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-   -   The bravest man alive (http://forum.shrapnelgames.com/showthread.php?t=48140)

JonBrave December 9th, 2011 07:01 PM

Re: The bravest man alive
 
Windows only :)

So to clarify:

* The "sick head" means "diseased", and that means -1HP/turn (without clicking)?
* The "hearts" can mean -ve HPs(?), or are they only "one-timers" and not per-turn-ers?

? :eek:

Starbelly Geek December 9th, 2011 08:43 PM

Re: The bravest man alive
 
Sick head means diseased.
Diseased is an affliction, so you'll also have a little heart, and the little heart will tell you about what it means to be diseased.

Diseased people lose a hit point per month (unless they are regenerating, in which case they lose a hit point every Late Winter turn) and have a chance every month of getting another affliction.

Other afflictions cause other side effects that generally don't involve the continual loss of hit points. Only "diseased" has an extra obvious indicator, although some are apparent from the stats (crippled = 2 AP, battle fright has lowered morale, blind has lots of zeroes) or description (lost limb means you only get one weapon and no shield).

shatner December 9th, 2011 08:51 PM

Re: The bravest man alive
 
The sick head means diseased. Also, one of the two hearts that unit has is the affliction "Diseased" (yes, that's redundant but diseased is an important enough affliction to get both a heart and a sick head icon). The other heart is... something else (limp, crippled, whatever). All afflictions are permanent and, other than diseased, none of them have accumulating effects (i.e. battle fright will always give a -5 moral and that penalty will never increase further).

As stated before, all afflictions are permanent until healed and healing is generally kinda rare. Forms of healing are:
1) the recuperation ability, which will constantly attempt to heal afflictions for that unit only
2) being immortal, acts the same as recuperation though it might not be as effective... not sure on that one
3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
4) Being in the same province as a unit holding The Chalice
5) Being in friendly dominion while the spell Gift of Health is in effect
6) Any time you involuntarily change shape (like changing from a jaguar warrior into a werejaguar and again when changing back into a jaguar warrior after the battle is over) have a chance of healing afflictions. Voluntary shapechanging (like changing a dragon pretender into human form and back) won't heal afflictions

Starbelly Geek December 9th, 2011 08:56 PM

Re: The bravest man alive
 
Quote:

Originally Posted by shatner (Post 790509)
3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
4) Being in the same province as a unit holding The Chalice
5) Being in friendly dominion while the spell Gift of Health is in effect

It should probably be noted that of these three, only the second and third have a chance of working for the dude in the picture above, because he got diseased (most likely) from being old. Old age afflictions can't be healed by the "heal" action.

brxbrx December 9th, 2011 09:31 PM

Re: The bravest man alive
 
Quote:

3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
I didn't know that. Explains a lot.

Starbelly Geek December 9th, 2011 10:45 PM

Re: The bravest man alive
 
Quote:

Originally Posted by brxbrx (Post 790511)
Quote:

3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
I didn't know that. Explains a lot.

Does, doesn't it? Explains, for example, that I didn't read past the word "action" on that line of that post.

brxbrx December 9th, 2011 11:44 PM

Re: The bravest man alive
 
Quote:

Originally Posted by Starbelly Geek (Post 790515)
Quote:

Originally Posted by brxbrx (Post 790511)
Quote:

3) being in the same province as one or more friendly healers who are taking the "Heal" action. Note that you cannot heal afflictions on old units this way.
I didn't know that. Explains a lot.

Does, doesn't it? Explains, for example, that I didn't read past the word "action" on that line of that post.

Wow. I didn't even read your post.

Peter Ebbesen December 10th, 2011 09:09 AM

Re: The bravest man alive
 
Morale 53 - I've got to admit with the OP, that is quite probably the bravest man alive.

brxbrx December 10th, 2011 09:28 AM

Re: The bravest man alive
 
Does morale even matter beyond that point? Can he be routed? I mean, he's got higher morale than a mindless unit. What does such high morale mean?

Peter Ebbesen December 10th, 2011 09:52 AM

Re: The bravest man alive
 
Quote:

Originally Posted by brxbrx (Post 790545)
Does morale even matter beyond that point? Can he be routed? I mean, he's got higher morale than a mindless unit. What does such high morale mean?

It gives him serious bragging rights in the house of just fires. :angel


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