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 Re: New Game : Adamant Mod 15.02 10 Planet Small G Quote: 
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 Re: New Game : Adamant Mod 15.02 10 Planet Small G In additon brianeyci, your species in the galactic invasion has a quite high trading ability, so i suspect you are gaining at least 130% trading income. I guess you have at least trade and research alliance with each player, this should give you a quite HUGE amount of ressources and research points without remote mining or research teams at all. I dont really get your point. I offered you to construct colonyships for you several times, you didnt replied. Cant tell if you simply missed the turns though. | 
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 Re: New Game : Adamant Mod 15.02 10 Planet Small G Oh about your thingy it still takes you 2 turns to construct bases at homeworlds. I have optimized my empire for this game as well, and i was able to construct colonyships in 1 turn when emergency building. I suggest you to maximize and test your empire in sologame until using it Online http://forum.shrapnelgames.com/images/smilies/wink.gif | 
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 Re: New Game : Adamant Mod 15.02 10 Planet Small G Well I did miss a couple of turns.  And I am getting a huge income even without remote mining, too much for me to store.  Yes, I will trade for colony ships. Drone 869 will trade... I sent you a message Last turn, dunno if you got it. Must have gone missing, fook. Suicide Junkie -- what is a Von Neumann base? 2^5 bases, holy cow, I have a few things to figure out then lol. Obviously Nomads can kick butt from how you played them, looks like I've been looking at them from the wrong angle. Brian | 
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 Re: New Game : Adamant Mod 15.02 10 Planet Small G Colony ship in one turn in one thing, research outpost in one turn is another.  And, from what Fyron said, Nomads aren't supposed to use research outPosts anyway. Building a 0 maintainence research ship still takes 2 turns, even with 20% construction and 25% space yard feat er trait too much D&D lol. But then again, the Nomad's high trading ability should make up for that. Brian | 
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 Re: New Game : Adamant Mod 15.02 10 Planet Small G Anyways, i didnt meant to offend you. I played the latest turn after posting my msg, so everything is ok. Colships will come http://forum.shrapnelgames.com/images/smilies/wink.gif Anyways, think about it: Aiken, the other nomad player only has the standart 100% trading ability, so you are in fact at an advantage. If i may ask, how is your income, M/O/R/Research-wise ? thanks a bunch | 
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 Re: New Game : Adamant Mod 15.02 10 Planet Small G Quote: 
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 Of course, you must keep in mind that SJ was playing with the P&N Mod, not Adamant, so the numbers will be different... http://forum.shrapnelgames.com/images/smilies/wink.gif Quote: 
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 Re: New Game : Adamant Mod 15.02 10 Planet Small G I get about 45k mins 45k orgs 40k rads. Brian | 
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 Re: New Game : Adamant Mod 15.02 10 Planet Small G Well as mentioned, i maxed it out. I made several testgames until i was able to get a proper colonyship in one turn using large homeworlds.  Construction 130% and Hardy Industrialists Trait. I really tested the empire in several games (only the first 2-3 turns to get the result i wanted). Its a 5k game btw. | 
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 Re: New Game : Adamant Mod 15.02 10 Planet Small G Yeah. Since it was a 5k game, I thought I would go for fun and create a themed race. It was okay, this is an rpg game anyway. The Eee are pissing a lot of people off though, once the space monsters are dealt with things might get nasty =D. Brian | 
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