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-   -   attempt for a mid-lategame strategic protection guide(domes). info needed :) (http://forum.shrapnelgames.com/showthread.php?t=19786)

archaeolept August 1st, 2004 08:34 PM

Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
 
why do you need more than one? murdering winter could devastate your clamhoarders, unless they are cold immune. as well, its difficult to have a mass of scouts underwater, who should be your second line of defense against arrows and the like.

however, it is substantially weakened by them being in a castle, which means you'ld want to cast "living castle", which is somewhat difficult however.

and then still put up domes.

[ August 01, 2004, 19:35: Message edited by: archaeolept ]

Boron August 1st, 2004 09:12 PM

Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
 
Quote:

Originally posted by archaeolept:
why do you need more than one? murdering winter could devastate your clamhoarders, unless they are cold immune. as well, its difficult to have a mass of scouts underwater, who should be your second line of defense against arrows and the like.

however, it is substantially weakened by them being in a castle, which means you'ld want to cast "living castle", which is somewhat difficult however.

and then still put up domes.

<font size="2" face="sans-serif, arial, verdana">you could as caelum use high seraphs underwater .
the castle in mp you could achieve by trading with ryleh . i think if you are not at war in exchange for a good overland province ryhleh will accept this http://forum.shrapnelgames.com/images/icons/icon7.gif
then equip the high seraphs with a robe of missile protection this should make seeking arrows not too cost effective and is cheap .

it is a bizzarre strat hehe but at least possible i think http://forum.shrapnelgames.com/images/icons/icon7.gif


archaeolept can you finally say how armaggedon works ? can more then 1 armaggedon be wished for in 1 turn ?
is there still a damage throw involved in armaggedon damage or does it chose randomly the targets and they always die ?

i mean do very strong leaders like arch demons survive 1-2 armaggedons or not ?

Boron August 1st, 2004 09:22 PM

Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
 
and a small additional thought :

if immortals like wraith lords get killed in own dominion by e.g. flames from the sky do they revive in the capitol then too ?

Master Shake August 1st, 2004 10:39 PM

Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
 
I have found Murdering Winter to be amazingly underwhelming. In a recent game, I've cast it 3 times on an army of 170+. Each time I kill less than 10 units for 30 water gemes each cast.

Kristoffer O August 1st, 2004 11:36 PM

Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
 
Damage from murdering winter depends on the cold-scale of the targeted province.

Boron August 2nd, 2004 11:18 PM

Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
 
Quote:

Originally posted by Kristoffer O:
Damage from murdering winter depends on the cold-scale of the targeted province.
<font size="2" face="sans-serif, arial, verdana">could you please share info on how armaggedon works too ? http://forum.shrapnelgames.com/images/icons/icon7.gif
this is the Last thing i want to know about strategical warfare in dominions http://forum.shrapnelgames.com/images/icons/icon7.gif

armaggedon seems like a global nuke strike in dominions http://forum.shrapnelgames.com/images/icons/icon7.gif

2 key questions :
-can you cast multiple armaggedons / turn ?
-is there a damagethrow involved ?

especially the damagethrow is important for me http://forum.shrapnelgames.com/images/icons/icon7.gif

and which kind of damage is armaggedon ? perhaps fire damage ?

thnx for revealing these game secrets in advance Kristoffer or Johan http://forum.shrapnelgames.com/images/icons/icon7.gif

Norfleet August 2nd, 2004 11:22 PM

Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
 
Quote:

Originally posted by Boron:
if immortals like wraith lords get killed in own dominion by e.g. flames from the sky do they revive in the capitol then too ?
<font size="2" face="sans-serif, arial, verdana">Yes, they do. An immortal that dies in its own dominion always respawns in the capitol, unless the capitol is not habitable, such as being underwater for a non-amphibious immortal, or entirely occupied by the enemy. This results in a very funny message when an immortal wishes for "Death".

JJ_Colorado August 5th, 2004 08:43 PM

Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
 
Hi,

So I haven't seen the one thing I really want to know about domes in this thread. The question of how much extra time do extra gems invested in a dome give? The answer was +1 turn per gem.

However when the spell description says that the dom Lasts for a short time (or whatever)....how long is that base duration? 1 turn? 5 turns? 10 turns? random 1D6 (oe)?

Thanks!
John

Boron August 5th, 2004 09:11 PM

Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
 
Quote:

Originally posted by JJ_Colorado:
Hi,

So I haven't seen the one thing I really want to know about domes in this thread. The question of how much extra time do extra gems invested in a dome give? The answer was +1 turn per gem.

However when the spell description says that the dom Lasts for a short time (or whatever)....how long is that base duration? 1 turn? 5 turns? 10 turns? random 1D6 (oe)?

Thanks!
John

<font size="2" face="sans-serif, arial, verdana">i asked that too but nobody answered yet http://forum.shrapnelgames.com/images/icons/icon9.gif


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