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Re: Invasion! Mod Discussion Beta 0.40
Well I will ask here, someone is sure to know.
How do I acess another players empire in a PBW game? |
Re: Invasion! Mod Discussion Beta 0.40
Have them give you the password, and then change it for next turn?
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! needs a replacement player ASAP, its a good empire.
Also Invasion! 2nd Wave is looking for 3 more players so we can start. |
Re: Invasion! Mod Discussion Beta 0.40
Alright Rag your problem is because you don't have crew quarters on your carriers, this is and isn't your fault for some reason the warning has stoped showing up.
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Re: Invasion! Mod Discussion Beta 0.40
Maybe you have a 0 for the required number of CQ for the carrier entry? Even if the requirement is 0, ships still lose movement if they do not have working C&C comps.
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Re: Invasion! Mod Discussion Beta 0.40
*doh*
Somehow i forgot to add crew quarters just because the warning doesnt show up ?! Stupid me ! Thanks for figuring that out !! |
Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.32 will be coming out this week sometime. Here is a list of what to expect. If you see something missing that you wanted fixed or changed please tell me.
Added Component(s): Science Lab I-III Added Component(s): Intelligence Center I-III Modified Facility(s): Temporal Space yar Facility I-III Added Emperor Name(s) Modfied Component(s): Crew Quarters Modfied Component(s): Bridge Modfied Component(s): Auxiliary Bridge Fixed Vehicle Size(s): All Carriers, Some Colony Ships |
Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.40 Has Been Released
Download Invasion! 0.40 here: http://www.spaceempires.net/cw/Invasion.exe This Version has the most changes of any previous Version. Important Notes: Uncompatiable with previous Versions, you need FQM Deluxe and Image Mod to play properly. This means that all Invasion! PBW games under my control will continue to use Beta 0.31 so I would recommend changing the folder name before installing this Version. Change Log: Uncompatiable with previous Versions Added Space Monsters! Added Component(s): Science Lab I-III Added Component(s): Intelligence Center I-III Added Component(s): Quantum Warp Missile I-V Modified Facility(s): Temporal Space Yard Facility I-III Added Emperor Name(s) Modfied Component(s): Crew Quarters Modfied Component(s): Bridge Modfied Component(s): Auxiliary Bridge Fixed Vehicle Size(s): All Carriers, Some Colony Ships Bases now have limited supplies like in P&N Cut population hitpoints in half Fixed some spelling mistakes Fixed Bonus Drone Speed Fixed some vehicle descriptions Added new Emperor Titles And of course if you have any comments or questions you can post them here. Previous Version are available here Beta 0.3x Full: http://www.spaceempires.net/cw/Invasion3xfull.exe Beta 0.31 Patch: http://www.spaceempires.net/cw/Invasion31.exe Beta 0.23 Full http://www.spaceempires.net/cw/Invasionbeta23.rar [ June 18, 2004, 18:51: Message edited by: Combat Wombat ] |
Re: Invasion! Mod Discussion Beta 0.40
A player dropped from the game and i got a replacement player but he has yet to take his turn. Also Killer Dolphin is in France for a month and I will be taking his turns, but I haven't had a chance to yet. I will execute the turn today whether SkyAshton has taken his or not.
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Re: Invasion! Mod Discussion Beta 0.40
whats happening with the first pbw game, no new turns for days now ?
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