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-   -   Analysis of boarding parties. (http://forum.shrapnelgames.com/showthread.php?t=7708)

geoschmo October 28th, 2002 06:43 PM

Re: Analysis of boarding parties.
 
Ah, that explains it. So security stations are destroyed in a succesful boarding, even in the stock game. I had not got that far in my tests. I was just testing how many stations prevented the attempt.

And by adding the security station ability to the crew quarters in your mod, that is why D was seeing them destroyed.

Btw, SJ. When you give the crew quarters the security station ability, does it add to the inherant sec station value of the crew quarters, or replace it?

Geoschmo

dogscoff October 28th, 2002 06:53 PM

Re: Analysis of boarding parties.
 
It was Proportions. I guess PvK gave crew quarters Security Station abilities then.

Heh, learn something new every day. Today I learned this, and that I hate zombies. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie October 28th, 2002 07:24 PM

Re: Analysis of boarding parties.
 
It adds.

I also noticed that SE4 dosen't complain about NEGATIVE values for boarding defense ability...

You might be able to make crew quarters easier to capture, or have specific components cause a ship to be easier to capture.

EG: Kamikaze Self-destruct device. Reduces boarding defense by 100 points. That encourages enemy ships to attempt captures, and then blows them up!

If the KSDD gets destroyed, then your crew & security stations will be able to prevent capture normally.

Stone Mill October 29th, 2002 11:22 PM

Re: Analysis of boarding parties.
 
Great info fellas.

Sorry if I missed this question, but do boarding parties need to be repaired after use, similar to a device? I just noticed this in a multi-player game and it has not caught my attention until now.

Suicide Junkie October 29th, 2002 11:38 PM

Re: Analysis of boarding parties.
 
Yes, the boarding parties will be destroyed whether they succeed or fail.

If they fail, they're all dead. If they succeed, then they're all manning the enemy ship.

Stone Mill October 30th, 2002 05:01 AM

Re: Analysis of boarding parties.
 
Thanks SJ!

minipol October 30th, 2002 09:38 AM

Re: Analysis of boarding parties.
 
great info. i haven't used them very much. but for me, they seem to be less interesting in the later game. Their big value is in the early game IMHO

Fyron October 30th, 2002 09:43 AM

Re: Analysis of boarding parties.
 
They are always useful, especially if the enemy doesn't use SDDs. http://forum.shrapnelgames.com/images/icons/icon12.gif


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