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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder October 25th, 2002 05:48 PM

Re: Babylon 5 Mod
 
Val: More PF spam! Sent ya the draft Technomage AI http://forum.shrapnelgames.com/images/icons/icon12.gif and the rest of the AI too http://forum.shrapnelgames.com/images/icons/icon10.gif

BTW ok by me on the type ship stuff.

Popcorn!...Peanuts! Get your latest PF B5 AI here.. http://forum.shrapnelgames.com/images/icons/tongue.gif

Latest B5 (non-gold) AI. Added technomage (draft) and tweaked all AI_research files.

1035562311.zip

[ October 25, 2002, 17:15: Message edited by: pathfinder ]

Lighthorse October 25th, 2002 06:26 PM

Re: Babylon 5 Mod
 
Val

Here another arguement for having WP's on planets.
Took this from Maxims of Bonaparte's.

"The fate of a Nation may sometimes depend upon the position of a fortress."

Sorry that I haven't joined in on the forum lately, due to demands of work and home.

Lighthorse

pathfinder October 25th, 2002 06:34 PM

Re: Babylon 5 Mod
 
Lighthorse: We got a saying in my gaming group: Real life first...

Lighthorse October 25th, 2002 08:07 PM

Re: Babylon 5 Mod
 
PF
Fair enought.
Lighthorse

Val October 25th, 2002 08:12 PM

Re: Babylon 5 Mod
 
Lighthorse
Real Life always has to come first, otherwise the game will suffer in the long run http://forum.shrapnelgames.com/images/icons/icon12.gif
I do like WPs in the regular game of SE IV, my argument has only been against them in the B5 Mod, not that I don't think they would be useful, just that they aren't in line with the B5 universe that I have read up on.

PF
Thanks for the latest / greatest, does it come with real butter or that fake oil stuff?

pathfinder October 25th, 2002 09:14 PM

Re: Babylon 5 Mod
 
Parkay http://forum.shrapnelgames.com/images/icons/icon12.gif

hehe...me having a fit with the bLasted Hyach in my test game of the new AI...mainly 'cause ahm too lazy to co-ordinate space yards to up my fleet and/or replace fighters. Those Hyach are using large mount particle cannon IV and heavy bolter iv in heavy cruisers with a single PD particle weapon. so far I have "only" lost one small planet in sector and all the defense on a tiny moon, not to mention 3 escort carriers, coupla hundred fighters and dozen or so destroyers, frigates and light cruisers. I find that I MUST use space born defenses of all "flavors" in order to survive. I have a heavy pulse space station a fighter station an anti-fighter station then a base space yard for repairs on all planets in the two contested systems. Been interesting...

BTW WPs have not been "involved" yet. Currently only put PD/anti-fighter weapons, sensors and armor on them. Oh and I can't build/emplace enough mines to more than be an inconvience to the Hyach...

[ October 25, 2002, 20:17: Message edited by: pathfinder ]

Val October 25th, 2002 10:01 PM

Re: Babylon 5 Mod
 
I can't believe it's not butter http://forum.shrapnelgames.com/images/icons/icon12.gif

Yeah, the Hyach will also have some new components in a bit that will make them an even harder opponent. That along with their special Stealth Sub ships... not a fun race to piss off. Good thing they have such a low birth rate and are pretty non-aggressive!

jimbob October 25th, 2002 11:38 PM

Re: Babylon 5 Mod
 
Quote:

I was also thinking of adding the 3 Minbari Castes as different ship types mirroring the Civilian, Corporate and Military.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes please! http://forum.shrapnelgames.com/images/icons/icon10.gif
And I like the nomad thing http://forum.shrapnelgames.com/images/icons/icon12.gif

Val October 25th, 2002 11:48 PM

Re: Babylon 5 Mod
 
Jimbob
I hoped you'd like the nomad stuff, it is based off of stuff you suggested mixed with some stuff I had put in for .33 http://forum.shrapnelgames.com/images/icons/icon7.gif

The only thing is, if I can get this out this weekend or so, any nomadic empire in the PBW should remake their EMP file.

jimbob October 26th, 2002 01:16 AM

Re: Babylon 5 Mod
 
Yah, and now I wanna play a nomad instead of these crappy... crpyy.. oh, what the heck was I playing again?

..oh yah, stinkin' Minbari! What was I thinking?

Edit: Val, I'll have the remote resource comps to you tomorrow night + some ship types.

[ October 26, 2002, 00:17: Message edited by: jimbob ]


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