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-   Weird Worlds: Return to Infinite Space (http://forum.shrapnelgames.com/forumdisplay.php?f=125)
-   -   Length of games. (http://forum.shrapnelgames.com/showthread.php?t=26772)

James Sterrett November 17th, 2005 08:54 PM

Re: Length of games.
 
Sounds like you are getting the hang of it, then. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ripcord O'Reilly November 22nd, 2005 05:41 PM

Re: Length of games.
 
Btw, the Weird Worlds demo is essentially SAIS for free -minus a boss, the combat simulator and a couple of the alien races.

The_Lensman November 23rd, 2005 10:16 PM

Re: Length of games.
 
Also, make sure that you have the game set to "pause" when you're orbiting stars so that the game doesn't fly by *too* fast. One of the things I did when I got alot of cool stuff later on in the game was to just say screw the return order. After getting owned a few times, getting revenge was more important than getting back to the base on time. Once I still managed to get a good score, despite being late, because I amassed enough goodies.

If you find the hyperdrive, definatly take and equip...ASAP!
You can travel the galaxy "Star Wars" style, so there's no where you can't get to quickly. With this, you'll rule!


Hey, Ripcord...in the full game, is there a way to adjust the time limits to make them later, or just remove them?

jouhaux December 1st, 2005 03:16 AM

Re: Length of games.
 
"Hey, Ripcord...in the full game, is there a way to adjust the time limits to make them later, or just remove them? "

I'm very interested in this as well.
It's got great art and a lot of cool looking stuff, but I don't know if i want to purchase the game if there is no non-timed game mode.

Shadowcat December 1st, 2005 07:12 AM

Re: Length of games.
 
You can certainly mod the game to increase the time limits if you so wish.

Simply change the values of "TIME" under each "MAPSIZE" definition in the distribution.ini file to be the desired number of years.

I would maintain that part of the challenge (and hence enjoyment) of the game comes from determining how to best travel so as to do as much as possible and still return within the specified timespan.

You might get short-term satisfaction from a limitless (or effectively limitless) game, but the long-term appeal of playing will most likely be significantly lessened by such a change, IMHO.

So... make such changes at your own risk http://forum.shrapnelgames.com/images/smilies/happy.gif

jouhaux December 2nd, 2005 02:31 AM

Re: Length of games.
 
Ah, good to know.
Thanks.


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