![]() |
Re: Pasha Dawg
An Caelum is finally vanquished. DragonFire11 put up a valiant fight.
I was quite lucky on the assault... my one flying unit, a well equipped banelord, managed to draw a large portion of flase horror and ghost wolf summons to himself so my hasted vine ogres were not tied up in the gateway for too long. He managed to survive the battle, albeit blinded, and acted as a lightning rod as the rest of my army smashed its way into the fort. He was basically saved by the innacuracy of the wither bones cast at him, and of course, sweet sweet life drain. At that point, the advantage swung towards me as my surviving vine ogres and infantry flooded into the fort and slaughtered Caelum's heavily fatigued mages and pretender. Over all between lightning, orb lightning, wither bones, banish, frozen heart I lost something like 40% of my troops, but thankfully no commanders. Good game Dragon!!! Sorry about the long build up before the assualt... I was REALLY paranoid after the drubbing you gave me the last time I tried to go in there http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Pasha Dawg
Good one Soapy! I wish I had a better showing for you however. Where were my ghost dogs? Last time I had hundreds, and I was depending on them. In retrospect, I should have positioned my troops closer to the front lines. That would have helped. But you deserved the win! Now go forth and slaughter! Did you get any of my goodies?
|
Re: Pasha Dawg
Yeah I managed to pick up 4 or 5 items which was a nice bonus. Honestly I am ASTOUNDED I got off that lightly. i was calculating I had a 50/50 shot at best.
|
Re: Pasha Dawg
I got a message from Pyth "alchemy Alert" What does he mean by that?
|
Re: Pasha Dawg
There is a big with the cheat detection code, wherein the cheat detection is triggered when someone uses the alchemist stone.
|
Re: Pasha Dawg
Okay
|
Patch
Are we in 2.15 yet?
|
Re: Patch
Yep and have been since the 5th of January...
|
Re: Patch
So, who's winning?
|
Re: Patch
Hard to say with no graphs on http://forum.shrapnelgames.com/images/smilies/wink.gif
|
All times are GMT -4. The time now is 06:51 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.