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Re: Testmod/-map for combat tests/checking spells
I love this map, ive set up a horror catching factory with 3 archangels who have wished for power and have penetration and defensive items (i have captured umor eater of gods, the eater of dreams and KURGI)
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Re: Testmod/-map for combat tests/checking spells
Nice, thanks Boron. ^^
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Re: Testmod/-map for combat tests/checking spells
It doesn't work with 3.04, nations id have changed (Ermor 1 Ulm 2 instead of 7 and 17)... Even with that changed the gem generator mod doesn't work for me, there may be a problem with monster id 1801-1805, I thought there were only 1760 or so ! Boron did you have an update or can you just tell how to change it ? Edit : -- FORGET IT it works Ok, I don't know what I did to make it buggy last time http://forum.shrapnelgames.com/images/smilies/wink.gif -- |
Re: Testmod/-map for combat tests/checking spells
Many thanks Boron!
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Re: Testmod/-map for combat tests/checking spells *DELETED*
Post deleted by Argitoth
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Re: Testmod/-map for combat tests/checking spells
Go to the screen where you see your gem reservers (F7 or something). While there, you can press the "pool" button next to the type of gem; it will pool all gems from all commanders in provinces with lab.
What have you tried to summon? Are you sure it isn't appearing as units (e.g. Tartarians). |
Re: Testmod/-map for combat tests/checking spells
Quote:
gonna delete it now. |
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