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 Re: New Mod Launcher 
		
		
		i dunno, a small little app like that shouldnt need all those .net schenanigans. 
	and besides, theres a certain je ne sais quoi to the old launcher that yours lacks. its just missing the charm.  | 
		
 Re: New Mod Launcher 
		
		
		MFC is an atrocity and I can't get WTL/ATL working. http://forum.shrapnelgames.com/images/smilies/frown.gif I had to go with some sort of framework... java, .net, wxpython, gtk, whatever. Java is crap, python + wxpython is probably more complicated for most to get installed, and I know nothing of gtk, so I am left with .net. 
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 Re: New Mod Launcher 
		
		
		Nice program Fyron, however I don't like the icon you are using for it. http://forum.shrapnelgames.com/images/smilies/frown.gif  Perhaps in a later version you could change that. http://forum.shrapnelgames.com/images/smilies/happy.gif 
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 Re: New Mod Launcher 
		
		
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 Re: New Mod Launcher 
		
		
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 Re: New Mod Launcher 
		
		
		I've uploaded v0.12, which adds the ability to delete savegames and fixes an issue with trying to launch a savegame as host without a password. Default player # for new savegames has been set to 1 instead of 0. I've been trying to get password importing from matryx mod launcher working, but .net is being very finicky about reading in the encrypted characters. 
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 Re: New Mod Launcher 
		
		
		I have uploaded v0.13, which has the ability to import passwords from Matryx Mod Launcher. 
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 Re: New Mod Launcher v0.20 
		
		
		Due to some OS malfunctions, I have had to reinstall windows. I upgraded to vs 2k5, which results in the project being upgraded to .NET 2.0. From now on, it will require the 2.0 framework: 
	.NET 2.0 Framework Now, for the update! This new version 0.20 adds the ability to process turns as host, storing a separate password from the player password. The confirm dialog displays a report on the existence of the plr files.  | 
		
 Re: New Mod Launcher v0.20 
		
		
			1 Attachment(s) 
		
		I loaded .Net after discovering the new version didn't work. 
	I am getting an error message, attached.  | 
		
 Re: New Mod Launcher v0.21 
		
		
		Try the new version 0.21 (in first post). http://forum.shrapnelgames.com/images/smilies/happy.gif 
	v0.21 will automatically zip up the savegame files for you when you use the host process function.  | 
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