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Re: Randomosity I - Recruiting now!
I'm all for anything that helps balance.
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Re: Randomosity I - Recruiting now!
I am okay with pretender mod as long as we use scales mods with it, and while we r at it why dont we use the Fearen test mod(from fools lamment 3)
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Re: Randomosity I - Recruiting now!
We could do that, of course I am in favour of the idea... although people might balk at the more extensive spell/item modding.
All in favour say aye? |
Re: Randomosity I - Recruiting now!
Just to point out, Zen's scale mod is currently broken: the 19 protection fanatics are bad enough as a random event, but they also take the place of independent militia, as well as the militia that are recruitable by nations such as Man and that show up as PD troops for others (such as Pythium).
While the resource cost is high (29) for recruiting, think of Pythium with 20 sacred 19 protection fanatics for the cost of 10 PD. IMO, it's totally unbalanced until the militia/fanatics issue is fixed. Edit: Unlike Marignon's fanatics, these ones from the mod are non-sacred, but it still gives a big, unintended, boost to those nations with 16 morale, 19 armor, PD. |
Re: Randomosity I - Recruiting now!
The mod compilation I am using does not include Zen's scale mod, or the replacement of militia with fanatics.
This mod currently affects the scales as follows: #turmoilevents 3 #deathsupply 30 #deathdeath 5 #slothincome 3 #slothresources 25 #misfortune 15 #luckevents 15 That's it! Just a basic nerf to the most abused scales. |
Re: Randomosity I - Recruiting now!
Well, shucks... I am losing big time in the Newbie Slugfest... so, maybe I could bring my own special magic (um, ineptitude) to this game? May I?
I'd play Marignon. PASHADAWG |
Re: Randomosity I - Recruiting now!
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What I'm personally more concerned with is the magic / items modding, were your full set of mods be used - myself, I prefer to avoid variants (mods) that change the whole game, because the skills and tactics aren't applicable to the usual game, and vice versa. Fun if you have time to spend a bunch of time playing the variant SP to learn the impact of the changes, but... (Zen's Pretender mod doesn't, imo, have a deep impact on gameplay; his others may not be as transparent but on the other paw may be on their way to becoming at least a de facto standard.) |
Re: Randomosity I - Recruiting now!
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Re: Randomosity I - Recruiting now!
In any case in the original spirit of trying to keep this game as unmodded as possible, how about we just use Zen's pretender mod, and leave it at that? Any objections?
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Re: Randomosity I - Recruiting now!
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