|  | 
| 
 Re: OT: Stupid c++ Erm, the pointer is one of the variables in the base class. I'm restarting the roguelike project, only mucho simpler. The relavent lines: Quote: 
 | 
| 
 Re: OT: Stupid c++ *Whaps forehead* Must remember...A class is *Not* a variable. Must declare class as variable first. Well, at least I changed the error...Er, never mind. Putting '&' in front of what I wanted to convert fixed it. And now it all works. Or seems to. Can never tell with those programs. *Darting eyes* Sneaky programs. | 
| 
 Re: OT: Stupid c++ I'm getting aa '[Linker error] undefined reference to `vtable for Character' ' Ok, so it doesn't like virtual functions without a '{};', even if they are void. | 
| 
 Re: OT: Stupid c++ Got a dungeon, got doors that open and close, got an intermitent glitch in the dungeon algorithm... Would anybody know how to turn on Dev c++'s Debug mode? I'm getting nowhere with 'F8'. | 
| 
 Re: OT: Stupid c++ Ehm ...  Why don't use Phython? Or, at least, Java? Or, if you love M$, C#? I programmed 10 years in C and C++ and it's an headhache. | 
| 
 Re: OT: Stupid c++ This explains all the nomenclature in your posts!   http://forum.shrapnelgames.com/images/smilies/laugh.gif | 
| 
 Re: OT: Stupid c++ Don't suppose it happens to be an SE4-themed roguelike does it?  The Phong wields a hand cannon --more-- The Phong fires at you --more-- You die That would be cool... | 
| 
 Re: OT: Stupid c++ Yeah, I wanted to do an SE module for Dungeon Odyssey once, but it never got anywhere... DO seemed a bit tricky to mod, and I couldn't figure out where to start with the concept anyway http://forum.shrapnelgames.com/image...ies/tongue.gif | 
| 
 Re: OT: Stupid c++ Python is interpreted, java is interpreted, I have an aversion to M$-only projects. No, just a simple dungeon-based one. I would perfer this thread not go off-topic before I get an answer. | 
| 
 Re: OT: Stupid c++ What's a good, simple way to get the console to ignore the mouse? I'm using this: http://www.adrianxw.dk/SoftwareSite/index.html for events. | 
| All times are GMT -4. The time now is 10:57 PM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.