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Re: Emergency Build problem
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I mean taht the converter is a system facility, not empire facility. It only converts resources made in the system it resides in. |
Re: Emergency Build problem
One is enough for the whole empire http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Emergency Build problem
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I've built 10 of them in a game http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Emergency Build problem
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PvK |
Re: Emergency Build problem
For maintance:
a ship costs 1000 minirals a turns: With 100% maintance you pay 1000 But with 120 % maintance you only pay 200?????? You sure SJ??? |
Re: Emergency Build problem
sparhawk, Maybe I'm missing something. But +20% isn't +120%.
Is it? mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Emergency Build problem
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If the base maintenance rate in the stock game were 100% like you said in your example, then getting 120% to maint in game setup would mean 100-20=80% and your ships would cost 800 to maintain. Actually I think that is part of what SJ did in his mod to make the maint reduction more realistic. Geoschmo |
Re: Emergency Build problem
Ruatha,
that may probably be true (in 1 system) in case you don't have a space port http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Emergency Build problem
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Geoschmo [ December 11, 2002, 14:12: Message edited by: geoschmo ] |
Re: Emergency Build problem
Now most of you know it's not automatic, you have to select the planet, click the little ore truck on the button bar, and use the dialog to select from what resource to what resource, etc.
But remember, you can only convert from you have in storage into what you can store. Ran into that little problem in my neutral challange game. I only had two systems, every planet was maxed out value with monoliths ... but I couldn't convert into all the minerals I needed -- I didn't surrender enough space on resource storage. Long story short, look at the empire screen critically and see where everything is going, and what you have, and try to predict what ships you still need to build. Turn your excess organincs and rads into (minerals-30%0). Is that enough minerals? And do you have mineral resource storage to hold that? |
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