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Re: Next Upgrade/patch
Ok. thanks, didn't know that racial techs could not be captured. That makes sence.
I would not want the better engines to be the same price as the cheaper ion ones You can bluff? Does the AI ever fall for it? And how do you know if they have level 5 construction. or is bluffing a total guessing game. (is AI tech areas achieved an intel project?) But I do have the tools, they are planet side with the current engine designs for all the other "ships" and a ship yard is present. Tis ok to disagree. http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 08, 2003, 08:10: Message edited by: couslee ] |
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That is not how they are supposed to work. You get extra movement if all of the engines are Quantum Engines (for example). Think of it this way: mixing Quantum and Ion engines is like mixing a coal powered engine with a nuclear engine. Is it going to do anything better for you? Probably not. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Thats ok. I don't have a problem with not mixing engines. Mixing would be mineraly less intensive, but it's not THAT much of a deal. Just an observation.
since I can't scrap and analyse the organic componented unit, how do I retro fit the Ion1 engines off of it? or can I. |
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As a result, the AI pychic races are often flying around with shard cannon destroyers or temporal burst light cruisers, mounting ion engine 1's ... while everyone else has fleets of quantum engine dreadnoughts. Psychic is not much of a bonus for the AI |
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AI diplomacy is not much of a challange in SE4, there is not much discussion on the subject. |
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[ January 08, 2003, 22:46: Message edited by: capnq ] |
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*Slick fires a probe in the general direction of the beta testers and eagerly awaits telemetry on scans for the new patch*
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*but receives nothing new, unfortunately...* http://forum.shrapnelgames.com/images/icons/icon9.gif
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Wait, there's something happening. The probe is returning data....
It's beta 1.83 just released an hour ago! [ January 10, 2003, 21:00: Message edited by: Baron Munchausen ] |
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HOT DANG! just wait till I get home http://forum.shrapnelgames.com/images/icons/icon10.gif
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Post post post! http://forum.shrapnelgames.com/images/icons/icon10.gif Us wannabe beta testers need whatever fix we can get! http://forum.shrapnelgames.com/images/icons/icon6.gif
[ January 10, 2003, 21:44: Message edited by: Imperator Fyron ] |
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Regarding the division of supplies from the fleet pool amongst the ships being removed from the fleet. Yes, it does work, but, it does not work if you add and remove a supply carrier in the same turn. The clarification being only those ship that were in the fleet at the begining of the turn.
I STILL would like the ability to manipulate the supplies between the ships in the same system. IE my frig with nothing but supply hardpoints and engines arrives with 5/6 movement remaining. I transfer the surplus supplies to the other ships in the system, some get more supplies, others get less. The colony ship get just enough to make it to the planet it is going to colonize, the damaged bomber gets just enough to make it to the nearest supply depot with frig, and the rest go to the fleet. (this is example of what I am talking about) I found a bug in combat. If you have a direct fire weapon and it is in range of the planet (99%) but the whole planet is not in the view box, the guns fire but have NO effect. (no sound either, they all just instantly show as fired). Satellite launching in combat (another bug imo). Why the guessing game? I want to know where they are going to be dropped. this bullcrap of one time it's next to the ship, another time it's behind it, or diagonally. This should be fixed. Have it ALWAYS launch from the nose, and in the direction of travel, or ALWAYS launch into the square the transport just came from. if there are sat already in that sopt, stack them or dis-allow the launch, not toss them out the window to land where ever the wind blows. http://forum.shrapnelgames.com/images/icons/icon8.gif I want to be able to place my SATs out of range of the direct fire WP but still be close enough to launch my missles from them. Only time I lose these things is when the game drops them on the wrong side. I had a transport that could carry 9 SATs, and launch upto 6 per combat turn. I moved the ship to the point just outside of the WP reach and launched 5 of the sats. The ship was pointing in a direst east-west direction. The SATs appeared directly south of the transport. Next turn I move the ship back, up and over so it is pointing directly east west, and the square directly south of it is empty. I launch the remaining SATs and they appear at the nose of the transport, in range of the planet WP. Grrrrrrrr. Anyone figured out what the drop pattern is? so I know where my SATs will show until this gets fixed (if ever)? |
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[Edit] Oops, I misread what you were describing. Any shot that "lands" offscreen has no sound effect; neither does a shot that's launched from offscreen. I think they still record the damage against the target, though. *(This is assuming you're running the game at 1024x768; the range and damage indicators don't display in 800x600.) [ January 10, 2003, 22:38: Message edited by: capnq ] |
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Correct, I am talking about shots that land off screen. They do NO damage. I checked this out, by looking at the population of a planet that had previously had it's facilities destroyed. There were no WP in place, the only targets were population. Upon firing 4 depleted uranium cannon IVs at 99% accuracy and half the planet not in the view, no reduction in population was done. upon firing the next volly from another duplicate ship but with the full planet in view, damage was calculated correctly.
This paticular planet was "small" but as you know the planet uses a certain size box. Say your attacking from the south side. If the north row of the planet box is not in the view, the volley will fail. Even tho it "looks" like the planet is in view. |
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OK So where is it??? not in D/L section at Srapnel http://forum.shrapnelgames.com/images/icons/icon9.gif
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...where is WHAT? http://forum.shrapnelgames.com/image...s/confused.gif
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Beta Patches generally are not available for public download...
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Next patch http://forum.shrapnelgames.com/images/icons/icon9.gif
Was only a Beta???!!!!! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif [ January 10, 2003, 23:22: Message edited by: mottlee ] |
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Guess I need to READ the Posts better OOOPS http://forum.shrapnelgames.com/images/icons/shock.gif
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Too bad we did not have a read only to those threads...
Or they should switch up the beta testers http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Version 1.83:
1. Fixed - The Jraenar battleship portrait was 1 pixel to large. 2. Fixed - Intro screen graphic stretches to the screen size. 3. Fixed - "Any" and "None" were being confused in CompEnhancement.txt for the field "Weapon Type Requirement". 4. Fixed - Weapon Mounts were not showing in the expected benefits list when looking at a Tech Area report. 5. Fixed - AI will now use Master Computers on his ships correctly. 6. Fixed - Added more slots to all of the formations to keep ships together better in combat. New formations thanks to Imperator Fyron. |
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*Takes back all the bad stuff he said about probes*
BTW, check out my shiny new avatar from the master! Slick |
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5. Fixed - AI will now use Master Computers on his ships correctly."
Whohoo! Finnally possible to have the AI defend against Subverters. Phoenix-D |
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"5. Fixed - AI will now use Master Computers on his ships correctly."
Can you explain this a little further? Will the AI use master computer when it is cheaper to use it for larger ships automatically or do you have to instruct it in the vehicle design file? [ January 11, 2003, 05:51: Message edited by: Q ] |
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It probably means that the AI won't throw a Bridge, LS and CQ on ship designs that don't have those in them (as they have a MC instead). http://forum.shrapnelgames.com/images/icons/icon7.gif
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I did some test's of the MC fix. The AI doesn't redesign the ships with MC as soon as it's researched. However it does redesign them with MC once it researches another tech, propulsion, ship construction, weapons. The new designs will ahve MC, even if that means the 40Kt MC I if that's all that's available.
If you dont' want the AI to do this, don't put comuters in the research queue I guess. The problem we were having was if you put computers in the research queue it still wouldn't use them unless you called for them specifically in the design. ANd if you called for them specifically in the design, it used them and the bridge, LS CQ comps. This could cause money problems for some AI if they research computers too early in the game. Geoschmo |
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I was hoping my requested target types would be included in patch 1.83 - rats!
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So it is either always or never master computer for the AI. I doubt that this will help the AI because if he builds colonizers with master computers it will slow down the construction and therefore the expansion. Therefore as you said it is probably the best to avoud master computers for the AI at least till the late game. |
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Also, if he gets multiple e-mail reports (from different people) about the same bug, that gives him an indication of how high a priority fixing that bug should be. |
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Q, please note I did not trying playing with the design fiels to see if it's possible to force the AI to not use MC's on certain types of ships. So maybe there is hope yet. http://forum.shrapnelgames.com/images/icons/icon7.gif
Geoschmo |
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Another question: Fixed - "Crew ConVersion" damage type will work on all target types, again. What does "all" mean: ships, fighters, sats, drones and planets? |
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Instead of, Yes. In addition too, No. That was the bug that was fixed. If you called for MC's it would add bridge and LS and CQ also. At least now it's only using MC. And yes, it will use them even if you don't call for them in design creation. However, as I said I haven't tried calling specifically for the regular comps to see if it will then NOT use the MC. Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams. Geoschmo [ January 12, 2003, 00:06: Message edited by: geoschmo ] |
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Well, just as you said in a previous post, there is hope yet. http://forum.shrapnelgames.com/images/icons/icon7.gif What exactly might be the intention behind making the MC a "must must have" component? It couldn't be the AS, its effects can be avoided by long range weapons and truly maximum weapon range strategies quite easily. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Well, just as you said in a previous post, there is hope yet. http://forum.shrapnelgames.com/images/icons/icon7.gif What exactly might be the intention behind making the MC a "must must have" component? It couldn't be the AS, its effects can be avoided by long range weapons and truly maximum weapon range strategies quite easily. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, it's just that exactly. It's to give the AI some chance against the Psychic races. |
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AIs cannot adapt to races using AS. They will continue using the same strategies and designs they have been using. http://forum.shrapnelgames.com/images/icons/icon7.gif
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If it just removes the default Ship Control components when the MC is added, that's fine. |
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Geoschmo |
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Thanks for holding the line, Geo, take a rest, I will see if I can hold them for a while. http://forum.shrapnelgames.com/images/icons/icon12.gif
MC is always used if the AI has researched it, whether you want it or not. Yes, this makes some ships more expensive, then again it is a good defence against the AS (finally) and to be honest, when you build a dreadnaught, 1k more minerals or not doesn’t fix or break the AI designs. And don't forget the Ai can now use another weapon or a shield because it has more room in its ships and that makes them more combat potent. I think it is a good think MM finally fixed it. Granted, a line "Must have MC" would have been better but I just don't think MM will make great changes to the way all the design files out there work after such a long time. |
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">According to the components.txt an AS only targets ships. Will that be changed, too? [ January 12, 2003, 13:55: Message edited by: Rexxx ] |
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In respect to target types bases are ships. There is no target type for bases. As far as I know, that has always been so.
Rollo [ January 12, 2003, 16:36: Message edited by: Rollo ] |
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Here is what I believe the crew conVersion change is about. The stock AS only targets ships and bases, which are ships as Rollo says for targeting purposes.
At some point during a previous patch Malfador changed it so that even if someone added an AS weapon in a mod that could target fighters foir example, it would not work. The ability would only work against ships. The change in the latest beta patch reverses that and puts it back to the way it was. The stock AS still only targets ships, but a modded AS can target units and it will work now. Geoschmo |
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Well then, I for one will definitely press MM to make the AI only install the MC when a line in the design file explicitly calls for it. It doesn't require any change to the format of the design files. All you have to do is make the AI smart enough to remove the default ship control components when it adds an MC, and let the AI modder put 'Master Computer' in the Misc. Abilities list if they want to for that particular design.
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Rollo, Geoschmo:
Thanks for your answers. Good to know that the stock AS won't be changed. Baron Munchausen: Well, I will do the same. |
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