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-   -   MP Game - Full HowtheGodsKill (http://forum.shrapnelgames.com/showthread.php?t=19305)

Pirateiam June 25th, 2004 08:55 PM

Re: MP Game - Full HowtheGodsKill
 
Fine by me but this should be up to the Host (Rev Zombie) since he did state this would be a fast track game. We sure did get alot of turns in using the quick host.

Reanimator June 26th, 2004 01:20 AM

Re: MP Game - Full HowtheGodsKill
 
I don't care one way or the other.

Frankly, I'm just having fun discovering caelum.

Reverend Zombie June 26th, 2004 06:14 AM

Re: MP Game - Full HowtheGodsKill
 
The pace has been rather breakneak, hasn't it? I have had to cram my turn in before heading off to work all this week.

I am not in love with the current schedule any longer, and am open to consider changing to 12 hour fixed, unless someone objects.

Pickles June 26th, 2004 10:27 AM

Re: MP Game - Full HowtheGodsKill
 
I would prefer fixed too.
Pickles

[ June 26, 2004, 09:28: Message edited by: Pickles ]

Zapmeister June 27th, 2004 04:13 AM

Re: MP Game - Full HowtheGodsKill
 
I'm actually enjoying the very fast pace, but I also have a fair bit of time and not an overly large nation to manage - I can understand that the super-powers may be struggling to keep up. http://forum.shrapnelgames.com/images/icons/icon7.gif

I don't mind if you change to no-QH.

Reverend Zombie June 27th, 2004 04:31 PM

Re: MP Game - Full HowtheGodsKill
 
I think I will try to set to a 12-hour fixed schedule soon, with host time around 8 a.m. and 8 p.m. Eastern U.S., assuming that will work for everyone.

That way we can get both our turns done in the evening/morning, depending on where our free time is.

If this is a huge problem for anyone, please let me know ASAP.

Mark the Merciful June 27th, 2004 04:49 PM

Re: MP Game - Full HowtheGodsKill
 
Well that's 1pm/1am BST, which isn't quite so flexible. But I doubt there's any time slot that's perfect in both the US and Europe, and anyway I'm fine with a turn in the morning and one in the evening as long as I know when the deadlines are.

Mark

Zapmeister June 28th, 2004 12:21 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Mark the Merciful:
But I doubt there's any time slot that's perfect in both the US and Europe
<font size="2" face="sans-serif, arial, verdana">And don't forget good ol' Zap from Down Under ... http://forum.shrapnelgames.com/images/icons/icon12.gif

Reverend Zombie June 28th, 2004 12:50 AM

Re: MP Game - Full HowtheGodsKill
 
Game is now off quickhost, 12 hour fixed schedule hosts approx. 7:30 a.m./p.m. U.S.A. Eastern. Apologies for other time-zoners for whom this may be inconvenient.

Please double-check that your turn was uploaded; removing quickhost required the game to be restarted, which wiped out any uploaded turns at that point.

I tried to do it as quickly as I could after the most recent hosting, so as not to inconvenience too many; one or two of were connected, though, I think.

Pirateiam June 29th, 2004 03:49 AM

Re: MP Game - Full HowtheGodsKill
 
Well I see the first casualty is Cohen (Abysia). From the graphs it looked like he was strong but Arco (Merciful Mark) put the smack-down on him. Any of you two willing to share what happened? I must say this is the first time in my multiplayer games that Abysia went down early. Mark tell us your secrets http://forum.shrapnelgames.com/images/icons/icon12.gif

Norfleet June 29th, 2004 08:00 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Pirateiam:
Well I see the first casualty is Cohen (Abysia). From the graphs it looked like he was strong but Arco (Merciful Mark) put the smack-down on him. Any of you two willing to share what happened? I must say this is the first time in my multiplayer games that Abysia went down early. Mark tell us your secrets http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Mark doesn't need to have a secret. Clearly, you don't play in very many games with Cohen in it, because he's nearly always one of the first against the wall in EVERY game....regardless of the game settings. Cohen gets wiped in even his own overly house-ruled settings. From the very first days when he brought us Very Difficult Research, he got wasted and gave us more and more convoluted rulesets. This is just the continuation of the Dead Cohen Saga.

Hell, Cohen's being first against the wall is something that I would BET MONEY ON, and I am not normally a gambling man.

[ June 29, 2004, 07:01: Message edited by: Norfleet ]

Zapmeister June 29th, 2004 08:10 AM

Re: MP Game - Full HowtheGodsKill
 
Actually, Jotunheim was the first casualty.

Mark the Merciful June 29th, 2004 11:26 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Pirateiam:
Well I see the first casualty is Cohen (Abysia). From the graphs it looked like he was strong but Arco (Merciful Mark) put the smack-down on him. Any of you two willing to share what happened? I must say this is the first time in my multiplayer games that Abysia went down early. Mark tell us your secrets http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Elephants.

More Elephants.

Many Elephants.

As this was my first MP game (that's got beyond turn 6, anyway), I really didn't want to start fighting that quickly. But Cohen took a very hard line on border negotiations, and told me that if I didn't like it I could always start a war. When I did, it turned out that his army was quite small and pretty squishable. His SC Virtue was a bit a pain, but in the end we worked out how to deal with her too.

Too many resources committed to fighting indeps is my guess; I'm pretty sure that two of his Pretender's four deaths came fighting indeps for example.

Anyway, Jutenheim was first down. Who's claiming credit for that?

Cohen June 29th, 2004 02:52 PM

Re: MP Game - Full HowtheGodsKill
 
I lost my Virtue first on indies, and me and Mark had some border war for certain farms.

The war went so so for me, losing more troop than my enemy, using elephants and other stuff.

However Caelum exploited my military defeat on the northern front against Arco, striking into my southmost territories, dunno if in coordination with the Arco armies.

Once my Virtue got killed about 5 times by superior odds even if equipped with what I could afford, and my troops were beaten by hoplites and helephants (devils and fiends too, didn't though that! I hoped in the to revert the downside) I choosed to give up.

With Abysya I cannot recruit troops quickly enough, and the first blood devil/fiend army I raised was killed by mere hoplites, the second got the commander killed and was in bad position trying to repel the mobile caelumnian invasion force.

Probably now Arco and Caelum will have the leftmost side of the map.

Reverend Zombie June 29th, 2004 05:28 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Mark the Merciful:
Anyway, Jutenheim was first down. Who's claiming credit for that?
<font size="2" face="sans-serif, arial, verdana">Credit is due to Ulm (Zap) and C'tis (me).

Our corner of the map was crowded. http://forum.shrapnelgames.com/images/icons/icon12.gif

Pirateiam June 29th, 2004 05:39 PM

Re: MP Game - Full HowtheGodsKill
 
In two other multi-player games I am in Zen and
G-Dice were Abysia so I am use to Abysia being quite strong! Yes this was the first game in which I played with Cohen. I have played with Rev a few times and Zapmeister once before.

Jotun went AI early for other reasons I think. - I stand corrected, C'tis and Ulm must of hit him real early.

This game looks like it could get very interesting with how the power blocs are falling together. Just everyone remember the Sea is your friend! http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 29, 2004, 16:41: Message edited by: Pirateiam ]

Reanimator June 29th, 2004 10:20 PM

Re: MP Game - Full HowtheGodsKill
 
Last game I played with Cohen I allied against his Abysian armies and he was taken out first. I'm not trying to start a tradition of allying and killing you Cohen, I promise next game we are both in I will have a pro-Abysia slant.

Norfleet June 29th, 2004 11:09 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Mark the Merciful:
But Cohen took a very hard line on border negotiations, and told me that if I didn't like it I could always start a war. When I did, it turned out that his army was quite small and pretty squishable.
<font size="2" face="sans-serif, arial, verdana">That's classic Cohen. He does this in nearly EVERY game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Cohen, are you LEARNING anything from this yet?

[ June 29, 2004, 22:09: Message edited by: Norfleet ]

Zapmeister June 30th, 2004 02:56 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Reverend Zombie:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mark the Merciful:
Anyway, Jutenheim was first down. Who's claiming credit for that?

<font size="2" face="sans-serif, arial, verdana">Credit is due to Ulm (Zap) and C'tis (me).

Our corner of the map was crowded. http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">RZ is being generous here. My role was necessarily very small, as I was being invaded from the other side at the time.

[ June 30, 2004, 01:57: Message edited by: Zapmeister ]

Pickles June 30th, 2004 11:30 AM

Re: MP Game - Full HowtheGodsKill
 
Zapmeister said
"RZ is being generous here. My role was necessarily very small, as I was being invaded from the other side at the time."

If you are talking about me I did not attack until Jotun dropped I thought, because you seemed to have trashed him.

Celestial Underling

Zapmeister June 30th, 2004 12:21 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Pickles:
If you are talking about me I did not attack until Jotun dropped I thought, because you seemed to have trashed him.
<font size="2" face="sans-serif, arial, verdana">That could be right, but there was still a fair bit of Jotunheim left when he dropped. And when you attacked, the AI cheerfully sieged and captured a vital castle of mine, apparently ignoring C'tis who was doing the work of trashing Jotunheim.

In other words, my role was mainly one of decoy, while C'tis gobbled the goods. I know that sounds bitter, but I'm over it now http://forum.shrapnelgames.com/images/icons/icon12.gif

Reverend Zombie June 30th, 2004 02:09 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Zapmeister:
In other words, my role was mainly one of decoy SNIP
<font size="2" face="sans-serif, arial, verdana">and a vital role it was, so you deserve the credit I gave. http://forum.shrapnelgames.com/images/icons/icon7.gif

Reverend Zombie July 1st, 2004 04:20 AM

Re: MP Game - Full HowtheGodsKill
 
For the upcoming U.S, holiday long weekend, I will set the game to extend intervals between hosts until Monday.

This will require me to stop the game after one of our turns executes: either Thursday evening or Friday morning U.S. Eastern time. I will extend the timer to "host every 5 days" at that point.

What do you think: do you want your Last turn for the long weekend to host Thursday night, or Friday morning?

Pirateiam July 1st, 2004 06:17 AM

Re: MP Game - Full HowtheGodsKill
 
Hmmm... I thought long weekends were made to play Dominions. http://forum.shrapnelgames.com/images/icons/icon7.gif Does not matter to me I only have plans for two days of sailing (On Lake Ontario -are you anywhere near Lake Ontario Hamlin Beach - Rev?) and drinking Capt. Morgans http://forum.shrapnelgames.com/images/icons/icon7.gif !

Zapmeister July 1st, 2004 07:49 AM

Re: MP Game - Full HowtheGodsKill
 
I always get a little miffed when people make special provision for US holidays. I mean, the game contains at least one European and at least one Australian. Would you like to know when our holidays are?

Mark the Merciful July 1st, 2004 07:56 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Reverend Zombie:
SNIP

What do you think: do you want your Last turn for the long weekend to host Thursday night, or Friday morning?

<font size="2" face="sans-serif, arial, verdana">If that's the choice, then Friday morning.

But Zapmeister has a point.

Mark

Edit: At least two Europeans.

[ July 01, 2004, 08:51: Message edited by: Mark the Merciful ]

Pirateiam July 1st, 2004 09:53 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Zapmeister:
I always get a little miffed when people make special provision for US holidays. I mean, the game contains at least one European and at least one Australian. Would you like to know when our holidays are?
<font size="2" face="sans-serif, arial, verdana">Yes! I say we celebrate all Holidays! The I could spend less time at work and more time playing Dominions and sailing and drinking! http://forum.shrapnelgames.com/images/icons/icon7.gif

Do you mean there are other Holidays other than US??? (read sarcasm) It is interesting how we in the US spread (force) our culture on others. I heard the other day on the news that some young adult Chinese and Japanese celebrate Thanksgiving. We are like the Borg! You will be assimilated! hehe

Reverend Zombie July 1st, 2004 02:05 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Zapmeister:
I always get a little miffed when people make special provision for US holidays. I mean, the game contains at least one European and at least one Australian. Would you like to know when our holidays are?
<font size="2" face="sans-serif, arial, verdana">Only if you want me to pause the game for them.

I will be out of town. I don't have any candidates to sub for me, and I don't think anyone wants me going AI. And I don't want to stale.

July 1st, 2004 02:46 PM

Re: MP Game - Full HowtheGodsKill
 
Why would you be miffed that the game is delayed by U.S. or any sort of Holiday. I'm sure the host is more than willing to adjust to whatever national holiday that you have where you are leaving or unable to take your turns. Unless it is one of those hardcore games where there is no change to the hosting schedule based on circumstances, regardless of nationality or time.

[ July 01, 2004, 13:48: Message edited by: Zen ]

Pickles July 1st, 2004 03:58 PM

Re: MP Game - Full HowtheGodsKill
 
Originally posted by Zen:
"Why would you be miffed that the game is delayed by U.S. or any sort of Holiday. I'm sure the host is more than willing to adjust to whatever national holiday that you have where you are leaving or unable to take your turns. Unless it is one of those hardcore games where there is no change to the hosting schedule based on circumstances, regardless of nationality or time. "

I expect it was the fait accompli tone when most of us did not even know it was a holiday in the US. This is not a criticism of Rev BTW just a possible explanation. Not that I care my Last turn is tonight.

Pickles

jimbo July 1st, 2004 06:31 PM

Re: MP Game - Full HowtheGodsKill
 
Would it be possible to extend today's next turn (which would normally occur at 7:30 EST or about 6 hours from now) until 11:30 EST tonight? I am on a business trip and can't access the game through the firewall here, and won't be able to get to an internet connection I can use (due to travel for the Holiday being discussed) until later this evening.

Once I am there I am happy and able to take turns normally however it's fine with me if we want to put the game on hold for a bit also.

If we can't extend the turn today I see no way around me staling a turn (which kinda sucks) and if the game is going to go on hold anyway for 4 days hopefully it's no big deal?

Gamelot (Mictlan)

Reverend Zombie July 1st, 2004 06:44 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by jimbo:
Would it be possible to extend today's next turn (which would normally occur at 7:30 EST or about 6 hours from now) until 11:30 EST tonight? I am on a business trip and can't access the game through the firewall here, and won't be able to get to an internet connection I can use (due to travel for the Holiday being discussed) until later this evening.

<font size="2" face="sans-serif, arial, verdana">Changing the schedule this way is going to wipe out the turn of everyone who has taken their turn since this morning's hosting. (I plan to change the schedule for the holiday immediately following one of the hosts--before anyone has uploaded their turn.) [changing the hosting time on mose's server requires a restart of the game, which wipes out anyone's turns]

If not everyone is aware of the change, THEY may wind up staling if they don't get their turn reloaded by 11:30, when you propose the next host takes place.

One alternative I can think of is to set the game to "quickhost only" starting now, and Lasting for the next few days.

That way, no one runs any risk of missing their turns, and the game will host when everyone is ready.

We could then resume timed turns next week.

Thoughts?

Mark the Merciful July 1st, 2004 07:35 PM

Re: MP Game - Full HowtheGodsKill
 
Seems like the best option

jimbo July 1st, 2004 09:01 PM

Re: MP Game - Full HowtheGodsKill
 
That option works for me...and if people get their turns in over the next few days we can continue to have Dominions fun while on vacation http://forum.shrapnelgames.com/images/icons/icon7.gif

Pirateiam July 1st, 2004 09:15 PM

Re: MP Game - Full HowtheGodsKill
 
Quick hosts sounds good.

Reverend Zombie July 1st, 2004 10:25 PM

Re: MP Game - Full HowtheGodsKill
 
Game has been set to quickhost to accomodate those of us with irregular schedules this weekend, which may or may not be a holdiay weekend where you live. http://forum.shrapnelgames.com/image...s/rolleyes.gif

You will need to re-upload your Last turn, as they were all wiped when I restarted the game.

Reverend Zombie July 5th, 2004 12:50 AM

Re: MP Game - Full HowtheGodsKill
 
I'm back and ready to resume 12 hour fixed hosting schedule as soon as everyone takes their current turn.

Zapmeister July 5th, 2004 01:12 AM

Re: MP Game - Full HowtheGodsKill
 
Since changing the schedule will involve a restart, which will reset everyone's turns, does it make sense to do it now?

If not, that's fine, I'm just keen to get the game moving again ASAP http://forum.shrapnelgames.com/images/icons/tongue.gif

Edit: Just realized that it would make more sense to wait until the restart will get us back to running at the same time-of-day, which is in about 11 hours, by my reckoning.

[ July 05, 2004, 00:16: Message edited by: Zapmeister ]

Reverend Zombie July 5th, 2004 04:41 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Zapmeister:
Since changing the schedule will involve a restart, which will reset everyone's turns, does it make sense to do it now?

If not, that's fine, I'm just keen to get the game moving again ASAP http://forum.shrapnelgames.com/images/icons/tongue.gif

Edit: Just realized that it would make more sense to wait until the restart will get us back to running at the same time-of-day, which is in about 11 hours, by my reckoning.

<font size="2" face="sans-serif, arial, verdana">I thought that due to Mose's server crash, it might be frustrating to wipe out our turns again, and I was going to wait till everyone got their next turn in to restart, but, yes, we defenitely should get back on track soon.

It's not really that big a deal to reload a completed turn, after all.

But to give everyone fair warning, why don't I leave it on quickhost for now, and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?

Zapmeister July 5th, 2004 04:49 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Reverend Zombie:
and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?
<font size="2" face="sans-serif, arial, verdana">Sounds good. But it used to be 7:30, wasn't it?
That was better for me (the earlier, the better, in fact).

Reverend Zombie July 5th, 2004 04:51 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Zapmeister:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Reverend Zombie:
and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?

<font size="2" face="sans-serif, arial, verdana">Sounds good. But it used to be 7:30, wasn't it?
That was better for me (the earlier, the better, in fact).
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, roughly in that time frame, hopefully.

Zapmeister July 6th, 2004 01:23 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Reverend Zombie:
But to give everyone fair warning, why don't I leave it on quickhost for now, and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?

<font size="2" face="sans-serif, arial, verdana">RZ ! It's getting late. Where are you ?

Reverend Zombie July 6th, 2004 03:46 AM

Re: MP Game - Full HowtheGodsKill
 
Sorry, wasn't near my computer to restart at the appointed time.

Will therefore start the timer around 7-7:30 Tuesday a.m. Eastern U.S.; make sure you upload/reload your turn by then.

I notice Gamealot and Reanimator haven't checked in in some time.

Zapmeister July 6th, 2004 03:50 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Reverend Zombie:
I notice Gamealot and Reanimator haven't checked in in some time.

<font size="2" face="sans-serif, arial, verdana">Reanimator has been around more recently than Gamealot. AWOL is a possibility.

Zapmeister July 6th, 2004 05:28 AM

Re: MP Game - Full HowtheGodsKill
 
Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.

Have we had an unscheduled restart, or something ?

Mark the Merciful July 6th, 2004 10:01 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Zapmeister:
Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.

Have we had an unscheduled restart, or something ?

<font size="2" face="sans-serif, arial, verdana">I've been checking regularly for the Last couple of days, and Caelum, Ulm and C'tis have been showing as turns not submitted since Mosehansen's "unscheduled downtime" on Sunday. I was just about to write a testy note about it! http://forum.shrapnelgames.com/images/icons/icon7.gif

Reverend Zombie July 6th, 2004 12:31 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Mark the Merciful:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Zapmeister:
Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.

Have we had an unscheduled restart, or something ?

<font size="2" face="sans-serif, arial, verdana">I've been checking regularly for the Last couple of days, and Caelum, Ulm and C'tis have been showing as turns not submitted since Mosehansen's "unscheduled downtime" on Sunday. I was just about to write a testy note about it! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Grr. I've noticed this too.

Reverend Zombie July 6th, 2004 12:32 PM

Re: MP Game - Full HowtheGodsKill
 
Game has restarted, with 12 hour timer, no quickhost.

You have 12 hours to re-load/take your turn. I would not rely on the display at Mose's, which still shows many of the turns as taken. They were almost all wiped out when I restarted the game.

[ July 06, 2004, 11:34: Message edited by: Reverend Zombie ]

Reverend Zombie July 19th, 2004 06:05 PM

Re: MP Game - Full HowtheGodsKill
 
Do any of the other remaining participants want the host schedule to switch to something less break-neck?

[ July 19, 2004, 17:12: Message edited by: Reverend Zombie ]

Pirateiam July 19th, 2004 08:38 PM

Re: MP Game - Full HowtheGodsKill
 
I would vote to knock it down to 24 Hr Host, Or you can give into the inevitble Power of The Great Atlantian Robot Pirates!!! http://forum.shrapnelgames.com/images/icons/icon12.gif


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