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Re: Golden Age Arcoscephale
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About the only thing I agree with in this entire thread is that the Wind Rider is (slightly) overpriced, and that's only because the Gryphon Rider of the Garnet Amazons costs the same and gives you a Gryphon when the Rider dies. BTW, nice sidestep of the math. |
Re: Golden Age Arcoscephale
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[ June 23, 2004, 23:22: Message edited by: Blitz ] |
Re: Golden Age Arcoscephale
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I have had great successes with GE Arco. But all my successes have been with not using Wind Riders at all because my playstyle, while very centralized around mobility, does not play into the cost effectiveness of Wind Riders. So in effect boosting or making the Wind Riders more viable for me, would strengthen the entire theme, probably to the point that some might feel it is better than the Arco Base, which is exactly what a Theme is not intended to do. |
Re: Golden Age Arcoscephale
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Also, that was not the only change you made. The changes seemed geared towards making Golden Era Arco play more like base Arco, which doesn't seem what the developers wanted. |
Re: Golden Age Arcoscephale
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While this strategy is somewhat succesful, I wish I could justify using wind riders more... as I see them as the signature unit of the theme. I think the devs may have overestimated the power of the rider and costed him unfairly. |
Re: Golden Age Arcoscephale
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With my strategy I don't have as many Provinces as I would with normal Arco, but I have the unsiegable fortresses pushing in while I fortify heavily with Mass Mystic and Gateway in heavy chariot armies with support that will even roll Devil armies with Golem and Mechanical Men support. The key is to get the right amount of research fast enough while not depleting your gem income too far. This is why it's key to use your early gem income to fuel search spells (I'm not talking Acashic here). |
Re: Golden Age Arcoscephale
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Many if not most nations have cheaper mages that are in many circumstances more cost effective at doing various things. You've correctly identified researching and forging, and I reminded you of blood hunting... but on the battlefield there are many reasons why a cheaper mage might be better. Taking again, the seithkona who can cast both healing light and nether darts... her fatigue will be higher from these spells, but obviously two seithkona can cast them twice as often at less than half the price. Other good examples of this are the Marignion witch hunter, the Plythium Therug, the Caelum Seraph, the Machaka sorceress, the mother of avalon, and others. Clearly there are many situations where spending double the gold on a mage to cast the same spells is not effective. |
Re: Golden Age Arcoscephale
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I simply don't see myself using, or hear of most others using, their cheap mages early in a combat role, or _any_ role other than researcher, bloodhunter, or (occasionally) cheap-item forger. My point in all of this relative to GE Arco is that the Philosopher gives up the forging/battle roles that the Seithkona in order to give the same research at a cheaper price. 40g + 2.6667g per turn cheaper. _Especially_ early-game, this difference is huge. Considering the other differences between GE Arco and Utgard Jotunheim, it should be much easier for Arco to afford the non-troop expenditures (forts/labs/temples/mercs) than Utgard Jotunheim, all other things being equal (and I'm not saying they are). Just something to consider. |
Re: Golden Age Arcoscephale
[quote]Originally posted by Zen:
Well it's a game by game basis which tactics I use. But In General? Quote:
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I'm most curious about that Daughter thing. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Golden Age Arcoscephale
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[ June 24, 2004, 03:16: Message edited by: Blitz ] |
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