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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

LordArioch November 14th, 2003 02:18 AM

Re: Dominions II Bug Thread
 
So that explains the -3 losses. Strangely this did not happen when I had my blood slaves drive off the enemy one time, perhaps because the only commander in the area was from province defense.

Gandalf Parker November 16th, 2003 02:48 AM

Re: Dominions II Bug Thread
 
you might use them as patrollers. Are they fast?(that boosts patrolling)

Speaking of which (back to subject) I know harpys were downgraded back in Dom1 to not being extra-good patrollers but then you made speed a factor. Harpys have a speed of 4? did they have to be downgraded that far?

Also for some reason the Pangaea Longbows (centaurs) dont have an option to fire at rearmost

Taqwus November 16th, 2003 04:17 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Saber Cherry:
It might be fun to Gift of Reason one of them, empower her in Blood, and turn her into a renegade ex-bloodslave slave-gatherer...=)
<font size="2" face="sans-serif, arial, verdana">That's possibly even more warped than what I did once in Dom I -- summon scads of werewolves, hand out sanguine dowsing rods, and have 'em look for victims. http://forum.shrapnelgames.com/images/icons/icon12.gif

Pocus November 16th, 2003 08:48 AM

Re: Dominions II Bug Thread
 
the blood slaves bug date back from doms I and has never been fixed. Not a big deal anyway.

Saber Cherry November 16th, 2003 10:39 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Pocus:
the blood slaves bug date back from doms I and has never been fixed. Not a big deal anyway.
<font size="2" face="sans-serif, arial, verdana">Yes it is, I want them back in my gembox!! =)

The only time I saw a leader take bloodslaves underwater, they stayed safe in their gembox during battle. Which is good, cause they'd drown otherwise. Conceptually it's a little strange, though=)

st.patrik November 16th, 2003 10:45 PM

Re: Dominions II Bug Thread
 
two things:

1. Knights of Avalon don't have an alicorn attack, but instead a hoof attack. [this better be a bug http://forum.shrapnelgames.com/images/icons/icon7.gif ]

2. 'new era' pangaea come with a black harpy at the beginning, despite the fact that they can't recruit black harpies. at the least this is a little strange...

Kristoffer O November 16th, 2003 10:57 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by st.patrik:
two things:

1. Knights of Avalon don't have an alicorn attack, but instead a hoof attack. [this better be a bug http://forum.shrapnelgames.com/images/icons/icon7.gif ]

2. 'new era' pangaea come with a black harpy at the beginning, despite the fact that they can't recruit black harpies. at the least this is a little strange...

<font size="2" face="sans-serif, arial, verdana">1) Bug. Unknown. Thanks.
2) Bug/strangeness. Known.

Also Centaur Cataphract very cheap compared to Minotaur Commander.

Sammual November 16th, 2003 11:48 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Chris Byler:
No one has mentioned yet the trick of equipping assassins with magical eyes and sending them against the Cyclops - in Dom I he would often find the magic eye on the assassin's body, put out his own eye, and put the magic eye in its place.

In my opinion, whenever a leader finds an item that curses, horror marks or diseases the bearer, causes an affliction when equipped (eyes and hearts), or can't be removed once equipped, it should be sent to the lab. Perhaps even all salvaged items should be sent to the item treasury (instead of being equipped on the finder) - that would be preferable to the current system.

Otherwise, we'll just see more "assassins" with bane venom charm (or fever fetish, or rod of the leper king), knife of the damned, eye of aiming (if you're going against a Cyclops), and possibly black heart (if it wasn't an assassin to begin with) - in addition to the medallion of vengeance, of course.

I don't mind (much) losing a commander to an assassin with rod of the phoenix, bane blade, or some other powerful item that kills my commander - or even to summoning assassins (skeleton talisman, lifelong protection, empoisoners or other death mages using Raise Skeletons). Or having them permanently weakened by an assassin with a Flesh Eater, Black Bow of Botulf, or now Vision's Foe.

But I do mind having a commander (or prophet, or pretender) crippled by a failed assassination attempt because he imprudently looted the assassin's corpse and put on cursed items. Any non-mindless being should know better than to wear a Bane Venom Charm (unless lifeless or undead), or put out its one eye for an Eye of Aiming.

<font size="2" face="sans-serif, arial, verdana">I agree.
In my mind this is a bug.
Looted items should go to a LAB not get equiped by whoever finds it.

Sammual

Taqwus November 17th, 2003 02:49 AM

Re: Dominions II Bug Thread
 
I could see a case for some auto-equipping cursed items, depending on the nature of the curse (think powerful items that either can mask the curse or otherwise appeal to the finder), but even that should require an MR check.

Something like Stormbringer might be pretty hard to put down, or to meekly set aside and deliver to the lab, despite the downside of occasionally going berserk and turning on your associates...

st.patrik November 17th, 2003 04:57 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by st.patrik:
two things:

1. Knights of Avalon don't have an alicorn attack, but instead a hoof attack. [this better be a bug http://forum.shrapnelgames.com/images/icons/icon7.gif ]

2. 'new era' pangaea come with a black harpy at the beginning, despite the fact that they can't recruit black harpies. at the least this is a little strange...

<font size="2" face="sans-serif, arial, verdana">1) Bug. Unknown. Thanks.
2) Bug/strangeness. Known.

Also Centaur Cataphract very cheap compared to Minotaur Commander.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">One other thing I noticed about Pangaea (I don't remember whether it was 'new era' or standard theme) was that their starting commander starts with more troops under his command than he is capable of commanding - I think he has 36 satyrs, but only is capable of commanding 25.


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