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Re: A Serenity/Firefly Mod
The smoke/steam/fire is based on % damage I believe.
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Re: A Serenity/Firefly Mod
Here's hoping, that looks pretty good, Hugh.
Well, the crybaby's working well, fuel's implemented and I just have to go through the map and polish some things. The current project is a "Full Burn," a temporary speed boost. I was planning on basing it off of Hok's Fuel system, unless anyone has any better ideas? Oh yes, and does anyone know how "Component Picked Up By Player Ship" works? Does it test to see if a component was picked up from a random cargo crate, if it's just on board, what? |
Re: A Serenity/Firefly Mod
On question: Firefly takes place in one system, are you going to keep that setup or change it?
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Re: A Serenity/Firefly Mod
I suppose you could set up a network of warp points that each represent a planet in the system, do systems have to have stars in them? Or rather can they have a "star" in the middle that works like a planet that you can usually dock with(if its habitable) and the rest of the bodies in the system be moons? Then have the system in the middle of all the warp points contain a sun. This could establish trade routes, aliance teritory, reaver teritory, rim teritory, lawles zones ect.
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Re: A Serenity/Firefly Mod
Indeed you can. In fact, the Starblazers mod uses such a system already.
It might be good to make a grid of systems, so you can travel to the empty sectors between planets for the transfer of illicit goods and other such sneaky things. |
Re: A Serenity/Firefly Mod
and brave the reavers..... equipped with engine disrupters, crew killers and kamakazi fighters that ram(you can order them to ram right, I've never tried fighters)
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Re: A Serenity/Firefly Mod
You could make the arrangements of the systems (planets, empty space, asteroids) circular like a spiderweb, that would allow for a reasonable approximation of our solar system. Each system would be connected to systems that were adjacent in the same "ring" and have connections to the upper and lower "rings".
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