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-   -   Shepherds of Creation signup (http://forum.shrapnelgames.com/showthread.php?t=22894)

Cainehill June 3rd, 2005 10:31 AM

Re: Shepherds of Creation signup
 

Well - one month since Shepherds 3 died prematurely. Is Illwinter still around; I haven't noticed them posting in that time, and there was certainly interest in restarting the game.

Kristoffer O June 6th, 2005 04:09 AM

Re: Shepherds of Creation signup
 
Hi, I havn't been around lately.

Huntsmans game will get 48 h force host.

Shepherds 3 can be restarted. How many interested? Same players or new ones?

Huntsman June 6th, 2005 11:16 AM

Re: Shepherds of Creation signup
 
Quote:

Kristoffer O said:
Hi, I havn't been around lately.

Huntsmans game will get 48 h force host.


Working hard on Dom3, right? http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O June 11th, 2005 11:33 AM

Re: Shepherds of Creation signup
 
Not as much as I would like, but things are changing. My students have left now. Days are less hectic and vacation is drawing near.

Cainehill June 11th, 2005 02:37 PM

Re: Shepherds of Creation signup
 
Quote:

Kristoffer O said:
Shepherds 3 can be restarted. How many interested? Same players or new ones?

I for one would be interested - suspect it'll have to be new players, as it's been so long.

Huntsman June 14th, 2005 04:58 PM

Re: Shepherds of Creation signup
 
Is it possible to get the password for one of my players (in the Huntsman game)? He doesn't play anymore and he's all but destroyed so I'd like to set him to AI to speed up our game. If you could email or PM me I would appreciate it! Thanks!

WraithLord June 16th, 2005 07:24 PM

Re: Shepherds of Creation signup
 
I am or rather was playing sheperds 2 (as Rudra).
It seems the rest of the players, except Pangea had lost interest.
Just when things got interesting http://forum.shrapnelgames.com/images/smilies/frown.gif

WraithLord June 23rd, 2005 06:55 AM

Re: Shepherds of Creation signup
 
I guess the game is dead then.

Kristoffer O June 25th, 2005 07:09 AM

Re: Shepherds of Creation signup
 
So it would seem.

jeffr June 25th, 2005 07:27 AM

Re: Shepherds of Creation signup
 
I'm Pan in Sheperds 2. This is actually the first game I've been in (out of maybe 10 - 12) that stopped because multiple nations stopped playing. That's unfortunate. Most of the games I've played in have moved along at a nice pace (usually, first 24h, then 48h).

I wasn't going to win. My strategy was to make a beeline for the capital. I got there relatively quickly with a force of White Centaurs, but then found that the fortress had a defense of 500. So it was taking me a while to besiege. Then C'tis started Ghost Ridering me every turn, so that was basically it. I destroyed some of his small armies that would follow up his Ghost Rider attacks, but he would just attrition me again with the Ghost Riders.

Ah well, it was fun while it lasted. Thanks for the game http://forum.shrapnelgames.com/images/smilies/happy.gif

WraithLord June 25th, 2005 06:52 PM

Re: Shepherds of Creation signup
 
Quote:

jeffr said:
I'm Pan in Sheperds 2. This is actually the first game I've been in (out of maybe 10 - 12) that stopped because multiple nations stopped playing. That's unfortunate. Most of the games I've played in have moved along at a nice pace (usually, first 24h, then 48h).

I wasn't going to win. My strategy was to make a beeline for the capital. I got there relatively quickly with a force of White Centaurs, but then found that the fortress had a defense of 500. So it was taking me a while to besiege. Then C'tis started Ghost Ridering me every turn, so that was basically it. I destroyed some of his small armies that would follow up his Ghost Rider attacks, but he would just attrition me again with the Ghost Riders.

Ah well, it was fun while it lasted. Thanks for the game http://forum.shrapnelgames.com/images/smilies/happy.gif

I was Caelum in this game.
At the point the game stopped I had many high power summons, some high level spells and strong, mobile mage armies.
hehe, I was just at the point capturing the capital with an air queen led army when the game stopped.

Yes it was fun experience, very different from your usuall MP game.
Great idea Illwinter, thanks for that!

Chazar July 14th, 2005 07:24 PM

Battle inconsistencies in Shepherd Game
 
Battle inconsistencies: I my shepherds game I encounter irritating battle replays for _several_ turns now. Some units are not moving at all, some move erratically, some just drop dead for no apparent reason.

Could it be again that the Shepherds Server is already running some not-yet-official patch? I am running 2.16 and there is not an accessible newer version right now, right?

@Illwinter: For example, watch the current turn for Vanheim in the Shepchaz-game on your server, Battle at Dathen. Watch Baphomet's Juggernaut. It moves one or two squares and then remains idle for 2 or 3 rounds while being in perfect health. Next step, 200HP spontaneously explode with a little cloud of blood for no apparent reason! No spell cast, no spell effect displayed, however the timing corresponds to the evaluation of my wraith lords' soul vortex effect - but the Juggernaut was alone in his corner and my wraith lords were engaged with other units somewhere else. How can 200HP vanish in an instant? None of my units has a magical item for instant-killing magical units...oh, I am running on Linux. And my mages also did not everything as scripted, but I guess this is normal business, although I fail to see why the AI e.g. replaces a "summon storm power" during a storm with a mere "blessing". Maybe its heroic quickness and quickness being combined that causes troubles here...



Thanks!

Kristoffer O July 17th, 2005 02:28 PM

Re: Battle inconsistencies in Shepherd Game
 
Hi, is it still inconsistent? I didn't check the turn in question so i missed the battle in Dathen I believe.

A mindless being without leadership can take 999 hp dmg in an instant.

I do not think this will affect the game but some files used in dom3 are also used in dom2. If there has been an accidental compilation of dom2 there might be a possibility of inconsistencies, but I doubt it. We havn't worked on dom2 recently.

Quickness have been a cause for trouble so it is not unlikely.

Chazar July 17th, 2005 03:27 PM

Re: Battle inconsistencies in Shepherd Game
 
Owh! That might explain the exploding juggernaut, for it was definitely at the end of the battle where all magical leaders might have been defeated already. I wonder though why it did not move and attack in earlier turns, for there were mages present (do magical leaders have to be conscious? If so then the Marignon Fire spellcasters might have knocked themselves of in the storm immediately).

In previous turns, I noted Bane Lords and Wraith Lords wearing Boots of Quickness to behave irratically, i.e. moving back and forth and displaying attak actions with no visible enemy. However, that occurred all in big battles and there were always quickened people around (by spell, by boots & jade armor and by heroic quickness).

There was no notable battle this turn, but I'll watch closely now and save the files the next time...

Nerfix July 17th, 2005 03:40 PM

Re: Battle inconsistencies in Shepherd Game
 
Maybe they're on "speed" after all that magic? http://forum.shrapnelgames.com/image...ies/tongue.gif


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