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Re: MP Game - Full HowtheGodsKill
Fine by me but this should be up to the Host (Rev Zombie) since he did state this would be a fast track game. We sure did get alot of turns in using the quick host.
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Re: MP Game - Full HowtheGodsKill
I don't care one way or the other.
Frankly, I'm just having fun discovering caelum. |
Re: MP Game - Full HowtheGodsKill
The pace has been rather breakneak, hasn't it? I have had to cram my turn in before heading off to work all this week.
I am not in love with the current schedule any longer, and am open to consider changing to 12 hour fixed, unless someone objects. |
Re: MP Game - Full HowtheGodsKill
I would prefer fixed too.
Pickles [ June 26, 2004, 09:28: Message edited by: Pickles ] |
Re: MP Game - Full HowtheGodsKill
I'm actually enjoying the very fast pace, but I also have a fair bit of time and not an overly large nation to manage - I can understand that the super-powers may be struggling to keep up. http://forum.shrapnelgames.com/images/icons/icon7.gif
I don't mind if you change to no-QH. |
Re: MP Game - Full HowtheGodsKill
I think I will try to set to a 12-hour fixed schedule soon, with host time around 8 a.m. and 8 p.m. Eastern U.S., assuming that will work for everyone.
That way we can get both our turns done in the evening/morning, depending on where our free time is. If this is a huge problem for anyone, please let me know ASAP. |
Re: MP Game - Full HowtheGodsKill
Well that's 1pm/1am BST, which isn't quite so flexible. But I doubt there's any time slot that's perfect in both the US and Europe, and anyway I'm fine with a turn in the morning and one in the evening as long as I know when the deadlines are.
Mark |
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Re: MP Game - Full HowtheGodsKill
Game is now off quickhost, 12 hour fixed schedule hosts approx. 7:30 a.m./p.m. U.S.A. Eastern. Apologies for other time-zoners for whom this may be inconvenient.
Please double-check that your turn was uploaded; removing quickhost required the game to be restarted, which wiped out any uploaded turns at that point. I tried to do it as quickly as I could after the most recent hosting, so as not to inconvenience too many; one or two of were connected, though, I think. |
Re: MP Game - Full HowtheGodsKill
Well I see the first casualty is Cohen (Abysia). From the graphs it looked like he was strong but Arco (Merciful Mark) put the smack-down on him. Any of you two willing to share what happened? I must say this is the first time in my multiplayer games that Abysia went down early. Mark tell us your secrets http://forum.shrapnelgames.com/images/icons/icon12.gif
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Hell, Cohen's being first against the wall is something that I would BET MONEY ON, and I am not normally a gambling man. [ June 29, 2004, 07:01: Message edited by: Norfleet ] |
Re: MP Game - Full HowtheGodsKill
Actually, Jotunheim was the first casualty.
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More Elephants. Many Elephants. As this was my first MP game (that's got beyond turn 6, anyway), I really didn't want to start fighting that quickly. But Cohen took a very hard line on border negotiations, and told me that if I didn't like it I could always start a war. When I did, it turned out that his army was quite small and pretty squishable. His SC Virtue was a bit a pain, but in the end we worked out how to deal with her too. Too many resources committed to fighting indeps is my guess; I'm pretty sure that two of his Pretender's four deaths came fighting indeps for example. Anyway, Jutenheim was first down. Who's claiming credit for that? |
Re: MP Game - Full HowtheGodsKill
I lost my Virtue first on indies, and me and Mark had some border war for certain farms.
The war went so so for me, losing more troop than my enemy, using elephants and other stuff. However Caelum exploited my military defeat on the northern front against Arco, striking into my southmost territories, dunno if in coordination with the Arco armies. Once my Virtue got killed about 5 times by superior odds even if equipped with what I could afford, and my troops were beaten by hoplites and helephants (devils and fiends too, didn't though that! I hoped in the to revert the downside) I choosed to give up. With Abysya I cannot recruit troops quickly enough, and the first blood devil/fiend army I raised was killed by mere hoplites, the second got the commander killed and was in bad position trying to repel the mobile caelumnian invasion force. Probably now Arco and Caelum will have the leftmost side of the map. |
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Our corner of the map was crowded. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: MP Game - Full HowtheGodsKill
In two other multi-player games I am in Zen and
G-Dice were Abysia so I am use to Abysia being quite strong! Yes this was the first game in which I played with Cohen. I have played with Rev a few times and Zapmeister once before. Jotun went AI early for other reasons I think. - I stand corrected, C'tis and Ulm must of hit him real early. This game looks like it could get very interesting with how the power blocs are falling together. Just everyone remember the Sea is your friend! http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 29, 2004, 16:41: Message edited by: Pirateiam ] |
Re: MP Game - Full HowtheGodsKill
Last game I played with Cohen I allied against his Abysian armies and he was taken out first. I'm not trying to start a tradition of allying and killing you Cohen, I promise next game we are both in I will have a pro-Abysia slant.
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Cohen, are you LEARNING anything from this yet? [ June 29, 2004, 22:09: Message edited by: Norfleet ] |
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Our corner of the map was crowded. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">RZ is being generous here. My role was necessarily very small, as I was being invaded from the other side at the time. [ June 30, 2004, 01:57: Message edited by: Zapmeister ] |
Re: MP Game - Full HowtheGodsKill
Zapmeister said
"RZ is being generous here. My role was necessarily very small, as I was being invaded from the other side at the time." If you are talking about me I did not attack until Jotun dropped I thought, because you seemed to have trashed him. Celestial Underling |
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In other words, my role was mainly one of decoy, while C'tis gobbled the goods. I know that sounds bitter, but I'm over it now http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Re: MP Game - Full HowtheGodsKill
For the upcoming U.S, holiday long weekend, I will set the game to extend intervals between hosts until Monday.
This will require me to stop the game after one of our turns executes: either Thursday evening or Friday morning U.S. Eastern time. I will extend the timer to "host every 5 days" at that point. What do you think: do you want your Last turn for the long weekend to host Thursday night, or Friday morning? |
Re: MP Game - Full HowtheGodsKill
Hmmm... I thought long weekends were made to play Dominions. http://forum.shrapnelgames.com/images/icons/icon7.gif Does not matter to me I only have plans for two days of sailing (On Lake Ontario -are you anywhere near Lake Ontario Hamlin Beach - Rev?) and drinking Capt. Morgans http://forum.shrapnelgames.com/images/icons/icon7.gif !
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Re: MP Game - Full HowtheGodsKill
I always get a little miffed when people make special provision for US holidays. I mean, the game contains at least one European and at least one Australian. Would you like to know when our holidays are?
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But Zapmeister has a point. Mark Edit: At least two Europeans. [ July 01, 2004, 08:51: Message edited by: Mark the Merciful ] |
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Do you mean there are other Holidays other than US??? (read sarcasm) It is interesting how we in the US spread (force) our culture on others. I heard the other day on the news that some young adult Chinese and Japanese celebrate Thanksgiving. We are like the Borg! You will be assimilated! hehe |
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I will be out of town. I don't have any candidates to sub for me, and I don't think anyone wants me going AI. And I don't want to stale. |
Re: MP Game - Full HowtheGodsKill
Why would you be miffed that the game is delayed by U.S. or any sort of Holiday. I'm sure the host is more than willing to adjust to whatever national holiday that you have where you are leaving or unable to take your turns. Unless it is one of those hardcore games where there is no change to the hosting schedule based on circumstances, regardless of nationality or time.
[ July 01, 2004, 13:48: Message edited by: Zen ] |
Re: MP Game - Full HowtheGodsKill
Originally posted by Zen:
"Why would you be miffed that the game is delayed by U.S. or any sort of Holiday. I'm sure the host is more than willing to adjust to whatever national holiday that you have where you are leaving or unable to take your turns. Unless it is one of those hardcore games where there is no change to the hosting schedule based on circumstances, regardless of nationality or time. " I expect it was the fait accompli tone when most of us did not even know it was a holiday in the US. This is not a criticism of Rev BTW just a possible explanation. Not that I care my Last turn is tonight. Pickles |
Re: MP Game - Full HowtheGodsKill
Would it be possible to extend today's next turn (which would normally occur at 7:30 EST or about 6 hours from now) until 11:30 EST tonight? I am on a business trip and can't access the game through the firewall here, and won't be able to get to an internet connection I can use (due to travel for the Holiday being discussed) until later this evening.
Once I am there I am happy and able to take turns normally however it's fine with me if we want to put the game on hold for a bit also. If we can't extend the turn today I see no way around me staling a turn (which kinda sucks) and if the game is going to go on hold anyway for 4 days hopefully it's no big deal? Gamelot (Mictlan) |
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If not everyone is aware of the change, THEY may wind up staling if they don't get their turn reloaded by 11:30, when you propose the next host takes place. One alternative I can think of is to set the game to "quickhost only" starting now, and Lasting for the next few days. That way, no one runs any risk of missing their turns, and the game will host when everyone is ready. We could then resume timed turns next week. Thoughts? |
Re: MP Game - Full HowtheGodsKill
Seems like the best option
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Re: MP Game - Full HowtheGodsKill
That option works for me...and if people get their turns in over the next few days we can continue to have Dominions fun while on vacation http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: MP Game - Full HowtheGodsKill
Quick hosts sounds good.
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Re: MP Game - Full HowtheGodsKill
Game has been set to quickhost to accomodate those of us with irregular schedules this weekend, which may or may not be a holdiay weekend where you live. http://forum.shrapnelgames.com/image...s/rolleyes.gif
You will need to re-upload your Last turn, as they were all wiped when I restarted the game. |
Re: MP Game - Full HowtheGodsKill
I'm back and ready to resume 12 hour fixed hosting schedule as soon as everyone takes their current turn.
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Re: MP Game - Full HowtheGodsKill
Since changing the schedule will involve a restart, which will reset everyone's turns, does it make sense to do it now?
If not, that's fine, I'm just keen to get the game moving again ASAP http://forum.shrapnelgames.com/images/icons/tongue.gif Edit: Just realized that it would make more sense to wait until the restart will get us back to running at the same time-of-day, which is in about 11 hours, by my reckoning. [ July 05, 2004, 00:16: Message edited by: Zapmeister ] |
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It's not really that big a deal to reload a completed turn, after all. But to give everyone fair warning, why don't I leave it on quickhost for now, and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)? |
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That was better for me (the earlier, the better, in fact). |
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That was better for me (the earlier, the better, in fact). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, roughly in that time frame, hopefully. |
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Re: MP Game - Full HowtheGodsKill
Sorry, wasn't near my computer to restart at the appointed time.
Will therefore start the timer around 7-7:30 Tuesday a.m. Eastern U.S.; make sure you upload/reload your turn by then. I notice Gamealot and Reanimator haven't checked in in some time. |
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Re: MP Game - Full HowtheGodsKill
Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.
Have we had an unscheduled restart, or something ? |
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Re: MP Game - Full HowtheGodsKill
Game has restarted, with 12 hour timer, no quickhost.
You have 12 hours to re-load/take your turn. I would not rely on the display at Mose's, which still shows many of the turns as taken. They were almost all wiped out when I restarted the game. [ July 06, 2004, 11:34: Message edited by: Reverend Zombie ] |
Re: MP Game - Full HowtheGodsKill
Do any of the other remaining participants want the host schedule to switch to something less break-neck?
[ July 19, 2004, 17:12: Message edited by: Reverend Zombie ] |
Re: MP Game - Full HowtheGodsKill
I would vote to knock it down to 24 Hr Host, Or you can give into the inevitble Power of The Great Atlantian Robot Pirates!!! http://forum.shrapnelgames.com/images/icons/icon12.gif
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