![]() |
Re: spww2 warzone (ideas for the nextgen)
There is NO "ours and "theirs" / "yours" and "mine" in regards to mines, wire DT's etc They treat both sides equally. If this is an issue for you it's because you are continually placing engineer units too close to them while defending so the solution is simple.......... DO NOT place engineers directly adjacent to your own mines/ DT's/wire when defending . When you stop doing that your "problems" will go away.
Don |
Re: spww2 warzone (ideas for the nextgen)
Quote:
About unit informations... its poor. How could we improve? We should make a research thread so all player could copy in his informations about units. What about buyable commanders? It would be great to be able to buy just a commandunit. We could decide we want an armor commander or an infantry. |
Re: spww2 warzone (ideas for the nextgen)
Quote:
Quote:
Quote:
Capabilities in this game are nice & clear unless a scenerio designer has modified the unit it does exactly what the details list. Unlike rival game more detail & if it says has special ammo etc it does. Yet again read the guide all the info is at your fingertips Quote:
This is my last post unless you think first as yet again you have suggested stuff it already does or makes the game a more of a game less of a sim, & it does all of them better IMHO than said rival. Go read the guide then if you have an idea think about how it impacts the game trust me the designers have, the more I understand the game the more I realise everything is just so for a reason. Its this that despite a very limited set of parameters imparts the correct feel to the game & thats what your ideas need to do. 1) How will it effect gameplay 2) Why does it work the way it does already. 3) Is it real life or a gamey idea Sorry in my view suggestion are good they may spark an idea but think them through a bit before you post & read the guide so you know what it actually does already. Edit okay reread bit about unit info think you were talking just about info not unit details/capabilities. So start one but bear in mind designers have to check before they will add it to the game, yet more work so list sources for them. Not sure how practical it is though as OOB editor does not seem to tag these so any changes & they migrate to the wrong unit, talking green text in info screen here. |
All times are GMT -4. The time now is 07:05 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.