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 Re: Updated the FAQ 
		
		
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 Re: Updated the FAQ 
		
		
		Argh....stupid question that I *know* has been answered somewhere before, but here goes: 
	Under the Allegiance Subverter section, the FAQ says "In Versions earlier than 1.80, ships with a destroyed master computer CAN be captured [by allegiance subverter]." So, am I to take this to mean that in Version 1.8, a ship with a destroyed MC *cannot* be captured by my AS? Thanks, Alarik (biting my nails until PBW gets back up)  | 
		
 Re: Updated the FAQ 
		
		
		That is true, yes. 
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 Re: Updated the FAQ 
		
		
		Well, that stinks...any way around this?  
	http://forum.shrapnelgames.com/images/icons/icon9.gif Quote: 
	
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 Re: Updated the FAQ 
		
		
		No. AS + Comp Virus was way too powerful before. Something had to be done.  http://forum.shrapnelgames.com/images/icons/icon7.gif 
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 Re: Updated the FAQ 
		
		
		Yeah, I can't really argue with that...I'll still argue though that, from a conceptual *and* practical point of view, that a better solution is to make those ships with *only* MCs invulnerable to AS, but those with MCs *and* crew quarters/bridges to be vulnerable. Logic being this: if it is solely a computer controlled ship, and the computer is destroyed, there is enough residual software to run it at the degraded (loss of control spaces) level; but if there is a crew onboard *also*, they take control of the ship and hence are then vulnerable to psychic enslavement.  
	Just myh two cents, I know it's not gonna change, but I can dream of a way to deal with Talismans... thanks, Alarik Quote: 
	
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 Re: Updated the FAQ 
		
		
		That is assuming that the ship is set up to give priority to crew commands.  http://forum.shrapnelgames.com/images/icons/icon12.gif 
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 Re: Updated the FAQ 
		
		
		From the "Blockade Strategy" thread. I thought this was a neat idea and will include it in the next FAQ revision if I ever get some time.  Thanks Primitive! 
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 Re: Updated the FAQ 
		
		
		I don't know if this is common knowledge but at least I didn't know it. And it caused some work for me to notice this so I decided to post it here. 
	It is possible to get some techs which you cannot research by analyzing ships (only in mods, though). If a component's requirement techs are not racial techs, you get the component even if the requirement tech's prerequisite techs are racial techs. For example, in stock game you have to research first religious studies and then religious technology. If only religious studies was racial tech, everyone could get talisman by analyzing ships but only religious player could research it.  | 
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