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Re: A plea
I was unaware of the inability to bring a partial resistance to 100% via combat magic. Does this not work on both area effect and entire battlefield spells?
This definately makes me choose only 0 or 100% resistance trooped nations as any 50% resistance troops are unable to adapt to opponent strategies. |
Re: A plea
I am very much in favor of the idea to be able to exclude spells from being cast. Although this wouldn't directly solve the issue with not casting the right resist, it could be made into a potential workaround. Besides, having an ability to disable the spells would be awsome on its own (something like a checklist next to the spell list when giving orders, with all spells checked initially and then being able to uncheck the ones that you don;t want your mages to cast). Hopefully some day this will be possible. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: A plea
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Re: A plea
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