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Re: Odds for hitting a sniper/scout unit
Did not change a thing. It just showed the same % no matter what weapon, so I cycled thru all my available targets till I found two Bavarian Creme filled Doughnuts with a 100% chance of being consumed. I'm afraid the crews failed their bail out %.
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Re: Odds for hitting a sniper/scout unit
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Sometimes I'll try a crude calculation to get a fix on hit percentage by taking distance to target over range of weapon. It's very crude but that's all I got when the missile is not in slot #1. ===== |
Re: Odds for hitting a sniper/scout unit
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Re: Odds for hitting a sniper/scout unit
As a real life anti-sniper drill, grenade launchers are a quick squad option. Snipers in WinSP hold their positions too long. Most snipers are going to take a few shots and move to their next position. A unit will cover all likely cover positions in an attempt to flush the sniper. If there was a way to have snipers retreat more when under fire they would become more of an elusive well trained threat than a 'die in place' defender.
Most snipers also operate in at least pairs so I often edit them to 2 or 3 men per sniper team when making a game. |
Re: Odds for hitting a sniper/scout unit
Occasionally bad luck just happens and you feel jinxed. Like me once trying my map against AI and missing consecutively 6-8 90+% (the hit-% shown when firing) shots from tanks and ATGMs, getting my tanks destroyed by an approaching enemy horde I was unable to hit.
Really felt that day that I should buy a lottery ticket, just in case the inverse happens. |
Re: Odds for hitting a sniper/scout unit
If you get a day like that again, save the game, exit, reboot your computer and restart the save
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Re: Odds for hitting a sniper/scout unit
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Edit: Ninja'ed by Mobhack while I looked up area of hex calc... |
Re: Odds for hitting a sniper/scout unit
The best way I find to increase attack % vs a sniper is simply to get closer.
My best maneuver sniper drill technique (other than another sniper) translated into WINSP format is to suppress the sniper with supporting units (Z fire if needed) and move the nearest infantry closer using a move one hex/make one fire attack and then press the 'hide' key approach. Smoking the sniper's frontage helps. Direct fire light mortars are quickest. |
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