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Re: SE5, Tell Aaron what\'s on your Wish List
More Orbital componets to make stations and orbital facilites more diverse and useful. Maybe special city components you can put in Starbases (would be that big) that store population but lets the planet below use it for production. Orbital Cities.
Make larger ship classes require more than one type of facitliy to build it. An escort requires only a planetery space yard, but cruisers and up require an orbital one, and dreadnaughts require monstrous orbital space dock facilities. |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Is there a Intel project that allows you to intercept Messages from one empire to another? If not, then that could possibly be any intersting addition to Intel...
Kana |
Re: SE5, Tell Aaron what\'s on your Wish List
Yes, there is, but it's not much use against out-of-game communication. It's only really useful if you can keep doing it every turn and the two empires in question are trying to send gifts, trades, or treaty proposals.
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Re: SE5, Tell Aaron what\'s on your Wish List
It's prbably been mentioned before, but I'd like to add my vote as well ...
...for a Linux compatible SE5 http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
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Another thing I'd like to see would be upgradeable 'colony types' as per the Proportions mod, where I colony starts out as a Settlement, and you slowly upgrade it to Colonial Community, Minor City, Major City, Metropolis, etc. Each upgrade would bring with it a boost in all resource production, cargo capacity, defence (in the form of shields), and even Planetary SY production. Rather than being researched (as in Proportions mod), the ability to upgrade each level would be dependent on the planet's population. The upgrades would be very costly and take quite a while to complete but the result would be more than worth it. |
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I also like the fact that this would allow you to have some major construction centers in remote backwater systems with no planets, hidden from prying eyes. |
Re: SE5, Tell Aaron what\'s on your Wish List
One thing that can be done now is to use Space Yard Expansions to get multiple Space Yards on a planet (as in mods such as Pirates and Nomads, Adamant, and GritEcon (at least I think GritEcon has them...)). If you set the initial Space Yard facilities to have a low construction rate, you essentially need a lot of Space Yard type facilities on a planet to build large ships there in a reasonable time frame. You could also add a special ability such as Boarding Defense to them, and add weapons that target only planets, and do damage only to Security Stations. I have no idea if that works, but it might... This way, you have special weapons that can eliminate only Space Yards. Alternatively, add Resupply ability to the Space Yard facilities, and the existing Smart Bombs can be used for lightning strikes agaisnt construction worlds...
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