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-   -   Hyper optics/Tachyon sensors (http://forum.shrapnelgames.com/showthread.php?t=11725)

Phoenix-D March 31st, 2004 12:38 AM

Re: Hyper optics/Tachyon sensors
 
Quote:

Originally posted by rdouglass:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Fire:
I have a question on the difference between sensors & scanners. What does the long range scanners do that say Hyper Optic or Tachyon sensors cant.

<font size="2" face="sans-serif, arial, verdana">Scanners can scan ships in adjacent sectors out to the ability limit of the component / level. Sensors only work in the immediate sector as the ship containing the sensor. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually sensors have a range of the entire system, and cannot scan the inside of ships just reveal any cloaked ships (which long range scanners don't do)

rdouglass April 1st, 2004 09:49 PM

Re: Hyper optics/Tachyon sensors
 
You're right, obviously - http://forum.shrapnelgames.com/images/icons/shock.gif

I always looked at 'em from this 'skewed' perspective and it's my own mis-wired brain taking over (too many cheap pharmaceuticals- http://forum.shrapnelgames.com/images/icons/shock.gif ).

And (obviously again) I was mistaken...

Yef April 1st, 2004 10:32 PM

Re: Hyper optics/Tachyon sensors
 
Great news.
Now I don't need to put a sensor of each kind in my spy satellites.


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