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-   -   SE5 v1.77 Patch Available (http://forum.shrapnelgames.com/showthread.php?t=41709)

Captain Kwok December 30th, 2008 10:34 AM

Re: SE5 v1.77 Patch Available
 
Note there is a bug in the v1.77 patch where a ship that loses its crew before its weapons will be able to fire them near infinitely until its supplies/ordnance is depleted.

This is more prevalent in stock than the Balance Mod, but it can be easily exploited in PBW games in either.

Hopefully MM will make a quick patch for this item.

StarJack January 7th, 2009 11:17 PM

Re: SE5 v1.77 Patch Available
 
Look forward to the next release of Balance Mod!

reverend January 8th, 2009 08:20 AM

Re: SE5 v1.77 Patch Available
 
Indeed, a nice surprise. I still fire up SEV from time to time, complete with my own mod (combination of balance and a couple of other UI mods).

Captain Kwok January 10th, 2009 05:52 PM

Re: SE5 v1.77 Patch Available
 
For players having an issue with v1.77 and the BM, you'll need to grab a new version of the PlanetSize.txt file that you can extract to your BM data folder to fix the problem:
http://files.spaceempires.net/user/9/PlanetSize.zip

Q January 11th, 2009 04:19 AM

Re: SE5 v1.77 Patch Available
 
This is indeed a very strange bug: supply and ordnance capacities for planets of more than 1000000 seem to cause the problem. But why only for simultaneous games??

Ed Kolis January 17th, 2009 09:58 AM

Re: SE5 v1.77 Patch Available
 
Has anyone seen this thread yet?
http://home.spaceempires.net/ftopict-6079-.html

Apparently the "infinite fire rate" bug occurs even when a ship has crew, but its weapons are disabled!:eek:

(At least for point defense weapons...)

Captain Kwok January 17th, 2009 11:19 AM

Re: SE5 v1.77 Patch Available
 
I'm suspecting the ship is losing another one of its critical control components. Likely due to skip armor/null-space weapon damage. I saw dozens of combats with v1.77 and never noticed the rapid weapon fire bug, so I don't think it's happening outside of a critical component being lost.


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