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-   -   upgrading facilities pet peeve (http://forum.shrapnelgames.com/showthread.php?t=11548)

Roanon March 11th, 2004 01:50 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by Slick:
1) let me know when a planet is on emergency build but not building anything
2) let me know when a construction queue finishes so that I can do my "per planet" upgrade thing that I mentioned in the first post in this thread.

<font size="2" face="sans-serif, arial, verdana">At least #1 is simple. Construction queues (F7), select Rate. Click on Rate, then Construction to sort: non-building colonies are listed first, starting with highest production rate (i.e. usually those on emergency) on top.

Having the same #2 problem (haven't we all? http://forum.shrapnelgames.com/images/icons/icon12.gif ) I usually design a few units named like "* upgrade *" or "* build ship now *" etc. Inserting them into the queue at the appropriate places alerts me to take action whenever I see an item starting with "*" in the queue. And they are listed first if you select sort by Construction, so it is easy to check it.

Slick March 11th, 2004 04:24 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by Roanon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slick:
1) let me know when a planet is on emergency build but not building anything
2) let me know when a construction queue finishes so that I can do my "per planet" upgrade thing that I mentioned in the first post in this thread.

<font size="2" face="sans-serif, arial, verdana">At least #1 is simple. Construction queues (F7), select Rate. Click on Rate, then Construction to sort: non-building colonies are listed first, starting with highest production rate (i.e. usually those on emergency) on top.

Having the same #2 problem (haven't we all? http://forum.shrapnelgames.com/images/icons/icon12.gif ) I usually design a few units named like "* upgrade *" or "* build ship now *" etc. Inserting them into the queue at the appropriate places alerts me to take action whenever I see an item starting with "*" in the queue. And they are listed first if you select sort by Construction, so it is easy to check it.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Agreed on #1, but I'd still like a log entry so that I don't have to explicitly look for that each turn. Although I almost always do that sort every turn anyway.

#2... You know, I don't know why such a simple trick like this is incapable of being formulated by my feeble mind. This is a great idea! Thanks. I wonder what the absolute cheapest, smallest unit is... probably an empty small mine... Thanks again!

As for the "build ship now", I assume that you use this because you can't add a ship to the build queue until after a spaceyard is built. Check this out from the FAQ:

4.4.15 Q: How do I set up a planet’s construction queue to build a spaceyard and then build ships without having to edit the queue after the spaceyard is built?
A: Normally you can’t add ships to a planet’s construction queue until after the planet has a spaceyard facility. However there is a neat interface workaround. First, go to another planet that has a spaceyard and add your ship to its construction queue. Then save the construction queue using the process in section 4.4.13 above. Now, when you colonize a new planet, you can set up the build queue to build a spaceyard using the normal method and add ships to the queue using the saved queue.


Slick.

Roanon March 11th, 2004 04:48 PM

Re: upgrading facilities pet peeve
 
Ahh, I should read the FAQ more often. Thanks for the hint, this really solves another small problem.

I wonder how people not reading this forum manage to get along http://forum.shrapnelgames.com/images/icons/tongue.gif

Maerlyn March 11th, 2004 05:03 PM

Re: upgrading facilities pet peeve
 
i knew that one slick, but roanons ideas are very nice and useful, thanx a lot http://forum.shrapnelgames.com/images/icons/icon10.gif

another thing I use to min/max my empire: I click on the production thing, and then on usage. this way I can check which planets of mine are using very few minerals (lets say something less than 1500 per turn) I check them and try to change my designs, buildings ques or what so ever in a way to maximize this. not useful at everytime, but a nice way to ensure that your empire is constructing at its maximum lvl.

rdouglass March 12th, 2004 02:29 AM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by Roanon:
...Having the same #2 problem (haven't we all? http://forum.shrapnelgames.com/images/icons/icon12.gif ) I usually design a few units named like "* upgrade *" or "* build ship now *" etc. Inserting them into the queue at the appropriate places alerts me to take action whenever I see an item starting with "*" in the queue. And they are listed first if you select sort by Construction, so it is easy to check it.
<font size="2" face="sans-serif, arial, verdana">Nice tip! That's one I'll be sure to use. Thanks...

Slick April 5th, 2004 01:08 AM

Re: upgrading facilities pet peeve
 
I just wanted to say thanks again to Roanon for the trick he mentioned below about placing dummy units in the build queue starting with * for reminders. I have been using this ever since he mentioned it and it works like a champ! WOOT!

Slick.

Fyron April 5th, 2004 05:43 AM

Re: upgrading facilities pet peeve
 
Did you just say "woot"? *shakes head*

Kamog April 5th, 2004 08:39 AM

Re: upgrading facilities pet peeve
 
Wow, those are excellent ideas. Thanks for sharing. http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM April 5th, 2004 09:43 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by Imperator Fyron:
Did you just say "woot"? *shakes head*
<font size="2" face="sans-serif, arial, verdana">He must have been drinking 'woot beer'. */me looks very bland*

Ruatha April 5th, 2004 09:45 PM

Re: upgrading facilities pet peeve
 
What is "root beer"?
I hear it sometimes in american TV shows but I don't know what it is, some kind of carbonated drink, like fanta or such? What does it taste like?

Fyron April 5th, 2004 09:51 PM

Re: upgrading facilities pet peeve
 
It is a soda (carbonated sugar water). Different brands of root beer taste different. Maybe Fanta is like root beer, not the other way around, as root beer has been around for a while. Surely there must be some American import store where you can get root beer.... http://forum.shrapnelgames.com/images/icons/icon12.gif I would recommend Mug brand root beer over all others, with A&W a bit behind it. Stuff like Barqs is just garbage and you should not bother drinking it.

Ruatha April 5th, 2004 10:13 PM

Re: upgrading facilities pet peeve
 
Nope, no American import store that I know of.
120 K pop in my city so it's Swedens 5:th largest city, no small town, no indeed!! http://forum.shrapnelgames.com/images/icons/icon12.gif

So, different tastes, but is there some common thing for all root beers?
Do they taste like beer? Are they made with fruit flavour? or what?

[ April 05, 2004, 21:14: Message edited by: Ruatha ]

narf poit chez BOOM April 5th, 2004 10:27 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by Ruatha:
Nope, no American import store that I know of.
120 K pop in my city so it's Swedens 5:th largest city, no small town, no indeed!! http://forum.shrapnelgames.com/images/icons/icon12.gif

So, different tastes, but is there some common thing for all root beers?
Do they taste like beer? Are they made with fruit flavour? or what?

<font size="2" face="sans-serif, arial, verdana">I've never been able to figure out what RB flavor is modeled after except possibly an actual root. So, no help there. But it does taste good.

Grandpa Kim April 6th, 2004 05:15 AM

Re: upgrading facilities pet peeve
 
And now for something completely different: Back to Slick's original question.

By the time you have lvl 3 in facilities, you probably have lvl 2 or 3 in shipyards. Build your shipyard first!

Now, before you scream, "But that will cost me 5 *^%(#% turns!", let me point out the advantages. They are very simple: You can now build ships! You can build more units at one time! And do it right now! Your fleet gets decimated? You now have resources flowing out of your ears and 20 extra shipyards to use 'em up. Not to mention rebuilding your fleet in jig time.

But if nothing happens, you can merrily build your level 3 facilities in one turn. During the five turns of the shipyard build, your tech has improved too, so you will be building better ships if the disaster hits.

(Damn, I could sell ice to Eskimos! http://forum.shrapnelgames.com/images/icons/icon10.gif )

Fyron April 6th, 2004 05:34 AM

Re: upgrading facilities pet peeve
 
Quote:

Do they taste like beer? Are they made with fruit flavour? or what?
<font size="2" face="sans-serif, arial, verdana">Nope, it has nothing to do with alcohol. Nope, not fruity. It is very hard to describe. Root beer tastes like... root beer. Nothing else tastes like it. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 06, 2004, 04:35: Message edited by: Imperator Fyron ]

capnq April 6th, 2004 09:57 PM

Re: upgrading facilities pet peeve
 
Birch beer tastes like root beer. Root beer has tan foam, birch beer has reddish foam. Birch beer is a lot harder to find than root beer; I can't even think of any birch beer brand names.

When I was a kid, we sometimes got a keg of birch beer for family picnics.

narf poit chez BOOM April 7th, 2004 08:21 AM

Re: upgrading facilities pet peeve
 
Ice to Eskimos? There was a story in the paper, years ago, about a guy trying to sell sand to the Arabs, for water filteration. Apparently, their sand was the wrong shape.

Baron Munchausen April 7th, 2004 08:42 PM

Re: upgrading facilities pet peeve
 
I think the distinctive flavor ingredient in the 'original' root beer was Sarsaparilla root. It's true that now 'root beer' can taste like all sorts of things. If you bought one of every brand of 'root beer' on sale in the United States today and tasted them all you'd never be able to figure out what they are supposed to have in common. http://forum.shrapnelgames.com/images/icons/icon10.gif

Cheeze April 8th, 2004 02:58 PM

Re: upgrading facilities pet peeve
 
Mug and A&W brands of root beer is good enough, but nothing equals Barq's...particularly for root beer floats with Breyer's vanilla ice cream. Yummy!!! (At least that's for wider distributed root beer...there are some smaller brands)

I always thought birch and root beer were similar flavors. Birch beer comes from the birch tree (gee, that figures). I used to love breaking off a green twig when hiking and leaving it in my mouth to taste it. I think root beer is that flavor plus some others.

Oh, and then there's ginger beer. I get that whenever I can, and I've been lucky to find places that sell it here in the States!! http://forum.shrapnelgames.com/images/icons/icon10.gif

Spoo April 8th, 2004 06:26 PM

Re: upgrading facilities pet peeve
 
Quote:

Oh, and then there's ginger beer.
<font size="2" face="sans-serif, arial, verdana">How is it different from ginger ale?

Slynky April 8th, 2004 06:59 PM

Re: upgrading facilities pet peeve
 
Speaking of drinks not available in other countries, I miss (I don't know how to spell it, so here is the phonetic pronumciation) "shpayt-see", a German drink that is similar to mixing Coke-a-Cola and Orange (but much better).


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