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Re: SEV Betatest...
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Any time now. [taps foot] |
Re: SEV Betatest...
My wild *** guess: MM page will be some kind of April Fool's thing (poisson d'avril)
WAG2: A really slick new page, with shinies. |
Re: SEV Betatest...
At... how about you ship flies about and then gets stuck in a pit.... And dudes show up and toss flower pots or barrels down on your ship...
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Re: SEV Betatest...
I couldn't get through to MM, so im posting my first beta report here. The SE5 DVD came by courrier, but the USB enabled organic brain that the note says was for the AI was "damaged in shipping."
The glass is broken, and the postman has sealed it in a plastic bag. I think part of it may be damaged, and the electrodes seem to be bent. Please send a new one? |
Re: SEV Betatest...
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Re: SEV Betatest...
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Proof: 1) DG mentioned several times that he designed game graphics in retro style. ASCII is a maxim of retro. 2) Have you seen computer specs for se5? No! In fact se5 won't work with you athlons, p4, geforces and radeons. Anything better than i386 and trident 512k will cause an error "Please downgrade your computer and reinstall the game". 3) There was an anxiety that modern CG will ruin great gameplay of se series. It seems Aaron decided to listen to this opinion and to not bother with fancy effects. 256 colors are more than enough. 4) Such approach allows to minimize expenses for development. |
Re: SEV Betatest...
Rebuttal for proof 1.
DG mentioned he created reto-style graphics for Dungeon Odyssey, not SEV! http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SEV Betatest...
Site update in progress...I can't wait to see what they did with the site. Hopefully it is better than previously.
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Re: SEV Betatest...
MAybe they needed to Beta Test the site before they put it up.
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Re: SEV Betatest...
David said something about taking forms for beta-testing the website...
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