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Re: Infinitech Mod Starting
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However, I do like the idea of non-breathable planets having a much, much lower initial maximum population. I'm also keeping Domed populations to lower amounts of facility space to have the effect of domed cities taking up more space and resources. I'll be tinkering with the specifics, obviously, but all things considered, the buildings in a domed and a normal city are about the same "size" and I think should transition easily when the planet is switched to a breathable atmosphere. Domed and free air cities not being compatible means there's a LOT of tearing stuff down when the atmosphere is altered. Good ideas and I'll likely have some adaptation or another for them. Plus, with this stuff getting fixed in the next patch...well, now I have to finish this mod. http://forum.shrapnelgames.com/image...ies/stupid.gif |
Re: Infinitech Mod Starting
Habitations aren't quite possible yet...
The population max ability works, but it doesn't stack. |
Re: Infinitech Mod Starting
Please make better AI, too! http://forum.shrapnelgames.com/images/smilies/happy.gif I do not play online... http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Infinitech Mod Starting
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AI is tough to program well enough to make it "good." I have some theories but they'll need scripted and tested. |
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