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Re: I\'ll be away
Dang Quanum...
You were a victim of co-incidence. http://forum.shrapnelgames.com/images/smilies/frown.gif -Yc |
Re: I\'ll be away
Or machinations!!!
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Re: I\'ll be away
Heh, yeah. What happened Q? You posted your venegance message in the game but then the next turn (?) you were wiped out? I thought it would be a good 3-4 more. What is going on over on that side of the world?
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Re: I\'ll be away
Quote:
I doubt even allies would have saved me with how fast Pan and Mictlan rolled over my junk armies. |
The fall of the great chinese empire
Let us have a moment of silence for the fall of Tien Chi.
... Soon we know that thier proud people will be sacrificed in most horrific ways to feed the blood appetite of Mictlan. |
Re: The fall of the great chinese empire
Sucks in the center!
<Looks about wearily> -Yc |
Re: The fall of the great chinese empire
Soon Marignon too will fall from the greek warmonger.
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Re: The fall of the great chinese empire
Hahaha, yes perhaps the greeks will overrun you soon. But not if I keep making newbie mistakes like I did with those elephants!!!
Arrrg!! I can't believe it. I lined up ALL the reserve troops in that battle in the elephant-rout line. Such a newbie mistake. In response to all teh Mystics killed under elephant feet in that battle, a joint Astrologer/Mystic agreement was signed to ban the use of elephants in all further combat. |
Re: The fall of the great chinese empire
Thoughts on Age of man.
It's a fun concept. But for future games AoM needs it's own modded nations. For instance...Mictlan needs Non-mages who can lead it's summoned (National Troops FoD and Spine.D's) As is. The Mictlans can only lead 5, 10 or 15 of they're summoned troops, dependant upon the priest's B.magic. Mictlan needs a mod to give the tribal kings more suited leadership. -Yc |
Re: All non-combat mages must Retreat
Here is a different example of the 1 mage to 25 troop rule.
There is a certain army within my domain that has been whittled down to 2 mages and 20ish troops. The invading army is immediately surrounded by hostile provinces. With a strict interpretation of the rules, the army should try to get back to its own areas with its mages set on retreat. In this case, though, he would basically be throwing his troops and mages away. Since we all agreed to these rules, it is fair for him to destroy his army. But for a future version of this theme, is that what we really want? |
Re: All non-combat mages must Retreat
Wazooking,
If you think I'm going to put HOURS into a game just to put my only commanders on retreat....Your off your rocker. I'm bringing up these problems to get some feedback. If the result is. "Oh yea, great point, play by the current rules". I'll go Ai and take my toys elsewhere. -Yc |
Re: All non-combat mages must Retreat
YC
I agree with you. If I were in the same situation, it would definately suck, that is why I am bringing it up. |
Re: All non-combat mages must Retreat
Okay, well. We'll figure something out.
-Yc |
Re: All non-combat mages must Retreat
Yeah the Age of Men concept isnt supposed to be about making life hard for the players. This army situation you two are discussing is clearly an extenuating circumstance. IMO, the army should be allowed to at the least use one mage as a leader to keep all his troops from fleeing without a fight. That said, the surrounded player should make some kind of effort to get the "over-quota" mages out of the fight or move in reinforcements and a regular non-mage leader to get the troop situation under control.
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Blood nation leaders
Wow, good point YC. I hadnt even thought about blood nations leadership. Cause there are literally no non-mage leaders without blood magic, is there? Yeah thats a kick in the tail man, sorry. Wait... actually can't Bane Lords command blood units? Or some of the other big undead leaders? Of course that would make it a requirement for blood nations to have some death magic, which is a whole other story in itself.
So yeah, the changes I am thinking after playing so far are: 1) replace blood thorn with a +1 blood non-lifedrainer (its pretty hard to boost blood otherwise) 2) give mictlan some non-mage blood leadership (maybe other nations too? possibly i could add it to a common summoned commander like bane lords or firbolgs?) |
Game Analysis
How are you all liking the game so far? I'm enjoying it pretty well. There are wars across the entire face of the world, which is great. http://forum.shrapnelgames.com/images/smilies/happy.gif And all the battles seem to be about troops vs troops. Mages are present, but they are only ... like an additional battlefield item, like Artillery, rather than an overwhelming battle-winner. I'm guessing that the human SCs will start popping up eventually, so it will be interesting to see those too.
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Re: Game Analysis
I'm Bender, baby, please insert girder!
I'm taking over for Tomahawk and will attempt to ... uh... well there's really not much left. I'll attempt to not hold up the turn. This should not be construed as proof of my existence for any other purpose. Death and blood magic are interchangeable for purposes of leadership. Demonic units basically count as undead. |
Re: Game Analysis
Baaaaaaaaaaaaaaaaaaaaaaaaa!!!
Sheap. Welcome to the game. Incredible work in that comeback battle vs machaka. I'm curious to see if you can work a miracle twice! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Game Analysis
Well Wazooking,
You will beat me in the end, but I'll show you why it doesn't pay to take the map's center in the early game....I hope. Hehe. How long do you think this siege will last? I'm hoping for two seasons. (three more turns). Now if some nice false god would just forge some nifty items for my defenders.....All would be swell! -Yc |
Re: Game Analysis
Could we change the hosting to just quickhost from friday to tuesday? I probably will only be able to get in one turn during that time as I will be out of town.
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Re: Game Analysis
Oh well.
Looks like those 240 units finally broke throu this turn. And no Ironhawk, there's nothing that can save the Mictlaners this game....besides an eternal stle by Pan. And that's worse than death! -Yc |
Re: Game Analysis
Ok, wazooking. Do you want me to switch it right now? Or will you be able to turn today (friday)?
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Re: Game Analysis
The people of Arco are saddened to hear of the loss of our (more or less) peaceful blood-lovers to the east. It seems the forces of the nature-lovers have finally overwhelmed them.
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Re: Game Analysis
Yes, please switch it. Thank you.
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Re: Game Analysis
I see that you just turned Wazooking. I'll switch it to untimed QH after Cohen turns. Let me know when you get back on tuesday.
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Re: Game Analysis
I am back in town now. Thanks.
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Re: Game Analysis
Welcome back Wazooking. We are now back on 24 hour QH.
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Rules Violation
First of all I want to congratulate Cohen on the innovative defense of his capital, Marignon. His use of fire-resistant units reduced my offensive power significantly. Unfortunately, I believe it was an excess of battle mages beyond the house rule limit which really turned this very close battle in his favor. His defending force of ~230 units should have made only 9 mages available for his use to defend the fort. But, none of his 21 mages retreated, instead choosing to cast both Holy Pyres and SoCs in abundance.
This kind of situation is exactly why I made the decision that we needed to enforce the house rules even during sieges. My original example of arco mages defaulting to casting Mind Burn (which i have quoted below) was put to shame when I saw all my troops being immolated by Holy Pyres and Fire Clouds. So, can everyone please take a moment and check all your mages to make sure they are set to Retreat unless they have enough troops? Particularly you, Cohen: I don't expect to be facing more than a handful of mages when I re-storm. Additionally, while most of my losses in this battle were exceptionally annoying - but replaceable - the loss of Pathos, my hero was not. It's my feeling that his loss was a direct result of the rules violation and I feel entitled to some kind of compensation. Quote:
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Re: Rules Violation
Sorry I misunderstood, I read somewhere in capitol province mages can all defend the castle.
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Re: Rules Violation
Well cohen's empire seems to be dead. Or will be dead.
So maybe he gives arco all of his gems and magic items? Well actually, how much stuff do you have left? I always found it odd that when you kill a nation that you did not get their stores of loot. |
Re: Rules Violation
Quantum suggested at one point that all mages be allowed to defended the capital. But I decided against that because it gives too much power to the defender.
Great defense again, btw. Tho I am very sad to have lost Pathos when he didnt need to die. Can you at least send back any equipment you captured and perhaps some gems? Quote:
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Fall of Mictlan
And so we bid a fond farewell to Mictlan, our (mostly) peaceful blood brothers to the east. The nation of Arco mourns your passing. I will sacrifice some virgins in your honor this month...
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Re: Fall of Mictlan
"I'm not quite dead yet!"
-yc |
Re: Fall of Mictlan
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Fall of Marignon
And so also passes the nation of Marignon. The people of Arco have a great respect for the tenacious warriors of Marignon. They will be remembered in our dramas and philosophic discussion for many years to come....
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Rules Violation
Wazooking, it looks like I accidentally voilated the house rules when you remote summoned those wolves on Danklands. There was one mage there who had the requisite 25 men, but there was another mage who was sitesearching and I failed to set him to retreat.
As a penalty, I propose to send you 8 nature gems. This is only half the cost of Call of the Wild, I know, but I feel its valid since I had more than enough troops there to easily defeat the wolves anyway. So the sitesearcher didnt really turn the battle, he just sped things along. Let me know if that is acceptable. |
Re: Rules Violation
Yeah, that sounds fine to me.
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Stale Turn
Doh!!
I actually played my turn but I wasnt watching the clock and the turn generated without me noticing. Guess you catch a lucky break this turn, Wazooking http://forum.shrapnelgames.com/images/smilies/happy.gif Tho I probably wouldnt have resisted your poison force anyway. Regardless, I will get the gems to you this current turn. |
Re: Stale Turn
Hey Wazooking, did I ever send you those nature gems? I know I did in the turn where I staled, but of course that turn was rejected by the server. I was playing last night and I couldnt remember if I had sent them on the following turn?
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Double Violations
Arrrg!!!
I'm sorry Wazooking. Not once, but TWO TIMES this round I broke the house rules accidentally. First with the mage in transit you caught at Copper Woods. I had just recruited him and he was walking back to my capital. He was also the SOLE CAUSE to my beating you in that battle for which I am extremely sorry. Please name whatever penalty you feel appropriate and I will take it, which can include your taking and holding that province without attack for a limited time period to make up for my fumbling. The second one was in The Darks. There I seem to have accidentally clicked on a third mage to join that force (only the two strong water mages were assigned to that squad). As your troops immediately routed he had no impact on that battle, but it is still disgraceful that I screwed up two times in a single turn. |
Re: Double Violations
As it is only a matter of time before I am out of the running, reparations you send to me would be fine.
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Re: Double Violations
With my breakout in the mountains and victories in the seas, yeah I tend to agree with you. There isn't much of a way to pull out of this one. I've just built up too many troops and too much magic.
Do you want to call it a game? I know that msew (machaka) considers the game over and only checks his turns to see if there are any battles between us. |
Re: MP Game: Age of Men - Running 24hr QH -
are we going to actually bother playing anymore?
Arco played by Ironhawk has clearly won |
Re: MP Game: Age of Men - Running 24hr QH -
Yes, lets stop. Ironhawk will pretty much steam roll all the way through the rest of my meager armies.
Congradulations and good game all. |
Re: MP Game: Age of Men - Running 24hr QH -
Yeah the steam roll is in effect. You've got a fair amount of troops left but the ratio b/w our empires just keeps getting wider.
Wooo! Long live the Arco nation http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks for the game guys I had a lot of fun. It was cool to see national troops in action for such a long period of time. |
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