RedcrestA2.tga"
#name "Red Crested Skinks"
#descr "When the city of Chaqua fell to the Skaven Clan Pestilens, the only survivors of the virulent and terrible plagues released by the ratmen were a single spawning of Red Crested Skink. The leader of these Skinks was Tehenhauin, prophet of Sotek and a skink of extraordinary size. Tehenhauin and his followers went on to spread the Cult of Sotek across Lustria, exterminating countless Skaven. Entirely immune to all manner of poisons and considerably more aggressive than their fellows, the Red Crested Skinks won countless battles against the ratmen and spawned in unprecedented numbers. With the growing power of the Cult of Sotek, seething hosts of Red Crested Skinks are an increasingly important part of the Lizardman war effort."
#hp 8
#size 2
#prot 3
#mor 11
#mr 11
#enc 3
#str 9
#att 10
#def 10
#prec 10
#mapmove 2
#ap 16
#gcost 16
#rcost 1
#armor "Shield"
#weapon "Short Sword"
#weapon "Short Sword"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 100
#berserk 0
#stealthy 0
#secondshape 2854
#nametype 123
#ambidextrous 5
#end


---- Saurus Cavalry

#newmonster 2841
#spr1 "./Warhammer Lizardmen/Saurus Cavalry.tga"
#spr2 "./Warhammer Lizardmen/Saurus Cavalry2.tga"
#name "Saurus Cavalry"
#descr "A number of Saurus warriors are born with a natural affinity for the volatile Cold Ones, large predatory reptiles which some refer to as the sharks of the land, so single minded and voracious are they. The Cold Ones are not near so fleet as a horse, but are powerful and dangerous creatures in their own right; Saurus cavalry are thus some of most powerful troops known. Formations of these cavalry are used to smash enemy elites, tear down great beasts or powerful warriors and generally cause a great deal of carnage in a very short time. The Cold Ones themselves are extremely thick skinned and resilient and the slime exuded from their scaly hide is capable of healing even grievous wounds inflicted on both beast and rider."
#hp 16
#size 4
#prot 14
#mor 15
#mr 11
#enc 5
#str 12
#att 11
#def 8
#prec 8
#mapmove 2
#ap 18
#gcost 75
#rcost 1
#armor "Shield"
#weapon "Cold One Bite"
#weapon "Cold One Claw"
#weapon "Obsinite Lance"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 50
#heal
#secondtmpshape 2840
#mounted
#nametype 123
#end


---- Cold One

#newmonster 2840
#spr1 "./Warhammer Lizardmen/Cold One.tga"
#spr2 "./Warhammer Lizardmen/Cold One2.tga"
#name "Cold One"
#descr "Cold Ones are large predatory reptiles that inhabit much of the New World. They are used as mounts by both the Dark Elves and Lizardmen and are capable of tearing most foes apart with ease. They are not particularly fleet animals and are extremely single minded, almost like sharks, however they are extremely resilient. Their thick, scaled hide oozes a slime which though foul smelling is actually an extremely potent healing agent."
#hp 24
#size 3
#prot 15
#mor 11
#mr 6
#enc 4
#str 15
#att 10
#def 9
#prec 6
#mapmove 2
#ap 18
#gcost 1
#rcost 1
#weapon "Bite"
#weapon "Claw"
#maxage 500
#startage 100
#forestsurvival
#coldblooded
#animal
#poisonres 70
#animal
#nametype 123
#itemslots 12288
#end


---- Terradon Rider

#newmonster 2839
#spr1 "./Warhammer Lizardmen/Terradon Rider.tga"
#spr2 "./Warhammer Lizardmen/Terradon Rider2.tga"
#name "Terradon Rider"
#descr "Dwelling in the jungle canopy hundreds of metres above ground, Terradons are dangerous predators. Their keen eyesight allows them to spot prey with ease and their huge leathery wings propel them through the canopy with incredible speed and agility. Skinks have mastered the art of riding Terradons, guiding them to strike vulnerable foes with their vicious talons and beak while the Skink hurls down javelins with considerable force. While they are capable of quickly dealing a great deal of damage, neither Terradon nor Skink is built for pitched melee and they are quick to depart if faced with unfavourable odds. Terradons are silent killers capable of flying extremely close to the ground and often accompany Skink raiding parties."
#hp 8
#size 3
#prot 7
#mor 10
#mr 11
#enc 4
#str 9
#att 9
#def 9
#prec 10
#mapmove 3
#flying
#ap 8
#gcost 32
#rcost 1
#weapon "Terradon Bite"
#weapon "Skink Javelin"
#weapon "Terradon Talon"
#maxage 500
#startage 100
#forestsurvival
#coldblooded
#poisonres 70
#mounted
#secondtmpshape 2838
#nametype 123
#stealthy 0
#end


---- Terradon

#newmonster 2838
#spr1 "./Warhammer Lizardmen/Terradon.tga"
#spr2 "./Warhammer Lizardmen/Terradon2.tga"
#name "Terradon"
#descr "Dwelling in the jungle canopy hundreds of metres above ground, Terradons are dangerous predators. Their keen eyesight allows them to spot prey with ease and their huge leathery wings propel them through the canopy with incredible speed and agility. They attack their prey with their deadly talons and long beaks rowed with saw like teeth."
#hp 14
#size 3
#prot 11
#mor 9
#mr 6
#enc 3
#str 12
#att 10
#def 12
#prec 10
#mapmove 3
#flying
#ap 26
#gcost 1
#rcost 1
#weapon "Bite"
#weapon "Claw"
#maxage 500
#startage 100
#forestsurvival
#coldblooded
#animal
#poisonres 70
#animal
#nametype 123
#itemslots 12288
#end


---- Stegadon

#newmonster 2837
#spr1 "./Warhammer Lizardmen/Stegadon.tga"
#spr2 "./Warhammer Lizardmen/Stegadon.tga"
#name "Stegadon"
#descr "The hostile jungles of Lustria are home to a phenomenal array of creatures, almost all deadly in their own fashion. Stegadons are among the largest and most aggressive of all. Gigantic, armoured beasts, they are primarily vegetarians, but not adverse to dining on those creatures foolish enough to stand in their path. Their strength is legendary, enough to uproot trees and, properly directed, help erect the great stone momuments of the Lizardmen. With sharp horns, ridges of spikes and a spined tail capable of cracking rocks, Stegadons are virtually unstoppable in battle by conventional means. Skink warchiefs have large howdahs strapped to these beasts and a crew of hunters fire upon the enemy with bows and javelins as the Stegadon charges forward."
#hp 80
#size 6
#prot 18
#mor 13
#mr 10
#enc 3
#str 26
#att 11
#def 9
#prec 10
#mapmove 2
#ap 18
#gcost 250
#rcost 30
#weapon "Gore"
#weapon "Spiked Tail"
#weapon 938
#weapon 937
#weapon 936
#animal
#trample
#forestsurvival
#coldblooded
#itemslots 12288
#end




----------------------- SACRED SPAWNINGS WITH THEIR COMMANDERS


---- Saurus of Sotek

#newmonster 2836
#spr1 "./Warhammer Lizardmen/Saurus Sotek.tga"
#spr2 "./Warhammer Lizardmen/Saurus Sotek2.tga"
#name "Saurus of Sotek"
#descr "The Cult of Sotek has grown in size and power since the war to drive the Skaven of Clan Pestilens from the New World. Sotek is not an Old One, though the serpent god of blood and vengeance was foretold by the Slann, who have yet to even acknowledge the Cult. Sotek is cruel and violent and his warriors are aggressive to the point of berserk rage. At first the followers of Sotek were all red crested Skinks and Tehenhauin, their prophet, the only true priest or leader amongst them. But since the expulsion of the Skaven, priests and even Saurus spawnings have born the blood red marking of Sotek. All of Sotek's chosen are immune to poison."
#hp 15
#size 2
#prot 10
#mor 15
#mr 11
#enc 3
#str 12
#att 10
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Obsinite Axe"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 100
#berserk 4
#nametype 123
#end


---- Bloodscale of Sotek

#newmonster 2835
#spr1 "./Warhammer Lizardmen/Bloodscale Sotek.tga"
#spr2 "./Warhammer Lizardmen/Bloodscale Sotek2.tga"
#name "Bloodscale of Sotek"
#descr "Unlike the leaders of the sacred spawnings the Bloodscales of Sotek are not ancient survivors of countless battles, rather they are the first of the affected spawning to make a kill. Within days of first tasting the blood of Sotek's foes, they grow larger and stronger than their brethren and begin to goad them into even greater states of frenzy, leading constant raids and assaults. Other Saurus of Sotek bear bloodstain like markings on their back and crest, but the Bloodscales are almost entirely the colour of gore. In battle they unleash a terrible scream like the hissing of a thousand angry serpents and their mere presence can cause widespread panic. Bloodscales are avatars of Sotek's wrath whose axes are terrifyingly effective against the chosen of false gods. Legend has it that to even try to harm a Bloodscale might bring the vengeful attention of the serpent god. All of Sotek's chosen are immune to poison."
#hp 19
#size 3
#prot 13
#mor 18
#mr 11
#enc 3
#str 14
#att 12
#def 10
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#armor "Crest Plate"
#armor "Ceremonial Plates"
#weapon "Bite"
#weapon "Unholy Axe"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 100
#berserk 6
#fear 1
#bloodvengeance 1
#nametype 123
#end


---- Saurus of Tzunki

#newmonster 2834
#spr1 "./Warhammer Lizardmen/Saurus Tzunki.tga"
#spr2 "./Warhammer Lizardmen/Saurus Tzunki2.tga"
#name "Saurus of Tzunki"
#descr "Those Saurus spawned under the influence of the water god Tzunki have a powerful affinity with water and their scaly hides are tinged with sea-green. Hidden beneath scaled ridges these Saurus have gills and their hands and feet are webbed to allow them great manueverability underwater. They have long defended the temple-cities from pirates and Norsemen raiders, as well as the infamous corsairs of the Dark Elves. In addition to the blessing of gills, Tzunki has granted them partial resistance to cold. When immersed in water their tridents become considerably sharper and bite deep into their foes as if hungry for blood."
#hp 15
#size 2
#prot 10
#mor 15
#mr 11
#enc 3
#str 12
#att 10
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Trident"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 35
#amphibian
#coldres 50
#holy
#nametype 123
#watershape 2833
#end


---- Saurus of Tzunki (Waterform)

#newmonster 2833
#spr1 "./Warhammer Lizardmen/Saurus Tzunki Water.tga"
#spr2 "./Warhammer Lizardmen/Saurus Tzunki Water2.tga"
#name "Saurus of Tzunki"
#descr "Those Saurus spawned under the influence of the water god Tzunki have a powerful affinity with water and their scaly hides are tinged with sea-green. Hidden beneath scaled ridges these Saurus have gills and their hands and feet are webbed to allow them great manueverability underwater. They have long defended the temple-cities from pirates and Norsemen raiders, as well as the infamous corsairs of the Dark Elves. In addition to the blessing of gills, Tzunki has granted them partial resistance to cold. When immersed in water their tridents become considerably sharper and bite deep into their foes as if hungry for blood."
#hp 15
#size 2
#prot 10
#mor 15
#mr 11
#enc 2
#str 12
#att 11
#def 10
#prec 8
#mapmove 1
#ap 20
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Riptide Trident"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 35
#amphibian
#coldres 50
#holy
#nametype 123
#landshape 2834
#end


---- Deepscale of Tzunki

#newmonster 2832
#spr1 "./Warhammer Lizardmen/Deepscale Tzunki.tga"
#spr2 "./Warhammer Lizardmen/Deepscale Tzunki2.tga"
#name "Deepscale of Tzunki"
#descr "The oldest and largest of the Saurus spawned under the influence of the water god Tzunki are known as Deepscales. They spend more time beneath the waves than the blessed Saurus they lead and have been known to attack and kill even the largest sharks and predators of the deep. They too wield a deadly riptide trident and have a powerful bite, even for Saurus. Having survived countless battles with dark elf corsairs, they have built up an impressive resistance to poison along with their near total immunity to cold. As leaders of their sacred spawnings, they act as direct conduits of the Old One's will in much the same way as the Slann or Skink Priests."
#hp 22
#size 3
#prot 13
#mor 17
#mr 12
#enc 3
#str 14
#att 12
#def 10
#prec 9
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#armor "Crest Plate"
#armor "Ceremonial Plates"
#weapon "Trident"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 50
#amphibian
#coldres 75
#holy
#nametype 123
#magicskill 8 1
#watershape 2831
#end


---- Deepscale of Tzunki (Waterform)

#newmonster 2831
#spr1 "./Warhammer Lizardmen/Deepscale Tzunki Waterform.tga"
#spr2 "./Warhammer Lizardmen/Deepscale Tzunki Waterform2.tga"
#name "Deepscale of Tzunki"
#descr "The oldest and largest of the Saurus spawned under the influence of the water god Tzunki are known as Deepscales. They spend more time beneath the waves than the blessed Saurus they lead and have been known to attack and kill even the largest sharks and predators of the deep. They too wield a deadly riptide trident and have a powerful bite, even for Saurus. Having survived countless battles with dark elf corsairs, they have built up an impressive resistance to poison along with their near total immunity to cold. As leaders of their sacred spawnings, they act as direct conduits of the Old One's will in much the same way as the Slann or Skink Priests."
#hp 22
#size 3
#prot 13
#mor 17
#mr 12
#enc 2
#str 15
#att 13
#def 11
#prec 9
#mapmove 1
#ap 20
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#armor "Crest Plate"
#armor "Ceremonial Plates"
#weapon "Riptide Trident"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 50
#amphibian
#coldres 75
#holy
#magicskill 8 1
#nametype 123
#landshape 2832
#end


---- Saurus of Huanchi

#newmonster 2830
#spr1 "./Warhammer Lizardmen/Saurus Huanchi.tga"
#spr2 "./Warhammer Lizardmen/Saurus Huanchi2.tga"
#name "Saurus of Huanchi"
#descr "Those Saurus spawned under the influence of the predator god Huanchi are able to stalk their foes with effortless stealth, track them for great distances across almost any terrain and launch precise and lethal ambushes. These Saurus are masters of night fighting and their scales are almost black, rendering them near invisible in the dark. The Saurus of Huanchi are famed for their raids far beyond Lizardman territory, seeking to reclaim stolen artifacts and fallen sacred sites from the younger races. They harbour a particular hatred for Dark Elves, who are notorious for their plundering of artifacts left in the care of the Slann by the Old Ones themselves. All Saurus of Huanchi can deliver a poisonous bite, allowing for hit and run tactics against stronger enemies."
#hp 15
#size 2
#prot 10
#mor 15
#mr 11
#enc 3
#str 12
#att 10
#def 8
#prec 8
#mapmove 3
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#weapon 223
#weapon "Obsinite Spear"
#maxage 10000
#startage 1000
#forestsurvival
#mountainsurvival
#wastelandsurvival
#swampsurvival
#coldblooded
#poisonres 50
#holy
#darkvision 100
#darkpower 1
#stealthy 20
#nametype 123
#end


---- Nightscale of Huanchi

#newmonster 2829
#spr1 "./Warhammer Lizardmen/Nightscale Huanchi.tga"
#spr2 "./Warhammer Lizardmen/Nightscale Huanchi2.tga"
#name "Nightscale of Huanchi"
#descr "Those Saurus spawned under the influence of the predator god Huanchi are able to stalk their foes with effortless stealth, track them for great distances across almost any terrain and launch precise and lethal ambushes. The Nightscales are peerless trackers who will go to any lengths to hunt down and destroy those who oppose the will of the Old Ones. Larger and stronger than the Saurus of Huanchi under their command, they are no less cunning or patient and are notorious for cutting down the champions and mages of their foes before the Saurus close in to finish the enemy troops. Born to do battle with the most skilled and dangerous of Dark Elf leaders, they have developed immunity both to poison and a potent venemous bite of their own, as well as reflexes and agility almost a match for those of their hated enemies. As leaders of their sacred spawnings, they act as direct conduits of the Old One's will in much the same way as the Slann or Skink Priests."
#hp 17
#size 3
#prot 12
#mor 17
#mr 12
#enc 3
#str 13
#att 13
#def 12
#prec 9
#mapmove 3
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#armor "Crest Plate"
#armor "Ceremonial Plates"
#weapon 462
#weapon "Obsinite Spear"
#maxage 10000
#startage 1000
#forestsurvival
#mountainsurvival
#wastelandsurvival
#swampsurvival
#coldblooded
#poisonres 100
#holy
#magicskill 8 1
#darkvision 100
#darkpower 3
#stealthy 25
#assassin
#nametype 123
#end


---- Saurus of Tlazcotl

#newmonster 2828
#spr1 "./Warhammer Lizardmen/Saurus Tlazcotl.tga"
#spr2 "./Warhammer Lizardmen/Saurus Tlazcotl2.tga"
#name "Saurus of Tlazcotl"
#descr "Those Saurus spawned under the influence of the impassive god Tlazcotl are utterly unmoved by events around them. Even by Lizardman standards they are devoid of emotion and unresponsive. As such they are virtually impossible to break in combat, only retreating when ordered and in perfect order. Their lack of response to any stimuli, including pain, means the Saurus of Tlazcotl are also rather difficult to dispatch in combat and furthermore, seem to have improved resistance to magic and fire. In the Great War against Chaos, the Saurus of Tlazcotl were famed for their impassive defence of the temple cities and they are still armed with the ancient daemon rending halberds of that time."
#hp 19
#size 2
#prot 11
#mor 30
#mr 13
#enc 2
#str 12
#att 10
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Ancient Halberd"
#maxage 10000
#startage 1000
#forestsurvival
#fireres 25
#coldblooded
#poisonres 35
#castledef 2
#holy
#nametype 123
#end


---- Nullscale of Tlazcotl

#newmonster 2827
#spr1 "./Warhammer Lizardmen/Nullscale Tlazcotl.tga"
#spr2 "./Warhammer Lizardmen/Nullscale Tlazcotl2.tga"
#name "Nullscale of Tlazcotl"
#descr "Those Saurus spawned under the influence of the impassive god Tlazcotl are utterly unmoved by events around them. In fact the Nullscales, leaders of the sacred spawnings of Tlazcotl, may not even individual minds at all. They fight in complete silence, almost as automatons, equally unphased by the loss of limb or the terrifying visage of a greater daemon. The Slann believe they have transcended their physical forms to join with the ineffable stillness of Tlazcotl and treat them with the highest respect. In addition to their incredible resilience, Nullscales never seem to tire and are as such utterly implacable foes. In the Great War against Chaos, the Saurus of Tlazcotl were famed for their impassive defence of the temple cities and they are still armed with the ancient daemon rending halberds of that time."
#hp 32
#size 2
#prot 12
#mor 50
#mr 14
#enc 0
#str 14
#att 12
#def 9
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#armor "Crest Plate"
#armor "Ceremonial Plates"
#weapon "Bite"
#weapon "Ancient Halberd"
#maxage 10000
#startage 1000
#forestsurvival
#fireres 25
#coldblooded
#poisonres 35
#castledef 5
#holy
#nametype 123
#magicskill 8 2
#end



---- Saurus of Tepok

#newmonster 2826
#spr1 "./Warhammer Lizardmen/Saurus Tepok.tga"
#spr2 "./Warhammer Lizardmen/Saurus Tepok2.tga"
#name "Saurus of Tepok"
#descr "Those Saurus spawned under the influence of the inscrutable god Tepok are almost completely immune to the direct influence of hostile magic. Furthermore, they are capable of riding the winds of magic themselves, appearing to those not attuned to be disappearing and reappearing elsewhere at will. They bear the purple colouration of the feathered wings of Tepok."
#hp 15
#size 2
#prot 10
#mor 15
#mr 19
#enc 3
#str 12
#att 10
#def 9
#prec 8
#mapmove 3
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Obsinite Sword"
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 35
#holy
#nametype 123
#flying
#end


---- Lorescale of Tepok

#newmonster 2825
#spr1 "./Warhammer Lizardmen/Lorescale Tepok.tga"
#spr2 "./Warhammer Lizardmen/Lorescale Tepok2.tga"
#name "Lorescale of Tepok"
#descr "Those Saurus spawned under the influence of the inscrutable god Tepok are almost completely immune to the direct influence of hostile magic. Furthermore, they are capable of riding the winds of magic themselves, appearing to those not attuned to be disappearing and reappearing elsewhere at will. They are led by the Lorescales, saurus of extremely unusual intelligence, far beyond any instinctive cunning. While Lorescales are not able to communicate their thoughts vocally like the skinks, their memory is flawless and their strategies extremely well planned. As such they are trusted leaders, often taking command of forces far beyond their own spawning. Shortly after spawning, Lorescales are said to ride the winds of magic to the lost skytemples of Tepok and return with a moon blade, lethal to magical foes."
#hp 17
#size 3
#prot 10
#mor 17
#mr 21
#enc 3
#str 13
#att 12
#def 11
#prec 8
#mapmove 3
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#armor "Crest Plate"
#armor "Ceremonial Plates"
#weapon "Bite"
#weapon 476
#maxage 10000
#startage 1000
#forestsurvival
#coldblooded
#poisonres 35
#holy
#magicskill 8 1
#goodleader
#nametype 123
#flying
#end


---- Saurus of Xhotl (shield)

#newmonster 2824
#spr1 "./Warhammer Lizardmen/Saurus Xhotl Shield.tga"
#spr2 "./Warhammer Lizardmen/Saurus Xhotl Shield2.tga"
#name "Saurus of Xhotl"
#descr "Those Saurus spawned under the influence of the eternal shield Xhotl are surrounded by a magic barrier which requires significant force to break. Their scales are deeply and brightly coloured with magenta and they sport crests not unlike those of their Skink cousins. While their magical barriers are intact the Saurus of Xhotl fear little in the way of hostile magic or projectiles and any who break their protection in melee are blasted with raw, fiery energy. Enemy mages have learned their evocations are ineffective and will only target these distinctive Saurus reluctantly, though fire magic is extremely effective in overloading the barriers and rendering them vulnerable. Once exposed, Saurus of Xhotl are still dedicated sacred warriors, but lack the advantages of other spawnings."
#hp 1
#size 2
#prot 10
#mor 15
#mr 15
#enc 3
#str 12
#att 10
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Magic Barrier"
#weapon "Bite"
#weapon "Obsinite Sword"
#maxage 10000
#startage 1000
#forestsurvival
#poisonres 100
#fireres -500
#shockres 100
#coldres 100
#coldblooded
#holy
#nametype 123
#secondshape 2823
#fireshield 10
#end


---- Saurus of Xhotl

#newmonster 2823
#spr1 "./Warhammer Lizardmen/Saurus Xhotl.tga"
#spr2 "./Warhammer Lizardmen/Saurus Xhotl2.tga"
#name "Saurus of Xhotl"
#descr "Those Saurus spawned under the influence of the eternal shield Xhotl are surrounded by a magic barrier which requires significant force to break. Their scales are deeply and brightly coloured with magenta and they sport crests not unlike those of their Skink cousins. While their magical barriers are intact the Saurus of Xhotl fear little in the way of hostile magic or projectiles and any who break their protection are blasted with raw, fiery energy. Enemy mages have learned their evocations are ineffective and will only target these distinctive Saurus reluctantly, though fire magic is extremely effective in overloading the barriers and rendering them vulnerable. Once exposed, Saurus of Xhotl are still dedicated sacred warriors, but lack the advantages of other spawnings."
#hp 15
#size 2
#prot 10
#mor 15
#mr 11
#enc 3
#str 12
#att 10
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Obsinite Sword"
#maxage 10000
#startage 1000
#forestsurvival
#poisonres 35
#coldblooded
#holy
#nametype 123
#firstshape 2824
#end


---- Wardscale of Xhotl (shield)

#newmonster 2822
#spr1 "./Warhammer Lizardmen/Wardscale Xhotl Shield.tga"
#spr2 "./Warhammer Lizardmen/Wardscale Xhotl Shield2.tga"
#name "Wardscale of Xhotl"
#descr "Those Saurus spawned under the influence of the eternal shield Xhotl are surrounded by a magic barrier which requires significant force to break. The Wardscales are protected by barriers even stronger against hostile magic which lash would be attackers with reactive blasts of fiery energy and electrical discharge. Xhotl is the most colourful and proud of the Old Ones and his wardscales with their ceremonial masks and vidid crests inspire those around them."
#hp 1
#size 3
#prot 10
#mor 17
#mr 16
#enc 3
#str 13
#att 12
#def 10
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Magic Barrier"
#weapon "Bite"
#weapon "Obsinite Axe"
#maxage 10000
#startage 1000
#forestsurvival
#poisonres 100
#fireres -500
#shockres 100
#coldres 100
#coldblooded
#holy
#nametype 123
#secondshape 2821
#fireshield 16
#standard 10
#onebattlespell "Charge Body"
#magicskill 8 1
#end


---- Wardscale of Xhotl

#newmonster 2821
#spr1 "./Warhammer Lizardmen/Wardscale Xhotl.tga"
#spr2 "./Warhammer Lizardmen/Wardscale Xhotl2.tga"
#name "Wardscale of Xhotl"
#descr "Those Saurus spawned under the influence of the eternal shield Xhotl are surrounded by a magic barrier which requires significant force to break. Their scales are deeply and brightly coloured with magenta and they sport crests not unlike those of their Skink cousins. While their magical barriers are intact the Saurus of Xhotl fear little in the way of hostile magic or projectiles and any who break their protection are blasted with raw, fiery energy. Enemy mages have learned their evocations are ineffective and will only target these distinctive Saurus reluctantly, though fire magic is extremely effective in overloading the barriers and rendering them vulnerable. Once exposed, Saurus of Xhotl are still dedicated sacred warriors, but lack the advantages of other spawnings."
#hp 17
#size 3
#prot 10
#mor 17
#mr 12
#enc 3
#str 13
#att 12
#def 10
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#armor "Crest Plate"
#armor "Ceremonial Plates"
#weapon "Bite"
#weapon "Obsinite Axe"
#maxage 10000
#startage 1000
#forestsurvival
#poisonres 35
#coldblooded
#holy
#nametype 123
#firstshape 2822
#magicskill 8 1
#end


---- Saurus of Chotec

#newmonster 2820
#spr1 "./Warhammer Lizardmen/Saurus Chotec.tga"
#spr2 "./Warhammer Lizardmen/Saurus Chotec2.tga"
#name "Saurus of Chotec"
#descr "Those Saurus spawned under the influence of the sun god Chotec are protected against the effects of heat and fire. Unlike the Saurus of Sotek who are tainted with blood red, those spawned of Chotec have scales of bright burning red and orange. The heat of Chotec burns through their veins and they aren't near so sluggish as their fellows, or as affected by cold climates. Their energy has propelled these Saurus into many a conflict and despite their losses, they are the most common Sacred Spawning by far."
#hp 15
#size 2
#prot 10
#mor 15
#mr 11
#enc 3
#str 12
#att 10
#def 10
#prec 8
#mapmove 2
#ap 14
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Obsinite Sword"
#maxage 10000
#startage 1000
#forestsurvival
#poisonres 35
#fireres 100
#firepower 1
#holy
#nametype 123
#end


---- Sunscale of Chotec

#newmonster 2819
#spr1 "./Warhammer Lizardmen/Sunscale Chotec.tga"
#spr2 "./Warhammer Lizardmen/Sunscale Chotec2.tga"
#name "Sunscale of Chotec"
#descr "Those Saurus spawned under the influence of the sun god Chotec are protected against the effects of heat and fire. Sunscales of Chotec are by far the most active leaders of the Lizardman race, charged with fiery energy which constantly propels them into conflict. In battle their eyes blaze like the sun, too bright and intense for lesser foes to meet and with the power to scour undead from their sight. Energetic and emotional in a way few Lizardmen can understand, Sunscales live for the excitement of battle and fight at a frantic pace with considerable skill. They are by far the most common of the Sacred Scales."
#hp 17
#size 2
#prot 13
#mor 17
#mr 12
#enc 3
#str 13
#att 13
#def 12
#prec 9
#mapmove 2
#ap 14
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#armor "Ceremonial Plates"
#armor "Crest Plate"
#weapon "Obsinite Sword"
#weapon "Scouring Gaze"
#maxage 10000
#startage 3000
#forestsurvival
#poisonres 35
#okleader
#fireres 100
#firepower 3
#awe 2
#holy
#priest
#nametype 123
#magicskill 8 1
#end


---- Saurus of Quetzl

#newmonster 2818
#spr1 "./Warhammer Lizardmen/Saurus Quetzl.tga"
#spr2 "./Warhammer Lizardmen/Saurus Quetzl2.tga"
#name "Saurus of Quetzl"
#descr "Those Saurus spawned under the influence of the protector god Quetzl are tough and warlike, covered with bony protusions and thick layers of extra scales. They can be found wherever the fighting is thickest, purposely seeking out the fiercest conflicts that their brethren might be spared and their lands protected from it. Their thick hides provide them protection against all but the heaviest of blows and simple weapons like spears are all but useless against their inexorable advance."
#hp 16
#size 2
#prot 19
#mor 15
#mr 11
#enc 3
#str 12
#att 11
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Obsinite Sword"
#maxage 10000
#startage 1000
#forestsurvival
#poisonres 35
#holy
#nametype 123
#end


---- Spinescale of Quetzl

#newmonster 2817
#spr1 "./Warhammer Lizardmen/Spinescale Quetzl.tga"
#spr2 "./Warhammer Lizardmen/Spinescale Quetzl2.tga"
#name "Spinescale of Quetzl"
#descr "Those Saurus spawned under the influence of the protector god Quetzl are tough and warlike, covered with bony protusions and thick layers of extra scales. The Spinescales are particularly heavily armoured, known for their ability to wade into ranks of enemy troops, shatter their formations and emerge unscathed. They specialise in dealing with the throngs of lesser infantry often arrayed against Itza, lashing out with their spined tails both in melee and at range, where their spontaneously shed spines act as lethal projectiles."
#hp 23
#size 3
#prot 22
#mor 17
#mr 12
#enc 3
#str 14
#att 12
#def 10
#prec 10
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#armor "Shield"
#weapon "Bite"
#weapon "Spiked Tail"
#weapon "Tail Spines"
#weapon "Obsinite Axe"
#maxage 10000
#startage 1000
#forestsurvival
#poisonres 35
#holy
#magicskill 8 1
#nametype 123
#end


---------------------- OTHER SUMMONS



---- Serpent of Sotek

#newmonster 2816
#spr1 "./Warhammer Lizardmen/Serpent Sotek.tga"
#spr2 "./Warhammer Lizardmen/Serpent Sotek2.tga"
#name "Serpent of Sotek"
#descr "The god of vengeance, spite and blood, Sotek announced his birth with a flood of a million serpents boiling up from the dense underbrush of Lustria, a torrent of venomous hate which finally forced the ratmen of Pestilens from the land. Ever since that moment the priests of Sotek have summoned these poisonous snakes by spilling sacrificial blood and invoking his name. It is a practice which deeply concerns many of the Slann and their followers, but there is no doubting its effectiveness in battle."
#hp 5
#size 1
#prot 3
#mor 50
#mr 12
#enc 3
#str 6
#att 12
#def 9
#prec 8
#mapmove 1
#ap 12
#gcost 1
#rcost 1
#weapon 30
#animal
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 100
#itemslots 12288
#end


---- Jungle Serpent

#newmonster 2815
#spr1 "./Warhammer Lizardmen/Jungle Serpent.tga"
#spr2 "./Warhammer Lizardmen/Jungle Serpent2.tga"
#name "Jungle Serpent"
#descr "A serpent from the depths of the Lustrian jungle, brought to the battlefield by powerful magic. Though somewhat irritated by its recent status as a projectile, it is far less agressive than a serpent of Sotek, but its strong desire for self preservation can make it an elusive foe."
#hp 6
#size 1
#prot 3
#mor 9
#mr 12
#enc 3
#str 6
#att 9
#def 12
#prec 8
#mapmove 1
#ap 12
#gcost 1
#rcost 1
#weapon 30
#animal
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 100
#itemslots 12288
#end





-------- Commanders


---- Saurus Scar Veteran

#newmonster 2814
#spr1 "./Warhammer Lizardmen/Saurus Scar Veteran.tga"
#spr2 "./Warhammer Lizardmen/Saurus Scar Veteran2.tga"
#name "Saurus Scar Veteran"
#descr "Saurus are ferocious warriors bred by the Old Ones specifically for war, with powerful jaws, slashing claws and spurs, tough scales and bony crests. Performing only the simplest tasks outside of warfare, Saurus may seem slow witted, but in battle the Skinks defer to their honed instincts and innate understanding of tactics. The obsinite weapons they wield may seem crude, but the material possesses surprising qualities. Saurus get tougher and more ferocious as they age and by the time they gain the title Scar Veteran they have undoubtedly seen hundreds of battles. Scar Veterans are trusted to lead small forces of troops and are formidable fighters, certainly more than a match for the champions of younger races."
#hp 17
#size 2
#prot 13
#mor 15
#mr 11
#enc 3
#str 14
#att 12
#def 11
#prec 9
#mapmove 1
#ap 10
#gcost 20
#rcost 1
#armor "Shield"
#weapon "Bite"
#armor "Ceremonial Plates"
#armor "Crest Plate"
#weapon "Obsinite Axe"
#maxage 10000
#startage 3000
#forestsurvival
#coldblooded
#poisonres 35
#okleader
#older 300
#nametype 123
#end


---- Skink Priest

#newmonster 2813
#spr1 "./Warhammer Lizardmen/Skink Priest.tga"
#spr2 "./Warhammer Lizardmen/Skink Priest2.tga"
#name "Skink Priest"
#descr "Where the Saurus were bred for war, the smaller and more dextrous Skinks were created by the Old Ones to see to the day to day running of the temple-cities. Highly organised and social, Skinks work instinctively well in large groups and through their complex language of vocal calls and crest patterns, can accomplish tasks with quick efficiency. One in every few hundred Skinks is spawned to serve the Slann in a more direct capacity, as a Priest. These Skinks are larger and bolder than their fellows and command a degree of respect even amongst the Saurus and Kroxigor, for they are the eyes of the Slann. Skink Priests generally attend to minor rituals and observances, though with fewer and fewer active Slann, their role in the plan of the Old Ones is increasing. Every Priest is attuned to the magical presence of the Slann and lends his power in battle through a constant communion."
#hp 9
#size 2
#prot 3
#mor 10
#mr 13
#enc 3
#str 9
#att 8
#def 9
#prec 10
#mapmove 2
#ap 16
#gcost 90
#rcost 1
#weapon "Bite"
#weapon "Quarterstaff"
#maxage 1000
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#poorleader
#onebattlespell "Communion Slave"
#magicskill 8 1
#custommagic 1792 100
#custommagic 10240 100
#holy
#stealthy 0
#nametype 123
#end


---- Priest of Sotek

#newmonster 2812
#copystats 1875
#clearmagic#clearmagic#clearmagic
#spr1 "./Warhammer Lizardmen/Skink Priest Sotek.tga"
#spr2 "./Warhammer Lizardmen/Skink Priest Sotek2.tga"
#name "Priest of Sotek"
#descr "The Cult of Sotek has grown in size and power since the war to drive the Skaven of Clan Pestilens from the New World. Sotek is not an Old One, though the rise of the serpent god of blood and vengeance was foretold by the Slann, who have yet to even acknowledge the Cult. Whether the Slann will ever take action against the followers of Sotek is unclear, but in the mean time their power grows. More and more spawnings show Sotek's influence and Skink Priests of Sotek are now a common sight, preaching a coming time of vengeance and making sacrifices to sate the thirst of the serpent God. Priests of Sotek are immune to poison and have dominion over snakes, indeed they have taken to using deadly poisonous jungle vipers as a means of protection. They have some skill in blood magic in addition to their native minor magic. Priests of Sotek are not naturally attuned to the communion of the Slann."
#hp 10
#size 2
#prot 3
#mor 11
#mr 13
#enc 3
#str 10
#att 10
#def 11
#prec 10
#mapmove 2
#ap 16
#gcost 80
#rcost 1
#weapon "Venomous Bite"
#weapon "Short Sword"
#maxage 1000
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 100
#poorleader
#magicskill 7 1
#custommagic 8320 100
#stealthy 0
#healer 0
#nametype 123
#end


---- Saurus Oldblood

#newmonster 2811
#spr1 "./Warhammer Lizardmen/Saurus Oldblood.tga"
#spr2 "./Warhammer Lizardmen/Saurus Oldblood2.tga"
#name "Saurus Oldblood"
#descr "Saurus are ferocious warriors bred by the Old Ones specifically for war, with powerful jaws, slashing claws and spurs, tough scales and bony crests. Performing only the simplest tasks outside of warfare, Saurus may seem slow witted, but in battle the Skinks defer to their honed instincts and innate understanding of tactics. Saurus get tougher and more ferocious as they age and by far the oldest and thus most powerful amongst them are the Oldbloods. To have survived thousands of battles, perhaps even the Great War against Chaos, would be impossible for any ordinary Saurus. All but Kroqgar were spawned with albino colouring, the rarest and most sacred mark; that of all the Old Ones. In addition to their incredible martial prowess, the mark indicates the Oldblood is destined for some higher purpose and they are unnaturally fortunate in battle. They ride to war on the back of a powerful Cold One."
#hp 21
#size 4
#prot 15
#mor 17
#mr 12
#enc 5
#str 15
#att 13
#def 12
#prec 11
#mapmove 2
#ap 18
#gcost 80
#rcost 1
#armor "Shield"
#weapon "Cold One Bite"
#weapon "Cold One Claw"
#weapon "Obsinite Lance"
#armor "Crest Plate"
#armor "Ceremonial Plates"
#maxage 10000
#startage 7000
#forestsurvival
#coldblooded
#poisonres 50
#goodleader
#onebattlespell "Personal Luck"
#holy
#secondtmpshape 2840
#nametype 123
#mounted
#heal
#end


---- Chameleon Skink Scout

#newmonster 2810
#spr1 "./Warhammer Lizardmen/Skink Chameleon.tga"
#spr2 "./Warhammer Lizardmen/Skink Chameleon2.tga"
#name "Chameleon Skink Scout"
#descr "Chameleon Skinks are a subspecies of Skink that are distinguished from their fellows by their aggression, predatory instincts and sheer stealth. Due to their chameleonic skin which shifts to match their surroundings, they are capable of stalking their prey through any terrain, their protruding eyes scanning independently for threats while they stay absolutely motionless. Chameleon Skinks are known to have remained in place for hours on end awaiting the perfect ambush and even in open ground they are virtually impossible to see clearly. It had been so long since the last spawning of these Skinks that they were thought to be lost forever, but in these recent years of war, they have begun to spontaneously spawn across Lizardman territory, a sign from the Old Ones that the Slann have yet to decipher. They are armed with powerful poisoned blowpipes."
#hp 7
#size 1
#prot 2
#mor 11
#mr 11
#enc 3
#str 9
#att 8
#def 9
#prec 12
#mapmove 2
#ap 16
#gcost 1
#rcost 1
#weapon "Bite"
#armor "Crest Plate"
#weapon "Chameleon Blowpipe"
#maxage 500
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poorleader
#poisonres 70
#stealthy 40
#illusion
#nametype 123
#end


---- Skink Warchief

#newmonster 2809
#spr1 "./Warhammer Lizardmen/Skink Warchief.tga"
#spr2 "./Warhammer Lizardmen/Skink Warchief2.tga"
#name "Skink Warchief"
#descr "Where the Saurus were bred for war, the smaller and more dextrous Skinks were created by the Old Ones to see to the day to day running of the temple-cities. Highly organised and social, Skinks work instinctively well in large groups and through their complex language of vocal calls and crest patterns, can accomplish tasks with quick efficiency. However while it is generally true that the Skinks are not well suited to war, the will of the Old Ones is mysterious and some Skink are spawned with war in their blood. These larger, stronger, more aggressive Skink quickly take charge of their fellows and organise them to support the Saurus, displaying the same sort of instinctual grasp of tactics as their larger cousins. Warchiefs are proud of their status and mark themselves out with golden masks and obsinite weapons like those of the Saurus."
#hp 10
#size 2
#prot 3
#mor 12
#mr 11
#enc 3
#str 10
#att 11
#def 12
#prec 11
#mapmove 2
#ap 16
#gcost 20
#rcost 1
#weapon "Obsinite Sword"
#armor "Shield"
#maxage 500
#startage 50
#forestsurvival
#coldblooded
#poisonres 70
#okleader
#stealthy 0
#nametype 123
#swampsurvival
#end



---- Slann (5th Generation)

#newmonster 2808
#spr1 "./Warhammer Lizardmen/Slann Fifth.tga"
#spr2 "./Warhammer Lizardmen/Slann Fifth2.tga"
#name "Fifth Generation Slann"
#descr "Once the trusted servants of the Old Ones and architects of the world, the Slann now rule the Lizardmen as mage-priests. Large and bulbous, the alien Slann are uninterested in physical exertion and rely on their mental prowess instead; indeed they are prone to falling into long periods of deep contemplation, renewing their bodies and honing their minds. When they awake they will often declare an enigmatic proclamation that the Skink Priests do their best to implement. All Slann are linked in mind and their Priests are bound to this network, acting as conduits for their power. In their wisdom, the Old Ones decreed only five generations of Slann; the last of the First Generation died long ago in battle with Chaos and the Fifth Generation was spawned thousands of years ago. The more ancient a Slann, the greater his power, though younger Slann are far more easily roused to action."
#hp 50
#size 5
#prot 13
#mor 16
#mr 18
#enc 5
#str 10
#att 10
#def 9
#prec 11
#mapmove 1
#ap 10
#gcost 650
#rcost 1
#weapon "fist"
#maxage 50000
#forestsurvival
#magicskill 8 3
#magicskill 4 3
#magicskill 6 1
#magicskill 0 1
#magicskill 1 1
#magicskill 2 1
#magicskill 3 1
#custommagic 8832 100
#custommagic 9472 100
#holy
#itemslots 12288
#poorleader
#shapechange 2807
#onebattlespell "Communion Master"
#nametype 123
#magicboost 7 -3
#end


---- Slann (5th Generation - DORMANT)

#newmonster 2807
#spr1 "./Warhammer Lizardmen/Slann Fifth Dormant.tga"
#spr2 "./Warhammer Lizardmen/Slann Fifth Dormant.tga"
#name "Dormant Fifth Generation Slann"
#descr "This Slann has entered a dormant state, contemplating the will of the Old Ones, communing with Slann whose physical forms have been destroyed and renewing its own body. The more ancient a Slann, the longer it tends to spend in a dormant state. While dormant the Slann is unable to research or use magic of any sort and is entirely immobile. It is also extremely vulnerable to any form of attack, however it will recover from any afflictions sustained and will require little in the way of upkeep."
#hp 40
#size 5
#prot 8
#mor 10
#mr 18
#enc 20
#str 5
#att 1
#def 1
#prec 1
#mapmove 0
#ap 2
#gcost 100
#rcost 30
#weapon "fist"
#maxage 50000
#immobile
#noleader
#nomagicleader
#noundeadleader
#forestsurvival
#magicskill 8 3
#magicskill 4 3
#magicskill 6 1
#magicskill 0 1
#magicskill 1 1
#magicskill 2 1
#magicskill 3 1
#custommagic 8832 100
#custommagic 9472 100
#magicboost 53 -9
#holy
#itemslots 12288
#shapechange 2808
#heal
#end


---- Slann (4th Generation)

#newmonster 2806
#spr1 "./Warhammer Lizardmen/Slann Fourth.tga"
#spr2 "./Warhammer Lizardmen/Slann Fourth2.tga"
#name "Fourth Generation Slann"
#descr "Once the trusted servants of the Old Ones and architects of the world, the Slann now rule the Lizardmen as mage-priests. Large and bulbous, the alien Slann are uninterested in physical exertion and rely on their mental prowess instead; indeed they are prone to falling into long periods of deep contemplation, renewing their bodies and honing their minds. When they awake they will often declare an enigmatic proclamation that the Skink Priests do their best to implement. All Slann are linked in mind and their Priests are bound to this network, acting as conduits for their power. In their wisdom, the Old Ones decreed only five generations of Slann; the last of the First Generation died long ago in battle with Chaos and the Fifth Generation was spawned thousands of years ago. The more ancient a Slann, the greater his power, though younger Slann are far more easily roused to action."
#hp 60
#size 5
#prot 14
#mor 17
#mr 19
#enc 6
#str 10
#att 10
#def 9
#prec 10
#mapmove 1
#ap 8
#gcost 850
#rcost 1
#weapon "fist"
#maxage 50000
#forestsurvival
#magicskill 8 3
#magicskill 4 4
#magicskill 6 2
#magicskill 0 1
#magicskill 1 1
#magicskill 2 1
#magicskill 3 1
#custommagic 10112 100
#custommagic 10112 100
#custommagic 1920 100
#custommagic 1920 10
#holy
#itemslots 12288
#poorleader
#shapechange 2805
#onebattlespell "Communion Master"
#nametype 123
#magicboost 7 -3
#end



---- Slann (4th Generation - Dormant)

#newmonster 2805
#spr1 "./Warhammer Lizardmen/Slann Fourth Dormant.tga"
#spr2 "./Warhammer Lizardmen/Slann Fourth Dormant.tga"
#name "Fourth Generation Slann"
#descr "This Slann has entered a dormant state, contemplating the will of the Old Ones, communing with Slann whose physical forms have been destroyed and renewing its own body. The more ancient a Slann, the longer it tends to spend in a dormant state. While dormant the Slann is unable to research or use magic of any sort and is entirely immobile. It is also extremely vulnerable to any form of attack, however it will recover from any afflictions sustained and will require little in the way of upkeep."
#hp 50
#size 5
#prot 9
#mor 17
#mr 19
#enc 20
#str 10
#att 10
#def 9
#prec 10
#mapmove 0
#ap 2
#gcost 100
#rcost 1
#weapon "fist"
#maxage 50000
#forestsurvival
#magicskill 8 3
#magicskill 4 4
#magicskill 6 2
#magicskill 0 1
#magicskill 1 1
#magicskill 2 1
#magicskill 3 1
#custommagic 10112 100
#custommagic 1920 100
#custommagic 1920 100
#holy
#itemslots 12288
#noleader
#nomagicleader
#noundeadleader
#shapechange 2806
#immobile
#magicboost 53 -9
#nametype 123
#heal
#end


---- Skink Shaman

#newmonster 2804
#spr1 "./Warhammer Lizardmen/Skink Shaman.tga"
#spr2 "./Warhammer Lizardmen/Skink Shaman2.tga"
#name "Skink Shaman"
#descr "Where the Saurus were bred for war, the smaller and more dextrous Skinks were created by the Old Ones to see to the day to day running of the temple-cities. Highly organised and social, Skinks work instinctively well in large groups and through their complex language of vocal calls and crest patterns, can accomplish tasks with quick efficiency. In the Southlands there are very few Slann remaining and spawning of Saurus are few and far between, leading to the Skinks taking on more active and warlike roles. The Skink population has exploded, with feral spawnings in the wild becoming more and more frequent. When a Skink marked out as a Priest is spawned in this manner they retain their magical aptitude, but are not connected in constant communion with the Slann. These rogue Shamans serve their race, but unlike their civilised cousins, they are not direct instruments of the Old Ones."
#hp 9
#size 2
#prot 3
#mor 10
#mr 13
#enc 3
#str 9
#att 9
#def 9
#prec 10
#mapmove 2
#ap 16
#gcost 60
#rcost 1
#weapon "Bite"
#weapon "Quarterstaff"
#maxage 1000
#startage 100
#forestsurvival
#swampsurvival
#coldblooded
#poisonres 70
#poorleader
#custommagic 1920 100
#custommagic 10240 100
#stealthy 0
#nametype 123
#researchbonus -2
#end



---- Slann (3rd Generation)

#newmonster 2803
#spr1 "./Warhammer Lizardmen/Slann Third.tga"
#spr2 "./Warhammer Lizardmen/Slann Third2.tga"
#name "Third Generation Slann"
#descr "Once the trusted servants of the Old Ones and architects of the world, the Slann now rule the Lizardmen as mage-priests. Large and bulbous, the alien Slann are uninterested in physical exertion and rely on their mental prowess instead; indeed they are prone to falling into long periods of deep contemplation, renewing their bodies and honing their minds. When they awake they will often declare an enigmatic proclamation that the Skink Priests do their best to implement. All Slann are linked in mind and their Priests are bound to this network, acting as conduits for their power. In their wisdom, the Old Ones decreed only five generations of Slann; the last of the First Generation died long ago in battle with Chaos and the Fifth Generation was spawned thousands of years ago. The more ancient a Slann, the greater his power, though younger Slann are far more easily roused to action. The presence of a dormant Third Generation Slann will result in the spawning of more Temple Guard."
#hp 80
#size 5
#prot 18
#mor 24
#mr 21
#enc 7
#str 10
#att 10
#def 9
#prec 12
#mapmove 1
#ap 8
#gcost 850
#rcost 1
#weapon "fist"
#maxage 50000
#forestsurvival
#magicskill 8 4
#magicskill 4 5
#magicskill 6 3
#magicskill 0 2
#magicskill 1 2
#magicskill 2 2
#magicskill 3 2
#spreaddom 1
#nobadevents 15
#shockres 50
#fireres 50
#coldres 50
#custommagic 10112 100
#custommagic 1920 100
#custommagic 1920 100
#holy
#itemslots 28672
#poorleader
#shapechange 2802
#onebattlespell "Communion Master"
#nametype 123
#magicboost 7 -3
#end



---- Slann (3rd Generation - Dormant)

#newmonster 2802
#spr1 "./Warhammer Lizardmen/Slann Third Dormant.tga"
#spr2 "./Warhammer Lizardmen/Slann Third Dormant.tga"
#name "Third Generation Slann"
#descr "This Slann has entered a dormant state, contemplating the will of the Old Ones, communing with Slann whose physical forms have been destroyed and renewing its own body. The more ancient a Slann, the longer it tends to spend in a dormant state. While dormant the Slann is unable to research or use magic of any sort and is entirely immobile. It is also extremely vulnerable to any form of attack, however it will recover from any afflictions sustained and will require little in the way of upkeep. A Third Generation Slann in this state will cause the spawning of more Temple Guard."
#hp 70
#size 5
#prot 14
#mor 24
#mr 21
#enc 20
#str 10
#att 10
#def 9
#prec 12
#mapmove 0
#ap 2
#gcost 100
#rcost 1
#weapon "fist"
#maxage 50000
#forestsurvival
#magicskill 8 4
#magicskill 4 5
#magicskill 6 3
#magicskill 0 2
#magicskill 1 2
#magicskill 2 2
#magicskill 3 2
#spreaddom 1
#shockres 50
#fireres 50
#coldres 50
#domsummon2 2850
#nobadevents 15
#custommagic 10112 100
#custommagic 1920 100
#custommagic 1920 100
#holy
#itemslots 28672
#noleader
#nomagicleader
#noundeadleader
#shapechange 3001
#immobile
#magicboost 53 -9
#nametype 123
#heal
#end


---- Slann (2rd Generation - Seas - awake with bubble)

#newmonster 2801
#spr1 "./Warhammer Lizardmen/Slann Second Zlatlan Shield.tga"
#spr2 "./Warhammer Lizardmen/Slann Second Zlatlan Shield2.tga"
#name "One Who Fathomed The Depths"
#descr "Only five Slann of the Second Generation are still alive and they are becoming harder and harder to raise from their meditation, sometimes remaining dormant for decades. The Second Generation helped the Old Ones shape the world itself and they are truly godlike in their magical power. Zlatlan is the only being to know every depth of the world's oceans, for he helped shape them. Zlatlan is blessed by both Tzunki and Xhotl, equally at home above and beneath the waves and constantly surrounded by a powerful magical barrier protecting him from harm. Of all the Second Generation, Zlatlan has taken the strongest stance against Sotek, proclaiming he is not an Old One and may even be moving against their will."
#hp 1
#size 6
#prot 35
#mor 30
#mr 30
#enc 0
#str 10
#att 10
#def 9
#prec 12
#mapmove 1
#ap 8
#gcost 1
#rcost 1
#weapon "fist"
#armor "Magic Barrier"
#maxage 100000
#forestsurvival
#amphibious
#magicskill 8 5
#magicskill 4 5
#magicskill 6 3
#magicskill 1 3
#magicskill 2 6
#magicskill 3 3
#spreaddom 2
#gemprod 2 1
#shockres 100
#fireres -500
#coldres 100
#poisonres 100
#holy
#itemslots 61440 -- four misc slots
#poorleader
#onebattlespell "Communion Master"
#nametype 123
#secondshape 2800
#amphibian
#unique
#magicboost 7 -3
#end


---- Slann (2rd Generation - Seas - awake with no bubble)

#newmonster 2800
#spr1 "./Warhammer Lizardmen/Slann Second Zlatlan.tga"
#spr2 "./Warhammer Lizardmen/Slann Second Zlatlan2.tga"
#name "One Who Fathomed The Depths"
#descr "Only five Slann of the Second Generation are still alive and they are becoming harder and harder to raise from their meditation, sometimes remaining dormant for decades. The Second Generation helped the Old Ones shape the world itself and they are truly godlike in their magical power. Zlatlan is the only being to know every depth of the world's oceans, for he helped shape them. Zlatlan is blessed by both Tzunki and Xhotl, equally at home above and beneath the waves and constantly surrounded by a powerful magical barrier protecting him from harm. Of all the Second Generation, Zlatlan has taken the strongest stance against Sotek, proclaiming he is not an Old One and may even be moving against their will."
#hp 100
#size 6
#prot 14
#mor 30
#mr 21
#enc 8
#str 10
#att 10
#def 9
#prec 12
#mapmove 1
#ap 8
#gcost 1
#rcost 1
#weapon "fist"
#maxage 100000
#forestsurvival
#amphibious
#magicskill 8 5
#magicskill 4 5
#magicskill 6 3
#magicskill 1 3
#magicskill 2 6
#magicskill 3 3
#spreaddom 2
#gemprod 2 1
#shockres 50
#coldres 100
#poisonres 50
#holy
#itemslots 61440 -- four misc slots
#poorleader
#onebattlespell "Communion Master"
#nametype 123
#firstshape 2801
#shapechange 2801
#amphibian
#unique
#magicboost 7 -3
#end


-------- PRETENDERS


-------- NATIONAL HEROES


---- Nakai the Wanderer

#newmonster 2799
#spr1 "./Warhammer Lizardmen/Hero Nakai.tga"
#spr2 "./Warhammer Lizardmen/Hero Nakai2.tga"
#name "Kroxigor of the First Spawning"
#descr "The ancient Kroxigor known as Nakai the Wanderer is a sacred, almost mythical figure amogst the Lizardmen, particularly the Skinks. Nakai bears the marking of the Old Ones and albino colouration. His gnarled scales and spined ridges are crisscrossed with the scars of a thousand battles and his demise has been reported numerous times, but the Old Ones have a special plan for Nakai and he always returns to aid his people. It is believed Nakai was one of the first Kroxigor to spawn in Itza; he fought in numerous battles in the Great War against Chaos, reputedly slaying a Greater Daemon in single combat. Nakai's appearance at a temple city often precedes an invasion, but no city has fallen under his watch and he is considered one of the clearest signs that the Old Ones still favour their children. Nakai carries a great Daemon slaying obsinite club of incredible power and wears a pair of twinned bracers which grant him immunity to fire and cold."
#hp 50
#size 4
#prot 19
#mor 30
#mr 15
#enc 3
#str 23
#att 13
#def 12
#prec 5
#mapmove 2
#ap 17
#gcost 1
#rcost 1
#weapon "End of Daemons"
#armor "Ceremonial Plates"
#weapon "Bite"
#poisonres 40
#maxage 99999
#swampsurvival
#forestsurvival
#nametype 123
#immortal
#fireres 100
#coldres 100
#onebattlespell "Personal Luck"
#itemslots 7296
#nobadevents 20
#unique
#holy
#end



-------- SPELLS


---- Call Terradons

#newspell
#name "Call Terradons"
#descr "Invoking both Huanchi and Tepok, the caster summons a flight of Terradons and binds them to his will. Terradons are lethal winged predators that strike down through the Lustrian canopy like bolts of green lightning. The more powerful the caster, the more Terradons will respond to his call." 
#school 0
#restricted 90
#researchlevel 3
#path 0 6
#path 1 1
#pathlevel 0 2
#pathlevel 1 2
#effect 10001
#fatiguecost 600
#damage 2838
#nreff 2003
#end


---- Flood of serpents

#newspell
#name "Flood of Serpents"
#descr "Spilling blood in the name of Sotek, the great serpent god of vengeance, the caster causes a flood of blood red serpents to boil up from the ground and attack everything in sight. The serpents have no loyalty to the Lizardmen and they will fade along with the magic, but they are capable of wreaking considerable havoc far behind enemy lines."
#restricted 90
#researchlevel 4
#school 6
#path 0 7
#pathlevel 0 1
#fatgiuecost 1000
#nreff 60
#damage 2343
#effect 10038
#end



---- Jungle Serpent

#newspell
#copyspell "Summon Imp"
#name "Jungle Serpent"
#descr "Jungle Serpent"
#restricted 90
#researchlevel 0
#school -1
#path 0 6
#pathlevel 0 1
#fatiguecost 100
#effect 1
#nreff 1
#damage 2815
#explspr 10044 -- rising green mist
#sound 50
#end


---- Rain of Snakes

#newspell
#copyspell "Storm of Thorns"
#name "Rain of Snakes"
#descr "Hurling forward a handful of sticks from the depths of the Lustrian jungle, the caster hisses in a forgotten language, turning them to twisting jungle serpents mid-flight. As they fall like arrows amongst the enemy ranks, they will attack with their poisonous fangs."
#restricted 90
#researchlevel 6
#school 0
#path 0 6
#pathlevel 0 3
#nreff 2001
#damage 2
#fatiguecost 50
#nextspell "Jungle Serpent"
#end


---- Serpents of Sotek

#newspell
#copyspell "Summon Imp"
#name "Serpents of Sotek"
#descr "Spilling sacrificial blood on the ground and invoking the terrible serpent god of vengeance, Sotek, the priest calls forth manifestations of his spite. The serpents of Sotek are mindless manifestations of vengeance with a powerful venom. Though they are easily dispatched in melee, in sufficient numbers they can overwhelm many foes."
#restricted 90
#researchlevel 2
#school 6
#path 0 7
#pathlevel 0 1
#fatiguecost 100
#effect 1
#nreff 12
#damage 2816
#explspr 10144 -- some blood
#sound 50
#end


---- Bloodscale of Sotek

#newspell
#name "Bloodscale of Sotek"
#descr "Bloodscale of Sotek" 
#school -1
#restricted 90
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10021
#fatiguecost 1400
#damage 2835
#nreff 1
#end

---- Spawning of Sotek

#newspell
#name "Spawning of Sotek"
#descr "By spilling blood on the altar of Sotek, the Serpent, the Wrathful One, the Nemesis, Skavenbane, the priests of Sotek spread his influence to yet another a spawning of Saurus, led by a frenzied Bloodscale." 
#school 6
#restricted 90
#researchlevel 4
#path 0 7
#pathlevel 0 1
#effect 10001
#fatiguecost 2400
#damage 2836
#nreff 12
#nextspell "Bloodscale of Sotek"
#end

---- Deepscale of Tzunki

#newspell
#name "Deepscale of Tzunki"
#descr "Deepscale of Tzunki" 
#school -1
#restricted 90
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10021
#fatiguecost 1400
#damage 2832
#nreff 1
#end

---- Spawning of Tzunki

#newspell
#name "Sacred Spawning of Tzunki"
#descr "The will of Tzunki, Watcher of Water, the Deep One, the Terror from Below, Devourer of Corsairs is revealed! Careful interpretation of calls from the watery depths of the world issued by Tzunki has allowed the Slann to precisely predict the spawning of sacred saurus bearing his mark, led by a fearsome Deepscale." 
#school 0
#restricted 90
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10001
#fatiguecost 1600
#damage 2834
#nreff 12
#nextspell "Deepscale of Tzunki"
#end


---- Nightscale of Huanchi

#newspell
#name "Nightscale of Huanchi"
#descr "Nightscale of Huanchi" 
#school -1
#restricted 90
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10021
#fatiguecost 1400
#damage 2829
#nreff 1
#end

---- Spawning of Huanchi

#newspell
#name "Sacred Spawning of Huanchi"
#descr "The will of Huanchi, the Jaguar, the Stalker, Silent Death, Teeth in the Dark is revealed! Careful observation of creatures from the primordial jungles once stalked by Huanchi has allowed the Slann to precisely predict the spawning of sacred saurus bearing his mark, led by a deadly Nightscale." 
#school 0
#restricted 90
#researchlevel 4
#path 0 6
#pathlevel 0 2
#effect 10001
#fatiguecost 1600
#damage 2830
#nreff 12
#nextspell "Nightscale of Huanchi"
#end


---- Nullscale of Tlazcotl

#newspell
#name "Nullscale of Tlazcotl"
#descr "Nullscale of Tlazcotl" 
#school -1
#restricted 90
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10021
#fatiguecost 2000
#damage 2827
#nreff 1
#end


---- Spawning of Tlazcotl

#newspell
#name "Sacred Spawning of Tlazcotl"
#descr "The will of Tlazcotl, the Cold One, the Impassable, Mirror of Calm is revealed! Careful study of the ancient temple cities laid out across the continents by Tlazcotl has allowed the Slann to precisely predict the spawning of sacred saurus bearing his mark, led by an implacable Nullscale." 
#school 3
#restricted 90
#researchlevel 4
#path 0 4
#pathlevel 0 2
#effect 10001
#fatiguecost 1600
#damage 2828
#nreff 12
#nextspell "Nullscale of Tlazcotl"
#end


---- Lorescale of Tepok

#newspell
#name "Lorescale of Tepok"
#descr "Lorescale of Tepok" 
#school -1
#restricted 90
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10021
#fatiguecost 1400
#damage 2825
#nreff 1
#end

---- Spawning of Tepok

#newspell
#name "Sacred Spawning of Tepok"
#descr "By observing the rites of Tepok, the Inscrutable, the Ineffable, the Maze of Minds, Master of the Winds, a sacred spawning of his chosen Saurus are summoned, led by a cerebral Lorescale." 
#school 5
#restricted 90
#researchlevel 4
#path 0 1
#pathlevel 0 2
#effect 10001
#fatiguecost 1600
#damage 2826
#nreff 12
#nextspell "Lorescale of Tepok"
#end


---- Sunscale of Chotec

#newspell
#name "Sunscale of Chotec"
#descr "Sunscale of Chotec" 
#school -1
#restricted 90
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10021
#fatiguecost 1400
#damage 2819
#nreff 1
#end


---- Spawning of Chotec

#newspell
#name "Sacred Spawning of Chotec"
#descr "The will of Chotec, the Burning Sun, the Heat of Life, the Searer of Unlife, Light of Truth is revealed! Careful experimentation with the energy gifted to the world by Chotec has allowed the Slann to precisely predict the spawning of sacred saurus bearing his mark, led by a brilliant Sunscale." 
#school 2
#restricted 90
#researchlevel 4
#path 0 0
#pathlevel 0 2
#effect 10001
#fatiguecost 1400
#damage 2820
#nreff 14
#nextspell "Sunscale of Chotec"
#end


---- Spinescale of Quetzl

#newspell
#name "Spinescale of Quetzl"
#descr "Spinescale of Quetzl" 
#school -1
#restricted 90
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10021
#fatiguecost 2000
#damage 2817
#nreff 1
#end


---- Spawning of Quetzl

#newspell
#name "Sacred Spawning of Quetzl"
#descr "The will of Quetzl, the Protector, the Rock, the Guardian, He Who Breaks Blades is revealed! Careful analysis of the matter knit together by Quetzl to birth the world itself has allowed the Slann to precisely predict the spawning of sacred saurus bearing his mark, led by an unstoppable Spinescale."
#school 1
#restricted 90
#researchlevel 4
#path 0 3
#pathlevel 0 2
#effect 10001
#fatiguecost 1600
#damage 2818
#nreff 12
#nextspell "Spinescale of Quetzl"
#end



---- Wardscale of Xhotl

#newspell
#name "Wardscale of Xhotl"
#descr "Wardscale of Xhotl" 
#school -1
#restricted 90
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10021
#fatiguecost 1400
#damage 2822
#nreff 1
#end


---- Spawning of Xhotl

#newspell
#name "Sacred Spawning of Xhotl"
#descr "The will of Xhotl, the Infinite Shield, Bane of Magic, Barrier of Woe, Painter of All is revealed! Careful interpretation of the enchantments laid upon the world by Xhotl to keep Chaos at bay has allowed the Slann to precisely predict the spawning of sacred saurus bearing his mark, led by a vibrant Wardscale."
#school 4
#restricted 90
#researchlevel 4
#path 0 4
#pathlevel 0 2
#effect 10001
#fatiguecost 1600
#damage 2824
#nreff 12
#nextspell "Wardscale of Xhotl"
#end


---- Awaken Third Generation Slann

#newspell
#name "Awaken Third Generation Slann"
#descr "Awaken Third Generation Slann" 
#school 0
#restricted 90
#researchlevel 7
#path 0 4
#pathlevel 0 5
#effect 10021
#fatiguecost 5000
#damage 2803
#nreff 1
#end

---- Awaken Second Generation Slann of the Seas

#newspell
#name "Awaken One Who Fathomed The Depths"
#descr "The Second Generation of Slann were directly responsible for shaping the world to the will of the Old Ones. Only five now remain to guide the Lizardmen in this time of strife and awakening one from his decades of slumber is no small matter. Zlatl, One Who Fathomed The Depths is unmatched in the elemental magic of water, protected from harm by Xhotl and, like his four brothers, a symbol of the Old Ones' will." 
#school 0
#restricted 90
#researchlevel 8
#path 0 4
#pathlevel 0 5
#effect 10021
#fatiguecost 9000
#damage 2801
#nreff 1
#end


-------- SITES


#newsite 944
#name "Spawning Pools"
#path 6
#level 0
#rarity 5
#gems 6 1
#gems 2 1
#homecom 2811
#end



#newsite 943
#name "The Great Pyramid"


#path 8
#level 0


#rarity 5

#gems 4 4
#homecom 2806
#end





-------- NATION


#selectnation 90
#clearnation
#clearsites
#name "Itza"
#epithet "Servants of the Old Ones"
#era 2
#brief "The Lizardmen were created by the Old Ones, divine interstellar beings of unimaginable power. For thousands of years they have tended to the will of these beings and protected the world from Chaos."
#descr "The Lizardmen were created by the Old Ones, divine interstellar beings of unimaginable power. For thousands of years they have tended to the will of these beings and protected the world from Chaos."
#summary "Race: Skinks, Saurus and other creatures ruled by ancient Slann. Military: Skink skirmishers, powerful Saurus warriors and large jungle creatures. Magic: Extremely powerful Astral, Nature, Elements and Blood. Priests: Very Powerful. Prefer heat scale 2."
#flag "./Warhammer Lizardmen/flag.tga"
#templepic 14
#startsite "The Great Pyramid"
#startsite "Spawning Pools"


--Sets what forts they will use.
 -- All Great City
#startfort 31
#defaultfort 31
#mountainfort 31
#swampfort 31
#forestfort 31




------- Add soldiers

#addrecunit 2844
#addrecunit 2845
#addrecunit 2843
#addrecunit 2842
#addrecunit 2846
#addrecunit 2849
#addrecunit 2839
#addrecunit 2858
#addrecunit 2859
#addrecunit 2850
#addrecunit 2841
#addrecunit 2853
#addrecunit 2852
#addrecunit 2837
--addrecunit 2347 -- xhotl



------- Add leaders


#addreccom 2810
#addreccom 2809
#addreccom 2814
#addreccom 2804
#addreccom 2813
#addreccom 2812
#addreccom 2808
--addreccom 2298 -- Fourth Generation Slann (cap only)
--addreccom 2301 -- third gen slann
--addreccom 2341 -- nightscale of huanchi
--addreccom 2339 -- deepscale of tzunki
--addreccom 2342 -- Bloodscale of Sotek
--addreccom 2346 -- sunscale chotec
--addreccom 2354 -- lorescale tepok
--addreccom 2353 -- spinescale quetzl
--addreccom 2349 -- wardscale xhotl
--addreccom 2351 -- nullscale of tlazcotl
--addreccom 2303 -- Zlatlan
--addreccom 2356 -- Nakai



------- Province Defence

--Sets the units to be used in province defense.

#defcom1 2809
#defcom2 2813
#defunit1 2845
#defunit1b 2844
#defunit2 2843
#defunit2b 2853


--Sets how many of the units to appear per point.

#defmult1 10
#defmult1b 10
#defmult2 10
#defmult2b 5


------- Hero Settings

#multihero1 2803
#hero1 2799

#idealcold -2
#color 0.3 0.3 0.8
#templecost 600


#startcom 2814
#startunittype1 2859
#startunitnbrs1 10
#startunittype2 2858
#startunitnbrs2 10
#startscout 2810
#end





-- Next Version

-- CONTENT - Abomination of the Maw for B6D2, unrest causing, pop killing, shattered soul, demon, loads of immunities, size 6

-- CONTENT - Yhetee Peak Tyrant summon (yhetee spirit thug)

-- CONTENT - More heroes


-- version 0.8

-- TWEAK - Gorger Pitfeast B3 -> B4

-- TWEAK - Scrapapult goldcost 170 -> 150

-- CONTENT - Mawfiend summon added

-- CONTENT - Mawpit summon added for B3E1, H3 blood saccer, no slots, no upkeep

-- CONTENT - Mawgut summon/transformation added

-- TWEAK - Braugh's weapon now raises those it slays

-- CONTENT - Yhetee shaman summon added

-- CONTENT - Skrag the Slaughterer hero added

-- TWEAK - Tyrants reduced to 80 leadership

-- TWEAK - Slaughtermasters get FE 100% pick

-- TWEAK - Gnoblar single recruits added as option, new 'flung scrap' missile weapons

-- TWEAK - New costs for commanders in line with new philosophy

-- TWEAK - Reduced costs of most recruits

-- CONTENT - Henchfiend summon added as researcher with access into death/fire

-- TWEAK - Ogre Temples, being pits in the ground, now only 100 gold

-- TWEAK - Butcher and Slaughtermaster mr boosts

-- TWEAK - Gnoblar got some patrolbonus to reflect their multiunit status


-- Version 0.7

-- FIX - Reordered ID numbers to avoid future conflicts with basegame

-- TWEAK - Altered Eastern Maneater graphic slightly

-- TWEAK - Slightly decreased scraplauncher cost and increased range

-- TWEAK - Increased price of yhetee and gorger summons

-- TWEAK - Giants get one misc slot

-- TWEAK - Improved PD

-- CONTENT - Added first prophet national hero

-- TWEAK - Ogres with two weapons now don't get Ogre Smash and have had their cost tweaked accordingly

-- FIX - Changed name and epithet to better fit dominions

-- FIX - Changed name of dm and mod folder to fit my conventions

-- FIX - Starting scout is now a butcher, since they have dying dom



-- version 0.6

-- CONTENT - Added Hero 'Slavelord Braugh' and his slaves, plus his two weapons

-- FIX - Fort types checked and changed

-- TWEAK - Sacred pitfighter +10 goldcost

-- TWEAK - Bruiser and Tyrant commanders -10 goldcost each

-- TWEAK - Slavegiant gets siegebonus 5

-- FIX - added the missing mountainsurvival to gnoblar units

-- TWEAK - deathbelcher weapon better, unit +4 goldcost

-- TWEAK - gave yhetee coldpower 2


-- version 0.55

-- sorted out extensive ID conflicts with skaven



-- Version 0.5

-- added ogre nametype 147

-- darkvision handed out, use of copystats removed

-- checked IDs against Skaven 0.9, CBM 1.21, Avernum 1.45 + others

-- made slave giants into commander units with no slots, improved their graphics


-- Version 0.4

-- Slavegiant, scrapapult, rhinox, pit fighter added

-- Gnoblar scout added

-- Anoint Mawtribe sacred summon

-- Many tweaks





----Uses ID numbers

--monsters  - 2500-2539
--weapons   - 628-639, 650-8
--armour    - 240-3
--sites     - 988, 989
--nation    - 74
--nametype  - 147


-------- New Weapons

#newweapon 930
#name "Dark Chains"
#dmg 0
#dt_stun
#att 0
#def -1
#flail
#len 3
#secondaryeffect 274
#end

#newweapon 929
#name "Fleshflayer"
#dmg 13
#nostr
#att 1
#def 1
#flail
#len 4
#sound 9
#nratt 2
#dt_raise
#magic
#secondaryeffect 285
#end

#newweapon 928
#name "Crude Taper"
#dmg -2
#att -1
#def 0
#len 2
#rcost 2
#secondaryeffect 216
#sound 10
#end


#newweapon 927
#name "Stumpblade"
#dmg 5
#att 0
#def 0
#len 2
#rcost 3
#end


#newweapon 926
#name "Heavy Chains"
#dmg 3
#att 0
#def 0
#flail
#aoe 2
#sound 11
#nratt 2
#len 6
#end


#newweapon 925
#name "Giant Stomp"
#dmg 0
#att 0
#def -1
#len 0
#rcost 0
#bonus
#aoe 1
#len 0
#end


#newweapon 924
#name "Scrap Barrage"
#dmg 10
#nostr
#att -2
#def 0
#ammo 10
#range 40
#nratt 20
#flyspr 304 4
#sound 9
#rcost 6
#end


#newweapon 923
#name "Cathayan Longsword"
#dmg 8
#att 2
#def 2
#len 4
#rcost 5
#sound 8
#end


#newweapon 922
#name "Maneater Blade"
#dmg 7
#att 1
#def 1
#len 3
#rcost 2
#sound 8
#end


#newweapon 921
#name "Yhetee Ice Club"
#dmg 6
#att 0
#def 0
#len 3
#rcost 1
#magic
#end


#newweapon 920
#name "Hunter Harpoon"
#dmg 7
#att 1
#def 0
#range 20
#ammo 5
#secondaryeffect 263
#flyspr 110 1
#flail
#sound 19
#end


#newweapon 919
#name "Ogre Smash"
#dmg -1
#att -1
#def -1
#len 0
#rcost 0
#bonus
#charge
#end


#newweapon 918
#name "Ogre Club"
#dmg 7
#att -1
#def -1
#len 4
#rcost 1
#end


#newweapon 917
#name "Ironfist"
#dmg 1
#att -2
#def 2
#len 0
#rcost 2
#end


#newweapon 916
#name "Ogre Choppa"
#dmg 7
#att 0
#def -1
#len 3
#rcost 3
#end


#newweapon 915
#name "Big Ogre Choppa"
#dmg 9
#att 0
#def 0
#len 5
#rcost 5
#end


#newweapon 914
#name "Bruiser Club"
#dmg 10
#att 0
#def 0
#len 5
#rcost 2
#twohanded
#end


#newweapon 913
#name "Deathbelcher"
#ammo 3
#att 1
#armorpiercing
#dmg 11
#flyspr 109 1
#nostr
#nratt 6
#range 10
#rcost 6
#sound 25
#flyspr 111 1
#end


#newweapon 912
#name "Gorger Bite"
#dmg 6
#att -1
#def -1
#len 0
#rcost 0
#bonus
#end


#newweapon 911
#name "Improved Claw"
#dmg 2
#att 0
#def 0
#len 1
#rcost 0
#end

#newweapon 910
#name "Flung Scrap"
#dmg -3
#att -2
#ammo 30
#range -1
#nratt 4
#flyspr 111 1
#rcost 0
#end

#newweapon 909
#name "Flung Scrap"
#dmg -3
#att -2
#ammo 30
#range -1
#nratt 3
#flyspr 111 1
#rcost 0
#end

#newweapon 908
#name "Flung Scrap"
#dmg -3
#att -2
#ammo 30
#range -1
#nratt 2
#flyspr 111 1
#rcost 0
#end

#newweapon 907
#name "Flung Scrap"
#dmg -3
#att -2
#ammo 30
#range -1
#nratt 1
#flyspr 111 1
#rcost 0
#end

#newweapon 906
#name "Skrag's Stumpblade"
#dmg 5
#att 0
#def 0
#len 3
#rcost 3
#secondaryeffect 125
#end

#newweapon 905
#name "Skrag's Meathook"
#dmg 7
#att 0
#def -1
#len 3
#rcost 3
#secondaryeffect 335
#end

#newweapon 904
#name "Sky Giant Bone"
#dmg 4
#att 1
#def 1
#magic
#secondaryeffect "Curse"
#len 3
#end


-------- New Armour


#newarmor 315
#name "Gutplate"
#type 5
#prot 9
#def 0
#enc 0
#rcost 7
#end


#newarmor 314
#name "Gutplate n Bits"
#type 5
#prot 11
#def 0
#enc 1
#rcost 9
#end


#newarmor 313
#name "Irongut Plate"
#type 5
#prot 14
#def -1
#enc 2
#rcost 12
#end


#newarmor 312
#name "Tyrant Plate"
#type 5
#prot 16
#def -2
#enc 3
#rcost 14
#end


----------------- MONSTERS


-------- Recruits


----Ogre Bull (Club)

#newmonster 2798
#spr1 "./Warhammer Ogre Kingdoms/Ogre Bull Club.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Bull Club2.tga"
#name "Ogre Bull"
#descr "The term Bull is used for any adult male Ogre. Bulls make up the majority of any Ogre Kingdom, an unwashed mass of muscle and fat that can flatten almost any enemy when they gather in sufficient numbers. Big, brutish and extremely violent, Ogre Bulls are far taller than humans and are extraordinarily thick, boasting a unique muscular gut that allows them to digest virtually anything. Furthermore the gut houses the majority of their vital organs and is itself a great status symbol; thus an Ogre will protect their paunch with a metal gutplate. All ogres are highly dangerous on the charge, whether armed with a traditional hunting club or a combination of a crude 'choppa' and the more defensive ironfist."
#hp 26
#size 3
#prot 5
#mor 11
#mr 10
#enc 3
#str 14
#att 10
#def 9
#prec 7
#mapmove 3
#ap 16
#gcost 25
#rcost 1
#armor "Gutplate"
#weapon "Ogre Club"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -2
#ambidextrous 2
#pillagebonus 2
#darkvision 30
#nametype 150
#end


----Ogre Bull (Ironfist)

#newmonster 2797
#spr1 "./Warhammer Ogre Kingdoms/Ogre Bull Ironfist.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Bull Ironfist2.tga"
#name "Ogre Bull"
#descr "The term Bull is used for any adult male Ogre. Bulls make up the majority of any Ogre Kingdom, an unwashed mass of muscle and fat that can flatten almost any enemy when they gather in sufficient numbers. Big, brutish and extremely violent, Ogre Bulls are far taller than humans and are extraordinarily thick, boasting a unique muscular gut that allows them to digest virtually anything. Furthermore the gut houses the majority of their vital organs and is itself a great status symbol; thus an Ogre will protect their paunch with a metal gutplate. All ogres are highly dangerous on the charge, whether armed with a traditional hunting club or a combination of a large 'choppa' and the more defensive ironfist."
#hp 26
#size 3
#prot 5
#mor 11
#mr 10
#enc 3
#str 14
#att 10
#def 9
#prec 7
#mapmove 3
#ap 16
#gcost 25
#rcost 1
#armor "Gutplate n Bits"
#weapon "Ogre Choppa"
#weapon "Ironfist"
--weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -2
#ambidextrous 3
#pillagebonus 2
#darkvision 30
#nametype 150
#end

----Ogre Irongut

#newmonster 2796
#spr1 "./Warhammer Ogre Kingdoms/Ogre Irongut.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Irongut2.tga"
#name "Ogre Irongut"
#descr "Ogre Ironguts are the Ogres of any given tribe that have the most status and the best weaponry. Although not markedly superior in strength to their fellows, Ironguts are afforded great respect, as they are usually hand picked by the Tyrant himself. For this reason, a unit of Ironguts may well include the Tyrant's immediate family, or his drinking cronies. Ironguts go into battle armed with massive two handed 'choppas' and protected by an assortment of armour cobbled together over the years. Ironguts are champions of countless eating competitions and this has granted them a powerful sense of superiority."
#hp 28
#size 3
#prot 5
#mor 12
#mr 10
#enc 3
#str 15
#att 10
#def 9
#prec 7
#mapmove 2
#ap 16
#gcost 30
#rcost 1
#armor "Irongut Plate"
#armor "half helmet"
#weapon "Big Ogre Choppa"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -3
#ambidextrous 2
#pillagebonus 3
#darkvision 30
#nametype 150
#end


----Gnoblar Fighter

#newmonster 2795
#spr1 "./Warhammer Ogre Kingdoms/Gnoblar Fighter.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gnoblar Fighter2.tga"
#name "Gnoblar Fighter"
#descr "The larger members of Gnoblar society have a tendency towards independence. These Gnoblars forsake their baggage-carrying brethren and band together into mobs that swarm across the battlefield, stabbing at downed foes and stealing choice shiny things before the Ogres feast on the dead. Gnoblar fighters are armed with an assortment of sharp bits of scrap metal, sticks, stones and rusty weapons - anything they can lay their grasping hands on. They are not expecting to do anything other than die horribly or run away in battle, but can help their masters by acting as a distraction or tiring out and overwhelming troublesome enemies. Nothing seems to satisfy a Gnoblar more than hurling a jagged piece of rock or metal into an unprotected face."
#hp 7
#size 1
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 3
#rcost 1
#armor "leather cuirass"
#weapon "dagger"
#weapon 907
#maxage 20
#darkvision 50
#mountainsurvival
#end



----Gnoblar Fighters X2

#newmonster 2794
#spr1 "./Warhammer Ogre Kingdoms/Gnoblar FighterC.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gnoblar FighterC2.tga"
#name "Gnoblar Fighters"
#descr "The larger members of Gnoblar society have a tendency towards independence. These Gnoblars forsake their baggage-carrying brethren and band together into mobs that swarm across the battlefield, stabbing at downed foes and stealing choice shiny things before the Ogres feast on the dead. Gnoblar fighters are armed with an assortment of sharp bits of scrap metal, sticks, stones and rusty weapons - anything they can lay their grasping hands on. They are not expecting to do anything other than die horribly or run away in battle, but can help their masters by acting as a distraction or tiring out and overwhelming troublesome enemies. Nothing seems to satisfy a Gnoblar more than hurling a jagged piece of rock or metal into an unprotected face."
#hp 7
#size 2
#ressize 1
#rcost 2
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 6
#armor "leather cuirass"
#weapon "dagger"
#weapon "dagger"
#weapon 908
#ambidextrous 3
#maxage 20
#secondshape 2795
#darkvision 50
#mountainsurvival
#end


----Gnoblar Fighters X3

#newmonster 2793
#spr1 "./Warhammer Ogre Kingdoms/Gnoblar FighterB.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gnoblar FighterB2.tga"
#name "Gnoblar Fighters"
#descr "The larger members of Gnoblar society have a tendency towards independence. These Gnoblars forsake their baggage-carrying brethren and band together into mobs that swarm across the battlefield, stabbing at downed foes and stealing choice shiny things before the Ogres feast on the dead. Gnoblar fighters are armed with an assortment of sharp bits of scrap metal, sticks, stones and rusty weapons - anything they can lay their grasping hands on. They are not expecting to do anything other than die horribly or run away in battle, but can help their masters by acting as a distraction or tiring out and overwhelming troublesome enemies. Nothing seems to satisfy a Gnoblar more than hurling a jagged piece of rock or metal into an unprotected face."
#hp 7
#size 3
#ressize 1
#rcost 3
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 9
#armor "leather cuirass"
#weapon "dagger"
#weapon "dagger"
#weapon "dagger"
#weapon 909
#ambidextrous 3
#itemslots 31886
#maxage 20
#secondshape 2794
#darkvision 50
#mountainsurvival
#patrolbonus 1
#end


---- Gnoblar Fighters X4

#newmonster 2792
#spr1 "./Warhammer Ogre Kingdoms/Gnoblar FighterA.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gnoblar FighterA2.tga"
#name "Gnoblar Fighters"
#descr "The larger members of Gnoblar society have a tendency towards independence. These Gnoblars forsake their baggage-carrying brethren and band together into mobs that swarm across the battlefield, stabbing at downed foes and stealing choice shiny things before the Ogres feast on the dead. Gnoblar fighters are armed with an assortment of sharp bits of scrap metal, sticks, stones and rusty weapons - anything they can lay their grasping hands on. They are not expecting to do anything other than die horribly or run away in battle, but can help their masters by acting as a distraction or tiring out and overwhelming troublesome enemies. Nothing seems to satisfy a Gnoblar more than hurling a jagged piece of rock or metal into an unprotected face."
#hp 7
#size 3
#ressize 1
#rcost 4
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 12
#armor "leather cuirass"
#weapon "dagger"
#weapon "dagger"
#weapon "dagger"
#weapon 910
#ambidextrous 3
#itemslots 31886
#maxage 20
#secondshape 2793
#darkvision 50
#mountainsurvival
#patrolbonus 1
#end




----Gnoblar Trapper

#newmonster 2791
#spr1 "./Warhammer Ogre Kingdoms/Gnoblar Trapper.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gnoblar Trapper2.tga"
#name "Gnoblar Trapper"
#descr "These outgoing but vindictive Gnoblars are the most intrepid of their kind, and delight in catching and torturing the small ferocious mammals that populate the foothills of the Ogre Kingdoms. Once they have finished 'playing' with their prey and eaten a few of the tastiest bits, they take what's left back to their Ogre masters. Trappers garb themselves in the furs of the animals they have killed and like the Fighters will join the Ogres on the battlefield in the hope of finding new things to 'play' with, jabbing at their foes with sharp objects, hurling jagged stones and snaring them in crude traps and nets."
#hp 7
#size 1
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 5
#rcost 1
#armor "furs"
#weapon "dagger"
#weapon 907
#supplybonus 1
#forestsurvival
#stealthy 0
#maxage 20
#darkvision 50
#mountainsurvival
#end



----Gnoblar Trappers X2

#newmonster 2790
#spr1 "./Warhammer Ogre Kingdoms/Gnoblar TrapperC.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gnoblar TrapperC2.tga"
#name "Gnoblar Trappers"
#descr "These outgoing but vindictive Gnoblars are the most intrepid of their kind, and delight in catching and torturing the small ferocious mammals that populate the foothills of the Ogre Kingdoms. Once they have finished 'playing' with their prey and eaten a few of the tastiest bits, they take what's left back to their Ogre masters. Trappers garb themselves in the furs of the animals they have killed and like the Fighters will join the Ogres on the battlefield in the hope of finding new things to 'play' with, jabbing at their foes with sharp objects, hurling jagged stones and snaring them in crude traps and nets."
#hp 7
#size 2
#ressize 1
#rcost 2
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 10
#armor "furs"
#weapon "dagger"
#weapon "dagger"
#weapon "net"
#weapon 908
#forestsurvival
#supplybonus 2
#stealthy 0
#ambidextrous 3
#maxage 20
#secondshape 2791
#darkvision 50
#mountainsurvival
#patrolbonus 1
#end


----Gnoblar Trappers X3

#newmonster 2789
#spr1 "./Warhammer Ogre Kingdoms/Gnoblar TrapperB.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gnoblar TrapperB2.tga"
#name "Gnoblar Trappers"
#descr "These outgoing but vindictive Gnoblars are the most intrepid of their kind, and delight in catching and torturing the small ferocious mammals that populate the foothills of the Ogre Kingdoms. Once they have finished 'playing' with their prey and eaten a few of the tastiest bits, they take what's left back to their Ogre masters. Trappers garb themselves in the furs of the animals they have killed and like the Fighters will join the Ogres on the battlefield in the hope of finding new things to 'play' with, jabbing at their foes with sharp objects, hurling jagged stones and snaring them in crude traps and nets."
#hp 7
#size 3
#ressize 1
#rcost 3
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 15
#armor "furs"
#weapon "dagger"
#weapon "dagger"
#weapon "dagger"
#weapon 909
#ambidextrous 3
#forestsurvival
#supplybonus 4
#stealthy 0
#itemslots 31886
#maxage 20
#secondshape 2790
#darkvision 50
#mountainsurvival
#patrolbonus 2
#end


---- Gnoblar Trappers X4

#newmonster 2788
#spr1 "./Warhammer Ogre Kingdoms/Gnoblar TrapperA.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gnoblar TrapperA2.tga"
#name "Gnoblar Trappers"
#descr "These outgoing but vindictive Gnoblars are the most intrepid of their kind, and delight in catching and torturing the small ferocious mammals that populate the foothills of the Ogre Kingdoms. Once they have finished 'playing' with their prey and eaten a few of the tastiest bits, they take what's left back to their Ogre masters. Trappers garb themselves in the furs of the animals they have killed and like the Fighters will join the Ogres on the battlefield in the hope of finding new things to 'play' with, jabbing at their foes with sharp objects, hurling jagged stones and snaring them in crude traps and nets."
#hp 7
#size 3
#ressize 1
#rcost 4
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 20
#armor "furs"
#weapon "dagger"
#weapon "dagger"
#weapon "dagger"
#weapon "net"
#weapon 910
#forestsurvival
#supplybonus 5
#stealthy 0
#ambidextrous 3
#itemslots 31886
#maxage 20
#secondshape 2789
#darkvision 50
#mountainsurvival
#patrolbonus 3
#end


---- Ogre Deathbelcher

#newmonster 2787
#spr1 "./Warhammer Ogre Kingdoms/Ogre Deathbelcher.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Deathbelcher2.tga"
#name "Ogre Deathbelcher"
#descr "The filthy and scorched Deathbelchers are a relatively recent addition to the Ogre forces, armed with powerful but crude magical weapons from the forges of the Chaos Dwarfs. The Deathbelcher weapon itself is effectively a large iron barrel packed with highly explosive and flammable material invented by the Sorcerors of Hashut, then loaded with scrap metal and pieces of jagged rock. In the hands of the Ogres they are inaccurate but devastating close range missile weapons which are so destructive that they are considered worth the risk of a few missing fingers or a lost eye."
#hp 26
#size 3
#prot 5
#mor 11
#mr 10
#enc 3
#str 14
#att 10
#def 9
#prec 7
#mapmove 2
#ap 15
#gcost 35
#rcost 1
#armor "Gutplate n Bits"
#weapon "Crude Taper"
#weapon "Ogre Smash"
#weapon "Deathbelcher"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -2
#ambidextrous 2
#pillagebonus 2
#darkvision 30
#nametype 150
#end


--- Gorger


#newmonster 2786
#copystats 1010
#clearmagic#clearmagic#clearmagic
#spr1 "./Warhammer Ogre Kingdoms/Gorger.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gorger2.tga"
#name "Gorger"
#descr "Gorgers are stinking, pale and degenerate Ogre-kin that have been condemned to the waprstone-laced labyrinths below each tribe's territory. More gorgers are constantly created as the tribe casts their weak or deformed young into their Maw-Pit, trusting the Great Maw to bless only the strongest with survival. In a sense, this happens, as in the darkness below a constant struggle for survival and food rages with the end result being the hulked monstrosities known as Gorgers. Gorgers are summoned by the bloodfeasts of the Butchers and set upon the enemy; in battle they are few creatures that can match them for ferocity, hunger or sheer violence."
#hp 40
#size 4
#prot 9
#mor 20
#mr 10
#enc 4
#str 17
#att 10
#def 9
#prec 3
#mapmove 3
#ap 18
#gcost 1
#rcost 1
#berserk 3
#weapon 912
#weapon 911
#weapon 911
#ambidextrous 2
#maxage 30
#supplybonus -3
#darkvision 75
#nametype 150
#end


--- Sabretusk


#newmonster 2785
#spr1 "./Warhammer Ogre Kingdoms/Sabretusk.tga"
#spr2 "./Warhammer Ogre Kingdoms/Sabretusk2.tga"
#name "Sabretusk"
#descr "Sabretusks are mountainous cats the size of a warhorse who track Rhinox herds across ice capped peaks and dark snow forests. These giant, agile felines often have tusks jutting from their lower jaws, for ripping out the guts of beasts far larger than they. Ogre Hunters have a special connection with these creatures and they are usually found together, whether cooperating or fighting."
#hp 24
#size 3
#prot 5
#mor 11
#mr 5
#enc 3
#str 15
#att 12
#def 12
#prec 6
#mapmove 3
#ap 22
#gcost 1
#rcost 1
#weapon "Bite"
#weapon "Claw"
#maxage 20
#mountainsurvival
#forestsurvival
#coldres 50
#supplybonus 4
#animal
#stealthy 0
#darkvision 50
#end


--- Yhetee


#newmonster 2784
#clearmagic#clearmagic#clearmagic
#spr1 "./Warhammer Ogre Kingdoms/Yhetee.tga"
#spr2 "./Warhammer Ogre Kingdoms/Yhetee2.tga"
#name "Yhetee"
#descr "Yhetee packs can generally be found ekeing out a sub-tribal existence at the peaks of mountains, but following some ancestral call, will join the Ogres in their wars and migrations. None know for sure, but it is speculated that Yhetees are a remote offshoot of the Ogre race dating back to the time of the first Great Migration. These ferocious creatures arm themselves with lethal ice clubs formed by turning the natural magic of their freezing breath on simple tree branches. The speed and agility of the Yhetee is almost without rival; they may easily outflank foes, scale sheer surfaces and hurtle through and over rough terrain. Yhetees are constantly surrounded by a chilling aura which tires and weakens their prey, ready for the kill. Yhetees are strongest in cold provinces and do not do well in hot environments."
#hp 28
#size 4
#prot 5
#mor 11
#mr 9
#enc 3
#str 16
#att 10
#def 11
#prec 4
#mapmove 3
#forestsurvival
#mountainsurvival
#coldres 100
#fireres -50
#ap 20
#gcost 1
#rcost 1
#weapon 921
#weapon 921
#ambidextrous 4
#cold 5
#iceprot 2
#coldpower 2
#siegebonus 3
#maxage 30
#darkvision 30
#nametype 150
#end


--- Ogre Maneater (Western)


#newmonster 2783
#spr1 "./Warhammer Ogre Kingdoms/Ogre Maneater West.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Maneater West2.tga"
#name "Ogre Maneater"
#descr "Maneaters are Ogres who have travelled much of the known world as freebooters either individually or in small units. Collectively they have seen almost everything there is to see and survived to tell the tale of how they ate it. When they return to the Ogre Kingdoms, Maneaters have been exposed to all manner of diseases, dangers, cultures and experiences and as such are profoundly different from their rather backward kin. Despite this Maneaters are still Ogres at heart and with their newfound skill, equipment and and experience backing their natural physical prowess and taste for violence, the tribes have little choice but to accept them. Tyrants of wealth and power have learned to covet and treasure these 'eccentric' fighters as an utterly fearless elite. This Maneater has primarily been active West of the Ogre Kingdoms, participating in conflicts across Tilea, the Empire, Araby and beyond."
#hp 28
#size 3
#prot 6
#mor 30
#mr 11
#enc 3
#str 16
#att 12
#def 11
#prec 9
#mapmove 3
#ap 16
#gcost 80
#rcost 1
#armor "Reinforced leather cap"
#armor "Gutplate n Bits"
#weapon "Maneater Blade"
#weapon "Maneater Blade"
--weapon "Ogre Smash"
#maxage 85
#mountainsurvival
#wastesurvival
#forestsurvival
#swampsurvival
#coldres 40
#supplybonus -3
#ambidextrous 5
#standard 4
#ressize 2
#pillagebonus 3
#darkvision 30
#nametype 150
#end



--- Ogre Maneater (Eastern)


#newmonster 2782
#spr1 "./Warhammer Ogre Kingdoms/Ogre Maneater East.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Maneater East2.tga"
#name "Ogre Maneater"
#descr "Maneaters are Ogres who have travelled much of the known world as freebooters either individually or in small units. Collectively they have seen almost everything there is to see and survived to tell the tale of how they ate it. When they return to the Ogre Kingdoms, Maneaters have been exposed to all manner of diseases, dangers, cultures and experiences and as such are profoundly different from their rather backward kin. Despite this Maneaters are still Ogres at heart and with their newfound skill, equipment and and experience backing their natural physical prowess and taste for violence, the tribes have little choice but to accept them. Tyrants of wealth and power have learned to covet and treasure these 'eccentric' fighters as an utterly fearless elite. This Maneater travelled East of the Ogre Kingdoms, slaughtering his way across Grand Cathay, the dense jungles of Ind and the hinterlands of Khuresh before reaching fabled Ippon and adopting some of their superior equipment."
#hp 28
#size 3
#prot 6
#mor 30
#mr 11
#enc 3
#str 16
#att 12
#def 11
#prec 9
#mapmove 2
#ap 16
#gcost 80
#rcost 1
#armor "Kabuto"
#armor "Samurai Armor"
#weapon "Cathayan Longsword"
#weapon "Ogre Smash"
#maxage 85
#mountainsurvival
#wastesurvival
#forestsurvival
#swampsurvival
#coldres 40
#supplybonus -3
#ambidextrous 5
#standard 4
#ressize 2
#pillagebonus 4
#darkvision 30
#nametype 150
#end



--- Mawtribe Ogre

#newmonster 2781
#spr1 "./Warhammer Ogre Kingdoms/Ogre Mawtribe.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Mawtribe2.tga"
#name "Mawtribe Ogre"
#descr "Anointed with 'warpaint' made from a foul mixture of blood and bile, this Ogre Bull is part of a Mawtribe, a group of ferocious fighters that are sacred to their kind. Mawtribe Ogres shun the trappings of civilisation, favouring the traditional club and gutplate. Driven by the hunger of the Great Maw they are undisciplined and savage even by Ogre standards, crashing wildly into battle, stuffing their cavernous maws with the fallen even in the midst of pitched combat. Mawtribe Ogres require no payment beyond the opportunity to fight and feed and are regarded as a sacred representation of The Great Maw by the tribes of the Ogre Kingdoms."
#hp 28
#size 3
#prot 5
#mor 11
#mr 10
#enc 3
#str 15
#att 10
#def 9
#prec 7
#mapmove 3
#ap 16
#gcost 1
#rcost 1
#armor "Gutplate"
#weapon "Ogre Club"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 40
#berserk 3
#supplybonus -4
#ambidextrous 2
#pillagebonus 2
#holy
#darkvision 30
#nametype 150
#end



--- Scraplauncher

#newmonster 2780
#spr1 "./Warhammer Ogre Kingdoms/Scrap Launcher.tga"
#spr2 "./Warhammer Ogre Kingdoms/Scrap Launcher2.tga"
#name "Gnoblar Scraplauncer"
#descr "Ogres don't have much use for the weapons of smaller humanoids like Orcs, Elves, Dwarfs and Men, so they allow scrounging Gnoblars to squabble over their possessions. A particularly crafty Gnoblar proclaiming himself King of Scrap recently pioneered a crude war machine based on the Stone Throwers of Dwarf clans which gives all these weapons back, pointy end first. The Scraplauncher does what the name implies: it launches bundles of weapons and other scrap metal across the battlefield to rain down on the heads of the enemy. It is crewed by bickering Gnoblars and hauled by a foul tempered but somewhat oblivious Rhinox. Should the Rhinox be badly hurt, it will undoubtedly shake off the ramshackle Scraplauncher and stampede over friend and foe."
#size 6
#hp 20
#prot 11
#mor 10
#mr 8
#enc 3
#str 20
#att 9
#def 8
#prec 7
#mapmove 2
#ap 10
#gcost 150
#rcost 25
#weapon "Scrap Barrage"
#weapon "Gore"
#maxage 40
#siegebonus 4
#mountainsurvival
#coldres 75
#secondtmpshape 2779
#darkvision 50
#end



---- Pissed Off Rhinox

#newmonster 2779
#spr1 "./Warhammer Ogre Kingdoms/Rhinox.tga"
#spr2 "./Warhammer Ogre Kingdoms/Rhinox2.tga"
#name "Rhinox"
#descr "This extremely foul tempered Rhinox has just smashed the Scraplauncher to pieces and either eaten, chased off or squashed the crew. It is now looking for some other way to vent its not inconsiderable fury."
#size 4
#hp 50
#prot 11
#mor 10
#mr 8
#enc 3
#str 20
#att 9
#def 8
#prec 7
#mapmove 2
#ap 18
#gcost 150
#rcost 20
#berserk 1
#trample
#weapon "Gore"
#maxage 40
#mountainsurvival
#coldres 75
#end



---- Ogre Pitfighter

#newmonster 2778
#spr1 "./Warhammer Ogre Kingdoms/Ogre Pitfighter.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Pitfighter2.tga"
#name "Ogre Pitfighter"
#descr "Even the smallest Ogre tribe will organise itself around a Maw Pit. Usually little more than a hole in the ground surrounded by jagged rocks and stakes, to the Ogres the Pit is an embodiment of the Great Maw itself and must be regularly fed raw meat. It is only in the largest Maw Pits that the Ogres' most prominent ritual, the pitfight, may take place. Pitfighters are young Bulls whose bloodlust could not be contained by the tribe and were handed over to the Butchers. As the Pitfighters live only to kill, the Butchers replace their arms with brutal Stumpblades and hammer an assortment armour directly into their flesh. Pitfighters live their short lives only to honour and feed the Maw and as such are sacred to the Ogre Kingdoms."
#hp 30
#size 3
#prot 7
#mor 13
#mr 10
#enc 3
#str 16
#att 11
#def 10
#prec 7
#mapmove 2
#ap 16
#gcost 85
#rcost 1
#armor "Full Helmet"
#armor "Tyrant Plate"
#weapon "Stumpblade"
#weapon "Stumpblade"
--weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 40
#berserk 4
#supplybonus -4
#ambidextrous 6
#holy
#darkvision 30
#nametype 150
#end



-------- Commanders


----Gnoblar Scout


#newmonster 2777
#spr1 "./Warhammer Ogre Kingdoms/Gnoblar Trapper.tga"
#spr2 "./Warhammer Ogre Kingdoms/Gnoblar Trapper2.tga"
#name "Gnoblar Scout"
#descr "Gnoblar Trappers with an independent streak and enough cunning are, in times of war, considered more useful as a scout than as a snack. Hence this position, though dangerous, is coveted by the cowardly Gnoblars."
#hp 7
#size 1
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 1
#rcost 1
#armor "furs"
#weapon "dagger"
#weapon 907
#supplybonus 1
#forestsurvival
#stealthy 0
#maxage 20
#noleader
#darkvision 50
#end



----Ogre Bruiser

#newmonster 2776
#spr1 "./Warhammer Ogre Kingdoms/Ogre Bruiser.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Bruiser2.tga"
#name "Ogre Bruiser"
#descr "A Bruiser is second only to the Tyrant in terms of strength and aggression and they are often related to the kingdom's ruler. Bruisers are chieftains of a sort, but generally act as enforcers who keep order rather than actual leaders. Bruisers are without exception physically more powerful than the common Bulls of the tribe and are often champions of the Ogre games that help define their social organisation. Because Bruisers are recognised as being particularly tough and violent, even by Ogre standards, their presence in battle tends to help keep the Bulls in line. Unlike champions and leaders of other races, Bruisers are not hard to replace; if a Bruiser within the tribe is slain he will be replaced almost instantly by the next strongest Ogre, who will get first dibs on his stuff. As Ogres of some status, Bruisers wear heavy fur cloaks and a patchwork of stolen armour, however they favour crude clubs over choppas or ironfists, as they are better for keeping the Bulls in line."
#hp 35
#size 3
#prot 7
#mor 13
#mr 10
#enc 3
#str 17
#att 12
#def 10
#prec 8
#mapmove 3
#ap 16
#gcost 30
#rcost 1
#armor "Chain Mail Hauberk"
#armor "Iron Cap"
#weapon "Bruiser Club"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -4
#ambidextrous 3
#okleader
#standard 5
#pillagebonus 5
#darkvision 30
#nametype 150
#end


----Ogre Butcher

#newmonster 2775
#spr1 "./Warhammer Ogre Kingdoms/Ogre Butcher.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Butcher2.tga"
#name "Ogre Butcher"
#descr "Butchers are immense, corpulent hulks covered in offal and dried blood. Hideous and mean, Butchers are essentially the Ogre equivalent of a tribal shaman. They have a direct link to the Great Maw and can channel a small portion of the Ogre deity's insatiable thirst for gluttony and violence through a process known as Gut Magic. Smaller tribes will only have one Butcher, but larger ones may have several practicing under the supervision of a powerful Slaughtermaster."
#hp 32
#size 3
#prot 7
#mor 11
#mr 13
#enc 3
#str 15
#att 10
#def 9
#prec 7
#mapmove 3
#ap 16
#gcost 110
#rcost 1
#holy
#magicskill 8 1
#magicskill 7 2
#researchbonus -2
#weapon "Ogre Choppa"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -4
#ambidextrous 3
#poisonres 100
#poorleader
#fear 0
#darkvision 30
#nametype 150
#end


----Ogre Slaughtermaster

#newmonster 2774
#spr1 "./Warhammer Ogre Kingdoms/Ogre Slaughtermaster.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Slaughtermaster2.tga"
#name "Ogre Slaughtermaster"
#descr "Slaughtermasters are the fattest, filthiest and oldest of the Butchers, recognisable by their ceremonial masks fashioned from the skin of men, dwarfs and elves. Slaughtermasters perform the bloody rituals that summon Gorgers to battle. Upon devouring another butcher and thus becoming a Slaughtermaster, a powerful instinct overtakes the ogre's simple mind, setting him wandering for a few years. Those Slaughtermasters who travel the burned wastes surround the Great Maw return tinged by the influence of Chaos, while those who roam through caves and mountain ranges develop a powerful connection to the hunger of the peaks and the subterranean depths of the Great Maw."
#hp 38
#size 3
#prot 8
#mor 13
#mr 14
#enc 3
#str 15
#att 11
#def 10
#prec 8
#mapmove 2
#ap 14
#gcost 240
#rcost 1
#holy
#magicskill 8 2
#magicskill 7 3
#custommagic 1152 100
#researchbonus -2
#weapon "Ogre Choppa"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -6
#ambidextrous 3
#poisonres 100
#okleader
#fear 0
#darkvision 30
#nametype 150
#end


---- Ogre Tyrant


#newmonster 2773
#spr1 "./Warhammer Ogre Kingdoms/Ogre Tyrant.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Tyrant2.tga"
#name "Ogre Tyrant"
#descr "Tyrants are the dominant males of each Ogre tribe. As with many of the less civilised races, the Tyrant is the biggest, strongest, fiercest and most commanding of the Ogres in a given area. The largest Tyrants often boast of their ability to wrestle giants to the ground or smash through fortified gates with their bare fists. The only way to become a Tyrant is to defeat the previous Tyrant in a brutal rule free pit fight and devour his entire body. Tyrants are almost always Ogres who have travelled as mercenaries, as this experience and the wargear they accumulate give them a considerable advantage over even the largest and meanest tribal rulers. Whether because of their freebooting past, numerous successful pit fights or simply evolutionary process, Tyrants are surprisingly skilled fighters and this, coupled with their sheer strength and cunning, makes them some of the most dangerous creatures in the known world."
#hp 42
#size 4
#prot 8
#mor 15
#mr 10
#enc 3
#str 18
#att 14
#def 11
#prec 10
#mapmove 2
#ap 16
#gcost 70
#rcost 1
#armor "Tyrant Plate"
#armor "Half Helmet"
#weapon "Ogre Choppa"
#weapon "Hammer"
#weapon "Ogre Smash"
#maxage 100
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -6
#ambidextrous 5
#goodleader
#standard 8
#pillagebonus 10
#darkvision 30
#nametype 150
#end



---- Ogre Hunter


#newmonster 2772
#spr1 "./Warhammer Ogre Kingdoms/Ogre Hunter.tga"
#spr2 "./Warhammer Ogre Kingdoms/Ogre Hunter2.tga"
#name "Ogre Hunter"
#descr "Hunters are Ogre outcasts, either exiled from their tribe or simply seeking to sate an ancestral wanderlust. Despite their idendependant nature, Hunters retain some ties to their kin and will provide a constant supply of large kills, furs and the like, especially in times of migration or war when they become truly invaluable to the locust like Ogre hordes. Hunters clothe themselves in a pathwork of fur and other material and typically replace their gutplates with the skull from some great beast. They arm themselves not only with the traditional club but with a deadly harpoon, suitable for hunting their massive prey. Such is the Hunter's connection with the wilds of the mountain that they are effectively shamans of sorts and may summon large mountainous felines, Sabretusks, to do their bidding."
#hp 35
#size 3
#prot 7
#mor 13
#mr 10
#enc 3
#str 17
#att 12
#def 10
#prec 12
#mapmove 3
#ap 16
#gcost 90
#rcost 1
#armor "Furs"
#weapon "Ogre Club"
#weapon "Ogre Smash"
#weapon "Hunter Harpoon"
#maxage 60
#mountainsurvival
#wastesurvival
#forestsurvival
#coldres 60
#supplybonus 10
#ambidextrous 2
#poorleader
#stealthy 0
#magicskill 6 1
#custommagic 8192 20
#researchbonus -2
#stealthy 0
#darkvision 30
#nametype 150
#end



---- Slavegiant

#newmonster 2771
#spr1 "./Warhammer Ogre Kingdoms/Slavegiant.tga"
#spr2 "./Warhammer Ogre Kingdoms/Slavegiant2.tga"
#name "Slavegiant"
#descr "Unlike the Giants that accompany other races into battle, who pick fights as and when they choose, the Slavegiants of the Ogre Kingdoms live a life of forced servitude. Ownership of a Slavegiant is a great status symbol for a Tyrant and there is little that motivates them more than a report of an unclaimed Giant in their territory. Many are the Tyrants who have perished trying to subdue one of these behemoths, but occasioanlly a particularly powerful Ogre may manage to capture one and brand it with his mark. Slavegiants are goaded into battle with pointed stakes, but usually it doesn't take much goading, as the Giant is all too willing to take out the humiliation of being enslaved on any creature smaller than himself. In battle Slavegiants attack by stomping, whipping their heavy chains about and generally causing utter chaos and carnage."
#hp 85
#size 6
#prot 13
#mor 13
#mr 9
#enc 4
#str 25
#att 10
#def 9
#prec 4
#mapmove 2
#ap 16
#gcost 350
#rcost 10
#armor "Full Helmet"
#weapon "Heavy Chains"
#weapon "Giant Stomp"
#maxage 140
#mountainsurvival
#coldres 80
#supplybonus -1
#ambidextrous 3
#fear 1
#nametype 150
#noleader
#itemslots 4096
#siegebonus 5
#end


---- Henchfiend


#newmonster 2770
#spr1 "./Warhammer Ogre Kingdoms/Henchfiend.tga"
#spr2 "./Warhammer Ogre Kingdoms/Henchfiend2.tga"
#name "Henchfiend"
#descr "The wastelands surrounding the Great Maw are blasted hellscapes awash with the chaotic influence of the warp, unleashed when the Maw impacted. Increasingly, Slaughtermasters are tapping into this energy to augment the gutmagic gifted to their kind, thanks in no small part to the influence of their Henchfiends. These malign lesser daemons have latched on to the Ogres as a source of power that might be put to use in the service of Chaos, taking on the traits of their servants, the gnoblars. Unlike gnoblars, Henchfiends are extremely intelligent, magically gifted and, most importantly, completely inedible. They provide the Slaughtermasters with access to dark lore and unknown magic, all the time subtly influencing the path of their race."
#hp 9
#size 2
#prot 8
#mor 9
#mr 15
#enc 1
#str 10
#att 11
#def 14
#prec 11
#mapmove 3
#flying
#ap 8
#gcost 1
#rcost 1
#weapon "Glaive"
#maxage 666
#wastelandsurvival
#fireres 100
#nametype 140
#noleader
#neednoteat
#demon
#poisonres 100
#stealthy 10
#poisonarmor
#poisoncloud 1
#custommagic 4224 100
#custommagic 4224 100
#end


--- Yhetee Shaman


#newmonster 2769
#spr1 "./Warhammer Ogre Kingdoms/Yhetee Shaman.tga"
#spr2 "./Warhammer Ogre Kingdoms/Yhetee Shaman2.tga"
#name "Yhetee Shaman"
#descr "Shamans are at the heart of largest Yhetee packs, connecting the feral creatures to their past, predicting the weather and sending the pack on hunts. Possessing intelligence and patience beyond that of their kin, Shamans communicate with ogre hunters who have earned their respect and can be highly useful allies. Shamans commune with the spirits of the mountains and wilds daily and speak with the wisdom of the ogre's new home. All Shaman wield magic of the peaks, wild and ice and some the darker magic of bone, though their ability varies greatly. They carry at all times the bones of Sky Giants slain ages ago, inscribed with the history of their race. Though quite apart from the Great Maw, the Yhetee Shamans are treated with great respect and even savage Tyrants will give heed when they speak. All Yhetee are stronger in cold provinces."
#hp 32
#size 4
#prot 5
#mor 13
#mr 13
#enc 3
#str 16
#att 10
#def 11
#prec 4
#mapmove 3
#forestsurvival
#mountainsurvival
#coldres 100
#fireres -50
#ap 20
#gcost 1
#rcost 1
#weapon "Sky Giant Bone"
#weapon "Sky Giant Bone"
#ambidextrous 4
#cold 8
#iceprot 2
#coldpower 2
#siegebonus 3
#maxage 30
#darkvision 30
#nametype 150
#magicskill 6 1
#magicskill 3 1
#magicskill 2 1
#researchbonus 1
#custommagic 13824 20
#custommagic 13824 20
#custommagic 13824 20
#custommagic 13824 20
#end


---- Mawgut Summon

#newmonster 2768
#copystats 2081
#spr1 "./Warhammer Ogre Kingdoms/Mawgut.tga"
#spr2 "./Warhammer Ogre Kingdoms/Mawgut2.tga"
#name "Mawgut"
#descr "Mawguts are corpulent hulks, former Slaughtermasters who took in the flesh of the Great Maw and became host to one of its infinite mouths. The guts of these bloated creatures have split asunder, revealing a ravenous maw full of jagged teeth. The maw will violently consume anything within reach, be it a fully armoured soldier, a warhorse, a bull ogre or even the hands of its host body. Beyond the ring of teeth and crushing muscle lies a hellish portal that leads to the impossible depths of the Great Maw itself. Smaller enemies are thus easily devoured one after another, while larger foes, despite any protection they might have, face being eaten a chunk at a time. These terrifying, mindless eating machines will feast on the population and cause widespread panic until slain; no easy task given the regenerative abilities they have gained from the mawflesh. Near tireless in battle and protected by fetid layers of condensed fat, Mawguts can even devour hostile magic."
#hp 80
#size 4
#prot 14
#mor 50
#mr 17
#enc 5
#str 20
#att 10
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#holy
#researchbonus -5
#clearmagic
#weapon "Devour"
#weapon "Stump"
#weapon "Stump"
#maxage 60
#startage 35
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -50
#fireres 0
#poisonres 100
#noleader
#fear 3
#blind
#nametype 150
#reinvigoration 7
#regeneration 25
#itemslots 14464
#incunrest 50
#pillagebonus 20
#end


---- Facet of the Maw -1 - starting form (never seen)

#newmonster 2767
#spr1 "./Warhammer Ogre Kingdoms/Mawpit.tga"
#spr2 "./Warhammer Ogre Kingdoms/Mawpit.tga"
#name "Facet of the Maw"
#descr "Born from the earth through vile Gut magic, this facet of the Great Maw appears to be nothing more than a common Mawpit dug by Ogres to stage pitfights and sacrifices. But the moment fresh meat is hurled into its depths, it gurgles into activity, swallowing the offerings in moments. This lesser Maw is but an infinitesimal facet of the Great Maw and is easily disrupted by hostile troops; effectively it is little more than a sacrifical mouth and of no use in battle. Facets are traditionally named after the first Ogre ritually thrown into their crushing mouths."
#hp 40
#size 6
#prot 10
#mor 30
#mr 8
#enc 5
#str 20
#att 0
#def 0
#prec 0
#mapmove 3
#mountainsurvival
#forestsurvival
#wastelandsurvival
#swampsurvival
#ap 2
#gcost 1
#rcost 1
#holy
#researchbonus -5
#maxage 999
#startage 1
#coldres 50
#supplybonus -10
#poisonres 100
#noleader
#fear 0
#blind
#nametype 150
#itemslots 0
#magicskill 8 3
#onebattlespell 584 -- berserk self trigger
#firstshape 2766
#berserk 0
#weapon "Bite"
#end


---- Facet of the Maw - intermediate form

#newmonster 2766
#spr1 "./Warhammer Ogre Kingdoms/Mawpit.tga"
#spr2 "./Warhammer Ogre Kingdoms/Mawpit.tga"
#name "Facet of the Maw"
#descr "Born from the earth through vile Gut magic, this facet of the Great Maw appears to be nothing more than a common Mawpit dug by Ogres to stage pitfights and sacrifices. But the moment fresh meat is hurled into its depths, it gurgles into activity, swallowing the offerings in moments. This lesser Maw is but an infinitesimal facet of the Great Maw and is easily disrupted by hostile troops; effectively it is little more than a sacrifical mouth and of no use in battle. Facets are traditionally named after the first Ogre ritually thrown into their crushing mouths."
#hp 40
#size 6
#prot 10
#mor 30
#mr 8
#enc 5
#str 20
#att 0
#def 0
#prec 0
#mapmove 3
#mountainsurvival
#forestsurvival
#wastelandsurvival
#swampsurvival
#ap 2
#gcost 1
#rcost 1
#holy
#researchbonus -5
#maxage 999
#startage 1
#coldres 50
#supplybonus -10
#poisonres 100
#noleader
#fear 0
#blind
#nametype 150
#itemslots 0
#magicskill 8 3
#onebattlespell 584 -- berserk self trigger
#weapon "Bite"
#firstshape 2765
#berserk 0
#end


---- Facet of the Maw - final form

#newmonster 2765
#spr1 "./Warhammer Ogre Kingdoms/Mawpit.tga"
#spr2 "./Warhammer Ogre Kingdoms/Mawpit.tga"
#name "Facet of the Maw"
#descr "Born from the earth through vile Gut magic, this facet of the Great Maw appears to be nothing more than a common Mawpit dug by Ogres to stage pitfights and sacrifices. But the moment fresh meat is hurled into its depths, it gurgles into activity, swallowing the offerings in moments. This lesser Maw is but an infinitesimal facet of the Great Maw and is easily disrupted by hostile troops; effectively it is little more than a sacrifical mouth and of no use in battle. Facets are traditionally named after the first Ogre ritually thrown into their crushing mouths."
#hp 40
#size 6
#prot 10
#mor 30
#mr 8
#enc 5
#str 20
#att 0
#def 0
#prec 0
#mapmove 0
#ap 2
#gcost 1
#rcost 1
#holy
#researchbonus -5
#weapon "Bite"
#maxage 999
#startage 1
#coldres 50
#supplybonus -10
#poisonres 100
#noleader
#immobile
#fear 0
#blind
#nametype 150
#itemslots 0
#magicskill 8 3
#onebattlespell 584 -- berserk self trigger
#end



---- Mawfiend

#newmonster 2764
#spr1 "./Warhammer Ogre Kingdoms/Mawfiend.tga"
#spr2 "./Warhammer Ogre Kingdoms/Mawfiend2.tga"
#name "Mawfiend"
#descr "The wastelands surrounding the Great Maw are blasted hellscapes awash with the chaotic influence of the warp, unleashed when the Maw impacted. The Mawfiends, as they are known, are the undisputed rulers of these lands, surveying them with cruel detachment through four compound eyes. Their claws and hooves, at all times covered in gore, are strong enough to tear through armour, bone and muscle with ease. In addition to their physical prowess Mawfiends are also gifted in the dark arts, particularly magic of fire and blood. Bound to Slaughtermasters with complex bloodpacts, Mawfiends are nonetheless agents of Chaos and true Daemons. Despite their calculating minds, Mawfiends are still connected in some way to the Great Maw and if injured may be unable to contain their rage and hunger."
#hp 40
#size 3
#prot 13
#mor 18
#mr 17
#enc 1
#str 20
#att 13
#def 13
#prec 13
#mapmove 3
#ap 15
#gcost 1
#rcost 1
#weapon "Claw"
#weapon "Hoof"
#weapon "Barbed Tail"
#maxage 666
#wastesurvival
#fear 1
#fireres 100
#nametype 140
#goodleader
#goodundeadleader
#neednoteat
#demon
#poisonres 100
#magicskill 0 1
#magicksill 5 1
#magicskill 7 2
#custommagic 4224 100
#custommagic 4224 100
#eyes 4
#end


-------- PRETENDERS



-------- NATIONAL HEROES


---- Skrag the Slaughterer

#newmonster 2763
#spr1 "./Warhammer Ogre Kingdoms/Hero Skrag.tga"
#spr2 "./Warhammer Ogre Kingdoms/Hero Skrag2.tga"
#name "Prophet of the Great Maw"
#descr "Skrag the Slaughterer was formerly a promising Butcher who made the mistake of cooking his Tyrant's favourite pet gnoblar. For this mistake he was hurled into the Gorger caverns with his hands severed and meatpot chained to his flesh. Incredibly, Skrag emerged two years later at the head of a pack of Gorgers, devoured the Tyrant and slaughtered the entire tribe as an offering to the Maw. Now the Prophet of the Maw, Skrag is an embodiment of hunger and destruction; the meat-pot he drags behind him has become a mobile mawpit into which he tosses severed chunks of butchered foes. Skrag is unable to restrain himself in battle, dismembering enemy after enemy, constantly feeding the meatpot and growing ever more gorged on the Maw's favour. Ever since leaving the caverns, Skrag's mere presence in battle has attracted Gorgers who strike suddenly from the flanks against his terrified prey. As the Prophet of the Great Maw, Skrag spreads the ravenous dominion of his god."
#hp 70
#size 6
#prot 11
#mor 30
#mr 17
#enc 3
#str 18
#att 14
#def 13
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#holy
#magicskill 8 3
#magicskill 7 4
#magicskill 3 1
#researchbonus -5
#weapon "Skrag's Meathook"
#weapon "Skrag's Stumpblade"
#weapon 63
#maxage 140
#startage 34
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -6
#ambidextrous 3
#poisonres 100
#okleader
#fear 3
#darkvision 75
#nametype 150
#regeneration 10
#heal
#berserk 5
#onebattlespell 472 -- gorgers + self berserk
#spreaddom 1
#itemslots 7296
#end


---- Groth Onefinger, First Prophet of the Wastes

#newmonster 2762
#spr1 "./Warhammer Ogre Kingdoms/Hero Onefinger.tga"
#spr2 "./Warhammer Ogre Kingdoms/Hero Onefinger2.tga"
#name "First Prophet of the Wastes"
#descr "Groth Onefinger was the first ogre to set eyes upon the Great Maw. Considered mad due to his insistence that the Maw was coming, he was both proven correct and severely wounded by its impact. Groth lost his nose, lips, ears and all but one of his digits in the resultant firestorm, but rose from the ashes to become the First Prophet of the Great Maw and leader of the savage Mawtribes. Despite his badly damaged body his stature as the first ever Butcher is undisputed and Groth's powerful connection to the fiery wastes left him with a great many fiends bound to him. Groth's presence will slowly attract more ogres from the roaming Mawtribes and spread the dominion of the Maw."
#hp 35
#size 3
#prot 6
#mor 20
#mr 16
#enc 4
#str 14
#att 11
#def 10
#prec 10
#mapmove 2
#ap 14
#gcost 1
#rcost 1
#holy
#magicskill 8 3
#magicskill 7 3
#magicskill 0 3
#weapon "Stump"
#weapon "Ogre Smash"
#maxage 300
#older -110
#mountainsurvival
#wastesurvival
#fireres 100
#coldres 40
#supplybonus -6
#ambidextrous 3
#poisonres 100
#expertleader
#fear 1
#darkvision 30
#nametype 150
#itemslots 15488
#spreaddom 1
#summon1 2781
#end

---- Slavelord Braugh

#newmonster 2761
#spr1 "./Warhammer Ogre Kingdoms/Hero Slavelord.tga"
#spr2 "./Warhammer Ogre Kingdoms/Hero Slavelord2.tga"
#name "Slavelord"
#descr "Known to the Chaos Dwarfs as Ghrask Dragh, literally 'corpse-slaver', Slavelord Braugh is a legend even amongst his merciless peers. Ogre Slavers aren't uncommon in the Old World, but only one can claim to enslave the dead as well as the living. Some years ago Braugh was imprisoned by a necromancer, but being an Ogre of impressive size and strength he managed to rip the enchanted chains that bound him from the walls. He then proceeded to beat the necromancer to death with them and drag the other prisoners away with him as slaves. Somehow the power of the necromancer was trapped in the chains and when one of the slaves died from exhaustion Braugh was amused to find the corpse still bound by dark magic. Years of close contact with the dark chains has altered Braugh into something not quite living and armed with his terrible Fleshflayer he is a terrifying sight."
#hp 40
#size 4
#prot 7
#mor 13
#mr 12
#enc 3
#str 18
#att 12
#def 11
#prec 10
#mapmove 2
#ap 16
#gcost 1
#rcost 1
#armor "Tyrant Plate"
#armor "Half Helmet"
#weapon "Fleshflayer"
#weapon "Dark Chains"
#weapon "Ogre Smash"
#maxage 100
#mountainsurvival
#wastesurvival
#coldres 40
#supplybonus -5
#ambidextrous 8
#magicskill 5 3
#goodleader
#goodundeadleader
#fear 1
#pillagebonus 10
#nametype 150
#makemonster5 2760
#makemonster4 2759
#summon5 2760
#undead
#itemslots 15488
#end


--- Living slave

#newmonster 2760
#copystats 720
#spr1 "./Warhammer Ogre Kingdoms/Enslaved.tga"
#spr2 "./Warhammer Ogre Kingdoms/Enslaved2.tga"
#name "Enslaved"
#descr "An unfortunate captive of the infamous Corpse Slaver Braugh this human's mind has been destroyed and upon his death his corpse will continue to serve the Slavelord."
#mor 50
#gcost 0
#secondshape 2759
#weapon "claw"
#att 8
#def 8
#str 10
#hp 13
#end

--- Soulless Slave

#newmonster 2759
#copyspr 197
#copystats 197
#name "Enslaved Corpse"
#descr "When Braugh's slaves die, usually sooner rather than later, their corpses continue to serve the Slavelord, bound by the dark power of his necromantic chains."
#weapon "Claw"
#end


-------- SPELLS


---- 584 = faery trod - I turn it into a trigger for berserk self

#newspell
#copyspell "Faery Trod"
#end

#selectspell 584
#copyspell "Eagle Eyes"
#nextspell 641
#researchlevel -1
#end


---- 641 = onebattlespell or nextspell berserk self

#newspell
#copyspell "Seven Year Fever"
#end

#selectspell 641
#copyspell "Berserkers"
#aoe 0
#range 0
#explspr 0
#flightspr 0
#sound 0
#researchlevel -1
#end


---- 472 = gorger battlefield edges summon + berserk self - for Skrag

#newspell
#copyspell "Corpse Candle"
#end

#selectspell 472 -- corpse candle
#nreff 5
#damage 2508
#researchlevel -1
#nextspell 641
#end


---- Become as Mawflesh

#newspell
#name "Become as Mawflesh"
#descr "Swallowing a hunk of rancid, squirming flesh harvested from the edge of the Great Maw itself, the Slaughtermaster surrenders his body to become a Mawgut. Within hours the Slaughtermaster collapses to the ground, clutching his gut in agonising pain. With a final convulsion his abdomen splits and his entrails spill out as a maw full of jagged teeth emerges. The Slaughtermaster's mind and all vestiges of his former life are devoured and he becomes a vessel of the Great Maw's endless hunger, a terrifying and near unstoppable eating machine." 
#school 6
#restricted 91
#researchlevel 3
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#effect 10021
#damage 2768
#nreff 1
#fatiguecost 1200
#nextspell 91 -- kill caster
#end


---- Summon facet of the Maw (Open the maw)

#newspell
#name "Open the Maw"
#descr "Having mixed a great cauldron of blood, dirt and teeth, the Slaughtermaster hefts it up and pours it into his mouth. If so much as a single drop of the foul mixture spills on the ground, the ritual will fail. This task complete, the exhausted, bloated Slaughtermaster draws upon the infinite hunger of the maw and the contents of his gut begins to swirl and bubble with increasing intensity. Finally unable to take any more, the Slaughtermaster opens his mouth in a bellow of pain and vomits out a horrible, seemingly endless stream of dirt, bile, teeth and blood. As this rancid stream soaks into the ground, a facet of the Great Maw itself yawns open, jagged teeth erupting from the earth as the Slaughtermaster hastily backs off. This lesser Maw is immediately fed an unfortunate bull Ogre and can thereafter devour slaves to increase the dominion of the Great Maw and its Ogre servants. These lesser Maws can initially close and reopen in nearby Ogre territory, but after a month or so they become entirely immobile." 
#school 6
#restricted 91
#researchlevel 2
#path 0 7
#path 1 3
#pathlevel 0 3
#pathlevel 1 1
#nreff 1
#effect 10021 -- commander summon
#damage 2767
#fatiguecost 1000
#end


---- Contact Mawfiend

#newspell
#name "Contact Mawfiend"
#descr "Burning the bodies of many slaves and spilling the blood of more in a complex ritual taught by the Henchfiends, the Slaughtermaster contacts a powerful Mawfiend. Entering into a blood oath with this creature, the Slaughtermaster brings an extremely powerful ally to his tribe, but potentially also their doom. Mawfiends are true daemons capable of besting even Tyrants physically and with a cruel intellect to match. They have been known to take over entire tribes, leading them against the forces of order and good, furthering the cause of Chaos." 
#school 6
#restricted 91
#researchlevel 5
#path 0 7
#path 1 0
#pathlevel 0 5
#pathlevel 1 1
#effect 10021
#fatiguecost 3600
#damage 2764
#nreff 1
#end


---- Bind Henchfiend

#newspell
#name "Bind Henchfiend"
#descr "Burning the bodies of several slaves, the Slaughtermaster calls a Henchfiend from the wastes surrounding the Great Maw. The Henchfiend will make a blood oath to the Slaughtermaster, offering magic of death and fire as well as access to dark lore. Seeming to serve, these cunning lesser daemons are actually drawing the ogres closer and closer to Chaos." 
#school 6
#restricted 91
#researchlevel 0
#path 0 7
#path 1 0
#pathlevel 0 3
#pathlevel 1 1
#effect 10021
#fatiguecost 1600
#damage 2770
#nreff 1
#end



---- Minor Gorger Summon


#newspell
#name "Bind Gorgers"
#descr "By ritually slaughtering a handful of captured slaves and scattering their dismembered body parts around the entrance to the warpstone tainted labyrinths, the Slaughtermaster attracts a small pack of Gorgers. He then binds them to his service through powerful gut magic, though when not in combat they are still chained and caged." 
#school 6
#restricted 91
#researchlevel 1
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#effect 10001
#fatiguecost 1600
#damage 2786
#nreff 4
#end



---- Major Gorger Summon


#newspell
#name "Gorger Pitfeast"
#descr "To attract a larger pack of Gorgers requires the brutal maiming of more the two dozen choice slaves. Horribly wounded, they are cast into a single stinking pit outside the warp tainted labyrinths and left to slowly bleed to death. This attracts a powerful group of Gorgers and provides them with a feast, allowing the Slaughtermaster to work his unpredictable gut magic and bind them to the service of the Great Maw." 
#school 6
#restricted 91
#researchlevel 4
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#effect 10001
#fatiguecost 4000
#damage 2786
#nreff 12
#end



---- Anoint Mawtribe


#newspell
#name "Anoint Mawtribe"
#descr "Having filled a cauldron with the mangled remains of captive slaves, the Slaughtermaster crushes and grinds them with a sacred boulder known as a Mawtooth, mixing them with his own bile and vomit. The resulting mixture is then applied as crude 'warpaint' to a number of young Bull Ogres. These Bulls are filled with the hunger of the Great Maw and bonded together as a Mawtribe; a band of sacred warriors on a spiritual journey of sheer carnage." 
#school 6
#restricted 91
#researchlevel 3
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#effect 10001
#fatiguecost 4600
#damage 2781
#nreff 20
#end



---- Contact Yhetee Shaman

#newspell
#name "Contact Yhetee Shaman"
#descr "By making an offering to the wilds and the peaks which gave the ogres refuge after the great migration, a Yhetee Shaman of great wisdom can be contacted to aid the ogres in finding their new path. These sacred figures represent a possible alternative to the hunger of the Maw or the taint of chaos, bringing magic of stone, ice and the wilds, with some rare Shaman holding considerable elemental power." 
#school 0
#restricted 91
#researchlevel 2
#path 0 6
#pathlevel 0 2
#effect 10021
#fatiguecost 1100
#damage 2769
#nreff 1
#end


---- Minor Yhetee Summon


#newspell
#name "Call Yhetee Pair"
#descr "Hefting a great hollowed tusk from the largest snow mammoth killed by the tribe, the Hunter uses his incredible lung capacity to send a blast of sound echoing across Yhetee territory. Soon after, a pair of Yhetees enter the Ogre Kingdoms, crashing down from the wilds on a wave of snow." 
#school 0
#restricted 91
#researchlevel 1
#path 0 6
#pathlevel 0 1
#effect 10001
#fatiguecost 400
#damage 2784
#nreff 2
#end


---- Major Yhetee Summon


#newspell
#name "Call Yhetee Pack"
#descr "Hefting a great hollowed tusk from the largest snow mammoth killed by the tribe, the Hunter uses his incredible lung capacity to send a blast of sound echoing across Yhetee territory. If the noise is loud enough and the Hunter sufficiently connected to the wilds, an entire pack of Yhetee will answer the call and begin their hunt for prey." 
#school 0
#restricted 91
#researchlevel 4
#path 0 6
#pathlevel 0 2
#effect 10001
#fatiguecost 1200
#damage 2784
#nreff 8
#end



---- Call Sabretusks

#newspell
#name "Call Sabretusks"
#descr "Rubbing himself with foul smelling Rhinox dung, the Hunter attempts to commune with the mountainous wilds, drawing a small pack of Sabretusks to his location. Having soundly beaten and possibly eaten the leader of the pack, he assumes control of these dangerous beasts."
#school 0
#restricted 91
#researchlevel 0
#path 0 6
#pathlevel 0 1
#effect 10001
#fatiguecost 500
#damage 2785
#nreff 6
#end


---- Braingobbler


#newspell
#copyspell "Panic"
#name "Braingobbler"
#descr "Selecting a choice severed head from his 'collection', the Slaughtermaster scoops out and gobbles down a helping of fresh brains. As grey matter drips from his flabby jowls the Slaughtermaster projects the darkest thoughts and worst nightmares from his victim's cranium into the minds of his foes." 
#restricted 91
#researchlevel 0
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#school 6
#prec 15
#fatiguecost 40
#end


---- Bloodgruel


#newspell
#copyspell "Elemental Fortitude"
#name "Bloodgruel"
#descr "The Butcher lifts a freshly severed limb to his mouth and sucks out all of the blood, fluid and marrow in one titanic intake before casting the husk aside. Gulping down this vile cocktail of juices, his gut gurgles violently and he is able to grant his allies protection against the elements." 
#restricted 91
#researchlevel 0
#aoe 15
#range 15
#prec 100
#spec 4194304
#path 0 7
#path 1 8
#pathlevel 0 2
#pathlevel 1 1
#school 6
#range 5
#explspr 10003
#fatiguecost 35
#end


---- Bullgorger


#newspell
#copyspell "Strength of Giants"
#name "Bullgorger"
#descr "The Butcher greedily devours the heart of a Bull Rhinox, no doubt enjoying the feast of healthy blood and muscle whilst he imbues his fellows with the strength of a charging Rhinox." 
#restricted 91
#researchlevel 0
#path 0 7
#path 1 8
#pathlevel 0 2
#pathlevel 1 1
#school 6
#explspr 10003
#range 5
#fatiguecost 60
#aoe 20
#end


---- Trollguts

#newspell
#copyspell "Regeneration"
#name "Trollguts"
#descr "The Slaughtermaster forces down the toxic guts of a Stone Troll, great quantities of acid and bile ravaging his much-abused gut as he transfers the supernatural regenerative abilities of the Troll onto his companions. This Gut Magic is highly draining for the Slaughtermaster." 
#restricted 91
#researchlevel 0
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#aoe 8
#school 6
#range 5
#fatiguecost 90
#explspr 10004
#end




---- Toothcracker

#newspell
#copyspell "Marble Warriors"
#name "Toothcracker"
#descr "The Slaughtermaster grinds his way through a lump of earth-encrusted bedrock taken from the peak of a mountain, imbuing a small number of his fellows with stoney resilience, but by channeling the nature of the frozen peaks, also making them vulnerable to cold.  This Gut Magic is highly draining for the Slaughtermaster." 
#restricted 91
#researchlevel 0
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#aoe 5
#school 6
#range 5
#fatiguecost 90
#explspr 10002
#end


-------- NEW NAMETYPE

#selectnametype 150
#clear
#addname "Thrash Kineater"
#addname "Dog Longstrider"
#addname "Grut Giantbreaker"
#addname "Pab Beastkiller"
#addname "Crash Wallsmasher"
#addname "Mawseeker"
#addname "Gutrot"
#addname "Furgh"
#addname "Lurb"
#addname "Worgrot"
#addname "Stinkbreath"
#addname "Sog Bullsmash"
#addname "Thog"
#addname "Veg"
#addname "Necksnapper"
#addname "Scrott"
#addname "Torgug"
#addname "Gristlespike"
#addname "Tug"
#addname "Gorghall"
#addname "Maneater"
#addname "Gerret"
#addname "Slug"
#addname "Rogg"
#addname "Fats"
#addname "Tripeslicer"
#addname "Fangbuster"
#addname "Tuzargl"
#addname "Zugg"
#addname "Trud"
#addname "Gog"
#addname "Magog"
#addname "Bonechewer"
#addname "Bonesmasher"
#addname "Wallbreaker"
#addname "Grak"
#addname "Negreg Headcracker"
#addname "Pallug Bonegrinder"
#addname "Ropug Slamfeaster"
#addname "Alg Gutpuncher"
#addname "Solid Trog"
#addname "Bigtooth"
#addname "Fatmouth"
#addname "Grutty Slog"
#addname "Smashmouth"
#addname "Clubjaw"
#addname "Flatulent Ogg"
#addname "Stump Bonebelly"
#addname "Rog Gutpunch"
#addname "Lohg"
#addname "Stumpsmash"
#addname "Runteater"
#addname "Nerg"
#addname "Gep the Dull"
#addname "Solek the Violent"
#addname "Angry Moff"
#addname "Goldmaw"
#addname "Stomp Greasepit"
#addname "Smash"
#addname "Crush"
#addname "Stomper Hoff"
#addname "Roggot"
#addname "Gizzardeater"
#addname "Entrailripper"
#addname "Belchfighter"
#addname "Clubby Bang"
#addname "Ruzgrat Skullcrusher"
#addname "Brainbashing Zarg"
#addname "Old Torg"
#addname "Halfhand"
#addname "Varrug Chewtooth"
#addname "Drog"
#addname "Bog"
#addname "Grotcrusher"
#addname "Dogg"
#addname "Lomp"
#addname "Ripper"
#addname "Whort"
#addname "Rug Manblight"
#addname "Blacktooth"
#addname "Kag"
#addname "Gak"
#addname "Cank"
#addname "Brosk Facemangler"
#addname "Peg the Rash"
#addname "Lek the Tall"
#addname "Zurret the Scabrous"
#addname "Magrohf the Cunning"
#addname "Nog the Reaver"
#addname "Zeg the Confused"
#addname "Tergh Stormkiller"
#addname "Murgh Friendkiller"
#addname "Choppy Gog"
#addname "Howling Mad Murgh"
#addname "Riptooth"
#addname "Squigface"
#addname "Thog"
#addname "Brot"
#addname "Brom"
#addname "Slom"
#addname "Wugg"
#addname "Vhot"
#addname "Fartbiter"
#addname "Chugg the Drunk"
#addname "Gushnik Redeyes"
#addname "Bogus the Fake"
#addname "Kwontum"
#addname "Mao the Pained"
#addname "Roaring Zutt"
#addname "Buttface"
#addname "Ug the Loud"
#addname "Smashtooth"
#addname "Rock Eater"
#addname "Hesk Treestomper"
#addname "Gom Gutsplinter"
#addname "Robog Bloodmaker"
#addname "Choppa Balfug"
#end





-------- SITES


#newsite 942
#name "Maw Pit"


#path 7
#level 0


#rarity 5

#gems 7 3
#homemon 2778
#end




#newsite 941
#name "The Wilds"
#path 6
#level 0
#rarity 5
#gems 6 1
#gems 3 1
#homecom 2771
#end




-------- NATION



#selectnation 91
#clearnation
#clearsites
#name "Ogre Kingdom"
#epithet "Gathering of Might"
#era 2
#brief "The Ogre Kingdoms are a loose coalition of Ogre tribes which, if they set their rather simple minds to it, might devour the entire world."
#descr "Long ago the Ogres dwelled far to the East of the Old World, seldom roaming beyond their lands bordering Great Cathay. The impact of the Great Maw, a massive entity fallen from the heavens, wiped out half of their kind and forced the rest into a great migration East. Instilled with the endless hunger of the Great Maw, the Ogres swarmed the mountain homes of the Skygiants and overcame them with sheer weight of numbers. Quickly adapting to the environment, the Ogres made the mountains their home, dominated the cowardly Gnoblars and spread out, splintering into dozens of smaller Tyrant ruled Kingdoms. For a time the Ogres warred amongst themselves, only leaving their homes to raid or seek employment as mercenaries. In recent years the hunger of the Maw has once again grown overpowering and the tribes, grown to unheard of size, are slowly uniting under the banner of Overtyrant Greasus Goldtooth."
#summary "Race: Ogres, Ogre-Kin, Gnoblars. Military: Powerful Ogre infantry, numerous Gnoblars and specialised creatures. Magic: Blood and Nature with diversity through summons. Priests: Average, cannot preach. Hungry Maw dominion requires constant sacrifice. Prefer Cold Scale 2."
#flag "./Warhammer Ogre Kingdoms/flag.tga"
#templepic 11
#templecost 100 -- ogre temples are pits in the ground, extremely low cost
#startsite "Maw Pit"
#startsite "The Wilds"
#sacrificedom
#nopreach
#dyingdom


--Sets what forts they will use.

#startfort 42
#defaultfort 10

#mountainfort 9
#swampfort 11
#forestfort 1




------- Add soldiers

#addrecunit 2795
#addrecunit 2792
#addrecunit 2791
#addrecunit 2788
#addrecunit 2798
#addrecunit 2797
#addrecunit 2787
#addrecunit 2796
--addrecunit 2508 -- Gorger
--addrecunit 2509 -- Sabretusk
--addrecunit 2510 -- Yhetee
#addrecunit 2783
#addrecunit 2782
--addrecunit 2517 -- Mawtribe Ogre
#addrecunit 2780
--addrecunit 2526 -- Pitfighter



------- Add leaders

#addreccom 2777
#addreccom 2776
#addreccom 2773
#addreccom 2772
#addreccom 2775
#addreccom 2774
--addreccom 2528 -- Slavelord Braugh
--addreccom 2531 -- Groth Onefinger
--addreccom 2532 -- Henchfiend
--addreccom 2533 -- Skrag the slaughterer
--addreccom 2539 -- Mawfiend


------- Province Defence

--Sets the units to be used in province defense.

#defcom1 2776
#defcom2 2775
#defunit1 2798
#defunit1b 2792
#defunit2 2797


--Sets how many of the units to appear per point.

#defmult1 8
#defmult1b 8
#defmult2 8


------- Hero Settings

#hero1 2761
#hero2 2762
#hero3 2763

#idealcold 2
#color 0.9 0.9 0.5


#startcom 2776
#startunittype1 2798
#startunitnbrs1 5
#startunittype2 2797
#startunitnbrs2 5
#startscout 2775
#end





-- Version 1.00

-- FIX - Skrolk now in hero slot 6

-- TWEAK - Upped some stealth values

-- FIX - Reordered unit ID numbers

-- TWEAK - Seerlord pretender now cheap

-- TWEAK - Warlords autosummon sword armed clanrats rather than stormvermin

-- TWEAK - Rat Ogres lost a claw attack but also have much lower gold upkeep

-- TWEAK - Made eshin shuriken a bit worse in light of the power of poison missiles

-- TWEAK - Added little bit of head prot for eshin troops

-- FIX - No more screaming bell multiheroes

-- CONTENT - Added Cauldron of a Thousand Poxes commander and spell to summon it

-- FIX - Leadership values sorted out

-- CONTENT - Added Skitterleap spell

-- FIX - Changed name and epithet to better suit dominions

-- FIX - Changed .dm name and mod folder name to fit my new conventions



-- Version 0.9

-- removed copystats for the majority of units and stuck in appropriate darkvision values instead

-- removed the stinking fur fix used to get around shields added by now defunct copystatting, freeing up armour slot 321

-- checked IDs against my other MA nations and against CBM complete 1.21, no conflicts

-- Onebattlespells - Snikch (darkness), Thanquol (Twist fate), Seerlord (twist fate), Ikit Claw (Charge Body), Verminlord (divine blessing), Screaming Bell (fanaticism)



-- Version 0.8

-- Throt and Verminlord added

-- Many stat tweaks to skaven commanders, some pretty much reworked entirely

-- Death frenzy changed, now smaller aoe, less range, less likely to hit casters

-- Warpfire throwers slightly nerfed, casting costs tweaked

-- Various spell tweaks

-- Lots of other things I can't even remember but are totally rad




----Uses ID numbers

--armor 319-320

--weapons 661-689 

--monsters 2540-2589 (2582-9 unused but reserved)

--sites 993-5

--nation 73

--nametype 148


-------- New Armor



-- Queek's Warpstone Armour

#newarmor 311
#name "Warpstone Armour"
#type 5
#prot 22
#enc 1
#def -1
#rcost 1
#end

-- Snikch's Cloak of Shadows

#newarmor 310
#name "Cloak of Shadows"
#type 5
#prot 10
#enc 0
#def 1
#rcost 0
#end



-------- New Weapons


-- Moulder Packmaster whip

#newweapon 903
#name "Moulder Whip"
#dmg -1
#att 1
#def 0
#len 4
#rcost 1
#sound 9 -- whip
#nratt 1
#end

-- Throt's whip

#newweapon 902
#name "Dominator Whip"
#dmg 3
#att 1
#def 1
#len 4
#rcost 1
#sound 9 -- whip
#nratt 2
#magic
#end

-- Ikit's warp halberd

#newweapon 901
#name "Storm Daemon"
#dmg 10
#att 2
#def 1
#len 4
#rcost 1
#secondaryeffect 232
#sound 24
#explspr 10219 -- lightning
#magic
#end

-- Ikit's Claw

#newweapon 900
#name "Mechanical Claw"
#dmg 4
#att 0
#def 0
#bonus
#end


-- Thanquol's Staff

#newweapon 899
#name "Staff of the Horned One"
#dmg 4
#att 1
#def 3
#len 4
#magic
#end

-- Skrolk's Rod

#newweapon 898
#name "Rod of Corruption"
#dmg 9
#att 2
#def 1
#len 4
#nratt 2
#twohanded
#rcost 1
#magic
#flail
#secondaryeffectalways 877
#end

-- Queek's two weapons

#newweapon 897
#name "Dwarf Slayer"
#dmg 13
#magic
#att 2
#def -1
#len 3
#rcost 0
#end


#newweapon 896
#name "The Gouger"
#dmg 8
#att 2
#def 1
#len 3
#sound 8
#armorpiercing
#rcost 0
#magic
#end

-------------

#newweapon 895
#name "Warplightning strike"
#dmg 8
#armornegating
#att 0
#def 0
#nostr
#shock
#explspr 10219 -- lightning
#end


#newweapon 894
#name "Plague Bite"
#dmg 0
#att 0
#def -1
#len 0
#rcost 0
#bonus
#secondaryeffect 98
#end


#newweapon 893
#name "Creature Killer"
#dmg 12
#armorpiercing
#att 0
#def 0
#len 4
#twohanded
#rcost 4
#end


#newweapon 892
#name "Improved Bite"
#dmg 4
#att 0
#def 0
#len 0
#rcost 0
#bonus
#end


#newweapon 891
#name "Improved Claw"
#dmg 2
#att 0
#def 0
#len 1
#rcost 0
#end


#newweapon 890
#name "Weeping Blade"
#dmg 6
#att 1
#def 1
#len 3
#sound 8
#secondaryeffect 51
#rcost 0
#end



#newweapon 889
#name "Plague Censer"
#dmg 7
#att 1
#twohanded
#def -1
#len 4
#rcost 5
#flail
#secondaryeffectalways 877
#end


#newweapon 888
#name "Plague Scepter"
#dmg 7
#att 1
#def 0
#len 3
#rcost 4
#secondaryeffectalways 877
#end


#newweapon 887
#name "Eshin Shuriken"
#dmg -1
#att 1
#def 0
#len 0
#range 10
#ammo 3
#nratt 1
#sound 19
#flyspr 111 1
#secondaryeffect 50
#rcost 0
#end

#newweapon 886
#name "Gutter Blade"
#dmg 5
#att 1
#def 1
#len 1
#rcost 1
#secondaryeffect 50
#sound 8
#rcost 0
#end

#newweapon 885
#name "Pestilent Bite"
#dmg 0
#att -1
#def -1
#len 0
#rcost 0
#secondaryeffect 414
#bonus
#end

#newweapon 884
#name "Warp Blade"
#dmg 5
#att 1
#def 1
#len 1
#rcost 3
#secondaryeffect 232
#sound 24 
#explspr 10219 -- lightning
#end

#newweapon 883
#name "Warp Halberd"
#dmg 7
#att 0
#def 1
#len 4
#rcost 5
#secondaryeffect 232
#sound 24
#explspr 10219 -- lightning
#end


#newweapon 882
#name "Warplightning Thrower"
#shock
#armornegating
#range 15
#sound 24
#dmg 4
#nostr
#ammo 5
#nratt 7
#magic
#flyspr 210 4
#att -3
#secondaryeffectalways 895
#end



#newweapon 881
#name "Doomwheel Warplightning"
#shock
#armornegating
#range 32
#sound 24
#dmg 4
#nostr
#ammo 1
#nratt 8
#magic
#flyspr 210 4
#secondaryeffectalways 895
#att -3
#end


#newweapon 880
#name "Doomwheel Warplightning"
#shock
#armornegating
#range 16
#sound 24
#dmg 4
#nostr
#ammo 1
#nratt 16
#magic
#flyspr 210 4
#secondaryeffectalways 895
#att -3
#end

#newweapon 879
#name "Doomwheel Warplightning"
#shock
#armornegating
#range 8
#sound 24
#dmg 4
#nostr
#ammo 1
#nratt 24
#magic
#flyspr 210 4
#secondaryeffectalways 895
#att -3
#end


#newweapon 878
#name "Fly Swarm"
#dmg 2
#att 0
#def 0
#len 5
#rcost 0
#armornegating
#poison
#dt_poison
#nostr
#bonus
#end


#newweapon 877
#name "Incense Cloud"
#dmg 2
#armornegating
#att 0
#def 0
#len 0
#aoe 3
#poison
#dt_poison
#nostr
#explspr 10059
#end


#newweapon 876
#name "Poison Wind Globe"
#dmg -2
#att -3
#def 0
#ammo 5
#range 14
#secondaryeffectalways 875
#flyspr 111 1
#end


#newweapon 875
#name "Poison Wind"
#dmg 6
#dt_poison
#armornegating
#poison
#nostr
#explspr 10139
#aoe 2
#end




----------------- MONSTERS


-------- Recruits


----Clanrat (sword)

#newmonster 2758
#spr1 "./Warhammer Skaven/Clanrat Sword.tga"
#spr2 "./Warhammer Skaven/Clanrat Sword2.tga"
#name "Clanrat"
#descr "Clanrat warriors form the bulk of every Skaven army. On their own, Clanrats are not exceptional fighters, lacking the discipline, determination and physical strength of other races, however with numbers on their side their superior agility and infamous natural ferocity make them fearsome opponents. These Clanrats are of higher status and are better equipped than their spear carrying brethren."
#hp 9
#size 2
#prot 0
#mor 8
#mr 10
#enc 3
#str 9
#att 10
#def 11
#prec 8
#mapmove 2
#ap 15
#gcost 8
#rcost 1
#armor "Ring Mail Hauberk"
#armor "Iron cap"
#weapon "falchion"
#armor "shield"
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 1
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Clanrat (spear)

#newmonster 2757
#spr1 "./Warhammer Skaven/Clanrat Spear.tga"
#spr2 "./Warhammer Skaven/Clanrat Spear2.tga"
#name "Clanrat"
#descr "Clanrat warriors form the bulk of every Skaven army. On their own, Clanrats are not exceptional fighters, lacking the discipline, determination and physical strength of other races, however with numbers on their side their superior agility and infamous natural ferocity make them fearsome opponents. These Clanrats are of lower status and have worse equipment than their sword armed brethren."
#hp 9
#size 2
#prot 0
#mor 8
#mr 10
#enc 3
#str 9
#att 10
#def 11
#prec 8
#mapmove 2
#ap 15
#gcost 7
#rcost 1
#armor "Ring Mail Cuirass"
#armor "Iron cap"
#weapon "spear"
#armor "shield"
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 1
#nametype 149
#mountainsurvival
#darkvision 75
#end

----Skavenslave

#newmonster 2756
#spr1 "./Warhammer Skaven/Skavenslave.tga"
#spr2 "./Warhammer Skaven/Skavenslave2.tga"
#name "Skavenslave"
#descr "Masses of slaves are often pushed at the head of Skaven armies as a screen against missile fire or to test the strength of the enemy. Skaven generals send them to be butchered without the slighest hesitation and other Skaven care little for their fate. Often malnourished and weakened, they are still capable of tiring and overwhelming some enemies."
#hp 8
#size 2
#prot 0
#mor 6
#mr 10
#enc 3
#str 8
#att 8
#def 9
#prec 8
#mapmove 1
#ap 15
#gcost 3
#rcost 1
#armor "leather cuirass"
#weapon "club"
#poisonres 35
#stealthy 0
#maxage 30
#fireres -25
#coldres -25
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Stormvermin

#newmonster 2755
#spr1 "./Warhammer Skaven/Stormvermin.tga"
#spr2 "./Warhammer Skaven/Stormvermin2.tga"
#name "Stormvermin"
#descr "The fur of larger Skaven tends to be darker than normal and for this reason black-furred Skaven are respected and feared by their brethren. These stronger, more vicious warriors are normally hand-picked by Warlords or powerful Chiefs to create elite units of Stormvermin. Better equipped than their comrades, Stormvermin on the battlefield are inevitably either safeguarding an important Skaven leader or have been given the task of eliminating their elite opposites amongst enemy ranks, once they have been suitably weakened by slaves, clanrats and various support troops. They are armed with lethal glaives, perfect for cutting down fatigued armoured troops or finishing off larger enemies. They are a little more courageous than Clanrats, but retain the naturally cautious nature of their race."
#hp 11
#size 2
#prot 0
#mor 9
#mr 10
#enc 3
#str 10
#att 11
#def 12
#prec 9
#mapmove 2
#ap 15
#gcost 11
#rcost 1
#armor "Scale Mail Hauberk"
#armor "Half Helmet"
#weapon "Glaive"
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 1
#nametype 149
#mountainsurvival
#darkvision 75
#end

----Night Runner


#newmonster 2754
#spr1 "./Warhammer Skaven/Night Runner.tga"
#spr2 "./Warhammer Skaven/Night Runner2.tga"
#name "Eshin Night Runner"
#descr "Night Runners are the lowest ranking troops in Clan Eshin and have a notoriously low survival rate, compounded by their lack of armour and role as skirmishers whose task is to neutralise more dangerous enemies. They are armed with nets and short blades and are given basic training in stealth warfare and martial arts by their masters, but only the luckiest, most determined or sneakiest are expected to survive battle; perfect candidates for the ranks of the Gutter Runners."
#hp 9
#size 2
#prot 0
#mor 9
#mr 10
#enc 3
#str 9
#att 10
#def 12
#prec 10
#mapmove 2
#ap 16
#gcost 9
#rcost 1
#armor "Leather Cuirass"
#armor "Leather Cap"
#weapon "short sword"
#weapon "net"
#poisonres 35
#stealthy 10
#maxage 30
#siegebonus 1
#nametype 149
#mountainsurvival
#darkvision 100
#end


----Gutter Runner


#newmonster 2753
#spr1 "./Warhammer Skaven/Gutter Runner.tga"
#spr2 "./Warhammer Skaven/Gutter Runner2.tga"
#name "Eshin Gutter Runner"
#descr "Gutter Runners are feared Eshin troops, well trained in the art of infiltration, ambush and sabotage. They are highly proficient at digging tunnels and are often used when sieging enemy fortifications. They wear light but effective armour under their black robes and have a surprisingly high survival rate for Skaven, due mainly to their ability to pick and choose where and when they will fight. They are armed with both poisoned blades for close combat and also venomous thrown shuriken, making them versatile troops. Their skills, however, come at rather a high price."
#hp 9
#size 2
#prot 0
#mor 10
#mr 10
#enc 3
#str 9
#att 12
#def 13
#prec 11
#mapmove 2
#ap 16
#gcost 20
#rcost 1
#armor "Scale mail cuirass"
#armor "Leather Cap"
#weapon "Gutter Blade"
#weapon "Gutter Blade"
#weapon "Eshin Shuriken"
#ambidextrous 2
#poisonres 50
#stealthy 20
#maxage 30
#siegebonus 3
#nametype 149
#mountainsurvival
#darkvision 100
#end


----Plague Monk

#newmonster 2752
#spr1 "./Warhammer Skaven/Plague Monk.tga"
#spr2 "./Warhammer Skaven/Plague Monk2.tga"
#name "Pestilens Plague Monk"
#descr "Plague Monks form the bulk of Clan Pestilens' troops. They wear tattered robes and bandages to cover their disease ridden, sore-covered and horribly scarred bodies. So used are they to constant pain and disease that it appears to affect them not at all, indeed it is taken as a sign of their God's blessing and they must be hacked to pieces before they will cease fighting, such is their fanatical zeal. Plague Monks have been exposed to so many toxins and poisons that they have become nearly immune to them."
#hp 12
#size 2
#prot 3
#mor 9
#mr 10
#enc 3
#str 9
#att 10
#def 11
#prec 8
#mapmove 2
#ap 15
#gcost 8
#rcost 1
#weapon "short sword"
#weapon 885
#poisonres 80
#stealthy 0
#maxage 30
#berserk 1
#siegebonus 1
#swampsurvival
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Plague Censer Bearer

#newmonster 2751
#spr1 "./Warhammer Skaven/Plague Censer.tga"
#spr2 "./Warhammer Skaven/Plague Censer2.tga"
#name "Pestilens Censer Bearer"
#descr "Only the most deranged and fanatical worshippers of disease are chosen for the honour of carrying a plague censer. These weapons are heavy flails whose spiked heads are filled with burning warpstone incense. The Censer Bearers are fed a special brew laced with warpstone which further enhances their zeal and physical prowess. In battle Censer bearers charge ahead of the ranks of Plague Monks, reciting the Liturgicus Infecticus at a frenzied pitch. They then charge the enemy and begin swinging their heavy censers, releasing a cloud of poisonous gas which is almost as fatal to the Skaven as it is to their foes. This proves to be little deterrent to these fanatic ratmen who scream prayers of thanks to God even as they die, their lungs filled with blood and pus. With the awakening of God, the Censers have become sacred to all Skaven."
#hp 16
#size 2
#prot 5
#mor 12
#mr 10
#enc 3
#str 11
#att 10
#def 11
#prec 8
#mapmove 2
#ap 15
#gcost 25
#rcost 1
#weapon "plague censer"
#weapon 885
#poisonres 85
#stealthy 0
#maxage 30
#berserk 3
#swampsurvival
#holy
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Council Guard

#newmonster 2750
#spr1 "./Warhammer Skaven/Council Guard.tga"
#spr2 "./Warhammer Skaven/Council Guard2.tga"
#name "Council Guard"
#descr "The albino Guard of the Council of Thirteen are an ever present and intimidating military force in Skavenblight. They are utterly loyal to the Council and when they march it is usually on a mission of great importance. It is rumoured that they were secretly bred and presented to the Council by Clan Moulder in order to ensure their seat. It is not known whether the Council Guard were bred to be mute, or whether they take a vow; all that is known is that they are utterly silent and utterly loyal. These extremely unskavenlike traits have only added to their mystique and they are regarded as sacred amongst the ratmen. They are armed identically to Stormvermin and have similar training, though they are even larger and more skilled in battle."
#hp 13
#size 2
#prot 0
#mor 12
#mr 11
#enc 3
#str 11
#att 12
#def 13
#prec 10
#mapmove 2
#ap 15
#gcost 20
#rcost 1
#armor "Scale Mail Hauberk"
#armor "Half Helmet"
#weapon "glaive"
#holy
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 1
#nametype 149
#patrolbonus 1
#mountainsurvival
#darkvision 75
#end


----Giant Rat

#newmonster 2749
#spr1 "./Warhammer Skaven/Giant Rat.tga"
#spr2 "./Warhammer Skaven/Giant Rat2.tga"
#name "Moulder Giant Rat"
#descr "Clan Moulder has grown these horrible rat-beasts to the size of wolves, retaining their ferocity and everlasting hunger. Relatively easy to breed, these are the cheapest beasts for Warlord clans to buy and are a common sight amongst any Skaven army. A seething mass of stinking fur and sharp fangs, these creatures can overwhelm even the most disciplined enemies."
#hp 9
#size 2
#prot 2
#mor 7
#mr 5
#enc 3
#str 9
#att 10
#def 12
#prec 4
#mapmove 2
#ap 17
#gcost 1
#rcost 1
#weapon "bite"
#poisonres 40
#stealthy 0
#maxage 16
#animal
#nametype 149
#mountainsurvival
#darkvision 75
#swampsurvival
#end


----Poison Wind Globadier

#newmonster 2748
#spr1 "./Warhammer Skaven/Globadier.tga"
#spr2 "./Warhammer Skaven/Globadier2.tga"
#name "Skryre Poison Wind Globadier"
#descr "Globadiers are highly specialised troops armed with deadly poison wind globes. These fragile spheres of glass are filled with toxic warpstone-derived fumes produced by the Warlock Engineers in their secret laboratories. Small groups of Globaiders can often be found scuttling on the flanks of Skaven armies, lobbing their grenades against elite units whose thick armour proves no defence at all. Like most Skryre units they are particularly useful in a siege. Because of the clear risks of their occupation, trained Globadiers demand high pay."
#hp 9
#size 2
#prot 0
#mor 8
#mr 11
#enc 3
#str 9
#att 10
#def 11
#prec 7
#mapmove 2
#ap 15
#gcost 22
#rcost 3
#armor "Ring Mail Cuirass"
#armor "Full Helmet"
#weapon "short sword"
#weapon 876
#poisonres 60
#stealthy 0
#maxage 30
#siegebonus 2
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Skavenslave Group (3 members)

#newmonster 2747
#spr1 "./Warhammer Skaven/GroupSkavenslaveA.tga"
#spr2 "./Warhammer Skaven/GroupSkavenslaveA2.tga"
#name "Skavenslaves"
#descr "Masses of slaves are often pushed at the head of Skaven armies as a screen against missile fire or to test the strength of the enemy. Skaven generals send them to be butchered without the slighest hesitation and other Skaven care little for their fate. Often malnourished and weakened, they are still capable of tiring and overwhelming some enemies."
#hp 8
#size 3
#ressize 2
#prot 0
#mor 6
#mr 10
#enc 3
#str 8
#att 8
#def 9
#prec 8
#mapmove 1
#ap 14
#gcost 10
#rcost 4
#armor "leather cuirass"
#weapon "club"
#weapon "club"
#ambidextrous 3
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 2
#secondshape 2746
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Skavenslave Group (2 members)

#newmonster 2746
#spr1 "./Warhammer Skaven/GroupSkavenslaveB.tga"
#spr2 "./Warhammer Skaven/GroupSkavenslaveB2.tga"
#name "Skavenslaves"
#descr "Masses of slaves are often pushed at the head of Skaven armies as a screen against missile fire or to test the strength of the enemy. Skaven generals send them to be butchered without the slighest hesitation and other Skaven care little for their fate. Often malnourished and weakened, they are still capable of tiring and overwhelming some enemies."
#hp 8
#size 3
#ressize 2
#prot 0
#mor 6
#mr 10
#enc 3
#str 8
#att 8
#def 9
#prec 8
#mapmove 1
#ap 14
#gcost 6
#rcost 2
#armor "leather cuirass"
#weapon "club"
#weapon "club"
#ambidextrous 3
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 1
#secondshape 2756
#fireres -25
#coldres -25
#nametype 149
#mountainsurvival
#darkvision 75
#end


---- Moulder Rat Ogre

#newmonster 2745
#spr1 "./Warhammer Skaven/Rat Ogre.tga"
#spr2 "./Warhammer Skaven/Rat Ogre2.tga"
#name "Moulder Rat Ogre"
#descr "Rat Ogres are the masterpiece of Clan Moulder's mad research. They are massive hulking monsters, created from a warped mix of different creatures. Only the strongest Rat Ogres survive the terrible conditions that the Packmasters impose on them from birth, forcing them to compete for food and shelter. The ones that survive to maturity are little more than a mass of sinewy muscles and razor-sharp claws, moved only by their strong instinct to kill."
#hp 30
#size 3
#prot 6
#mor 10
#mr 10
#enc 3
#str 17
#att 10
#def 11
#prec 4
#mapmove 2
#ap 17
#gcost 5
#rcost 1
#berserk 1
#weapon 892
#weapon 891
#ambidextrous 2
#poisonres 50
#stealthy 0
#maxage 20
#nametype 149
#mountainsurvival
#darkvision 75
#end


---- Skryre Warpfire Thrower

#newmonster 2744
#spr1 "./Warhammer Skaven/Warpfire Thrower.tga"
#spr2 "./Warhammer Skaven/Warpfire Thrower2.tga"
#name "Skryre Warpfire Thrower"
#descr "The Warpfire Thrower is one of Clan Skryre's oldest and most popular inventions, widely employed by all clans in warfare both above and below ground. It is operated by a team of two Skaven; one to aim the nozzle of the Thrower itself and one to haul and tinker with the storage tank full of unstable Warpfire. The thrower is far from accurate, but friendly casualties are entirely accepted amongst the Skaven, particularly when most of them are inflicted upon lowly Skavenslaves. If sufficiently damaged, the Warpfire Thrower will become even more unstable and dangerous to all around it. Warpfire throwers were designed by Skryre to require a continuous supply of replacement parts and can be expensive to maintain."
#hp 10
#size 3
#prot 0
#mor 8
#mr 10
#enc 3
#str 9
#att 10
#def 11
#prec 5
#mapmove 2
#ap 15
#gcost 35
#rcost 1
#armor "Scale mail hauberk"
#armor "Half Helmet"
#weapon "short sword"
#weapon 225
#weapon 225
#fireres 50
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 5
#secondtmpshape 2743
#nametype 149
#mountainsurvival
#darkvision 75
#end


---- Damaged Warpfire Thrower

#newmonster 2743
#spr1 "./Warhammer Skaven/Warpfire Thrower.tga"
#spr2 "./Warhammer Skaven/Warpfire Thrower2.tga"
#name "Damaged Warpfire Thrower"
#descr "A Skryre Warpfire Thrower which has been struck and is now even more unstable than usual, blasting the surrounding area with heat and spraying jets of warpfire in all directions as the crew struggle to control it and avoid being immolated. The team are immobile but can still be quite dangerous. The device is too damaged to recover after battle."
#hp 6
#size 3
#prot 0
#mor 12
#mr 10
#enc 3
#str 9
#att 9
#def 9
#prec 1
#mapmove 0
#ap 2
#immobile
#gcost 5
#rcost 1
#armor "Scale mail hauberk"
#armor "Half Helmet"
#weapon "short sword"
#fireshield 6
#heat
#weapon 225
#weapon 225
#weapon 225
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 1
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Pestilens Plague Rat

#newmonster 2742
#spr1 "./Warhammer Skaven/Giant Rat.tga"
#spr2 "./Warhammer Skaven/Giant Rat2.tga"
#name "Pestilens Plague Rat"
#descr "Clan Moulder do not have a total monopoly on the breeding of deadly creatures; Clan Pestilens developed their own methods for breeding dog sized rats while in the steaming jungles of Lustria. Often unable to militarily overpower their mortal foes, the native Lizardmen, the Plague Priests turned to their extensive knowledge of contagion for answers and refined a bewildering variety of plagues. Their rats made the perfect carriers; fast, vicious and utterly expendable. Upon their return to Skavenblight, the Plague Priests set about developing new contagions and unleashing them upon the world. These rats are at first glance virtually identical to the common Moulder variety; a trait which has often helped the Skaven deliver them into the heart of the enemy ranks with their virulent payload."
#hp 7
#size 2
#prot 2
#mor 7
#mr 5
#enc 5
#str 8
#att 9
#def 11
#prec 4
#mapmove 2
#ap 17
#gcost 4
#rcost 1
#weapon "Plague Bite"
#poisonres 50
#stealthy 0
#maxage 16
#animal
#nametype 149
#mountainsurvival
#darkvision 75
#swampsurvival
#end


---- Skryre Warplightning Thrower

#newmonster 2741
#spr1 "./Warhammer Skaven/Warplightning Thrower.tga"
#spr2 "./Warhammer Skaven/Warplightning Thrower2.tga"
#name "Skryre Warplightning Thrower"
#descr "The Warplightning Thrower is Clan Skryre's latest invention, designed and perfected by none other than Master Warlock Ikkit Claw himself. Much like the Warpfire Thrower, it is an unpredictable and devastating weapon powered by specially treated warpstone which is carried into battle by a team of two Skaven. Warplightning throwers were designed by Skryre to require a continuous supply of replacement parts and can be expensive to maintain."
#hp 14
#size 3
#prot 0
#mor 8
#mr 10
#enc 3
#str 9
#att 10
#def 11
#prec 6
#mapmove 2
#ap 15
#gcost 40
#rcost 1
#armor "Scale mail hauberk"
#armor "Half Helmet"
#weapon "Warp Blade"
#weapon "Warplightning Thrower"
#shockres 75
#poisonres 35
#stealthy 0
#maxage 30
#nametype 149
#mountainsurvival
#darkvision 75
#end


---- Skryre Doomwheel

#newmonster 2740
#spr1 "./Warhammer Skaven/Doomwheel.tga"
#spr2 "./Warhammer Skaven/Doomwheel.tga"
#name "Skryre Doomwheel"
#descr "The Doomwheel is perhaps Clan Skryres weirdest war machine; a huge pair of spiked wheels driven by rats constantly jolted into motion with blasts of energy, controlled by nothing more than the frantic and possibly insane Warlock driver and a single guide wheel at the rear. As the Doomwheel tears forward towards the enemy it unleashes energy from its warpstone generators which manifests in warplightning which is cast in the rough direction of the foe. The closer the Doomwheel gets, the stronger the crackling blasts of warplightning become. In addition to this fearsome ranged attack, the Doomwheel is quite capable of simply running over enemy formations, crushing even heavily armoured troops beneath the great wheels."
#hp 10
#size 5
#prot 8
#mor 13
#mr 15
#enc 3
#str 14
#att 10
#def 12
#prec 7
#mapmove 3
#ap 25
#gcost 55
#rcost 1
#mounted
#trample
#armor "iron cap"
#armor "ringmail hauberk"
#weapon "Warp Blade"
#weapon 881
#weapon 880
#weapon 879
#shockres 100
#poisonres 35
#maxage 30
#nametype 149
#itemslots 13568 -- head, body, 2 misc
#darkvision 75
#end


---- Crazed Vermin

#newmonster 2739
#spr1 "./Warhammer Skaven/Giant Rat.tga"
#spr2 "./Warhammer Skaven/Giant Rat2.tga"
#name "Crazed Vermin"
#descr "Spawned from the malevolent mind of the caster, these crazed rats have mere minutes before they dissolve back into shadows and will spend that time devouring everything in their path. Alone they are of little concern, but in large numbers they may pose a serious threat."
#hp 9
#size 2
#prot 2
#mor 50
#mr 5
#enc 5
#str 9
#att 10
#def 11
#prec 4
#mapmove 2
#ap 23
#gcost 1
#rcost 1
#weapon "bite"
#poisonres 40
#stealthy 0
#maxage 16
#animal
#mountainsurvival
#darkvision 75
#swampsurvival
#end




-------- Commanders


---- Scout

#newmonster 2738
#spr1 "./Warhammer Skaven/Clanrat Spear.tga"
#spr2 "./Warhammer Skaven/Clanrat Spear2.tga"
#name "Scout"
#descr "Due to their extensive tunnel networks almost all Skaven armies may move unseen into enemy territory. Nonetheless the Skaven are a cautious race and generally send out scouts before even small-scale raids may take place. These scouts are picked from the ranks of the Clanrats and are given no additional training; they are numerous and readily available, but lack the training and discipline of Eshin agents. Being little more than jumped up Clanrats, they have no authority over other Skaven."
#hp 9
#size 2
#prot 0
#mor 8
#mr 10
#enc 3
#str 9
#att 10
#def 11
#prec 8
#mapmove 2
#ap 15
#gcost 20
#rcost 1
#armor "Leather Cuirass"
#armor "Iron cap"
#weapon "Spear"
#armor "Shield"
#poisonres 35
#stealthy 10
#maxage 30
#noleader
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Chieftain

#newmonster 2737
#spr1 "./Warhammer Skaven/Chieftain.tga"
#spr2 "./Warhammer Skaven/Chieftain2.tga"
#name "Chieftain"
#descr "The leaders of lesser clans, those that can neither claim the title of Warlord or Greater Clan, the Chieftains are numerous and somewhat expendable, though with their accompanying slaves and clanrats they can certainly add weight to the teeming hordes that make up a Skaven army. Like most Skaven of any import, they make it their business to lead from the back, pushing their subordinates forward toward enemy lines while prudently avoiding the danger of pitched battle. Chieftains constantly gather slaves to push into combat ahead of the main force of Clanrats."
#hp 10
#size 2
#prot 0
#mor 8
#mr 10
#enc 3
#str 9
#att 11
#def 12
#prec 8
#mapmove 2
#ap 15
#gcost 45
#rcost 1
#summon1 2747
#armor "Scale Mail Hauberk"
#armor "Half Helmet"
#weapon "Glaive"
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 1
#standard 4
#mountainsurvival
#okleader
#nametype 149
#mountainsurvival
#darkvision 75
#end



----Warlord

#newmonster 2736
#spr1 "./Warhammer Skaven/Warlord.tga"
#spr2 "./Warhammer Skaven/Warlord2.tga"
#name "Warlord"
#descr "The leaders of the Warlord Clans are cunning Skaven who have fought, schemed, bribed and cheated their way to the top in the traditional manner. While the Greater Clans of Pestilens, Moulder, Eshin and Skryre are undoubtedly far more influential and powerful, with guaranteed seats on the Council of Thirteen, without the numerous Warlord Clans the Skaven could not launch their vast campaigns against the surface world. Warlords are almost always larger Skaven, usually black furred and scarred from countless battles; they are not so foolish as to risk their lives on the frontlines, but their effectiveness as fighters cannot be denied, particularly as they are equipped with the best available arms and armour. Warlords will slowly attract more Clanrats into their forces, even in the field."
#hp 13
#size 2
#prot 3
#mor 11
#mr 10
#enc 3
#str 11
#att 12
#def 13
#prec 9
#mapmove 2
#ap 15
#gcost 90
#rcost 1
#armor "Plate Hauberk"
#armor "Half Helmet"
#weapon "falchion"
#weapon "falchion"
#ambidextrous 3
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 3
#standard 8
#summon1 2758
#expertleader
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Moulder Packmaster

#newmonster 2735
#spr1 "./Warhammer Skaven/Packmaster.tga"
#spr2 "./Warhammer Skaven/Packmaster2.tga"
#name "Moulder Packmaster"
#descr "Packmasters of Moulder are tasked with the control and breeding of the more common Moulder creatures, such as teeming packs of Giant Rats. They are notorious for their skill with the whip, a symbol of their superiority and quite an incentive to any beast or Skaven too slow in following a command. They may select three Giant Rats each month to accompany the Skaven armies."
#hp 10
#size 2
#prot 0
#mor 8
#mr 10
#enc 3
#str 9
#att 10
#def 11
#prec 8
#mapmove 2
#ap 15
#gcost 50
#rcost 1
#makemonster3 2749
#weapon "Moulder Whip"
#armor "Ring Mail Cuirass"
#armor "Leather Cap"
#standard 3
#poisonres 35
#stealthy 0
#maxage 30
#siegebonus 1
#poorleader
#nametype 149
#animalawe 1
#mountainsurvival
#darkvision 75
#end


----Eshin Assassin


#newmonster 2734
#spr1 "./Warhammer Skaven/Assassin.tga"
#spr2 "./Warhammer Skaven/Assassin2.tga"
#name "Eshin Assassin"
#descr "The Assassins of Eshin are true masters of the lethal arts the Clan brought back from the East so many centuries ago. They have the reputation of being able to turn invisible, appearing from the shadows only to deliver silent death to their hapless victims. Unlike the Gutter Runners they have little need of throwing weapons; instead they use Weeping Blades coated with hellish warpstone poison. With their extensive training, Eshin Assassins may also sabotage and disrupt enemy operations, causing unrest."
#hp 10
#size 2
#prot 2
#mor 13
#mr 11
#enc 3
#str 10
#att 14
#def 15
#prec 12
#mapmove 2
#ap 17
#gcost 80
#rcost 1
#ressize 1
#armor "Scale mail cuirass"
#armor "Leather Cap"
#weapon "Weeping Blade"
#weapon "Weeping Blade"
#ambidextrous 3
#poisonres 50
#stealthy 30
#assassin
#maxage 30
#spy
#siegebonus 5
#nametype 149
#mountainsurvival
#darkvision 100
#poorleader
#end


----Plague Chantor

#newmonster 2733
#spr1 "./Warhammer Skaven/Plague Chantor.tga"
#spr2 "./Warhammer Skaven/Plague Chantor2.tga"
#name "Pestilens Plague Chantor"
#descr "The Plague Chantors of Clan Pestilens have recently gained importance as servants of the Awakening God and are now found in many incursions to the surface. They chant sermons of corruption and suffering as they lead the Plague Monks into battle, ringing leper bells and calling for the Horned Rat to bless His numerous, pestilent children. Chantors have been through near constant exposure to warpstone incense and have become entirely immune to poison, making them suitable leaders for the dangerous Plague Censers. Many Chantors pursue the traditional Skaven magic of death and decay, but their order has also adopted an ancient and terrible form of blood magic found in the darkest depths of the Lustrian jungle. Exposure to both warpstone and virulent diseases has altered the physical form of the Chantors, leaving them considerably tougher than most Skaven."
#hp 14
#size 2
#prot 4
#mor 11
#mr 12
#enc 3
#str 10
#att 10
#def 11
#prec 8
#mapmove 2
#ap 15
#gcost 65
#rcost 1
#weapon "falchion"
#weapon 885
#poisonres 100
#stealthy 0
#maxage 50
#older -10
#berserk 2
#magicskill 8 1
#custommagic 20480 100
#swampsurvival
#mountainsurvival
#holy
#poorleader
#nametype 149
#mountainsurvival
#darkvision 75
#end


----Plague Priest

#newmonster 2732
#spr1 "./Warhammer Skaven/Plague Priest.tga"
#spr2 "./Warhammer Skaven/Plague Priest2.tga"
#name "Pestilens Plague Priest"
#descr "Plague Priests are the leaders of the dreaded Clan Pestilens. They spend their time celebrating the rituals of the Horned Rat in His aspect of Harbinger of Disease, and researching newer and deadlier plagues to unleash upon the surface world. Plague Priests are bloated, fetid creatures, ravaged by plague and mutation. This has left them physically powerful combatants though enough to to survive quite some punishment and strong enough to wield both a large blade and the deadly Plague Scepter with ease. Plague Priests all study magic of death and decay and have long been influenced by ancient Lustrian blood magic."
#hp 22
#size 2
#prot 7
#mor 13
#mr 15
#enc 3
#str 12
#att 12
#def 12
#prec 8
#mapmove 2
#ap 13
#gcost 160
#rcost 1
#weapon "falchion"
#weapon "plague scepter"
#ambidextrous 3
#weapon 885
#poisonres 100
#stealthy 0
#berserk 3
#magicskill 8 2
#magicskill 5 1
#custommagic 4096 50
#custommagic 16384 50
#custommagic 20480 20
#holy
#maxage 60
#older -10
#okleader
#swampsurvival
#nametype 149
#mountainsurvival
#darkvision 75
#end


---- Skryre Warlock

#newmonster 2731
#spr1 "./Warhammer Skaven/Warlock.tga"
#spr2 "./Warhammer Skaven/Warlock2.tga"
#name "Skryre Warlock"
#descr "Clan Skryre Warlocks are adept in the art of warpstone based experimental magic and can generally be found in their laboratories tinkering with some new invention or modification. When not researching or indulging in the more traditional Skaven pastime of scheming they may support skaven armies in battle or turn to the construction of the most common Skryre weapons of war."
#hp 9
#size 2
#prot 0
#mor 8
#mr 13
#enc 3
#str 9
#att 9
#def 10
#prec 8
#mapmove 2
#ap 15
#gcost 110
#rcost 1
#armor "Leather Hauberk"
#armor "Iron cap"
#weapon "Warp Blade"
#poisonres 35
#shockres 25
#stealthy 0
#maxage 35
#siegebonus 4
#researchbonus 1
#custommagic 1152 100
#custommagic 5248 80
#nametype 149
#mountainsurvival
#darkvision 75
#poorleader
#end


---- Skryre Warlock Engineer

#newmonster 2730
#spr1 "./Warhammer Skaven/Warlock Engineer.tga"
#spr2 "./Warhammer Skaven/Warlock Engineer2.tga"
#name "Skryre Warlock Engineer"
#descr "The Warlock Engineers have expert knowledge of the workings of their bizarre weapons of war and are also dangerous mages who supplement their natural magic with warpstone devices. Each Warlock Engineer equips himself with his own creations; power generators, magic deflectors, warpstone blades and all manner of other gadgets. When not experimenting in their laboratory or supporting the troops of the Warlord Clans, Warlock Engineers may oversee the construction of a great many Skryre war machines."
#hp 9
#size 2
#prot 0
#mor 9
#mr 16
#enc 3
#str 11
#att 10
#def 11
#prec 9
#mapmove 2
#ap 15
#gcost 230
#rcost 11
#armor "Ring mail Cuirass"
#armor "Full helmet"
#weapon "Warp Halberd"
#poisonres 35
#shockres 50
#stealthy 0
#maxage 45
#older -10
#researchbonus 1
#siegebonus 10
#magicskill 0 1
#magicskill 3 1
#magicskill 5 1
#custommagic 1152 85
#custommagic 5248 35
#forgebonus 10
#nametype 149
#mountainsurvival
#darkvision 75
#poorleader
#end


---- Grey Seer

#newmonster 2729
#spr1 "./Warhammer Skaven/Grey Seer.tga"
#spr2 "./Warhammer Skaven/Grey Seer2.tga"
#name "Grey Seer"
#descr "Grey Seers are the chosen intermediaries of the Horned Rat, interpreting his will and desires for the Skaven populace. They advise and coerce the Warlord clans towards fulfilling His will and are also trusted agents of the Council of Thirteen, relaying decrees to the various clans. Any who are judged to be opposing the will of the Horned Rat are branded heretics and usually wiped out by rival clans; as such the Seers wield great influence, though as with any Skaven in a position of power, they must watch their backs at all times. Grey Seers are mages, spiritual leaders, arch-manipulators and generals of considerable status. Grey Seers frequently experience warpstone induced visions of the future and when it serves their interests they may prevent a disaster in the province they are located."
#hp 10
#size 2
#prot 3
#mor 10
#mr 17
#enc 3
#str 10
#att 11
#def 12
#prec 10
#mapmove 2
#ap 15
#gcost 330
#rcost 1
#weapon "quarterstaff"
#poisonres 35
#stealthy 15
#maxage 95
#older -25
#magicskill 5 2
#magicskill 4 2
#magicskill 8 3
#custommagic 6144 100
#custommagic 6144 10
#holy
#goodleader
#nametype 149
#spy
#nobadevents 20
#mountainsurvival
#darkvision 75
#end


----Moulder Mutator

#newmonster 2728
#spr1 "./Warhammer Skaven/Moulder Mutator.tga"
#spr2 "./Warhammer Skaven/Moulder Mutator2.tga"
#name "Moulder Mutator"
#descr "Twisted by many years of exposure to large amounts of warpstone, Moulder Mutators are disturbing creatures. They spend much of their time searching for suitable creatures and slaves as subjects for their experiments and their ability to find new 'ingredients' is unsurpassed. They are also the generals of Clan Moulder, leading armies and taking to the battlefield to personally inspect the impact of their creations. Their presence instills a great deal of fear and discipline in their minions; even the most powerful Rat Ogres shy away from these vicious Skaven, a clear testament of their great skill at inflicting pain on all living creatures. Moulder Mutators are used to dealing with all manner of hideous creatures and are surprisingly skilled with their deadly 'Creature Killer' polearms."
#hp 17
#size 2
#prot 4
#mor 11
#mr 13
#enc 3
#str 11
#att 13
#def 13
#prec 8
#mapmove 2
#ap 15
#gcost 130
#rcost 1
#armor "Ring mail cuirass"
#weapon "Creature Killer"
#standard 10
#poisonres 50
#stealthy 0
#maxage 45
#siegebonus 1
#magicskill 7 1
#magicskill 3 1
#douse 1
#okleader
#nametype 149
#animalawe 4
#mountainsurvival
#darkvision 75
#end


---- Screaming Bell

#newmonster 2727
#spr1 "./Warhammer Skaven/Screaming Bell.tga"
#spr2 "./Warhammer Skaven/Screaming Bell2.tga"
#name "Screaming Bell"
#descr "Screaming Bells are unholy altars from which the Grey Seers preach to the Skaven. The Bell is an ever present symbol in the legends describing the creation of the Skaven race, and its sound reaches deep within the evil hearts of the rat-men, inspiring awe and devotion. In battle the ominous sound of the Bell can be heard above the clamour of the fighting; a message of death for the rat-men's enemies and of victory for the Skaven. The Screaming Bell spreads His dominion in much the same fashion as a prophet. Furthermore, the warpstone brazier on the Screaming Bell empowers the Grey Seer making him an even more potent spellcaster and accurate farseer."
#hp 18
#size 6
#prot 14
#mor 16
#mr 18
#enc 3
#str 11
#att 11
#def 12
#prec 12
#mapmove 1
#ap 5
#gcost 1
#rcost 1
#mounted
#weapon "falchion"
#poisonres 100
#maxage 125
#older -70
#magicskill 5 3
#magicskill 4 3
#magicskill 8 3
#custommagic 6144 100
#custommagic 6144 10
#holy
#superiorleader
#spreaddom 1
#standard 20
#fear 2
#nametype 149
#nobadevents 25
#mountainsurvival
#darkvision 75
#onebattlespell "Fanaticism"
#end


-- Vermin Lord

#newmonster 2726
#spr1 "./Warhammer Skaven/Verminlord.tga"
#spr2 "./Warhammer Skaven/Verminlord2.tga"
#name "Vermin Lord"
#descr "The Vermin Lords are thought to be daemonic forms of ancient Lords of Decay, warped by the influence of the Horned Rat into immortal servants. They are terrifying, powerful creatures surrounded by an aura of creeping decay and inscrutable knowledge. Their heads are bedecked with the spiral horns and sloughing flesh of the Horned Rat himself, while warpstone amulets and torcs adorn their body. Vermin Lords arm themselves with huge, wicked-looking glaives, but their chisel-teeth, sharp claws and powerful hooves are almost as dangerous. Only Grey Seers hold the key to summoning Vermin Lords into the material world and they are loath to do so without great need. Vermin Lords are wiser and more wicked than any living Skaven and retain their former lust for power and betrayal. Vermin Lords convey the blessing of the Horned Rat on all around them."
#hp 70
#size 4
#prot 13
#mor 30
#mr 18
#enc 1
#str 22
#att 16
#def 16
#prec 13
#mapmove 3
#ap 20
#gcost 1
#rcost 1
#weapon "Doom Glaive"
#weapon "Hoof"
#neednoteat
#poisonres 100
#demon
#stealthy 10
#magicskill 5 3
#magicskill 4 3
#magicskill 7 3
#magicskill 8 3
#holy
#superiorleader
#standard 13
#fear 1
#itemslots 15366 -- Full slots other than head
#mountainsurvival
#onebattlespell "Divine Blessing"
#end


---- Cauldron of a thousand Poxes

#newmonster 2725
#spr1 "./Warhammer Skaven/Pox Cauldron.tga"
#spr2 "./Warhammer Skaven/Pox Cauldron2.tga"
#name "Cauldron of a Thousand Poxes"
#descr "The Cauldron of a Thousand Poxes is a corrupt, festering altar of Clan Pestilens mounted by a Plague Pontifex trained in the creation of virulent contagions. Within the immense cauldron itself bubble countless vile strains of plague that release a cloud of poison lethal to any who stray too close and at the start of each battle the Pontifex will direct winds of foul toxic vapour across the entire field. The Pontifex is also empowered by proximity to such potent diseases and is amongst one of the most powerful mages available to Clan Pestilens. Like the Screaming Bell, the Cauldron of a Thousand Poxes will spread the dominion of the Horned Rat."
#hp 28
#size 5
#prot 13
#mor 17
#mr 17
#enc 3
#str 13
#att 11
#def 11
#prec 11
#mapmove 1
#ap 6
#gcost 1
#rcost 1
#mounted
#weapon "Plague Scepter"
#poisonres 100
#poisoncloud 13
#maxage 125
#older -90
#magicskill 5 3
#magicskill 7 3
#magicskill 8 3
#holy
#expertleader
#spreaddom 1
#standard 12
#nametype 149
#swampsurvival
#darkvision 75
#onebattlespell "Foul Vapors"
#end




-------- New Heroes


-- Warlord Queek

#newmonster 2724
#spr1 "./Warhammer Skaven/Hero Queek.tga"
#spr2 "./Warhammer Skaven/Hero Queek2.tga"
#name "Head Taker"
#descr "Warlord Queek Head-Taker was groomed from birth as the personal champion and lieutenant of Gnawdwell, ruler of Clan Mors and one of the Lords of Decay. Queek has spent most of his time as Warlord fighting Night Goblins and Dwarfs, who he hates with unreasoning ferocity. He takes special pleasure in seeking out the strongest of the enemy heroes and leaders, challenging them to single combat, slaying them then taking their skulls or hands as as a trophy. Queek is famed amongst Skaven for his vitriolic temper and immense ego; Queek's psychotic confidence is perhaps the most dangerous thing about him. Gnawdwell has equipped Queek with the Gouger, Dwarf Slayer, Warpstone Armour and the Foul Pendant. No matter where Queek travels, lowly clanrats will flock to his banner, drawn by the promise of power."
#hp 18
#size 2
#prot 3
#mor 14
#mr 15
#enc 3
#str 12
#att 15
#def 14
#prec 10
#mapmove 2
#ap 15
#gcost 1
#rcost 1
#armor "Warpstone Armour"
#armor "Half Helmet"
#weapon "The Gouger"
#weapon "Dwarf Slayer"
#ambidextrous 8
#poisonres 35
#stealthy 0
#maxage 50
#older -25
#standard 10
#summon5 2757
#superiorleader
#nametype 149
#itemslots 14464
#mountainsurvival
#darkvision 75
#end


-- Deathmaster Snikch

#newmonster 2723
#spr1 "./Warhammer Skaven/Hero Deathmaster.tga"
#spr2 "./Warhammer Skaven/Hero Deathmaster2.tga"
#name "Deathmaster"
#descr "Deathmaster Snikch is the chief assassin and prime agent of Lord Sneek, Lord of Decay and Nightlord of Clan Eshin. Snikch's infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Lord Sneek ensures that this is the case; as long as none know Snikch's location, none can feel safe. Snikch has appeared all over the Old World at one time or another, seldom being seen but always leaving his distinctive symbol in blood beside the mutiliated bodies of his victims. The Deathmaster is virtually unsurpassed in single combat, supplementing his incredible skills with three Weeping Blades, using his tail as a third arm, along with Warpstone Shuriken, the Bands of Power and the Cloak of Shadows. Snikch is a master of night warfare and uses smoke bombs to veil the battlefield in the darkness he calls home."
#hp 14
#size 2
#prot 2
#mor 16
#mr 13
#enc 3
#str 20
#att 17
#def 18
#prec 12
#mapmove 2
#ap 19
#gcost 1
#rcost 1
#armor "Cloak of Shadows"
#armor "Reinforced leather cap"
#weapon "Weeping Blade"
#weapon "Weeping Blade"
#weapon "Weeping Blade"
#weapon "Eshin Shuriken"
#ambidextrous 10
#poisonres 100
#stealthy 40
#assassin
#maxage 30
#spy
#siegebonus 10
#nametype 149
#goodleader
#itemslots 14464
#ethereal
#mountainsurvival
#darkvision 100
#onebattlespell "Darkness"
#end



-- Plaguelord Skrolk

#newmonster 2722
#clearmagic
#spr1 "./Warhammer Skaven/Hero Plaguelord.tga"
#spr2 "./Warhammer Skaven/Hero Plaguelord2.tga"
#name "Plaguelord"
#descr "Lord Skrolk is very old and unutterably evil. By the blessing of the Horned Rat, he has lived many times his ordinary lifespan and unleased unspeakable woes upon the world. To become the right hand of Arch-Plaguelord Nurglitch he traversed the insanely dangerous Blindwyrm Labyrinth in Lustria and slew countless challengers. Skrolk's body is a shrine to disease which has been strengthened by countless contagions; he is extremely difficult to kill and to even approach him requires braving a swarm of poisonous flies. Skrolk carries at all times the Liber Bubonicus, the Bell of a Thousand Poxes and the Rod of Corruption. Having clawed out his own eyes long ago, Skrolk now sees the world as it really is; a writhing, decaying mess of putrescence. As a Plaguelord he is regularly granted new Censer Bearer bodyguards."
#hp 33
#prot 13
#mor 17
#mr 17
#enc 3
#str 14
#att 14
#def 13
#prec 9
#mapmove 2
#ap 12
#gcost 1
#rcost 1
#weapon 898
#weapon "Fly Swarm"
#weapon "Life Drain"
#armor "Nothing"
#magicskill 8 3
#magicskill 7 2
#magicskill 5 3
#ambidextrous 8
#poisonres 100
#stealthy 0
#berserk 5
#summon1 2751
#heal
#poisonarmor
#fear 2
#holy
#size 3
#blind
#maxage 1313
#older -500
#nametype 149
#expertleader
#stealthy 0
#swampsurvival
#itemslots 15488
#mountainsurvival
#end



---- Chosen Grey Seer Thanquol

#newmonster 2721
#spr1 "./Warhammer Skaven/Hero Thanquol.tga"
#spr2 "./Warhammer Skaven/Hero Thanquol2.tga"
#name "Chosen Grey Seer"
#descr "Thanquol is a skaven of incredible cunning, ruthlessness and caution even by the standards of his kind. His meteoric rise through the ranks of the Grey Seers marked him as a Chosen of the Horned Rat and this, coupled with his arcane prowess, has made him a favourite agent of the Council of Thirteen. Though he has as many enemies as allies, Thanquol's paranoia, survival instincts and powers of farsight have enabled him to survive every attempt on his life, usually at great cost to those unlucky enough to find themselves nearby. In an act of reconciliation, Clan Skryre recently gifted Thanquol with a new Rat Ogre bodyguard augmented with experimental Warpstone machinery. Thanquol has named this creation Boneripper in memory of his former bodyguard, slain by his Dwarf nemesis Gotrek Gurnisson. Thanquol carries the Staff and Amulet of the Horned One at all times."
#hp 13
#size 2
#prot 2
#mor 12
#mr 18
#enc 3
#str 10
#att 10
#def 14
#prec 12
#mapmove 2
#ap 15
#gcost 1
#rcost 1
#weapon "Staff of the Horned One"
#weapon "Falchion"
#ambidextrous 8
#poisonres 50
#stealthy 20
#maxage 140
#older -120
#magicskill 5 4
#magicskill 4 4
#magicskill 8 3
#holy
#regeneration 15
#expertleader
#nametype 149
#spy
#nobadevents 50
#makemonster1 2720
#itemslots 15488
#mountainsurvival
#darkvision 75
#onebattlespell "Twist Fate"
#end


---- Boneripper

#newmonster 2720
#copystats 648
#clearmagic#clearmagic#clearmagic
#spr1 "./Warhammer Skaven/Hero Boneripper.tga"
#spr2 "./Warhammer Skaven/Hero Boneripper2.tga"
#name "Rat Ogre Bodyguard"
#descr "Boneripper is a heavily augmented Rat Ogre specially designed to protect Grey Seer Thanquol and follow his every order. Typically Boneripper can be found by the Seer's side, adding to his commanding presence and deterring assailants, both from enemy and friendly forces. Occasionally Thanquol will send Boneripper on an errand, usually one which involves ripping things apart. Clan Skryre has outfitted this hulking beast with a miniature warpfire thrower, an extra blade arm, warpstone enhanced vision and a variety of protective devices. The end result is a true killing machine."
#hp 45
#size 3
#prot 8
#mor 50
#mr 12
#enc 3
#str 21
#att 12
#def 10
#prec 8
#mapmove 2
#ap 16
#gcost 1
#rcost 1
#weapon "Improved bite"
#weapon "Improved Claw"
#weapon "Warp Blade"
#weapon 225
#ambidextrous 8
#stealthy 0
#poisonres 100
#fireres 50
#shockres 50
#nametype 149
#berserk 4
#regeneration 10
#mountainsurvival
#darkvision 100
#end


---- Chief Warlock Ikit Claw


#newmonster 2719
#spr1 "./Warhammer Skaven/Hero Ikit.tga"
#spr2 "./Warhammer Skaven/Hero Ikit2.tga"
#name "Chief Warlock"
#descr "Ikit Claw has dedicated his life to the study of all forms of magic, even those of Elves and Men. In decades past, Ikit travelled to the far corners of the under-empire, aquiring arcana and artifacts from Cathay, Naggaroth, Lustria and even Albion. Ikit's brilliant mind absorbed all he experienced and in his travels he went further and saw more than perhaps any other mortal. By the time he returned to Skavenblight he was already one of the most powerful mages in the known world and quickly rose to the position of Chief Warlock in Clan Skryre. In addition to his encylcopedic knowledge of magic, Ikit is an engineering prodigy credited with the design of both the Doomwheel and Warplightning Thrower. Crippled in a lab explosion, Ikit fashioned himself a complex mechanical mask and claw and devised the warp halberd Storm Daemon to supply him with magical energy."
#hp 13
#size 2
#prot 4
#mor 16
#mr 18
#enc 3
#str 13
#att 11
#def 11
#prec 11
#mapmove 2
#ap 12
#gcost 1
#rcost 1
#armor "Ring mail Cuirass"
#armor "Full helmet"
#weapon "Storm Daemon"
#weapon "Mechanical Claw"
#poisonres 75
#shockres 100
#stealthy 0
#maxage 120
#older -180
#researchbonus 3
#reinvigoration 5
#siegebonus 20
#magicskill 0 3
#magicskill 3 3
#magicskill 1 2
#magicskill 4 2
#magicskill 5 2
#magicskill 6 2
#forgebonus 20
#nametype 149
#itemslots 31744
#ambidextrous 8
#mountainsurvival
#darkvision 75
#onebattlespell "Charge Body"
#end


---- Throt the Unclean

#newmonster 2718
#spr1 "./Warhammer Skaven/Hero Throt.tga"
#spr2 "./Warhammer Skaven/Hero Throt.tga"
#name "Master Mutator"
#descr "Unequalled in experience, power or cruelty, Throt the Unclean embodies the spirit of Clan Moulder. Obsessed with the effects of warpstone mutation, he has performed countless experiments on living creatures, even himself. His scarred form is nearly as large as that of a Rat Ogre, his blood courses with warpstone energy and he wields the infamous Dominator Whip, a Creature Killer and a sword with three powerful arms. Having spawned literally hundreds of offspring, Throt is something of a patriarchal figure in Clan Moulder, though in typical Skaven fashion, he has personally killed many of his own brood who threatened his position. In addition to his sheer power in combat, Throt is a feared general who draws a constant stream of Rat Ogres as his personal guard."
#hp 40
#size 3
#prot 11
#mor 13
#mr 15
#enc 3
#str 17
#att 14
#def 13
#prec 9
#mapmove 2
#ap 16
#gcost 1
#rcost 1
#armor "Ring mail cuirass"
#weapon "Falchion"
#weapon "Dominator Whip"
#weapon "Creature Killer"
#standard 15
#summon1 2745
#poisonres 100
#stealthy 0
#maxage 300
#older -60
#siegebonus 1
#magicskill 7 2
#magicskill 3 2
#douse 1
#expertleader
#nametype 149
#animalawe 10
#fear 0
#regeneration 20
#itemslots 31872
#ambidextrous 10
#mountainsurvival
#darkvision 75
#swampsurvival
#end



-------- New Pretender


---- Seerlord


#newmonster 2717
#spr1 "./Warhammer Skaven/Pretender Seerlord.tga"
#spr2 "./Warhammer Skaven/Pretender Seerlord2.tga"
#name "Skaven Seerlord"
#descr "The Seerlord is a member of the Council of Thirteen, the Lords of Decay. He is the undisputed ruler of the Grey Seer sect and is so clearly favoured by the Horned Rat that he is approaching godhood himself. The current Seerlord has retained his position for hundreds, perhaps thousands of years and is notoriously cautious and wiley, even for a Lord of Decay. If he so wishes, the Seerlord may summon three albino Council Guard each month. Like lesser Grey Seers the Seerlord can often see beyond past and present to predict and avert disasters which are near enough to potentially cause him harm."
#hp 16
#size 2
#prot 5
#mor 30
#mr 18
#enc 3
#str 10
#att 12
#def 13
#prec 10
#mapmove 2
#ap 15
#gcost 0
#rcost 1
#weapon "falchion"
#poisonres 35
#stealthy 0
#magicskill 5 1
#magicskill 4 1
#expertleader
#pathcost 20
#startdom 2
#makemonster3 2750
#restrictedgod 92
#nametype 149
#nobadevents 40
#mountainsurvival
#darkvision 75
#onebattlespell "Twist Fate"
#end


---SPELLS


---- Moulder Pitbreeding

#newspell
#copyspell "cross breeding"
#name "Moulder Pitbreeding"
#descr "Pitbreeding is an experimental process practised by Clan Moulder in which an assortment of spawn, wild creatures, prisoners and failed creations are all dropped into a pit with a group of captured slaves and exposed to huge quantities of warpstone. After a week or so the breeders recover the warpstone and collect the surviving creatures." 
#school 6
#restricted 92
#researchlevel 2
#path 0 7
#path 1 3
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 1000
#end


---- Improved Moulder Pitbreeding


#newspell
#copyspell "improved cross breeding"
#name "Improved Moulder Pitbreeding"
#descr "Improved Pitbreeding uses more slaves, stronger warpstone and rarer creatures. The type and power of the creatures is mostly a matter of luck." 
#school 6
#restricted 92
#researchlevel 6
#path 0 7
#path 1 3
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 2000
#end


---- Breed Giant Rat Swarm

#newspell
#name "Breed Rat Swarm"
#descr "Clan Moulder breed and select the strongest rats by forcing a constant violent struggle for survival amongst their creations while exposing them to warpstone. Training Giant Rats worthy of the armies of Skavenblight requires the use of live slaves." 
#school 6
#restricted 92
#researchlevel 1
#path 0 7
#path 1 3
#pathlevel 0 1
#pathlevel 1 1
#effect 10001
#fatiguecost 1300
#damage 2749
#nreff 36
#end


---- Breed Pestilens Plague Rats

#newspell
#name "Breed Pestilens Plague Rats"
#descr "The Plague Priests breed their own variety of Giant Rat which they then infect with a deadly bubonic payload which may be transmitted via the rat's virulent bite. These rats look identical to Moulder Giant Rats and so are often hidden amongst them as a nasty surprise for an enemy army." 
#school 6
#restricted 92
#researchlevel 3
#path 0 7
#path 1 5
#pathlevel 0 1
#pathlevel 1 1
#effect 10001
#fatiguecost 1300
#damage 2742
#nreff 10
#end


---- Breed Rat Ogres

#newspell
#name "Breed Rat Ogres"
#descr "As with other Moulder breeding techniques, the production of suitably fierce and strong rat ogres requires the lives of many slaves. Rat Ogres are powerful though rather stupid creatures who are driven by an overwhelming desire to kill." 
#school 6
#restricted 92
#researchlevel 4
#path 0 7
#path 1 3
#pathlevel 0 1
#pathlevel 1 1
#effect 10001
#fatiguecost 1300
#damage 2745
#nreff 5
#end


---- Construct Globadiers I

#newspell
#name "Outfit Globadiers"
#descr "Given the right materials and motivation, the Warlocks of Clan Skryre are capable of outfitting and training small teams of Poison Wind Globadiers to accompany the armies of the Warlord Clans."
#school 3
#restricted 92
#researchlevel 2
#path 0 3
#path 1 5
#pathlevel 0 1
#pathlevel 1 1
#effect 10001
#fatiguecost 400
#damage 2748
#nreff 6
#end


---- Construct Globadiers II


#newspell
#name "Mass Globadier Production"
#descr "Given the right materials and motivation, the Warlocks of Clan Skryre are capable of outfitting and training Poison Wind Globadiers to accompany the armies of the Warlord Clans. The more skilled Warlock Engineers are notorious for the speed with which they can produce entire units of these troops."
#school 3
#restricted 92
#researchlevel 4
#path 0 3
#path 1 5
#pathlevel 0 2
#pathlevel 1 1
#effect 10001
#fatiguecost 1600
#damage 2748
#nreff 24
#end


---- Construct Warpfire Throwers I

#newspell
#name "Outfit Warpfire Throwers"
#descr "Given the right materials and motivation, the Warlocks of Clan Skryre are capable of outfitting and training Warpfire Thrower Teams to accompany the armies of the Warlord Clans."
#school 3
#restricted 92
#researchlevel 3
#path 0 0
#path 1 5
#pathlevel 0 1
#pathlevel 1 1
#effect 10001
#fatiguecost 500
#damage 2744
#nreff 2
#end


---- Construct Warpfire Throwers II


#newspell
#name "Mass Warpfire Thrower Production"
#descr "Given the right materials and motivation, the Warlocks of Clan Skryre are capable of outfitting and training Warpfire Thrower Teams to accompany the armies of the Warlord Clans. Warlock Engineers with expertise in Warpfire combustion may quickly produce entire units of these troops. "
#school 3
#restricted 92
#researchlevel 5
#path 0 0
#path 1 5
#pathlevel 0 2
#pathlevel 1 1
#effect 10001
#fatiguecost 2000
#damage 2744
#nreff 8
#end


---- Construct Warplightning Throwers I

#newspell
#name "Outfit Warplightning Throwers"
#descr "Given the right materials and motivation, the Warlocks of Clan Skryre are capable of outfitting and training Warplightning Thrower Teams to accompany the armies of the Warlord Clans."
#school 3
#restricted 92
#researchlevel 4
#path 0 3
#path 1 0
#pathlevel 0 1
#pathlevel 1 1
#effect 10001
#fatiguecost 700
#damage 2741
#nreff 2
#end


---- Construct Warplightning Throwers II


#newspell
#name "Mass Warplightning Production"
#descr "Given the right materials and motivation, the Warlocks of Clan Skryre are capable of outfitting and training Warplightning Thrower Teams to accompany the armies of the Warlord Clans. Warlock Engineers with expertise in Warplightning combustion may quickly produce entire units of these troops. "
#school 3
#restricted 92
#researchlevel 6
#path 0 3
#path 1 0
#pathlevel 0 2
#pathlevel 1 1
#effect 10001
#fatiguecost 2800
#damage 2741
#nreff 8
#end



---- Construct Doomwheel

#newspell
#name "Construct Doomwheel"
#descr "The Doomwheel is one of Clan Skryre's most recent, most unpredictable and most destructive inventions. With the right materials and knowledge a Warlock Engineer may construct one and find a young Warlock crazy enough to be the driver." 
#school 3
#restricted 92
#researchlevel 7
#path 0 3
#path 1 0
#pathlevel 0 2
#pathlevel 1 2
#effect 10021
#fatiguecost 1000
#damage 2740
#nreff 1
#end


---- Construct Screaming Bell

#newspell
#name "Construct Screaming Bell"
#descr "Unlike other Skaven constructs the Screaming Bell is not produced by Clan Skyre and requires the Warlocks only when forging the huge bell itself. The work of blessing this huge construction, inscribing it with forbidden lore etched in warpstone and channeling into the bell the maddening power of the Horned Rat Himself is a duty for the Grey Seer fortunate and powerful enough to stand atop it. The Screaming Bell grants the Grey Seer additional powers, marks him with the favour of the Horned Rat and spreads his dominion far and wide. In battle the peals of the Screaming Bell inspire rabid ferocity amongst all Skaven and severely dishearten their foes." 
#school 3
#restricted 92
#researchlevel 8
#path 0 4
#path 1 5
#pathlevel 0 3
#pathlevel 1 2
#effect 10021
#fatiguecost 3300
#damage 2727
#nreff 1
#end



---- Mix a Thousand Poxes

#newspell
#name "Mix a Thousand Poxes"
#descr "Having tested innumerable contagions and ills on a great many blood slaves, a Pontifex of Clan Pestilens selects a thousand terrible poxes and confines them to a warpstone studded Cauldron. Riding the Cauldron of a Thousand Poxes into battle, the Pontifex wields great magical power and his mere presence will cause poisonous winds to sweep the battlefield. Like the Screaming Bell, the Cauldron is a symbol of the Horned Rat's favour and will spread the dominion of the Skaven far and wide." 
#school 6
#restricted 92
#researchlevel 7
#path 0 7
#path 1 5
#pathlevel 0 2
#pathlevel 1 3
#effect 10021
#fatiguecost 7700
#damage 2725
#nreff 1
#end


---- Verminlord Pact

#newspell
#name "Contact Vermin Lord"
#descr "The Grey Seer risks his corrupted soul by entering into a pact with a Vermin Lord, servant of the Horned Rat. Vermin Lords are ancient, inscrutable beings of great size and terrifying power who manifest the physical appearance of the Horned Rat, complete with spiral horns and sloughing flesh. As Greater Daemons, Vermin Lords are amongst the most dangerous creatures in existence, near invincible in combat and possessing great magical power." 
#school 0
#restricted 92
#researchlevel 8
#path 0 5
#path 1 4
#pathlevel 0 4
#pathlevel 1 4
#effect 10021
#fatiguecost 4000
#damage 2726
#nreff 1
#end



---- Favour of Nurglitch

#newspell
#copyspell "resist poison"
#name "Favour of Nurglitch"
#descr "Crumbling corrupted warpstone in his fist, the caster hisses some words from a forgotten tongue and motions the dust over his troops, granting them the favour of Nurglitch, Lord of Decay. They are given total immunity to all poisons."
#restricted 92
#researchlevel 3
#school 4
#path 0 5
#path 1 8
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 100
#range 8
#aoe 45
#spec 4194304
#end



---- Death Frenzy

#newspell
#copyspell "berserkers"
#name "Death Frenzy"
#descr "The caster consumes a piece of raw warpstone, then turns to his troops, squeaks a single dread command in a forgotten tongue and then points a gnarled claw toward the enemy. The troops are filled with ancient ferocity and begin foaming at the mouth as they charge toward their hated foes."
#restricted 92
#researchlevel 4
#school 4
#path 0 5
#path 1 8
#pathlevel 0 2
#pathlevel 1 2
#fatiguecost 100
#range 8
#aoe 25
#spec 4194304
#end


---- Pestilent Breath

#newspell
#copyspell "breath of the dragon"
#name "Pestilent Breath"
#descr "The caster opens his mouth and releases a stream of foul gas, bile and corruption. The stronger the mage, the more powerful the stream of filth will be."
#restricted 92
#researchlevel 2
#aoe 1003
#range 20
#precision 2
#path 0 5
#path 1 8
#pathlevel 0 1
#pathlevel 1 1
#end


---- Vermintide

#newspell
#name "Vermintide"
#descr "Reaching into the depths of his mind to the original chittering hunger that gave birth to the Skaven race, the Caster unleashes a swirling mass of shadows. From this shadow springs a wave of crazed vermin which hurtle toward the foe at an impossible pace. The more powerful the caster, the more vermin will manifest."
#restricted 92
#researchlevel 4
#school 0
#range 20
#precision -2
#path 0 5
#path 1 8
#pathlevel 0 2
#pathlevel 1 1
#fatiguecost 50 
#effect 1
#nreff 1003
#explspr 10060
--flightspr 10240
#flightspr 0
#damage 2739
#aoe 0
#spec 0
#sound 0
#end



---- Skitterleap

#newspell
#copyspell "Gift of Flight"
#name "Skitterleap"
#descr "Reaching into the netherworld the Grey Seer twists dark energy around nearby allies and allows them to hurtle across the battlefield to strike at distant foes."
#restricted 92
#researchlevel 2
#path 0 5
#path 1 4
#pathlevel 0 2
#pathlevel 1 1
#explspr 10060
#end



---- Crappy Warp Lightning

#newspell
#copyspell "Lightning Bolt"
#name "Minor Warp Lightning"
#descr "The Warlocks of Clan Skryre have developed a way to unleash the power of warpstone in a crackling blast of lightning which arcs into the sky and rains down upon enemy troops below. As with much of Skryre's technology, warplightning is unpredictable and inaccurate, almost as likely to kill the Skaven troops as their foes. Unlike the stronger warplightning spell, this requires no warpstone to use." 
#restricted 92
#researchlevel 2
#nreff 3
#precision -2
#path 0 3
#pathlevel 0 1
#range 20
#end


---- Warp Lightning

#newspell
#copyspell "Lightning Bolt"
#name "Warp Lightning"
#descr "The Warlocks of Clan Skryre have developed a way to unleash the power of warpstone in a crackling blast of lightning which arcs into the sky and rains down upon enemy troops below. As with much of Skryre's technology, warplightning is unpredictable and inaccurate, almost as likely to kill the Skaven troops as their foes. By using warpstone, even lowly Warlocks can cast this powerful spell, but those lacking the expertise and advanced technology of the Engineers will be left drained. Additionally, more powerful and better equipped Warlock Engineers will be able to channel further power into the spell with their warp coils, blades and condensers." 
#restricted 92
#researchlevel 4
#nreff 1011
#precision 0
#path 0 3
#path 1 0
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 100
#range 25
#end



-------- New sites

#newsite 940
#name "Pillars of Skavenblight"


#path 8
#level 0


#rarity 5

#gems 5 1
#gems 4 1
#homecom 2729
#end



#newsite 939
#name "Council Chambers"


#path 3
#level 0


#rarity 5
#homemon 2750
#end



#newsite 938
#name "The Undercity"
#path -1
#level 0


#rarity 5

#gems 0 1
#gems 3 2
#end





-------- NEW NAMETYPE

#selectnametype 149
#clear
#addname "Krittisk"
#addname "Ikkit"
#addname "Scab"
#addname "Morskit"
#addname "Bog"
#addname "Snikch"
#addname "Queek"
#addname "Keelik"
#addname "Eekit"
#addname "Scrattisk"
#addname "Miskscab"
#addname "Muskit"
#addname "Fester"
#addname "Lerkit"
#addname "Ferrit"
#addname "Rattus"
#addname "Gnawdwell"
#addname "Ratskit"
#addname "Raditt"
#addname "Finkel"
#addname "Soulgnawer"
#addname "Quetch"
#addname "Thanquol"
#addname "Quolisk"
#addname "Pragitt"
#addname "Tchisk"
#addname "Gnawbones"
#addname "Throtish"
#addname "Thrask"
#addname "Thraquost"
#addname "Clawdoom"
#addname "Verminsk"
#addname "Longtooth"
#addname "Scrabisk"
#addname "Skrolk"
#addname "Trolsk"
#addname "Skitolk"
#addname "Skritter"
#addname "Scrathosk"
#addname "Cheenisk"
#addname "Deathsqueak"
#addname "Eyeclaws"
#addname "Ratskrat"
#addname "Yellowteeth"
#addname "Redclaws"
#addname "Corpsefinder"
#addname "Pestilisk"
#addname "Kraggit"
#addname "Snaffit"
#addname "Turlisk"
#addname "Thanskat"
#addname "Manbiter"
#addname "Nighteyes"
#addname "Gutterclaws"
#addname "Ripthroat"
#addname "Old Quask"
#addname "Vile Throsk"
#addname "Scurrydoom"
#addname "Dreggit"
#addname "Bogtooth"
#addname "Farchesk"
#addname "Mriska"
#addname "Rat Thing"
#addname "Tunnel King"
#addname "Ripspine"
#addname "Blighted Thosk"
#addname "Blacktooth"
#addname "Chitterfang"
#addname "Longfur"
#addname "Cankertooth"
#addname "Brassik"
#addname "Madbite"
#addname "Fekch"
#addname "Pawbiter"
#addname "Throt"
#addname "Throatclaw"
#addname "Arqueek"
#addname "Pusbag"
#addname "Pestink"
#end


-------- New nations



#selectnation 92
#clearnation
#clearsites
#name "Skavenblight"
#epithet "Rise of the Under-Empire"
#era 2
#brief "The Skaven are a race of evil warpstone corrupted ratmen who have tunneled under much of the Old World and beyond. They are a naturally cunning and vicious race, incredibly numerous and capable of surviving in extremely adverse conditions, however they are also cowardly and prone to infighting. Skaven society follows a strict heirarchy; the Council of Thirteen and Grey Seers at the top, the Greater and Warlord Clans in the middle and the countless masses of slaves at the bottom."
#descr "The Skaven are a race of malevolent rat-men that inhabit the underground of the Warhammer world. The tunnels of their vast under-empire reach from the steaming jungles of the South Lands to the snow-covered steppes of Kislev, from the Western borders of Estalia and Bretonnia to the lost realms of the Far East. Their capital is the myseterious city of Skavenblight, hidden in the centre of the foul marches lying on the western borders of Tilea. There the mighty Lords of Decay, ruthless rulers of all Skaven, sit in the Council of Thirteen, scheming and planning in preparation for the time when their armies will emerge from their subterranean realm to raze the entire surface world and rule over its ruins. This is the ultimate ambition of the Skaven race, a destiny which is preaced by the Grey Seers, who are powerful wizards and prophets of the Horned Rat - the malevolent Skaven deity."
#summary "Race: Skaven, Rats, Rat-Ogres. Military: Massed infantry, experimental weapons, deadly hybrids and swarms of rats. Magic: Varied, includes Death, Astral, Fire, Earth and Blood. Priests: Strong, may sacrifice slaves."
#flag "./Warhammer Skaven/flag.tga"
#templepic 8
#startsite "The Undercity"
#startsite "Pillars of Skavenblight"
#startsite "Council Chambers"
#sacrificedom


--Sets what forts they will use.

#startfort 15
#defaultfort 3

#mountainfort 30
#swampfort 5
#forestfort 33




------- Add soldiers

#addrecunit 2747
#addrecunit 2757
#addrecunit 2758
#addrecunit 2755
#addrecunit 2752
#addrecunit 2751
#addrecunit 2754
#addrecunit 2753
--addrecunit 2550 -- Skryre Globadier
--addrecunit 2554 -- Skryre Warpfire Thrower
--addrecunit 2549 -- Giant Rat
--addrecunit 2553 -- Rat Ogre
--addrecunit 2556 -- Pestilens Plague Rat
--addrecunit 2557 -- Warplightning Thrower
--addrecunit 2558 -- Skryre Doomwheel




------- Add leaders

#addreccom 2738
#addreccom 2737
#addreccom 2736
#addreccom 2735
#addreccom 2728
#addreccom 2733
#addreccom 2732
#addreccom 2734
#addreccom 2731
#addreccom 2730
--addreccom 2568 -- Grey Seer
--addreccom 2571 -- Screaming Bell
--addreccom 2572 -- Warlord Queek
--addreccom 2574 -- Deathmaster Snikch
--addreccom 2575 -- Plaguelord Skrolk
--addreccom 2576 -- Thanquol
--addreccom 2578 -- Chief Warlock Ikit Claw
--addreccom 2570 -- Throt the Unclean
--addreccom 2579 -- Vermin Lord
--addreccom 2581 -- Cauldron of a thousand Poxes



------- Province Defence

--Sets the units to be used in province defense.

#defcom1 2737
#defcom2 2736
#defunit1 2758

#defunit1b 2747
#defunit2 2749
#defunit2b 2757


--Sets how many of the units to appear per point.

#defmult1 12
#defmult1b 10

#defmult2 10
#defmult2b 10


------- Hero Settings

#hero1 2724
#hero2 2723
#hero3 2718
#hero4 2721
#hero5 2719
#hero6 2722


#idealcold 0
#color 0.5 0.4 0.2


#startcom 2737
#startunittype1 2757
#startunitnbrs1 13
#startunittype2 2758
#startunitnbrs2 13
#startscout 2738
#end






--nationslot 75
--weaponslots 730 - 734
--armourslots 299
--unitslots 2320-2337, 2354-2387
--siteslots 790, 791, 792, 793

-------- WEAPONS --------

#newweapon 874
#name "Chaos steed hoof and bite"
#dmg 18
#nostr
#att 0
#def 0
#len 2
#bonus
#charge
#rcost 0
#end

#newweapon 873
#name "Scythetalon"
#bonus
#dmg 5
#att 0
#def 0
#len 2
#magic
#dt_demon
#armorpiercing
#rcost 0
#end

#newweapon 872
#name "Nurgle Flail"
#flail
#nratt 2
#dmg 2
#att 0
#def -2
#len 2
#rcost 3
#end

#newweapon 871
#name "Spear of Slaanesh"
#dmg 6
#att 1
#def 1
#len 4
#magic
#rcost 0
#end

#newweapon 870
#name "Halberd of Tzeentch"
#dmg 10
#att -1
#def -1
#len 4
#magic
#rcost 4
#twohanded
#end

#selectweapon 276
#bonus
#end

#selectweapon "Lightning"
#bonus
#end


#selectweapon "Enslave Mind"
#bonus
#end

#selectweapon "Enslavement"
#bonus
#end

#selectweapon "Paralyze"
#bonus
#end

-------- ARMOUR ---------

-- Chaos armor is a magical gift from the chaos powers to those they favor. 
-- It is a living, second skin that is a part of the body of the one to whom it has been granted. 
-- While it cannot be removed and other armor cannot be worn over it, it also does not significantly encumber.
-- As it is not 'manufactured', it has no resource cost.
-- Note however that units gifted with chaos armor tend to have a rather high gold cost.

#newarmor 309
#name "Chaos Armor"
#type 5
#prot 21
#enc 0
#def -1
#rcost 0
#end

-------- UNITS ----------

-- Warhounds of Chaos

#newmonster 2716
#spr1 "./chaos/warhound1.tga"
#spr2 "./chaos/warhound2.tga"
#name "Warhound"
#descr "These natural killers are made all the more horrifying by the warping effect of Chaos, causing them to sprout horns, tusks, and spines."
#hp 8
#size 2
#prot 3
#mor 10
#mr 8
#enc 1
#str 10
#att 8
#def 8
#prec 8
#mapmove 2
#ap 18
#gcost 0
#rcost 1
#weapon "Bite"
#stealthy 0
#animal
#wastesurvival
#siegebonus 0
#end

-- Marauders of Chaos

#newmonster 2715
#spr1 "./chaos/marauder_1.tga"
#spr2 "./chaos/marauder_2.tga"
#name "Marauder w. Axe"
#descr "The mortal followers of Chaos roam the lands in search of battle, constantly striving to gain the attention of the gods."
#hp 10
#size 2
#prot 0
#mor 10
#mr 9
#enc 1
#str 11
#att 11
#def 10
#prec 9
#mapmove 2
#ap 12
#gcost 12
#rcost 1
#weapon "Axe"
#weapon "Throwing Axe"
#armor "Iron Cap"
#armor "Leather Hauberk"
#armor "Shield"
#pillagebonus 1
#wastesurvival
#end

-- Marauders of Chaos

#newmonster 2714
#spr1 "./chaos/marauder_flail_1.tga"
#spr2 "./chaos/marauder_flail_2.tga"
#name "Marauder w. Flail"
#descr "The mortal followers of Chaos roam the lands in search of battle, constantly striving to gain the attention of the gods."
#hp 10
#size 2
#prot 0
#mor 10
#mr 9
#enc 1
#str 11
#att 11
#def 10
#prec 9
#mapmove 2
#ap 12
#gcost 12
#rcost 1
#weapon "Nurgle Flail"
#weapon "Javelin"
#armor "Iron Cap"
#armor "Leather Hauberk"
#armor "Shield"
#wastesurvival
#pillagebonus 1
#end

-- Chaos Marauder Horsemen

#newmonster 2713
#spr1 "./chaos/marauder_horseman_1.tga"
#spr2 "./chaos/marauder_horseman_2.tga"
#name "Marauder Horsemen"
#descr "These mounted raiders are a constant threat along the borders of more civilised lands, and when Marauders gather in strength it is scouting parties of these riders that guide them to the richest settlements."
#ap 22
#mapmove 3
#hp 10
#prot 0
#size 3
#str 11
#enc 2
#att 11
#def 10
#prec 9
#mr 10
#mor 10
#gcost 20
#rcost 1
#weapon "Throwing Axe"
#weapon "Axe"
#weapon "Hoof"
#armor "Iron Cap"
#armor "Leather Hauberk"
#armor "Shield"
#mounted
#wastesurvival
#pillagebonus 1
#end

-- Warriors of Chaos

#newmonster 2712
#spr1 "./chaos/chaoswarrior_flail_shield_1.tga"
#spr2 "./chaos/chaoswarrior_flail_shield_2.tga"
#name "Nurgle Chaos Warrior, Flail&Shield"
#descr "The mortal followers of Chaos roam the lands in search of battle, constantly striving to gain the attention and favour of the gods. The Warriors of Chaos are awesome fighters, raised from strong Northmen stock their skills have been honed over the years by constant battle among themselves and against other races. Those brave souls foolish enough to take arms against Archaon and his hordes of Chaos Warriors know full well that at the very best they will merely slow his advance."
#ap 14
#mapmove 1
#hp 15
#prot 0
#size 2
#str 12
#enc 0
#att 12
#def 11
#prec 9
#mr 14
#mor 13
#gcost 20
#rcost 1
#weapon "Nurgle Flail"
#armor "Full Helmet"
#armor "Full Plate Mail"
#armor "Kite Shield"
#undead
#poisonres 100
#end


-- Warriors of Chaos

#newmonster 2711
#spr1 "./chaos/chaoswarrior_sword_shield_1.tga"
#spr2 "./chaos/chaoswarrior_sword_shield_2.tga"
#name "Slaanesh Chaos Warrior Sword&Shield"
#descr "The mortal followers of Chaos roam the lands in search of battle, constantly striving to gain the attention and favour of the gods. The Warriors of Chaos are awesome fighters, raised from strong Northmen stock their skills have been honed over the years by constant battle among themselves and against other races. Those brave souls foolish enough to take arms against Archaon and his hordes of Chaos Warriors know full well that at the very best they will merely slow his advance."
#ap 14
#mapmove 1
#hp 13
#prot 0
#size 2
#str 11
#enc 1
#att 12
#def 12
#prec 9
#mr 10
#mor 15
#gcost 20
#rcost 1
#weapon "Broad Sword"
#armor "Full Helmet"
#armor "Full Plate Mail"
#armor "Kite Shield"
#end

-- Warriors of Chaos

#newmonster 2710
#spr1 "./chaos/chaoswarrior_halberdier_1.tga"
#spr2 "./chaos/chaoswarrior_halberdier_2.tga"
#name "Tzeentch Chaos Warrior w. Halberd"
#descr "The mortal followers of Chaos roam the lands in search of battle, constantly striving to gain the attention and favour of the gods. The Warriors of Chaos are awesome fighters, raised from strong Northmen stock their skills have been honed over the years by constant battle among themselves and against other races. Those brave souls foolish enough to take arms against Archaon and his hordes of Chaos Warriors know full well that at the very best they will merely slow his advance."
#ap 12
#mapmove 1
#hp 13
#prot 0
#size 2
#str 12
#enc 1
#att 12
#def 11
#prec 9
#mr 12
#mor 13
#gcost 20
#rcost 1
#weapon "Halberd"
#armor "Full Helmet"
#armor "Full Plate Mail"
#end

-- Warriors of Chaos

#newmonster 2709
#spr1 "./chaos/chaoswarrior_battleaxe_1.tga"
#spr2 "./chaos/chaoswarrior_battleaxe_2.tga"
#name "Khorne Chaos Warrior w. Battleaxe"
#descr "The mortal followers of Chaos roam the lands in search of battle, constantly striving to gain the attention and favour of the gods. The Warriors of Chaos are awesome fighters, raised from strong Northmen stock their skills have been honed over the years by constant battle among themselves and against other races. Those brave souls foolish enough to take arms against Archaon and his hordes of Chaos Warriors know full well that at the very best they will merely slow his advance."
#ap 12
#mapmove 1
#hp 13
#prot 0
#size 2
#str 13
#enc 1
#att 12
#def 11
#prec 9
#mr 10
#mor 15
#gcost 20
#rcost 1
#weapon "Battleaxe"
#armor "Full Helmet"
#armor "Full Plate Mail"
#berserk 1
#end

-- Knights of Chaos

#newmonster 2708
#spr1 "./chaos/chaosknight_1.tga"
#spr2 "./chaos/chaosknight_2.tga"
#name "Chaos Knight"
#descr "Knights of Chaos are awesome fighters, raised from strong Northmen stock, their skills honed over the years by constant battle amongst themselves and against other races."
#ap 18
#mapmove 2
#hp 14
#prot 0
#size 3
#ressize 2
#str 13
#enc 3
#att 13
#def 13
#prec 10
#mr 10
#mor 13
#weapon "Broad Sword"
#weapon 874
#armor "Full Helmet"
#armor "Full Plate Mail"
#armor "Kite Shield"
#mounted
#gcost 55
#rcost 20
#end

-- Chosen Knights of Chaos

#newmonster 2707
#spr1 "./chaos/chosen_chaosknight_1.tga"
#spr2 "./chaos/chosen_chaosknight_2.tga"
#name "Chosen Chaos Knight"
#descr "Knights of Chaos are awesome fighters, raised from strong Northmen stock, their skills honed over the years by constant battle amongst themselves and against other races. The chosen elite of the mortal followers of Chaos are granted the gift of chaos armor, literally a second skin of living armor that is fused with the warrior. As strong as the strongest steel plate, it encumbers virtually not at all."
#ap 18
#mapmove 3
#hp 16
#prot 0
#size 3
#ressize 2
#str 14
#enc 3
#att 14
#def 14
#prec 10
#mr 12
#mor 14
#itemslots 12422
#weapon "Broad Sword"
#weapon 874
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#mounted
#gcost 120
#rcost 20
#holy
#heal
#end

-- Chaos Warrior Chariot

#newmonster 2706
#spr1 "./chaos/chaoswarrior_chariot_1.tga"
#spr2 "./chaos/chaoswarrior_chariot_2.tga"
#name "Chaos Warrior Chariot"
#descr "The most successful Chaos Warriors ride into battle upon mighty chariots, crushing the foe beneath iron-shod wheels and running them down with flashing scythes."
#ap 18
#mapmove 2
#hp 30
#prot 0
#size 4
#ressize 3
#str 14
#enc 3
#att 14
#def 13
#prec 10
#mr 10
#mor 13
#weapon "Whip"
#weapon "Halberd"
#weapon 874
#weapon 874
#armor "Full Helmet"
#armor "Full Plate Mail"
#animal
#mounted
#trample
#ambidextrous 10
#gcost 130
#rcost 40
#end

-- Banner Bearer

#newmonster 2705
#spr1 "./chaos/banner_bearer_1.tga"
#spr2 "./chaos/banner_bearer_2.tga"
#name "Chaos Banner Bearer"
#descr "The glory of battle can be harnessed, the power of blood spilt channeled to create a war banner of great power. The banner psychically screams of the achievements of chaos warriors past, striking fear in the hearts of the enemy and heartening the forces of chaos. It is a sacred honor to carry the banners of chaos and the bearers can be blessed. Unfortunately it requires two hands to carry them and the warrior is able to do little more in battle than kick at the enemy."
#ap 10
#mapmove 2
#hp 15
#prot 0
#size 2
#str 12
#enc 3
#att 14
#def 13
#prec 9
#mr 11
#mor 13
#gcost 0
#rcost 1
#itemslots 14464
#weapon "Kick"
#armor "Full Helmet"
#armor "Chaos Armor"
#holy
#heal
#fear 0
#standard 10
#end

-- Unreasoned Champion

#newmonster 2704
#spr1 "./chaos/unreasoned_champion_1.tga"
#spr2 "./chaos/unreasoned_champion_2.tga"
#name "Unreasoned Champion"
#nametype 143
#descr "The Champions of Chaos are the greatest fighters of the Chaos worshippers. Their presence on the battlefield can turn the tide of a closely fought combat."
#ap 10
#mapmove 3
#hp 24
#prot 0
#size 2
#str 14
#enc 3
#att 14
#def 14
#prec 11
#mr 14
#mor 18
#gcost 0
#rcost 1
#holy
#heal
#noleader
#itemslots 14470
#weapon 108
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 30
#maxage 150
#end

-- Chosen of Nurgle

#newmonster 2703
#spr1 "./chaos/chosen_nurgle_1.tga"
#spr2 "./chaos/chosen_nurgle_2.tga"
#name "Chosen of Nurgle"
#nametype 148
#descr "The Warriors of Chaos are awesome fighters, raised from strong Northmen stock their skills have been honed over the years by constant battle among themselves and against other races. The chosen elite of the mortal followers of Chaos are granted the gift of chaos armor, literally a second skin of living armor that is fused with the warrior. As strong as the strongest steel but, it encumbers virtually not at all."
#ap 12
#mapmove 2
#hp 18
#prot 0
#size 2
#str 12
#enc 0
#att 13
#def 12
#prec 9
#mr 14
#mor 13
#gcost 80
#rcost 1
#itemslots 14470
#weapon "Nurgle Flail"
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#holy
#undead
#poisonres 100
#heal
#end

-- Chosen of Slaanesh

#newmonster 2702
#spr1 "./chaos/chosen_slaanesh_1.tga"
#spr2 "./chaos/chosen_slaanesh_2.tga"
#name "Chosen of Slaanesh"
#nametype 147
#descr "The Warriors of Chaos are awesome fighters, raised from strong Northmen stock their skills have been honed over the years by constant battle among themselves and against other races. The chosen elite of the mortal followers of Chaos are granted the gift of chaos armor, literally a second skin of living armor that is fused with the warrior. As strong as the strongest steel but, it encumbers virtually not at all."
#ap 12
#mapmove 2
#hp 15
#prot 0
#size 2
#str 11
#enc 3
#att 13
#def 12
#prec 9
#mr 12
#mor 17
#gcost 80
#rcost 1
#itemslots 14470
#weapon "Broad Sword"
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#awe 1
#holy
#heal
#end

-- Chosen of Tzeentch

#newmonster 2701
#spr1 "./chaos/chosen_tzeentch_1.tga"
#spr2 "./chaos/chosen_tzeentch_2.tga"
#name "Chosen of Tzeentch"
#nametype 146
#descr "The Warriors of Chaos are awesome fighters, raised from strong Northmen stock their skills have been honed over the years by constant battle among themselves and against other races. The chosen elite of the mortal followers of Chaos are granted the gift of chaos armor, literally a second skin of living armor that is fused with the warrior. As strong as the strongest steel but, it encumbers virtually not at all."
#ap 10
#mapmove 2
#hp 15
#prot 0
#size 2
#str 12
#enc 3
#att 14
#def 12
#prec 9
#mr 15
#mor 13
#gcost 80
#rcost 4
#itemslots 14470
#weapon 870
#armor "Full Helmet"
#armor "Chaos Armor"
#holy
#heal
#end

-- Chosen of Khorne

#newmonster 2700
#spr1 "./chaos/chosen_khorne_1.tga"
#spr2 "./chaos/chosen_khorne_2.tga"
#name "Chosen of Khorne"
#nametype 143
#descr "The Warriors of Chaos are awesome fighters, raised from strong Northmen stock their skills have been honed over the years by constant battle among themselves and against other races. The chosen elite of the mortal followers of Chaos are granted the gift of chaos armor, literally a second skin of living armor that is fused with the warrior. As strong as the strongest steel but, it encumbers virtually not at all."
#ap 10
#mapmove 2
#hp 15
#prot 1
#size 2
#str 13
#enc 3
#att 14
#def 13
#prec 9
#mr 12
#mor 15
#gcost 80
#rcost 6
#ambidextrous 2
#itemslots 14470
#weapon "Axe"
#weapon "Axe"
#armor "Full Helmet"
#armor "Chaos Armor"
#berserk 2
#holy
#heal
#end

------- COMMANDERS


-- Chaos Cultist

#newmonster 2699
#spr1 "./chaos/chaos_cultist_1.tga"
#spr2 "./chaos/chaos_cultist_2.tga"
#name "Chaos Cultist"
#descr "Chaos is a seductive force, capable of corrupting anyone; even the most strong-willed and goodly-inclined follower can gradually be corrupted and become another follower of Chaos. As insidious as is the temptation offered by chaos, so too is the cult of chaos manifest in it's priests as they sneak their way into the hearts and minds of men."
#hp 10
#size 2
#prot 0
#mor 10
#mr 10
#enc 1
#str 11
#att 11
#def 10
#prec 10
#mapmove 2
#ap 12
#holy
#magicskill 7 1
#magicskill 8 1
#gcost 100
#rcost 1
#armor "Robes"
#okleader
#poorundeadleader
#domsummon20 2716
#pillagebonus 1
#wastesurvival
#stealthy 0
#spy
#end 


-- Sorcerer of Chaos

#newmonster 2698
#spr1 "./chaos/chaos_sorcerer_1.tga"
#spr2 "./chaos/chaos_sorcerer_2.tga"
#name "Sorcerer of Chaos"
#descr "Those who use the raw winds of magic to cast spells are known as Sorcerers, powerful spellcasters, able to unleash black bolts of energy from their fingertips, transport themselves from shadow to shadow, or flay their foes with burning fires. But such potency comes at a cost, and the gods often demand a high payment for the power they bestow upon a Sorcerer, gradually eroding their sanity whilst their bodies twist and mutate with the energies coursing through them. Chaos Sorcerers are seen amongst the Northmen as the oracles of the gods, and often act as advisors and counsellors to the northern tribes. They interpret the will of the Great Powers, divining with sacrifices and daemon summoning."
#ap 10
#mapmove 2
#hp 13
#prot 0
#size 2
#str 11
#enc 1
#att 12
#def 11
#prec 10
#mr 12
#mor 13
#magicskill 0 1
#magicskill 5 1
#custommagic 4224 100
#custommagic 21120 100
#gcost 110
#rcost 1
#armor "Robes"
#okleader
#okmagicleader
#okundeadleader
#startage 30
#maxage 150
#end

-- Exalted Sorcerer of Chaos

#newmonster 2697
#spr1 "./chaos/exalted_chaos_sorcerer_1.tga"
#spr2 "./chaos/exalted_chaos_sorcerer_2.tga"
#name "Exalted Sorcerer of Chaos"
#nametype 140
#descr "Those who use the raw winds of magic to cast spells are known as Sorcerers, powerful spellcasters, able to unleash black bolts of energy from their fingertips, transport themselves from shadow to shadow, or flay their foes with burning fires. But such potency comes at a cost, and the gods often demand a high payment for the power they bestow upon a Sorcerer, gradually eroding their sanity whilst their bodies twist and mutate with the energies coursing through them. Chaos Sorcerers are seen amongst the Northmen as the oracles of the gods, and often act as advisors and counsellors to the northern tribes. They interpret the will of the Great Powers, divining with sacrifices and daemon summoning."
#ap 10
#mapmove 2
#hp 15
#prot 0
#size 2
#str 11
#enc 3
#att 13
#def 12
#prec 10
#mr 15
#mor 13
#holy
#heal
#magicskill 0 2
#magicskill 5 1
#magicskill 8 1
#custommagic 21120 100
#custommagic 21120 100
#custommagic 20992 30
#custommagic 21120 20
#gcost 320
#rcost 1
#itemslots 14470
#armor "Chaos Armor"
#researchbonus 2
#okleader
#goodmagicleader
#goodundeadleader
#startage 40
#maxage 150
#end


-- Champion of Nurgle

#newmonster 2696
#spr1 "./chaos/nurgle_champion_1.tga"
#spr2 "./chaos/nurgle_champion_2.tga"
#name "Champion of Nurgle"
#nametype 148
#descr "The Champions of Chaos are the greatest fighters of the Chaos worshippers. Their presence on the battlefield can turn the tide of a closely fought combat. Nurgle’s Champions, ravaged by disease, are themselves protected from such plagues, for they become inured to the pain and discomfort, and while their bodies may corrupt, the spirit of Nurgle sustains them when lesser mortals would die."
#ap 12
#mapmove 2
#hp 30
#prot 0
#size 2
#str 15
#enc 0
#att 15
#def 15
#prec 11
#mr 16
#mor 18
#gcost 250
#rcost 1
#holy
#diseasecloud 6
#undead
#poisonres 100
#heal
#fear 0
#okleader
#goodundeadleader
#itemslots 14470
#weapon "Nurgle Flail"
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#startage 30
#maxage 150
#end

-- Champion of Slaanesh

#newmonster 2695
#spr1 "./chaos/slaanesh_champion_1.tga"
#spr2 "./chaos/slaanesh_champion_2.tga"
#name "Champion of Slaanesh"
#nametype 147
#descr "The Champions of Chaos are the greatest fighters of the Chaos worshippers. Their presence on the battlefield can turn the tide of a closely fought combat. The Champions of Slaanesh surrender themselves completely to the excesses that are personified by their god, the Dark Prince."
#ap 12
#mapmove 2
#hp 24
#prot 0
#size 2
#str 13
#enc 3
#att 13
#def 13
#prec 11
#mr 14
#mor 20
#gcost 250
#rcost 1
#holy
#heal
#awe 1
#seduce 10
#okleader
#poorundeadleader
#itemslots 14470
#weapon "Enslavement"
#weapon "Broad Sword"
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#startage 30
#maxage 150
#end

-- Champion of Tzeentch

#newmonster 2694
#spr1 "./chaos/tzeentch_champion_1.tga"
#spr2 "./chaos/tzeentch_champion_2.tga"
#name "Champion of Tzeentch"
#nametype 146
#descr "The Champions of Chaos are the greatest fighters of the Chaos worshippers. Their presence on the battlefield can turn the tide of a closely fought combat. The Champions of Tzeentch, like Tzeentch himself, are ever changing and mutating, surrendering completely to the whims of the Lord of Change."
#ap 10
#mapmove 2
#hp 24
#prot 0
#size 2
#str 15
#enc 3
#att 15
#def 15
#prec 12
#mr 18
#mor 18
#gcost 200
#rcost 4
#holy
#heal
#okleader
#poorundeadleader
#poormagicleader
#magicskill 4 1
#custommagic 2048 50
#custommagic 2048 33
#custommagic 2048 33
#itemslots 14470
#weapon 870
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 30
#maxage 150
#end

-- Champion of Khorne

#newmonster 2693
#spr1 "./chaos/khorne_champion_1.tga"
#spr2 "./chaos/khorne_champion_2.tga"
#name "Champion of Khorne"
#nametype 143
#descr "The Champions of Chaos are the greatest fighters of the Chaos worshippers. Their presence on the battlefield can turn the tide of a closely fought combat. Champions of Khorne are unpredictable fighters, for they believe that a day gone by without a death in Khorne's name is a day wasted. For this reason, they are as likely to attack friends as much as foes, particularly when true enemies are hard to come by."
#ap 10
#mapmove 2
#hp 35
#prot 2
#size 2
#str 17
#enc 1
#att 17
#def 17
#prec 11
#mr 16
#mor 20
#gcost 200
#rcost 6
#holy
#berserk 3
#okleader
#poorundeadleader
#itemslots 14470
#ambidextrous 3
#weapon "Axe"
#weapon "Axe"
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 30
#maxage 150
#fear 0
#heal
#end


-- Lord of Nurgle

#newmonster 2692
#spr1 "./chaos/lord_of_nurgle_1.tga"
#spr2 "./chaos/lord_of_nurgle_2.tga"
#name "Lord of Nurgle"
#nametype 148
#descr "Known also as Nurglitch, Onogal, Neiglen and by many other titles, Nurgle is the Lord of Decay. It is he who unleashes famines and pestilence upon the world, and so it is to Nurgle that mortals turn when they wish protection from the ravages of disease, age and the inevitable decline brought by the passing years. When the crops are spoilt, when a child falls feverish and when wounds begin to fester on the field of battle, supplications are offered to Nurgle for him to stay his hand."
#ap 18
#mapmove 3
#hp 30
#prot 0
#size 3
#ressize 2
#str 15
#enc 0
#att 15
#def 15
#prec 11
#mr 17
#mor 18
#itemslots 12422
#weapon "Doom Glaive"
#weapon 874
#armor "Full Helmet"
#armor "Chaos Armor"
#mounted
#gcost 400
#rcost 20
#holy
#standard 5
#startage 30
#maxage 150
#goodleader
#okmagicleader
#superiorundeadleader
#diseasecloud 6
#undead
#poisonres 100
#heal
#fear 0
#domsummon20 2680
#end

-- Lord of Slaanesh

#newmonster 2691
#spr1 "./chaos/lord_of_slaanesh_1.tga"
#spr2 "./chaos/lord_of_slaanesh_2.tga"
#name "Lord of Slaanesh"
#nametype 147
#descr "Slaanesh, the Dark Prince of Chaos, is the youngest of the four greater Chaos gods. Known under a multitude of names - including Shornaal and Lanshor - the Lord of Pleasure is patron of all things beautiful and seductive. Master of excess and creative power, his realms of influence include music, art and passion. The embodiment of indulgence in all its forms, Slaanesh's allure is highly addictive, and those who follow him are quickly overcome by the seductive vices of pride, arrogance and excess."
#ap 18
#mapmove 3
#hp 24
#prot 0
#size 3
#ressize 2
#str 13
#enc 3
#att 12
#def 12
#prec 11
#mr 15
#mor 20
#itemslots 12422
#weapon 120
#weapon "Enslave Mind"
#weapon "Paralyze"
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#mounted
#gcost 400
#rcost 20
#holy
#heal
#awe 1
#seduce 10
#female
#standard 5
#startage 30
#maxage 150
#goodleader
#okmagicleader
#okundeadleader
#domsummon20 2678
#end

-- Lord of Tzeentch

#newmonster 2690
#name "Lord of Tzeentch"
#spr1 "./chaos/lord_of_tzeentch_1.tga"
#spr2 "./chaos/lord_of_tzeentch_2.tga"
#nametype 146
#descr "Tzeentch is the Changer of the Ways, and change is the essence of Chaos itself, as well as of the ever-mutating energy that is known to mortals as magic. Also known as Tchar among the barbarians of the north, Chen in the exotic east and Shunch in the steaming jungles of the south, his name is always a byword for change. Everywhere, though, he is the Great Schemer, a subtle manipulator with an all-encompassing knowledge. His plans are inevitably convoluted and vast, spanning across untold aeons, inexplicable and contradictory to all mortal minds. He is the Puppet Master, pulling the strings of fate and controlling the destiny of his followers and enemies alike."
#ap 18
#mapmove 3
#hp 24
#prot 0
#size 3
#ressize 2
#str 15
#enc 3
#att 15
#def 15
#prec 12
#mr 20
#mor 18
#itemslots 14470
#weapon 276
#weapon "Lightning"
#armor "Full Helmet"
#armor "Chaos Armor"
#flying
#gcost 400
#rcost 20
#magicskill 0 2
#magicskill 4 3
#magicskill 5 1
#custommagic 2048 25
#custommagic 6272 100
#custommagic 21120 10
#holy
#heal
#standard 5
#startage 30
#maxage 150
#goodleader
#okmagicleader
#okundeadleader
#domsummon20 2676
#end

-- Lord of Khorne

#newmonster 2689
#name "Lord of Khorne"
#spr1 "./chaos/lord_of_khorne_1.tga"
#spr2 "./chaos/lord_of_khorne_2.tga"
#nametype 143
#descr "Khorne is the Blood God, the Lord of Skulls, also known among many of the northern tribes as Arkhar or Kharnath, as well as a myriad other names. He is perceived as an angry, raging god of bestial strength and merciless battle prowess who rewards bravery, might at arms and conquest. In the few depictions of Khorne that exist, he is represented as an overly-muscled, beast-headed being, sitting on a massive brass throne atop a mountain of skulls, said to be the skulls of those slain by his Champions, as well as the heads of his followers who have fallen in battle. Chained to his throne are flesh hounds, and it is written in dark texts that a follower can call upon Khorne to let loose these merciless hunters upon a foe."
#ap 18
#mapmove 3
#hp 30
#prot 2
#size 3
#ressize 2
#str 17
#enc 1
#att 17
#def 17
#prec 11
#mr 18
#mor 20
#itemslots 12422
#ambidextrous 8
#weapon "Axe of Sharpness"
#weapon 874
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#mounted
#gcost 400
#rcost 20
#holy
#fear 0
#standard 10
#startage 30
#maxage 150
#superiorleader
#okmagicleader
#goodundeadleader
#berserk 4
#heal
#domsummon20 2671
#end

---- HEROES

-- Daemon Prince of Nurgle

#newmonster 2688
#spr1 "./chaos/daemon_prince_nurgle_1.tga"
#spr2 "./chaos/daemon_prince_nurgle_2.tga"
#name "Daemon Prince of Nurgle"
#nametype 148
#descr "Daemonhood is the ultimate goal for those who tread the path of Chaos. It is the reward for decades of dedication to the Chaos gods, giving immortality and unimagined strength and power. Daemon Princes are considered by some to be even more dangerous than the Greater Daemons, for they still retain much of their individuality and independence, unlike other daemons which are merely vessels of their master’s will. All of them are born aloft by huge wings, one of the signs of daemonhood, enabling them to fly across the battlefield, laying waste to the enemy with gigantic weapons imbued with raw Chaos energy."
#ap 18
#mapmove 3
#hp 40
#prot 0
#size 3
#str 17
#enc 0
#att 17
#def 17
#prec 11
#mr 18
#mor 18
#gcost 0
#rcost 1
#diseasecloud 6
#undead
#heal
#itemslots 30854
#ambidextrous 3
#weapon "Doom Glaive"
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 40
#maxage 10000
#magicskill 5 3
#magicskill 8 3
#holy
#standard 5
#expertleader
#goodmagicleader
#superiorundeadleader
#domsummon20 2680
#poisonres 100
#heal
#fear 0
#immortal
#flying
#demon
#end

-- Daemon Princess of Slaanesh

#newmonster 2687
#spr1 "./chaos/daemon_prince_slaanesh_1.tga"
#spr2 "./chaos/daemon_prince_slaanesh_2.tga"
#name "Daemon Princess of Slaanesh"
#nametype 147
#descr "Daemonhood is the ultimate goal for those who tread the path of Chaos. It is the reward for decades of dedication to the Chaos gods, giving immortality and unimagined strength and power. Daemon Princes are considered by some to be even more dangerous than the Greater Daemons, for they still retain much of their individuality and independence, unlike other daemons which are merely vessels of their master’s will. All of them are born aloft by huge wings, one of the signs of daemonhood, enabling them to fly across the battlefield, laying waste to the enemy with gigantic weapons imbued with raw Chaos energy."
#ap 18
#mapmove 3
#hp 34
#prot 0
#size 3
#str 17
#enc 3
#att 17
#def 17
#prec 11
#mr 18
#mor 18
#gcost 0
#rcost 1
#itemslots 30854
#ambidextrous 3
#weapon "Enslavement"
#weapon "Enslave Mind"
#weapon "Magic Sword"
#weapon "Talons"
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#startage 40
#maxage 10000
#magicskill 8 3
#holy
#standard 5
#expertleader
#goodmagicleader
#goodundeadleader
#domsummon20 2678
#heal
#fear 0
#immortal
#flying
#stealthy 0
#female
#seduce 20
#awe 3
#demon
#end

-- Daemon Prince of Tzeentch

#newmonster 2686
#spr1 "./chaos/daemon_prince_tzeentch_1.tga"
#spr2 "./chaos/daemon_prince_tzeentch_2.tga"
#name "Daemon Prince of Tzeentch"
#nametype 146
#descr "Daemonhood is the ultimate goal for those who tread the path of Chaos. It is the reward for decades of dedication to the Chaos gods, giving immortality and unimagined strength and power. Daemon Princes are considered by some to be even more dangerous than the Greater Daemons, for they still retain much of their individuality and independence, unlike other daemons which are merely vessels of their master’s will. All of them are born aloft by huge wings, one of the signs of daemonhood, enabling them to fly across the battlefield, laying waste to the enemy with gigantic weapons imbued with raw Chaos energy."
#ap 18
#mapmove 3
#hp 34
#prot 0
#size 3
#str 17
#enc 3
#att 17
#def 17
#prec 13
#mr 20
#mor 18
#gcost 0
#rcost 1
#itemslots 30854
#ambidextrous 3
#weapon "Magic Sword"
#armor "Full Helmet"
#armor "Chaos Armor"
#armor "Kite Shield"
#startage 40
#maxage 10000
#magicskill 0 3
#magicskill 4 4
#magicskill 8 3
#holy
#standard 5
#expertleader
#goodmagicleader
#goodundeadleader
#custommagic 2048 25
#heal
#fear 0
#immortal
#flying
#demon
#end

-- Daemon Prince of Khorne

#newmonster 2685
#spr1 "./chaos/daemon_prince_khorne_1.tga"
#spr2 "./chaos/daemon_prince_khorne_2.tga"
#name "Daemon Prince of Khorne"
#nametype 143
#descr "Daemonhood is the ultimate goal for those who tread the path of Chaos. It is the reward for decades of dedication to the Chaos gods, giving immortality and unimagined strength and power. Daemon Princes are considered by some to be even more dangerous than the Greater Daemons, for they still retain much of their individuality and independence, unlike other daemons which are merely vessels of their master’s will. All of them are born aloft by huge wings, one of the signs of daemonhood, enabling them to fly across the battlefield, laying waste to the enemy with gigantic weapons imbued with raw Chaos energy."
#ap 18
#mapmove 3
#hp 44
#prot 2
#size 3
#str 19
#enc 1
#att 19
#def 20
#prec 11
#mr 18
#mor 20
#gcost 0
#rcost 1
#berserk 3
#itemslots 30854
#ambidextrous 8
#weapon "Axe of Sharpness"
#weapon "Axe of Sharpness"
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 40
#maxage 10000
#magicskill 8 3
#holy
#standard 10
#superiorleader
#goodmagicleader
#goodundeadleader
#berserk 4
#domsummon20 2673
#heal
#fear 5
#immortal
#flying
#demon
#end

-- Daemon Prince of Chaos Undivided

#newmonster 2684
#spr1 "./chaos/daemon_prince_chaos_1.tga"
#spr2 "./chaos/daemon_prince_chaos_2.tga"
#name "Daemon Prince of Chaos Undivided"
#nametype 143
#descr "Daemonhood is the ultimate goal for those who tread the path of Chaos. It is the reward for decades of dedication to the Chaos gods, giving immortality and unimagined strength and power. Daemon Princes are considered by some to be even more dangerous than the Greater Daemons, for they still retain much of their individuality and independence, unlike other daemons which are merely vessels of their master’s will. All of them are born aloft by huge wings, one of the signs of daemonhood, enabling them to fly across the battlefield, laying waste to the enemy with gigantic weapons imbued with raw Chaos energy."
#ap 18
#mapmove 3
#hp 40
#prot 1
#size 3
#str 19
#enc 3
#att 19
#def 19
#prec 12
#mr 18
#mor 30
#gcost 0
#rcost 1
#berserk 3
#itemslots 30854
#ambidextrous 3
#weapon "Enslavement"
#weapon "Enslave Mind"
#weapon 108
#weapon "Scythetalon"
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 50
#maxage 10000
#magicskill 0 2
#magicskill 4 4
#magicskill 8 3
#holy
#standard 15
#superiorleader
#expertmagicleader
#superiorundeadleader
#domsummon20 2704
#poisonres 100
#heal
#fear 0
#immortal
#stealthy 0
#seduce 20
#flying
#demon
#end

-- Chaos Spawn

#newmonster 2683
#spr1 "./chaos/chaos_spawn_1.tga"
#spr2 "./chaos/chaos_spawn_2.tga"
#name "Chaos Spawn"
#nametype 143
#descr "A Champion who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation and becomes a Spawn of Chaos. To many Northmen this is seen as a great favour, for the Champion becomes a true creature of Chaos, warped beyond recognition, no longer fettered by mortal concerns of self-preservation, loyalty, or even anything more than instinct."
#ap 16
#mapmove 2
#hp 50
#prot 0
#size 4
#str 20
#enc 3
#att 18
#def 18
#prec 11
#mr 16
#mor 30
#gcost 0
#rcost 1
#holy
#berserk 3
#itemslots 14464
#armor "Chaos Armor"
#ambidextrous 3
#weapon 331
#weapon 33
#weapon 62
#weapon 30
#weapon 203
#startage 30
#maxage 150
#noleader
#poisonres 100
#heal
#fear 5
#end

-- Sorcerer of Chaos Undivided

#newmonster 2682
#spr1 "./chaos/sorcerer_chaos_undivided_1.tga"
#spr2 "./chaos/sorcerer_chaos_undivided_2.tga"
#name "Sorcerer of Chaos Undivided"
#nametype 140
#descr "Those who use the raw winds of magic to cast spells are known as Sorcerers, powerful spellcasters, able to unleash black bolts of energy from their fingertips, transport themselves from shadow to shadow, or flay their foes with burning fires. But such potency comes at a cost, and the gods often demand a high payment for the power they bestow upon a Sorcerer, gradually eroding their sanity whilst their bodies twist and mutate with the energies coursing through them. Chaos Sorcerers are seen amongst the Northmen as the oracles of the gods, and often act as advisors and counsellors to the northern tribes. They interpret the will of the Great Powers, divining with sacrifices and daemon summoning."
#ap 12
#mapmove 2
#hp 18
#prot 0
#size 2
#str 12
#enc 1
#att 14
#def 13
#prec 12
#mr 18
#mor 18
#magicskill 0 2
#magicskill 2 1
#magicskill 4 2
#magicskill 5 1
#magicskill 7 1
#magicskill 8 2
#custommagic 21120 100
#custommagic 11520 100
#custommagic 1920 100
#custommagic 30720 100
#magicboost 53 1
#gcost 0
#rcost 1
#holy
#heal
#itemslots 30854
#armor "Chaos Armor"
#okleader
#goodmagicleader
#goodundeadleader
#startage 50
#maxage 150
#end

----------- Demon Summonables ------------

#newmonster 2681
#spr1 "./chaos/indigo_fire_1.tga"
#spr2 "./chaos/indigo_fire_2.tga"
#name "Indigo Flame"
#descr "Indigo elemental, short lived but burns twice as hot."
#hp 1
#size 2
#prot 0
#mor 50
#mr 8
#enc 1
#str 10
#att 8
#def 10
#prec 8
#mapmove 0
#ap 30
#gcost 0
#rcost 1
#weapon 171
#flying
#end

-- Nurgle Plaguebearer 

#newmonster 2680
#spr1 "./chaos/plaguebearer_1.tga"
#spr2 "./chaos/plaguebearer_2.tga"
#name "Nurgle Plaguebearer"
#nametype 148
#descr "There is no limit to the number of rapacious warp entities eager to feast on the flesh and souls of the living. They have infinite different forms and equally infinite malice."
#ap 10
#mapmove 3
#hp 24
#prot 8
#size 2
#str 13
#enc 1
#att 13
#def 13
#prec 9
#mr 14
#mor 15
#gcost 0
#rcost 1
#berserk 3
#weapon "Battleaxe"
#startage 20
#maxage 10000
#diseasecloud 2
#undead
#demon
#heal
#end

-- Nurgling 

#newmonster 2679
#spr1 "./chaos/nurgling1.tga"
#spr2 "./chaos/nurgling2.tga"
#name "Nurgling"
#nametype 148
#descr "Nurglings are the creations of the Chaos god Nurgle. They caper across the battlefield in a putrescent tide, highlighted by a babbling cacophony of shrieks, seeking to drag larger opponents down with their infection-riddled claws and venomous bites."
#ap 12
#mapmove 2
#hp 10
#prot 3
#size 1
#str 8
#enc 1
#att 10
#def 10
#prec 7
#mr 11
#mor 13
#gcost 0
#rcost 1
#berserk 3
#itemslots 12288
#weapon 20
#weapon 29
#startage 20
#maxage 10000
#undead
#demon
#heal
#end

-- Daemonette 

#newmonster 2678
#spr1 "./chaos/daemonette_1.tga"
#spr2 "./chaos/daemonette_2.tga"
#name "Daemonette"
#nametype 147
#descr "Gifted with disturbing beauty, Daemonettes are the Lesser Daemons of Slaanesh. What unearthly delights they might pleasure your soul with none can say, but upon the reeking field of battle, pain is what they bring. Vicious, spiteful, yet loving in the fatal affections they lavish upon those who dare refuse their chaotic charms, Daemonettes are swift and deadly to all who cross their path. On lithe legs they surge across the battlefield, dancing from foe to foe, gifting each in turn with gaping wounds from their scythe-like talons."
#ap 14
#mapmove 3
#hp 16
#prot 6
#size 2
#str 12
#enc 1
#att 15
#def 15
#prec 11
#mr 16
#mor 15
#gcost 0
#rcost 1
#berserk 3
#itemslots 14464
#ambidextrous 3
#weapon "Scythetalon"
#weapon "Scythetalon"
#startage 20
#maxage 10000
#poisonres 100
#demon
#stealthy 0
#heal
#end

-- Daemonette on Steed of Slannesh 

#newmonster 2677
#spr1 "./chaos/daemonette_steed_1.tga"
#spr2 "./chaos/daemonette_steed_2.tga"
#name "Daemonette on Steed of Slannesh"
#nametype 147
#descr "Daemonettes often ride into battle upon elegant mounts that are swifter than any mortal steed. Like all Slaaneshi creatures, these lithe daemonic mounts possess a disturbingly hypnotic appearance and unmistakable sinuous beauty. These siren hunters use the speed of their steeds to toy with their mortal prey and often delay the moment of the kill in favour of prolonging the suffering of their quarry."
#ap 30
#mapmove 3
#hp 16
#prot 6
#size 2
#str 12
#enc 1
#att 15
#def 15
#prec 11
#mr 16
#mor 15
#gcost 0
#rcost 1
#berserk 3
#itemslots 12416
#ambidextrous 3
#weapon "Scythetalon"
#weapon "Scythetalon"
#startage 20
#maxage 10000
#poisonres 100
#mounted
#demon
#heal
#end

-- Horror of Tzeentch

#newmonster 2676
#spr1 "./chaos/pink_horror_1.tga"
#spr2 "./chaos/pink_horror_2.tga"
#name "Pink Horror of Tzeentch"
#nametype 146
#descr "There is no limit to the number of rapacious warp entities eager to feast on the flesh and souls of the living. They have infinite different forms and equally infinite malice."
#ap 12
#mapmove 3
#hp 10
#prot 6
#size 2
#str 10
#enc 1
#att 10
#def 10
#prec 10
#mr 14
#mor 15
#gcost 0
#rcost 1
#berserk 3
#itemslots 12288
#weapon "Wail"
#startage 20
#maxage 10000
#poisonres 100
#secondtmpshape 2675
#secondtmpshape 2675
#demon
#heal
#end

-- Blue Horror

#newmonster 2675
#spr1 "./chaos/blue_horror_1.tga"
#spr2 "./chaos/blue_horror_2.tga"
#name "Blue Horror"
#nametype 146
#descr "There is no limit to the number of rapacious warp entities eager to feast on the flesh and souls of the living. They have infinite different forms and equally infinite malice."
#ap 12
#mapmove 3
#hp 10
#prot 4
#size 1
#str 8
#enc 1
#att 8
#def 8
#prec 8
#mr 10
#mor 10
#gcost 0
#rcost 1
#berserk 3
#itemslots 12288
#weapon 159
#startage 20
#maxage 10000
#poisonres 100
#demon
#end

-- Screamer

#newmonster 2674
#spr1 "./chaos/screamer1.tga"
#spr2 "./chaos/screamer2.tga"
#name "Screamer"
#nametype 146
#descr "From the ether of Chaos come the Screamers, glimmering sky-sharks that ride upon the winds of magic as a bird glides upon the breeze. Festooned with fangs, horns, and spurs, they dive. Trailing multi-coloured tendrils in the air, their slashing blades tear through the enemy before they soar skywards once more. Screamers have no real conscious thought, existing merely on instinct and mindlessly hunting along the winds of magic for mortal souls. When a Chaos army gathers, they are drawn down from the Realm of Chaos by the pulses of emotion, attracted to battlefields by the carnage and hatred generated. Here they gather in shoals, diving down upon the enemy and feasting on the escaping souls of the slain."
#ap 24
#mapmove 3
#hp 10
#prot 4
#size 2
#str 10
#enc 1
#att 12
#def 10
#prec 10
#mr 10
#mor 15
#gcost 0
#rcost 1
#berserk 3
#itemslots 12288
#weapon "Scythetalon"
#startage 20
#maxage 10000
#poisonres 100
#flying
#demon
#heal
#end

-- Bloodletter

#newmonster 2673
#spr1 "./chaos/bloodletter_1.tga"
#spr2 "./chaos/bloodletter_2.tga"
#name "Bloodletter"
#nametype 143
#descr "Bloodletters are Lesser Daemons, known variously as the Foot Soldiers of Khorne, the Warriors of Blood, the Teeth of Death, or the Horned Ones. Carrying blades quenched in the blood of a generation of fallen warriors, they march behind twisted banners that flutter in no earthly breeze, accompanied by the chanting of the names of those slain in battle. They are bestial creatures, with snarling, fanged mouths, whose skin drips constantly with blood, their matted manes shaped into spines with dried gore. Like the raging god from which they are born, Bloodletters have no desire but to shed blood on the field of battle. They are clad in fragments of armour, which is sometimes melded to their skin, and wield massive axes, the symbol of their lord and master, the God of War."
#ap 12
#mapmove 2
#hp 13
#prot 10
#size 2
#str 12
#enc 1
#att 13
#def 12
#prec 9
#mr 10
#mor 13
#gcost 0
#rcost 1
#berserk 3
#weapon "Battleaxe"
#startage 20
#maxage 10000
#poisonres 100
#demon
#heal
#end

-- Bloodletter Champion

#newmonster 2672
#spr1 "./chaos/bloodletter_1.tga"
#spr2 "./chaos/bloodletter_2.tga"
#name "Bloodletter Champion"
#nametype 143
#descr "Bloodletters are Lesser Daemons, known variously as the Foot Soldiers of Khorne, the Warriors of Blood, the Teeth of Death, or the Horned Ones. Carrying blades quenched in the blood of a generation of fallen warriors, they march behind twisted banners that flutter in no earthly breeze, accompanied by the chanting of the names of those slain in battle. They are bestial creatures, with snarling, fanged mouths, whose skin drips constantly with blood, their matted manes shaped into spines with dried gore. Like the raging god from which they are born, Bloodletters have no desire but to shed blood on the field of battle. They are clad in fragments of armour, which is sometimes melded to their skin, and wield massive axes, the symbol of their lord and master, the God of War."
#ap 12
#mapmove 2
#hp 16
#prot 12
#size 2
#str 14
#enc 1
#att 15
#def 14
#prec 11
#mr 13
#mor 15
#gcost 0
#rcost 1
#berserk 3
#weapon "Battleaxe"
#startage 20
#maxage 10000
#poisonres 100
#demon
#heal
#end

-- Flesh Hound

#newmonster 2671
#spr1 "./chaos/fleshhound_1.tga"
#spr2 "./chaos/fleshhound_2.tga"
#name "Flesh Hound"
#nametype 143
#descr "The Hunters of Blood come, unerringly stalking across the silent leagues, merciless predators who know the scent of every mortal creature. Flesh Hounds are brutal beasts with massive iron collars of Khorne around their necks, driven with spikes and studs. Their razor-sharp claws are like swords, their bloodied bodies ripple with unnatural sinew and muscle. As savage as their god, they prey upon any who stand in their path, existing purely for the thrill of the chase and the inevitable kill."
#ap 24
#mapmove 3
#hp 16
#prot 6
#size 2
#str 13
#enc 1
#att 14
#def 13
#prec 11
#mr 10
#mor 15
#gcost 0
#rcost 1
#berserk 3
#itemslots 12288
#weapon 33
#weapon 20
#startage 20
#maxage 40
#poisonres 100
#demon
#heal
#end

-- Chaos Fury

#newmonster 2670
#spr1 "./chaos/chaosfury_1.tga"
#spr2 "./chaos/chaosfury_2.tga"
#name "Chaos Fury"
#nametype 143
#descr "Many of the more primal Daemonic entities are used as hunting beasts by the Traitor Legions. Whilst they lack the calculating evil of their anthromorphic kin, they combine feral cunning and bestial power in the most terrifying way."
#ap 18
#mapmove 3
#hp 14
#prot 6
#size 2
#str 14
#enc 1
#att 14
#def 14
#prec 11
#mr 12
#mor 15
#gcost 0
#rcost 1
#berserk 3
#itemslots 14464
#weapon 33
#weapon 20
#startage 20
#maxage 10000
#poisonres 100
#flying
#demon
#heal
#end

-- Great Unclean One

#newmonster 2669
#spr1 "./chaos/great_unclean_one_1.tga"
#spr2 "./chaos/great_unclean_one_2.tga"
#name "Great Unclean One"
#nametype 148
#descr "Wreathed in swarms of giggling Nurglings, the Great Unclean One shambles across the battlefield spreading disease and pestilence wherever it passes. To the mortal eye, the Great Unclean One is the foulest of servants of the Ruinous Powers, appearing as a malformed being of weeping pustules and exposed, diseased organs; few men have the stomach, let alone the ability, to oppose such a being."
#ap 14
#mapmove 3
#hp 130
#prot 0
#size 4
#str 19
#enc 0
#att 19
#def 19
#prec 13
#mr 18
#mor 30
#gcost 0
#rcost 1
#itemslots 14470
#weapon 365
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 40
#maxage 10000
#magicskill 5 4
#magicskill 8 3
#holy
#standard 5
#expertleader
#goodmagicleader
#goodundeadleader
#diseasecloud 8
#undead
#domsummon2 2679
#heal
#fear 5
#demon
#end

-- Keeper of Secrets

#newmonster 2668
#spr1 "./chaos/keeper_of_secrets_1.tga"
#spr2 "./chaos/keeper_of_secrets_2.tga"
#name "Keeper of Secrets"
#nametype 147
#descr "To look upon a Keeper of Secrets is to surrender every last shred of self-will. It knows the most secret desires of every mortal being, and will use this horrific knowledge to gain power over its foes, seducing them with promises none can resist. But the Keeper of Secrets is not just a master of the psyche; on the field of battle it is a lithe and dextrous killer, gifting all with the most delicate of killing strokes and the most deadly of caresses."
#ap 18
#mapmove 3
#hp 100
#prot 0
#size 4
#str 19
#enc 3
#att 19
#def 19
#prec 13
#mr 18
#mor 30
#gcost 0
#rcost 1
#itemslots 14470
#ambidextrous 3
#weapon "Enslavement"
#weapon "Enslave Mind"
#weapon 108
#weapon "Scythetalon"
#weapon "Scythetalon"
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 40
#maxage 10000
#magicskill 2 4
#magicskill 8 3
#holy
#standard 10
#expertleader
#goodmagicleader
#goodundeadleader
#heal
#fear 5
#stealthy 0
#succubus 20
#demon
#end

-- Lord of Change

#newmonster 2667
#spr1 "./chaos/lord_of_change_1.tga"
#spr2 "./chaos/lord_of_change_2.tga"
#name "Lord of Change"
#nametype 146
#descr "To face a Lord of Change in battle is to stand against a master of fate itself. It unravels and deciphers what will come to pass, and uses the knowledge to confound its enemies' plans. The ultimate master of the medium of the Warp, the Lord of Change is second only to Tzeentch itself in mystic power. Its appearance reflects its capricious nature; the Lord of Change is a bizarre creature of multi-hued skin, massive feathered pinions and a bird-like face with eyes that shine with the ruinous light of the very depths of the Warp."
#ap 18
#mapmove 3
#hp 100
#prot 0
#size 4
#str 19
#enc 3
#att 19
#def 19
#prec 13
#mr 18
#mor 30
#gcost 0
#rcost 1
#itemslots 14470
#weapon 108
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 40
#maxage 10000
#magicskill 0 4
#magicskill 4 4
#magicskill 7 4
#magicskill 8 3
#holy
#standard 10
#expertleader
#goodmagicleader
#goodundeadleader
#heal
#fear 5
#flying
#demon
#end

-- Bloodthirster

#newmonster 2666
#spr1 "./chaos/bloodthirster_1.tga"
#spr2 "./chaos/bloodthirster_2.tga"
#name "Bloodthirster"
#nametype 143
#descr "Of all those who shed blood in the name of Khorne, the Bloodthirster is the most terrifying, the most proficient and the most utterly savage. Wearing archaic armour forged at the base of the Blood God's throne and bearing a whip of hell-fire and an axe larger than a man, the Bloodthirster throws itself into battle upon wings that block out the light of the sun."
#ap 18
#mapmove 3
#hp 130
#prot 2
#size 4
#str 21
#enc 3
#att 21
#def 21
#prec 13
#mr 18
#mor 30
#gcost 0
#rcost 1
#berserk 3
#itemslots 14470
#ambidextrous 8
#weapon "Axe of Hate"
#weapon "Demon Whip"
#armor "Full Helmet"
#armor "Chaos Armor"
#startage 40
#maxage 10000
#holy
#standard 5
#expertleader
#goodmagicleader
#goodundeadleader
#heal
#fear 15
#flying
#demon
#end


----------- PRETENDER and copies


--------------------------------------

-------- SPELLS ----------

#newspell
#name "War Banner"
#descr "The glory of battle can be harnessed, the power of blood spilt channeled to create a war banner of great power. The banner psychically screams of the achievements of chaos warriors past, striking fear in the hearts of the enemy and heartening the forces of chaos." 
#restricted 93
#school 6
#researchlevel 2
#path 0 7
#pathlevel 0 2
#fatiguecost 1000
#effect 10001
#damage 2705
#nreff 1
#end

#newspell
#name "Gift of Nurgle"
#descr "Those to whom chaos shows it's gifts are truly blessed, at least that's what the devotees of chaos think. The gifts often come at the price of madness. It doesn't hurt their ability to fight though, rather the contrary." 
#restricted 93
#school 5
#researchlevel 4
#path 0 5
#pathlevel 0 3
#fatiguecost 700
#effect 10001
#damage 2704
#nreff 1
#end

#newspell
#name "Lesser Summoning of Nurgle"
#descr "There is no limit to the number of rapacious warp entities eager to feast on the flesh and souls of the living. They have infinite different forms and equally infinite malice. Nurglings are the creations of the Chaos god Nurgle. They caper across the battlefield in a putrescent tide, highlighted by a babbling cacophony of shrieks, seeking to drag larger opponents down with their infection-riddled claws and venomous bites." 
#restricted 93
#school 0
#researchlevel 2
#path 0 5
#pathlevel 0 2
#fatiguecost 500
#effect 10001
#damage 2679
#nreff 20
#end

#newspell
#name "Summoning of Nurgle"
#descr "There is no limit to the number of rapacious warp entities eager to feast on the flesh and souls of the living. They have infinite different forms and equally infinite malice. Nurglings are the creations of the Chaos god Nurgle. They caper across the battlefield in a putrescent tide, highlighted by a babbling cacophony of shrieks, seeking to drag larger opponents down with their infection-riddled claws and venomous bites." 
#restricted 93
#school 0
#researchlevel 5
#path 0 5
#pathlevel 0 3
#fatiguecost 1000
#effect 10001
#damage 2680
#nreff 10
#end

#newspell
#name "Greater Summoning of Nurgle"
#descr "Wreathed in swarms of giggling Nurglings, the Great Unclean One shambles across the battlefield spreading disease and pestilence wherever it passes. To the mortal eye, the Great Unclean One is the foulest of servants of the Ruinous Powers, appearing as a malformed being of weeping pustules and exposed, diseased organs; few men have the stomach, let alone the ability, to oppose such a being." 
#restricted 93
#school 0
#researchlevel 8
#path 0 5
#pathlevel 0 5
#fatiguecost 5000
#effect 10021
#damage 2669
#nreff 1
#end

#newspell
#name "Gift of Slaanesh"
#descr "Those to whom chaos shows it's gifts are truly blessed, at least that's what the devotees of chaos think. The gifts often come at the price of madness. It doesn't hurt their ability to fight though, rather the contrary." 
#restricted 93
#school 5
#researchlevel 4
#path 0 2
#pathlevel 0 3
#fatiguecost 700
#effect 10001
#damage 2704
#nreff 1
#end

#newspell
#name "Lesser Summoning of Slaanesh"
#descr "Gifted with disturbing beauty, Daemonettes are the Lesser Daemons of Slaanesh. What unearthly delights they might pleasure your soul with none can say, but upon the reeking field of battle, pain is what they bring. Vicious, spiteful, yet loving in the fatal affections they lavish upon those who dare refuse their chaotic charms, Daemonettes are swift and deadly to all who cross their path. On lithe legs they surge across the battlefield, dancing from foe to foe, gifting each in turn with gaping wounds from their scythe-like talons." 
#restricted 93
#school 0
#researchlevel 3
#path 0 2
#pathlevel 0 2
#fatiguecost 1200
#effect 10001
#damage 2678
#nreff 10
#end

#newspell
#name "Summoning of Slaanesh"
#descr "Daemonettes often ride into battle upon elegant mounts that are swifter than any mortal steed. Like all Slaaneshi creatures, these lithe daemonic mounts possess a disturbingly hypnotic appearance and unmistakable sinuous beauty. These siren hunters use the speed of their steeds to toy with their mortal prey and often delay the moment of the kill in favour of prolonging the suffering of their quarry." 
#restricted 93
#school 0
#researchlevel 4
#path 0 2
#pathlevel 0 3
#fatiguecost 1500
#effect 10001
#damage 2677
#nreff 10
#end

#newspell
#name "Greater Summoning of Slaanesh"
#descr "To look upon a Keeper of Secrets is to surrender every last shred of self-will. It knows the most secret desires of every mortal being, and will use this horrific knowledge to gain power over its foes, seducing them with promises none can resist. But the Keeper of Secrets is not just a master of the psyche; on the field of battle it is a lithe and dextrous killer, gifting all with the most delicate of killing strokes and the most deadly of caresses." 
#restricted 93
#school 0
#researchlevel 8
#path 0 2
#pathlevel 0 5
#fatiguecost 5000
#effect 10021
#damage 2668
#nreff 1
#end

#newspell
#name "Gift of Tzeentch"
#descr "Those to whom chaos shows it's gifts are truly blessed, at least that's what the devotees of chaos think. The gifts often come at the price of madness. It doesn't hurt their ability to fight though, rather the contrary." 
#restricted 93
#school 5
#researchlevel 4
#path 0 0
#pathlevel 0 3
#fatiguecost 700
#effect 10001
#damage 2704
#nreff 1
#end

#newspell
#name "Lesser Summoning of Tzeentch"
#descr "From the ether of Chaos come the Screamers, glimmering sky-sharks that ride upon the winds of magic as a bird glides upon the breeze. Festooned with fangs, horns, and spurs, they dive. Trailing multi-coloured tendrils in the air, their slashing blades tear through the enemy before they soar skywards once more. Screamers have no real conscious thought, existing merely on instinct and mindlessly hunting along the winds of magic for mortal souls. When a Chaos army gathers, they are drawn down from the Realm of Chaos by the pulses of emotion, attracted to battlefields by the carnage and hatred generated. Here they gather in shoals, diving down upon the enemy and feasting on the escaping souls of the slain." 
#restricted 93
#school 0
#researchlevel 2
#path 0 4
#pathlevel 0 2
#fatiguecost 500
#effect 10001
#damage 2674
#nreff 10
#end

#newspell
#name "Summoning of Tzeentch"
#descr "From the ether of Chaos come the Screamers, glimmering sky-sharks that ride upon the winds of magic as a bird glides upon the breeze. Festooned with fangs, horns, and spurs, they dive. Trailing multi-coloured tendrils in the air, their slashing blades tear through the enemy before they soar skywards once more. Screamers have no real conscious thought, existing merely on instinct and mindlessly hunting along the winds of magic for mortal souls. When a Chaos army gathers, they are drawn down from the Realm of Chaos by the pulses of emotion, attracted to battlefields by the carnage and hatred generated. Here they gather in shoals, diving down upon the enemy and feasting on the escaping souls of the slain." 
#restricted 93
#school 0
#researchlevel 5
#path 0 4
#pathlevel 0 3
#fatiguecost 2000
#effect 10001
#damage 2676
#nreff 10
#end

#newspell
#name "Greater Summoning of Tzeentch"
#descr "To face a Lord of Change in battle is to stand against a master of fate itself. It unravels and deciphers what will come to pass, and uses the knowledge to confound its enemies' plans. The ultimate master of the medium of the Warp, the Lord of Change is second only to Tzeentch itself in mystic power. Its appearance reflects its capricious nature; the Lord of Change is a bizarre creature of multi-hued skin, massive feathered pinions and a bird-like face with eyes that shine with the ruinous light of the very depths of the Warp." 
#restricted 93
#school 0
#researchlevel 8
#path 0 4
#pathlevel 0 5
#fatiguecost 5000
#effect 10021
#damage 2667
#nreff 1
#end

#newspell
#name "Gift of Khorne"
#descr "Those to whom chaos shows it's gifts are truly blessed, at least that's what the devotees of chaos think. The gifts often come at the price of madness. It doesn't hurt their ability to fight though, rather the contrary." 
#restricted 93
#school 5
#researchlevel 4
#path 0 7
#pathlevel 0 3
#fatiguecost 700
#effect 10001
#damage 2704
#nreff 1
#end

#newspell
#name "Lesser Summoning of Khorne"
#descr "The Hunters of Blood come, unerringly stalking across the silent leagues, merciless predators who know the scent of every mortal creature. Flesh Hounds are brutal beasts with massive iron collars of Khorne around their necks, driven with spikes and studs. Their razor-sharp claws are like swords, their bloodied bodies ripple with unnatural sinew and muscle. As savage as their god, they prey upon any who stand in their path, existing purely for the thrill of the chase and the inevitable kill." 
#restricted 93
#school 6
#researchlevel 2
#path 0 7
#pathlevel 0 2
#fatiguecost 1000
#effect 10001
#damage 2671
#nreff 10
#end

#newspell
#name "Summoning of Khorne"
#descr "Bloodletters are Lesser Daemons, known variously as the Foot Soldiers of Khorne, the Warriors of Blood, the Teeth of Death, or the Horned Ones. Carrying blades quenched in the blood of a generation of fallen warriors, they march behind twisted banners that flutter in no earthly breeze, accompanied by the chanting of the names of those slain in battle. They are bestial creatures, with snarling, fanged mouths, whose skin drips constantly with blood, their matted manes shaped into spines with dried gore. Like the raging god from which they are born, Bloodletters have no desire but to shed blood on the field of battle. They are clad in fragments of armour, which is sometimes melded to their skin, and wield massive axes, the symbol of their lord and master, the God of War." 
#restricted 93
#school 6
#researchlevel 4
#path 0 7
#pathlevel 0 3
#fatiguecost 2000
#effect 10001
#damage 2673
#nreff 10
#end

#newspell
#name "Greater Summoning of Khorne"
#descr "Of all those who shed blood in the name of Khorne, the Bloodthirster is the most terrifying, the most proficient and the most utterly savage. Wearing archaic armour forged at the base of the Blood God's throne and bearing a whip of hell-fire and an axe larger than a man, the Bloodthirster throws itself into battle upon wings that block out the light of the sun." 
#restricted 93
#school 6
#researchlevel 8
#path 0 7
#pathlevel 0 6
#fatiguecost 5000
#effect 10001
#damage 2666
#nreff 1
#end

#newspell
#name "Blood of Khorne"
#descr "Bloodletters are Lesser Daemons, known variously as the Foot Soldiers of Khorne, the Warriors of Blood, the Teeth of Death, or the Horned Ones. Carrying blades quenched in the blood of a generation of fallen warriors, they march behind twisted banners that flutter in no earthly breeze, accompanied by the chanting of the names of those slain in battle. They are bestial creatures, with snarling, fanged mouths, whose skin drips constantly with blood, their matted manes shaped into spines with dried gore. Like the raging god from which they are born, Bloodletters have no desire but to shed blood on the field of battle. They are clad in fragments of armour, which is sometimes melded to their skin, and wield massive axes, the symbol of their lord and master, the God of War." 
#restricted 93
#school 6
#researchlevel 2
#path 0 7
#pathlevel 0 2
#fatiguecost 500
#effect 10021
#damage 2672
#nreff 1
#end

#newspell
#name "Harness Pure Chaos"
#descr "Many of the more primal Daemonic entities are used as hunting beasts by the Traitor Legions. Whilst they lack the calculating evil of their anthromorphic kin, they combine feral cunning and bestial power in the most terrifying way." 
#restricted 93
#school 5
#researchlevel 5
#path 0 4
#pathlevel 0 3
#fatiguecost 1500
#effect 10001
#damage 2670
#nreff 10
#end

#newspell
#name "Gift of Chaos Undivided"
#descr "Those to whom chaos shows it's gifts are truly blessed, at least that's what the devotees of chaos think. The gifts often come at the price of madness. It doesn't hurt their ability to fight though, rather the contrary." 
#restricted 93
#school 5
#researchlevel 4
#path 0 4
#pathlevel 0 3
#fatiguecost 500
#effect 10001
#damage 2704
#nreff 1
#end

#newspell
#name "Imbue Chaos"
#descr "In pure chaos, there is madness. All things broil within and sane minds are made mad. But from the chaos can spring as well, energy for action, motive for life, even, the gift of reason." 
#restricted 93
#school 1
#researchlevel 6
#path 0 4
#pathlevel 0 4
#fatiguecost 1000
#effect 10039
#nreff 1
#end

#newspell
#name "Chaos Blessed"
#descr "The blessings of Chaos are a mixed bag. Some find themselves truly blessed with useful or even great ability. Others are twisted into a cruel joke by the caprice of chaos." 
#restricted 93
--school 7
#school 6
#researchlevel 0
--path 0 8 -- 'Holy' ritual spells bugged. We'll use fire for now.
#path 0 7
#pathlevel 7 1
#fatiguecost 0
#effect 10035
#nreff 1000
#end


-- Red Fire - 

#newspell
#name "Red Fire"
#descr "A spiritual flame, it burns those weak of mind and faith." 
#restricted 93
#school 2 
#researchlevel 1 
#path 0 0 
#pathlevel 0 1 
#fatiguecost 10 
#effect 2 
#damage 18
#aoe 1 
#flightspr -1 
#explspr 10113 
#precision 10
#range 30
#spec 4096
#end

-- Yellow Fire - 

#newspell
#copyspell "Tempering the Will"
#name "Yellow Fire"
#descr "This flame burns away the doubts of the believers and makes them strong in their faith."
#restricted 93
#school 4 
#researchlevel 5 
#path 0 4 
#pathlevel 0 3 
#fatiguecost 20
#aoe 8
#end

-- Green Fire - 

#newspell
#copyspell "Confusion"
#name "Green Fire"
#descr "A sickly pale green fire that consumes trust, causing friends to turn upon one another." 
#restricted 93
#path 0 4
#end

-- Blue Fire - 

#newspell
#name "Blue Fire"
#descr "A great spiritual flame, it burns those weak of mind and faith." 
#restricted 93
#school 2 
#researchlevel 4 
#path 0 0 -- The magic path for casting, IE: fire, water, etc.
#pathlevel 0 3 
#fatiguecost 20 
#effect 2 
#damage 24
#aoe 3 
#flightspr -1 
#explspr 10141 
#precision 20
#range 40
#spec 4096
#end

-- Indigo fire - 

#newspell
#name "Indigo Fire"
#descr "A summoning of persistant flame." 
#restricted 93
#school 2 
#researchlevel 6 
#path 0 4 
#path 1 0
#pathlevel 0 3
#pathlevel 1 2
#fatiguecost 50 
#effect 1 
#nreff 5 
#damage 2681
#end

-- Violet Fire - 

#newspell
#copyspell "Infernal Prison"
#name "Violet Fire"
#descr "Toast!" 
#restricted 93
#school 5 
#researchlevel 9 
#path 0 4 
#path 1 0
#pathlevel 0 4 
#pathlevel 1 3 
#fatiguecost 300 
#end


-------- MAGIC ITEMS ---------

-------- NAMES -----------

-- Nurgle Names

#selectnametype 148
#clear
#addname "Rippuke"
#addname "Slugeye"
#addname "Gutrabid"
#addname "Rendrabid"
#addname "Slugflesh"
#addname "Chewgross"
#addname "Lashscab"
#addname "Splitsore"
#addname "GobblePus"
#addname "Scumbucket"
#addname "Spikerotten"
#addname "Plaguebear"
#addname "Witherfume"
#addname "Ichorscum"
#addname "Fumefang"
#addname "Fartface"
#addname "Scabflesh"
#addname "Bilepuss"
#addname "Wormfilth"
#addname "Plagueprey"
#addname "Goblob"
#addname "Vomitfiend"
#addname "Gangrene"
#addname "GobSnot"
#addname "Blistergore"
#addname "Spasmfoul"
#addname "Sucksore"
#addname "SlimeLick"
#addname "Rabidfroth"
#addname "Hackspew"
#addname "Pusvomit"
#addname "Slugwart"
#addname "Leperwither"
#addname "Bilepump"
#addname "Spewspurt"
#addname "Locust"
#addname "Sicksight"
#addname "Grabspittle"
#addname "Quiverbowel"
#addname "Gutscum"
#addname "BlackPlague"
#addname "Puspop"
#addname "SnotGulp"
#addname "Rotgobble"
#addname "Spoorpox"
#addname "Rottenvex"
#addname "Hackspew"
#addname "Hacklung"
#addname "Ebola"
#addname "Spiderfilth"
#addname "Vomitdung"
#addname "Blightscrape"
#addname "Droolsting"
#addname "Bileslob"
#addname "Festermouth"
#addname "Gristlemaw"
#addname "Soresplit"
#addname "Mucusbowel"
#addname "Pukebag"
#addname "Ichorspot"
#addname "Vilemouth"
#addname "Chewspasm"
#addname "Pilespoor"
#addname "Bloodpus"
#addname "Mucusfroth"
#addname "Blightclaw"
#addname "Oozerip"
#addname "Sorefester"
#addname "Flyswarm"
#addname "Rotspoor"
#addname "Grimpox"
#addname "Spasmscum"
#addname "Wormsuck"
#addname "Poxmire"
#addname "Festerkill"
#addname "Dreadmucus"
#addname "Spittlemaggot"
#addname "Ichordoom"
#end

-- Slaanesh Names

#selectnametype 147
#clear
#addname "Bloodlust"
#addname "Deepthrust"
#addname "Gutblood"
#addname "Necronheat"
#addname "Slicecaress"
#addname "Slaylove"
#addname "Deathlust"
#addname "Sweetgore"
#addname "Killjoy"
#addname "Lustmurder"
#addname "Sindeep"
#addname "Deathcaress"
#addname "Loveblood"
#addname "Deepslice"
#addname "Lovehate"
#addname "Deathsex"
#addname "Hotblood"
#addname "Reamslice"
#addname "Gorelust"
#addname "Skinjob"
#addname "Lovepain"
#addname "Bloodcaress"
#addname "Necrobabe"
#addname "Plungedeep"
#addname "KillLover"
#addname "Deadpile"
#addname "Deathdrinker"
#addname "Sweetdeath"
#addname "Deadblood"
#addname "Murdersweet"
#addname "Moregore"
#addname "Painflesh"
#addname "Gorethrust"
#addname "Deadringer"
#addname "Gutlust"
#addname "Loveslayer"
#addname "Deathkiss"
#addname "Deathtouch"
#addname "Gutslust"
#addname "Lickslice"
#addname "Hotslice"
#addname "Battlelust"
#addname "Deadsex"
#addname "Deepbite"
#addname "Fleshrend"
#addname "BlackWidow"
#addname "Fleshflail"
#addname "Gutslover"
#addname "Painkiss"
#addname "Lovedeath"
#addname "Bellyslice"
#addname "Fleshthrob"
#addname "Necrobanger"
#addname "Gutslove"
#addname "Fleshpierce"
#addname "Sinheart"
#addname "Hatelove"
#addname "Slicehowl"
#addname "Sinpain"
#addname "Heartgore"
#addname "Grinfang"
#addname "Killkill"
#addname "Painlust"
#addname "Goresweet"
#addname "Fleshpain"
#addname "Loonpest"
#addname "Gutlove"
#addname "Banegrasp"
#addname "Darkheart"
#addname "Screechlick"
#addname "Deathlove"
#addname "Fleshspit"
#addname "Lipsword"
#addname "Hotflesh"
#addname "Bellyrip"
#addname "DeathTouch"
#addname "Loveguts"
#addname "Hotquake"
#addname "Painslut"
#addname "Cutflesh"
#addname "Thrusttremble"
#addname "Bloodbite"
#addname "Bellypop"
#addname "Deathwish"
#addname "Lewdfang"
#addname "Painlove"
#addname "Warptongue"
#addname "Sadomax"
#addname "Limbsuck"
#addname "Fiendthrob"
#addname "Lipspittle"
#addname "Lewdbeast"
#addname "Skinwhip"
#addname "Lustspite"
#addname "Heartvex"
#addname "Gristlewhip"
#addname "Suckflesh"
#end

-- Tzeentch Names

#selectnametype 146
#clear
#addname "Redfist"
#addname "Brutespider"
#addname "Dreadpest"
#addname "Spotash"
#addname "Flamewhip"
#addname "Livereat"
#addname "Grimcraze"
#addname "Warpflame"
#addname "Starfire"
#addname "Flameblast"
#addname "Warwarp"
#addname "Firestorm"
#addname "Gruntfire"
#addname "Taintmark"
#addname "Killfire"
#addname "Riptide"
#addname "Flashfire"
#addname "Fleshtremble"
#addname "Ashcry"
#addname "Redfire"
#addname "Wrackkill"
#addname "Crazespider"
#addname "Blackflame"
#addname "Pilemange"
#addname "Hotwarp"
#addname "Venomwhine"
#addname "Taintfire"
#addname "Hellheat"
#addname "Starfury"
#addname "Greenblood"
#addname "Violetfire"
#addname "Chaosgnash"
#addname "Furygristle"
#addname "Flamelick"
#addname "Brimstone"
#addname "Whirlwind"
#addname "Blackreap"
#addname "Scrapeblast"
#addname "Killflame"
#addname "Warwarp"
#addname "Fanglick"
#addname "Eatbrute"
#addname "Flickflame"
#addname "Spiderslake"
#addname "Warprend"
#addname "Blastfurnace"
#addname "Firetoad"
#addname "Furydoom"
#addname "Flamestorm"
#addname "Shinewarp"
#addname "Baneblast"
#addname "Vortex"
#addname "Redflame"
#addname "Wardreg"
#addname "ShrackSizzle"
#addname "Warpgnash"
#addname "Quasar"
#addname "Flushred"
#addname "Ashbeetle"
#addname "Whiteflame"
#addname "Blueheart"
#addname "Blackfire"
#addname "Markspike"
#addname "Vortex"
#addname "Hellfire"
#addname "Vexgnaw"
#addname "Warpfire"
#addname "Firecold"
#addname "Twisttremble"
#addname "Doomflame"
#addname "Blackbog"
#addname "Fluxdrink"
#addname "Astralfire"
#addname "Redwarp"
#addname "Twistquake"
#addname "Bloodfire"
#addname "Bloodhack"
#addname "Dreadfire"
#addname "Hotblast"
#end

-- Khorne Names

#selectnametype 143
#clear
#addname "Hotmaim"
#addname "Banerip"
#addname "Dreadbeast"
#addname "Mauldoom"
#addname "Haterend"
#addname "Vilerip"
#addname "Grimblade"
#addname "Baneblade"
#addname "Fangwarp"
#addname "Howlhammer"
#addname "Battlerage"
#addname "Thrashhelm"
#addname "Ripshred"
#addname "Hothead"
#addname "Gnawblade"
#addname "Sharpbreak"
#addname "Waraxe"
#addname "Haterend"
#addname "Bladekeen"
#addname "Taintfist"
#addname "Sharpfroth"
#addname "Greatcleave"
#addname "Scrapequiver"
#addname "Axelick"
#addname "Deathgrim"
#addname "Rabidrend"
#addname "Sharpedge"
#addname "Gnawloon"
#addname "Banecleave"
#addname "Goregrind"
#addname "Bladeblood"
#addname "Gruntrip"
#addname "Beastslice"
#addname "Fistcraze"
#addname "Blademad"
#addname "Reapthrash"
#addname "Hammerheart"
#addname "Whipsharp"
#addname "Hackslash"
#addname "Warbane"
#addname "Sliceheat"
#addname "Goregrind"
#addname "Battlerend"
#addname "Feastflesh"
#addname "Swiftcraze"
#addname "Dreadblade"
#addname "Hothate"
#addname "Rendrip"
#addname "Beastgnash"
#addname "Furymaul"
#addname "Whiplash"
#addname "Fistrend"
#addname "Bladefury"
#addname "Heartwrench"
#addname "Crushslice"
#addname "Gutsblod"
#addname "Warblade"
#addname "Edgeknife"
#addname "Howlhack"
#addname "RipSmack"
#addname "SlashHack"
#addname "Gorecraze"
#addname "Twaincut"
#addname "Rendsharp"
#addname "Meatmash"
#addname "Wartide"
#addname "Doombeast"
#addname "Doomslayer"
#addname "Bloodmad"
#addname "Axemaul"
#addname "Bladehate"
#addname "Riprabid"
#addname "Gutblood"
#addname "Hategrind"
#addname "Bloodfury"
#addname "Lickblade"
#addname "Gruntcrush"
#addname "Hackaxe"
#addname "Ripsmash"
#addname "Fistfiend"
#addname "Blademange"
#addname "Warmaul"
#addname "Whipsword"
#addname "Bladestorm"
#addname "Fistblade"
#addname "Hellblade"
#addname "Ripwreck"
#addname "Gutwrench"
#addname "Greatslice"
#addname "Deathdealer"
#addname "Beastwhip"
#addname "Deathblade"
#addname "Heartrend"
#addname "Crushblunt"
#addname "Furyblade"
#addname "Doomslice"
#addname "Fearmonger"
#addname "Battleaxe"
#addname "Ripgnash"
#addname "Grimbane"
#addname "Riprend"
#addname "Fistcraze"
#addname "Bladeblast"
#addname "Clawgore"
#addname "Wighthelm"
#addname "Bladefire"
#addname "Howlfiend"
#addname "Hearttear"
#addname "Deathbringer"
#addname "Slicesword"
#addname "Helmblade"
#addname "Gruntwhip"
#addname "Doomblade"
#addname "Dreadrend"
#end

-------- SITES -----------

#newsite 937
#name "The Chaos Vortex"
#res 100
#path 3
#level 0
#rarity 5
#gems 0 1
#gems 2 1
#gems 4 1
#gems 5 1
#end

#newsite 936
#name "Gift of Chaos"
#path 3
#level 0
#rarity 5
#gems 7 1
#homecom 2697
#end

#newsite 935
#name "Majesty of Chaos"
#path 3
#level 0
#rarity 5
#homecom 2692
#homecom 2691
#homecom 2690
#homecom 2689
#end

#newsite 934
#name "Hall of Champions"
#path 3
#level 0
#rarity 5
#homemon 2707
#homemon 2703
#homemon 2702
#homemon 2701
#homemon 2700
#end

-------- NATIONS ---------

#selectnation 93
#clear
#name "Chaos Undivided"
#epithet "The Seduction of Corruption"
#era 2
#idealcold 2
#brief "From the magic-swept lands of the far north come the conquering Hordes of Chaos, led by the Champions of Chaos and the immortal Chaos Daemons. Raised in battle, these great warriors fight for glory and the favour of their mighty gods. Immortality and everlasting power are the rewards for those who are strong, mutation and madness await the weak-willed and foolish."

#summary "Race: Choas warped humans and chaos demons.
Military: Very slow to build but otherwise supremely powerful infantry and cavalry, no ranged troops, powerful magic and summons.
Magic: Fire & death, astral with Lords of Tzeentch, good chance of water & blood with sorcerers.
Priests: Weak but insidious."
#flag "./chaos/flag.tga"


---- RECRUITS

--addrecunit 2320 -- Warhound
#addrecunit 2715
#addrecunit 2714
#addrecunit 2713
#addrecunit 2712
#addrecunit 2711
#addrecunit 2710
#addrecunit 2709
#addrecunit 2708
--addrecunit 2329 -- Chosen Chaos Knight
#addrecunit 2706
--addrecunit 2333 -- Chosen of Nurgle
--addrecunit 2334 -- Chosen of Slaanesh
--addrecunit 2335 -- Chosen of Tzeentch
--addrecunit 2336 -- Chosen of Khorne

---- LEADERS

#addreccom 2699
#addreccom 2698
--addreccom 2356 -- Exhalted Sorcerer of Chaos
#addreccom 2696
#addreccom 2695
#addreccom 2694
#addreccom 2693
--addreccom 2361 -- Lord of Nurgle
--addreccom 2362 -- Lord of Slaanesh
--addreccom 2363 -- Lord of Tzeentch
--addreccom 2364 -- Lord of Khorne

----- HEROES

#hero1 2688
#hero2 2687
#hero3 2686
#hero4 2685
#hero5 2684
#multihero1 2683
#multihero2 2682


----- STARTSITES

#sacrificedom

#clearsites
#startsite "The Chaos Vortex"
#startsite "Gift of Chaos"
#startsite "Majesty of Chaos"
#startsite "Hall of Champions"

#templepic 13

----- FORTS

#startfort 14
#swampfort 14
#farmfort 14
#forestfort 14
#mountainfort 14
#defaultfort 14


------- PROVINCE DEFENCE

--Sets the units to be used in province defense.
#defcom1 2699
#defcom2 2698
#defunit1 2716
#defunit1b 2715
#defunit2 2714
#defunit2b 2713

--Sets how many of the units to appear per 10 points.
#defmult1 20
#defmult1b 15
#defmult2 15
#defmult2b 15

------- STARTING UNITS

#startcom 2693
#startscout 2699
#startunittype1 2715
#startunitnbrs1 20
#startunittype2 2713
#startunitnbrs2 10
#end
