Changelog 1.01
--- CHANGES ---
• Nosophoros GUI Updated
• Blood Gift changed to: A Vampire's Instinct.
• Power of Blood changed to: The Scents of Blood.
• Greater Power of Blood changed to: Blood of Kings.
• Removed "ambidextrous" from Ancient Vampire Lord.
• Removed "ambidextrous" from Vampire Lord.
• Removed "ambidextrous" from Black Rose Lord.
• Removed "ambidextrous" from Black Rose Guard.
• Removed "ambidextrous" from Pureblood Vampire.
• Removed "Standard" from The Chosen One.
• Removed "Standard" from The Chosen One - Wolf form.
• Ancient Vampire Lord: Dark Power 2 ---> 3
• Ancient Vampire Lord: Random Magic 3 ---> 4
• Ancient Vampire Lord: Removed Standard.
• Vampire Lord (Hero): Removed "ambidextrous".
• Child of the Night Wolf Shape: Morale 12 ---> 8
• Snow Demon Wolf: Defense 14 ---> 10
• Snow Demon Wolf: Morale 30 ---> 20
• Necromancer: 2 earth ---> 2 astral.
• Necromancer: Change in unit description.
• Necromancer: Forge bonus removed.
• Necromancer: Darkvision 25 ---> 50
• Shadow Necromancer: 1 astral ---> 2 astral
• Shadow Necromancer: 3 earth ---> 3 random
• Shadow Necromancer: Darkvision 50 ---> 75
• Shadow Necromancer: One Shade will join each month.
• Mystic: Healer ability removed.
• Dark Mystic: Healer ability removed.
• The Judge: Healer ability removed.
• Dark Summoner: HP. 25 ---> HP. 20
• Dark Summoner: Def. 12 ---> Def 8
• Dark Summoner: Att. 12 ---> Def 10
• Dark Summoner: Str. 14 ---> Str 12
• Vampire King: cost 75 ---> 100
• Vampire King: Path cost 40 ---> 60
• The Chosen One - Wolf Shape: -4 in all Magic Path ---> -2
• Soulless Bite: -2 Damage ---> 1
• Soulless Bite: -1 Attack ---> 1

--- FIXES ---
• The Oracle (hero) was not enabled in Nation hero list.
• Night Blessing desription changed.
• Soulless bite doesn't affect mindless beings.


Changelog 1.00
--- NEW ---
 • Tested with Dominions 3 version 3.23b

--- FIXES ---
 • A lot of spelling and grammar corrections.
 • Souless name fixed.
 • Souless description fixed.


Changelog 0.84
--- NEW ---
 • New Weapon: "Soulless Bite"
 • New Armor: "Death Mask"

--- CHANGES ---
 • Noble Great Sword: Removed "weakness" effect
 • Noble Great Sword: Fire damage instead of Normal Damage
 • Night Stalker equiped with Death Mask
 • Monster (197): Soulless - Added "Soulless Bite" instead of fist
 • Monster (197): Soulless - New Description
 • Snow Demon Wolf: Dark Power - 2 ---> 1 
 • Child of the Night: Blood Hunt - 2 ---> 1
 • Child of the Night: Dark Power - 2 ---> 1
 • Child of the Night (wolf shape): removed Ambidextrous (3)
 • Child of the Night (wolf shape): Blood Hunt - 2 ---> 1
 • Child of the Night (wolf shape): Dark Power - 2 ---> 1
 • Vengeful Child Spirit: Dark Power - 2 ---> 1
 • Nation - defmult1: 15 ---> 12
 • Nation - defmult2: 15 ---> 17
 • Pretender: Shadow Dragon (Shadeform): 1 Chill ---> 3 Chill
 • Pretender: Vampire King - 100 cost ---> 75 cost
 • Pretender: Vampire King - Magic Path cost 60 ---> 40
 • Hero: The Oracle - added Spread Dominion 1
 • Hero: The Judge - Increase Unrest 1

--- FIXES ---
 • Pretender: Fixed Shadow Dragons - chill (5)
 • Child of the Night (wolf shape): missing protection 5
 • Child of the Night - fixed secondtmpshape
 • Child of the Night (wolf shape) - fixed secondtmpshape
 • The Choosen One - fixed stealthy
 • Hero: Shadow Necromancer - fixed magicskill
 • Alot of text corrections

--- MANUAL ---
 • Necromancer: New Picture in Manual
 • Shadow Necromancer: New Picture in Manual
 • ShapeShift & Special Units in the Manual
 • Changes made into the manual



Changelog 0.83
--- NEW ---
 • 20 New Vampire Names
 • New Weapon: "Jeweled Vamperic Great Sword"
 • New Item Forge: "Jeweled Vamperic Great Sword" - Available for all nations
 • New Spell: "Summon Skeleton Guard"
 • New Spell: "Greater Summon Skeleton Guard"
 • Nation - Blood Sacrifice preach
 • Nation - No normal preach

--- CHANGES ----
 • Former "Summon Skeleton Guard" renamed to "Lesser Summon Skeleton Guard"
 • Nation - defmult2: 10 ---> 15
 • Summon Skeleton Commander - 9 death gems ---> 6 death gems
 • Summon Skeleton Lord - 12 death gems ---> 8 death gems
 • Pretender: Shadow Dragon - 3 cold ---> 5 cold
 • Weapon: Death Breath - 3 Area of effect ---> 4 Area of effect (to compesate for it's usefulness compared to other dragon breaths)
 • Skeleton Commander 11 hp ---> 13 hp
 • Skeleton Lord: 12 hp ---> 14 hp
 • Skeleton Lord: 14 Magic resist. ---> 15 Magic resist.
 • Vampire Lord: 2 Blood Hunt ---> 3 Blood Hunt
 • Vampire Lord: 1 Death Magic ---> 3 Death Magic
 • Vampire Lord: 1 Blood Magic ---> 2 Blood Magic
 • Ancient Vampire Lord: 3 Blood Hunt ---> 4 Blood Hunt
 • Ancient Vampire Lord: 2 Random Magic ---> 3 Random Magic
 • Ancient Vampire Lord: 3 Blood Magic ---> 4 Blood Magic
 • Ancient Vampire Lord: 3 Death Magic ---> 4 Death Magic
 • Hero: Shadow Necromancer - 2 Earth Magic ---> 3 Earth Magic
 • Hero: Shadow Necromancer - 2 Death Magic ---> 3 Death Magic
 • Hero: Shadow Necromancer - 9 def ---> 12 def
 • Hero: Shadow Necromancer - 11 prec ---> 12 prec
 • Hero: The Judge - 2 Blood Hunt ---> 3 Blood Hunt
 • Hero: The Judge - 2 Death Magic ---> 3 Death Magic
 • Hero: The Judge - 50 Healer ---> 40 Healer
 • Hero: The Baroness - 2 Blood Hunt ---> 3 Blood hunt
 • Hero: The Oracle - 10 No Bad event ---> 25 No Bad Event
 • Hero: The Oracle - 6 def ---> 8 def
 • Hero: The Oracle - Can't hunt for Blood (locked up in her chamber)
 • Hero: The Oracle - 2 Divine Magic ---> 4 Divine Magic
 • Hero: The Oracle - 500 Maxage ---> 650 Maxage
 • Hero: The Oracle - Startage: 15
 • Hero: Vampire Lord - 2 Blood Hunt ---> 3 Blood Hunt
 • Hero: Vampire Lord - 1 Random Magic Path
 • Hero: Vampire Lord - 500 Maxage ---> 650 Maxage

--- FIXES ---
 • Ancient Vampire Lord - injured shapeshift removed, it interfer with immortal
 • Vampire Lord: injured shapeshift removed, it interfer with immortal
 • Hero: The Oracle - Fixed magic path, was set to blood path instead of Priest path
 • Hero: The Baroness - injured shapeshift removed, it interfer with immortal

--- MANUAL ---
 • Nation Feature list in the manual
 • Thanks to, in the manual
 • Changes made into the manual
 


Changelog 0.82
--- NEW ---
 • New unit - Vampire Beast
 • New unit - Vampire Soldier
 • New weapon - Bite for Vampire Beast

--- CHANGES ---
 • Noble Great Sword - removed dt_raise
 • Ritual Dagger - do not effect mindless anymore
 • 2b defence changed to Vampire Soldier

--- FIXES --- 
 • Spell "Ancient Blood Oath" fixed. Ancient Vampire Lord was summoned as unit and not as commander as it should be.

--- MANUAL ---
 • New Picture of Vampire King in the Manual.
 • Changes made into the manual
 • Additional special thanks in the ReadMe.txt 



Changelog 0.81
--- NEW ---
 • None

--- CHANGES ---
 • All Vampire units: Removed Lifeless ability
 • All Vampire units: +1 extra blood hunt
 • All Vampire units: maxage set to 500
 • All Humans units: maxage -  100 ---> 75
 • All Skeleton units: maxage set to 500
 • Pretender - Shadow Dragon: Removed Lifeless ability
 • Pretender - Shadow Dragon: Magic boost -4 ---> Magic Boost -2
 • Pretender - Vampire King: Removed Lifeless ability
 • Pretender - Vampire King: 150 cost ---> 100 cost
 • Pretender - The Blood Monolith: 40 cost ---> 0 cost 
 • Site 23: Changed - "The Unholy Sepulchre" to "The Vampire Council"
 • Children of the Night: 10g ---> 15g
 • Black Rose Guard: Capital recruit only
 • Black Rose Lord: Capital recruit only
 • Black Rose Guard: 60g ---> 50g
 • Black Rose Lord: 260g ---> 220g
 • Black Rose Lord: 1 Death Magic ---> 2 Death Magic
 • Black Rose Helmet: Prot 20 ---> Prot 15
 • Black Rose Mail: Prot 20 ---> Prot 16
 • Mystic: 120g ---> 110g
 • Dark Mystic: 280g ---> 220g
 • Dark Mystic: 1 Death Magic ---> 2 Death Magic
 • Necromancer: 240g ---> 230g
 • Dark Summoner: 500g ---> 425g
 • Dark Summoner: 2 Blood Magic ---> 3 Blood Magic
 • Weapon: name - Black Venom Dagger changed to Black Venom Short Sword
 • Vampire Lord (summonable), age set to 750
 • Ancient Vampire Lord (summonable), age set to 1000
 • mistforms: 26 Morale ---> 0 Morale
 • Skeleton Guard: 7 gems ---> 5 gems
 • Skeleton Guard: 2 units --> 5 units
 • Skeleton Warrior: 3 units ---> 10 units
 • Skeleton Guard: Ability - No Heal
 • Skeleton Commander: Ability - No Heal
 • Skeleton Warrior: Ability - No Heal
 • Skeleton Lord: Ability - No Heal
 • Skeleton Guard: mor set to 15
 • Skeleton Commander: mor set 18
 • Skeleton Warrior: mor set to 15
 • Skeleton Lord: mor set to 18
 • The Choosen One: 1 makemonster ---> 2 makemonster
 • Hero - The Judge, maxage set to 750
 • Hero - The Baroness, maxage set to 750

--- FIXES ---
 • Pretender - Shadow Dragon: missing maxage, set to 2500
 • Pretender - Vampire King: missing maxage, set to 1200
 • Hero - Shadow Necromancer missing maxage, set to 200
 • Snow Demon Wolf: missing maxage, set to 1000
 • Fixed: missing defence 2a.

--- MANUAL ---
 • Changes made into the manual

