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Re: Golden Age Arcoscephale
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Re: Golden Age Arcoscephale
Blitz, your doing a very fine job on your subject. props to you, for it all makes sense.
the engineer has been brought up, but why is his resource cost 50? its hard enough to make units on this team (a team that isnt blood or death summoning). |
Re: Golden Age Arcoscephale
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How do you use the Seithkonur, if you do get that high, though? I find it hard to imagine you're going to want to fire Nether Bolts into a melee, considering the effects should they hit your giants. OTOH, I don't see how they would be effective as a 'solo' magical attack squad. Do you use Vinemen to protect them, or something? Honest question here. About the only time I do something like this (magical attack squads) is with Caelum. To be perfectly honest, though, I almost prefer base Jotunheim to Utgard. Much better Bloodhunting. http://forum.shrapnelgames.com/images/icons/icon12.gif I normally find with Jotunheim that I want rather high Enchantment, for Revenants and other fun Death stuff. With Utgard's increases focus on Astral magic, I can see why taking more Evocation is desirable, but I'm rather leery of trying to bring Seithkonur into combat without some sort of mass Communion or something. |
Re: Golden Age Arcoscephale
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Re: Golden Age Arcoscephale
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But yeah, she's a rather basic chassis to build from. Those 2 water gems per turn just scream to be used for clams, though. I wish I could use her with Atlantis or Rlyeh. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Golden Age Arcoscephale
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Doesn't the feeblemind effect hurt normal troops at all, or is it just commanders? And I imagine it does provide good spell backup, but I'd be seriously worried that something would take out your Seithkonur before they can start volleying. I assume you carry a SoS for that, but even so, how many rounds before you start 'firing'? Do you buff with protection spells first, or trust to no one getting to the Seithkonur? |
Re: Golden Age Arcoscephale
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Re: Golden Age Arcoscephale
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Though, if you can tell me how to get to Evocation-4 by turn 5, I'm all ears. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">At the time you posted this I think it should have been clear to everyone that the Virtue's main damage dealer is S-H-O-C-K-W-A-V-E. http://forum.shrapnelgames.com/images/icons/icon12.gif Although a bit of Alteration research helps too. Mainly for Mirror Image if you have air 5+, or Mistform if you haven't. |
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