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-   -   Mod: Temeria, Resurgence of the Witchers (http://forum.shrapnelgames.com/showthread.php?t=43898)

Juzza November 24th, 2010 08:32 AM

Re: Temeria, Resurgence of the Witchers
 
You know, I think I'll just give it x3 vs Large creatures, It'd be a bit ridicules vs Large Undead/Demons or magical creatures anyway. Thanks again for input.

LDiCesare November 24th, 2010 02:53 PM

Re: Temeria, Resurgence of the Witchers
 
Isn't the base 18 def, with +3/4 from the sword (but lack a shield) a bit enormous?
I know it's less than (mounted) vanjarls, who are glaamorous to boot, but still high.

I'm not sure the spy is thematic. Instill uprising? Why?
Recuperation would be, on the other hand, and might be better than the suggested 1%regen.

I'm not sure I agree with using blood for the witchers signs either. Geralt wouldn't sacrifice people to use them, and witchers wouldn't call upon demons for help. For some reason I think death or astral would fit better. Astral, of course, means magic duel, and that doesn't look good on an expensive S1 leader (although stealthy S1 can be good to catch mind hunters). Blood and astral both mean communions, which isn't thematic either. Death has some anti undead spells which are thematic, but skellyspam is definitely not.

Juzza November 24th, 2010 06:52 PM

Re: Temeria, Resurgence of the Witchers
 
It might be a tad high... But they basically don't have armor so if they're hit that's a but ton of damage, also they can't use shields they can only use the Witcher Swords so they can only boost that with other magic items/magic. I'm thinking I'll give them negative 2 on each magic sphere to make it harder to teach them magic.

You're right, spy should be removed.

Recuperation not so much, there'll be priestess of Meliteli that have a small heal skill. Though 1% regen would suit them. I might try that out.

I chose blood on the basis that the nation won't have blood magic and thus won't have blood slaves so they don't have access to a bunch of spells like say ethereal body, luck or other spells that they'd be able to cast with astral magic.


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