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THIS DOCUMENT DETAILS THE GAMEPLAY MECHANINCS OF THE NATION BRETONNIA IN GAMESPEAK
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IMPORTANT NOTE:
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- The unrest reduction of many Bretonnian units takes effect *before* the increased unrest from overtaxation is counted in turn order.


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TROOPS
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- (footed) Yeomen have 5% chance of starting with an affliction.

- Pilgrims have 20% chance of starting with an affliction.

- Knight of the Realm (both footed and mounted) reduce 1 point of unrest in the province they dwell.

- The Pegasii the Pegasus Knights ride will fight on if the Knight perishes.

- Grail Knights reduce 2 points of unrest in the province they dwell.

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COMMANDERS
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- Courtiers summon 3 Halberdiers at the start of battle

- Bretonnian Lords domsummon peasant archers and summon 5 (leather) Men-at-Arms. They also reduce 2 points of unrest in the province they dwell. They summon 1 mounted Knight of the Realm at the start of combat.

- Marquis domsummon footed Knights Errant and summon 5 (ring mail) Men-at-Arms. They also reduce 3 points of unrest in the province they dwell. They summon 1 mounted Knight of the Realm at the start of combat.

- Dukes domsummon footed Knights of the Realm and summon 2 footed Knights Errant. They also reduce 4 points of unrest in the province they dwell. They summon 1 mounted Knight of the Realm at the start of combat.

- Grail Heroes reduce 4 unrest in the province where they dwell.

- Grail Damsels summon 1 footed Knight of the Realm at the start of the battle

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SUMMONS & SPECIAL
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- Questing Knights summon 3 Battle Pilgrims and 5 regular Pilgrims at the start of battle. They have good domsummon for Pilgrims and can summon 2 Battle Pilgrims. Questing Knights reduce 2 unrest in the province where they dwell.

- Battle Pilgrims have 20% chance of starting with an affliction.

- The 'Lady of the Lake' pretender autosummons 1 Kydnid per turn. She also has a weak domsummon for them.

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SPELLS
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- "Errantry War" summons 11+ footed Knights Errant (1 of them as a commander), 7 mounted Knights Errant(1 of them as a commander) and 4 Questing Knights(1 of them as a commander).

- "Grail Crusade" summons the same amount of troops as Errantry War, but the casting Damsel will be teleported to attack with the summoned army. 40 Pilgrims will also be summoned (1 of them as a commander).

- "Call of the Quest" summons 1 Questing Knight commander and 2 Questing Knights as troops

- "Virtue of Purity" has a firstspell that blesses magical units first so that it cannot be casted on troops that are already blessed. It will only affect sacred magical units that are not undead, mindless or constructs. After blessing, it gives the affected units Sermon of Caurage + Mr boost (+4) + Poison Resistance (+50%) 

- "Virtue of Nobility" has a firstspell that blesses magical units first so that it cannot be casted on troops that are already blessed. It will only affect sacred magical units that are not undead, mindless or constructs. After blessing, it gives the affected units Air Shield (80%), legions of steel effect (+4 armor prot) and str boost (+4)

- "Virtue of Heroism" has a firstspell that blesses magical units first so that it cannot be casted on troops that are already blessed. It will only affect sacred magical units that are not undead, mindless or constructs. After blessing, it gives the affected units "Unholy Power" (+4 att, +4 AP) and Haste (1/2 ap usage in movement).

- "Calling of the Knight in Green" has a firstspell effect of casting "Mist". If a mist is already up, this spell cannot be casted.

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HEROES
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- The Fay Enchantress summons 2 mounted Knights of the Realm at the start of battle.

- The King summons 5 Pegasus Knights at the start of battle. He reduces 10 unrest in the province where he dwells. He has a weak domsummon for Grail Knights and can summon 2 mounted Knights of the Realm.

- The Black Knight increases unrest by 7 in the province where he dwells.

- Beastmaster has a weak domsummon for Battle Gryphons, autosummons 1 Battle Pegasus and can summon 1 more Battle Pegasus