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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
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still if you are correct this would still be disasterous : when unprotected by domes : if you have 50 mages in your capitol 1-2 flames from the sky will probably kill almost 25 mages . even if you spread your mages that you have only 10 mages / province : 20 gems for a simple flames from the sky will probably still kill 2-3 mages . now guess they hit your summoner enchanced with several path increasing items . 5 fire needed for flames from the sky is not very high . i think lategame you can expect from everyone with natural firemages with whom you are at war at least an attack on either 4-5 provinces with 1 flames from the sky each or 4-5 on 1 province . especially machaka is there fearful : probably high base fire income by fiever fetishes + not hard to get some F5 casters for them . how do you protect against that ? and can e.g. abysian demonbred be damaged by flames from the sky because of their 100% fire resistence ? |
Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
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[ August 01, 2004, 02:50: Message edited by: Norfleet ] |
Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
I've tried Flames on enemy armies with a view to experimenting and I have got results like 43 killed, 37 killed, 23 killed in succession, out of about 150 enemy units.
There are two possibilities I'm thinking about. 1) it is 50% of surviving units which is the target space, as Norfleet seems to imply; 2) in between my Flames, the enemy summoned more troops, thus increasing the size of the original target space in a different way (50% of original, whether dead or not, plus 50% of summoned units). Which it is, I don't know. But I try to aim for a kill rate of about 40 units per strike. [ August 01, 2004, 04:06: Message edited by: autolycus ] |
Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
I think it is a 50 % chance that a unit is not hit at all.
Edit: Fires from afar has a set number of effects, but will never target more than a percentage of the army. [ August 01, 2004, 09:25: Message edited by: Kristoffer O ] |
Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
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yeah fires from afar has only a number according to spell description it is something like a "light" Version of flames from the sky . so only 1 thing is still left unanswered so far : can you wound/kill cold immune units by murdering winter ? if no then the simplest protection for your clams would be : play caelum , conquer a sea province , park all your clam-mules there . norfleet you seem to play often caelum + like to clamhord . do you do my suggested method to protect your clams ? thnx for sharing your expierience here in advance . can you wound/kill fire immune units by flames from the sky ? |
Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Fire immunity should of course protect from such fire spells.
Anyone know what the chance is for Baleful Star to curse a military unit in a province? PvK |
Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
norfleet is correct. the best defense for a large group of clamhoarders/whatever is a set of domes.
unhappily, there is no defense against Armageddon. |
Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">could you please be a bit more specific ? what expect murdering winter can target underwater mages protected by a castle ? i mean which other spell that works underwater can target more than 1 underwater mage ? |
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