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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Maulkye May 28th, 2004 07:10 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
- A trade agreement means *trade*, not military occupation or land grabbing. (America has a trade agreement with China, but that doesn't mean they can move an entire column of tanks into downtown New York.) If some of the features of SF were implemented (freighters, traders, and pirates) then those ships would mesh wonderfully with trade arrangements.

- Diplomacy needs work in general, more granular selections, more reasonable responses, and more continuity in behavior would be excellent.

- Where did the invisible walls in space combat come from? Is Q around here somewhere? Let's make space real, and connected... even in combat. There are many ways to do it: real fuel limitations to explain stopped ships (better save some fuel instead of moving all that distance in strategic mode) could work nicely.

- Let's put the 3 back in 3D (at least for combat). It has significant bearing on tactics in multiple ship combat. MOO2 was great, but the combat got stupid after a while. Obstacles and a third dimension add flavor and variety. I have the same issue with Star Fury, but I still enjoy the game immensely anyway.

- Bigger or zoomable system maps, sizeable windows, and improved interface navigation tools. They're pretty good already (I've seen MUCH worse), but just need some touch up.

- Quick key for "End Turn" in combat.

- Ground combat is pretty disappointing. I really don't see too much value in it. It's seems easier to just bLast the place from orbit.

- Smarter AI's, especially when it comes to finite resource management.

- Miniaturization and resource recovery techniques (ala Spaceward Ho!).

Some tidbits:
- Aliens & Monsters

- Expanded ores and resources (required for special equipment: like in Fragile Alliances)

- More varied economy and trading involvement

- Leaders & Heroes

- More interesting and *good* events (GNN - MOO2)

- Campaigns and story lines (like Star Fury)

- I honestly think that an expanded Star Fury and Space Empires, could be completely married into one game to make the ULTIMATE 4x gaming experience. I'm not sure how the logistics would work, but it gives me chills just to think about the possibilities.


Maulkye

Maulkye May 28th, 2004 07:18 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

One "division" of professional armed, armored militia with good tactics per X million people, rather than just ten million sidearm-wielding couch potatos running out as cannon fodder...
<font size="2" face="sans-serif, arial, verdana">HAHAHAHAHAHA... that's hillarious!

Of course, in some instances, it makes some sense. More militant races (like Americans) might actually have a population of Gunslinging Couch Potatos. Of course, ten potato men might equal only one regualar troop.

metro637 May 29th, 2004 12:09 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Please make the fonts BIGGER. I can barely see the ones in SEIV.

Better diplomacy. This is not just options but conflicts occurring over real issues that have viable options for negotiation. Example: Discovery of a lost colony in space claimed by different empire. Lost of prestige or etc to occur to the side that capitulates.

Suicide Junkie May 30th, 2004 09:20 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
An interesting idea from IRC was a trait for a "Freedom Fighters" type of thing.

It could have results like:
- double militia on all planets
- adds new militia every ground combat turn.
- spontaneously generates 1 militia per 5 million people on ANY world
(even your people on enemy worlds, so if they don't have enough troops/militia to keep the people down, you capture the colony spontaneously)

Magnum357 June 1st, 2004 01:12 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
One thing I would like too see is Military Alliance in Diplomacy lowered just above a Non-aggression pact. You can have an alliance with someone without having a Trade or Research Alliance with them.

As a matter of fact, how about editable diplomacy statuses? You could agrange the diplomacy statuses the way you want or add some new ones. On the other hand, that could be complicated to code in for Aaron. At least editing the order of Alliancees in the game would be nice. You could still have War, None, Non-intercorse, Non-aggression Pact Hard coded, but the other treaties could be customizable.

As for 3D, I hope SE5 keeps too its Turn-based Strategic setup like preveious SE Versions, but I wouldn't mind seeing Tactical Combat in 3D format. And although Star Fury is neat for Single ship duals, it might not be practical since SE deals with large Empires and large Fleets. How about a 3D Tactical Combat system like Homeworld? You could still have many of the features of Starfury in it, but the control would be similar too how Homeworld worked for Fleet operations.

mac5732 June 1st, 2004 03:41 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
ai in sp to defend wormholes with battlesttaions, fortresses as well as mines and sats

Renegade 13 June 1st, 2004 04:25 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Actually, in my current SP game, I encountered an Eee battlestation on a Warp Point. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif This is a totally unmodded game, and believe me, it shocked me, as such a thing was supposed to never be done by the AI. I suppose it could have been brought there by a random ship movement event, but the odds of it happening like that would be pretty slim.

Karibu June 2nd, 2004 07:04 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I think this has been said before, but I am too lazy to read all 70 pages of this thread http://forum.shrapnelgames.com/image...s/rolleyes.gif . When having trade alliance (or higher) with someone, you should be able to "break" trade alliance without it causing any battles. If you break treaty now, your planets fight if you have planets/fleets in same location. It should be able to get decreased into "non aggression pact" instead of plain nothing. This way a lot of execuses would be avoided (in PBW atleast).

Gandalf Parker June 2nd, 2004 03:01 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Reading the whole thread may be a problem for Aaron also. In the Dom2 wishlist we had someone who organized it into quick, extended, and maybe for the Version after that. http://forum.shrapnelgames.com/images/icons/icon7.gif Of course it mostly allowed the devs to disagree with the arbitrary Ratings of the ideas but the disagreement itself was movement forward.

edited: oh wait, I see this has been suggested before. No writer/organizer types? (I know Im not, but I hoped someone else might be)

David E. Gervais June 2nd, 2004 04:20 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by General Woundwort:
You all should be interested to know that this list just got culled and forwarded to Aaron. Cross your fingers...
<font size="2" face="sans-serif, arial, verdana">Gandalf, as you can see GW culled the list allready. IIRC he culled the list when the post count was at or near 1000. (I found this post back on page 9 of this thread.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

P.S. I'm sure GW will keep this up to date, not to worry.

[ June 02, 2004, 15:58: Message edited by: David E. Gervais ]


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