=======================================================================================
COMPONENTS DATA FILE
=======================================================================================

Placement Locations: (list of)
  Weapon (Heavy), Weapon (Light), Armor, Shield, Engine, Outer Hull, Inner Hull
  (or custom value)

Weapon Type:
  Bolt, Directed Torpedo, Torpedo, Beam

Weapon Target:
  Ship, Base, Fighter, Satellite, Torpedo

Restriction Type:
  Maximum Number Per Ship - Only a maximum of Restriction Value per ship allowed. 


Number of Requirements           := 0
Req 1 Type                       := Ship Level
Req 1 Amount                     := 2
Req 1 Per Level Modifier Type    := Number
Req 1 Amt Per Level Modifier     := 1 

=======================================================================================
*BEGIN*
=======================================================================================

//--------------------------------------------------------------------------------------
// Command
//--------------------------------------------------------------------------------------
Class Name                       := Bridge
Name                             := Bridge
Description                      := Command center of a starship.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 1
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := Maximum Number Per Ship
Restriction Value                := 1
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 5
Effect 1 Type                    := Allow Radar Display
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Allow Target Readout Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Effect 3 Type                    := Allow Self Readout Display
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 0
Effect 4 Type                    := Allow System Map
Effect 4 Base Amount             := 0
Effect 4 Amount Per Level        := 0
Effect 5 Type                    := Allow Galaxy Map
Effect 5 Base Amount             := 0
Effect 5 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Life Support
Name                             := Life Support
Description                      := Required component to generate atmosphere inside a starship.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 2
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Prevent Crew Death
Effect 1 Base Amount             := 1.0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Crew Quarters
Name                             := Crew Quarters
Description                      := Quarters for crew to sleep in.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 3
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 300
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Prevent Crew Death
Effect 1 Base Amount             := 1.0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Reactors
//--------------------------------------------------------------------------------------
Class Name                       := Power Reactor (25kT)
Name                             := Power Reactor (25kT)
Description                      := Power reactor which generates energy for a starship.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 101
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 25
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 10
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 20.0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Power Reactor (50kT)
Name                             := Power Reactor (50kT)
Description                      := Power reactor which generates energy for a starship.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 101
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 50
Tonnage Structure                := 100
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 200
Effect 1 Amount Per Level        := 20
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 40.0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Power Reactor (100kT)
Name                             := Power Reactor (100kT)
Description                      := Power reactor which generates energy for a starship.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 101
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 100
Tonnage Structure                := 200
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 400
Effect 1 Amount Per Level        := 40
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 80.0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Quantum Reactor (25kT)
Name                             := Quantum Reactor (25kT)
Description                      := Quantum singularity reactor which generates energy.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 51
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 25
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 10
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 25.0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Quantum Reactor (50kT)
Name                             := Quantum Reactor (50kT)
Description                      := Quantum singularity reactor which generates energy.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 51
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 50
Tonnage Structure                := 100
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 200
Effect 1 Amount Per Level        := 20
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 50.0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Quantum Reactor (100kT)
Name                             := Quantum Reactor (100kT)
Description                      := Quantum singularity reactor which generates energy.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 51
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 100
Tonnage Structure                := 200
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 400
Effect 1 Amount Per Level        := 40
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 100.0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Engine
//--------------------------------------------------------------------------------------
Class Name                       := Ion Engine
Name                             := Ion Engine
Description                      := Standard ion driven engine which allows sub-light inter-system travel.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 4
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.5
Effect 1 Amount Per Level        := 0.01
Number of Requirements           := 0

Class Name                       := Contra-Terrene Engine
Name                             := Contra-Terrene Engine
Description                      := Anti-Matter reaction drive which allows sub-light inter-system travel.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 5
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.6
Effect 1 Amount Per Level        := 0.01
Number of Requirements           := 0

Class Name                       := Jacketed Photon Engine
Name                             := Jacketed Photon Engine
Description                      := Harnessed light drive which allows sub-light inter-system travel.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 6
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 7000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.7
Effect 1 Amount Per Level        := 0.01
Number of Requirements           := 0

Class Name                       := Quantum Engine
Name                             := Quantum Engine
Description                      := Quantum singularity reaction drive which allows sub-light inter-system travel.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 7
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 9000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.8
Effect 1 Amount Per Level        := 0.01
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Shields
//--------------------------------------------------------------------------------------
Class Name                       := Standard Shield Generator (10kT)
Name                             := Standard Shield Generator (10kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 9
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 750
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (20kT)
Name                             := Standard Shield Generator (20kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 9
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (40kT)
Name                             := Standard Shield Generator (40kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 9
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 200
Effect 1 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (80kT)
Name                             := Standard Shield Generator (80kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 9
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 80
Tonnage Structure                := 80
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 400
Effect 1 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (160kT)
Name                             := Standard Shield Generator (160kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 9
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 160
Tonnage Structure                := 160
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 800
Effect 1 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (320kT)
Name                             := Standard Shield Generator (320kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 9
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 320
Tonnage Structure                := 320
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 24000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 1600
Effect 1 Amount Per Level        := 320
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (10kT)
Name                             := Phased Shield Generator (10kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 10
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (20kT)
Name                             := Phased Shield Generator (20kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 10
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (40kT)
Name                             := Phased Shield Generator (40kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 10
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 200
Effect 1 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (80kT)
Name                             := Phased Shield Generator (80kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 10
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 80
Tonnage Structure                := 80
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 400
Effect 1 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (160kT)
Name                             := Phased Shield Generator (160kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 10
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 160
Tonnage Structure                := 160
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 800
Effect 1 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (320kT)
Name                             := Phased Shield Generator (320kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 10
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 320
Tonnage Structure                := 320
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 1600
Effect 1 Amount Per Level        := 320
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Armor
//--------------------------------------------------------------------------------------
Class Name                       := Standard Armor (5kT)
Name                             := Standard Armor (5kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 12
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 15
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 600
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Standard Armor (10kT)
Name                             := Standard Armor (10kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 12
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1200
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Standard Armor (20kT)
Name                             := Standard Armor (20kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 12
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 60
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2400
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Standard Armor (40kT)
Name                             := Standard Armor (40kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 12
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 120
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4800
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Standard Armor (80kT)
Name                             := Standard Armor (80kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 12
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 80
Tonnage Structure                := 240
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 9600
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Standard Armor (160kT)
Name                             := Standard Armor (160kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 12
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 160
Tonnage Structure                := 480
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 19200
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Standard Armor (320kT)
Name                             := Standard Armor (320kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 12
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 320
Tonnage Structure                := 960
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 38400
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 320
Number of Requirements           := 0

Class Name                       := Crystalline Armor (5kT)
Name                             := Crystalline Armor (5kT)
Description                      := Crystalline based armor which can process kinetic energy and use it to recharge the shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 13
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage 
Effect 1 Base Amount             := 0.01
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Crystalline Armor (10kT)
Name                             := Crystalline Armor (10kT)
Description                      := Crystalline based armor which can process kinetic energy and use it to recharge the shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 13
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage 
Effect 1 Base Amount             := 0.02
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Crystalline Armor (20kT)
Name                             := Crystalline Armor (20kT)
Description                      := Crystalline based armor which can process kinetic energy and use it to recharge the shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 13
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 80
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage 
Effect 1 Base Amount             := 0.04
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Crystalline Armor (40kT)
Name                             := Crystalline Armor (40kT)
Description                      := Crystalline based armor which can process kinetic energy and use it to recharge the shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 13
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 160
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage 
Effect 1 Base Amount             := 0.08
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Crystalline Armor (80kT)
Name                             := Crystalline Armor (80kT)
Description                      := Crystalline based armor which can process kinetic energy and use it to recharge the shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 13
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 80
Tonnage Structure                := 320
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage 
Effect 1 Base Amount             := 0.16
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Crystalline Armor (160kT)
Name                             := Crystalline Armor (160kT)
Description                      := Crystalline based armor which can process kinetic energy and use it to recharge the shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 13
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 160
Tonnage Structure                := 640
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage 
Effect 1 Base Amount             := 0.32
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Crystalline Armor (320kT)
Name                             := Crystalline Armor (320kT)
Description                      := Crystalline based armor which can process kinetic energy and use it to recharge the shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 13
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 320
Tonnage Structure                := 1280
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 64000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage 
Effect 1 Base Amount             := 0.64
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 320
Number of Requirements           := 0

Class Name                       := Emissive Armor (5kT)
Name                             := Emissive Armor (5kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 14
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Emissive Armor (10kT)
Name                             := Emissive Armor (10kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 14
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Emissive Armor (20kT)
Name                             := Emissive Armor (20kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 14
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 80
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Emissive Armor (40kT)
Name                             := Emissive Armor (40kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 14
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 160
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Emissive Armor (80kT)
Name                             := Emissive Armor (80kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 14
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 80
Tonnage Structure                := 320
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Emissive Armor (160kT)
Name                             := Emissive Armor (160kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 14
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 160
Tonnage Structure                := 640
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Emissive Armor (320kT)
Name                             := Emissive Armor (320kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 14
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 320
Tonnage Structure                := 1280
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 64000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 320
Number of Requirements           := 0

Class Name                       := Organic Armor (5kT)
Name                             := Organic Armor (5kT)
Description                      := An organic mesh armor that can regenerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 15
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.20
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Organic Armor (10kT)
Name                             := Organic Armor (10kT)
Description                      := An organic mesh armor that can regenerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 15
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.20
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Organic Armor (20kT)
Name                             := Organic Armor (20kT)
Description                      := An organic mesh armor that can regenerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 15
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 80
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.20
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Organic Armor (40kT)
Name                             := Organic Armor (40kT)
Description                      := An organic mesh armor that can regenerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 15
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 160
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.20
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Organic Armor (80kT)
Name                             := Organic Armor (80kT)
Description                      := An organic mesh armor that can regenerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 15
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 80
Tonnage Structure                := 320
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.20
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Organic Armor (160kT)
Name                             := Organic Armor (160kT)
Description                      := An organic mesh armor that can regenerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 15
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 160
Tonnage Structure                := 640
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.20
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Organic Armor (320kT)
Name                             := Organic Armor (320kT)
Description                      := An organic mesh armor that can regenerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 15
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 320
Tonnage Structure                := 1280
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 64000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.20
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 320
Number of Requirements           := 0

Class Name                       := Scattering Armor (5kT)
Name                             := Scattering Armor (5kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 16
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Scattering Armor (10kT)
Name                             := Scattering Armor (10kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 16
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Scattering Armor (20kT)
Name                             := Scattering Armor (20kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 16
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 80
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Scattering Armor (40kT)
Name                             := Scattering Armor (40kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 16
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 160
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Scattering Armor (80kT)
Name                             := Scattering Armor (80kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 16
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 80
Tonnage Structure                := 320
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Scattering Armor (160kT)
Name                             := Scattering Armor (160kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 16
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 160
Tonnage Structure                := 640
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Scattering Armor (320kT)
Name                             := Scattering Armor (320kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 16
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 320
Tonnage Structure                := 1280
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 64000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 320
Number of Requirements           := 0

Class Name                       := Stealth Armor (5kT)
Name                             := Stealth Armor (5kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 17
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Stealth Armor (10kT)
Name                             := Stealth Armor (10kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 17
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Stealth Armor (20kT)
Name                             := Stealth Armor (20kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 17
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 80
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Stealth Armor (40kT)
Name                             := Stealth Armor (40kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 17
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 160
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Stealth Armor (80kT)
Name                             := Stealth Armor (80kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 17
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 80
Tonnage Structure                := 320
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Stealth Armor (160kT)
Name                             := Stealth Armor (160kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 17
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 160
Tonnage Structure                := 640
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Stealth Armor (320kT)
Name                             := Stealth Armor (320kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 17
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 320
Tonnage Structure                := 1280
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 64000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 320
Number of Requirements           := 0

Class Name                       := Absorption Armor (5kT)
Name                             := Absorption Armor (5kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 114
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.02
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Absorption Armor (10kT)
Name                             := Absorption Armor (10kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 114
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.04
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Absorption Armor (20kT)
Name                             := Absorption Armor (20kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 114
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 80
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.08
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Absorption Armor (40kT)
Name                             := Absorption Armor (40kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 114
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 160
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.16
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Absorption Armor (80kT)
Name                             := Absorption Armor (80kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 114
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 80
Tonnage Structure                := 320
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.32
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Absorption Armor (160kT)
Name                             := Absorption Armor (160kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 114
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 160
Tonnage Structure                := 640
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.64
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Absorption Armor (320kT)
Name                             := Absorption Armor (320kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 114
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 320
Tonnage Structure                := 1280
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 64000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 1.28
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 320
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// General
//--------------------------------------------------------------------------------------
Class Name                       := Afterburners
Name                             := Afterburners
Description                      := Provides improved acceleration for a starship.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 8
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20 
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 800
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Acceleration Bonus
Effect 1 Base Amount             := 0.001
Effect 1 Amount Per Level        := 0.001
Number of Requirements           := 0

Class Name                       := Maneuvering Thrusters
Name                             := Maneuvering Thrusters
Description                      := Provides improved turn rate for a starship.
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 113
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20 
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 800
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Turn Rate Bonus
Effect 1 Base Amount             := 0.001
Effect 1 Amount Per Level        := 0.001
Number of Requirements           := 0

Class Name                       := Cargo Hold
Name                             := Cargo Hold
Description                      := Provides space for storing cargo on a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 108
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20 
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 200
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Cargo Hold Tonnage
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Shield Regenerator
Name                             := Shield Regenerator
Description                      := Increases the speed at which shields can be regenerated.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 11
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Regeneration
Effect 1 Base Amount             := 0.5
Effect 1 Amount Per Level        := 0.1
Number of Requirements           := 0

Class Name                       := Combat Sensors
Name                             := Combat Sensors
Description                      := Combat sensors which improve the chance to hit enemy targets with weapons fire. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 38
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := Maximum Number Per Ship
Restriction Value                := 1
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Attack Rating 
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := ECM
Name                             := ECM
Description                      := Electromagnetic counter measures that decrease the chance for enemies to target the ship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 39
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := Maximum Number Per Ship
Restriction Value                := 1
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Defense Rating
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Scanner Jammer
Name                             := Scanner Jammer
Description                      := Jamming technology which decreases the targeting ability of enemies. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 40
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Reduce Target Attack Rating 
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Long Range Scanners
Name                             := Long Range Scanners
Description                      := Scanners which can conduct a detailed scan of enemy ships. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 41
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Long Range Scan Distance
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := System Scanners
Name                             := System Scanners
Description                      := Scanners which can detect system details at range. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 112
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2200
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Radar Map Range
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Tachyon Sensors
Name                             := Tachyon Sensors
Description                      := Tachyon sensors can detect cloaked ships at range. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 42
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Show Cloaked Ships 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Multiplex Tracking
Name                             := Multiplex Tracking
Description                      := Advanced targeting system which improves chance to hit small craft. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 43
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := Maximum Number Per Ship
Restriction Value                := 1
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3800
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Attack Rating Versus Fighters
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 30
Effect 2 Type                    := Attack Rating Versus Satellites
Effect 2 Base Amount             := 100
Effect 2 Amount Per Level        := 30
Number of Requirements           := 0

Class Name                       := Neural Combat Net 
Name                             := Neural Combat Net
Description                      := Advanced AI neural net computer which improves a ship's defenses. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 44
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := Maximum Number Per Ship
Restriction Value                := 1
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5600
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Master Computer
Name                             := Master Computer
Description                      := Advanced targeting computer used to direct weapons fire. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 45
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := Maximum Number Per Ship
Restriction Value                := 1
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Attack Rating 
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 5
Effect 2 Type                    := Defense Rating
Effect 2 Base Amount             := 20
Effect 2 Amount Per Level        := 2
Number of Requirements           := 0

Class Name                       := Medical Bay
Name                             := Medical Bay
Description                      := Elite medical facility which can help keep crew alive. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 46
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 800
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Crew Regeneration
Effect 1 Base Amount             := 0.5
Effect 1 Amount Per Level        := 0.1
Number of Requirements           := 0

Class Name                       := Repair Bay
Name                             := Repair Bay
Description                      := Bay which can automatically repair hull damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 50
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Hull Regeneration
Effect 1 Base Amount             := 0.5
Effect 1 Amount Per Level        := 0.1
Number of Requirements           := 0

Class Name                       := Energy Storage
Name                             := Energy Storage
Description                      := Storage pod for additional energy reserves.  
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 52
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Weapon  - Outer Hull
//--------------------------------------------------------------------------------------
Class Name                       := Point Defense Cannons
Name                             := Point Defense Cannons
Description                      := Small mobile cannons which can target and destroy incoming torpedoes. Must be placed in a Hull space and will fire automatically. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 31
Placement Locations              := Hull
Default Repair Priority          := 6
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Point Defense Cannons
Energy Consumption               := 15
Energy Consump Inc Per Level     := 0
Weapon Type                      := Bolt
Weapon Target                    := Torpedo, Fighter
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 20
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 1500
Weapon Display Effect Name       := Bolt 3
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 51, 99
Weapon Beam Duration             := 0
Weapon Autofires                 := TRUE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Weapon (Light)
//--------------------------------------------------------------------------------------
Class Name                       := Anti - Proton Beam
Name                             := Anti - Proton Beam
Description                      := Focused energy beam used as a medium range weapon.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 18
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Anti - Proton Beam
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 25
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 60
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 3000
Weapon Display Effect Name       := Beam 10
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 72, 235, 0
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Incinerator Beam
Name                             := Incinerator Beam
Description                      := Fusion energy beam used as a medium range weapon.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 20
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Incinerator Beam
Energy Consumption               := 50
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 55
Weapon Damage Dec Per 10 Rng     := 10
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Display Effect Name       := Beam 14
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 253, 190, 0
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Depleted Uranium Cannon
Name                             := Depleted Uranium Cannon
Description                      := Medium range cannon which fires large depleted uranium shells.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 22
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Depleted Uranium Cannon
Energy Consumption               := 20
Energy Consump Inc Per Level     := 0
Weapon Type                      := Bolt
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 40
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 2000
Weapon Display Effect Name       := Bolt 2
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 247, 255, 126
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Energy Dampener
Name                             := Energy Dampener
Description                      := ECM Pulse beam which disrupts energy generation on a starship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 23
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Energy Dampener
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 10
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 40
Weapon Damage Type               := Energy Absorbing
Weapon Reload Rate MS            := 3000
Weapon Display Effect Name       := Beam 15
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 208, 66, 216
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := High Energy Magnifier
Name                             := High Energy Magnifier
Description                      := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 25
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := High Energy Magnifier
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 35
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 40
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 3000
Weapon Display Effect Name       := Beam 5
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 252, 10, 249
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ionic Disperser
Name                             := Ionic Disperser
Description                      := Anti-ionic beam which disrupts all engine operation and burns them out.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 26
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Ionic Disperser
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Speed Slowing
Weapon Reload Rate MS            := 3000
Weapon Display Effect Name       := Beam 3
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 97, 243, 59
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Meson Blaster
Name                             := Meson Blaster
Description                      := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 28
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 25
Tonnage Structure                := 25
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Meson Blaster
Energy Consumption               := 25
Energy Consump Inc Per Level     := 0
Weapon Type                      := Bolt
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 15
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 40
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 2500
Weapon Display Effect Name       := Bolt 1
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 97, 13
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Phased Polaron Beam
Name                             := Phased Polaron Beam
Description                      := Multi-phasic energy beam which can penetrate normal shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 29
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Phased Polaron Beam
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 25
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Normal Shield Piercing
Weapon Reload Rate MS            := 3000
Weapon Display Effect Name       := Beam 6
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 242, 221, 0
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Repulser Beam
Name                             := Repulser Beam
Description                      := Gravitational beam which rends an enemy ship apart.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 33
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 25
Tonnage Structure                := 25
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Repulser Beam
Energy Consumption               := 25
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 40
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 2500
Weapon Display Effect Name       := Beam 12
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 146, 164, 242
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ripper Beam
Name                             := Ripper Beam
Description                      := A highly focused energy beam which cuts long slices out of enemy ships. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 34
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Ripper Beam
Energy Consumption               := 40
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 50
Weapon Damage Dec Per 10 Rng     := 10
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 30
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 4000
Weapon Display Effect Name       := Beam 13
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 232, 8, 8
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Shield Depleter
Name                             := Shield Depleter
Description                      := Gamma radiation beam which saps shields but does no other damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 35
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Shield Depleter
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Shields Only
Weapon Reload Rate MS            := 3000
Weapon Display Effect Name       := Beam 2
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 237, 241, 180
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Tachyon Cannon
Name                             := Tachyon Cannon
Description                      := Polarized tachyon particles fired in a beam that can pierce all shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 36
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 35
Tonnage Structure                := 35
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Tachyon Cannon
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 25
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Shield Piercing
Weapon Reload Rate MS            := 3500
Weapon Display Effect Name       := Beam 11
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 239, 125, 0
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Psychic Flailer
Name                             := Psychic Flailer
Description                      := Psychic attack that stuns and then kills the crew of a starship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 53
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Psychic Flailer
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Psychic
Weapon Reload Rate MS            := 3000
Weapon Display Effect Name       := Beam 7
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 253, 75, 162
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Weapon Disrupter
Name                             := Weapon Disrupter
Description                      := Modulating pulse beam which disrupts weapons fire on a starship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 55
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Weapon Disrupter
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Disrupt Reload Time
Weapon Reload Rate MS            := 3000
Weapon Display Effect Name       := Beam 4
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 187, 229, 253
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Subspace Rupture Beam
Name                             := Subspace Rupture Beam
Description                      := Beam which causes space to rupture and explode outward.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 89
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Subspace Rupture Beam
Energy Consumption               := 50
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 75
Weapon Damage Dec Per 10 Rng     := 10
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Display Effect Name       := Beam 16
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 22, 242, 0
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Lightning Ray
Name                             := Lightning Ray
Description                      := Massive electricity discharge which can be targeted at enemy starships. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 90
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Lightning Ray
Energy Consumption               := 30
Energy Consump Inc Per Level     := 0
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 40
Weapon Damage Dec Per 10 Rng     := 10
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 60
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 4000
Weapon Display Effect Name       := Beam 8
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 110, 177, 240
Weapon Beam Duration             := 50
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Weapon (Heavy)
//--------------------------------------------------------------------------------------
Class Name                       := Anti - Matter Torpedo
Name                             := Anti - Matter Torpedo
Description                      := A seeking torpedo comprised of an anti-matter warhead.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 19
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Anti - Matter Torpedo
Energy Consumption               := 50
Energy Consump Inc Per Level     := 0
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 50
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Display Effect Name       := Torp 1
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Capital Ship Missile
Name                             := Capital Ship Missile
Description                      := Heavy duty missile with nuclear warhead designed to attack starships.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 21
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Capital Ship Missile
Energy Consumption               := 50
Energy Consump Inc Per Level     := 0
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 40
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 70
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Display Effect Name       := Torp 6
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Graviton Hellbore
Name                             := Graviton Hellbore
Description                      := Intense gravitational sphere fired in a torpedo which can pierce a ship's armor. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 24
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 60
Tonnage Structure                := 60
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Graviton Hellbore
Energy Consumption               := 60
Energy Consump Inc Per Level     := 0
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 70
Weapon Damage Type               := Armor Piercing
Weapon Reload Rate MS            := 6000
Weapon Display Effect Name       := Torp 7
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ionic Pulse Missile
Name                             := Ionic Pulse Missile
Description                      := A seeking missle which delivers an anti-ionic pulse and disrupts engine operations. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 27
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Ionic Pulse Missile
Energy Consumption               := 50
Energy Consump Inc Per Level     := 0
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 70
Weapon Damage Type               := Speed Slowing
Weapon Reload Rate MS            := 5000
Weapon Display Effect Name       := Torp 5
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Plasma Missile
Name                             := Plasma Missile
Description                      := Seeking plasma powered missile with an anti-matter core.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 30
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Plasma Missile
Energy Consumption               := 40
Energy Consump Inc Per Level     := 0
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 55
Weapon Damage Dec Per 10 Rng     := 2.5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 4000
Weapon Display Effect Name       := Torp 8
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Quantum Torpedo
Name                             := Quantum Torpedo
Description                      := Highly charged quantum core warhead on a seeking torpedo.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 32
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Quantum Torpedo
Energy Consumption               := 50
Energy Consump Inc Per Level     := 0
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 60
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Display Effect Name       := Torp 3
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Null - Space Projector
Name                             := Null - Space Projector
Description                      := Projector which launches a cohesive ball of null-space at its target.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 37
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Null - Space Projector
Energy Consumption               := 50
Energy Consump Inc Per Level     := 0
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 80
Weapon Damage Type               := Shield And Armor Piercing
Weapon Reload Rate MS            := 5000
Weapon Display Effect Name       := Torp 2
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Toxic Injector
Name                             := Toxic Injector
Description                      := Seeking torpedo which delivers a biological weapon into a starship and kills its crew. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 54
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Toxic Injector
Energy Consumption               := 50
Energy Consump Inc Per Level     := 0
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 70
Weapon Damage Type               := Crew Toxins
Weapon Reload Rate MS            := 5000
Weapon Display Effect Name       := Torp 4
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Gamma Pulse Torpedo
Name                             := Gamma Pulse Torpedo
Description                      := Torpedo armed with a gamma pulse warhead that uses massive gamma radiation to cause damage. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 91
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := Gamma Pulse Torpedo
Energy Consumption               := 50
Energy Consump Inc Per Level     := 0
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 40
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 80
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Display Effect Name       := Torp 9
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Usable Cargo
//--------------------------------------------------------------------------------------
Class Name                       := Emergency Energy Core
Name                             := Emergency Energy Core
Description                      := Emergency energy supply used to bolster ship reserves. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 47
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 25
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Energy Amount 
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Emergency Shield Capacitor
Name                             := Emergency Shield Capacitor
Description                      := Capacitor which stores shield energy that can be added to current shields. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 48
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 30
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Amount 
Effect 1 Base Amount             := 40
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Emergency Armor Plating
Name                             := Emergency Armor Plating
Description                      := Armor plating which can be used to repair current armor. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 49
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 35
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Armor Amount 
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Emergency Hull Plating
Name                             := Emergency Hull Plating
Description                      := Hull plating which can be used to immediately repair the hull. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 92
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 40
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Hull Amount 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// General Cargo
//--------------------------------------------------------------------------------------
Class Name                       := Atmospheric Processor
Name                             := Atmospheric Processor
Description                      := Machinery used to process the atmosphere of a planet and change it to oxygen-nitrogen. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 56
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 400
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Orbital Relay
Name                             := Orbital Relay
Description                      := An orbital satellite used to relay communications from one planet to another. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 57
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 900
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Transdermic Plating
Name                             := Transdermic Plating
Description                      := Composite metal alloy used for starship hull plating. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 58
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 800
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Composite Hypersteel
Name                             := Composite Hypersteel
Description                      := Advanced composite steel alloy used for building construction. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 59
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Shuttle Resupply Pod
Name                             := Shuttle Resupply Pod
Description                      := Pods used on planetary shuttles to carry cargo. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 60
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 600
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Nanotech Builders
Name                             := Nanotech Builders
Description                      := Nanotechnology machines used to construct advanced devices and structures. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 61
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 700
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ore Processor
Name                             := Ore Processor
Description                      := Industrial ore processor used to extract ore from raw planetary material. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 62
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 350
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Atmospheric Shuttles
Name                             := Atmospheric Shuttles
Description                      := Shuttle used to transport goods anywhere on a planet. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 63
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15 
Tonnage Structure                := 15
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 650
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Energy-Matter Replicators
Name                             := Energy-Matter Replicators
Description                      := Machinery which can convert energy into a specific matter pattern. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 64
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10 
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 250
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Transgenic Imaging System
Name                             := Transgenic Imaging System
Description                      := Advanced imaging system which can create detailed three dimensional holograms. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 65
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 300
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Radiation Siphon
Name                             := Radiation Siphon
Description                      := A device which can generate large amounts of energy from radiation fields. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 66
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 400
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Plasma Bombs 
Name                             := Plasma Bombs
Description                      := High-energy plasma that delivers non-radioactive explosions. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 67
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 2750
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ionic Bombs
Name                             := Ionic Bombs
Description                      := Warhead which delivers a blast of radiation which disables ionic energy sources. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 68
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 3500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Anti-Matter Bombs
Name                             := Anti-Matter Bombs
Description                      := Warheads which use a matter anti-matter reaction to create massive amounts of energy. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 69
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 4750
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Quantum Computer
Name                             := Quantum Computer
Description                      := Computer built from individual atoms and powered by a quantum singularity. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 70
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 550
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := VR Simulator
Name                             := VR Simulator
Description                      := A virtual reality simulator which can recreate any location to the senses. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 71
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 150
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Hyper-Magnetic Centrifuge
Name                             := Hyper-Magnetic Centrifuge
Description                      := Scientific device which uses hyper-magnetic waves to centrifuge materials. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 72
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 315
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Combine Engine
Name                             := Combine Engine
Description                      := Industrial farming engine used on most agricultural worlds.  
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 73
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 225
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Grain Thresher
Name                             := Grain Thresher
Description                      := Farming equipment used to clean and sort grain from the fields. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 74
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 435
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ice Oxygenator
Name                             := Ice Oxygenator
Description                      := Drilling machine used to process large amounts of ice into water and oxygen. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 75
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 275
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Fusion Generator
Name                             := Fusion Generator
Description                      := Standard generator using a fusion reaction to generate clean power. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 76
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 460
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Antigrav Core Element
Name                             := Antigrav Core Element
Description                      := Basic anti-gravity element used in most vehicles. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 77
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 335
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Soylent Red Container
Name                             := Soylent Red Container
Description                      := Container of the most beloved food source in known space. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 78
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 200
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Wheatrice Container
Name                             := Wheatrice Container
Description                      := Hybrid wheat and rice food source. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 78
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 200
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Silver Corn Container
Name                             := Silver Corn Container
Description                      := Corn hybrid which is resistant to harsh environments. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 78
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 200
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Gamma Soy Container
Name                             := Gamma Soy Container
Description                      := Advanced soy bean product which thrives in high radiation environments. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 78
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 200
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Organic Resequencer
Name                             := Organic Resequencer
Description                      := Device which can resequence organic molecules into new forms. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 79
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 175
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Universal Inoculant
Name                             := Universal Inoculant
Description                      := All encompassing innoculant which protects against 95% of the known diseases. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 80
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 300
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Gamma Warheads
Name                             := Gamma Warheads
Description                      := Warhead which delivers a massive gamma radiation burst killing all organic lifeforms. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 81
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 4750
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Hyper Optics
Name                             := Hyper Optics
Description                      := Advanced communication conduit using hyper optic technology. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 82
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 315
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Hyper Density Cables
Name                             := Hyper Density Cables
Description                      := Incredibly dense alloys spun into cables for use in planetary construction. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 83
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 350
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Computer Virus
Name                             := Computer Virus
Description                      := Death's Head virus which can render most computer systems inoperable. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 84
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Bio-Strength Enhancer
Name                             := Bio-Strength Enhancer
Description                      := Genetic serum which will enhance physical strength and resistance. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 85
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 2650
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Rigelan Ice Crystals
Name                             := Rigelan Ice Crystals
Description                      := Ancient ice crystals found on the crypts of Rigel which are rumored to extend the lifespan of any being. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 86
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 3750
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Demon Egg
Name                             := Demon Egg
Description                      := Ancient eggs found on Okularin II which contain living killing machines known as "Demons". 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 87
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 4500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Solar Collector Panels
Name                             := Solar Collector Panels
Description                      := Panels which can collect and harness the power of stars into usable power. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 88
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 150
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Quantum Warheads
Name                             := Quantum Warheads
Description                      := Warhead which contains a quantum core particle in a stasis field. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 81
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Computer Data Files
Name                             := Computer Data Files
Description                      := Massively shielded computer components which serve as its main storage medium. 
Allowed Vehicle Types            := Ship, Base
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 70
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Fighter Specific
//--------------------------------------------------------------------------------------
Class Name                       := Fighter Cockpit
Name                             := Fighter Cockpit
Description                      := Pilot seat and central control location for a fighter.
Allowed Vehicle Types            := Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 109
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 1
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 100
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 5
Effect 1 Type                    := Allow Radar Display
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Allow Target Readout Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Effect 3 Type                    := Allow Self Readout Display
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 0
Effect 4 Type                    := Allow System Map
Effect 4 Base Amount             := 0
Effect 4 Amount Per Level        := 0
Effect 5 Type                    := Allow Galaxy Map
Effect 5 Base Amount             := 0
Effect 5 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Fighter Life Support
Name                             := Fighter Life Support
Description                      := Required component to generate atmosphere inside a fighter.
Allowed Vehicle Types            := Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 2
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 1
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 50
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Prevent Crew Death
Effect 1 Base Amount             := 2.0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Fighter Engine
Name                             := Fighter Engine
Description                      := Standard sub-light engine for a small fighter craft.
Allowed Vehicle Types            := Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 110
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 1.0
Effect 1 Amount Per Level        := 0.0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Satellite Specific
//--------------------------------------------------------------------------------------
Class Name                       := Satellite Control Computer
Name                             := Satellite Control Computer
Description                      := Central computer which controls a satellite.
Allowed Vehicle Types            := Satellite
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 111
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 1
Tonnage Structure                := 5
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 100
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 5
Effect 1 Type                    := Allow Radar Display
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Allow Target Readout Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Effect 3 Type                    := Allow Self Readout Display
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 0
Effect 4 Type                    := Allow System Map
Effect 4 Base Amount             := 0
Effect 4 Amount Per Level        := 0
Effect 5 Type                    := Allow Galaxy Map
Effect 5 Base Amount             := 0
Effect 5 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Mini Reactor (5kT)
Name                             := Mini Reactor (5kT)
Description                      := Power reactor which generates energy for a satellite or fighter.
Allowed Vehicle Types            := Satellite, Fighter
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 101
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 5
Tonnage Structure                := 10
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 5
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 10.0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Units and Launchers
//--------------------------------------------------------------------------------------
Class Name                       := Standard Mine
Name                             := Standard Mine
Description                      := A small warhead which will detonate when an enemy ship comes too close to it in space.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 115
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 25
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 2.5
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Beam Duration             := 0
Weapon Autofires                 := FALSE
Weapon Mine Activation Time (s)  := 2.0
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Mine Layer
Name                             := Mine Layer
Description                      := Lays a mine in space without detonating it.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 116
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 30 
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Lays Mines
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Fighter Bay
Name                             := Fighter Bay
Description                      := Bay which can house a fighter on your ship and launch it into space.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 117
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 40 
Tonnage Structure                := 40
Level Minimum                    := 1
Uses Levels                      := FALSE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Launches / Recovers Fighters
Effect 1 Base Amount             := 1
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Cargo Hold Tonnage
Effect 2 Base Amount             := 30
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Terran Fighter
Name                             := Terran Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Terran Fighter
Picture Bitmap Index             := 118
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 10
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Abbidon Fighter
Name                             := Abbidon Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Abbidon Fighter
Picture Bitmap Index             := 119
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Pirate Fighter
Name                             := Pirate Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Pirate Fighter B
Picture Bitmap Index             := 120
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Xiati Fighter
Name                             := Xiati Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Xiati Fighter
Picture Bitmap Index             := 121
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Fazrah Fighter
Name                             := Fazrah Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Space Object XFile Name          := Fazrah Fighter
Picture Bitmap Index             := 122
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Destroyer Escort
Name                             := Destroyer Escort
Description                      := Destoyers that provide fleet support. (A powerfull addition to your strike strength and can be controlled by the player like a fighter)
Allowed Vehicle Types            := Ship, Fighter
Space Object XFile Name          := Destroyer Escort  
Picture Bitmap Index             := 123
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 800
Level Minimum                    := 1
Uses Levels                      := TRUE
Restriction Type                 := None
Restriction Value                := 0
Illegal Cargo                    := FALSE
Is Commodity                     := FALSE
Event ID                         := 20
Base Credit Value                := 70000
Credit Value Inc Pct Per Level   := 20
Sound Filename                   := 
Energy Consumption               := 0
Energy Consump Inc Per Level     := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

=======================================================================================
*END*
=======================================================================================

1  - Bridge.bmp
2  - LifeSupport.bmp
3  - CrewQuarters.bmp
4  - EngineIon.bmp
5  - EngineContraTerrene.bmp
6  - EngineJacketedPhoton.bmp
7  - EngineQuantum.bmp
8  - Afterburners.bmp
9  - ShieldGeneratorStandard.bmp
10 - ShieldGeneratorPhased.bmp
11 - ShieldRegenerator.bmp
12 - ArmorStandard.bmp
13 - ArmorCrystalline.bmp
14 - ArmorEmissive.bmp
15 - ArmorOrganic.bmp
16 - ArmorScattering.bmp
17 - ArmorStealth.bmp
18 - WeaponAntiProtonBeam.bmp
19 - WeaponAntiMatterTorpedo.bmp
20 - WeaponIncineratorBeam.bmp
21 - WeaponCapitalShipMissile.bmp
22 - WeaponDepletedUraniumCannon.bmp
23 - WeaponEnergyDampener.bmp
24 - WeaponGravitonHellbore.bmp
25 - WeaponHighEnergyMagnifier.bmp
26 - WeaponIonicDisperser.bmp
27 - WeaponIonicPulseMissile.bmp
28 - WeaponMesonBlaster.bmp
29 - WeaponPhasedPolaronBeam.bmp
30 - WeaponPlasmaMissile.bmp
31 - WeaponPointDefenseCannons.bmp
32 - WeaponQuantumTorpedo.bmp
33 - WeaponRepulserBeam.bmp
34 - WeaponRipperBeam.bmp
35 - WeaponShieldDepleter.bmp
36 - WeaponTachyonCannon.bmp
37 - WeaponNullSpaceProjector.bmp
38 - CombatSensors.bmp
39 - ECM.bmp
40 - ScannerJammer.bmp
41 - System Scanners
42 - Tachyon Sensors
43 - MultiplexTracking.bmp
44 - NeuralCombatNet.bmp
45 - MasterComputer.bmp
46 - MedicalBay.bmp
47 - EmergencyPropulsion.bmp
48 - EmergencyResupply.bmp
49 - Comp_179.bmp
50 - RepairBay.bmp
51 - QuantumReactor.bmp
52 - SupplyStorage.bmp
53 - Comp_229.bmp
54 - Comp_186.bmp
55 - Comp_220.bmp
56 - Atmospheric Processor
57 - Orbital Relay
58 - Transdermic Plating
59 - Composite Hypersteel
60 - Shuttle Resupply Pod
61 - Nanotech Builders
62 - Ore Processor
63 - Atmospheric Shuttles
64 - Energy-Matter Replicators
65 - Transgenic Imaging System
66 - Radiation Syphon
67 - Plasma Bombs (Illegal)
68 - Ionic Bombs (Illegal)
69 - Anti-Matter Bombs (Illegal)
70 - Quantum Computer
71 - VR Simulator
72 - Hyper-Magnetic Centrifuge
73 - Combine Engine
74 - Grain Thresher
75 - Ice Oxygenator
76 - Fusion Generator
77 - Antigrav Core Element
78 - Cargo Container - Soylent Red, Wheatrice, Silver Corn, Gamma Soy
79 - Organic Resequencer
80 - Universal Innoculant
81 - Gamma Warheads (Illegal)
82 - Hyper Optics
83 - Hyper Density Cables
84 - Computer Virus (Illegal)
85 - Bio-Strength Enhancer (Illegal)
86 - Rigelan Ice Crystals (Illegal)
87 - Demon Egg (Illegal)
88 - Solar Collector Panels
89 - Subspace Rupture Beam
90 - Lightning Ray
91 - Gamma Pulse Torpedo
92 - Emergency Hull Plating 
93 - 
94 - 
95 - 
96 - 
97 - 
98 - 
99 - 
100 - 
101 - Standard Power Reactor
102 - 
103 - 
104 - 
105 - 
106 - 
107 - 
108 - Cargo Bay
109 - Fighter Cockpit
110 - Fighter Engine
111 - Satellite Control Computer
112 - System Scanners
113 - Maneuvering Thrusters
114 - Absorption Armor
115 - Mine
116 - Mine Layer
117 - Fighter Bay
118 - Terran Fighter
119 - Abbidon Fighter
120 - Pirate Fighter
121 - Xiati Fighter
122 - Fazrah Fighter
123 - 
124 - 
125 - 
126 - 
127 - 
128 - 
129 - 
130 - 


//------- Command ---------
Bridge - 1 required for ship. 
  Bridge.bmp
Life Support - 1 required for ship.
  LifeSupport.bmp
Crew Quarters - Increases crew compliment.
  CrewQuarters.bmp


//------- Engine ---------
Ion Engine - Sets movement rate. Sets acceleration rate. 
  EngineIon.bmp
Contra-Terrene Engine   - Sets movement rate. Sets acceleration rate. 
  EngineContraTerrene.bmp
Jacketed Photon Engine - Sets movement rate. Sets acceleration rate. 
  EngineJacketedPhoton.bmp
Quantum Engine - Sets movement rate. Sets acceleration rate. 
  EngineQuantum.bmp
Afterburners - Increases acceleration rate. 
  Afterburners.bmp


//------- General ---------
Standard Shield Generator - Generates normal shields. 
  ShieldGeneratorStandard.bmp
Phased Shield Generator - Generates phased shields.
  ShieldGeneratorPhased.bmp
Shield Regenerator - Increases shield regen time. 
  ShieldRegenerator.bmp

Standard Armor - Generates normal armor. 
  ArmorStandard.bmp
Crystalline Armor - Generates normal armor. Increases armor regen time. 
  ArmorCrystalline.bmp
Emissive Armor - Generates normal armor. 
  ArmorEmissive.bmp
Organic Armor - Generates normal armor. Increases armor regen time. 
  ArmorOrganic.bmp
Scattering Armor - Generates normal armor. 
  ArmorScattering.bmp
Stealth Armor - Generates normal armor. Increases Defense Rating.
  ArmorStealth.bmp



Cloaking Device - Cloaks ship and makes it invisible. 
  CloakingDevice.bmp

Combat Sensors - Increases Attack Rating.
  CombatSensors.bmp
ECM - Increases Defense Rating.
  ECM.bmp
Scanner Jammer - Decreases enemy attack rating.
  ScannerJammer.bmp
Long Range Scanners - Allows detailed system map.
  LongRangeScanners.bmp
Tachyon Sensors - Shows cloaked ships.
  TachyonSensors.bmp

Multiplex Tracking - Allows weapons to fire on fighters and satellites. 
  MultiplexTracking.bmp
Neural Combat Net - Adds Combat Bonus.
  NeuralCombatNet.bmp
Master Computer - Adds Crew Skill Bonus.
  MasterComputer.bmp
Medical Bay - Regenerates Crew.
  MedicalBay.bmp

Emergency Energy Core - Adds set amount of energy (removed on use).
  EmergencyPropulsion.bmp
Emergency Shield Capacitor - Adds set amount of shields (removed on use).
  EmergencyResupply.bmp
Emergency Armor Plating - Adds set amount of armor (removed on use).
  Comp_179.bmp
Repair Bay - Regenerates Hull.
  RepairBay.bmp
Quantum Reactor - Regenerates Energy.
  QuantumReactor.bmp
Energy Storage - Increases Maximum Energy Amount.   
  SupplyStorage.bmp
  
Fighter Bay - Launches some protecting fighters.
  FighterBay.bmp
Mine Layer - Launches invisible mines.
  MineLayer.bmp
Mine Sweeper - Sweeps invisible mines nearby.
  MineSweeper.bmp

Solar Collector - Generates energy based on nearness to star. 
  SolarCollector.bmp

//------- Weapon ---------
Anti-Proton Beam
  WeaponAntiProtonBeam.bmp
Anti-Matter Torpedo
  WeaponAntiMatterTorpedo.bmp
Incinerator Beam
  WeaponIncineratorBeam.bmp

WeaponCapitalShipMissile.bmp
WeaponDepletedUraniumCannon.bmp
WeaponEnergyDampener.bmp
WeaponGravitonHellbore.bmp
WeaponHighEnergyMagnifier.bmp
WeaponIonicDisperser.bmp
WeaponIonicPulseMissile.bmp
WeaponMesonBlaster.bmp
WeaponPhasedPolaronBeam.bmp
WeaponPlasmaMissile.bmp
WeaponPointDefenseCannons.bmp
WeaponQuantumTorpedo.bmp
WeaponRepulserBeam.bmp
WeaponRipperBeam.bmp
WeaponShieldDepleter.bmp
WeaponTachyonCannon.bmp
WeaponNullSpaceProjector.bmp

Damage Types:
  Normal
  Normal Shield Piercing     (does not skip Phased Shields)
  Shields Only               (damages shields only)
  Shield Piercing            (skips shields)
  Armor Piercing             (skips armor)
  Shield And Armor Piercing  (skips shields and armor)
  Speed Slowing              (damages max speed)
  Psychic                    (kills crew)
  Energy Absorbing           (damages energy)
  Crew Toxins                (kills crew) 
  Disrupt Reload Time        (sets reload time to maximum)



Name                        Type       Target Dmg Type             Reload  Energy Damage
-----------------------------------------------------------------------------------------------------------------------
Anti - Proton Beam          Beam       S, F   Normal               3000    30     25  20  15  10   5   0   0   0   0   0
Incinerator Beam            Beam       S, F   Normal               5000    50     45  35  25  15   0   0   0   0   0   0
Depleted Uranium Cannon     Bolt       S, F   Normal               2000    20     10  10  10  10   0   0   0   0   0   0
Energy Dampener             Beam       S, F   Energy Absorbing     3000    30     30  20  10   0   0   0   0   0   0   0
High Energy Magnifier       Beam       S, F   Normal               3000    30     35  30  25  20   0   0   0   0   0   0
Ionic Disperser             Beam       S, F   Speed Slowing        3000    30     30  25  20  15  10   0   0   0   0   0
Meson Blaster               Bolt       S, F   Normal               2500    25     15  15  15  15   0   0   0   0   0   0
Phased Polaron Beam         Beam       S, F   Normal Shield Pierce 3000    30     25  20  15  10   5   0   0   0   0   0
Point Defense Cannons       Bolt       T      Normal               2000    20     10  10  10   0   0   0   0   0   0   0
Repulser Beam               Beam       S, F   Normal               2500    25     20  15  10   5   0   0   0   0   0   0
Ripper Beam                 Beam       S, F   Normal               4000    40     50  40  30   0   0   0   0   0   0   0
Shield Depleter             Beam       S, F   Shields Only         3000    30     20  20  20  20  20   0   0   0   0   0
Tachyon Cannon              Beam       S, F   Shield Piercing      5000    35     25  20  15  10   5   0   0   0   0   0 
Psychic Flailer             Beam       S, F   Psychic              3000    30     10  10  10  10  10   0   0   0   0   0 
Weapon Disrupter            Beam       S, F   Disrupt Reload Time  3000    30     30  25  20  15  10   0   0   0   0   0 
Subspace Rupture Beam	    Beam       S, F   Normal               5000    80     75  65  55  45  35   0   0   0   0   0
Lightning Ray               Beam       S, F,  Normal               4000    40     40  30  20  10   0   0   0   0   0   0

Anti - Matter Torpedo       Torpedo    S, F   Normal               5000    50     40  35  30  25  20  15  10   0   0   0
Capital Ship Missile        Torpedo    S, F   Normal               5000    50     25  25  25  25  25  25  25   0   0   0
Graviton Hellbore           Torpedo    S, F   Armor Piercing       6000    60     20  20  20  20  20   0   0   0   0   0
Ionic Pulse Missile         Torpedo    S, F   Speed Slowing        5000    50     20  20  20  20  20  20  20   0   0   0
Plasma Missile              Torpedo    S, F   Normal               4000    40     45  45  35  35   0   0   0   0   0   0
Quantum Torpedo             Torpedo    S, F   Normal               5000    50     45  40  35  30  25  20  15   0   0   0
Null - Space Projector      Torpedo    S, F   Shield/Armor Pierce  5000    50     10  10  10  10  10  10   0   0   0   0 
Toxic Injector              Torpedo    S, F   Crew Toxins          5000    50     10  10  10  10   0   0   0   0   0   0
Gamma Pulse Torpedo         Torp       S, F,  Normal               5000    50     30  30  30  30  30  30   0   0   0   0


Target: 
  S - Ship
  F - Fighter/Satelite
  T - Torpedo


Effects 
  Bolt 1 - 4 
  Torp 1 - 12
  Beam 1 - 16

Effects Used
--------------------------------------------------
Anti-Proton Beam		Beam	Beam 10
Anti-Matter Torpedo	Torp	Torp 1

Incinerator Beam		Beam	Beam 14
Capital Ship Missile	Torp	Torp 6
Depleted Uranium Cannon	Bolt	Bolt 2	
Energy Dampener		Beam	Beam 15
Graviton Hellbore		Torp	Torp 7
High Energy Magnifier	Beam	Beam 5
Ionic Disperser		Beam	Beam 3
Ionic Pulse Missile	Torp	Torp 5
Meson Blaster		Bolt	Bolt 1
Phased Polaron Beam	Beam	Beam 6
Plasma Missile		Torp	Torp 8
Point Defense Cannons	Bolt	Bolt 3
Quantum Torpedo		Torp	Torp 3
Repulser Beam		Beam	Beam 12
Ripper Beam			Beam	Beam 13
Shield Depleter		Beam	Beam 2
Tachyon Cannon		Beam	Beam 11
Null-Space Projector	Torp	Torp 2
Psychic Flailer		Beam	Beam 7
Toxic Injector		Torp	Torp 4
Weapon Disrupter		Beam	Beam 4
Subspace Rupture Beam   Beam  Beam 16
Lightning Ray           Beam  Beam 8
Gamma Pulse Torpedo     Torp  Torp 9


Beam  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16
         X  X  X  X  X  X  X    X  X  X  X  X  X  X

Torp  1  2  3  4  5  6  7  8  9 10 11 12 
      X  X  X  X  X  X  X  X  X                       

Bolt  1  2  3  4  
      X  X  X 




