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Re: Nuance - Random Nations, Middle Era (Sign Up)
I'm a nub but I'll take any. Thank you.
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Re: Nuance - Random Nations, Middle Era (Sign Up)
If you have room sign me up pls. Following is a list of nations I would not like to play. They are listed in order of least liked to ones that if im stuck with them I could proly play them but really dont want to.
1. Shinuyama 2. Bander Log 3. Eriu 4. Vanheim 5. Man Ok thanks |
Re: Nuance - Random Nations, Middle Era (Sign Up)
Sign up for this game is going to be closed by the end of today! If you want in, now is the time to join!
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Re: Nuance - Random Nations, Middle Era (Sign Up)
I'll take whatever's left after only one thing is left
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Re: Nuance - Random Nations, Middle Era (Sign Up)
Quote:
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Re: Nuance - Random Nations, Middle Era (Sign Up) *DELETED*
Post deleted by Fal
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Re: Nuance - Random Nations, Middle Era (Sign Up)
ofcourse we're friends http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Nuance - Random Nations, Middle Era (Sign Up)
I was hoping an early age would start, but I guess not, so i'll join. No Oceania, Ryleh or Caelum please.
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Re: Nuance - Random Nations, Middle Era (Sign Up)
I'll join - no Ulm, Abysia, or Oceania. |
Re: Nuance - Random Nations, Middle Era (Sign Up)
Ich, about the blood stones - Middle Era doesn't have much blood, the only nations with it are Pan, Abysia, Jotunheim, and Vanheim. Of those Abysia and Pan are cap-only blood units, and the magic diversity of both of them sucks, I think it's good to leave them access to a gem-producing item given how many gems they miss out on not site searching early-game, and neither has access to clams or fetishes.
Jotunheim doesn't have any earth mages, so they're looking at having to find indy E mages to make them, and Vanheim's blood hunters are 280 gold and only have a single point in the path, so they need dousing rods to get any sort of decent income. Both of these nations also require a blood empowering on an earth mage to get the required paths. Basically MA doesn't have any nations that can abuse them, so they don't need to be nerfed. LA Marignon, on the other hand... Anyhow, dunno if that's Vel's reasoning or not, but the difficulty of getting the stones in MA seems to balance out the fact that they're now a better deal than clams. Upping the earth requirement would hurt Abysia a lot since they have weak earth magic, and they shouldn't take a hit to their already limited late game, IMO. |
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