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Re: Communicants
I guess that, since I assume communicants work by #onebattlespell-ing Communion Slave, there is some danger of dodgy behaviour in summoning them in battle. You'd just have to test it I suppose.
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Re: Communicants
If a Communicant is unable to do it, I would consider using a Communican. ;)
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Re: Communicants
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Re: Communicants
So, does a non-commander communicant still act as a slave then?
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Re: Communicants
I tried it out, and I do believe non-commander communicants work fine, unless I misremember.
I considered using the effect for Mage Cadre Members of a MA Malazan Empire, but changed my mind as it seemed difficult to balance. (Now, the firstborn children of Mother Dark, on the other hand...) |
Re: Communicants
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Re: Communicants
I just tried modding them to units. Here were the (comical) results:
1. Communicant units did get buffs of the communion masters 2. Communicant units acted as if they did not cast communion slave (ie: they acted like normal units, guarding commanders, or attacking nearest) 3. Communicant units did not get fatigue from the comminion masters castings 4. The paths on communion masters were not raised 5. Communion masters did not have their fatigue reduced when casting spells In other words other than effect (1) they did not behave like communion slaves. |
Re: Communicants
I also tried to summon them in combat and they did not work correctly there either. Pity. Sounded comical.
Although ... they do make comical units if you buff them up a little (give them a weapon). They are like uber sacred units (mistformed, lucky, quickened, etc!). |
Re: Communicants
The discovery that they CAN be buffed like that is still pretty incredible. Would be fun for modding :).
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