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		Aiken is correct, an AI work around. 
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		Impulse Engine II says it generates 4 bonus combat movement "point", not "points". 
	One thing I don't like about the new propulsion system is you always have to add the same engines to your ships - there's no strategic tradeoffs, it's just "add the highest tech engines"... http://forum.shrapnelgames.com/images/smilies/frown.gif The "Romulan Ship Capture" tech description says "Technology used to defend against boarding parties" - but it actually gives boarding parties... The Borg ship size "TacticalCube" should have a space in it. "Romulan" needs to be pluralized in the ability description of the Romulan Shock Troop. Why do the AI's take PBW Accelerated Research? I thought that was for *PBW* games... Are small antimatter torpedoes supposed to be mountable on troops?  | 
		
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 [/quote] Are small antimatter torpedoes supposed to be mountable on troops? [/quote] They could be, but I think we shall change that. Thanks for the report Ed, excellent work.  | 
		
 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
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		New Star Trek Federation Ship Classes: 
	http://www.shrapnelcommunity.com/thr...356698-200.PNG Cyro Class - Heavy Cruiser back ground. Tsunami Class - Battle Cruiser for ground.  | 
		
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		Ooooo, NIIIICE! http://forum.shrapnelgames.com/images/smilies/laugh.gif 
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 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
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		Thanks Ed. http://forum.shrapnelgames.com/images/smilies/happy.gif  (Attachment- for above post) 
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		for the above post 
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 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
		Shinies! 
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